Merge branch 'snf'

This commit is contained in:
Quaternions 2025-01-02 19:40:39 -08:00
commit 25e90b69b9
19 changed files with 2693 additions and 0 deletions

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/target

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Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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StrafesNET File Format
======================
## Example
```rust
let file=std::fs::File::open(path)?;
let mut input=std::io::BufReader::new(file);
let snf=snf::read(input)?;
match snf{
snf::SNF::Map(map)=>{},
snf::SNF::Bot(bot)=>{},
snf::SNF::Demo(demo)=>{},
}
```
#### License
<sup>
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
</sup>
<br>
<sub>
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
be dual licensed as above, without any additional terms or conditions.
</sub>

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use binrw::{BinReaderExt, binrw};
#[derive(Debug)]
pub enum Error{
InvalidHeader,
InvalidSegment(binrw::Error),
InvalidSegmentId(SegmentId),
File(crate::file::Error),
}
/* block types
BLOCK_BOT_HEADER:
u128 map_resource_uuid //which map is this bot running
//don't include style info in bot header because it's in the simulation state
//blocks are laid out in chronological order, but indices may jump around.
u64 num_segments
for _ in 0..num_segments{
i64 time //simulation_state timestamp
u64 block_id
}
BLOCK_BOT_SEGMENT:
//format version indicates what version of these structures to use
SimulationState simulation_state //SimulationState is just under ClientState which includes Play/Pause events that the simulation doesn't know about.
//to read, greedily decode instructions until eof
loop{
//delta encode as much as possible (time,mousepos)
//strafe ticks are implied
//physics can be implied in an input-only bot file
TimedInstruction<SimulationInstruction> instruction
}
*/
//error hiding mock code
mod simulation{
#[super::binrw]
#[brw(little)]
pub struct State{}
#[super::binrw]
#[brw(little)]
pub struct Instruction{}
}
// mod instruction{
// #[super::binrw]
// #[brw(little)]
// pub struct TimedInstruction<Instruction:binrw::BinRead+binrw::BinWrite>{
// time:u64,
// instruction:Instruction
// }
// }
// mod timeline{
// #[super::binrw]
// #[brw(little)]
// pub struct Timeline<Instruction:binrw::BinRead+binrw::BinWrite>{
// #[bw(try_calc(u32::try_from(instructions.len())))]
// instruction_count:u32,
// #[br(count=instruction_count)]
// instructions:Vec<super::instruction::TimedInstruction<Instruction>>
// }
// }
//serious code
#[binrw]
#[brw(little)]
#[derive(Clone,Copy,Debug,id::Id)]
pub struct SegmentId(u32);
#[binrw]
#[brw(little)]
pub struct Segment{
state:simulation::State,
//#[bw(try_calc(u32::try_from(instructions.len())))]
//instruction_count:u32,
//#[br(count=instruction_count)]
//instructions:Vec<instruction::TimedInstruction<simulation::Instruction>>
//please remember that strafe ticks are implicit! 33% smaller bot files
}
pub struct StreamableBot<R:BinReaderExt>{
file:crate::file::File<R>,
//timeline:timeline::Timeline<SegmentId>,
segment_id_to_block_id:Vec<crate::file::BlockId>,
}
impl<R:BinReaderExt> StreamableBot<R>{
pub(crate) fn new(file:crate::file::File<R>)->Result<Self,Error>{
Err(Error::InvalidHeader)
}
pub fn load_segment(&mut self,segment_id:SegmentId)->Result<Segment,Error>{
let block_id=*self.segment_id_to_block_id.get(segment_id.get() as usize).ok_or(Error::InvalidSegmentId(segment_id))?;
let mut block=self.file.block_reader(block_id).map_err(Error::File)?;
let segment=block.read_le().map_err(Error::InvalidSegment)?;
Ok(segment)
}
}

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use binrw::BinReaderExt;
#[derive(Debug)]
pub enum Error{
InvalidHeader,
}
/*
BLOCK_DEMO_HEADER:
u128 map_resource_id
u64 map_header_block_id
u32 num_bots
for bot_id in 0..num_bots{
u128 bot_resource_id
u64 bot_header_block_id
}
//bot loading timeline
how to do worldstate for deathrun!?
