|
9fc7884270
|
rename Model{Graphics|Physics} for consistency
|
2023-10-30 18:27:52 -07:00 |
|
|
953b17bc69
|
change model index_format based on number of vertices
|
2023-10-30 17:58:21 -07:00 |
|
|
8fcb4e5c6c
|
as works here
|
2023-10-30 16:40:56 -07:00 |
|
|
073a076fe8
|
already u32
|
2023-10-30 16:23:58 -07:00 |
|
|
9848d66001
|
tabs
|
2023-10-30 16:13:57 -07:00 |
|
|
bbb1857377
|
attributes: checkpoints, jump count
|
2023-10-28 17:04:30 -07:00 |
|
|
883be0bc01
|
disable vsync for funsies
|
2023-10-28 17:04:30 -07:00 |
|
|
076dab23cf
|
delete some dead code
|
2023-10-27 00:24:11 -07:00 |
|
|
c1001d6f37
|
update wgpu to 0.18.0
|
2023-10-26 23:58:27 -07:00 |
|
|
08d4e7d997
|
back face culling
|
2023-10-26 19:07:44 -07:00 |
|
|
3a4c4ef9fe
|
silence many compiler warnings
|
2023-10-25 16:07:12 -07:00 |
|
|
41dd155c50
|
styling
|
2023-10-25 15:58:10 -07:00 |
|
|
5fd6ca219b
|
roblox_rocket style
|
2023-10-25 15:45:25 -07:00 |
|
|
1c22f4a3c3
|
implement rocket_force
|
2023-10-25 15:45:25 -07:00 |
|
|
1e6c489750
|
optional strafing + optional rocket force
|
2023-10-25 15:45:25 -07:00 |
|
|
9f62f5f2fd
|
graphics thread + refactor everything + drop deps + update winit
|
2023-10-25 15:41:35 -07:00 |
|
|
7be7d2c0df
|
literally into_worker
|
2023-10-18 18:21:11 -07:00 |
|
|
cb6b0acd44
|
TODO: need real functions
|
2023-10-18 18:21:11 -07:00 |
|
|
cbcf047c3f
|
basic wormholes (no velocity or camera transformation)
|
2023-10-18 18:21:11 -07:00 |
|
|
6e5de4aa46
|
overhaul TempIndexedAttributes + add Wormhole indexing
|
2023-10-18 18:21:11 -07:00 |
|
|
cc776e7cb4
|
model_id is usize + PhysicsModels struct
|
2023-10-18 18:21:11 -07:00 |
|
|
5a66ac46b9
|
functionate that damn code block
|
2023-10-18 18:21:11 -07:00 |
|
|
38f6e1df3f
|
overhaul attributes
|
2023-10-18 18:21:11 -07:00 |
|
|
849dcf98f7
|
overhaul StyleModifiers
|
2023-10-18 18:21:11 -07:00 |
|
|
d04d1be27e
|
overhaul WalkState + implement ladders
|
2023-10-18 18:21:11 -07:00 |
|
|
35bfd1d366
|
implement simulate_move_rotation
|
2023-10-18 18:21:11 -07:00 |
|
|
586bf8ce89
|
unpub a bunch of physics stuff
|
2023-10-18 18:21:11 -07:00 |
|
|
127b205401
|
implement MoveState + TouchingState
|
2023-10-18 18:21:11 -07:00 |
|
|
4f596ca5d7
|
unneeded mut
|
2023-10-18 16:30:02 -07:00 |
|
|
87f781a656
|
drop models with 0 visible instances
|
2023-10-16 19:38:24 -07:00 |
|
|
cd9cf164e9
|
into_iter collect deindex models
|
2023-10-16 19:38:24 -07:00 |
|
|
497ca93071
|
unneeded copy
|
2023-10-16 19:38:24 -07:00 |
|
|
747f628f04
|
deduplicate models
|
2023-10-16 19:38:24 -07:00 |
|
|
7e1cf7041a
|
GameMechanics: make invalid states unrepresentable
|
2023-10-14 18:14:27 -07:00 |
|
|
50543ffcea
|
implement additional attribute populating
|
2023-10-14 18:14:27 -07:00 |
|
|
54498f20f9
|
improve constant names
|
2023-10-14 16:20:57 -07:00 |
|
|
2240b80656
|
sqrt + test
|
2023-10-14 16:20:57 -07:00 |
|
|
d18f2168e4
|
fix tests
|
2023-10-14 16:20:57 -07:00 |
|
|
381b7b3c2f
|
put jump in style
|
