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36 Commits

Author SHA1 Message Date
a67aa71fb0 update rbx_loader 2024-10-04 19:42:25 -07:00
7cc0fd59c8 simplify double map into single map 2024-10-04 12:47:52 -07:00
bded9fccdf update rbx_loader 2024-10-03 20:33:10 -07:00
4cd0114567 v0.10.5 update roblox + source loaders 2024-10-01 17:11:23 -07:00
991e01d530 update deps 2024-10-01 17:11:23 -07:00
e2bd9ba692 maybe multiply smaller den faster (this operation sucks) 2024-09-30 21:09:45 -07:00
383df8637f update deps 2024-09-30 17:05:27 -07:00
1a6831cf8b fixed wide vectors 2024-09-30 10:36:37 -07:00
ccae1a45e1 up the date 2024-09-21 15:41:02 -07:00
1e299b7b9c update rbx_loader 2024-09-21 12:42:29 -07:00
f3d4d8dbda v0.10.4 roblox scripts 2024-09-20 11:50:44 -07:00
b2a84e3be1 update common 2024-08-21 14:20:09 -07:00
0468484788 make physics-graphics communication a bit less insane 2024-08-21 14:20:09 -07:00
b9dc97053f graphics: spaces 2024-08-21 14:20:09 -07:00
40ed173b60 physics: unused field 2024-08-21 14:20:09 -07:00
fd5a813357 graphics: bundle FrameState into struct 2024-08-21 14:20:09 -07:00
50726199b9 todo 2024-08-21 14:20:09 -07:00
0676007430 graphics: drop model_buf after upload 2024-08-21 14:20:09 -07:00
97c49c9351 graphics: unused struct 2024-08-21 14:20:09 -07:00
10689784be graphics_worker: untab 2024-08-21 14:20:09 -07:00
2eff5dda9e graphics_worker: tweaks (rust master) 2024-08-21 14:20:09 -07:00
93b04f4f1f physics: recalculate touching parts in set_position 2024-08-21 14:20:09 -07:00
c616e82c47 use const 2024-08-19 17:04:53 -07:00
d3f84c2dbd physics: refactor models and attributes with type safety
make invalid states unrepresentable!!!
2024-08-09 14:47:04 -07:00
5e45753756 update deps 2024-08-09 14:46:54 -07:00
cfee6f119f pull out collision handlers into functions 2024-08-08 15:54:23 -07:00
b9e34f53c3 do not set time on idle 2024-08-08 13:18:28 -07:00
394f1f1dc2 v0.10.3 physics updates + pause game + fix boosters 2024-08-07 19:48:09 -07:00
05ec7ea5d8 physics: rework jumping and boosters 2024-08-07 18:48:57 -07:00
7996df532e remove a source of non-determinism 2024-08-06 14:15:57 -07:00
b4b85b7da4 refactor physics_worker 2024-08-06 11:26:27 -07:00
3a98eaff7c move physics instruction to common 2024-08-06 11:10:43 -07:00
4b5b7dc2fb update deps 2024-08-06 11:02:49 -07:00
8a13640c55 time travel warning 2024-08-02 10:42:10 -07:00
85ba12ff92 pause on focus 2024-08-02 10:42:10 -07:00
4f492d73b0 update deps 2024-08-02 10:42:10 -07:00
12 changed files with 1826 additions and 1148 deletions

763
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -1,6 +1,6 @@
[package] [package]
name = "strafe-client" name = "strafe-client"
version = "0.10.2" version = "0.10.5"
edition = "2021" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-client" repository = "https://git.itzana.me/StrafesNET/strafe-client"
license = "Custom" license = "Custom"
@ -18,17 +18,17 @@ roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
bytemuck = { version = "1.13.1", features = ["derive"] } bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2" configparser = "3.0.2"
ddsfile = "0.5.1" ddsfile = "0.5.1"
glam = "0.28.0" glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { version = "0.1.0", registry = "strafesnet" }
parking_lot = "0.12.1" parking_lot = "0.12.1"
pollster = "0.3.0" pollster = "0.3.0"
strafesnet_bsp_loader = { version = "0.1.3", registry = "strafesnet", optional = true } strafesnet_bsp_loader = { version = "0.2.1", registry = "strafesnet", optional = true }
strafesnet_common = { version = "0.2.1", registry = "strafesnet" } strafesnet_common = { version = "0.5.2", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.3.1", features = ["legacy"], registry = "strafesnet", optional = true } strafesnet_deferred_loader = { version = "0.4.0", features = ["legacy"], registry = "strafesnet", optional = true }
strafesnet_rbx_loader = { version = "0.3.2", registry = "strafesnet", optional = true } strafesnet_rbx_loader = { version = "0.5.1", registry = "strafesnet", optional = true }
strafesnet_snf = { version = "0.1.0", registry = "strafesnet", optional = true } strafesnet_snf = { version = "0.2.0", registry = "strafesnet", optional = true }
wgpu = "22.0.0" wgpu = "22.1.0"
winit = "0.30.4" winit = "0.30.5"
[profile.release] [profile.release]
#lto = true #lto = true