*/
pub struct StreamableDemo<R:BinReaderExt>{
map:Box<crate::map::StreamableMap<R>>,
bots:Vec<crate::bot::StreamableBot<R>>,
}
impl<R:BinReaderExt> StreamableDemo<R>{
pub(crate) fn new(file:crate::file::File<R>)->Result<Self,Error>{
Err(Error::InvalidHeader)
}
}

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//file format "sniff"
use binrw::{binrw,BinReaderExt,io::TakeSeekExt};
#[derive(Debug)]
pub enum Error{
InvalidHeader(binrw::Error),
UnexpectedEOF,
InvalidBlockId(BlockId),
Seek(std::io::Error),
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
/* spec
//begin global header
//global metadata (32 bytes)
b"SNFB"
u32 format_version
u64 priming_bytes
//how many bytes of the file must be read to guarantee all of the expected
//format-specific metadata is available to facilitate streaming the remaining contents
//used by the database to guarantee that it serves at least the bare minimum
u128 resource_uuid
//identifies the file from anywhere for any other file
//global block layout (variable size)
u64 num_blocks
//the start of the first block is implicitly after the global header (32)
//num_blocks+1 used in Header.block_location is implicitly the end of the file
for block_id in 1..num_blocks{
u64 first_byte
}
//end global header
//begin blocks
//each block is compressed with zstd or gz or something
*/
#[binrw]
#[brw(little)]
#[derive(Clone,Copy,Debug)]
pub(crate) enum FourCC{
#[brw(magic=b"SNFM")]
Map,
#[brw(magic=b"SNFB")]
Bot,
#[brw(magic=b"SNFD")]
Demo,
}
#[binrw]
#[brw(little)]
#[derive(Debug)]
pub struct Header{
/// Type of file
pub fourcc:FourCC,
/// File format version
pub version:u32,
/// Minimum data required to know the location of all streamable resources for this specific file
pub priming:u64,
/// uuid for this file
pub resource:u128,
//don't need try_calc: the struct will force field initialization anyways and it can be calculated there
pub block_count:u32,
#[br(count=block_count+1)]
pub block_location:Vec<u64>,
}
#[binrw]
#[brw(little)]
#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,Ord,PartialEq,PartialOrd)]
pub struct BlockId(u32);
pub(crate) struct File<R:BinReaderExt>{
header:Header,
//reference to the data
data:R,
}
impl<R:BinReaderExt> File<R>{
pub(crate) fn new(mut input:R)->Result<File<R>,Error>{
Ok(File{
header:input.read_le().map_err(Error::InvalidHeader)?,
data:input,
})
}
pub(crate) fn data_mut(&mut self)->&mut R{
&mut self.data
}
pub(crate) fn block_reader(&mut self,block_id:BlockId)->Result<binrw::io::TakeSeek<&mut R>,Error>{
if self.header.block_location.len() as u32<=block_id.get(){
return Err(Error::InvalidBlockId(block_id))
}
let block_start=self.header.block_location[block_id.get() as usize];
let block_end=self.header.block_location[block_id.get() as usize+1];
self.data.seek(std::io::SeekFrom::Start(block_start)).map_err(Error::Seek)?;
Ok(self.data_mut().take_seek(block_end-block_start))
}
pub(crate) fn fourcc(&self)->FourCC{
self.header.fourcc
}
}

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use binrw::BinReaderExt;
mod newtypes;
mod file;
pub mod map;
pub mod bot;
pub mod demo;
#[derive(Debug)]
pub enum Error{
UnexpectedFourCC,
Header(file::Error),
Map(map::Error),
Bot(bot::Error),
Demo(demo::Error),
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
pub enum SNF<R:BinReaderExt>{
Map(map::StreamableMap<R>),
Bot(bot::StreamableBot<R>),
Demo(demo::StreamableDemo<R>),
}
pub fn read_snf<R:BinReaderExt>(input:R)->Result<SNF<R>,Error>{
let file=file::File::new(input).map_err(Error::Header)?;
Ok(match file.fourcc(){
file::FourCC::Map=>SNF::Map(map::StreamableMap::new(file).map_err(Error::Map)?),
file::FourCC::Bot=>SNF::Bot(bot::StreamableBot::new(file).map_err(Error::Bot)?),
file::FourCC::Demo=>SNF::Demo(demo::StreamableDemo::new(file).map_err(Error::Demo)?),
})
}
pub fn read_map<R:BinReaderExt>(input:R)->Result<map::StreamableMap<R>,Error>{
let file=file::File::new(input).map_err(Error::Header)?;
match file.fourcc(){
file::FourCC::Map=>Ok(map::StreamableMap::new(file).map_err(Error::Map)?),
_=>Err(Error::UnexpectedFourCC)
}
}
pub fn read_bot<R:BinReaderExt>(input:R)->Result<bot::StreamableBot<R>,Error>{
let file=file::File::new(input).map_err(Error::Header)?;
match file.fourcc(){
file::FourCC::Bot=>Ok(bot::StreamableBot::new(file).map_err(Error::Bot)?),
_=>Err(Error::UnexpectedFourCC)
}
}
pub fn read_demo<R:BinReaderExt>(input:R)->Result<demo::StreamableDemo<R>,Error>{
let file=file::File::new(input).map_err(Error::Header)?;
match file.fourcc(){
file::FourCC::Demo=>Ok(demo::StreamableDemo::new(file).map_err(Error::Demo)?),
_=>Err(Error::UnexpectedFourCC)
}
}
#[cfg(test)]
mod tests {
//use super::*;
#[test]
fn test() {
}
}

444
lib/snf/src/map.rs Normal file
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use std::io::Read;
use std::collections::HashMap;
use crate::newtypes;
use crate::file::BlockId;
use binrw::{binrw,BinReaderExt,BinWriterExt};
use strafesnet_common::model;
use strafesnet_common::aabb::Aabb;
use strafesnet_common::bvh::BvhNode;
use strafesnet_common::gameplay_modes;
#[derive(Debug)]
pub enum Error{
InvalidHeader(binrw::Error),
InvalidMode(newtypes::gameplay_modes::ModeError),
InvalidBlockId(BlockId),
InvalidMeshId(model::MeshId),
InvalidModelId(model::ModelId),
InvalidTextureId(model::TextureId),
InvalidData(binrw::Error),
IO(std::io::Error),
File(crate::file::Error),
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
/* block types
BLOCK_MAP_HEADER:
DefaultStyleInfo style_info
//bvh goes here
u32 num_nodes
u32 num_spacial_blocks
u32 num_resource_blocks
u32 num_resources_external
//node 0 parent node is implied to be None
for node_id in 1..num_nodes{
u32 parent_node
}
//NOTE: alternate realities are not necessary.
//portals/wormholes simply use an in-model and and out-model.
//skyboxes are inverted models with a special shader.