2023-10-14 14:51:13 -07:00 |
|
|
0d6741a81c
|
integer physics
|
2023-10-14 12:34:20 -07:00 |
|
|
2e8cdf968c
|
silence lint
|
2023-10-10 16:30:00 -07:00 |
|
|
dd0ac7cc7e
|
overshadowed value by mistake
|
2023-10-10 16:05:47 -07:00 |
|
|
e2af6fc4ed
|
sort enums like normalid
|
2023-10-10 15:33:32 -07:00 |
|
|
bdc0dd1b3b
|
move keyboard input to WindowEvent to fix Wayland
|
2023-10-10 02:45:19 -07:00 |
|
|
95fb316a23
|
add fullscreen hotkey
|
2023-10-09 20:39:15 -07:00 |
|
|
9dec53d764
|
implement config
|
2023-10-09 19:48:15 -07:00 |
|
|
3552491a9a
|
calculators
|
2023-10-09 19:48:15 -07:00 |
|
|
dd13a066d0
|
settings module
|
2023-10-09 19:47:38 -07:00 |
|
|
82d71df94e
|
texture fallbacks for corner wedge
|
2023-10-08 13:32:50 -07:00 |
|
|
684dbda73a
|
use rust
|
2023-10-07 14:12:39 -07:00 |
|
|
e398da3aa6
|
there was never a normal vector problem
|
2023-10-07 01:54:52 -07:00 |
|
|
944393dabe
|
free performance
|
2023-10-06 16:00:46 -07:00 |
|
|
4adce7acd3
|
fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
|
2023-10-06 16:00:46 -07:00 |
|
|
5b935c32fe
|
p
|
2023-10-06 14:28:29 -07:00 |
|
|
436706bc4d
|
save 4 bytes per model + include camera matrix
|
2023-10-06 13:58:22 -07:00 |
|
|
fc91d644e6
|
use bvh
|
2023-10-05 23:53:03 -07:00 |
|
|
2b47827383
|
the tools to get the job done
|
2023-10-05 23:53:03 -07:00 |
|
|
a942e10554
|
bvh
|
2023-10-05 23:53:00 -07:00 |
|
|
5d1e38c36c
|
wip: move collision code somewhere
|
2023-10-05 22:33:08 -07:00 |
|
|
e78cabf0f5
|
move aabb into its own module
|
2023-10-05 22:33:08 -07:00 |
|
|
4e90da2228
|
weird empty comment
|
2023-10-05 19:48:20 -07:00 |
|
|
9fa4ea6716
|
create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
|
2023-10-05 19:48:20 -07:00 |
|
|
aedef03e7c
|
this adds lag and is unnecessary
|
2023-10-05 19:48:20 -07:00 |
|
|
6a9af0441f
|
move physics to its own thread
|
2023-10-05 19:48:20 -07:00 |
|
|
8cf66f3446
|
print less
|
2023-10-04 23:51:39 -07:00 |
|
|
12a4bf7948
|
rename body to physics
|
2023-10-04 23:16:26 -07:00 |
|
|
f2e4286a08
|
spawn_point is part of building
|
2023-10-04 15:34:52 -07:00 |
|
|
bd6cd5eacc
|
worker module
|
2023-10-04 14:32:28 -07:00 |
|
|
7c8bc8d647
|
reset stage id on map change
|
2023-10-04 14:16:25 -07:00 |
|
|
4943bc6a7f
|
edit normal mapping comments
|
2023-10-04 14:16:25 -07:00 |
|
|
55eebba1c5
|
fiddle with rustings
|
2023-10-04 14:16:25 -07:00 |
|
|
b8f13539db
|
runtime attributes + implement model intersection (but not collision end)
|
2023-10-04 14:16:25 -07:00 |
|
|
fb2e2afeb9
|
hashmap map ids into internal structure ids
|
2023-10-04 14:13:25 -07:00 |
|
|
f30f246e5f
|
sens TOO DAMN HIGH
|
2023-10-04 14:07:57 -07:00 |
|
|
0ac49308a0
|
Spawn & ForceSpawn attributes
|
2023-10-04 14:07:20 -07:00 |
|
|
30cbbbca1b
|
fix MapStart indexing bug
|
2023-10-04 14:05:53 -07:00 |
|
|
66fa8fd637
|
tabs
|
2023-10-04 14:01:06 -07:00 |
|
|
f2c71caae3
|
TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
|
2023-10-03 19:47:06 -07:00 |
|
|
c8ec1f05d1
