window: match on key and state
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f73f45128e
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0a515f423d
@ -43,60 +43,53 @@ impl WindowContext<'_>{
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event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
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..
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}=>{
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let s=match state{
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winit::event::ElementState::Pressed=>true,
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winit::event::ElementState::Released=>false,
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};
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match logical_key{
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
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if s{
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self.manual_mouse_lock=false;
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match self.window.set_cursor_position(self.get_middle_of_screen()){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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}else{
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//if cursor is outside window don't lock but apparently there's no get pos function
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//let pos=window.get_cursor_pos();
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
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Ok(())=>(),
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Err(_)=>{
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
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Ok(())=>(),
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Err(e)=>{
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self.manual_mouse_lock=true;
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println!("Could not confine cursor: {:?}",e)
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},
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}
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match (logical_key,state){
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(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Pressed)=>{
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self.manual_mouse_lock=false;
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match self.window.set_cursor_position(self.get_middle_of_screen()){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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self.window.set_cursor_visible(state.is_pressed());
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},
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(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab),winit::event::ElementState::Released)=>{
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//if cursor is outside window don't lock but apparently there's no get pos function
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//let pos=window.get_cursor_pos();
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
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Ok(())=>(),
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Err(_)=>{
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
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Ok(())=>(),
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Err(e)=>{
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self.manual_mouse_lock=true;
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println!("Could not confine cursor: {:?}",e)
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},
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}
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}
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}
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self.window.set_cursor_visible(s);
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self.window.set_cursor_visible(state.is_pressed());
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},
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
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if s{
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if self.window.fullscreen().is_some(){
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self.window.set_fullscreen(None);
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}else{
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self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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(winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11),winit::event::ElementState::Pressed)=>{
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if self.window.fullscreen().is_some(){
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self.window.set_fullscreen(None);
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}else{
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self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
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}
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},
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
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if s{
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self.manual_mouse_lock=false;
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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self.window.set_cursor_visible(true);
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(winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),winit::event::ElementState::Pressed)=>{
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self.manual_mouse_lock=false;
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match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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self.window.set_cursor_visible(true);
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},
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keycode=>{
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(keycode,state)=>{
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let s=state.is_pressed();
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if let Some(input_instruction)=match keycode{
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
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winit::keyboard::Key::Character(key)=>match key.as_str(){
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