//ideally spacial blocks are sorted from distance to start zone
//texture blocks are inserted before the first spacial block they are used in
for spacial_block_id in 0..num_spacial_blocks{
u32 node_id
u32 block_id //data block
Aabb extents
}
//the order of these lists uniquely generates the incremental Ids
//MeshId, TextureId etc. based on resource type
//the first 8 bits of resource_uuid describe the type (mesh, texture, etc)
//if the map file references only external resources, num_resource_blocks = 0
for resource_idx in 0..num_resource_blocks{
Resource resource_type
u32 block_id
}
for resource_idx in 0..num_resources_external{
u128 resource_uuid
}
BLOCK_MAP_RESOURCE:
Resource resource_type
//an individual one of the following:
- model (Mesh)
- shader (compiled SPIR-V)
- image (JpegXL)
- sound (Opus)
- video (AV1)
- animation (Trey thing)
BLOCK_MAP_REGION:
u64 num_models
for model_id in 0..num_models{
ModelInstance mode_instance
}
*/
//if you hash the resource itself and set the first 8 bits to this, that's the resource uuid
#[binrw]
#[brw(little,repr=u8)]
enum ResourceType{
Mesh,
Texture,
//Shader,
//Sound,
//Video,
//Animation,
}
const RESOURCE_TYPE_VARIANT_COUNT:u8=2;
#[binrw]
#[brw(little)]
struct ResourceId(u128);
impl ResourceId{
fn resource_type(&self)->Option<ResourceType>{
let discriminant=self.0 as u8;
//TODO: use this when it is stabilized https://github.com/rust-lang/rust/issues/73662
//if (discriminant as usize)<std::mem::variant_count::<ResourceType>(){
match discriminant<RESOURCE_TYPE_VARIANT_COUNT{
true=>Some(unsafe{std::mem::transmute::<u8,ResourceType>(discriminant)}),
false=>None,
}
}
}
struct ResourceMap<T>{
meshes:HashMap<strafesnet_common::model::MeshId,T>,
textures:HashMap<strafesnet_common::model::TextureId,T>,
}
impl<T> Default for ResourceMap<T>{
fn default()->Self{
Self{
meshes:HashMap::new(),
textures:HashMap::new(),
}
}
}
#[binrw]
#[brw(little)]
struct SpacialBlockHeader{
id:BlockId,
extents:newtypes::aabb::Aabb,
}
#[binrw]
#[brw(little)]
struct ResourceBlockHeader{
resource:ResourceType,
id:BlockId,
}
#[binrw]
#[brw(little)]
struct ResourceExternalHeader{
resource_uuid:ResourceId,
}
#[binrw]
#[brw(little)]
struct MapHeader{
num_spacial_blocks:u32,
num_resource_blocks:u32,
//num_resources_external:u32,
num_modes:u32,
num_attributes:u32,
num_render_configs:u32,
#[br(count=num_spacial_blocks)]
spacial_blocks:Vec<SpacialBlockHeader>,
#[br(count=num_resource_blocks)]
resource_blocks:Vec<ResourceBlockHeader>,
//#[br(count=num_resources_external)]
//external_resources:Vec<ResourceExternalHeader>,
#[br(count=num_modes)]
modes:Vec<newtypes::gameplay_modes::Mode>,
#[br(count=num_attributes)]
attributes:Vec<newtypes::gameplay_attributes::CollisionAttributes>,
#[br(count=num_render_configs)]
render_configs:Vec<newtypes::model::RenderConfig>,
}
#[binrw]
#[brw(little)]
struct Region{
//consider including a bvh in the region instead of needing to rebalance the physics bvh on the fly
model_count:u32,
#[br(count=model_count)]
models:Vec<(u32,newtypes::model::Model)>,
}
//code deduplication reused in into_complete_map
fn read_region<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<Vec<(model::ModelId,model::Model)>,Error>{
//load region from disk
//parse the models and determine what resources need to be loaded
//load resources into self.resources
//return Region
let mut block=file.block_reader(block_id).map_err(Error::File)?;
let region:Region=block.read_le().map_err(Error::InvalidData)?;
Ok(region.models.into_iter().map(|(model_id,model)|
(model::ModelId::new(model_id),model.into())
).collect())
}
fn read_mesh<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<model::Mesh,Error>{
let mut block=file.block_reader(block_id).map_err(Error::File)?;
let mesh:newtypes::model::Mesh=block.read_le().map_err(Error::InvalidData)?;
Ok(mesh.into())
}
fn read_texture<R:BinReaderExt>(file:&mut crate::file::File<R>,block_id:BlockId)->Result<Vec<u8>,Error>{
let mut block=file.block_reader(block_id).map_err(Error::File)?;
let mut texture=Vec::new();
block.read_to_end(&mut texture).map_err(Error::IO)?;
Ok(texture)
}
pub struct StreamableMap<R:BinReaderExt>{
file:crate::file::File<R>,
//this includes every platform... move the unconstrained datas to their appropriate data block?
