integer physics
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104
src/aabb.rs
104
src/aabb.rs
@ -1,3 +1,5 @@
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use crate::integer::Planar64Vec3;
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#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
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pub enum AabbFace{
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Right,//+X
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@ -8,84 +10,80 @@ pub enum AabbFace{
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Front,
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}
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#[derive(Clone)]
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pub struct Aabb {
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pub min: glam::Vec3,
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pub max: glam::Vec3,
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pub struct Aabb{
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pub min:Planar64Vec3,
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pub max:Planar64Vec3,
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}
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impl Default for Aabb {
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fn default() -> Self {
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Aabb::new()
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fn default()->Self {
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Self{min:Planar64Vec3::MAX,max:Planar64Vec3::MIN}
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}
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}
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impl Aabb {
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const VERTEX_DATA: [glam::Vec3; 8] = [
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glam::vec3(1., -1., -1.),
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glam::vec3(1., 1., -1.),
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glam::vec3(1., 1., 1.),
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glam::vec3(1., -1., 1.),
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glam::vec3(-1., -1., 1.),
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glam::vec3(-1., 1., 1.),
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glam::vec3(-1., 1., -1.),
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glam::vec3(-1., -1., -1.),
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impl Aabb{
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const VERTEX_DATA:[Planar64Vec3;8]=[
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Planar64Vec3::int( 1,-1,-1),
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Planar64Vec3::int( 1, 1,-1),
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Planar64Vec3::int( 1, 1, 1),
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Planar64Vec3::int( 1,-1, 1),
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Planar64Vec3::int(-1,-1, 1),
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Planar64Vec3::int(-1, 1, 1),
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Planar64Vec3::int(-1, 1,-1),
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Planar64Vec3::int(-1,-1,-1),
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];
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pub fn new() -> Self {
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Self {min: glam::Vec3::INFINITY,max: glam::Vec3::NEG_INFINITY}
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}
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pub fn grow(&mut self, point:glam::Vec3){
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pub fn grow(&mut self,point:Planar64Vec3){
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self.min=self.min.min(point);
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self.max=self.max.max(point);
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}
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pub fn join(&mut self, aabb:&Aabb){
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pub fn join(&mut self,aabb:&Aabb){
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self.min=self.min.min(aabb.min);
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self.max=self.max.max(aabb.max);
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}
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pub fn inflate(&mut self, hs:glam::Vec3){
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pub fn inflate(&mut self,hs:Planar64Vec3){
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self.min-=hs;
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self.max+=hs;
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}
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pub fn intersects(&self,aabb:&Aabb)->bool{
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(self.min.cmplt(aabb.max)&aabb.min.cmplt(self.max)).all()
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}
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pub fn normal(face:AabbFace) -> glam::Vec3 {
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pub fn normal(face:AabbFace)->Planar64Vec3{
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match face {
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AabbFace::Right => glam::vec3(1.,0.,0.),
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AabbFace::Top => glam::vec3(0.,1.,0.),
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AabbFace::Back => glam::vec3(0.,0.,1.),
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AabbFace::Left => glam::vec3(-1.,0.,0.),
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AabbFace::Bottom => glam::vec3(0.,-1.,0.),
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AabbFace::Front => glam::vec3(0.,0.,-1.),
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AabbFace::Right=>Planar64Vec3::int(1,0,0),
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AabbFace::Top=>Planar64Vec3::int(0,1,0),
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AabbFace::Back=>Planar64Vec3::int(0,0,1),
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AabbFace::Left=>Planar64Vec3::int(-1,0,0),
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AabbFace::Bottom=>Planar64Vec3::int(0,-1,0),
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AabbFace::Front=>Planar64Vec3::int(0,0,-1),
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}
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}
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pub fn unit_vertices() -> [glam::Vec3;8] {
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pub fn unit_vertices()->[Planar64Vec3;8] {
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return Self::VERTEX_DATA;
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}
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pub fn face(&self,face:AabbFace) -> Aabb {
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let mut aabb=self.clone();
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//in this implementation face = worldspace aabb face
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match face {
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AabbFace::Right => aabb.min.x=aabb.max.x,
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AabbFace::Top => aabb.min.y=aabb.max.y,
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AabbFace::Back => aabb.min.z=aabb.max.z,
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AabbFace::Left => aabb.max.x=aabb.min.x,
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AabbFace::Bottom => aabb.max.y=aabb.min.y,
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AabbFace::Front => aabb.max.z=aabb.min.z,
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}
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return aabb;
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}
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pub fn center(&self)->glam::Vec3{
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return (self.min+self.max)/2.0
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// pub fn face(&self,face:AabbFace)->Aabb {
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// let mut aabb=self.clone();
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// //in this implementation face = worldspace aabb face
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// match face {
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// AabbFace::Right => aabb.min.x=aabb.max.x,
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// AabbFace::Top => aabb.min.y=aabb.max.y,
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// AabbFace::Back => aabb.min.z=aabb.max.z,
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// AabbFace::Left => aabb.max.x=aabb.min.x,
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// AabbFace::Bottom => aabb.max.y=aabb.min.y,
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// AabbFace::Front => aabb.max.z=aabb.min.z,
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// }
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// return aabb;
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// }
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pub fn center(&self)->Planar64Vec3{
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return self.min.midpoint(self.max)
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}
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//probably use floats for area & volume because we don't care about precision
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pub fn area_weight(&self)->f32{
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let d=self.max-self.min;
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d.x*d.y+d.y*d.z+d.z*d.x
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}
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pub fn volume(&self)->f32{
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let d=self.max-self.min;
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d.x*d.y*d.z
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}
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// pub fn area_weight(&self)->f32{
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// let d=self.max-self.min;
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// d.x*d.y+d.y*d.z+d.z*d.x
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// }
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// pub fn volume(&self)->f32{
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// let d=self.max-self.min;
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// d.x*d.y*d.z
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// }
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}
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10
src/bvh.rs
10
src/bvh.rs
@ -36,7 +36,7 @@ pub fn generate_bvh(boxen:Vec<Aabb>)->BvhNode{
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fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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let n=boxen.len();
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if n<20{
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let mut aabb=Aabb::new();
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let mut aabb=Aabb::default();
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let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0 as u32}).collect();
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BvhNode{
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children:Vec::new(),
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@ -51,9 +51,9 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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for (i,aabb) in boxen.iter(){
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let center=aabb.center();
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octant.insert(*i,0);
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sort_x.push((*i,center.x));
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sort_y.push((*i,center.y));
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sort_z.push((*i,center.z));
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sort_x.push((*i,center.x()));
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sort_y.push((*i,center.y()));
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sort_z.push((*i,center.z()));
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}
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sort_x.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
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sort_y.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
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@ -92,7 +92,7 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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};
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list_list[list_id].push((i,aabb));
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}
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let mut aabb=Aabb::new();
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let mut aabb=Aabb::default();
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let children=list_list.into_iter().map(|b|{
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let node=generate_bvh_node(b);
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aabb.join(&node.aabb);
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@ -1,23 +1,25 @@
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use crate::integer::Time;
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#[derive(Debug)]
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pub struct TimedInstruction<I> {
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pub time: crate::physics::TIME,
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pub instruction: I,
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pub struct TimedInstruction<I>{
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pub time:Time,
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pub instruction:I,
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}
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pub trait InstructionEmitter<I> {
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fn next_instruction(&self, time_limit:crate::physics::TIME) -> Option<TimedInstruction<I>>;
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pub trait InstructionEmitter<I>{
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fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<I>>;
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}
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pub trait InstructionConsumer<I> {
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pub trait InstructionConsumer<I>{
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fn process_instruction(&mut self, instruction:TimedInstruction<I>);
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}
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//PROPER PRIVATE FIELDS!!!
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pub struct InstructionCollector<I> {
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time: crate::physics::TIME,
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instruction: Option<I>,
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pub struct InstructionCollector<I>{
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time:Time,
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instruction:Option<I>,
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}
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impl<I> InstructionCollector<I> {
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pub fn new(time:crate::physics::TIME) -> Self {
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impl<I> InstructionCollector<I>{
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pub fn new(time:Time)->Self{
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Self{
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time,
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instruction:None
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@ -25,24 +27,24 @@ impl<I> InstructionCollector<I> {
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}
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pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
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match instruction {
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Some(unwrap_instruction) => {
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match instruction{
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Some(unwrap_instruction)=>{
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if unwrap_instruction.time<self.time {
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self.time=unwrap_instruction.time;
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self.instruction=Some(unwrap_instruction.instruction);
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}
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},
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None => (),
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None=>(),
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}
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}
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pub fn instruction(self) -> Option<TimedInstruction<I>> {
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pub fn instruction(self)->Option<TimedInstruction<I>>{
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//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
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match self.instruction {
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match self.instruction{
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Some(instruction)=>Some(TimedInstruction{
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time:self.time,
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instruction
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}),
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None => None,
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None=>None,
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}
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}
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}
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914
src/integer.rs
Normal file
914
src/integer.rs
Normal file
@ -0,0 +1,914 @@
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//integer units
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#[derive(Clone,Copy,Hash,PartialEq,PartialOrd,Debug)]
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pub struct Time(i64);
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impl Time{
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pub const ZERO:Self=Self(0);
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pub const ONE_SECOND:Self=Self(1_000_000_000);
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pub const ONE_MILLISECOND:Self=Self(1_000_000);
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pub const ONE_MICROSECOND:Self=Self(1_000);
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pub const ONE_NANOSECOND:Self=Self(1);
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#[inline]
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pub fn from_secs(num:i64)->Self{
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Self(Self::ONE_SECOND.0*num)
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}
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#[inline]
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pub fn from_millis(num:i64)->Self{
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Self(Self::ONE_MILLISECOND.0*num)
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}
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#[inline]
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pub fn from_micros(num:i64)->Self{
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Self(Self::ONE_MICROSECOND.0*num)
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}
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#[inline]
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pub fn from_nanos(num:i64)->Self{
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Self(Self::ONE_NANOSECOND.0*num)
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}
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//should I have checked subtraction? force all time variables to be positive?
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#[inline]
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pub fn nanos(&self)->i64{
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self.0
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}
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}
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impl From<Planar64> for Time{
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#[inline]
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fn from(value:Planar64)->Self{
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Time((((value.0 as i128)*1_000_000_000)>>32) as i64)
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}
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}
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impl std::fmt::Display for Time{
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#[inline]
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
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}
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}
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impl std::ops::Neg for Time{
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type Output=Time;
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#[inline]
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fn neg(self)->Self::Output {
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Time(-self.0)
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}
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}
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impl std::ops::Add<Time> for Time{
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type Output=Time;
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#[inline]
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fn add(self,rhs:Self)->Self::Output {
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Time(self.0+rhs.0)
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}
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}
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impl std::ops::Sub<Time> for Time{
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type Output=Time;
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#[inline]
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fn sub(self,rhs:Self)->Self::Output {
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Time(self.0-rhs.0)
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}
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}
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impl std::ops::Mul<Time> for Time{
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type Output=Time;
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#[inline]
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fn mul(self,rhs:Time)->Self::Output{
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Self((((self.0 as i128)*(rhs.0 as i128))/1_000_000_000) as i64)
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}
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}
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impl std::ops::Div<i64> for Time{
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type Output=Time;
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#[inline]
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fn div(self,rhs:i64)->Self::Output {
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Time(self.0/rhs)
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}
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}
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#[inline]
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const fn gcd(mut a:u64,mut b:u64)->u64{
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while b!=0{
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(a,b)=(b,a.rem_euclid(b));
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};
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a
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}
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#[derive(Clone,Hash)]
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pub struct Ratio64{
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num:i64,
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den:u64,
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}
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impl Ratio64{
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pub const ZERO:Self=Ratio64{num:0,den:1};
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pub const ONE:Self=Ratio64{num:1,den:1};
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#[inline]
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pub const fn new(num:i64,den:u64)->Option<Ratio64>{
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if den==0{
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None
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}else{
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let d=gcd(num.unsigned_abs(),den);
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Some(Self{num:num/d as i64,den:den/d})
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}
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}
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#[inline]
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pub fn mul_int(&self,rhs:i64)->i64{
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rhs*self.num/self.den as i64
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}
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#[inline]
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pub fn rhs_div_int(&self,rhs:i64)->i64{
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rhs*self.den as i64/self.num
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}
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#[inline]
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pub fn mul_ref(&self,rhs:&Ratio64)->Ratio64{
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let (num,den)=(self.num*rhs.num,self.den*rhs.den);
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let d=gcd(num.unsigned_abs(),den);
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Self{
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num:num/d as i64,
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den:den/d,
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}
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}
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}
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//from num_traits crate
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#[inline]
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fn integer_decode_f32(f: f32) -> (u64, i16, i8) {
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let bits: u32 = f.to_bits();
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let sign: i8 = if bits >> 31 == 0 { 1 } else { -1 };
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let mut exponent: i16 = ((bits >> 23) & 0xff) as i16;
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let mantissa = if exponent == 0 {
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(bits & 0x7fffff) << 1
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} else {
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(bits & 0x7fffff) | 0x800000
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};
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// Exponent bias + mantissa shift
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exponent -= 127 + 23;
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(mantissa as u64, exponent, sign)
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}
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#[inline]
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fn integer_decode_f64(f: f64) -> (u64, i16, i8) {
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let bits: u64 = f.to_bits();
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let sign: i8 = if bits >> 63 == 0 { 1 } else { -1 };
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let mut exponent: i16 = ((bits >> 52) & 0x7ff) as i16;
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let mantissa = if exponent == 0 {
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(bits & 0xfffffffffffff) << 1
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} else {
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(bits & 0xfffffffffffff) | 0x10000000000000
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};
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// Exponent bias + mantissa shift
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exponent -= 1023 + 52;
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(mantissa, exponent, sign)
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}
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#[derive(Debug)]
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pub enum Ratio64TryFromFloatError{
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Nan,
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Infinite,
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Subnormal,
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HighlyNegativeExponent(i16),
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HighlyPositiveExponent(i16),
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}
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const MAX_DENOMINATOR:u128=u64::MAX as u128;
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#[inline]
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fn ratio64_from_mes((m,e,s):(u64,i16,i8))->Result<Ratio64,Ratio64TryFromFloatError>{
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if e< -127{
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//this can also just be zero
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Err(Ratio64TryFromFloatError::HighlyNegativeExponent(e))
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}else if e< -63{
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//approximate input ratio within denominator limit
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let mut target_num=m as u128;
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let mut target_den=1u128<<-e;
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let mut num=1;
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let mut den=0;
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let mut prev_num=0;
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let mut prev_den=1;
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while target_den!=0{
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let whole=target_num/target_den;
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(target_num,target_den)=(target_den,target_num-whole*target_den);
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let new_num=whole*num+prev_num;
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let new_den=whole*den+prev_den;
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if MAX_DENOMINATOR<new_den{
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break;
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}else{
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(prev_num,prev_den)=(num,den);
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(num,den)=(new_num,new_den);
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}
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}
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Ok(Ratio64::new(num as i64,den as u64).unwrap())
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}else if e<0{
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Ok(Ratio64::new((m as i64)*(s as i64),1<<-e).unwrap())
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}else if (64-m.leading_zeros() as i16)+e<64{
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Ok(Ratio64::new((m as i64)*(s as i64)*(1<<e),1).unwrap())
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}else{
|
||||
Err(Ratio64TryFromFloatError::HighlyPositiveExponent(e))
|
||||
}
|
||||
}
|
||||
impl TryFrom<f32> for Ratio64{
|
||||
type Error=Ratio64TryFromFloatError;
|
||||
#[inline]
|
||||
fn try_from(value:f32)->Result<Self,Self::Error>{
|
||||
match value.classify(){
|
||||
std::num::FpCategory::Nan=>Err(Self::Error::Nan),
|
||||
std::num::FpCategory::Infinite=>Err(Self::Error::Infinite),
|
||||
std::num::FpCategory::Zero=>Ok(Self::ZERO),
|
||||
std::num::FpCategory::Subnormal=>Err(Self::Error::Subnormal),
|
||||
std::num::FpCategory::Normal=>ratio64_from_mes(integer_decode_f32(value)),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl TryFrom<f64> for Ratio64{
|
||||
type Error=Ratio64TryFromFloatError;
|
||||
#[inline]
|
||||
fn try_from(value:f64)->Result<Self,Self::Error>{
|
||||
match value.classify(){
|
||||
std::num::FpCategory::Nan=>Err(Self::Error::Nan),
|
||||
std::num::FpCategory::Infinite=>Err(Self::Error::Infinite),
|
||||
std::num::FpCategory::Zero=>Ok(Self::ZERO),
|
||||
std::num::FpCategory::Subnormal=>Err(Self::Error::Subnormal),
|
||||
std::num::FpCategory::Normal=>ratio64_from_mes(integer_decode_f64(value)),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Ratio64> for Ratio64{
|
||||
type Output=Ratio64;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Ratio64)->Self::Output{
|
||||
let (num,den)=(self.num*rhs.num,self.den*rhs.den);
|
||||
let d=gcd(num.unsigned_abs(),den);
|
||||
Self{
|
||||
num:num/d as i64,
|
||||
den:den/d,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<i64> for Ratio64{
|
||||
type Output=Ratio64;
|
||||
#[inline]
|
||||
fn mul(self,rhs:i64)->Self::Output {
|
||||
Self{
|
||||
num:self.num*rhs,
|
||||
den:self.den,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<u64> for Ratio64{
|
||||
type Output=Ratio64;
|
||||
#[inline]
|
||||
fn div(self,rhs:u64)->Self::Output {
|
||||
Self{
|
||||
num:self.num,
|
||||
den:self.den*rhs,
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Hash)]
|
||||
pub struct Ratio64Vec2{
|
||||
pub x:Ratio64,
|
||||
pub y:Ratio64,
|
||||
}
|
||||
impl Ratio64Vec2{
|
||||
pub const ONE:Self=Self{x:Ratio64::ONE,y:Ratio64::ONE};
|
||||
#[inline]
|
||||
pub fn new(x:Ratio64,y:Ratio64)->Self{
|
||||
Self{x,y}
|
||||
}
|
||||
#[inline]
|
||||
pub fn mul_int(&self,rhs:glam::I64Vec2)->glam::I64Vec2{
|
||||
glam::i64vec2(
|
||||
self.x.mul_int(rhs.x),
|
||||
self.y.mul_int(rhs.y),
|
||||
)
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<i64> for Ratio64Vec2{
|
||||
type Output=Ratio64Vec2;
|
||||
#[inline]
|
||||
fn mul(self,rhs:i64)->Self::Output {
|
||||
Self{
|
||||
x:self.x*rhs,
|
||||
y:self.y*rhs,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///[-pi,pi) = [-2^31,2^31-1]
|
||||
#[derive(Clone,Copy,Hash)]
|
||||
pub struct Angle32(i32);
|
||||
impl Angle32{
|
||||
pub const FRAC_PI_2:Self=Self(1<<30);
|
||||
pub const PI:Self=Self(-1<<31);
|
||||
#[inline]
|
||||
pub fn wrap_from_i64(theta:i64)->Self{
|
||||
//take lower bits
|
||||
//note: this was checked on compiler explorer and compiles to 1 instruction!