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@ -1,32 +1,33 @@
use crate::physics::Body; use crate::physics::Body;
use crate::model_physics::{FEV,MeshQuery,DirectedEdge}; use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge,MinkowskiMesh,MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert};
use strafesnet_common::integer::{Time,Planar64}; use strafesnet_common::integer::{Time,Fixed,Ratio};
use strafesnet_common::zeroes::zeroes2;
#[derive(Debug)]
enum Transition<F,E:DirectedEdge,V>{ enum Transition<F,E:DirectedEdge,V>{
Miss, Miss,
Next(FEV<F,E,V>,Time), Next(FEV<F,E,V>,GigaTime),
Hit(F,Time), Hit(F,GigaTime),
} }
fn next_transition<F:Copy,E:Copy+DirectedEdge,V:Copy>(fev:&FEV<F,E,V>,time:Time,mesh:&impl MeshQuery<F,E,V>,body:&Body,time_limit:Time)->Transition<F,E,V>{ type MinkowskiFEV=FEV<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
fn next_transition(fev:&MinkowskiFEV,body_time:GigaTime,mesh:&MinkowskiMesh,body:&Body,mut best_time:GigaTime)->MinkowskiTransition{
//conflicting derivative means it crosses in the wrong direction. //conflicting derivative means it crosses in the wrong direction.
//if the transition time is equal to an already tested transition, do not replace the current best. //if the transition time is equal to an already tested transition, do not replace the current best.
let mut best_time=time_limit; let mut best_transition=MinkowskiTransition::Miss;
let mut best_transtition=Transition::Miss;
match fev{ match fev{
&FEV::<F,E,V>::Face(face_id)=>{ &MinkowskiFEV::Face(face_id)=>{
//test own face collision time, ignoring roots with zero or conflicting derivative //test own face collision time, ignoring roots with zero or conflicting derivative
//n=face.normal d=face.dot //n=face.normal d=face.dot
//n.a t^2+n.v t+n.p-d==0 //n.a t^2+n.v t+n.p-d==0
let (n,d)=mesh.face_nd(face_id); let (n,d)=mesh.face_nd(face_id);
//TODO: use higher precision d value? //TODO: use higher precision d value?
//use the mesh transform translation instead of baking it into the d value. //use the mesh transform translation instead of baking it into the d value.
for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
let t=body.time+Time::from(t); if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ best_time=dt;
best_time=t; best_transition=MinkowskiTransition::Hit(face_id,dt);
best_transtition=Transition::Hit(face_id,t);
break; break;
} }
} }
@ -36,18 +37,18 @@ enum Transition<F,E:DirectedEdge,V>{
let n=n.cross(edge_n); let n=n.cross(edge_n);
let verts=mesh.edge_verts(directed_edge_id.as_undirected()); let verts=mesh.edge_verts(directed_edge_id.as_undirected());
//WARNING: d is moved out of the *2 block because of adding two vertices! //WARNING: d is moved out of the *2 block because of adding two vertices!
for t in zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))),n.dot(body.velocity)*2,n.dot(body.acceleration)){ //WARNING: precision is swept under the rug!
let t=body.time+Time::from(t); for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=t; best_time=dt;
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t); best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
break; break;
} }
} }
} }
//if none: //if none:
}, },
&FEV::<F,E,V>::Edge(edge_id)=>{ &MinkowskiFEV::Edge(edge_id)=>{
//test each face collision time, ignoring roots with zero or conflicting derivative //test each face collision time, ignoring roots with zero or conflicting derivative
let edge_n=mesh.edge_n(edge_id); let edge_n=mesh.edge_n(edge_id);
let edge_verts=mesh.edge_verts(edge_id); let edge_verts=mesh.edge_verts(edge_id);
@ -57,11 +58,10 @@ enum Transition<F,E:DirectedEdge,V>{
//edge_n gets parity from the order of edge_faces //edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1); let n=face_n.cross(edge_n)*((i as i64)*2-1);
//WARNING yada yada d *2 //WARNING yada yada d *2
for t in zeroes2(n.dot(delta_pos),n.dot(body.velocity)*2,n.dot(body.acceleration)){ for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
let t=body.time+Time::from(t); if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ best_time=dt;
best_time=t; best_transition=MinkowskiTransition::Next(MinkowskiFEV::Face(edge_face_id),dt);
best_transtition=Transition::Next(FEV::<F,E,V>::Face(edge_face_id),t);
break; break;
} }
} }
@ -70,27 +70,27 @@ enum Transition<F,E:DirectedEdge,V>{
for (i,&vert_id) in edge_verts.iter().enumerate(){ for (i,&vert_id) in edge_verts.iter().enumerate(){
//vertex normal gets parity from vert index //vertex normal gets parity from vert index
let n=edge_n*(1-2*(i as i64)); let n=edge_n*(1-2*(i as i64));
for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
let t=body.time+Time::from(t); if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
best_time=t; best_time=dt;
best_transtition=Transition::Next(FEV::<F,E,V>::Vert(vert_id),t); best_transition=MinkowskiTransition::Next(MinkowskiFEV::Vert(vert_id),dt);
break; break;
} }
} }
} }
//if none: //if none:
}, },
&FEV::<F,E,V>::Vert(vert_id)=>{ &MinkowskiFEV::Vert(vert_id)=>{
//test each edge collision time, ignoring roots with zero or conflicting derivative //test each edge collision time, ignoring roots with zero or conflicting derivative
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){ for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
//edge is directed away from vertex, but we want the dot product to turn out negative //edge is directed away from vertex, but we want the dot product to turn out negative
let n=-mesh.directed_edge_n(directed_edge_id); let n=-mesh.directed_edge_n(directed_edge_id);
for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
let t=body.time+Time::from(t); if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
best_time=t; best_time=dt;
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t); best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
break; break;
} }
} }
@ -98,18 +98,26 @@ enum Transition<F,E:DirectedEdge,V>{
//if none: //if none:
}, },
} }
best_transtition best_transition
} }
pub enum CrawlResult<F,E:DirectedEdge,V>{ pub enum CrawlResult<F,E:DirectedEdge,V>{
Miss(FEV<F,E,V>), Miss(FEV<F,E,V>),
Hit(F,Time), Hit(F,GigaTime),
} }
pub fn crawl_fev<F:Copy,E:Copy+DirectedEdge,V:Copy>(mut fev:FEV<F,E,V>,mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<F,E,V>{ type MinkowskiCrawlResult=CrawlResult<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
let mut time=start_time; pub fn crawl_fev(mut fev:MinkowskiFEV,mesh:&MinkowskiMesh,relative_body:&Body,start_time:Time,time_limit:Time)->MinkowskiCrawlResult{
let mut body_time={
let r=(start_time-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
let time_limit={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
for _ in 0..20{ for _ in 0..20{
match next_transition(&fev,time,mesh,relative_body,time_limit){ match next_transition(&fev,body_time,mesh,relative_body,time_limit){
Transition::Miss=>return CrawlResult::Miss(fev), Transition::Miss=>return CrawlResult::Miss(fev),
Transition::Next(next_fev,next_time)=>(fev,time)=(next_fev,next_time), Transition::Next(next_fev,next_time)=>(fev,body_time)=(next_fev,next_time),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time), Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
} }
} }

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@ -22,7 +22,7 @@ impl std::error::Error for ReadError{}
pub enum DataStructure{ pub enum DataStructure{
#[cfg(feature="roblox")] #[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::Dom), Roblox(strafesnet_rbx_loader::Model),
#[cfg(feature="source")] #[cfg(feature="source")]
Source(strafesnet_bsp_loader::Bsp), Source(strafesnet_bsp_loader::Bsp),
#[cfg(feature="snf")] #[cfg(feature="snf")]
@ -66,13 +66,16 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
#[cfg(feature="snf")] #[cfg(feature="snf")]
DataStructure::StrafesNET(map)=>Ok(map), DataStructure::StrafesNET(map)=>Ok(map),
#[cfg(feature="roblox")] #[cfg(feature="roblox")]
DataStructure::Roblox(dom)=>{ DataStructure::Roblox(model)=>{
let mut place=model.into_place();
place.run_scripts();
let mut loader=strafesnet_deferred_loader::roblox_legacy(); let mut loader=strafesnet_deferred_loader::roblox_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut(); let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_rbx_loader::convert( let map_step1=strafesnet_rbx_loader::convert(
&dom, &place,
|name|texture_loader.acquire_render_config_id(name), |name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name), |name|mesh_loader.acquire_mesh_id(name),
); );
@ -110,7 +113,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::Co
|name|mesh_loader.acquire_mesh_id(name), |name|mesh_loader.acquire_mesh_id(name),
); );
let prop_meshes=mesh_loader.load_meshes(&bsp.as_ref()); let prop_meshes=mesh_loader.load_meshes(bsp.as_ref());
let map_step2=map_step1.add_prop_meshes( let map_step2=map_step1.add_prop_meshes(
//the type conflagulator 9000 //the type conflagulator 9000