modes:gameplay_modes::Modes,
//this is every possible attribute... need some sort of streaming system
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
//this is every possible render configuration... shaders and such... need streaming
render_configs:Vec<strafesnet_common::model::RenderConfig>,
//this makes sense to keep in memory for streaming, a map of which blocks occupy what space
bvh:BvhNode<BlockId>,
//something something resources hashmaps
resource_blocks:ResourceMap<BlockId>,
//resource_external:ResourceMap<ResourceId>,
}
impl<R:BinReaderExt> StreamableMap<R>{
pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{
//assume the file seek is in the right place to start reading a map header
let header:MapHeader=file.data_mut().read_le().map_err(Error::InvalidHeader)?;
let modes=header.modes.into_iter().map(TryInto::try_into).collect::<Result<_,_>>().map_err(Error::InvalidMode)?;
let attributes=header.attributes.into_iter().map(Into::into).collect();
let render_configs=header.render_configs.into_iter().map(Into::into).collect();
let bvh=header.spacial_blocks.into_iter().map(|spacial_block|
(spacial_block.id,spacial_block.extents.into())
).collect();
//generate mesh ids and texture ids from resource list order
let mut resource_blocks=ResourceMap::default();
for resource_block_header in header.resource_blocks{
match resource_block_header.resource{
ResourceType::Mesh=>{
resource_blocks.meshes.insert(
//generate the id from the current length
model::MeshId::new(resource_blocks.meshes.len() as u32),
resource_block_header.id
);
},
ResourceType::Texture=>{
resource_blocks.textures.insert(
model::TextureId::new(resource_blocks.textures.len() as u32),
resource_block_header.id
);
},
}
}
Ok(Self{
file,
modes:strafesnet_common::gameplay_modes::Modes::new(modes),
attributes,
render_configs,
bvh:strafesnet_common::bvh::generate_bvh(bvh),
resource_blocks,
//resource_external:Default::default(),
})
}
pub fn get_intersecting_region_block_ids(&self,aabb:&Aabb)->Vec<BlockId>{
let mut block_ids=Vec::new();
self.bvh.the_tester(aabb,&mut |&block_id|block_ids.push(block_id));
block_ids
}
pub fn load_region(&mut self,block_id:BlockId)->Result<Vec<(model::ModelId,model::Model)>,Error>{
read_region(&mut self.file,block_id)
}
pub fn load_mesh(&mut self,mesh_id:model::MeshId)->Result<model::Mesh,Error>{
let block_id=*self.resource_blocks.meshes.get(&mesh_id).ok_or(Error::InvalidMeshId(mesh_id))?;
read_mesh(&mut self.file,block_id)
}
pub fn load_texture(&mut self,texture_id:model::TextureId)->Result<Vec<u8>,Error>{
let block_id=*self.resource_blocks.textures.get(&texture_id).ok_or(Error::InvalidTextureId(texture_id))?;
read_texture(&mut self.file,block_id)
}
pub fn into_complete_map(mut self)->Result<strafesnet_common::map::CompleteMap,Error>{
let mut block_ids=Vec::new();
self.bvh.into_visitor(&mut |block_id|block_ids.push(block_id));
//count on reading the file in sequential order being fastest
block_ids.sort_unstable();
//load all regions
let mut model_pairs=HashMap::new();
for block_id in block_ids{
model_pairs.extend(read_region(&mut self.file,block_id)?);
}
let mut models=Vec::with_capacity(model_pairs.len());
for model_id in 0..model_pairs.len() as u32{
let model_id=model::ModelId::new(model_id);
models.push(model_pairs.remove(&model_id).ok_or(Error::InvalidModelId(model_id))?);
}
//load all meshes
let mut meshes=Vec::with_capacity(self.resource_blocks.meshes.len());
for mesh_id in 0..self.resource_blocks.meshes.len() as u32{
let mesh_id=model::MeshId::new(mesh_id);
let block_id=self.resource_blocks.meshes[&mesh_id];
meshes.push(read_mesh(&mut self.file,block_id)?);
};
//load all textures
let mut textures=Vec::with_capacity(self.resource_blocks.textures.len());
for texture_id in 0..self.resource_blocks.textures.len() as u32{
let texture_id=model::TextureId::new(texture_id);
let block_id=self.resource_blocks.textures[&texture_id];
textures.push(read_texture(&mut self.file,block_id)?);
}
Ok(strafesnet_common::map::CompleteMap{
modes:self.modes,
attributes:self.attributes,
meshes,
models,
textures,
render_configs:self.render_configs,
})
}
}
const BVH_NODE_MAX_WEIGHT:usize=64*1024;//64 kB
fn collect_spacial_blocks(
block_location:&mut Vec<u64>,
block_headers:&mut Vec<SpacialBlockHeader>,
sequential_block_data:&mut std::io::Cursor<&mut Vec<u8>>,
bvh_node:strafesnet_common::bvh::BvhWeightNode<usize,(model::ModelId,newtypes::model::Model)>
)->Result<(),Error>{
//inspect the node weights top-down.
//When a node weighs less than the limit,
//serialize its entire contents into a region block
if *bvh_node.weight()<BVH_NODE_MAX_WEIGHT{
let mut models=Vec::new();
let mut model_count=0;
let extents=bvh_node.aabb().clone().into();
bvh_node.into_visitor(&mut |(model_id,model)|{
model_count+=1;
models.push((model_id.get(),model));
});
let id=BlockId::new(block_headers.len() as u32+1);
block_headers.push(SpacialBlockHeader{
id,
extents,
});
let region=Region{
model_count,
models,
};
binrw::BinWrite::write_le(&region,sequential_block_data).map_err(Error::InvalidData)?;
block_location.push(sequential_block_data.position());
}else{
match bvh_node.into_content(){
strafesnet_common::bvh::RecursiveContent::Branch(bvh_node_list)=>{
for bvh_node in bvh_node_list{
collect_spacial_blocks(block_location,block_headers,sequential_block_data,bvh_node)?;
}
},
strafesnet_common::bvh::RecursiveContent::Leaf(_)=>panic!(),//bvh branches are 20 leaves minimum
}
}
Ok(())
}
/// TODO: Optionally provide a bot that describes the path through the map
/// otherwise sort by distance to start zone
pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::CompleteMap)->Result<(),Error>{
//serialize models and make a bvh that knows the file size of the branch
let boxen=map.models.into_iter().enumerate().map(|(model_id,model)|{
//grow your own aabb
let mesh=map.meshes.get(model.mesh.get() as usize).ok_or(Error::InvalidMeshId(model.mesh))?;
let mut aabb=strafesnet_common::aabb::Aabb::default();
for &pos in &mesh.unique_pos{
aabb.grow(model.transform.transform_point3(pos).fix_1());
}
Ok(((model::ModelId::new(model_id as u32),model.into()),aabb))
}).collect::<Result<Vec<_>,_>>()?;
let bvh=strafesnet_common::bvh::generate_bvh(boxen).weigh_contents(&|_|std::mem::size_of::<newtypes::model::Model>());
//build blocks
//block location is initialized with two values
//the first value represents the location of the first byte after the file header
//the second value represents the first byte of the second data block
//the first data block is always the map header, so the difference is the map header size.