|
||||
Self(i32::from_ne_bytes(((theta&((1<<32)-1)) as u32).to_ne_bytes()))
|
||||
}
|
||||
#[inline]
|
||||
pub fn clamp_from_i64(theta:i64)->Self{
|
||||
//the assembly is a bit confusing for this, I thought it was checking the same thing twice
|
||||
//but it's just checking and then overwriting the value for both upper and lower bounds.
|
||||
Self(theta.clamp(i32::MIN as i64,i32::MAX as i64) as i32)
|
||||
}
|
||||
#[inline]
|
||||
pub fn get(&self)->i32{
|
||||
self.0
|
||||
}
|
||||
/// Clamps the value towards the midpoint of the range.
|
||||
/// Note that theta_min can be larger than theta_max and it will wrap clamp the other way around
|
||||
#[inline]
|
||||
pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{
|
||||
//((max-min as u32)/2 as i32)+min
|
||||
let midpoint=((
|
||||
u32::from_ne_bytes(theta_max.0.to_ne_bytes())
|
||||
.wrapping_sub(u32::from_ne_bytes(theta_min.0.to_ne_bytes()))
|
||||
/2
|
||||
) as i32)//(u32::MAX/2) as i32 ALWAYS works
|
||||
.wrapping_add(theta_min.0);
|
||||
//(theta-mid).clamp(max-mid,min-mid)+mid
|
||||
Self(
|
||||
self.0.wrapping_sub(midpoint)
|
||||
.max(theta_min.0.wrapping_sub(midpoint))
|
||||
.min(theta_max.0.wrapping_sub(midpoint))
|
||||
.wrapping_add(midpoint)
|
||||
)
|
||||
}
|
||||
/*
|
||||
#[inline]
|
||||
pub fn cos(&self)->Unit32{
|
||||
//TODO: fix this rounding towards 0
|
||||
Unit32(unsafe{((self.0 as f64*ANGLE32_TO_FLOAT64_RADIANS).cos()*UNIT32_ONE_FLOAT64).to_int_unchecked()})
|
||||
}
|
||||
#[inline]
|
||||
pub fn sin(&self)->Unit32{
|
||||
//TODO: fix this rounding towards 0
|
||||
Unit32(unsafe{((self.0 as f64*ANGLE32_TO_FLOAT64_RADIANS).sin()*UNIT32_ONE_FLOAT64).to_int_unchecked()})
|
||||
}
|
||||
*/
|
||||
}
|
||||
const ANGLE32_TO_FLOAT64_RADIANS:f64=std::f64::consts::PI/((1i64<<31) as f64);
|
||||
impl Into<f32> for Angle32{
|
||||
#[inline]
|
||||
fn into(self)->f32{
|
||||
(self.0 as f64*ANGLE32_TO_FLOAT64_RADIANS) as f32
|
||||
}
|
||||
}
|
||||
impl std::ops::Neg for Angle32{
|
||||
type Output=Angle32;
|
||||
#[inline]
|
||||
fn neg(self)->Self::Output{
|
||||
Angle32(self.0.wrapping_neg())
|
||||
}
|
||||
}
|
||||
impl std::ops::Add<Angle32> for Angle32{
|
||||
type Output=Angle32;
|
||||
#[inline]
|
||||
fn add(self,rhs:Self)->Self::Output {
|
||||
Angle32(self.0.wrapping_add(rhs.0))
|
||||
}
|
||||
}
|
||||
impl std::ops::Sub<Angle32> for Angle32{
|
||||
type Output=Angle32;
|
||||
#[inline]
|
||||
fn sub(self,rhs:Self)->Self::Output {
|
||||
Angle32(self.0.wrapping_sub(rhs.0))
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<i32> for Angle32{
|
||||
type Output=Angle32;
|
||||
#[inline]
|
||||
fn mul(self,rhs:i32)->Self::Output {
|
||||
Angle32(self.0.wrapping_mul(rhs))
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Angle32> for Angle32{
|
||||
type Output=Angle32;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Self)->Self::Output {
|
||||
Angle32(self.0.wrapping_mul(rhs.0))
|
||||
}
|
||||
}
|
||||
|
||||
/* Unit type unused for now, may revive it for map files
|
||||
///[-1.0,1.0] = [-2^30,2^30]
|
||||
pub struct Unit32(i32);
|
||||
impl Unit32{
|
||||
#[inline]
|
||||
pub fn as_planar64(&self) -> Planar64{
|
||||
Planar64(4*(self.0 as i64))
|
||||
}
|
||||
}
|
||||
const UNIT32_ONE_FLOAT64=((1<<30) as f64);
|
||||
///[-1.0,1.0] = [-2^30,2^30]
|
||||
pub struct Unit32Vec3(glam::IVec3);
|
||||
impl TryFrom<[f32;3]> for Unit32Vec3{
|
||||
type Error=Unit32TryFromFloatError;
|
||||
fn try_from(value:[f32;3])->Result<Self,Self::Error>{
|
||||
Ok(Self(glam::ivec3(
|
||||
Unit32::try_from(Planar64::try_from(value[0])?)?.0,
|
||||
Unit32::try_from(Planar64::try_from(value[1])?)?.0,
|
||||
Unit32::try_from(Planar64::try_from(value[2])?)?.0,
|
||||
)))
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
///[-1.0,1.0] = [-2^32,2^32]
|
||||
#[derive(Clone,Copy,Hash,Eq,Ord,PartialEq,PartialOrd)]
|
||||
pub struct Planar64(i64);
|
||||
impl Planar64{
|
||||
pub const ZERO:Self=Self(0);
|
||||
pub const ONE:Self=Self(1<<32);
|
||||
#[inline]
|
||||
pub const fn int(num:i32)->Self{
|
||||
Self(Self::ONE.0*num as i64)
|
||||
}
|
||||
#[inline]
|
||||
pub const fn raw(num:i64)->Self{
|
||||
Self(num)
|
||||
}
|
||||
#[inline]
|
||||
pub const fn get(&self)->i64{
|
||||
self.0
|
||||
}
|
||||
}
|
||||
const PLANAR64_FLOAT32_ONE:f32=(1u64<<32) as f32;
|
||||
const PLANAR64_FLOAT32_MUL:f32=1.0/PLANAR64_FLOAT32_ONE;
|
||||
const PLANAR64_FLOAT64_ONE:f64=(1u64<<32) as f64;
|
||||
impl Into<f32> for Planar64{
|
||||
#[inline]
|
||||
fn into(self)->f32{
|
||||
self.0 as f32*PLANAR64_FLOAT32_MUL
|
||||
}
|
||||
}
|
||||
impl From<Ratio64> for Planar64{
|
||||
#[inline]
|
||||
fn from(ratio:Ratio64)->Self{
|
||||
Self((((ratio.num as i128)<<32)/ratio.den as i128) as i64)
|
||||
}
|
||||
}
|
||||
#[derive(Debug)]
|
||||
pub enum Planar64TryFromFloatError{
|
||||
Nan,
|
||||
Infinite,
|
||||
Subnormal,
|
||||
HighlyNegativeExponent(i16),
|
||||
HighlyPositiveExponent(i16),
|
||||
}
|
||||
#[inline]
|
||||
fn planar64_from_mes((m,e,s):(u64,i16,i8))->Result<Planar64,Planar64TryFromFloatError>{
|
||||
let e32=e+32;
|
||||
if e32<0&&(m>>-e32)==0{//shifting m will underflow to 0
|
||||
Ok(Planar64::ZERO)
|
||||
// println!("m{} e{} s{}",m,e,s);
|
||||
// println!("f={}",(m as f64)*(2.0f64.powf(e as f64))*(s as f64));
|
||||
// Err(Planar64TryFromFloatError::HighlyNegativeExponent(e))
|
||||
}else if (64-m.leading_zeros() as i16)+e32<64{//shifting m will not overflow
|
||||
if e32<0{
|
||||
Ok(Planar64((m as i64)*(s as i64)>>-e32))
|
||||
}else{
|
||||
Ok(Planar64((m as i64)*(s as i64)<<e32))
|
||||
}
|
||||
}else{//if shifting m will overflow (prev check failed)
|
||||
Err(Planar64TryFromFloatError::HighlyPositiveExponent(e))
|
||||
}
|
||||
}
|
||||
impl TryFrom<f32> for Planar64{
|
||||
type Error=Planar64TryFromFloatError;
|
||||
#[inline]
|
||||
fn try_from(value:f32)->Result<Self,Self::Error>{
|
||||
match value.classify(){
|
||||
std::num::FpCategory::Nan=>Err(Self::Error::Nan),
|
||||
std::num::FpCategory::Infinite=>Err(Self::Error::Infinite),
|
||||
std::num::FpCategory::Zero=>Ok(Self::ZERO),
|
||||
std::num::FpCategory::Subnormal=>Err(Self::Error::Subnormal),
|
||||
std::num::FpCategory::Normal=>planar64_from_mes(integer_decode_f32(value)),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl TryFrom<f64> for Planar64{
|
||||
type Error=Planar64TryFromFloatError;
|
||||
#[inline]
|
||||
fn try_from(value:f64)->Result<Self,Self::Error>{
|
||||
match value.classify(){
|
||||
std::num::FpCategory::Nan=>Err(Self::Error::Nan),
|
||||
std::num::FpCategory::Infinite=>Err(Self::Error::Infinite),
|
||||
std::num::FpCategory::Zero=>Ok(Self::ZERO),
|
||||
std::num::FpCategory::Subnormal=>Err(Self::Error::Subnormal),
|
||||
std::num::FpCategory::Normal=>planar64_from_mes(integer_decode_f64(value)),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl std::fmt::Display for Planar64{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"{:.3}",
|
||||
Into::<f32>::into(*self),
|
||||
)
|
||||
}
|
||||
}
|
||||
impl std::ops::Neg for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn neg(self)->Self::Output{
|
||||
Planar64(-self.0)
|
||||
}
|
||||
}
|
||||
impl std::ops::Add<Planar64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Planar64(self.0+rhs.0)
|
||||
}
|
||||
}
|
||||
impl std::ops::Sub<Planar64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn sub(self, rhs: Self) -> Self::Output {
|
||||
Planar64(self.0-rhs.0)
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<i64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn mul(self, rhs: i64) -> Self::Output {
|
||||
Planar64(self.0*rhs)
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Planar64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn mul(self, rhs: Self) -> Self::Output {
|
||||
Planar64((((self.0 as i128)*(rhs.0 as i128))>>32) as i64)
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<i64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn div(self, rhs: i64) -> Self::Output {
|
||||
Planar64(self.0/rhs)
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<Planar64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn div(self, rhs: Planar64) -> Self::Output {
|
||||
Planar64((((self.0 as i128)<<32)/rhs.0 as i128) as i64)
|
||||
}
|
||||
}
|
||||
// impl PartialOrd<i64> for Planar64{
|
||||
// fn partial_cmp(&self, other: &i64) -> Option<std::cmp::Ordering> {
|
||||
// self.0.partial_cmp(other)
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
///[-1.0,1.0] = [-2^32,2^32]
|
||||
#[derive(Clone,Copy,Default,Hash,Eq,PartialEq)]
|
||||
pub struct Planar64Vec3(glam::I64Vec3);
|
||||
impl Planar64Vec3{
|
||||
pub const ZERO:Self=Planar64Vec3(glam::I64Vec3::ZERO);
|
||||
pub const ONE:Self=Self::int(1,1,1);
|
||||
pub const X:Self=Self::int(1,0,0);
|
||||
pub const Y:Self=Self::int(0,1,0);
|
||||
pub const Z:Self=Self::int(0,0,1);
|
||||
pub const NEG_X:Self=Self::int(-1,0,0);
|
||||
pub const NEG_Y:Self=Self::int(0,-1,0);
|
||||
pub const NEG_Z:Self=Self::int(0,0,-1);
|
||||
pub const MIN:Self=Planar64Vec3(glam::I64Vec3::MIN);
|
||||
pub const MAX:Self=Planar64Vec3(glam::I64Vec3::MAX);
|
||||
#[inline]
|
||||
pub const fn int(x:i32,y:i32,z:i32)->Self{
|
||||
Self(glam::i64vec3((x as i64)<<32,(y as i64)<<32,(z as i64)<<32))
|
||||
}
|
||||
#[inline]
|
||||
pub fn x(&self)->Planar64{
|
||||
Planar64(self.0.x)
|
||||
}
|
||||
#[inline]
|
||||
pub fn y(&self)->Planar64{
|
||||
Planar64(self.0.y)
|
||||
}
|
||||
#[inline]
|
||||
pub fn z(&self)->Planar64{
|
||||
Planar64(self.0.z)
|
||||
}
|
||||
#[inline]
|
||||
pub fn min(&self,rhs:Self)->Self{
|
||||
Self(glam::i64vec3(
|
||||
self.0.x.min(rhs.0.x),
|
||||
self.0.y.min(rhs.0.y),
|
||||
self.0.z.min(rhs.0.z),
|
||||
))
|
||||
}
|
||||
#[inline]
|
||||
pub fn max(&self,rhs:Self)->Self{
|
||||
Self(glam::i64vec3(
|
||||
self.0.x.max(rhs.0.x),
|
||||
self.0.y.max(rhs.0.y),
|
||||