|
implement more attributes
|
2023-10-03 19:47:06 -07:00 |
|
|
b102319b33
|
implement Default for CollisionAttributes
|
2023-10-03 19:47:06 -07:00 |
|
|
50e9152ee2
|
separate graphics state from global state
|
2023-10-03 19:47:06 -07:00 |
|
|
7a8de938af
|
rename stages to modes
|
2023-10-03 19:47:03 -07:00 |
|
|
696f383aee
|
enable cheats
|
2023-10-03 17:31:34 -07:00 |
|
|
bfd6f4493f
|
I was just stupid the whole time
|
2023-10-03 17:31:34 -07:00 |
|
|
ed96572a24
|
RelativeCollision.model helper
|
2023-10-03 17:20:35 -07:00 |
|
|
5914db3599
|
put control stuff in StyleModifiers
|
2023-10-03 16:53:00 -07:00 |
|
|
f72acaf2d4
|
implement attributes + stages
|
2023-10-03 16:53:00 -07:00 |
|
|
734ce661f2
|
game mechanics enums
|
2023-10-03 16:53:00 -07:00 |
|
|
bb8c53aee2
|
check transparency when generating models
|
2023-10-03 16:37:04 -07:00 |
|
|
de0eb0790a
|
fixups
|
2023-10-03 16:37:04 -07:00 |
|
|
9e9550885f
|
replace regex with lazy-regex macros
|
2023-10-03 16:35:45 -07:00 |
|
|
58be446297
|
reminder
|
2023-10-02 22:45:48 -07:00 |
|
|
d16404167b
|
tweak map loading
|
2023-10-02 15:27:41 -07:00 |
|
|
79262ce3b4
|
styling
|
2023-10-02 03:08:40 -07:00 |
|
|
c47020c149
|
implement mouse lock with tab and manual mouse lock fallback
|
2023-10-02 03:08:40 -07:00 |
|
|
5854171619
|
typo
|
2023-10-02 01:58:35 -07:00 |
|
|
616b09a857
|
panic when roblox data is invalid
|
2023-10-02 01:58:30 -07:00 |
|
|
6ff2620bbc
|
this code is unnecessary, delete it
|
2023-10-02 01:58:06 -07:00 |
|
|
d3e4918d3e
|
into_iter is probably better than drain
|
2023-10-02 01:57:15 -07:00 |
|
|
6c2eb5ff29
|
this needs timers
|
2023-10-01 19:29:41 -07:00 |
|
|
02a509868a
|
some bullshit to reduce line count
|
2023-10-01 19:29:41 -07:00 |
|
|
af750151f7
|
allow loading map from cli
|
2023-10-01 17:18:50 -07:00 |
|
|
bf4560193d
|
make load_file function
|
2023-10-01 17:18:29 -07:00 |
|
|
514c45fc21
|
disable annoying scroll
|
2023-10-01 15:55:40 -07:00 |
|
|
95d16271de
|
add cursor grab
|
2023-10-01 15:55:40 -07:00 |
|
|
355d391ea5
|
wee opti
|
2023-10-01 15:21:19 -07:00 |
|
|
d8c6444af3
|
consume textures + label textures with texture_id + don't pass id through thread
|
2023-10-01 15:17:10 -07:00 |
|
|
fddd4576bd
|
multi threaded image load
|
2023-10-01 15:06:24 -07:00 |
|
|
c7538869b4
|
increase far clipping plane
|
2023-09-30 19:38:01 -07:00 |
|
|
215ac47fcb
|
since when to most maps use non-Parts, guess I have to support it anyways
|
2023-09-30 19:38:01 -07:00 |
|
|
d86aed5ae1
|
teapot transform
|
2023-09-30 19:38:01 -07:00 |
|
|
92bbbce1c3
|
umm wend
|
2023-09-30 19:38:01 -07:00 |
|
|
5cd40afa56
|
create ModelGraphicsInstance and include inverse transpose matrix for normals
|
2023-09-30 13:00:01 -07:00 |
|
|
602816a618
|
typo
|
2023-09-30 02:55:30 -07:00 |
|
|
d7010956b3
|
match match lole
I disliked how if Some else None repeated twice looked, but I'm not sure if this is better
|
2023-09-30 02:54:39 -07:00 |
|
|
b3f7802046
|
