free performance
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4adce7acd3
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@ -265,9 +265,9 @@ impl GlobalState{
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let mut vertices = Vec::new();
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let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
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let mut entities = Vec::new();
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//TODO: combine groups using the same render pattern
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for group in model.groups {
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//this mut be combined in a more complex way if the models use different render patterns per group
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let mut indices = Vec::new();
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for group in model.groups {
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for poly in group.polys {
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for end_index in 2..poly.vertices.len() {
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for &index in &[0, end_index - 1, end_index] {
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@ -289,8 +289,8 @@ impl GlobalState{
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}
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}
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}
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entities.push(indices);
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}
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entities.push(indices);
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models.push(model::ModelSingleTexture{
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instances:model.instances,
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vertices,
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