self.0.z.max(rhs.0.z),
|
||||
))
|
||||
}
|
||||
#[inline]
|
||||
pub fn midpoint(&self,rhs:Self)->Self{
|
||||
Self((self.0+rhs.0)/2)
|
||||
}
|
||||
#[inline]
|
||||
pub fn cmplt(&self,rhs:Self)->glam::BVec3{
|
||||
self.0.cmplt(rhs.0)
|
||||
}
|
||||
#[inline]
|
||||
pub fn dot(&self,rhs:Self)->Planar64{
|
||||
Planar64(((
|
||||
(self.0.x as i128)*(rhs.0.x as i128)+
|
||||
(self.0.y as i128)*(rhs.0.y as i128)+
|
||||
(self.0.z as i128)*(rhs.0.z as i128)
|
||||
)>>32) as i64)
|
||||
}
|
||||
#[inline]
|
||||
pub fn length(&self)->Planar64{
|
||||
let radicand=(self.0.x as i128)*(self.0.x as i128)+(self.0.y as i128)*(self.0.y as i128)+(self.0.z as i128)*(self.0.z as i128);
|
||||
Planar64(unsafe{(radicand as f64).sqrt().to_int_unchecked()})
|
||||
}
|
||||
#[inline]
|
||||
pub fn with_length(&self,length:Planar64)->Self{
|
||||
let radicand=(self.0.x as i128)*(self.0.x as i128)+(self.0.y as i128)*(self.0.y as i128)+(self.0.z as i128)*(self.0.z as i128);
|
||||
let self_length:i128=unsafe{(radicand as f64).sqrt().to_int_unchecked()};
|
||||
//self.0*length/self_length
|
||||
Planar64Vec3(
|
||||
glam::i64vec3(
|
||||
((self.0.x as i128)*(length.0 as i128)/self_length) as i64,
|
||||
((self.0.y as i128)*(length.0 as i128)/self_length) as i64,
|
||||
((self.0.z as i128)*(length.0 as i128)/self_length) as i64,
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
impl Into<glam::Vec3> for Planar64Vec3{
|
||||
#[inline]
|
||||
fn into(self)->glam::Vec3{
|
||||
glam::vec3(
|
||||
self.0.x as f32,
|
||||
self.0.y as f32,
|
||||
self.0.z as f32,
|
||||
)*PLANAR64_FLOAT32_MUL
|
||||
}
|
||||
}
|
||||
impl TryFrom<[f32;3]> for Planar64Vec3{
|
||||
type Error=Planar64TryFromFloatError;
|
||||
#[inline]
|
||||
fn try_from(value:[f32;3])->Result<Self,Self::Error>{
|
||||
Ok(Self(glam::i64vec3(
|
||||
Planar64::try_from(value[0])?.0,
|
||||
Planar64::try_from(value[1])?.0,
|
||||
Planar64::try_from(value[2])?.0,
|
||||
)))
|
||||
}
|
||||
}
|
||||
impl TryFrom<glam::Vec3A> for Planar64Vec3{
|
||||
type Error=Planar64TryFromFloatError;
|
||||
#[inline]
|
||||
fn try_from(value:glam::Vec3A)->Result<Self,Self::Error>{
|
||||
Ok(Self(glam::i64vec3(
|
||||
Planar64::try_from(value.x)?.0,
|
||||
Planar64::try_from(value.y)?.0,
|
||||
Planar64::try_from(value.z)?.0,
|
||||
)))
|
||||
}
|
||||
}
|
||||
impl std::fmt::Display for Planar64Vec3{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"{:.3},{:.3},{:.3}",
|
||||
Into::<f32>::into(self.x()),Into::<f32>::into(self.y()),Into::<f32>::into(self.z()),
|
||||
)
|
||||
}
|
||||
}
|
||||
impl std::ops::Neg for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn neg(self)->Self::Output{
|
||||
Planar64Vec3(-self.0)
|
||||
}
|
||||
}
|
||||
impl std::ops::Add<Planar64Vec3> for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn add(self,rhs:Planar64Vec3) -> Self::Output {
|
||||
Planar64Vec3(self.0+rhs.0)
|
||||
}
|
||||
}
|
||||
impl std::ops::AddAssign<Planar64Vec3> for Planar64Vec3{
|
||||
#[inline]
|
||||
fn add_assign(&mut self,rhs:Planar64Vec3){
|
||||
*self=*self+rhs
|
||||
}
|
||||
}
|
||||
impl std::ops::Sub<Planar64Vec3> for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn sub(self,rhs:Planar64Vec3) -> Self::Output {
|
||||
Planar64Vec3(self.0-rhs.0)
|
||||
}
|
||||
}
|
||||
impl std::ops::SubAssign<Planar64Vec3> for Planar64Vec3{
|
||||
#[inline]
|
||||
fn sub_assign(&mut self,rhs:Planar64Vec3){
|
||||
*self=*self-rhs
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Planar64Vec3> for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn mul(self, rhs: Planar64Vec3) -> Self::Output {
|
||||
Planar64Vec3(glam::i64vec3(
|
||||
(((self.0.x as i128)*(rhs.0.x as i128))>>32) as i64,
|
||||
(((self.0.y as i128)*(rhs.0.y as i128))>>32) as i64,
|
||||
(((self.0.z as i128)*(rhs.0.z as i128))>>32) as i64
|
||||
))
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Planar64> for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn mul(self, rhs: Planar64) -> Self::Output {
|
||||
Planar64Vec3(glam::i64vec3(
|
||||
(((self.0.x as i128)*(rhs.0 as i128))>>32) as i64,
|
||||
(((self.0.y as i128)*(rhs.0 as i128))>>32) as i64,
|
||||
(((self.0.z as i128)*(rhs.0 as i128))>>32) as i64
|
||||
))
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<i64> for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn mul(self,rhs:i64)->Self::Output {
|
||||
Planar64Vec3(glam::i64vec3(
|
||||
self.0.x*rhs,
|
||||
self.0.y*rhs,
|
||||
self.0.z*rhs
|
||||
))
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Time> for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Time)->Self::Output{
|
||||
Planar64Vec3(glam::i64vec3(
|
||||
(((self.0.x as i128)*(rhs.0 as i128))/1_000_000_000) as i64,
|
||||
(((self.0.y as i128)*(rhs.0 as i128))/1_000_000_000) as i64,
|
||||
(((self.0.z as i128)*(rhs.0 as i128))/1_000_000_000) as i64
|
||||
))
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<i64> for Planar64Vec3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn div(self,rhs:i64)->Self::Output{
|
||||
Planar64Vec3(glam::i64vec3(
|
||||
self.0.x/rhs,
|
||||
self.0.y/rhs,
|
||||
self.0.z/rhs,
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
///[-1.0,1.0] = [-2^32,2^32]
|
||||
#[derive(Clone,Copy)]
|
||||
pub struct Planar64Mat3{
|
||||
x_axis:Planar64Vec3,
|
||||
y_axis:Planar64Vec3,
|
||||
z_axis:Planar64Vec3,
|
||||
}
|
||||
impl Default for Planar64Mat3{
|
||||
#[inline]
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
x_axis:Planar64Vec3::X,
|
||||
y_axis:Planar64Vec3::Y,
|
||||
z_axis:Planar64Vec3::Z,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Planar64Vec3> for Planar64Mat3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Planar64Vec3) -> Self::Output {
|
||||
self.x_axis*rhs.x()
|
||||
+self.y_axis*rhs.y()
|
||||
+self.z_axis*rhs.z()
|
||||
}
|
||||
}
|
||||
|
||||
impl Planar64Mat3{
|
||||
#[inline]
|
||||
pub fn from_cols(x_axis:Planar64Vec3,y_axis:Planar64Vec3,z_axis:Planar64Vec3)->Self{
|
||||
Self{
|
||||
x_axis,
|
||||
y_axis,
|
||||
z_axis,
|
||||
}
|
||||
}
|
||||
pub const fn int_from_cols_array(array:[i32;9])->Self{
|
||||
Self{
|
||||
x_axis:Planar64Vec3::int(array[0],array[1],array[2]),
|
||||
y_axis:Planar64Vec3::int(array[3],array[4],array[5]),
|
||||
z_axis:Planar64Vec3::int(array[6],array[7],array[8]),
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn from_rotation_y(angle:Angle32)->Self{
|
||||
let theta=angle.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
|
||||
let (s,c)=theta.sin_cos();
|
||||
let (c,s)=(c*PLANAR64_FLOAT64_ONE,s*PLANAR64_FLOAT64_ONE);
|
||||
//TODO: fix this rounding towards 0
|
||||
let (c,s):(i64,i64)=(unsafe{c.to_int_unchecked()},unsafe{s.to_int_unchecked()});
|
||||
Self::from_cols(
|
||||
Planar64Vec3(glam::i64vec3(c,0,-s)),
|
||||
Planar64Vec3::Y,
|
||||
Planar64Vec3(glam::i64vec3(s,0,c)),
|
||||
)
|
||||
}
|
||||
}
|
||||
impl Into<glam::Mat3> for Planar64Mat3{
|
||||
#[inline]
|
||||
fn into(self)->glam::Mat3{
|
||||
glam::Mat3::from_cols(
|
||||
self.x_axis.into(),
|
||||
self.y_axis.into(),
|
||||
self.z_axis.into(),
|
||||
)
|
||||
}
|
||||
}
|
||||
impl TryFrom<glam::Mat3A> for Planar64Mat3{
|
||||
type Error=Planar64TryFromFloatError;
|
||||
#[inline]
|
||||
fn try_from(value:glam::Mat3A)->Result<Self,Self::Error>{
|
||||
Ok(Self{
|
||||
x_axis:Planar64Vec3::try_from(value.x_axis)?,
|
||||
y_axis:Planar64Vec3::try_from(value.y_axis)?,
|
||||
z_axis:Planar64Vec3::try_from(value.z_axis)?,
|
||||
})
|
||||
}
|
||||
}
|
||||
impl std::fmt::Display for Planar64Mat3{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"\n{:.3},{:.3},{:.3}\n{:.3},{:.3},{:.3}\n{:.3},{:.3},{:.3}",
|
||||
Into::<f32>::into(self.x_axis.x()),Into::<f32>::into(self.x_axis.y()),Into::<f32>::into(self.x_axis.z()),
|
||||
Into::<f32>::into(self.y_axis.x()),Into::<f32>::into(self.y_axis.y()),Into::<f32>::into(self.y_axis.z()),
|
||||
Into::<f32>::into(self.z_axis.x()),Into::<f32>::into(self.z_axis.y()),Into::<f32>::into(self.z_axis.z()),
|
||||
)
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<i64> for Planar64Mat3{
|
||||
type Output=Planar64Mat3;
|
||||
#[inline]
|
||||
fn div(self,rhs:i64)->Self::Output{
|
||||
Planar64Mat3{
|
||||
x_axis:self.x_axis/rhs,
|
||||
y_axis:self.y_axis/rhs,
|
||||
z_axis:self.z_axis/rhs,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///[-1.0,1.0] = [-2^32,2^32]
|
||||
#[derive(Clone,Copy,Default)]
|
||||
pub struct Planar64Affine3{
|
||||
pub matrix3:Planar64Mat3,//includes scale above 1
|
||||
pub translation:Planar64Vec3,
|
||||
}
|
||||
|
||||
impl Planar64Affine3{
|
||||
#[inline]
|
||||
pub fn new(matrix3:Planar64Mat3,translation:Planar64Vec3)->Self{
|
||||
Self{matrix3,translation}
|
||||
}
|
||||
#[inline]
|
||||
pub fn transform_point3(&self,point:Planar64Vec3) -> Planar64Vec3{
|
||||
Planar64Vec3(
|
||||
self.translation.0
|
||||
+(self.matrix3.x_axis*point.x()).0
|
||||
+(self.matrix3.y_axis*point.y()).0
|
||||
+(self.matrix3.z_axis*point.z()).0
|
||||
)
|
||||
}
|
||||
}
|
||||
impl Into<glam::Mat4> for Planar64Affine3{
|
||||
#[inline]
|
||||
fn into(self)->glam::Mat4{
|
||||
glam::Mat4::from_cols_array(&[
|
||||
self.matrix3.x_axis.0.x as f32,self.matrix3.x_axis.0.y as f32,self.matrix3.x_axis.0.z as f32,0.0,
|
||||
self.matrix3.y_axis.0.x as f32,self.matrix3.y_axis.0.y as f32,self.matrix3.y_axis.0.z as f32,0.0,
|
||||
self.matrix3.z_axis.0.x as f32,self.matrix3.z_axis.0.y as f32,self.matrix3.z_axis.0.z as f32,0.0,
|
||||
self.translation.0.x as f32,self.translation.0.y as f32,self.translation.0.z as f32,PLANAR64_FLOAT32_ONE
|
||||
])*PLANAR64_FLOAT32_MUL
|
||||
}
|
||||
}
|
||||
impl TryFrom<glam::Affine3A> for Planar64Affine3{
|
||||
type Error=Planar64TryFromFloatError;
|
||||
fn try_from(value: glam::Affine3A)->Result<Self, Self::Error> {
|
||||
Ok(Self{
|
||||
matrix3:Planar64Mat3::try_from(value.matrix3)?,
|
||||
translation:Planar64Vec3::try_from(value.translation)?