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@ -6,12 +6,6 @@ use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId,
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel}; use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex}; use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
#[derive(Clone)]
pub struct GraphicsModelUpdate{
transform:Option<glam::Mat4>,
color:Option<glam::Vec4>,
}
struct Indices{ struct Indices{
count:u32, count:u32,
buf:wgpu::Buffer, buf:wgpu::Buffer,
@ -32,7 +26,6 @@ impl Indices{
} }
struct GraphicsModel{ struct GraphicsModel{
indices:Indices, indices:Indices,
model_buf:wgpu::Buffer,
vertex_buf:wgpu::Buffer, vertex_buf:wgpu::Buffer,
bind_group:wgpu::BindGroup, bind_group:wgpu::BindGroup,
instance_count:u32, instance_count:u32,
@ -65,12 +58,12 @@ struct GraphicsCamera{
#[inline] #[inline]
fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::Mat4{ fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::Mat4{
//glam_assert!(z_near > 0.0 && z_far > 0.0); //glam_assert!(z_near > 0.0 && z_far > 0.0);
let r=z_far / (z_near-z_far); let r=z_far/(z_near-z_far);
glam::Mat4::from_cols( glam::Mat4::from_cols(
glam::Vec4::new(1.0/fov_x_slope,0.0,0.0,0.0), glam::Vec4::new(1.0/fov_x_slope,0.0,0.0,0.0),
glam::Vec4::new(0.0,1.0/fov_y_slope,0.0,0.0), glam::Vec4::new(0.0,1.0/fov_y_slope,0.0,0.0),
glam::Vec4::new(0.0,0.0,r,-1.0), glam::Vec4::new(0.0,0.0,r,-1.0),
glam::Vec4::new(0.0,0.0,r * z_near,0.0), glam::Vec4::new(0.0,0.0,r*z_near,0.0),
) )
} }
impl GraphicsCamera{ impl GraphicsCamera{
@ -79,10 +72,10 @@ impl GraphicsCamera{
} }
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{ pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix //f32 good enough for view matrix
glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32) glam::Mat4::from_translation(pos)*glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
} }
pub fn to_uniform_data(&self,(pos,angles):(glam::Vec3,glam::Vec2))->[f32; 16 * 4]{ pub fn to_uniform_data(&self,pos:glam::Vec3,angles:glam::Vec2)->[f32;16*4]{
let proj=self.proj(); let proj=self.proj();
let proj_inv=proj.inverse(); let proj_inv=proj.inverse();
let view_inv=self.world(pos,angles); let view_inv=self.world(pos,angles);
@ -105,6 +98,12 @@ impl std::default::Default for GraphicsCamera{
} }
} }
pub struct FrameState{
pub body:crate::physics::Body,
pub camera:crate::physics::PhysicsCamera,
pub time:integer::Time,
}
pub struct GraphicsState{ pub struct GraphicsState{
pipelines:GraphicsPipelines, pipelines:GraphicsPipelines,
bind_groups:GraphicsBindGroups, bind_groups:GraphicsBindGroups,
@ -220,7 +219,7 @@ impl GraphicsState{
//wow //wow
let instance=GraphicsModelOwned{ let instance=GraphicsModelOwned{
transform:model.transform.into(), transform:model.transform.into(),
normal_transform:Into::<glam::Mat3>::into(model.transform.matrix3).inverse().transpose(), normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
color:GraphicsModelColor4::new(model.color), color:GraphicsModelColor4::new(model.color),
}; };
//get or create owned mesh map //get or create owned mesh map
@ -239,9 +238,9 @@ impl GraphicsState{
//create //create
let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32); let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{ unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_pos:mesh.unique_pos.iter().map(|v|v.to_array().map(Into::into)).collect(),
unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(), unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
unique_normal:mesh.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_normal:mesh.unique_normal.iter().map(|v|v.to_array().map(Into::into)).collect(),
unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(), unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(),
unique_vertices:mesh.unique_vertices.clone(), unique_vertices:mesh.unique_vertices.clone(),
render_config:graphics_group.render, render_config:graphics_group.render,
@ -507,7 +506,6 @@ impl GraphicsState{
model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16), model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16),
}, },
bind_group, bind_group,
model_buf,
}); });
} }
} }
@ -816,7 +814,7 @@ impl GraphicsState{
}); });
let camera=GraphicsCamera::default(); let camera=GraphicsCamera::default();
let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(crate::physics::MouseState::default())); let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{ let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Camera"), label:Some("Camera"),
contents:bytemuck::cast_slice(&camera_uniforms), contents:bytemuck::cast_slice(&camera_uniforms),
@ -884,16 +882,17 @@ impl GraphicsState{
view:&wgpu::TextureView, view:&wgpu::TextureView,
device:&wgpu::Device, device:&wgpu::Device,
queue:&wgpu::Queue, queue:&wgpu::Queue,
physics_output:crate::physics::PhysicsOutputState, frame_state:FrameState,
predicted_time:integer::Time,
mouse_pos:glam::IVec2,
){ ){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input //TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None}); let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
// update rotation // update rotation
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(crate::physics::MouseState{pos:mouse_pos,time:predicted_time})); let camera_uniforms=self.camera.to_uniform_data(
frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
);
self.staging_belt self.staging_belt
.write_buffer( .write_buffer(
&mut encoder, &mut encoder,

View File

@ -1,11 +1,8 @@
use strafesnet_common::integer;
pub enum Instruction{ pub enum Instruction{
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2), Render(crate::graphics::FrameState),
//UpdateModel(crate::graphics::GraphicsModelUpdate), //UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(strafesnet_common::map::CompleteMap), ChangeMap(strafesnet_common::map::CompleteMap),
ClearModels,
} }
//Ideally the graphics thread worker description is: //Ideally the graphics thread worker description is:
@ -18,36 +15,32 @@ WorkerDescription{
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order //up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
pub fn new<'a>( pub fn new<'a>(
mut graphics:crate::graphics::GraphicsState, mut graphics:crate::graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration, mut config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface<'a>, surface:wgpu::Surface<'a>,
device:wgpu::Device, device:wgpu::Device,
queue:wgpu::Queue, queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{ )->crate::compat_worker::INWorker<'a,Instruction>{
let mut resize=None; let mut resize=None;
crate::compat_worker::INWorker::new(move |ins:Instruction|{ crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{ match ins{
Instruction::GenerateModels(map)=>{ Instruction::ChangeMap(map)=>{
graphics.generate_models(&device,&queue,&map);
},
Instruction::ClearModels=>{
graphics.clear(); graphics.clear();
graphics.generate_models(&device,&queue,&map);
}, },
Instruction::Resize(size,user_settings)=>{ Instruction::Resize(size,user_settings)=>{
resize=Some((size,user_settings)); resize=Some((size,user_settings));
} }
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{ Instruction::Render(frame_state)=>{
if let Some((size,user_settings))=&resize{ if let Some((size,user_settings))=resize.take(){
println!("Resizing to {:?}",size); println!("Resizing to {:?}",size);
let t0=std::time::Instant::now(); let t0=std::time::Instant::now();
config.width=size.width.max(1); config.width=size.width.max(1);
config.height=size.height.max(1); config.height=size.height.max(1);
surface.configure(&device,&config); surface.configure(&device,&config);
graphics.resize(&device,&config,user_settings); graphics.resize(&device,&config,&user_settings);
println!("Resize took {:?}",t0.elapsed()); println!("Resize took {:?}",t0.elapsed());
} }
//clear every time w/e
resize=None;
//this has to go deeper somehow //this has to go deeper somehow
let frame=match surface.get_current_texture(){ let frame=match surface.get_current_texture(){
Ok(frame)=>frame, Ok(frame)=>frame,
@ -63,7 +56,7 @@ pub fn new<'a>(
..wgpu::TextureViewDescriptor::default() ..wgpu::TextureViewDescriptor::default()
}); });
graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos); graphics.render(&view,&device,&queue,frame_state);
frame.present(); frame.present();
} }

