don't print frame delta
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parent
14a74c6e1e
commit
f1e26cb07a
@ -279,11 +279,6 @@ fn start<E: Example>(
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log::info!("Initializing the example...");
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let mut example = E::init(&config, &adapter, &device, &queue);
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#[cfg(not(target_arch = "wasm32"))]
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let mut last_frame_inst = Instant::now();
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#[cfg(not(target_arch = "wasm32"))]
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let (mut frame_count, mut accum_time) = (0, 0.0);
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log::info!("Entering render loop...");
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event_loop.run(move |event, _, control_flow| {
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let _ = (&instance, &adapter); // force ownership by the closure
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@ -364,20 +359,6 @@ fn start<E: Example>(
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example.move_mouse(delta);
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},
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event::Event::RedrawRequested(_) => {
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#[cfg(not(target_arch = "wasm32"))]
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{
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accum_time += last_frame_inst.elapsed().as_secs_f32();
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last_frame_inst = Instant::now();
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frame_count += 1;
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if frame_count == 100 {
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println!(
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"Avg frame time {}ms",
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accum_time * 1000.0 / frame_count as f32
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);
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accum_time = 0.0;
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frame_count = 0;
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}
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}
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let frame = match surface.get_current_texture() {
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Ok(frame) => frame,
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