|
||||
})
|
||||
}
|
||||
}
|
||||
impl std::fmt::Display for Planar64Affine3{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"translation: {:.3},{:.3},{:.3}\nmatrix3:\n{:.3},{:.3},{:.3}\n{:.3},{:.3},{:.3}\n{:.3},{:.3},{:.3}",
|
||||
Into::<f32>::into(self.translation.x()),Into::<f32>::into(self.translation.y()),Into::<f32>::into(self.translation.z()),
|
||||
Into::<f32>::into(self.matrix3.x_axis.x()),Into::<f32>::into(self.matrix3.x_axis.y()),Into::<f32>::into(self.matrix3.x_axis.z()),
|
||||
Into::<f32>::into(self.matrix3.y_axis.x()),Into::<f32>::into(self.matrix3.y_axis.y()),Into::<f32>::into(self.matrix3.y_axis.z()),
|
||||
Into::<f32>::into(self.matrix3.z_axis.x()),Into::<f32>::into(self.matrix3.z_axis.y()),Into::<f32>::into(self.matrix3.z_axis.z()),
|
||||
)
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
use crate::primitives;
|
||||
use crate::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
|
||||
|
||||
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
if class==superclass {
|
||||
@ -30,7 +31,20 @@ fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>
|
||||
//next class
|
||||
objects
|
||||
}
|
||||
fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersecting:bool)->crate::model::CollisionAttributes{
|
||||
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
|
||||
Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols(
|
||||
Planar64Vec3::try_from([cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x]).unwrap()
|
||||
*Planar64::try_from(size.x/2.0).unwrap(),
|
||||
Planar64Vec3::try_from([cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y]).unwrap()
|
||||
*Planar64::try_from(size.y/2.0).unwrap(),
|
||||
Planar64Vec3::try_from([cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z]).unwrap()
|
||||
*Planar64::try_from(size.z/2.0).unwrap(),
|
||||
),
|
||||
Planar64Vec3::try_from([cf.position.x,cf.position.y,cf.position.z]).unwrap()
|
||||
)
|
||||
}
|
||||
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool)->crate::model::CollisionAttributes{
|
||||
let mut general=crate::model::GameMechanicAttributes::default();
|
||||
let mut intersecting=crate::model::IntersectingAttributes::default();
|
||||
let mut contacting=crate::model::ContactingAttributes::default();
|
||||
@ -76,7 +90,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if velocity!=glam::Vec3::ZERO{
|
||||
if velocity!=Planar64Vec3::ZERO{
|
||||
general.booster=Some(crate::model::GameMechanicBooster{velocity});
|
||||
}
|
||||
match force_can_collide{
|
||||
@ -189,7 +203,7 @@ enum RobloxBasePartDescription{
|
||||
}
|
||||
pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::IndexedModelInstances{
|
||||
//IndexedModelInstances includes textures
|
||||
let mut spawn_point=glam::Vec3::ZERO;
|
||||
let mut spawn_point=Planar64Vec3::ZERO;
|
||||
|
||||
let mut indexed_models=Vec::new();
|
||||
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||
@ -218,26 +232,14 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
object.properties.get("CanCollide"),
|
||||
)
|
||||
{
|
||||
let model_transform=glam::Affine3A::from_translation(
|
||||
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||
)
|
||||
* glam::Affine3A::from_mat3(
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||
),
|
||||
)
|
||||
* glam::Affine3A::from_scale(
|
||||
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||
);
|
||||
let model_transform=planar64_affine3_from_roblox(cf,size);
|
||||
|
||||
//push TempIndexedAttributes
|
||||
let mut force_intersecting=false;
|
||||
let mut temp_indexing_attributes=Vec::new();
|
||||
if let Some(attr)=match &object.name[..]{
|
||||
"MapStart"=>{
|
||||
spawn_point=model_transform.transform_point3(glam::Vec3::ZERO)+glam::vec3(0.0,2.5,0.0);
|
||||
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
|
||||
Some(crate::model::TempIndexedAttributes::Start{mode_id:0})
|
||||
},
|
||||
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint{mode_id:0}),
|
||||
@ -463,7 +465,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
indexed_models[model_id].instances.push(crate::model::ModelInstance {
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
attributes:get_attributes(&object.name,*can_collide,glam::vec3(velocity.x,velocity.y,velocity.z),force_intersecting),
|
||||
attributes:get_attributes(&object.name,*can_collide,Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),force_intersecting),
|
||||
temp_indexing:temp_indexing_attributes,
|
||||
});
|
||||
}
|
||||
|
68
src/main.rs
68
src/main.rs
@ -1,12 +1,13 @@
|
||||
use std::{borrow::Cow, time::Instant};
|
||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||
use model::{Vertex,ModelInstance,ModelGraphicsInstance};
|
||||
use model_graphics::{GraphicsVertex,ModelGraphicsInstance};
|
||||
use physics::{InputInstruction, PhysicsInstruction};
|
||||
use instruction::{TimedInstruction, InstructionConsumer};
|
||||
|
||||
mod bvh;
|
||||
mod aabb;
|
||||
mod model;
|
||||
mod model_graphics;
|
||||
mod zeroes;
|
||||
mod worker;
|
||||
mod physics;
|
||||
@ -15,6 +16,7 @@ mod framework;
|
||||
mod primitives;
|
||||
mod instruction;
|
||||
mod load_roblox;
|
||||
mod integer;
|
||||
|
||||
struct Entity {
|
||||
index_count: u32,
|
||||
@ -226,8 +228,8 @@ impl GlobalState{
|
||||
None
|
||||
}else{
|
||||
Some(ModelGraphicsInstance{
|
||||
transform: glam::Mat4::from(instance.transform),
|
||||
normal_transform: glam::Mat3::from(instance.transform.matrix3.inverse().transpose()),
|
||||
transform: instance.transform.into(),
|
||||
normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
|
||||
color: instance.color,
|
||||
})
|
||||
}
|
||||
@ -243,11 +245,11 @@ impl GlobalState{
|
||||
//create new texture_index
|
||||
let texture_index=unique_textures.len();
|
||||
unique_textures.push(group.texture);
|
||||
unique_texture_models.push(model::IndexedModelSingleTexture{
|
||||
unique_pos:model.unique_pos.clone(),
|
||||
unique_tex:model.unique_tex.clone(),
|
||||
unique_normal:model.unique_normal.clone(),
|
||||
unique_color:model.unique_color.clone(),
|
||||
unique_texture_models.push(model_graphics::IndexedModelGraphicsSingleTexture{
|
||||
unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
|
||||
unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(),
|
||||
unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
|
||||
unique_color:model.unique_color.iter().map(|v|*v.as_ref()).collect(),
|
||||
unique_vertices:model.unique_vertices.clone(),
|
||||
texture:group.texture,
|
||||
groups:Vec::new(),
|
||||
@ -255,7 +257,7 @@ impl GlobalState{
|
||||
});
|
||||
texture_index
|
||||
};
|
||||
unique_texture_models[id+texture_index].groups.push(model::IndexedGroupFixedTexture{
|
||||
unique_texture_models[id+texture_index].groups.push(model_graphics::IndexedGroupFixedTexture{
|
||||
polys:group.polys,
|
||||
});
|
||||
}
|
||||
@ -278,7 +280,7 @@ impl GlobalState{
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
let vertex=&model.unique_vertices[vertex_index as usize];
|
||||
vertices.push(Vertex {
|
||||
vertices.push(model_graphics::GraphicsVertex{
|
||||
pos: model.unique_pos[vertex.pos as usize],
|
||||
tex: model.unique_tex[vertex.tex as usize],
|
||||
normal: model.unique_normal[vertex.normal as usize],
|
||||
@ -292,7 +294,7 @@ impl GlobalState{
|
||||
}
|
||||
}
|
||||
entities.push(indices);
|
||||
models.push(model::ModelSingleTexture{
|
||||
models.push(model_graphics::ModelGraphicsSingleTexture{
|
||||
instances:model.instances,
|
||||
vertices,
|
||||
entities,
|
||||
@ -417,50 +419,50 @@ impl framework::Example for GlobalState {
|
||||
//wee
|
||||
let user_settings=settings::read_user_settings();
|
||||
let mut indexed_models = Vec::new();
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),glam::Vec4::ONE));
|
||||
indexed_models.push(primitives::unit_sphere());
|
||||
indexed_models.push(primitives::unit_cylinder());
|
||||
indexed_models.push(primitives::unit_cube());
|
||||
println!("models.len = {:?}", indexed_models.len());
|
||||
indexed_models[0].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
indexed_models[0].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.))).unwrap(),
|
||||
..Default::default()
|
||||
});
|
||||
//quad monkeys
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(),
|
||||
..Default::default()
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(),
|
||||
color:glam::vec4(1.0,0.0,0.0,1.0),
|
||||
..Default::default()
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(),
|
||||
color:glam::vec4(0.0,1.0,0.0,1.0),
|
||||
..Default::default()
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(),
|
||||
color:glam::vec4(0.0,0.0,1.0,1.0),
|
||||
..Default::default()
|
||||
});
|
||||
//decorative monkey
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(15.,10.,15.)),
|
||||
indexed_models[1].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(),
|
||||
color:glam::vec4(0.5,0.5,0.5,0.5),
|
||||
attributes:model::CollisionAttributes::Decoration,
|
||||
..Default::default()
|
||||
});
|
||||
//teapot
|
||||
indexed_models[2].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
|
||||
indexed_models[2].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(),
|
||||
..Default::default()
|
||||
});
|
||||
//ground
|
||||
indexed_models[3].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
|
||||
indexed_models[3].instances.push(model::ModelInstance{
|
||||
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
@ -728,7 +730,7 @@ impl framework::Example for GlobalState {
|
||||
module: &shader,
|
||||
entry_point: "vs_entity_texture",
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
||||
array_stride: std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3, 3 => Float32x4],
|
||||
}],
|
||||
@ -818,7 +820,7 @@ impl framework::Example for GlobalState {
|
||||
let indexed_model_instances=model::IndexedModelInstances{
|
||||
textures:Vec::new(),
|
||||
models:indexed_models,
|
||||
spawn_point:glam::Vec3::Y*50.0,
|
||||
spawn_point:integer::Planar64Vec3::Y*50,
|
||||
modes:Vec::new(),
|
||||
};
|
||||
|
||||
@ -918,7 +920,7 @@ impl framework::Example for GlobalState {
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
|
||||
winit::event::WindowEvent::Focused(state)=>{
|
||||
@ -1010,7 +1012,7 @@ impl framework::Example for GlobalState {
|
||||
|
||||
fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
|
||||
//there's no way this is the best way get a timestamp.
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
|
||||
match event {
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
@ -1065,7 +1067,7 @@ impl framework::Example for GlobalState {
|
||||
_spawner: &framework::Spawner,
|
||||
) {
|
||||
//ideally this would be scheduled to execute and finish right before the render.
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:InputInstruction::Idle,
|
||||
|
71
src/model.rs
71
src/model.rs
@ -1,12 +1,6 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex {
|
||||
pub pos: [f32; 3],
|
||||
pub tex: [f32; 2],
|
||||
pub normal: [f32; 3],
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
use crate::integer::{Planar64,Planar64Vec3,Planar64Affine3};
|
||||
pub type TextureCoordinate=glam::Vec2;
|
||||
pub type Color4=glam::Vec4;
|
||||
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||
pub struct IndexedVertex{
|
||||
pub pos:u32,
|
||||
@ -22,50 +16,25 @@ pub struct IndexedGroup{
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModel{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
pub unique_color:Vec<[f32; 4]>,
|
||||
pub unique_pos:Vec<Planar64Vec3>,
|
||||
pub unique_normal:Vec<Planar64Vec3>,
|
||||
pub unique_tex:Vec<TextureCoordinate>,
|
||||
pub unique_color:Vec<Color4>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub groups: Vec<IndexedGroup>,
|
||||
pub instances:Vec<ModelInstance>,
|
||||
}
|
||||
pub struct IndexedGroupFixedTexture{
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModelSingleTexture{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
pub unique_color:Vec<[f32; 4]>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||
pub instances:Vec<ModelGraphicsInstance>,
|
||||
}
|
||||
pub struct ModelSingleTexture{
|
||||
pub instances: Vec<ModelGraphicsInstance>,
|
||||
pub vertices: Vec<Vertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct ModelGraphicsInstance{
|
||||
pub transform:glam::Mat4,
|
||||
pub normal_transform:glam::Mat3,
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
pub struct ModelInstance{
|
||||
//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
|
||||
pub transform:glam::Affine3A,
|
||||
pub color:glam::Vec4,//transparency is in here
|
||||
pub transform:Planar64Affine3,
|
||||
pub color:Color4,//transparency is in here
|
||||
pub attributes:CollisionAttributes,
|
||||
pub temp_indexing:Vec<TempIndexedAttributes>,
|
||||
}
|
||||
impl std::default::Default for ModelInstance{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
color:glam::Vec4::ONE,
|
||||
color:Color4::ONE,
|
||||
transform:Default::default(),
|
||||
attributes:Default::default(),
|
||||
temp_indexing:Default::default(),
|
||||
@ -77,7 +46,7 @@ pub struct IndexedModelInstances{
|
||||
pub models:Vec<IndexedModel>,
|
||||
//may make this into an object later.