View File

@ -1,15 +1,15 @@
use std::borrow::{Borrow,Cow}; use std::borrow::{Borrow,Cow};
use std::collections::{HashSet,HashMap}; use std::collections::{HashSet,HashMap};
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::model::{self,MeshId,PolygonIter}; use strafesnet_common::model::{self,MeshId,PolygonIter};
use strafesnet_common::zeroes; use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
pub trait UndirectedEdge{ pub trait UndirectedEdge{
type DirectedEdge:Copy+DirectedEdge; type DirectedEdge:Copy+DirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge; fn as_directed(&self,parity:bool)->Self::DirectedEdge;
} }
pub trait DirectedEdge{ pub trait DirectedEdge{
type UndirectedEdge:Copy+UndirectedEdge; type UndirectedEdge:Copy+std::fmt::Debug+UndirectedEdge;
fn as_undirected(&self)->Self::UndirectedEdge; fn as_undirected(&self)->Self::UndirectedEdge;
fn parity(&self)->bool; fn parity(&self)->bool;
//this is stupid but may work fine //this is stupid but may work fine
@ -50,6 +50,7 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
} }
//Vertex <-> Edge <-> Face -> Collide //Vertex <-> Edge <-> Face -> Collide
#[derive(Debug)]
pub enum FEV<F,E:DirectedEdge,V>{ pub enum FEV<F,E:DirectedEdge,V>{
Face(F), Face(F),
Edge(E::UndirectedEdge), Edge(E::UndirectedEdge),
@ -64,6 +65,9 @@ struct Face{
} }
struct Vert(Planar64Vec3); struct Vert(Planar64Vec3);
pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{ pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
// Vertex must be Planar64Vec3 because it represents an actual position
type Normal;
type Offset;
fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{ fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{
let verts=self.edge_verts(edge_id); let verts=self.edge_verts(edge_id);
self.vert(verts[1].clone())-self.vert(verts[0].clone()) self.vert(verts[1].clone())-self.vert(verts[0].clone())
@ -73,7 +77,7 @@ pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
(self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1) (self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1)
} }
fn vert(&self,vert_id:VERT)->Planar64Vec3; fn vert(&self,vert_id:VERT)->Planar64Vec3;
fn face_nd(&self,face_id:FACE)->(Planar64Vec3,Planar64); fn face_nd(&self,face_id:FACE)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>; fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>;
fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>; fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>;
fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>; fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>;
@ -137,22 +141,22 @@ impl PhysicsMesh{
//go go gadget debug print mesh //go go gadget debug print mesh
let data=PhysicsMeshData{ let data=PhysicsMeshData{
faces:vec![ faces:vec![
Face{normal:Planar64Vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)}, Face{normal:vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)}, Face{normal:vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)}, Face{normal:vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)}, Face{normal:vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)}, Face{normal:vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)} Face{normal:vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
], ],
verts:vec![ verts:vec![
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296,-4294967296)), Vert(vec3::raw_xyz( 4294967296,-4294967296,-4294967296)),
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296,-4294967296)), Vert(vec3::raw_xyz( 4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw_xyz( 4294967296, 4294967296, 4294967296)), Vert(vec3::raw_xyz( 4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz( 4294967296,-4294967296, 4294967296)), Vert(vec3::raw_xyz( 4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296,-4294967296)), Vert(vec3::raw_xyz(-4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296, 4294967296, 4294967296)), Vert(vec3::raw_xyz(-4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296, 4294967296)), Vert(vec3::raw_xyz(-4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw_xyz(-4294967296,-4294967296,-4294967296)) Vert(vec3::raw_xyz(-4294967296,-4294967296,-4294967296))
] ]
}; };
let mesh_topology=PhysicsMeshTopology{ let mesh_topology=PhysicsMeshTopology{
@ -330,7 +334,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
for poly_vertices in polygon_group.polys(){ for poly_vertices in polygon_group.polys(){
let submesh_face_id=SubmeshFaceId::new(submesh_faces.len() as u32); let submesh_face_id=SubmeshFaceId::new(submesh_faces.len() as u32);
//one face per poly //one face per poly
let mut normal=Planar64Vec3::ZERO; let mut normal=Vector3::new([Fixed::ZERO,Fixed::ZERO,Fixed::ZERO]);
let len=poly_vertices.len(); let len=poly_vertices.len();
let face_edges=poly_vertices.into_iter().enumerate().map(|(i,vert_id)|{ let face_edges=poly_vertices.into_iter().enumerate().map(|(i,vert_id)|{
let vert0_id=MeshVertId::new(mesh.unique_vertices[vert_id.get() as usize].pos.get() as u32); let vert0_id=MeshVertId::new(mesh.unique_vertices[vert_id.get() as usize].pos.get() as u32);
@ -341,11 +345,11 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
//https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method) //https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method)
let v0=mesh.unique_pos[vert0_id.get() as usize]; let v0=mesh.unique_pos[vert0_id.get() as usize];
let v1=mesh.unique_pos[vert1_id.get() as usize]; let v1=mesh.unique_pos[vert1_id.get() as usize];
normal+=Planar64Vec3::new( normal+=Vector3::new([
(v0.y()-v1.y())*(v0.z()+v1.z()), (v0.y-v1.y)*(v0.z+v1.z),
(v0.z()-v1.z())*(v0.x()+v1.x()), (v0.z-v1.z)*(v0.x+v1.x),
(v0.x()-v1.x())*(v0.y()+v1.y()), (v0.x-v1.x)*(v0.y+v1.y),
); ]);
//get/create edge and push face into it //get/create edge and push face into it
let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(submesh_vert0_id,submesh_vert1_id); let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(submesh_vert0_id,submesh_vert1_id);
let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts); let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts);
@ -362,14 +366,16 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
//return directed_edge_id //return directed_edge_id
edge_id.as_directed(is_sorted) edge_id.as_directed(is_sorted)
}).collect(); }).collect();
//choose precision loss randomly idk let mut dot=Fixed::ZERO;
normal=normal/len as i64; // find the average dot
let mut dot=Planar64::ZERO;
for &v in poly_vertices{ for &v in poly_vertices{
dot+=normal.dot(mesh.unique_pos[mesh.unique_vertices[v.get() as usize].pos.get() as usize]); dot+=normal.dot(mesh.unique_pos[mesh.unique_vertices[v.get() as usize].pos.get() as usize]);
} }
//assume face hash is stable, and there are no flush faces... //assume face hash is stable, and there are no flush faces...
let face=Face{normal,dot:dot/len as i64}; let face=Face{
normal:(normal/len as i64).divide().fix_1(),
dot:(dot/(len*len) as i64).fix_1(),
};
let face_id=match face_id_from_face.get(&face){ let face_id=match face_id_from_face.get(&face){
Some(&face_id)=>face_id, Some(&face_id)=>face_id,
None=>{ None=>{
@ -416,6 +422,8 @@ pub struct PhysicsMeshView<'a>{
topology:&'a PhysicsMeshTopology, topology:&'a PhysicsMeshTopology,
} }
impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMeshView<'_>{ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMeshView<'_>{
type Normal=Planar64Vec3;
type Offset=Planar64;
fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){ fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize; let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot) (self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
@ -444,14 +452,14 @@ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMes
pub struct PhysicsMeshTransform{ pub struct PhysicsMeshTransform{
pub vertex:integer::Planar64Affine3, pub vertex:integer::Planar64Affine3,
pub normal:integer::Planar64Mat3, pub normal:integer::mat3::Matrix3<Fixed<2,64>>,
pub det:Planar64, pub det:Fixed<3,96>,
} }
impl PhysicsMeshTransform{ impl PhysicsMeshTransform{
pub const fn new(transform:integer::Planar64Affine3)->Self{ pub fn new(transform:integer::Planar64Affine3)->Self{
Self{ Self{
normal:transform.matrix3.inverse_times_det().transpose(), normal:transform.matrix3.adjugate().transpose(),
det:transform.matrix3.determinant(), det:transform.matrix3.det(),
vertex:transform, vertex:transform,
} }
} }
@ -462,7 +470,7 @@ pub struct TransformedMesh<'a>{
transform:&'a PhysicsMeshTransform, transform:&'a PhysicsMeshTransform,
} }
impl TransformedMesh<'_>{ impl TransformedMesh<'_>{
pub fn new<'a>( pub const fn new<'a>(
view:PhysicsMeshView<'a>, view:PhysicsMeshView<'a>,
transform:&'a PhysicsMeshTransform, transform:&'a PhysicsMeshTransform,
)->TransformedMesh<'a>{ )->TransformedMesh<'a>{
@ -471,33 +479,33 @@ impl TransformedMesh<'_>{
transform, transform,
} }
} }
pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{ pub fn verts<'a>(&'a self)->impl Iterator<Item=vec3::Vector3<Fixed<2,64>>>+'a{
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos)) self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
} }
