count properly
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099865c682
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@ -136,17 +136,18 @@ impl GraphicsData {
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}
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}
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//drain the modeldata vec so entities can be /moved/ to models.entities
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let mut model_count=0;
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let mut instance_count=0;
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let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
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let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
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self.models.reserve(modeldatas.len());
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for modeldata in modeldatas.drain(..) {
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let n_instances=modeldata.instances.len();
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instance_count+=model.instances.len();
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for instances_chunk in modeldata.instances.rchunks(chunk_size){
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instance_count+=1;
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model_count+=1;
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let model_uniforms = get_instances_buffer_data(instances_chunk);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("Model{} Buf",instance_count).as_str()),
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label: Some(format!("Model{} Buf",model_count).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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@ -175,7 +176,7 @@ impl GraphicsData {
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resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
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},
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],
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label: Some(format!("Model{} Bind Group",instance_count).as_str()),
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label: Some(format!("Model{} Bind Group",model_count).as_str()),
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});
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex"),
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