|
||||
pub modes:Vec<ModeDescription>,
|
||||
pub spawn_point:glam::Vec3,
|
||||
pub spawn_point:Planar64Vec3,
|
||||
}
|
||||
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||
pub struct ModeDescription{
|
||||
@ -131,13 +100,13 @@ pub struct ContactingLadder{
|
||||
//you have this effect while intersecting
|
||||
#[derive(Clone)]
|
||||
pub struct IntersectingWater{
|
||||
pub viscosity:i64,
|
||||
pub density:i64,
|
||||
pub current:glam::Vec3,
|
||||
pub viscosity:Planar64,
|
||||
pub density:Planar64,
|
||||
pub current:Planar64Vec3,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct IntersectingAccelerator{
|
||||
pub acceleration:glam::Vec3
|
||||
pub acceleration:Planar64Vec3
|
||||
}
|
||||
//All models can be given these attributes
|
||||
#[derive(Clone)]
|
||||
@ -146,7 +115,7 @@ pub struct GameMechanicJumpLimit{
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicBooster{
|
||||
pub velocity:glam::Vec3,
|
||||
pub velocity:Planar64Vec3,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub enum ZoneBehaviour{
|
||||
@ -227,7 +196,7 @@ impl std::default::Default for CollisionAttributes{
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
|
||||
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:Color4)->Vec<IndexedModel>{
|
||||
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||
return data.objects.iter().map(|object|{
|
||||
unique_vertex_index.clear();
|
||||
@ -257,9 +226,9 @@ pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) ->
|
||||
}
|
||||
}).collect();
|
||||
IndexedModel{
|
||||
unique_pos: data.position.clone(),
|
||||
unique_tex: data.texture.clone(),
|
||||
unique_normal: data.normal.clone(),
|
||||
unique_pos: data.position.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
|
||||
unique_tex: data.texture.iter().map(|&v|TextureCoordinate::from_array(v)).collect(),
|
||||
unique_normal: data.normal.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
|
||||
unique_color: vec![color],
|
||||
unique_vertices,
|
||||
groups,
|
||||
|
35
src/model_graphics.rs
Normal file
35
src/model_graphics.rs
Normal file
@ -0,0 +1,35 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use crate::model::{IndexedVertex,IndexedPolygon};
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct GraphicsVertex {
|
||||
pub pos: [f32; 3],
|
||||
pub tex: [f32; 2],
|
||||
pub normal: [f32; 3],
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
pub struct IndexedGroupFixedTexture{
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModelGraphicsSingleTexture{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
pub unique_color:Vec<[f32; 4]>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||
pub instances:Vec<ModelGraphicsInstance>,
|
||||
}
|
||||
pub struct ModelGraphicsSingleTexture{
|
||||
pub instances: Vec<ModelGraphicsInstance>,
|
||||
pub vertices: Vec<GraphicsVertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct ModelGraphicsInstance{
|
||||
pub transform:glam::Mat4,
|
||||
pub normal_transform:glam::Mat3,
|
||||
pub color:glam::Vec4,
|
||||
}
|
1
src/model_physics.rs
Normal file
1
src/model_physics.rs
Normal file
@ -0,0 +1 @@
|
||||
//
|
399
src/physics.rs
399
src/physics.rs
@ -1,5 +1,7 @@
|
||||
use crate::{instruction::{InstructionEmitter, InstructionConsumer, TimedInstruction}, zeroes::zeroes2};
|
||||
|
||||
use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum PhysicsInstruction {
|
||||
CollisionStart(RelativeCollision),
|
||||
@ -47,31 +49,12 @@ pub enum InputInstruction {
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
}
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Hash)]
|
||||
pub struct Body {
|
||||
position: glam::Vec3,//I64 where 2^32 = 1 u
|
||||
velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
|
||||
acceleration: glam::Vec3,//I64 where 2^32 = 1 u/s/s
|
||||
time: TIME,//nanoseconds x xxxxD!
|
||||
}
|
||||
trait MyHash{
|
||||
fn hash(&self) -> u64;
|
||||
}
|
||||
impl MyHash for Body {
|
||||
fn hash(&self) -> u64 {
|
||||
let mut hasher=std::collections::hash_map::DefaultHasher::new();
|
||||
for &el in self.position.as_ref().iter() {
|
||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
||||
}
|
||||
for &el in self.velocity.as_ref().iter() {
|
||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
||||
}
|
||||
for &el in self.acceleration.as_ref().iter() {
|
||||
std::hash::Hasher::write(&mut hasher, el.to_ne_bytes().as_slice());
|
||||
}
|
||||
std::hash::Hasher::write(&mut hasher, self.time.to_ne_bytes().as_slice());
|
||||
return std::hash::Hasher::finish(&hasher);//hash check to see if walk target is valid
|
||||
}
|
||||
position: Planar64Vec3,//I64 where 2^32 = 1 u
|
||||
velocity: Planar64Vec3,//I64 where 2^32 = 1 u/s
|
||||
acceleration: Planar64Vec3,//I64 where 2^32 = 1 u/s/s
|
||||
time:Time,//nanoseconds x xxxxD!
|
||||
}
|
||||
|
||||
pub enum MoveRestriction {
|
||||
@ -92,7 +75,7 @@ impl InputState {
|
||||
}
|
||||
}
|
||||
impl crate::instruction::InstructionEmitter<InputInstruction> for InputState{
|
||||
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<InputInstruction>> {
|
||||
fn next_instruction(&self, time_limit:crate::body::Time) -> Option<TimedInstruction<InputInstruction>> {
|
||||
//this is polled by PhysicsState for actions like Jump
|
||||
//no, it has to be the other way around. physics is run up until the jump instruction, and then the jump instruction is pushed.
|
||||
self.queue.get(0)
|
||||
@ -110,24 +93,24 @@ impl crate::instruction::InstructionConsumer<InputInstruction> for InputState{
|
||||
#[derive(Clone,Debug)]
|
||||
pub struct MouseState {
|
||||
pub pos: glam::IVec2,
|
||||
pub time: TIME,
|
||||
pub time:Time,
|
||||
}
|
||||
impl Default for MouseState{
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
time:0,
|
||||
time:Time::ZERO,
|
||||
pos:glam::IVec2::ZERO,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl MouseState {
|
||||
pub fn lerp(&self,target:&MouseState,time:TIME)->glam::IVec2 {
|
||||
pub fn lerp(&self,target:&MouseState,time:Time)->glam::IVec2 {
|
||||
let m0=self.pos.as_i64vec2();
|
||||
let m1=target.pos.as_i64vec2();
|
||||
//these are deltas
|
||||
let t1t=(target.time-time) as i64;
|
||||
let tt0=(time-self.time) as i64;
|
||||
let dt=(target.time-self.time) as i64;
|
||||
let t1t=(target.time-time).nanos();
|
||||
let tt0=(time-self.time).nanos();
|
||||
let dt=(target.time-self.time).nanos();
|
||||
((m0*t1t+m1*tt0)/dt).as_ivec2()
|
||||
}
|
||||
}
|
||||
@ -137,55 +120,71 @@ pub enum WalkEnum{
|
||||
Transient,
|
||||
}
|
||||
pub struct WalkState {
|
||||
pub target_velocity: glam::Vec3,
|
||||
pub target_time: TIME,
|
||||
pub target_velocity: Planar64Vec3,
|
||||
pub target_time: Time,
|
||||
pub state: WalkEnum,
|
||||
}
|
||||
impl WalkState {
|
||||
pub fn new() -> Self {
|
||||
Self{
|
||||
target_velocity:glam::Vec3::ZERO,
|
||||
target_time:0,
|
||||
target_velocity:Planar64Vec3::ZERO,
|
||||
target_time:Time::ZERO,
|
||||
state:WalkEnum::Reached,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct PhysicsCamera {
|
||||
offset: glam::Vec3,
|
||||
angles: glam::DVec2,//YAW AND THEN PITCH
|
||||
//punch: glam::Vec3,
|
||||
//punch_velocity: glam::Vec3,
|
||||
sensitivity: glam::DVec2,
|
||||
mouse:MouseState,
|
||||
offset: Planar64Vec3,
|
||||
//punch: Planar64Vec3,
|
||||
//punch_velocity: Planar64Vec3,
|
||||
sensitivity:Ratio64Vec2,//dots to Angle32 ratios
|
||||
mouse:MouseState,//last seen absolute mouse pos
|
||||
clamped_mouse_pos:glam::IVec2,//angles are calculated from this cumulative value
|
||||
angle_pitch_lower_limit:Angle32,
|
||||
angle_pitch_upper_limit:Angle32,
|
||||
//angle limits could be an enum + struct that defines whether it's limited and selects clamp or wrap depending
|
||||
// enum AngleLimit{
|
||||
// Unlimited,
|
||||
// Limited{lower:Angle32,upper:Angle32},
|
||||
// }
|
||||
//pitch_limit:AngleLimit,
|
||||
//yaw_limit:AngleLimit,
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn mat3_from_rotation_y_f64(angle: f64) -> glam::Mat3 {
|
||||
let (sina, cosa) = angle.sin_cos();
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cosa as f32, 0.0, -sina as f32),
|
||||
glam::Vec3::Y,
|
||||
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
|
||||
)
|
||||
}
|
||||
impl PhysicsCamera {
|
||||
pub fn from_offset(offset:glam::Vec3) -> Self {
|
||||
pub fn from_offset(offset:Planar64Vec3) -> Self {
|
||||
Self{
|
||||
offset,
|
||||
angles: glam::DVec2::ZERO,
|
||||
sensitivity: glam::dvec2(1.0/1024.0,1.0/1024.0),
|
||||
mouse:MouseState{pos:glam::IVec2::ZERO,time:-1},//escape initialization hell divide by zero
|
||||
sensitivity:Ratio64Vec2::ONE*200_000,
|
||||
mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
|
||||
clamped_mouse_pos:glam::IVec2::ZERO,
|
||||
angle_pitch_lower_limit:-Angle32::FRAC_PI_2,
|
||||
angle_pitch_upper_limit:Angle32::FRAC_PI_2,
|
||||
}
|
||||
}
|
||||
pub fn simulate_move_angles(&self, mouse_pos: glam::IVec2) -> glam::DVec2 {
|
||||
let mut a=self.angles-self.sensitivity*(mouse_pos-self.mouse.pos).as_dvec2();
|
||||
a.y=a.y.clamp(-std::f64::consts::FRAC_PI_2, std::f64::consts::FRAC_PI_2);
|
||||
return a
|
||||
pub fn move_mouse(&mut self,mouse_pos:glam::IVec2){
|
||||
let mut unclamped_mouse_pos=self.clamped_mouse_pos+mouse_pos-self.mouse.pos;
|
||||
unclamped_mouse_pos.y=unclamped_mouse_pos.y.clamp(
|
||||
self.sensitivity.y.rhs_div_int(self.angle_pitch_lower_limit.get() as i64) as i32,
|
||||
self.sensitivity.y.rhs_div_int(self.angle_pitch_upper_limit.get() as i64) as i32,
|
||||
);
|
||||
self.clamped_mouse_pos=unclamped_mouse_pos;
|
||||
}
|
||||
fn simulate_move_rotation_y(&self, mouse_pos_x: i32) -> glam::Mat3 {
|
||||
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*((mouse_pos_x-self.mouse.pos.x) as f64))
|
||||
pub fn simulate_move_angles(&self,mouse_pos:glam::IVec2)->glam::Vec2 {
|
||||
let a=-self.sensitivity.mul_int((mouse_pos-self.mouse.pos+self.clamped_mouse_pos).as_i64vec2());
|
||||
let ax=Angle32::wrap_from_i64(a.x);
|
||||
let ay=Angle32::clamp_from_i64(a.y)
|
||||
//clamp to actual vertical cam limit
|
||||
.clamp(self.angle_pitch_lower_limit,self.angle_pitch_upper_limit);
|
||||
return glam::vec2(ax.into(),ay.into());
|
||||
}
|
||||
fn simulate_move_rotation_y(&self,mouse_pos_x:i32)->Planar64Mat3{
|
||||
let ax=-self.sensitivity.x.mul_int((mouse_pos_x-self.mouse.pos.x+self.clamped_mouse_pos.x) as i64);
|
||||
Planar64Mat3::from_rotation_y(Angle32::wrap_from_i64(ax))
|
||||
}
|
||||
}
|
||||
|
||||
@ -206,52 +205,50 @@ pub struct WorldState{}
|
||||
pub struct StyleModifiers{
|
||||
pub controls_mask:u32,//controls which are unable to be activated
|
||||
pub controls_held:u32,//controls which must be active to be able to strafe
|
||||
pub mv:f32,
|
||||
pub walkspeed:f32,
|
||||
pub friction:f32,
|
||||
pub walk_accel:f32,
|
||||
pub gravity:glam::Vec3,
|
||||
pub strafe_tick_num:TIME,
|
||||
pub strafe_tick_den:TIME,
|
||||
pub hitbox_halfsize:glam::Vec3,
|
||||
pub mv:Planar64,
|
||||
pub walkspeed:Planar64,
|
||||
pub friction:Planar64,
|
||||
pub walk_accel:Planar64,
|
||||
pub gravity:Planar64Vec3,
|
||||
pub strafe_tick_rate:Ratio64,
|
||||
pub hitbox_halfsize:Planar64Vec3,
|
||||
}
|
||||
impl std::default::Default for StyleModifiers{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
controls_mask: !0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held: 0,
|
||||
strafe_tick_num: 100,//100t
|
||||
strafe_tick_den: 1_000_000_000,
|
||||
gravity: glam::vec3(0.0,-100.0,0.0),
|
||||
friction: 1.2,
|
||||
walk_accel: 90.0,
|
||||
mv: 2.7,
|
||||
walkspeed: 18.0,
|
||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
gravity: Planar64Vec3::int(0,-100,0),
|
||||
friction: Planar64::int(12)/10,
|
||||
walk_accel: Planar64::int(90),
|
||||
mv: Planar64::int(27)/10,
|
||||
walkspeed: Planar64::int(18),
|
||||
hitbox_halfsize: Planar64Vec3::int(2,5,2)/2,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl StyleModifiers{
|
||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
||||
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
||||
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
||||
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
||||
const CONTROL_MOVEUP:u32 = 0b00010000;
|
||||
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
||||
const CONTROL_JUMP:u32 = 0b01000000;
|
||||
const CONTROL_ZOOM:u32 = 0b10000000;
|
||||
const CONTROL_MOVEFORWARD:u32=0b00000001;
|
||||
const CONTROL_MOVEBACK:u32=0b00000010;
|
||||
const CONTROL_MOVERIGHT:u32=0b00000100;
|
||||
const CONTROL_MOVELEFT:u32=0b00001000;
|
||||
const CONTROL_MOVEUP:u32=0b00010000;
|
||||
const CONTROL_MOVEDOWN:u32=0b00100000;
|
||||
const CONTROL_JUMP:u32=0b01000000;
|
||||
const CONTROL_ZOOM:u32=0b10000000;
|
||||
|
||||
const FORWARD_DIR:glam::Vec3 = glam::Vec3::NEG_Z;
|
||||
const RIGHT_DIR:glam::Vec3 = glam::Vec3::X;
|
||||
const UP_DIR:glam::Vec3 = glam::Vec3::Y;
|
||||
const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
|
||||
const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
|
||||
const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
|
||||
|
||||
fn get_control(&self,control:u32,controls:u32)->bool{
|
||||
controls&self.controls_mask&control==control
|
||||
}
|
||||
|
||||
fn get_control_dir(&self,controls:u32)->glam::Vec3{
|
||||
fn get_control_dir(&self,controls:u32)->Planar64Vec3{
|
||||
//don't get fancy just do it
|
||||
let mut control_dir:glam::Vec3 = glam::Vec3::ZERO;
|
||||
let mut control_dir:Planar64Vec3 = Planar64Vec3::ZERO;
|
||||
//Disallow strafing if held controls are not held
|
||||
if controls&self.controls_held!=self.controls_held{
|
||||
return control_dir;
|
||||
@ -262,10 +259,10 @@ impl StyleModifiers{
|
||||
control_dir+=Self::FORWARD_DIR;
|
||||
}
|
||||
if controls & Self::CONTROL_MOVEBACK == Self::CONTROL_MOVEBACK {
|
||||
control_dir+=-Self::FORWARD_DIR;
|
||||
control_dir-=Self::FORWARD_DIR;
|
||||
}
|
||||
if controls & Self::CONTROL_MOVELEFT == Self::CONTROL_MOVELEFT {
|
||||
control_dir+=-Self::RIGHT_DIR;
|
||||
control_dir-=Self::RIGHT_DIR;
|
||||
}
|
||||
if controls & Self::CONTROL_MOVERIGHT == Self::CONTROL_MOVERIGHT {
|
||||
control_dir+=Self::RIGHT_DIR;
|
||||
@ -274,14 +271,14 @@ impl StyleModifiers{
|
||||
control_dir+=Self::UP_DIR;
|
||||
}
|
||||
if controls & Self::CONTROL_MOVEDOWN == Self::CONTROL_MOVEDOWN {
|
||||
control_dir+=-Self::UP_DIR;
|
||||
control_dir-=Self::UP_DIR;
|
||||
}
|
||||
return control_dir
|
||||
}
|
||||
}
|
||||
|
||||
pub struct PhysicsState{
|
||||
pub time:TIME,
|
||||
pub time:Time,
|
||||
pub body:Body,
|
||||
pub world:WorldState,//currently there is only one state the world can be in
|
||||
pub game:GameMechanicsState,
|
||||
@ -303,7 +300,7 @@ pub struct PhysicsState{
|
||||
pub mode_from_mode_id:std::collections::HashMap::<u32,usize>,
|
||||
//the spawn point is where you spawn when you load into the map.