Idle instruction: important concept for marking the end of instruction streams, including real time networking
|
2023-09-30 00:13:26 -07:00 |
|
|
977c8e565c
|
need lower sens man
|
2023-09-29 22:48:48 -07:00 |
|
|
4ee29911a3
|
read and use dds format
|
2023-09-29 18:05:36 -07:00 |
|
|
9ce9eb50be
|
fix washed out textures
|
2023-09-29 13:26:31 -07:00 |
|
|
c85a84a52e
|
enable model color
|
2023-09-29 10:48:47 -07:00 |
|
|
2df76f020b
|
blend with texture alpha
|
2023-09-29 10:48:47 -07:00 |
|
|
7e3bfeb59e
|
default texture alpha is zero to reveal model_color
|
2023-09-29 02:32:56 -07:00 |
|
|
d4835187a8
|
print more graphics info
|
2023-09-28 20:43:48 -07:00 |
|
|
f36b681614
|
clip camera correctly lol
|
2023-09-28 20:21:10 -07:00 |
|
|
a618f305e1
|
idea for roblox primitives optimization
|
2023-09-28 20:01:08 -07:00 |
|
|
575d343276
|
relax the wetness
|
2023-09-28 19:58:54 -07:00 |
|
|
ac4ba19ed3
|
calculate vertex extents for accurate mesh aabb hitboxes
|
2023-09-28 19:21:01 -07:00 |
|
|
ed712933e5
|
split models into unique texture groups and deindex
|
2023-09-28 19:21:01 -07:00 |
|
|
665a83d174
|
primitives generates IndexedModel
|
2023-09-28 19:21:01 -07:00 |
|
|
ba21ce262a
|
load_roblox generates IndexedModelInstances
|
2023-09-28 19:21:01 -07:00 |
|
|
5b770fc8a9
|
refactor model gen
|
2023-09-28 19:20:08 -07:00 |
|
|
23a1a8690b
|
color vertices for decals
|
2023-09-28 19:18:09 -07:00 |
|
|
60be7f14e5
|
temp disable part color
|
2023-09-28 19:07:22 -07:00 |
|
|
37e9299f7d
|
count properly
|
2023-09-28 19:01:30 -07:00 |
|
|
099865c682
|
sky should not be using model_sampler
|
2023-09-28 19:00:04 -07:00 |
|
|
c65354c23f
|
proper instance id labels
|
2023-09-28 16:12:19 -07:00 |
|
|
1b29db0daf
|
BC is required rn
|
2023-09-28 10:58:51 -07:00 |
|
|
a06a28c595
|
pls sens
|
2023-09-27 17:00:08 -07:00 |
|
|
0d6e989812
|
change vulkan report to scroll lock key
|
2023-09-27 16:23:28 -07:00 |
|
|
da3d0ca254
|
redo input
|
2023-09-27 16:23:28 -07:00 |
|
|
e685ef7388
|
implement roblox Texture class texture coordinate transformation
|
2023-09-27 15:01:18 -07:00 |
|
|
b5c689f8ff
|
implement roblox cube texture coordinates
|
2023-09-27 15:00:53 -07:00 |
|
|
0913063a00
|
transform those bad boys
|
2023-09-27 14:10:45 -07:00 |
|
|
f492a09377
|
unique model per face texture algorithm
|
2023-09-26 22:39:41 -07:00 |
|
|
b404908a55
|
Tabs
|
2023-09-26 22:39:41 -07:00 |
|
|
f0d9c219b6
|
remove texture transform lol
|
2023-09-26 22:39:41 -07:00 |
|
|
8fc87a59ce
|
chunk instances according to limits
|
2023-09-26 22:39:41 -07:00 |
|
|
f0b3e87abb
|
test teapot
|
2023-09-26 20:26:08 -07:00 |
|
|
836749df47
|
add texture_transform, switch model_transform to Affine3A
|
2023-09-26 20:26:08 -07:00 |
|
|
31156aadfb
|
load textures + spawn point
|
2023-09-26 20:26:08 -07:00 |
|
|
c5deef8753
|
support rbxmx
|
2023-09-26 14:27:00 -07:00 |
|
|
7c2666fdf5
|
file loader multiplexer, pass dom to load_roblox
|
2023-09-26 14:26:53 -07:00 |
|
|
6da4c81826
|
rank device types and ignore user preference