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{ fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
let mut best_dot=Planar64::MIN;
let mut best_vert=SubmeshVertId(0);
//this happens to be well-defined. there are no virtual virtices //this happens to be well-defined. there are no virtual virtices
for (i,vert_id) in self.view.topology.verts.iter().enumerate(){ SubmeshVertId::new(
let p=self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0); self.view.topology.verts.iter()
let d=dir.dot(p); .enumerate()
if best_dot<d{ .max_by_key(|(_,&vert_id)|
best_dot=d; dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0))
best_vert=SubmeshVertId::new(i as u32); )
} //assume there is more than zero vertices.
} .unwrap().0 as u32
best_vert )
} }
} }
impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for TransformedMesh<'_>{ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for TransformedMesh<'_>{
fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){ type Normal=Vector3<Fixed<3,96>>;
type Offset=Fixed<4,128>;
fn face_nd(&self,face_id:SubmeshFaceId)->(Self::Normal,Self::Offset){
let (n,d)=self.view.face_nd(face_id); let (n,d)=self.view.face_nd(face_id);
let transformed_n=self.transform.normal*n; let transformed_n=self.transform.normal*n;
let transformed_d=d+transformed_n.dot(self.transform.vertex.translation)/self.transform.det; let transformed_d=d*self.transform.det+transformed_n.dot(self.transform.vertex.translation);
(transformed_n/self.transform.det,transformed_d) (transformed_n,transformed_d)
} }
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{ fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
self.transform.vertex.transform_point3(self.view.vert(vert_id)) self.transform.vertex.transform_point3(self.view.vert(vert_id)).fix_1()
} }
#[inline] #[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{ fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{
@ -525,11 +533,11 @@ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for Transforme
//(face,vertex) //(face,vertex)
//(edge,edge) //(edge,edge)
//(vertex,face) //(vertex,face)
#[derive(Clone,Copy)] #[derive(Clone,Copy,Debug)]
pub enum MinkowskiVert{ pub enum MinkowskiVert{
VertVert(SubmeshVertId,SubmeshVertId), VertVert(SubmeshVertId,SubmeshVertId),
} }
#[derive(Clone,Copy)] #[derive(Clone,Copy,Debug)]
pub enum MinkowskiEdge{ pub enum MinkowskiEdge{
VertEdge(SubmeshVertId,SubmeshEdgeId), VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(SubmeshEdgeId,SubmeshVertId), EdgeVert(SubmeshEdgeId,SubmeshVertId),
@ -544,7 +552,7 @@ impl UndirectedEdge for MinkowskiEdge{
} }
} }
} }
#[derive(Clone,Copy)] #[derive(Clone,Copy,Debug)]
pub enum MinkowskiDirectedEdge{ pub enum MinkowskiDirectedEdge{
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId), VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId), EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
@ -565,7 +573,7 @@ impl DirectedEdge for MinkowskiDirectedEdge{
} }
} }
} }
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)] #[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub enum MinkowskiFace{ pub enum MinkowskiFace{
VertFace(SubmeshVertId,SubmeshFaceId), VertFace(SubmeshVertId,SubmeshFaceId),
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool), EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
@ -581,6 +589,7 @@ pub struct MinkowskiMesh<'a>{
} }
//infinity fev algorithm state transition //infinity fev algorithm state transition
#[derive(Debug)]
enum Transition{ enum Transition{
Done,//found closest vert, no edges are better Done,//found closest vert, no edges are better
Vert(MinkowskiVert),//transition to vert Vert(MinkowskiVert),//transition to vert
@ -590,6 +599,8 @@ enum EV{
Edge(MinkowskiEdge), Edge(MinkowskiEdge),
} }
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
impl MinkowskiMesh<'_>{ impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{ pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
MinkowskiMesh{ MinkowskiMesh{
@ -600,7 +611,7 @@ impl MinkowskiMesh<'_>{
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{ fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir)) MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
} }
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{ fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
let mut best_transition=Transition::Done; let mut best_transition=Transition::Done;
for &directed_edge_id in self.vert_edges(vert_id).iter(){ for &directed_edge_id in self.vert_edges(vert_id).iter(){
let edge_n=self.directed_edge_n(directed_edge_id); let edge_n=self.directed_edge_n(directed_edge_id);
@ -610,7 +621,7 @@ impl MinkowskiMesh<'_>{
let test_vert_id=edge_verts[directed_edge_id.parity() as usize]; let test_vert_id=edge_verts[directed_edge_id.parity() as usize];
//test if it's closer //test if it's closer
let diff=point-self.vert(test_vert_id); let diff=point-self.vert(test_vert_id);
if zeroes::zeroes1(edge_n.dot(diff),edge_n.dot(infinity_dir)).len()==0{ if edge_n.dot(infinity_dir).is_zero(){
let distance_squared=diff.dot(diff); let distance_squared=diff.dot(diff);
if distance_squared<*best_distance_squared{ if distance_squared<*best_distance_squared{
best_transition=Transition::Vert(test_vert_id); best_transition=Transition::Vert(test_vert_id);
@ -620,21 +631,21 @@ impl MinkowskiMesh<'_>{
} }
best_transition best_transition
} }
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{ fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
let mut best_transition=EV::Vert(vert_id); let mut best_transition=EV::Vert(vert_id);
let diff=point-self.vert(vert_id); let diff=point-self.vert(vert_id);
for &directed_edge_id in self.vert_edges(vert_id).iter(){ for &directed_edge_id in self.vert_edges(vert_id).iter(){
let edge_n=self.directed_edge_n(directed_edge_id); let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity //is boundary uncrossable by a crawl from infinity
//check if time of collision is outside Time::MIN..Time::MAX //check if time of collision is outside Time::MIN..Time::MAX
let d=edge_n.dot(diff); if edge_n.dot(infinity_dir).is_zero(){
if zeroes::zeroes1(d,edge_n.dot(infinity_dir)).len()==0{ let d=edge_n.dot(diff);
//test the edge //test the edge
let edge_nn=edge_n.dot(edge_n); let edge_nn=edge_n.dot(edge_n);
if Planar64::ZERO<=d&&d<=edge_nn{ if !d.is_negative()&&d<=edge_nn{
let distance_squared={ let distance_squared={
let c=diff.cross(edge_n); let c=diff.cross(edge_n);
c.dot(c)/edge_nn (c.dot(c)/edge_nn).divide().fix_2()
}; };
if distance_squared<=*best_distance_squared{ if distance_squared<=*best_distance_squared{
best_transition=EV::Edge(directed_edge_id.as_undirected()); best_transition=EV::Edge(directed_edge_id.as_undirected());
@ -680,7 +691,7 @@ impl MinkowskiMesh<'_>{
let boundary_d=boundary_n.dot(delta_pos); let boundary_d=boundary_n.dot(delta_pos);
//check if time of collision is outside Time::MIN..Time::MAX //check if time of collision is outside Time::MIN..Time::MAX
//infinity_dir can always be treated as a velocity //infinity_dir can always be treated as a velocity
if (boundary_d)<=Planar64::ZERO&&zeroes::zeroes1(boundary_d,boundary_n.dot(infinity_dir)*2).len()==0{ if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){
//both faces cannot pass this condition, return early if one does. //both faces cannot pass this condition, return early if one does.
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id); return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
} }
@ -694,15 +705,16 @@ impl MinkowskiMesh<'_>{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position); let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola //a line is simpler to solve than a parabola
infinity_body.velocity=dir; infinity_body.velocity=dir;
infinity_body.acceleration=Planar64Vec3::ZERO; infinity_body.acceleration=vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev //crawl in from negative infinity along a tangent line to get the closest fev
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN,infinity_body.time){ // TODO: change crawl_fev args to delta time? Optional values?
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev), crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
crate::face_crawler::CrawlResult::Hit(_,_)=>None, crate::face_crawler::CrawlResult::Hit(_,_)=>None,
} }
}) })
} }
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{ pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,GigaTime)>{
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{ self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
//continue forwards along the body parabola //continue forwards along the body parabola
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){ match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
@ -711,7 +723,7 @@ impl MinkowskiMesh<'_>{
} }
}) })
} }
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{ pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,GigaTime)>{
//create an extrapolated body at time_limit //create an extrapolated body at time_limit
let infinity_body=crate::physics::Body::new( let infinity_body=crate::physics::Body::new(
relative_body.extrapolated_position(time_limit), relative_body.extrapolated_position(time_limit),