|
||||
//This is not the same as Reset which teleports you to Spawn0
|
||||
pub spawn_point:glam::Vec3,
|
||||
pub spawn_point:Planar64Vec3,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct PhysicsOutputState{
|
||||
@ -312,7 +309,7 @@ pub struct PhysicsOutputState{
|
||||
}
|
||||
impl PhysicsOutputState{
|
||||
pub fn adjust_mouse(&self,mouse:&MouseState)->(glam::Vec3,glam::Vec2){
|
||||
(self.body.extrapolated_position(mouse.time)+self.camera.offset,self.camera.simulate_move_angles(mouse.pos).as_vec2())
|
||||
((self.body.extrapolated_position(mouse.time)+self.camera.offset).into(),self.camera.simulate_move_angles(mouse.pos))
|
||||
}
|
||||
}
|
||||
|
||||
@ -335,15 +332,15 @@ pub struct ModelPhysics {
|
||||
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
||||
//in this iteration, all it needs is extents.
|
||||
mesh: TreyMesh,
|
||||
transform:glam::Affine3A,
|
||||
transform:crate::integer::Planar64Affine3,
|
||||
attributes:PhysicsCollisionAttributes,
|
||||
}
|
||||
|
||||
impl ModelPhysics {
|
||||
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&glam::Affine3A,attributes:PhysicsCollisionAttributes)->Self{
|
||||
let mut aabb=TreyMesh::new();
|
||||
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&crate::integer::Planar64Affine3,attributes:PhysicsCollisionAttributes)->Self{
|
||||
let mut aabb=TreyMesh::default();
|
||||
for indexed_vertex in &model.unique_vertices {
|
||||
aabb.grow(transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
|
||||
aabb.grow(transform.transform_point3(model.unique_pos[indexed_vertex.pos as usize]));
|
||||
}
|
||||
Self{
|
||||
mesh:aabb,
|
||||
@ -358,16 +355,16 @@ impl ModelPhysics {
|
||||
crate::model::CollisionAttributes::Decoration=>None,
|
||||
}
|
||||
}
|
||||
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
||||
pub fn unit_vertices(&self) -> [Planar64Vec3;8] {
|
||||
TreyMesh::unit_vertices()
|
||||
}
|
||||
pub fn mesh(&self) -> &TreyMesh {
|
||||
return &self.mesh;
|
||||
}
|
||||
pub fn face_mesh(&self,face:TreyMeshFace)->TreyMesh{
|
||||
self.mesh.face(face)
|
||||
}
|
||||
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
|
||||
// pub fn face_mesh(&self,face:TreyMeshFace)->TreyMesh{
|
||||
// self.mesh.face(face)
|
||||
// }
|
||||
pub fn face_normal(&self,face:TreyMeshFace) -> Planar64Vec3 {
|
||||
TreyMesh::normal(face)//this is wrong for scale
|
||||
}
|
||||
}
|
||||
@ -384,34 +381,32 @@ impl RelativeCollision {
|
||||
pub fn model<'a>(&self,models:&'a Vec<ModelPhysics>)->Option<&'a ModelPhysics>{
|
||||
models.get(self.model as usize)
|
||||
}
|
||||
pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
||||
return self.model(models).unwrap().face_mesh(self.face).clone()
|
||||
}
|
||||
pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
|
||||
// pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
||||
// return self.model(models).unwrap().face_mesh(self.face).clone()
|
||||
// }
|
||||
pub fn normal(&self,models:&Vec<ModelPhysics>) -> Planar64Vec3 {
|
||||
return self.model(models).unwrap().face_normal(self.face)
|
||||
}
|
||||
}
|
||||
|
||||
pub type TIME = i64;
|
||||
|
||||
impl Body {
|
||||
pub fn with_pva(position:glam::Vec3,velocity:glam::Vec3,acceleration:glam::Vec3) -> Self {
|
||||
pub fn with_pva(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3) -> Self {
|
||||
Self{
|
||||
position,
|
||||
velocity,
|
||||
acceleration,
|
||||
time: 0,
|
||||
time:Time::ZERO,
|
||||
}
|
||||
}
|
||||
pub fn extrapolated_position(&self,time: TIME)->glam::Vec3{
|
||||
let dt=(time-self.time) as f64/1_000_000_000f64;
|
||||
self.position+self.velocity*(dt as f32)+self.acceleration*((0.5*dt*dt) as f32)
|
||||
pub fn extrapolated_position(&self,time:Time)->Planar64Vec3{
|
||||
let dt=time-self.time;
|
||||
self.position+self.velocity*dt+self.acceleration*(dt*dt/2)
|
||||
}
|
||||
pub fn extrapolated_velocity(&self,time: TIME)->glam::Vec3{
|
||||
let dt=(time-self.time) as f64/1_000_000_000f64;
|
||||
self.velocity+self.acceleration*(dt as f32)
|
||||
pub fn extrapolated_velocity(&self,time:Time)->Planar64Vec3{
|
||||
let dt=time-self.time;
|
||||
self.velocity+self.acceleration*dt
|
||||
}
|
||||
pub fn advance_time(&mut self, time: TIME){
|
||||
pub fn advance_time(&mut self,time:Time){
|
||||
self.position=self.extrapolated_position(time);
|
||||
self.velocity=self.extrapolated_velocity(time);
|
||||
self.time=time;
|
||||
@ -421,9 +416,9 @@ impl Body {
|
||||
impl Default for PhysicsState{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
spawn_point:glam::vec3(0.0,50.0,0.0),
|
||||
body: Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
||||
time: 0,
|
||||
spawn_point:Planar64Vec3::int(0,50,0),
|
||||
body: Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
|
||||
time: Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
grounded: false,
|
||||
contacts: std::collections::HashMap::new(),
|
||||
@ -431,7 +426,7 @@ impl Default for PhysicsState{
|
||||
models: Vec::new(),
|
||||
bvh:crate::bvh::BvhNode::default(),
|
||||
walk: WalkState::new(),
|
||||
camera: PhysicsCamera::from_offset(glam::vec3(0.0,4.5-2.5,0.0)),
|
||||
camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
|
||||
next_mouse: MouseState::default(),
|
||||
controls: 0,
|
||||
world:WorldState{},
|
||||
@ -501,7 +496,7 @@ impl PhysicsState {
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if 10_000_000<ins.time-self.next_mouse.time{
|
||||
if Time::from_millis(10)<ins.time-self.next_mouse.time{
|
||||
//push an event to extrapolate no movement from
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
@ -629,7 +624,7 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
//tickless gaming
|
||||
pub fn run(&mut self, time_limit:TIME){
|
||||
pub fn run(&mut self, time_limit:Time){
|
||||
//prepare is ommitted - everything is done via instructions.
|
||||
while let Some(instruction) = self.next_instruction(time_limit) {//collect
|
||||
//process
|
||||
@ -638,7 +633,7 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn advance_time(&mut self, time: TIME){
|
||||
pub fn advance_time(&mut self, time: Time){
|
||||
self.body.advance_time(time);
|
||||
self.time=time;
|
||||
}
|
||||
@ -648,32 +643,32 @@ impl PhysicsState {
|
||||
}
|
||||
fn jump(&mut self){
|
||||
self.grounded=false;//do I need this?
|
||||
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
||||
let mut v=self.body.velocity+Planar64Vec3::int(0,715588,0)/(2*1000000/100);//0.715588/2.0*100.0
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.body.velocity=v;
|
||||
}
|
||||
|
||||
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
||||
fn contact_constrain_velocity(&self,velocity:&mut Planar64Vec3){
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(&self.models);
|
||||
let d=velocity.dot(n);
|
||||
if d<0f32{
|
||||
(*velocity)-=d/n.length_squared()*n;
|
||||
if d<Planar64::ZERO{
|
||||
(*velocity)-=n*(d/n.dot(n));
|
||||
}
|
||||
}
|
||||
}
|
||||
fn contact_constrain_acceleration(&self,acceleration:&mut glam::Vec3){
|
||||
fn contact_constrain_acceleration(&self,acceleration:&mut Planar64Vec3){
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(&self.models);
|
||||
let d=acceleration.dot(n);
|
||||
if d<0f32{
|
||||
(*acceleration)-=d/n.length_squared()*n;
|
||||
if d<Planar64::ZERO{
|
||||
(*acceleration)-=n*(d/n.dot(n));
|
||||
}
|
||||
}
|
||||
}
|
||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
return Some(TimedInstruction{
|
||||
time:(self.time*self.style.strafe_tick_num/self.style.strafe_tick_den+1)*self.style.strafe_tick_den/self.style.strafe_tick_num,
|
||||
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos())+1)),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInstruction::StrafeTick
|
||||
});
|
||||
@ -716,19 +711,21 @@ impl PhysicsState {
|
||||
let mut v=self.walk.target_velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
let mut target_diff=v-self.body.velocity;
|
||||
target_diff.y=0f32;
|
||||
if target_diff==glam::Vec3::ZERO{
|
||||
let mut a=glam::Vec3::ZERO;
|
||||
//remove normal component
|
||||
target_diff-=Planar64Vec3::Y*target_diff.y();
|
||||
if target_diff==Planar64Vec3::ZERO{
|
||||
let mut a=Planar64Vec3::ZERO;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
}else{
|
||||
let accel=self.style.walk_accel.min(self.style.gravity.length()*self.style.friction);
|
||||
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
||||
let accel=self.style.walk_accel.min(self.style.gravity.dot(Planar64Vec3::NEG_Y)*self.style.friction);
|
||||
let time_delta=target_diff.length()/accel;
|
||||
let mut a=target_diff/time_delta;
|
||||
let mut a=target_diff.with_length(accel);
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
||||
self.walk.target_time=self.body.time+Time::from(time_delta);
|
||||
self.walk.state=WalkEnum::Transient;
|
||||
}
|
||||
}else{
|
||||
@ -750,13 +747,13 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
fn mesh(&self) -> TreyMesh {
|
||||
let mut aabb=TreyMesh::new();
|
||||
let mut aabb=TreyMesh::default();
|
||||
for vertex in TreyMesh::unit_vertices(){
|
||||
aabb.grow(self.body.position+self.style.hitbox_halfsize*vertex);
|
||||
}
|
||||
aabb
|
||||
}
|
||||
fn predict_collision_end(&self,time:TIME,time_limit:TIME,collision_data:&RelativeCollision) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
fn predict_collision_end(&self,time:Time,time_limit:Time,collision_data:&RelativeCollision) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
//must treat cancollide false objects differently: you may not exit through the same face you entered.