|
2023-09-25 20:27:14 -07:00 |
|
|
c868a91a06
|
revert storage buffers: no igpus support
|
2023-09-25 20:27:14 -07:00 |
|
|
b513e4037d
|
pick adapter better lole
|
2023-09-25 12:38:53 -07:00 |
|
|
a803ada0e4
|
zeroes2 inline maybe
|
2023-09-22 19:42:15 -07:00 |
|
|
eafcbae677
|
add model.rs
|
2023-09-22 19:42:15 -07:00 |
|
|
2e786b090f
|
no need for hardcoded image size
|
2023-09-22 15:20:41 -07:00 |
|
|
70e8f7a0ad
|
delete stupid lib file
|
2023-09-22 15:19:44 -07:00 |
|
|
48091fc15d
|
print loaded object count for physics and graphics
|
2023-09-22 02:24:31 -07:00 |
|
|
23857d38d9
|
no reason to double reference
|
2023-09-21 20:56:24 -07:00 |
|
|
1c9bc347f6
|
clear prev map
|
2023-09-21 16:01:02 -07:00 |
|
|
c9afa2d059
|
only load Block shaped parts
|
2023-09-21 15:45:02 -07:00 |
|
|
847209aac4
|
runtime load physics
|
2023-09-21 15:45:02 -07:00 |
|
|
42ba757ec0
|
plumb color everywhere
|
2023-09-21 13:08:13 -07:00 |
|
|
1cee3b52ac
|
switch entity_transforms to storage buffers to remove hardcoded part cap
|
2023-09-21 11:57:17 -07:00 |
|
|
e27ce3b507
|
dynamic image size
|
2023-09-21 11:56:03 -07:00 |
|
|
bc8f2bd566
|
finalize physics models
|
2023-09-21 00:03:14 -07:00 |
|
|
eed932212d
|
comment code that will be deleted soon and cause merge conflicts for no reason
|
2023-09-20 23:45:55 -07:00 |
|
|
73edb9ff95
|
drag & drop to load roblox map
|
2023-09-20 23:45:55 -07:00 |
|
|
ae0c9e73ee
|
make handy unit cube
|
2023-09-20 23:44:12 -07:00 |
|
|
953d424a57
|
load_roblox module
|
2023-09-20 23:44:12 -07:00 |
|
|
1de3501e89
|
no default transform
|
2023-09-20 22:29:46 -07:00 |
|
|
0135b17917
|
make proper model data and stop passing device into add_obj
|
2023-09-20 22:29:33 -07:00 |
|
|
25e80a7c17
|
scope skybox
|
2023-09-20 17:13:08 -07:00 |
|
|
21835d13f6
|
load squid texture
|
2023-09-20 17:13:08 -07:00 |
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91f6a5261f
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move camera_uniforms and skybox_texture
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2023-09-20 17:13:08 -07:00 |
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fb4a5efa14
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split main bind group, rename everything, organize GraphicsData
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2023-09-20 17:13:08 -07:00 |
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acb658f3e9
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goal: repeating ground texture
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2023-09-20 14:07:11 -07:00 |
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7e427b3879
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instanced rendering
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2023-09-20 13:48:07 -07:00 |
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d16485ae6d
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replace visual ground with custom ground model!
