edit normal mapping comments
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@ -368,17 +368,17 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
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primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
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//use front face texture first and use top face texture as a fallback
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primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
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f0,//Wedge::Right
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if f5.is_some(){f5}else{f1},//Wedge::TopFront
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f2,//Wedge::Back
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f3,//Wedge::Left
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f4,//Wedge::Bottom
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f0,//Cube::Right->Wedge::Right
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if f5.is_some(){f5}else{f1},//Cube::Front|Cube::Top->Wedge::TopFront
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f2,//Cube::Back->Wedge::Back
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f3,//Cube::Left->Wedge::Left
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f4,//Cube::Bottom->Wedge::Bottom
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]),
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primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
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f0,//CornerWedge::Right
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f1,//CornerWedge::Top
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f4,//CornerWedge::Bottom
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f5,//CornerWedge::Front
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f0,//Cube::Right->CornerWedge::Right
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f1,//Cube::Top->CornerWedge::Top
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f4,//Cube::Bottom->CornerWedge::Bottom
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f5,//Cube::Front->CornerWedge::Front
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]),
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};
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//make new model if unit cube has not been created before
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