color vertices for decals
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60be7f14e5
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23a1a8690b
@ -70,25 +70,57 @@ impl std::hash::Hash for RobloxTextureTransform {
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self.scale_v.to_ne_bytes().hash(state);
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}
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}
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#[derive(Hash)]
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#[derive(Clone,Copy,PartialEq)]
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struct RobloxColorAndTextureTransform{
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transform:RobloxTextureTransform,
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color:glam::Vec4,
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}
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impl std::cmp::Eq for RobloxColorAndTextureTransform{}//????
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impl std::default::Default for RobloxColorAndTextureTransform{
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fn default() -> Self {
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Self{
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transform:RobloxTextureTransform::default(),
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color:glam::Vec4::ONE,
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}
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}
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}
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impl std::hash::Hash for RobloxColorAndTextureTransform {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.transform.hash(state);
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for &el in self.color.as_ref().iter() {
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el.to_ne_bytes().hash(state);
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}
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}
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}
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struct PartFaceTextureDescription{
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texture:u32,
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color:glam::Vec4,
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transform:RobloxTextureTransform,
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}
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type PartTextureDescription=[Option<PartFaceTextureDescription>;6];
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#[derive(Hash,Eq,PartialEq)]
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#[derive(PartialEq)]
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struct RobloxUnitCubeGenerationData{
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texture:Option<u32>,
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faces:[Option<RobloxTextureTransform>;6],
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faces:[Option<RobloxColorAndTextureTransform>;6],
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}
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impl std::cmp::Eq for RobloxUnitCubeGenerationData{}//????
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impl std::default::Default for RobloxUnitCubeGenerationData{
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fn default() -> Self {
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Self{
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texture:None,
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faces:[Some(RobloxTextureTransform::default());6],
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faces:[Some(RobloxColorAndTextureTransform::default());6],
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}
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}
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}
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impl std::hash::Hash for RobloxUnitCubeGenerationData {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.texture.hash(state);
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for &el in self.color.as_ref().iter() {
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el.to_ne_bytes().hash(state);
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}
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self.faces.hash(state);
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}
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}
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impl RobloxUnitCubeGenerationData{
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fn empty() -> Self {
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Self{
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@ -156,9 +188,13 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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if let (
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Some(rbx_dom_weak::types::Variant::Content(content)),
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Some(rbx_dom_weak::types::Variant::Enum(normalid)),
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Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
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Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
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) = (
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decal.properties.get("Texture"),
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decal.properties.get("Face"),
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decal.properties.get("Color3"),
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decal.properties.get("Transparency"),
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) {
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if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
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let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
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@ -172,6 +208,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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let face=normalid.to_u32();
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if face<6{
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let mut roblox_texture_transform=RobloxTextureTransform::default();
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let mut roblox_texture_color=glam::Vec4::ONE;
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if decal.class=="Texture"{
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//generate tranform
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if let (
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@ -199,11 +236,12 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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offset_u:*ox/(*sx),offset_v:*oy/(*sy),
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scale_u:size_u/(*sx),scale_v:size_v/(*sy),
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};
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roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
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}
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}
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//I can alos put the color into here and generate the vertices with the color
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part_texture_description[face as usize]=Some(PartFaceTextureDescription{
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texture:texture_id,
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color:roblox_texture_color,
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transform:roblox_texture_transform,
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});
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}else{
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@ -214,22 +252,22 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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}
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}
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let mut unit_cube_generation_data_list=Vec::new();
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let mut unit_cube_from_texture_id=std::collections::HashMap::<u32,usize>::new();
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let mut unit_cube_from_face_description=std::collections::HashMap::<u32,usize>::new();
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//use part_texture_description to extract unique texture faces
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let mut add_negative_cube=false;
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let mut negative_cube=RobloxUnitCubeGenerationData::empty();
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for (i,maybe_part_face) in part_texture_description.iter().enumerate(){
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if let Some(part_face)=maybe_part_face{
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let unit_cube_id=if let Some(&unit_cube_id)=unit_cube_from_texture_id.get(&part_face.texture){
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let unit_cube_id=if let Some(&unit_cube_id)=unit_cube_from_face_description.get(&part_face.texture){
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unit_cube_id
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}else{
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let unit_cube_id=unit_cube_generation_data_list.len();
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unit_cube_generation_data_list.push(RobloxUnitCubeGenerationData::empty());
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unit_cube_from_texture_id.insert(part_face.texture,unit_cube_id);
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unit_cube_from_face_description.insert(texture_with_color,unit_cube_id);
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unit_cube_generation_data_list[unit_cube_id].texture=Some(part_face.texture);
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unit_cube_id
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};
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unit_cube_generation_data_list[unit_cube_id].faces[i]=Some(part_face.transform);
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unit_cube_generation_data_list[unit_cube_id].faces[i]=Some(part_face.transform_color);
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}else{
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add_negative_cube=true;
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negative_cube.faces[i]=Some(RobloxTextureTransform::default());
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@ -258,7 +296,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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None=>None,
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}
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});
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let mut new_modeldatas=crate::model::generate_modeldatas(primitives::generate_partial_unit_cube(unit_cube_generation_data),ModelData::COLOR_FLOATS_WHITE);
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let mut new_modeldatas=crate::model::generate_modeldatas(primitives::generate_partial_unit_cube(unit_cube_generation_data),*roblox_unit_cube_generation_data.color.as_ref());
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new_modeldatas[0].texture=roblox_unit_cube_generation_data.texture;
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let model_id=modeldatas.len();
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modeldatas.append(&mut new_modeldatas);
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