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2023-09-20 13:37:46 -07:00 |
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cdf695ee6e
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label bind group
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2023-09-20 13:02:47 -07:00 |
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5fc4044284
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small physics opti
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2023-09-19 18:14:24 -07:00 |
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6f4fda8cc0
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clip walk target velocity in RefreshWalkTarget
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2023-09-19 17:54:43 -07:00 |
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8e95fe484a
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unnecessary cast
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2023-09-19 00:58:35 -07:00 |
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5854128164
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edit comments
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2023-09-19 00:00:14 -07:00 |
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db5b3328bd
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update time for extern instructions
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2023-09-19 00:00:06 -07:00 |
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4951d1513d
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stop skipping over time
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2023-09-18 23:57:42 -07:00 |
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17e71d884f
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SetControlDir + contact constrain + walk.state enum instead of hash
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2023-09-18 23:36:14 -07:00 |
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1dc98d9c2d
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stupid mistake
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2023-09-18 23:33:52 -07:00 |
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fd38502e07
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only walk if grounded
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2023-09-18 21:28:09 -07:00 |
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0632e322cf
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implement walk with hashing lole!!
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2023-09-18 21:10:07 -07:00 |
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7544c6e6ef
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fix roblox camera offset
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2023-09-18 19:47:15 -07:00 |
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2f0a073fd5
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fix aabb normals + face_mesh
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2023-09-18 19:04:32 -07:00 |
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21dc425fc2
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edit comments
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2023-09-18 19:04:32 -07:00 |
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ca141c800c
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debug print instructions
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2023-09-18 19:04:32 -07:00 |
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63ce06f069
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syntactic sugar
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2023-09-18 18:31:15 -07:00 |
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fe14d5e0fa
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worthless opti
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2023-09-18 18:31:04 -07:00 |
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bffc254a0d
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put -t back
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2023-09-18 18:27:02 -07:00 |
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a5f203484b
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comment on CollisionEnd handling
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2023-09-18 18:08:03 -07:00 |
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e67479a9bd
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TEMP: move jump out
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2023-09-18 18:08:03 -07:00 |
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ad7abbdf1c
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rework predict_collision_end
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2023-09-18 18:08:03 -07:00 |
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3a0b3900ec
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fix falling
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2023-09-18 16:04:55 -07:00 |
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765ed42b9d
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start in air
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2023-09-18 16:04:55 -07:00 |
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8137a26f81
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standardize vec init
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2023-09-18 16:04:55 -07:00 |
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21ae7a0e4f
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use pva for init
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2023-09-18 16:04:55 -07:00 |
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5a886b76d1
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comment about processed_time
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2023-09-18 16:04:55 -07:00 |
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f1e26cb07a
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don't print frame delta
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2023-09-18 16:04:55 -07:00 |
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14a74c6e1e
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consume vec
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2023-09-18 16:04:55 -07:00 |
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5b55873bd5
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halfsize
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2023-09-18 16:04:55 -07:00 |
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fd5d71e1af
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use hashset for contacts
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2023-09-18 16:04:55 -07:00 |
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28c3f21736
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implement aabb collision
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2023-09-18 16:04:55 -07:00 |
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a58464efb0
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how will I do this
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2023-09-18 15:49:09 -07:00 |
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b070b9706f
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InputState
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2023-09-18 15:49:09 -07:00 |
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dcfbee8de1
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MouseInterpolationState
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2023-09-18 15:49:09 -07:00 |
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c5636f7fcd
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delete unused