//this information is filled in later after the sizes are known.
let mut block_location=vec![0,0];//for file header
let mut spacial_blocks=Vec::new();//for map header
let mut sequential_block_data=Vec::new();
let mut cursor_to_data=std::io::Cursor::new(&mut sequential_block_data);
collect_spacial_blocks(&mut block_location,&mut spacial_blocks,&mut cursor_to_data,bvh)?;
let mut block_count=spacial_blocks.len() as u32+1;//continue block id
let mut resource_blocks=Vec::new();//for map header
//meshes
for mesh in map.meshes.into_iter(){
resource_blocks.push(ResourceBlockHeader{
resource:ResourceType::Mesh,
id:BlockId::new(block_count),
});
block_count+=1;
let serializable_mesh:newtypes::model::Mesh=mesh.into();
binrw::BinWrite::write_le(&serializable_mesh,&mut cursor_to_data).map_err(Error::InvalidData)?;
block_location.push(cursor_to_data.position());
}
//textures
for mut texture in map.textures.into_iter(){
resource_blocks.push(ResourceBlockHeader{
resource:ResourceType::Texture,
id:BlockId::new(block_count),
});
block_count+=1;
sequential_block_data.append(&mut texture);
block_location.push(sequential_block_data.len() as u64);
}
//build header
let map_header=MapHeader{
num_spacial_blocks:spacial_blocks.len() as u32,
num_resource_blocks:resource_blocks.len() as u32,
//num_resources_external:0,
num_modes:map.modes.modes.len() as u32,
num_attributes:map.attributes.len() as u32,
num_render_configs:map.render_configs.len() as u32,
spacial_blocks,
resource_blocks,
//external_resources:Vec::new(),
modes:map.modes.modes.into_iter().map(Into::into).collect(),
attributes:map.attributes.into_iter().map(Into::into).collect(),
render_configs:map.render_configs.into_iter().map(Into::into).collect(),
};
let mut file_header=crate::file::Header{
fourcc:crate::file::FourCC::Map,
version:0,
priming:0,
resource:0,
block_count,
block_location,
};
//probe header length
let mut file_header_data=Vec::new();
binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?;
let mut map_header_data=Vec::new();
binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
//update file header according to probe data
let mut offset=file_header_data.len() as u64;
file_header.priming=offset;
file_header.block_location[0]=offset;
offset+=map_header_data.len() as u64;
for position in &mut file_header.block_location[1..]{
*position+=offset;
}
//write (updated) file header
writer.write_le(&file_header).map_err(Error::InvalidData)?;
//write map header
writer.write(&map_header_data).map_err(Error::IO)?;
//write blocks
writer.write(&sequential_block_data).map_err(Error::IO)?;
Ok(())
}

7
lib/snf/src/newtypes.rs Normal file
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@ -0,0 +1,7 @@
mod common;
pub mod aabb;
pub mod model;
pub mod integer;
pub mod gameplay_modes;
pub mod gameplay_style;
pub mod gameplay_attributes;

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@ -0,0 +1,23 @@
use super::integer::Planar64Vec3;
#[binrw::binrw]
#[brw(little)]
pub struct Aabb{
pub min:Planar64Vec3,
pub max:Planar64Vec3,
}
impl Into<strafesnet_common::aabb::Aabb> for Aabb{
fn into(self)->strafesnet_common::aabb::Aabb{
strafesnet_common::aabb::Aabb::new(
strafesnet_common::integer::vec3::raw_array(self.min),
strafesnet_common::integer::vec3::raw_array(self.max),
)
}
}
impl From<strafesnet_common::aabb::Aabb> for Aabb{
fn from(value:strafesnet_common::aabb::Aabb)->Self{
Self{
max:value.max().map(|t|t.to_raw()).to_array(),
min:value.min().map(|t|t.to_raw()).to_array(),
}
}
}

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@ -0,0 +1,3 @@
pub const fn flag(b:bool,mask:u8)->u8{
(-(b as i8) as u8)&mask
}

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@ -0,0 +1,493 @@
use super::common::flag;
use super::integer::{Time,Planar64,Planar64Vec3};
#[binrw::binrw]
#[brw(little)]
pub struct ContactingLadder{
#[br(map=|paused:u8|paused!=0)]
#[bw(map=|paused:&bool|*paused as u8)]
pub sticky:bool,
}
impl Into<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingLadder{
strafesnet_common::gameplay_attributes::ContactingLadder{
sticky:self.sticky.into(),
}
}
}
impl From<strafesnet_common::gameplay_attributes::ContactingLadder> for ContactingLadder{
fn from(value:strafesnet_common::gameplay_attributes::ContactingLadder)->Self{
Self{
sticky:value.sticky.into(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub enum ContactingBehaviour{
#[brw(magic=0u8)]
Surf,
#[brw(magic=1u8)]
Ladder(ContactingLadder),
#[brw(magic=2u8)]
NoJump,
#[brw(magic=3u8)]
Cling,
#[brw(magic=4u8)]
Elastic(u32),
}
impl Into<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingBehaviour{
match self{
ContactingBehaviour::Surf=>
strafesnet_common::gameplay_attributes::ContactingBehaviour::Surf,
ContactingBehaviour::Ladder(contacting_ladder)=>
strafesnet_common::gameplay_attributes::ContactingBehaviour::Ladder(
contacting_ladder.into(),
),
ContactingBehaviour::NoJump=>
strafesnet_common::gameplay_attributes::ContactingBehaviour::NoJump,
ContactingBehaviour::Cling=>
strafesnet_common::gameplay_attributes::ContactingBehaviour::Cling,
