increase far clipping plane
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@ -206,7 +206,7 @@ impl Camera {
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mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
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}
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pub fn proj(&self)->glam::Mat4{
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perspective_rh(self.fov.x, self.fov.y, 0.5, 1000.0)
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perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
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}
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pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
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//f32 good enough for view matrix
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