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2023-09-18 15:26:21 -07:00 |
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a5aa89064b
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next_instruction non-optional time_limit
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2023-09-18 15:26:21 -07:00 |
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0fe14749d3
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wip: tickless physics
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2023-09-18 15:26:21 -07:00 |
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8daf432991
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zeroes
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2023-09-18 15:26:21 -07:00 |
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4f5c9afed3
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comments on implementing game mechanics
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2023-09-08 20:18:31 -07:00 |
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53605746d4
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rename best to collector
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2023-09-08 20:18:31 -07:00 |
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cead05b08b
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rename event.rs to instruction.rs
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2023-09-08 20:18:31 -07:00 |
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949897a558
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rename EventStruct to TimedInstruction
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2023-09-08 20:18:31 -07:00 |
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a4ed50fc38
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EventConsumer
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2023-09-08 20:15:36 -07:00 |
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846f681648
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generic events
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2023-09-08 20:15:36 -07:00 |
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ff54a03487
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happy compiler happy programmer
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2023-09-08 20:15:36 -07:00 |
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8c2dda5205
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bad data normalization
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2023-09-08 16:06:17 -07:00 |
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addde65caa
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fix up next_event lsp errors
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2023-09-08 16:06:17 -07:00 |
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2c4e6f642b
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boilerplate
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2023-09-08 16:06:17 -07:00 |
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f11742ef3b
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RelativeCollision concept
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2023-09-08 16:06:17 -07:00 |
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e6862b5bad
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rename Model to ModelGRaphics + move model graphics gen code
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2023-09-08 16:06:17 -07:00 |
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e18e8a9a7d
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walk event
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2023-09-08 16:06:17 -07:00 |
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f600092f13
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LETS GET RUSTY
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2023-09-08 16:06:17 -07:00 |
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1f1ef5d3ad
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there is no model
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2023-09-08 12:28:16 -07:00 |
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54bf0358d6
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can't stand the idea of 10 nanoseconds less than 66 ticks per second
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2023-09-08 12:27:45 -07:00 |
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6caa273623
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jump implementation details
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2023-09-08 12:04:30 -07:00 |
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101f0f8d12
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localize EventStruct
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2023-09-08 12:03:32 -07:00 |
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fc751a9fe8
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stage sweep
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2023-09-08 11:38:47 -07:00 |
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5391b635fb
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reorder elements
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2023-09-08 11:38:47 -07:00 |
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230469496e
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brainstorm tickless events
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2023-09-08 11:38:47 -07:00 |
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ea3134de51
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move physics into its own module
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2023-09-08 11:35:40 -07:00 |
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05156d1741
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sens way too high
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2023-09-06 19:35:43 -07:00 |
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d72e3fcabd
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use syntactic sugar
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2023-09-06 19:08:23 -07:00 |
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99d4e51ee8
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use Mat4 in place of Affine3A
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2023-09-06 14:47:19 -07:00 |
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7effceff03
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convert spaces to tabs
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2023-09-06 14:39:44 -07:00 |
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355956e532
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change equation for bigger reflectionless area
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2023-09-06 14:30:30 -07:00 |
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8aad878d49
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texture coordinates + fake fresnel using dot
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2023-09-06 14:19:35 -07:00 |
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5fb9f8b1bc
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tweak matrices
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2023-09-06 14:19:35 -07:00 |
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a9977c0bd2
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fix cam_pos bug
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2023-09-06 14:18:44 -07:00 |
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fd34fbe367
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save 1 nanosecond
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2023-09-06 14:18:44 -07:00 |
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