@ -727,10 +739,13 @@ impl MinkowskiMesh<'_>{
} }
}) })
} }
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,integer::Time)>{ pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
//no algorithm needed, there is only one state and two cases (Edge,None) //no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case) //determine when it passes an edge ("sliding off" case)
let mut best_time=time_limit; let mut best_time={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
let mut best_edge=None; let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0; let face_n=self.face_nd(contact_face_id).0;
for &directed_edge_id in self.face_edges(contact_face_id).iter(){ for &directed_edge_id in self.face_edges(contact_face_id).iter(){
@ -740,10 +755,10 @@ impl MinkowskiMesh<'_>{
let verts=self.edge_verts(directed_edge_id.as_undirected()); let verts=self.edge_verts(directed_edge_id.as_undirected());
let d=n.dot(self.vert(verts[0])+self.vert(verts[1])); let d=n.dot(self.vert(verts[0])+self.vert(verts[1]));
//WARNING! d outside of *2 //WARNING! d outside of *2
for t in zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){ //WARNING: truncated precision
let t=relative_body.time+integer::Time::from(t); for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).fix_4(),n.dot(relative_body.velocity).fix_4()*2,n.dot(relative_body.acceleration).fix_4()){
if relative_body.time<t&&t<best_time&&n.dot(relative_body.extrapolated_velocity(t))<Planar64::ZERO{ if Ratio::new(Planar64::ZERO,Planar64::EPSILON).le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=t; best_time=dt;
best_edge=Some(directed_edge_id); best_edge=Some(directed_edge_id);
break; break;
} }
@ -751,9 +766,28 @@ impl MinkowskiMesh<'_>{
} }
best_edge.map(|e|(e.as_undirected(),best_time)) best_edge.map(|e|(e.as_undirected(),best_time))
} }
fn infinity_in(&self,infinity_body:crate::physics::Body)->Option<(MinkowskiFace,GigaTime)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=crate::physics::Body::new(point,vec3::Y,vec3::ZERO,integer::Time::ZERO);
//movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh
self.infinity_in(infinity_body)
.is_some_and(|_|
self.infinity_in(-infinity_body)
.is_some()
)
}
} }
impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){ type Normal=Vector3<Fixed<3,96>>;
type Offset=Fixed<4,128>;
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
match face_id{ match face_id{
MinkowskiFace::VertFace(v0,f1)=>{ MinkowskiFace::VertFace(v0,f1)=>{
let (n,d)=self.mesh1.face_nd(f1); let (n,d)=self.mesh1.face_nd(f1);
@ -767,7 +801,7 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
let n=edge0_n.cross(edge1_n); let n=edge0_n.cross(edge1_n);
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1)); let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1)); let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
(n*(parity as i64*4-2),(e0d-e1d)*(parity as i64*2-1)) ((n*(parity as i64*4-2)).fix_3(),((e0d-e1d)*(parity as i64*2-1)).fix_4())
}, },
MinkowskiFace::FaceVert(f0,v1)=>{ MinkowskiFace::FaceVert(f0,v1)=>{
let (n,d)=self.mesh0.face_nd(f0); let (n,d)=self.mesh0.face_nd(f0);
@ -816,17 +850,18 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).borrow(); let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).borrow();
Cow::Owned([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{ Cow::Owned([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
let mut best_edge=None; let mut best_edge=None;
let mut best_d=Planar64::ZERO; let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0; let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
let edge_face1_nn=edge_face1_n.dot(edge_face1_n); let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
for &directed_edge_id0 in v0e.iter(){ for &directed_edge_id0 in v0e.iter(){
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0); let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
//must be behind other face. //must be behind other face.
let d=edge_face1_n.dot(edge0_n); let d=edge_face1_n.dot(edge0_n);
if d<Planar64::ZERO{ if d.is_negative(){
let edge0_nn=edge0_n.dot(edge0_n); let edge0_nn=edge0_n.dot(edge0_n);
//divide by zero??? // Assume not every number is huge
let dd=d*d/(edge_face1_nn*edge0_nn); // TODO: revisit this
let dd=(d*d)/(edge_face1_nn*edge0_nn);
if best_d<dd{ if best_d<dd{
best_d=dd; best_d=dd;
best_edge=Some(directed_edge_id0); best_edge=Some(directed_edge_id0);
@ -845,15 +880,15 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).borrow(); let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).borrow();
Cow::Owned([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{ Cow::Owned([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
let mut best_edge=None; let mut best_edge=None;
let mut best_d=Planar64::ZERO; let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE);
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0; let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
let edge_face0_nn=edge_face0_n.dot(edge_face0_n); let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
for &directed_edge_id1 in v1e.iter(){ for &directed_edge_id1 in v1e.iter(){
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1); let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
let d=edge_face0_n.dot(edge1_n); let d=edge_face0_n.dot(edge1_n);
if d<Planar64::ZERO{ if d.is_negative(){
let edge1_nn=edge1_n.dot(edge1_n); let edge1_nn=edge1_n.dot(edge1_n);
let dd=d*d/(edge_face0_nn*edge1_nn); let dd=(d*d)/(edge_face0_nn*edge1_nn);
if best_d<dd{ if best_d<dd{
best_d=dd; best_d=dd;
best_edge=Some(directed_edge_id1); best_edge=Some(directed_edge_id1);
@ -889,19 +924,20 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
//detect shared volume when the other mesh is mirrored along a test edge dir //detect shared volume when the other mesh is mirrored along a test edge dir
let v0f=self.mesh0.vert_faces(v0); let v0f=self.mesh0.vert_faces(v0);
let v1f=self.mesh1.vert_faces(v1); let v1f=self.mesh1.vert_faces(v1);
let v0f_n:Vec<Planar64Vec3>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect(); let v0f_n:Vec<_>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
let v1f_n:Vec<Planar64Vec3>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect(); let v1f_n:Vec<_>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
let the_len=v0f.len()+v1f.len(); let the_len=v0f.len()+v1f.len();
for &directed_edge_id in self.mesh0.vert_edges(v0).iter(){ for &directed_edge_id in self.mesh0.vert_edges(v0).iter(){
let n=self.mesh0.directed_edge_n(directed_edge_id); let n=self.mesh0.directed_edge_n(directed_edge_id);
let nn=n.dot(n); let nn=n.dot(n);
// TODO: there's gotta be a better way to do this
//make a set of faces //make a set of faces
let mut face_normals=Vec::with_capacity(the_len); let mut face_normals=Vec::with_capacity(the_len);
//add mesh0 faces as-is //add mesh0 faces as-is
face_normals.clone_from(&v0f_n); face_normals.clone_from(&v0f_n);
for face_n in &v1f_n{ for face_n in &v1f_n{
//add reflected mesh1 faces //add reflected mesh1 faces
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn)); face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().fix_3());
} }
if is_empty_volume(face_normals){ if is_empty_volume(face_normals){
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1)); edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
@ -913,7 +949,7 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
let mut face_normals=Vec::with_capacity(the_len); let mut face_normals=Vec::with_capacity(the_len);
face_normals.clone_from(&v1f_n); face_normals.clone_from(&v1f_n);
for face_n in &v0f_n{ for face_n in &v0f_n{
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn)); face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().fix_3());
} }
if is_empty_volume(face_normals){ if is_empty_volume(face_normals){
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id)); edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
@ -928,7 +964,7 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
} }
} }
fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{ fn is_empty_volume(normals:Vec<Vector3<Fixed<3,96>>>)->bool{
let len=normals.len(); let len=normals.len();
for i in 0..len-1{ for i in 0..len-1{
for j in i+1..len{ for j in i+1..len{
@ -936,9 +972,10 @@ fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{
let mut d_comp=None; let mut d_comp=None;
for k in 0..len{ for k in 0..len{
if k!=i&&k!=j{ if k!=i&&k!=j{
let d=n.dot(normals[k]); let d=n.dot(normals[k]).is_negative();
if let Some(comp)=&d_comp{ if let Some(comp)=&d_comp{
if *comp*d<Planar64::ZERO{ // This is testing if d_comp*d < 0
if comp^d{
return true; return true;
} }
}else{ }else{
@ -953,8 +990,8 @@ fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{
#[test] #[test]
fn test_is_empty_volume(){ fn test_is_empty_volume(){
assert!(!is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z].to_vec())); assert!(!is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3()].to_vec()));
assert!(is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z,Planar64Vec3::NEG_X].to_vec())); assert!(is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3(),vec3::NEG_X.fix_3()].to_vec()));
} }
#[test] #[test]