ContactingBehaviour::Elastic(elasticity)=>
strafesnet_common::gameplay_attributes::ContactingBehaviour::Elastic(elasticity),
}
}
}
impl From<strafesnet_common::gameplay_attributes::ContactingBehaviour> for ContactingBehaviour{
fn from(value:strafesnet_common::gameplay_attributes::ContactingBehaviour)->Self{
match value{
strafesnet_common::gameplay_attributes::ContactingBehaviour::Surf=>
ContactingBehaviour::Surf,
strafesnet_common::gameplay_attributes::ContactingBehaviour::Ladder(contacting_ladder)=>
ContactingBehaviour::Ladder(
contacting_ladder.into()
),
strafesnet_common::gameplay_attributes::ContactingBehaviour::NoJump=>
ContactingBehaviour::NoJump,
strafesnet_common::gameplay_attributes::ContactingBehaviour::Cling=>
ContactingBehaviour::Cling,
strafesnet_common::gameplay_attributes::ContactingBehaviour::Elastic(elasticity)=>
ContactingBehaviour::Elastic(elasticity),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct IntersectingWater{
pub viscosity:Planar64,
pub density:Planar64,
pub velocity:Planar64Vec3,
}
impl Into<strafesnet_common::gameplay_attributes::IntersectingWater> for IntersectingWater{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectingWater{
strafesnet_common::gameplay_attributes::IntersectingWater{
viscosity:strafesnet_common::integer::Planar64::raw(self.viscosity),
density:strafesnet_common::integer::Planar64::raw(self.density),
velocity:strafesnet_common::integer::vec3::raw_array(self.velocity),
}
}
}
impl From<strafesnet_common::gameplay_attributes::IntersectingWater> for IntersectingWater{
fn from(value:strafesnet_common::gameplay_attributes::IntersectingWater)->Self{
Self{
viscosity:value.viscosity.to_raw(),
density:value.density.to_raw(),
velocity:value.velocity.map(|t|t.to_raw()).to_array(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Accelerator{
pub acceleration:Planar64Vec3
}
impl Into<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
fn into(self)->strafesnet_common::gameplay_attributes::Accelerator{
strafesnet_common::gameplay_attributes::Accelerator{
acceleration:strafesnet_common::integer::vec3::raw_array(self.acceleration)
}
}
}
impl From<strafesnet_common::gameplay_attributes::Accelerator> for Accelerator{
fn from(value:strafesnet_common::gameplay_attributes::Accelerator)->Self{
Self{
acceleration:value.acceleration.map(|t|t.to_raw()).to_array(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub enum Booster{
#[brw(magic=0u8)]
Velocity(Planar64Vec3),
#[brw(magic=1u8)]
Energy{direction:Planar64Vec3,energy:Planar64},
#[brw(magic=2u8)]
AirTime(Time),
#[brw(magic=3u8)]
Height(Planar64),
}
impl Into<strafesnet_common::gameplay_attributes::Booster> for Booster{
fn into(self)->strafesnet_common::gameplay_attributes::Booster{
match self{
Booster::Velocity(velocity)=>
strafesnet_common::gameplay_attributes::Booster::Velocity(
strafesnet_common::integer::vec3::raw_array(velocity)
),
Booster::Energy{direction,energy}=>
strafesnet_common::gameplay_attributes::Booster::Energy{
direction:strafesnet_common::integer::vec3::raw_array(direction),
energy:strafesnet_common::integer::Planar64::raw(energy)
},
Booster::AirTime(time)=>
strafesnet_common::gameplay_attributes::Booster::AirTime(
strafesnet_common::integer::Time::raw(time)
),
Booster::Height(height)=>
strafesnet_common::gameplay_attributes::Booster::Height(
strafesnet_common::integer::Planar64::raw(height)
),
}
}
}
impl From<strafesnet_common::gameplay_attributes::Booster> for Booster{
fn from(value:strafesnet_common::gameplay_attributes::Booster)->Self{
match value{
strafesnet_common::gameplay_attributes::Booster::Velocity(velocity)=>
Booster::Velocity(velocity.map(|t|t.to_raw()).to_array()),
strafesnet_common::gameplay_attributes::Booster::Energy{direction,energy}=>
Booster::Energy{
direction:direction.map(|t|t.to_raw()).to_array(),
energy:energy.to_raw(),
},
strafesnet_common::gameplay_attributes::Booster::AirTime(time)=>
Booster::AirTime(time.get()),
strafesnet_common::gameplay_attributes::Booster::Height(height)=>
Booster::Height(height.to_raw()),
}
}
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum TrajectoryChoice{
HighArcLongDuration,
LowArcShortDuration,
}
impl Into<strafesnet_common::gameplay_attributes::TrajectoryChoice> for TrajectoryChoice{
fn into(self)->strafesnet_common::gameplay_attributes::TrajectoryChoice{
match self{
TrajectoryChoice::HighArcLongDuration=>
strafesnet_common::gameplay_attributes::TrajectoryChoice::HighArcLongDuration,
TrajectoryChoice::LowArcShortDuration=>
strafesnet_common::gameplay_attributes::TrajectoryChoice::LowArcShortDuration,
}
}
}
impl From<strafesnet_common::gameplay_attributes::TrajectoryChoice> for TrajectoryChoice{
fn from(value:strafesnet_common::gameplay_attributes::TrajectoryChoice)->Self{
match value{
strafesnet_common::gameplay_attributes::TrajectoryChoice::HighArcLongDuration=>
TrajectoryChoice::HighArcLongDuration,
strafesnet_common::gameplay_attributes::TrajectoryChoice::LowArcShortDuration=>
TrajectoryChoice::LowArcShortDuration,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub enum SetTrajectory{
#[brw(magic=0u8)]
