print more graphics info
This commit is contained in:
parent
f36b681614
commit
d4835187a8
@ -137,6 +137,7 @@ impl GraphicsData {
|
||||
}));
|
||||
}
|
||||
}
|
||||
let indexed_models_len=indexed_models.models.len();
|
||||
//split groups with different textures into separate models
|
||||
//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
|
||||
let mut unique_texture_models=Vec::with_capacity(indexed_models.models.len());
|
||||
@ -275,6 +276,9 @@ impl GraphicsData {
|
||||
});
|
||||
}
|
||||
}
|
||||
println!("Texture References={}",indexed_models.textures.len());
|
||||
println!("Textures Loaded={}",texture_views.len());
|
||||
println!("Indexed Models={}",indexed_models_len);
|
||||
println!("Graphics Objects: {}",self.models.len());
|
||||
println!("Graphics Instances: {}",instance_count);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user