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,10 @@
use crate::physics::{MouseState,PhysicsInputInstruction}; use strafesnet_common::mouse::MouseState;
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
use strafesnet_common::integer::Time; use strafesnet_common::integer::Time;
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer}; use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::timer::{Scaled,Timer,TimerState};
use mouse_interpolator::MouseInterpolator;
#[derive(Debug)] #[derive(Debug)]
pub enum InputInstruction{ pub enum InputInstruction{
MoveMouse(glam::IVec2), MoveMouse(glam::IVec2),
@ -12,30 +16,54 @@ pub enum InputInstruction{
MoveForward(bool), MoveForward(bool),
Jump(bool), Jump(bool),
Zoom(bool), Zoom(bool),
Restart, ResetAndRestart,
Spawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId), ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
PracticeFly, PracticeFly,
} }
pub enum Instruction{ pub enum Instruction{
Input(InputInstruction), Input(InputInstruction),
Render, Render,
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>),
GenerateModels(strafesnet_common::map::CompleteMap), ChangeMap(strafesnet_common::map::CompleteMap),
ClearModels, //SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
SetPaused(bool),
//Graphics(crate::graphics_worker::Instruction), //Graphics(crate::graphics_worker::Instruction),
} }
mod mouse_interpolator{
use super::*;
//TODO: move this or tab
pub struct MouseInterpolator{ pub struct MouseInterpolator{
//"PlayerController"
user_settings:crate::settings::UserSettings,
//"MouseInterpolator"
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>, timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
last_mouse_time:Time, last_mouse_time:Time,//this value is pre-transformed to simulation time
mouse_blocking:bool, mouse_blocking:bool,
//"Simulation"
timer:Timer<Scaled>,
physics:crate::physics::PhysicsContext,
} }
impl MouseInterpolator{ impl MouseInterpolator{
fn push_mouse_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,m:glam::IVec2){ pub fn new(
physics:crate::physics::PhysicsContext,
user_settings:crate::settings::UserSettings,
)->MouseInterpolator{
MouseInterpolator{
mouse_blocking:true,
last_mouse_time:physics.get_next_mouse().time,
timeline:std::collections::VecDeque::new(),
timer:Timer::from_state(Scaled::identity(),false),
physics,
user_settings,
}
}
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
if self.mouse_blocking{ if self.mouse_blocking{
//tell the game state which is living in the past about its future //tell the game state which is living in the past about its future
self.timeline.push_front(TimedInstruction{ self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time, time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}), instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
}); });
}else{ }else{
//mouse has just started moving again after being still for longer than 10ms. //mouse has just started moving again after being still for longer than 10ms.
@ -43,57 +71,93 @@ impl MouseInterpolator{
self.timeline.push_front(TimedInstruction{ self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time, time:self.last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse( instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:self.last_mouse_time,pos:physics.get_next_mouse().pos}, MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
MouseState{time:ins.time,pos:m} MouseState{time:self.timer.time(ins.time),pos:m}
), ),
}); });
//delay physics execution until we have an interpolation target //delay physics execution until we have an interpolation target
self.mouse_blocking=true; self.mouse_blocking=true;
} }
self.last_mouse_time=ins.time; self.last_mouse_time=self.timer.time(ins.time);
} }
/// returns the mapped physics input instruction fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){
//This is always a non-mouse event
self.timeline.push_back(TimedInstruction{
time:self.timer.time(time),
instruction:phys_input,
});
}
/// returns should_empty_queue
/// may or may not mutate internal state XD! /// may or may not mutate internal state XD!
fn map_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->Option<PhysicsInputInstruction>{ fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
let mut update_mouse_blocking=true;
match &ins.instruction{ match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{ Instruction::Input(input_instruction)=>match input_instruction{
&InputInstruction::MoveMouse(m)=>{ &InputInstruction::MoveMouse(m)=>{
self.push_mouse_instruction(physics,ins,m); if !self.timer.is_paused(){
None self.push_mouse_instruction(ins,m);
}
update_mouse_blocking=false;
}, },
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)), &InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)), &InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)), &InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)), &InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)), &InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)), &InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)), &InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)), &InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
&InputInstruction::Spawn(mode_id,stage_id)=>Some(PhysicsInputInstruction::Spawn(mode_id,stage_id)), &InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
InputInstruction::Restart=>Some(PhysicsInputInstruction::Restart), self.push(ins.time,PhysicsInputInstruction::Reset);
InputInstruction::PracticeFly=>Some(PhysicsInputInstruction::PracticeFly), self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
},
InputInstruction::ResetAndRestart=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Restart);
},
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
}, },
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle), //do these really need to idle the physics?
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle), //sending None dumps the instruction queue
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle), Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Render=>Some(PhysicsInputInstruction::Idle), Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
&Instruction::SetPaused(paused)=>{
if let Err(e)=self.timer.set_paused(ins.time,paused){
println!("Cannot pause: {e}");
}
self.push(ins.time,PhysicsInputInstruction::Idle);
},
}
if update_mouse_blocking{
//this returns the bool for us
self.update_mouse_blocking(ins.time)
}else{
//do flush that queue
true
} }
} }
fn update_mouse_blocking(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->bool{ /// must check if self.mouse_blocking==true before calling!
fn unblock_mouse(&mut self,time:Time){
//push an event to extrapolate no movement from
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
});
self.last_mouse_time=self.timer.time(time);
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
self.mouse_blocking=false;
}
fn update_mouse_blocking(&mut self,time:Time)->bool{
if self.mouse_blocking{ if self.mouse_blocking{
//assume the mouse has stopped moving after 10ms. //assume the mouse has stopped moving after 10ms.
//shitty mice are 125Hz which is 8ms so this should cover that. //shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate, //setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :( //so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<ins.time-physics.get_next_mouse().time{ if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
//push an event to extrapolate no movement from self.unblock_mouse(time);
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.get_next_mouse().pos}),
});
self.last_mouse_time=ins.time;
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
self.mouse_blocking=false;
true true
}else{ }else{
false false
@ -101,71 +165,78 @@ impl MouseInterpolator{
}else{ }else{
//keep this up to date so that it can be used as a known-timestamp //keep this up to date so that it can be used as a known-timestamp
//that the mouse was not moving when the mouse starts moving again //that the mouse was not moving when the mouse starts moving again
self.last_mouse_time=ins.time; self.last_mouse_time=self.timer.time(time);
true true
} }
} }
/// returns whether or not to empty the instruction queue fn empty_queue(&mut self){
fn handle_physics_input(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,phys_input_option:Option<PhysicsInputInstruction>)->bool{
if let Some(phys_input)=phys_input_option{
//non-mouse event
self.timeline.push_back(TimedInstruction{
time:ins.time,
instruction:phys_input,
});
//this returns the bool for us
self.update_mouse_blocking(physics,ins)
}else{
//mouse event
true
}
}
fn empty_queue(&mut self,physics:&mut crate::physics::PhysicsContext){
while let Some(instruction)=self.timeline.pop_front(){ while let Some(instruction)=self.timeline.pop_front(){
physics.run_input_instruction(instruction); self.physics.run_input_instruction(instruction);
} }
} }
fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>){ pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){
let physics_input_option=self.map_instruction(physics,ins); let should_empty_queue=self.map_instruction(ins);
let should_empty_queue=self.handle_physics_input(physics,ins,physics_input_option);
if should_empty_queue{ if should_empty_queue{
self.empty_queue(physics); self.empty_queue();
} }
} }
pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
crate::graphics::FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
}
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
//dump any pending interpolation state
if self.mouse_blocking{
self.unblock_mouse(time);
}
self.empty_queue();
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
self.physics.generate_models(&map);
//use the standard input interface so the instructions are written out to bots
self.handle_instruction(&TimedInstruction{
time:self.timer.time(time),
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
strafesnet_common::gameplay_modes::ModeId::MAIN,
strafesnet_common::gameplay_modes::StageId::FIRST,
)),
});
}
pub const fn user_settings(&self)->&crate::settings::UserSettings{
&self.user_settings
}
}
} }
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{ pub fn new<'a>(
let mut interpolator=MouseInterpolator{ mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
mouse_blocking:true, user_settings:crate::settings::UserSettings,
last_mouse_time:physics.get_next_mouse().time, )->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
timeline:std::collections::VecDeque::new(), let physics=crate::physics::PhysicsContext::default();
}; let mut interpolator=MouseInterpolator::new(
physics,
user_settings
);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{ crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
interpolator.handle_instruction(&mut physics,&ins); interpolator.handle_instruction(&ins);
match ins.instruction{ match ins.instruction{
Instruction::Render=>{ Instruction::Render=>{
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.get_next_mouse().pos)).unwrap(); let frame_state=interpolator.get_frame_state(ins.time);
graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
}, },
Instruction::Resize(size,user_settings)=>{ Instruction::Resize(size)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap(); graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
}, },
Instruction::GenerateModels(map)=>{ Instruction::ChangeMap(map)=>{
physics.generate_models(&map); interpolator.change_map(ins.time,&map);
//important! graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
//bots will not work properly without this exact restart + spawn setup
//reset the physics state to start a new run on the new map
physics.restart();
//generate a spawn event so bots work properly on the first run
//no run started so does not invalidate the run
physics.spawn();
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
}, },
Instruction::ClearModels=>{ Instruction::Input(_)=>(),
physics.clear(); Instruction::SetPaused(_)=>(),
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
},
_=>(),
} }
}) })
} }