AirTime(Time),
#[brw(magic=1u8)]
Height(Planar64),
#[brw(magic=2u8)]
DotVelocity{direction:Planar64Vec3,dot:Planar64},
#[brw(magic=3u8)]
TargetPointTime{
target_point:Planar64Vec3,
time:Time,
},
#[brw(magic=4u8)]
TargetPointSpeed{
target_point:Planar64Vec3,
speed:Planar64,
trajectory_choice:TrajectoryChoice,
},
#[brw(magic=5u8)]
Velocity(Planar64Vec3),
}
impl Into<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{
fn into(self)->strafesnet_common::gameplay_attributes::SetTrajectory{
match self{
SetTrajectory::AirTime(time)=>
strafesnet_common::gameplay_attributes::SetTrajectory::AirTime(
strafesnet_common::integer::Time::raw(time)
),
SetTrajectory::Height(height)=>
strafesnet_common::gameplay_attributes::SetTrajectory::Height(
strafesnet_common::integer::Planar64::raw(height)
),
SetTrajectory::DotVelocity{direction,dot}=>
strafesnet_common::gameplay_attributes::SetTrajectory::DotVelocity{
direction:strafesnet_common::integer::vec3::raw_array(direction),
dot:strafesnet_common::integer::Planar64::raw(dot),
},
SetTrajectory::TargetPointTime{target_point,time}=>
strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointTime{
target_point:strafesnet_common::integer::vec3::raw_array(target_point),
time:strafesnet_common::integer::Time::raw(time),
},
SetTrajectory::TargetPointSpeed{target_point,speed,trajectory_choice}=>
strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointSpeed{
target_point:strafesnet_common::integer::vec3::raw_array(target_point),
speed:strafesnet_common::integer::Planar64::raw(speed),
trajectory_choice:trajectory_choice.into(),
},
SetTrajectory::Velocity(velocity)=>
strafesnet_common::gameplay_attributes::SetTrajectory::Velocity(
strafesnet_common::integer::vec3::raw_array(velocity)
),
}
}
}
impl From<strafesnet_common::gameplay_attributes::SetTrajectory> for SetTrajectory{
fn from(value:strafesnet_common::gameplay_attributes::SetTrajectory)->Self{
match value{
strafesnet_common::gameplay_attributes::SetTrajectory::AirTime(time)=>
SetTrajectory::AirTime(
time.get()
),
strafesnet_common::gameplay_attributes::SetTrajectory::Height(height)=>
SetTrajectory::Height(
height.to_raw()
),
strafesnet_common::gameplay_attributes::SetTrajectory::DotVelocity{direction,dot}=>
SetTrajectory::DotVelocity{
direction:direction.map(|t|t.to_raw()).to_array(),
dot:dot.to_raw(),
},
strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointTime{target_point,time}=>
SetTrajectory::TargetPointTime{
target_point:target_point.map(|t|t.to_raw()).to_array(),
time:time.get(),
},
strafesnet_common::gameplay_attributes::SetTrajectory::TargetPointSpeed{target_point,speed,trajectory_choice}=>
SetTrajectory::TargetPointSpeed{
target_point:target_point.map(|t|t.to_raw()).to_array(),
speed:speed.to_raw(),
trajectory_choice:trajectory_choice.into(),
},
strafesnet_common::gameplay_attributes::SetTrajectory::Velocity(velocity)=>
SetTrajectory::Velocity(
velocity.map(|t|t.to_raw()).to_array()
),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Wormhole{
pub destination_model:u32,
}
impl Into<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
fn into(self)->strafesnet_common::gameplay_attributes::Wormhole{
strafesnet_common::gameplay_attributes::Wormhole{
destination_model:strafesnet_common::model::ModelId::new(self.destination_model),
}
}
}
impl From<strafesnet_common::gameplay_attributes::Wormhole> for Wormhole{
fn from(value:strafesnet_common::gameplay_attributes::Wormhole)->Self{
Self{
destination_model:value.destination_model.get(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct GeneralAttributes{
pub header:u8,
#[br(if(header&Self::BOOSTER!=0))]
pub booster:Option<Booster>,
#[br(if(header&Self::TRAJECTORY!=0))]
pub trajectory:Option<SetTrajectory>,
#[br(if(header&Self::WORMHOLE!=0))]
pub wormhole:Option<Wormhole>,
#[br(if(header&Self::ACCELERATOR!=0))]
pub accelerator:Option<Accelerator>,
}
impl GeneralAttributes{
const BOOSTER:u8=1<<0;
const TRAJECTORY:u8=1<<1;
const WORMHOLE:u8=1<<2;
const ACCELERATOR:u8=1<<3;
}
impl Into<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::GeneralAttributes{
strafesnet_common::gameplay_attributes::GeneralAttributes{
booster:self.booster.map(Into::into),
trajectory:self.trajectory.map(Into::into),
wormhole:self.wormhole.map(Into::into),
accelerator:self.accelerator.map(Into::into),
}
}
}
impl From<strafesnet_common::gameplay_attributes::GeneralAttributes> for GeneralAttributes{
fn from(value:strafesnet_common::gameplay_attributes::GeneralAttributes)->Self{
let header=
flag(value.booster.is_some(),GeneralAttributes::BOOSTER)
|flag(value.trajectory.is_some(),GeneralAttributes::TRAJECTORY)
|flag(value.wormhole.is_some(),GeneralAttributes::WORMHOLE)
|flag(value.accelerator.is_some(),GeneralAttributes::ACCELERATOR);
Self{
header,
booster:value.booster.map(Into::into),
trajectory:value.trajectory.map(Into::into),
wormhole:value.wormhole.map(Into::into),
accelerator:value.accelerator.map(Into::into),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct ContactingAttributes{
pub header:u8,
#[br(if(header&Self::CONTACTING_BEHAVIOUR!=0))]