|
||||
//RelativeCollsion must reference the full model instead of a particular face
|
||||
//this is Ctrl+C Ctrl+V of predict_collision_start but with v=-v before the calc and t=-t after the calc
|
||||
@ -769,26 +766,26 @@ impl PhysicsState {
|
||||
//collect x
|
||||
match collision_data.face {
|
||||
TreyMeshFace::Top|TreyMeshFace::Back|TreyMeshFace::Bottom|TreyMeshFace::Front=>{
|
||||
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
||||
for t in zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2) {
|
||||
//negative t = back in time
|
||||
//must be moving towards surface to collide
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&0f32<v.x+a.x*-t{
|
||||
let t_time=self.body.time-Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&Planar64::ZERO<v.x()+a.x()*-t{
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
exit_face=Some(TreyMeshFace::Left);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for t in zeroes2(mesh0.min.x-mesh1.max.x,v.x,0.5*a.x) {
|
||||
for t in zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2) {
|
||||
//negative t = back in time
|
||||
//must be moving towards surface to collide
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&v.x+a.x*-t<0f32{
|
||||
let t_time=self.body.time-Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&v.x()+a.x()*-t<Planar64::ZERO{
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
exit_face=Some(TreyMeshFace::Right);
|
||||
@ -798,14 +795,14 @@ impl PhysicsState {
|
||||
},
|
||||
TreyMeshFace::Left=>{
|
||||
//generate event if v.x<0||a.x<0
|
||||
if -v.x<0f32{
|
||||
if -v.x()<Planar64::ZERO{
|
||||
best_time=time;
|
||||
exit_face=Some(TreyMeshFace::Left);
|
||||
}
|
||||
},
|
||||
TreyMeshFace::Right=>{
|
||||
//generate event if 0<v.x||0<a.x
|
||||
if 0f32<(-v.x){
|
||||
if Planar64::ZERO<(-v.x()){
|
||||
best_time=time;
|
||||
exit_face=Some(TreyMeshFace::Right);
|
||||
}
|
||||
@ -814,26 +811,26 @@ impl PhysicsState {
|
||||
//collect y
|
||||
match collision_data.face {
|
||||
TreyMeshFace::Left|TreyMeshFace::Back|TreyMeshFace::Right|TreyMeshFace::Front=>{
|
||||
for t in zeroes2(mesh0.max.y-mesh1.min.y,v.y,0.5*a.y) {
|
||||
for t in zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2) {
|
||||
//negative t = back in time
|
||||
//must be moving towards surface to collide
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&0f32<v.y+a.y*-t{
|
||||
let t_time=self.body.time-Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&Planar64::ZERO<v.y()+a.y()*-t{
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
exit_face=Some(TreyMeshFace::Bottom);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for t in zeroes2(mesh0.min.y-mesh1.max.y,v.y,0.5*a.y) {
|
||||
for t in zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2) {
|
||||
//negative t = back in time
|
||||
//must be moving towards surface to collide
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&v.y+a.y*-t<0f32{
|
||||
let t_time=self.body.time-Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&v.y()+a.y()*-t<Planar64::ZERO{
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
exit_face=Some(TreyMeshFace::Top);
|
||||
@ -843,14 +840,14 @@ impl PhysicsState {
|
||||
},
|
||||
TreyMeshFace::Bottom=>{
|
||||
//generate event if v.y<0||a.y<0
|
||||
if -v.y<0f32{
|
||||
if -v.y()<Planar64::ZERO{
|
||||
best_time=time;
|
||||
exit_face=Some(TreyMeshFace::Bottom);
|
||||
}
|
||||
},
|
||||
TreyMeshFace::Top=>{
|
||||
//generate event if 0<v.y||0<a.y
|
||||
if 0f32<(-v.y){
|
||||
if Planar64::ZERO<(-v.y()){
|
||||
best_time=time;
|
||||
exit_face=Some(TreyMeshFace::Top);
|
||||
}
|
||||
@ -859,26 +856,26 @@ impl PhysicsState {
|
||||
//collect z
|
||||
match collision_data.face {
|
||||
TreyMeshFace::Left|TreyMeshFace::Bottom|TreyMeshFace::Right|TreyMeshFace::Top=>{
|
||||
for t in zeroes2(mesh0.max.z-mesh1.min.z,v.z,0.5*a.z) {
|
||||
for t in zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2) {
|
||||
//negative t = back in time
|
||||
//must be moving towards surface to collide
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&0f32<v.z+a.z*-t{
|
||||
let t_time=self.body.time-Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&Planar64::ZERO<v.z()+a.z()*-t{
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
exit_face=Some(TreyMeshFace::Front);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for t in zeroes2(mesh0.min.z-mesh1.max.z,v.z,0.5*a.z) {
|
||||
for t in zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2) {
|
||||
//negative t = back in time
|
||||
//must be moving towards surface to collide
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=self.body.time+((-t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&v.z+a.z*-t<0f32{
|
||||
let t_time=self.body.time-Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&v.z()+a.z()*-t<Planar64::ZERO{
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
exit_face=Some(TreyMeshFace::Back);
|
||||
@ -888,14 +885,14 @@ impl PhysicsState {
|
||||
},
|
||||
TreyMeshFace::Front=>{
|
||||
//generate event if v.z<0||a.z<0
|
||||
if -v.z<0f32{
|
||||
if -v.z()<Planar64::ZERO{
|
||||
best_time=time;
|
||||
exit_face=Some(TreyMeshFace::Front);
|
||||
}
|
||||
},
|
||||
TreyMeshFace::Back=>{
|
||||
//generate event if 0<v.z||0<a.z
|
||||
if 0f32<(-v.z){
|
||||
if Planar64::ZERO<(-v.z()){
|
||||
best_time=time;
|
||||
exit_face=Some(TreyMeshFace::Back);
|
||||
}
|
||||
@ -910,7 +907,7 @@ impl PhysicsState {
|
||||
}
|
||||
None
|
||||
}
|
||||
fn predict_collision_start(&self,time:TIME,time_limit:TIME,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
fn predict_collision_start(&self,time:Time,time_limit:Time,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
let mesh0=self.mesh();
|
||||
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
|
||||
let (p,v,a,body_time)=(self.body.position,self.body.velocity,self.body.acceleration,self.body.time);
|
||||
@ -918,15 +915,15 @@ impl PhysicsState {
|
||||
let mut best_time=time_limit;
|
||||
let mut best_face:Option<TreyMeshFace>=None;
|
||||
//collect x
|
||||
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
||||
for t in zeroes2(mesh0.max.x()-mesh1.min.x(),v.x(),a.x()/2) {
|
||||
//must collide now or in the future
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=body_time+((t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&0f32<v.x+a.x*t{
|
||||
let t_time=body_time+Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&Planar64::ZERO<v.x()+a.x()*t{
|
||||
let dp=self.body.extrapolated_position(t_time)-p;
|
||||
//faces must be overlapping
|
||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
||||
if mesh1.min.y()<mesh0.max.y()+dp.y()&&mesh0.min.y()+dp.y()<mesh1.max.y()&&mesh1.min.z()<mesh0.max.z()+dp.z()&&mesh0.min.z()+dp.z()<mesh1.max.z() {
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
best_face=Some(TreyMeshFace::Left);
|
||||
@ -934,15 +931,15 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
}
|
||||
for t in zeroes2(mesh0.min.x-mesh1.max.x,v.x,0.5*a.x) {
|
||||
for t in zeroes2(mesh0.min.x()-mesh1.max.x(),v.x(),a.x()/2) {
|
||||
//must collide now or in the future
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=body_time+((t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&v.x+a.x*t<0f32{
|
||||
let t_time=body_time+Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&v.x()+a.x()*t<Planar64::ZERO{
|
||||
let dp=self.body.extrapolated_position(t_time)-p;
|
||||
//faces must be overlapping
|
||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
||||
if mesh1.min.y()<mesh0.max.y()+dp.y()&&mesh0.min.y()+dp.y()<mesh1.max.y()&&mesh1.min.z()<mesh0.max.z()+dp.z()&&mesh0.min.z()+dp.z()<mesh1.max.z() {
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
best_face=Some(TreyMeshFace::Right);
|
||||
@ -951,15 +948,15 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
//collect y
|
||||
for t in zeroes2(mesh0.max.y-mesh1.min.y,v.y,0.5*a.y) {
|
||||
for t in zeroes2(mesh0.max.y()-mesh1.min.y(),v.y(),a.y()/2) {
|
||||
//must collide now or in the future
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=body_time+((t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&0f32<v.y+a.y*t{
|
||||
let t_time=body_time+Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&Planar64::ZERO<v.y()+a.y()*t{
|
||||
let dp=self.body.extrapolated_position(t_time)-p;
|
||||
//faces must be overlapping
|
||||
if mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
||||
if mesh1.min.x()<mesh0.max.x()+dp.x()&&mesh0.min.x()+dp.x()<mesh1.max.x()&&mesh1.min.z()<mesh0.max.z()+dp.z()&&mesh0.min.z()+dp.z()<mesh1.max.z() {
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
best_face=Some(TreyMeshFace::Bottom);
|
||||
@ -967,15 +964,15 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
}
|
||||
for t in zeroes2(mesh0.min.y-mesh1.max.y,v.y,0.5*a.y) {
|
||||
for t in zeroes2(mesh0.min.y()-mesh1.max.y(),v.y(),a.y()/2) {
|
||||
//must collide now or in the future
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=body_time+((t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&v.y+a.y*t<0f32{
|
||||
let t_time=body_time+Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&v.y()+a.y()*t<Planar64::ZERO{
|
||||
let dp=self.body.extrapolated_position(t_time)-p;
|
||||
//faces must be overlapping
|
||||
if mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
||||
if mesh1.min.x()<mesh0.max.x()+dp.x()&&mesh0.min.x()+dp.x()<mesh1.max.x()&&mesh1.min.z()<mesh0.max.z()+dp.z()&&mesh0.min.z()+dp.z()<mesh1.max.z() {
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
best_face=Some(TreyMeshFace::Top);
|
||||
@ -984,15 +981,15 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
//collect z
|
||||
for t in zeroes2(mesh0.max.z-mesh1.min.z,v.z,0.5*a.z) {
|
||||
for t in zeroes2(mesh0.max.z()-mesh1.min.z(),v.z(),a.z()/2) {
|
||||
//must collide now or in the future
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=body_time+((t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&0f32<v.z+a.z*t{
|
||||
let t_time=body_time+Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&Planar64::ZERO<v.z()+a.z()*t{
|
||||
let dp=self.body.extrapolated_position(t_time)-p;
|
||||
//faces must be overlapping
|
||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x {
|
||||
if mesh1.min.y()<mesh0.max.y()+dp.y()&&mesh0.min.y()+dp.y()<mesh1.max.y()&&mesh1.min.x()<mesh0.max.x()+dp.x()&&mesh0.min.x()+dp.x()<mesh1.max.x() {
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
best_face=Some(TreyMeshFace::Front);
|
||||
@ -1000,15 +997,15 @@ impl PhysicsState {
|
||||
}
|
||||
}
|
||||
}
|
||||
for t in zeroes2(mesh0.min.z-mesh1.max.z,v.z,0.5*a.z) {
|
||||
for t in zeroes2(mesh0.min.z()-mesh1.max.z(),v.z(),a.z()/2) {
|
||||
//must collide now or in the future
|
||||
//must beat the current soonest collision time
|
||||
//must be moving towards surface
|
||||
let t_time=body_time+((t as f64)*1_000_000_000f64) as TIME;
|
||||
if time<=t_time&&t_time<best_time&&v.z+a.z*t<0f32{
|
||||
let t_time=body_time+Time::from(t);
|
||||
if time<=t_time&&t_time<best_time&&v.z()+a.z()*t<Planar64::ZERO{
|
||||
let dp=self.body.extrapolated_position(t_time)-p;
|
||||
//faces must be overlapping
|
||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x {
|
||||
if mesh1.min.y()<mesh0.max.y()+dp.y()&&mesh0.min.y()+dp.y()<mesh1.max.y()&&mesh1.min.x()<mesh0.max.x()+dp.x()&&mesh0.min.x()+dp.x()<mesh1.max.x() {
|
||||
//collect valid t
|
||||
best_time=t_time;
|
||||
best_face=Some(TreyMeshFace::Back);
|
||||
@ -1032,7 +1029,7 @@ impl PhysicsState {
|
||||
|
||||
impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState {
|
||||
//this little next instruction function can cache its return value and invalidate the cached value by watching the State.
|
||||
fn next_instruction(&self,time_limit:TIME) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
fn next_instruction(&self,time_limit:Time) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector = crate::instruction::InstructionCollector::new(time_limit);
|
||||
//check for collision stop instructions with curent contacts
|
||||
@ -1043,7 +1040,7 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
||||
// collector.collect(self.predict_collision_end2(self.time,time_limit,collision_data));
|
||||
// }
|
||||
//check for collision start instructions (against every part in the game with no optimization!!)
|
||||
let mut aabb=crate::aabb::Aabb::new();
|
||||
let mut aabb=crate::aabb::Aabb::default();
|
||||
aabb.grow(self.body.extrapolated_position(self.time));
|
||||
aabb.grow(self.body.extrapolated_position(time_limit));
|
||||
aabb.inflate(self.style.hitbox_halfsize);
|
||||
@ -1111,7 +1108,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
if let Some(mode)=self.get_mode(stage_element.mode_id){
|
||||
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
|
||||
if let Some(model)=self.models.get(spawn as usize){
|
||||
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
|
||||
self.body.position=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(self.style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
@ -1159,7 +1156,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
if let Some(mode)=self.get_mode(stage_element.mode_id){
|
||||
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
|
||||
if let Some(model)=self.models.get(spawn as usize){
|
||||
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
|
||||
self.body.position=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(self.style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
@ -1205,14 +1202,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
||||
let d=self.body.velocity.dot(control_dir);
|
||||
if d<self.style.mv {
|
||||
let mut v=self.body.velocity+(self.style.mv-d)*control_dir;
|
||||
let mut v=self.body.velocity+control_dir*(self.style.mv-d);
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.body.velocity=v;
|
||||
}
|
||||
}
|
||||
PhysicsInstruction::ReachWalkTargetVelocity => {
|
||||
//precisely set velocity
|
||||
let mut a=glam::Vec3::ZERO;
|
||||
let mut a=Planar64Vec3::ZERO;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
let mut v=self.walk.target_velocity;
|
||||
@ -1225,11 +1222,11 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
let mut refresh_walk_target_velocity=true;
|
||||
match input_instruction{
|
||||
PhysicsInputInstruction::SetNextMouse(m) => {
|
||||
self.camera.angles=self.camera.simulate_move_angles(self.next_mouse.pos);
|
||||
self.camera.move_mouse(self.next_mouse.pos);
|
||||
(self.camera.mouse,self.next_mouse)=(self.next_mouse.clone(),m);
|
||||
},
|
||||
PhysicsInputInstruction::ReplaceMouse(m0,m1) => {
|
||||
self.camera.angles=self.camera.simulate_move_angles(m0.pos);
|
||||
self.camera.move_mouse(m0.pos);
|
||||
(self.camera.mouse,self.next_mouse)=(m0,m1);
|
||||
},
|
||||
PhysicsInputInstruction::SetMoveForward(s) => self.set_control(StyleModifiers::CONTROL_MOVEFORWARD,s),
|
||||
@ -1252,7 +1249,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
PhysicsInputInstruction::Reset => {
|
||||
//temp
|
||||
self.body.position=self.spawn_point;
|
||||
self.body.velocity=glam::Vec3::ZERO;
|
||||
self.body.velocity=Planar64Vec3::ZERO;
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.body.acceleration=self.style.gravity;