View File

@ -213,9 +213,11 @@ pub fn setup_and_start(title:String){
//dedicated thread to ping request redraw back and resize the window doesn't seem logical //dedicated thread to ping request redraw back and resize the window doesn't seem logical
let window=crate::window::WindowContextSetup::new(&setup_context,&window);
//the thread that spawns the physics thread //the thread that spawns the physics thread
let mut window_thread=window.into_worker(setup_context); let mut window_thread=crate::window::worker(
&window,
setup_context,
);
if let Some(arg)=std::env::args().nth(1){ if let Some(arg)=std::env::args().nth(1){
let path=std::path::PathBuf::from(arg); let path=std::path::PathBuf::from(arg);

View File

@ -13,9 +13,8 @@ pub enum WindowInstruction{
//holds thread handles to dispatch to //holds thread handles to dispatch to
struct WindowContext<'a>{ struct WindowContext<'a>{
manual_mouse_lock:bool, manual_mouse_lock:bool,
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>> mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
screen_size:glam::UVec2, screen_size:glam::UVec2,
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window, window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>, physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
} }
@ -28,15 +27,16 @@ impl WindowContext<'_>{
match event { match event {
winit::event::WindowEvent::DroppedFile(path)=>{ winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){ match crate::file::load(path.as_path()){
Ok(map)=>{ Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map)}).unwrap();
},
Err(e)=>println!("Failed to load map: {e}"), Err(e)=>println!("Failed to load map: {e}"),
} }
}, },
winit::event::WindowEvent::Focused(_state)=>{ winit::event::WindowEvent::Focused(state)=>{
//pause unpause //pause unpause
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::SetPaused(!state),
}).unwrap();
//recalculate pressed keys on focus //recalculate pressed keys on focus
}, },
winit::event::WindowEvent::KeyboardInput{ winit::event::WindowEvent::KeyboardInput{
@ -109,8 +109,8 @@ impl WindowContext<'_>{
"z"=>Some(InputInstruction::Zoom(s)), "z"=>Some(InputInstruction::Zoom(s)),
"r"=>if s{ "r"=>if s{
//mouse needs to be reset since the position is absolute //mouse needs to be reset since the position is absolute
self.mouse=crate::physics::MouseState::default(); self.mouse=strafesnet_common::mouse::MouseState::default();
Some(InputInstruction::Restart) Some(InputInstruction::ResetAndRestart)
}else{None}, }else{None},
"f"=>if s{Some(InputInstruction::PracticeFly)}else{None}, "f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
_=>None, _=>None,
@ -165,48 +165,32 @@ impl WindowContext<'_>{
} }
} }
} }
pub fn worker<'a>(
pub struct WindowContextSetup<'a>{
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window, window:&'a winit::window::Window,
physics:crate::physics::PhysicsContext, setup_context:crate::setup::SetupContext<'a>,
graphics:crate::graphics::GraphicsState, )->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
} // WindowContextSetup::new
impl<'a> WindowContextSetup<'a>{
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
let user_settings=crate::settings::read_user_settings(); let user_settings=crate::settings::read_user_settings();
let mut physics=crate::physics::PhysicsContext::default(); let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
physics.load_user_settings(&user_settings);
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
graphics.load_user_settings(&user_settings); graphics.load_user_settings(&user_settings);
Self{ //WindowContextSetup::into_context
user_settings,
window,
graphics,
physics,
}
}
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height); let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue); let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
WindowContext{ let mut window_context=WindowContext{
manual_mouse_lock:false, manual_mouse_lock:false,
mouse:crate::physics::MouseState::default(), mouse:strafesnet_common::mouse::MouseState::default(),
//make sure to update this!!!!! //make sure to update this!!!!!
screen_size, screen_size,
user_settings:self.user_settings, window,
window:self.window, physics_thread:crate::physics_worker::new(
physics_thread:crate::physics_worker::new(self.physics,graphics_thread), graphics_thread,
} user_settings,
} ),
};
pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{ //WindowContextSetup::into_worker
let mut window_context=self.into_context(setup_context);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{ crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
match ins.instruction{ match ins.instruction{
WindowInstruction::RequestRedraw=>{ WindowInstruction::RequestRedraw=>{
@ -222,7 +206,7 @@ impl<'a> WindowContextSetup<'a>{
window_context.physics_thread.send( window_context.physics_thread.send(
TimedInstruction{ TimedInstruction{
time:ins.time, time:ins.time,
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone()) instruction:crate::physics_worker::Instruction::Resize(size)
} }
).unwrap(); ).unwrap();
} }
@ -236,5 +220,4 @@ impl<'a> WindowContextSetup<'a>{
} }
} }
}) })
}
} }

View File

@ -181,16 +181,16 @@ mod test{
#[test]//How to run this test with printing: cargo test --release -- --nocapture #[test]//How to run this test with printing: cargo test --release -- --nocapture
fn test_worker() { fn test_worker() {
// Create the worker thread // Create the worker thread
let test_body=physics::Body::new(integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Time::ZERO); let test_body=physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO);
let worker=QRWorker::new(physics::Body::default(), let worker=QRWorker::new(physics::Body::ZERO,
|_|physics::Body::new(integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Time::ZERO) |_|physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO)
); );
// Send tasks to the worker // Send tasks to the worker
for _ in 0..5 { for _ in 0..5 {
let task = instruction::TimedInstruction{ let task = instruction::TimedInstruction{
time:integer::Time::ZERO, time:integer::Time::ZERO,
instruction:physics::PhysicsInputInstruction::Idle, instruction:strafesnet_common::physics::Instruction::Idle,
}; };
worker.send(task).unwrap(); worker.send(task).unwrap();
} }
@ -204,7 +204,7 @@ mod test{
// Send a new task // Send a new task
let task = instruction::TimedInstruction{ let task = instruction::TimedInstruction{
time:integer::Time::ZERO, time:integer::Time::ZERO,
instruction:physics::PhysicsInputInstruction::Idle, instruction:strafesnet_common::physics::Instruction::Idle,
}; };
worker.send(task).unwrap(); worker.send(task).unwrap();