|
||||
@ -1267,7 +1264,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
if refresh_walk_target_velocity{
|
||||
let camera_mat=self.camera.simulate_move_rotation_y(self.camera.mouse.lerp(&self.next_mouse,self.time).x);
|
||||
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
||||
self.walk.target_velocity=self.style.walkspeed*control_dir;
|
||||
self.walk.target_velocity=control_dir*self.style.walkspeed;
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
|
||||
use crate::model::{Color4,TextureCoordinate,IndexedModel,IndexedPolygon,IndexedGroup,IndexedVertex};
|
||||
use crate::integer::Planar64Vec3;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Primitives{
|
||||
@ -17,24 +18,29 @@ pub enum CubeFace{
|
||||
Bottom,
|
||||
Front,
|
||||
}
|
||||
const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
|
||||
const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
|
||||
[-1.,-1., 1.],//0 left bottom back
|
||||
[ 1.,-1., 1.],//1 right bottom back
|
||||
[ 1., 1., 1.],//2 right top back
|
||||
[-1., 1., 1.],//3 left top back
|
||||
[-1., 1.,-1.],//4 left top front
|
||||
[ 1., 1.,-1.],//5 right top front
|
||||
[ 1.,-1.,-1.],//6 right bottom front
|
||||
[-1.,-1.,-1.],//7 left bottom front
|
||||
const CUBE_DEFAULT_TEXTURE_COORDS:[TextureCoordinate;4]=[
|
||||
TextureCoordinate::new(0.0,0.0),
|
||||
TextureCoordinate::new(1.0,0.0),
|
||||
TextureCoordinate::new(1.0,1.0),
|
||||
TextureCoordinate::new(0.0,1.0),
|
||||
];
|
||||
const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
|
||||
[ 1., 0., 0.],//CubeFace::Right
|
||||
[ 0., 1., 0.],//CubeFace::Top
|
||||
[ 0., 0., 1.],//CubeFace::Back
|
||||
[-1., 0., 0.],//CubeFace::Left
|
||||
[ 0.,-1., 0.],//CubeFace::Bottom
|
||||
[ 0., 0.,-1.],//CubeFace::Front
|
||||
const CUBE_DEFAULT_VERTICES:[Planar64Vec3;8]=[
|
||||
Planar64Vec3::int(-1,-1, 1),//0 left bottom back
|
||||
Planar64Vec3::int( 1,-1, 1),//1 right bottom back
|
||||
Planar64Vec3::int( 1, 1, 1),//2 right top back
|
||||
Planar64Vec3::int(-1, 1, 1),//3 left top back
|
||||
Planar64Vec3::int(-1, 1,-1),//4 left top front
|
||||
Planar64Vec3::int( 1, 1,-1),//5 right top front
|
||||
Planar64Vec3::int( 1,-1,-1),//6 right bottom front
|
||||
Planar64Vec3::int(-1,-1,-1),//7 left bottom front
|
||||
];
|
||||
const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
|
||||
Planar64Vec3::int( 1, 0, 0),//CubeFace::Right
|
||||
Planar64Vec3::int( 0, 1, 0),//CubeFace::Top
|
||||
Planar64Vec3::int( 0, 0, 1),//CubeFace::Back
|
||||
Planar64Vec3::int(-1, 0, 0),//CubeFace::Left
|
||||
Planar64Vec3::int( 0,-1, 0),//CubeFace::Bottom
|
||||
Planar64Vec3::int( 0, 0,-1),//CubeFace::Front
|
||||
];
|
||||
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||
// right (1, 0, 0)
|
||||
@ -89,12 +95,12 @@ pub enum WedgeFace{
|
||||
Left,
|
||||
Bottom,
|
||||
}
|
||||
const WEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||
[ 1., 0., 0.],//Wedge::Right
|
||||
[ 0., 1.,-1.],//Wedge::TopFront
|
||||
[ 0., 0., 1.],//Wedge::Back
|
||||
[-1., 0., 0.],//Wedge::Left
|
||||
[ 0.,-1., 0.],//Wedge::Bottom
|
||||
const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||
Planar64Vec3::int( 1, 0, 0),//Wedge::Right
|
||||
Planar64Vec3::int( 0, 1,-1),//Wedge::TopFront
|
||||
Planar64Vec3::int( 0, 0, 1),//Wedge::Back
|
||||
Planar64Vec3::int(-1, 0, 0),//Wedge::Left
|
||||
Planar64Vec3::int( 0,-1, 0),//Wedge::Bottom
|
||||
];
|
||||
/*
|
||||
local cornerWedgeVerticies = {
|
||||
@ -113,20 +119,18 @@ pub enum CornerWedgeFace{
|
||||
Bottom,
|
||||
Front,
|
||||
}
|
||||
const CORNERWEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||
[ 1., 0., 0.],//CornerWedge::Right
|
||||
[ 0., 1., 1.],//CornerWedge::BackTop
|
||||
[-1., 1., 0.],//CornerWedge::LeftTop
|
||||
[ 0.,-1., 0.],//CornerWedge::Bottom
|
||||
[ 0., 0.,-1.],//CornerWedge::Front
|
||||
const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||
Planar64Vec3::int( 1, 0, 0),//CornerWedge::Right
|
||||
Planar64Vec3::int( 0, 1, 1),//CornerWedge::BackTop
|
||||
Planar64Vec3::int(-1, 1, 0),//CornerWedge::LeftTop
|
||||
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
||||
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
|
||||
];
|
||||
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
pos[0]=pos[0]*0.5;
|
||||
pos[1]=pos[1]*0.5;
|
||||
pos[2]=pos[2]*0.5;
|
||||
*pos=*pos/2;
|
||||
}
|
||||
indexed_model
|
||||
}
|
||||
@ -141,11 +145,11 @@ pub fn unit_cube()->crate::model::IndexedModel{
|
||||
t.insert(CubeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cube(t)
|
||||
}
|
||||
const TEAPOT_TRANSFORM:glam::Mat3=glam::mat3(glam::vec3(0.0,0.1,0.0),glam::vec3(-0.1,0.0,0.0),glam::vec3(0.0,0.0,0.1));
|
||||
const TEAPOT_TRANSFORM:crate::integer::Planar64Mat3=crate::integer::Planar64Mat3::int_from_cols_array([0,1,0, -1,0,0, 0,0,1]);
|
||||
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
[pos[0],pos[1],pos[2]]=*(TEAPOT_TRANSFORM*glam::Vec3::from_array(*pos)).as_ref();
|
||||
*pos=TEAPOT_TRANSFORM*(*pos)/10;
|
||||
}
|
||||
indexed_model
|
||||
}
|
||||
@ -174,33 +178,33 @@ pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||
pub struct FaceDescription{
|
||||
pub texture:Option<u32>,
|
||||
pub transform:glam::Affine2,
|
||||
pub color:glam::Vec4,
|
||||
pub color:Color4,
|
||||
}
|
||||
impl std::default::Default for FaceDescription{
|
||||
fn default()->Self {
|
||||
Self{
|
||||
texture:None,
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:glam::vec4(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
|
||||
color:Color4::new(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
|
||||
}
|
||||
}
|
||||
}
|
||||
impl FaceDescription{
|
||||
pub fn new(texture:u32,transform:glam::Affine2,color:glam::Vec4)->Self{
|
||||
pub fn new(texture:u32,transform:glam::Affine2,color:Color4)->Self{
|
||||
Self{texture:Some(texture),transform,color}
|
||||
}
|
||||
pub fn from_texture(texture:u32)->Self{
|
||||
Self{
|
||||
texture:Some(texture),
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:glam::Vec4::ONE,
|
||||
color:Color4::ONE,
|
||||
}
|
||||
}
|
||||
}
|
||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_pos=Vec::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
@ -217,16 +221,16 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
generated_tex.push(face_description.transform.transform_point2(tex));
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
@ -315,7 +319,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
||||
[6,2,4],
|
||||
],
|
||||
];
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_pos=Vec::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
@ -332,16 +336,16 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
generated_tex.push(face_description.transform.transform_point2(tex));
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
@ -427,7 +431,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
||||
[7,2,4],
|
||||
],
|
||||
];
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_pos=Vec::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
@ -444,16 +448,16 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
generated_tex.push(face_description.transform.transform_point2(tex));
|
||||
}
|
||||
transform_index
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
|
@ -1,3 +1,4 @@
|
||||
use crate::integer::{Ratio64,Ratio64Vec2};
|
||||
struct Ratio{
|
||||
ratio:f64,
|
||||
}
|
||||
@ -7,23 +8,25 @@ enum DerivedFov{
|
||||
}
|
||||
enum Fov{
|
||||
Exactly{x:f64,y:f64},
|
||||
DeriveX{x:DerivedFov,y:f64},
|
||||
DeriveY{x:f64,y:DerivedFov},
|
||||
SpecifyXDeriveY{x:f64,y:DerivedFov},
|
||||
SpecifyYDeriveX{x:DerivedFov,y:f64},
|
||||
}
|
||||
impl Default for Fov{
|
||||
fn default() -> Self {
|
||||
Fov::DeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
||||
fn default()->Self{
|
||||
Fov::SpecifyYDeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
||||
}
|
||||
}
|
||||
|
||||
enum DerivedSensitivity{
|
||||
FromRatio(Ratio64),
|
||||
}
|
||||
enum Sensitivity{
|
||||
Exactly{x:f64,y:f64},
|
||||
DeriveX{x:Ratio,y:f64},
|
||||
DeriveY{x:f64,y:Ratio},
|
||||
Exactly{x:Ratio64,y:Ratio64},
|
||||
SpecifyXDeriveY{x:Ratio64,y:DerivedSensitivity},
|
||||
SpecifyYDeriveX{x:DerivedSensitivity,y:Ratio64},
|
||||
}
|
||||
impl Default for Sensitivity{
|
||||
fn default() -> Self {
|
||||
Sensitivity::DeriveY{x:0.001,y:Ratio{ratio:1.0}}
|
||||
fn default()->Self{
|
||||
Sensitivity::SpecifyXDeriveY{x:Ratio64::ONE*524288,y:DerivedSensitivity::FromRatio(Ratio64::ONE)}
|
||||
}
|
||||
}
|
||||
|
||||
@ -36,21 +39,25 @@ impl UserSettings{
|
||||
pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
|
||||
zoom*match &self.fov{
|
||||
&Fov::Exactly{x,y}=>glam::dvec2(x,y),
|
||||
Fov::DeriveX{x,y}=>match x{
|
||||
DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
|
||||
DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
|
||||
},
|
||||
Fov::DeriveY{x,y}=>match y{
|
||||
Fov::SpecifyXDeriveY{x,y}=>match y{
|
||||
DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
|
||||
DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
|
||||
},
|
||||
Fov::SpecifyYDeriveX{x,y}=>match x{
|
||||
DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
|
||||
DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
|
||||
},
|
||||
}
|
||||
}
|
||||
pub fn calculate_sensitivity(&self)->glam::DVec2{
|
||||
pub fn calculate_sensitivity(&self)->Ratio64Vec2{
|
||||
match &self.sensitivity{
|
||||
&Sensitivity::Exactly{x,y}=>glam::dvec2(x,y),
|
||||
Sensitivity::DeriveX{x,y}=>glam::dvec2(y*x.ratio,*y),
|
||||
Sensitivity::DeriveY{x,y}=>glam::dvec2(*x,x*y.ratio),
|
||||
Sensitivity::Exactly{x,y}=>Ratio64Vec2::new(x.clone(),y.clone()),
|
||||
Sensitivity::SpecifyXDeriveY{x,y}=>match y{
|
||||
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(x.clone(),x.mul_ref(ratio)),
|
||||
}
|
||||
Sensitivity::SpecifyYDeriveX{x,y}=>match x{
|
||||
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(y.mul_ref(ratio),y.clone()),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -71,7 +78,7 @@ pub fn read_user_settings()->UserSettings{
|
||||
x:fov_x,
|
||||
y:fov_y
|
||||
},
|
||||
(Ok(Some(fov_x)),Ok(None))=>Fov::DeriveY{
|
||||
(Ok(Some(fov_x)),Ok(None))=>Fov::SpecifyXDeriveY{
|
||||
x:fov_x,
|
||||
y:if let Ok(Some(fov_y_from_x_ratio))=cfg.getfloat("camera","fov_y_from_x_ratio"){
|
||||
DerivedFov::FromAspect(Ratio{ratio:fov_y_from_x_ratio})
|
||||
@ -79,7 +86,7 @@ pub fn read_user_settings()->UserSettings{
|
||||
DerivedFov::FromScreenAspect
|
||||
}
|
||||
},
|
||||
(Ok(None),Ok(Some(fov_y)))=>Fov::DeriveX{
|
||||
(Ok(None),Ok(Some(fov_y)))=>Fov::SpecifyYDeriveX{
|
||||
x:if let Ok(Some(fov_x_from_y_ratio))=cfg.getfloat("camera","fov_x_from_y_ratio"){
|
||||
DerivedFov::FromAspect(Ratio{ratio:fov_x_from_y_ratio})
|
||||
}else{
|
||||
@ -94,20 +101,24 @@ pub fn read_user_settings()->UserSettings{
|
||||
let (cfg_sensitivity_x,cfg_sensitivity_y)=(cfg.getfloat("camera","sensitivity_x"),cfg.getfloat("camera","sensitivity_y"));
|
||||
let sensitivity=match(cfg_sensitivity_x,cfg_sensitivity_y){
|
||||
(Ok(Some(sensitivity_x)),Ok(Some(sensitivity_y)))=>Sensitivity::Exactly {
|
||||
x:sensitivity_x,
|
||||
y:sensitivity_y
|
||||
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
||||
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
||||
},
|
||||
(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::DeriveY{
|
||||
x:sensitivity_x,
|
||||
y:Ratio{
|
||||
ratio:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){sensitivity_y_from_x_ratio}else{1.0}
|
||||
}
|
||||
},
|
||||
(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::DeriveX{
|
||||
x:Ratio{
|
||||
ratio:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){sensitivity_x_from_y_ratio}else{1.0}
|
||||
(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::SpecifyXDeriveY{
|
||||
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
||||
y:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){
|
||||
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_y_from_x_ratio).unwrap())
|
||||
}else{
|
||||
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
||||
},
|
||||
y:sensitivity_y,
|
||||
},
|
||||
(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::SpecifyYDeriveX{
|
||||
x:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){
|
||||
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_x_from_y_ratio).unwrap())
|
||||
}else{
|
||||
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
||||
},
|
||||
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
||||
},
|
||||
_=>{
|
||||
Sensitivity::default()
|
||||
|
@ -74,14 +74,14 @@ impl<Task,Value:Clone,F:FnMut(Task)->Value> CompatWorker<Task,Value,F> {
|
||||
fn test_worker() {
|
||||
println!("hiiiii");
|
||||
// Create the worker thread
|
||||
let worker = Worker::new(crate::physics::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
|
||||
|_|crate::physics::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
|
||||
let worker = Worker::new(crate::physics::Body::with_pva(crate::integer::Planar64Vec3::ZERO,crate::integer::Planar64Vec3::ZERO,crate::integer::Planar64Vec3::ZERO),
|
||||
|_|crate::physics::Body::with_pva(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE)
|
||||
);
|
||||
|
||||
// Send tasks to the worker
|
||||
for _ in 0..5 {
|
||||
let task = crate::instruction::TimedInstruction{
|
||||
time:0,
|
||||
time:crate::integer::Time::ZERO,
|
||||
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
@ -95,7 +95,7 @@ fn test_worker() {
|
||||
|
||||
// Send a new task
|
||||
let task = crate::instruction::TimedInstruction{
|
||||
time:0,
|
||||
time:crate::integer::Time::ZERO,
|
||||
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
@ -1,26 +1,30 @@
|
||||
//find roots of polynomials
|
||||
use crate::integer::Planar64;
|
||||
|
||||
#[inline]
|
||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
||||
if a2==0f32{
|
||||
pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64) -> Vec<Planar64>{
|
||||
if a2==Planar64::ZERO{
|
||||
return zeroes1(a0, a1);
|
||||
}
|
||||
let mut radicand=a1*a1-4f32*a2*a0;
|
||||
if 0f32<radicand {
|
||||
radicand=radicand.sqrt();
|
||||
if 0f32<a2 {
|
||||
return vec![(-a1-radicand)/(2f32*a2),(-a1+radicand)/(2f32*a2)];
|
||||
let mut radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
|
||||
if 0<radicand {
|
||||
//start with f64 sqrt
|
||||
let planar_radicand=Planar64::raw(unsafe{(radicand as f64).sqrt().to_int_unchecked()});
|
||||
//TODO: one or two newtons
|
||||
if Planar64::ZERO<a2 {
|
||||
return vec![(-a1-planar_radicand)/(a2*2),(-a1+planar_radicand)/(a2*2)];
|
||||
} else {
|
||||
return vec![(-a1+radicand)/(2f32*a2),(-a1-radicand)/(2f32*a2)];
|
||||
return vec![(-a1+planar_radicand)/(a2*2),(-a1-planar_radicand)/(a2*2)];
|
||||
}
|
||||
} else if radicand==0f32 {
|
||||
return vec![-a1/(2f32*a2)];
|
||||
} else if radicand==0 {
|
||||
return vec![a1/(a2*-2)];
|
||||
} else {
|
||||
return vec![];
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn zeroes1(a0:f32,a1:f32) -> Vec<f32> {
|
||||
if a1==0f32{
|
||||
pub fn zeroes1(a0:Planar64,a1:Planar64) -> Vec<Planar64> {
|
||||
if a1==Planar64::ZERO{
|
||||
return vec![];
|
||||
} else {
|
||||
return vec![-a0/a1];
|
||||
|
Loading…
Reference in New Issue
Block a user