pub contact_behaviour:Option<ContactingBehaviour>,
}
impl ContactingAttributes{
const CONTACTING_BEHAVIOUR:u8=1<<0;
}
impl Into<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::ContactingAttributes{
strafesnet_common::gameplay_attributes::ContactingAttributes{
contact_behaviour:self.contact_behaviour.map(Into::into),
}
}
}
impl From<strafesnet_common::gameplay_attributes::ContactingAttributes> for ContactingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::ContactingAttributes)->Self{
Self{
header:flag(value.contact_behaviour.is_some(),ContactingAttributes::CONTACTING_BEHAVIOUR),
contact_behaviour:value.contact_behaviour.map(Into::into),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct IntersectingAttributes{
pub header:u8,
#[br(if(header&Self::INTERSECTING_WATER!=0))]
pub water:Option<IntersectingWater>,
}
impl IntersectingAttributes{
const INTERSECTING_WATER:u8=1<<0;
}
impl Into<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectingAttributes{
strafesnet_common::gameplay_attributes::IntersectingAttributes{
water:self.water.map(Into::into),
}
}
}
impl From<strafesnet_common::gameplay_attributes::IntersectingAttributes> for IntersectingAttributes{
fn from(value:strafesnet_common::gameplay_attributes::IntersectingAttributes)->Self{
Self{
header:flag(value.water.is_some(),IntersectingAttributes::INTERSECTING_WATER),
water:value.water.map(Into::into),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct ContactAttributes{
contacting:ContactingAttributes,
general:GeneralAttributes,
}
impl Into<strafesnet_common::gameplay_attributes::ContactAttributes> for ContactAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::ContactAttributes{
strafesnet_common::gameplay_attributes::ContactAttributes{
contacting:self.contacting.into(),
general:self.general.into(),
}
}
}
impl From<strafesnet_common::gameplay_attributes::ContactAttributes> for ContactAttributes{
fn from(value:strafesnet_common::gameplay_attributes::ContactAttributes)->Self{
Self{
contacting:value.contacting.into(),
general:value.general.into(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct IntersectAttributes{
intersecting:IntersectingAttributes,
general:GeneralAttributes,
}
impl Into<strafesnet_common::gameplay_attributes::IntersectAttributes> for IntersectAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::IntersectAttributes{
strafesnet_common::gameplay_attributes::IntersectAttributes{
intersecting:self.intersecting.into(),
general:self.general.into(),
}
}
}
impl From<strafesnet_common::gameplay_attributes::IntersectAttributes> for IntersectAttributes{
fn from(value:strafesnet_common::gameplay_attributes::IntersectAttributes)->Self{
Self{
intersecting:value.intersecting.into(),
general:value.general.into(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub enum CollisionAttributes{
#[brw(magic=0u8)]
Decoration,
#[brw(magic=1u8)]
Contact(ContactAttributes),
#[brw(magic=2u8)]
Intersect(IntersectAttributes),
}
impl Into<strafesnet_common::gameplay_attributes::CollisionAttributes> for CollisionAttributes{
fn into(self)->strafesnet_common::gameplay_attributes::CollisionAttributes{
match self{
CollisionAttributes::Decoration=>
strafesnet_common::gameplay_attributes::CollisionAttributes::Decoration,
CollisionAttributes::Contact(attr)=>
strafesnet_common::gameplay_attributes::CollisionAttributes::Contact(attr.into()),
CollisionAttributes::Intersect(attr)=>
strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect(attr.into()),
}
}
}
impl From<strafesnet_common::gameplay_attributes::CollisionAttributes> for CollisionAttributes{
fn from(value:strafesnet_common::gameplay_attributes::CollisionAttributes)->Self{
match value{
strafesnet_common::gameplay_attributes::CollisionAttributes::Decoration=>
CollisionAttributes::Decoration,
strafesnet_common::gameplay_attributes::CollisionAttributes::Contact(attr)=>
CollisionAttributes::Contact(attr.into()),
strafesnet_common::gameplay_attributes::CollisionAttributes::Intersect(attr)=>
CollisionAttributes::Intersect(attr.into()),
}
}
}

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@ -0,0 +1,220 @@
use super::common::flag;
pub type ModeId=u32;
pub type StageId=u32;
#[binrw::binrw]
#[brw(little)]
pub struct StageElement{
pub header:u8,
pub stage_id:StageId,
#[br(if(header&Self::JUMP_LIMIT!=0))]
pub jump_limit:Option<u8>,
}
impl StageElement{
const BEHAVIOUR:u8=0b00111;
const JUMP_LIMIT:u8=1<<3;
const FORCE:u8=1<<4;
const fn behaviour(&self)->Option<strafesnet_common::gameplay_modes::StageElementBehaviour>{
match self.header&Self::BEHAVIOUR{
0=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt),
1=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger),
2=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport),
3=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Platform),
4=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Check),
5=>Some(strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint),
_=>None,
}
}
const fn force(&self)->bool{
self.header&Self::FORCE!=0
}
}
#[derive(Debug)]
pub enum StageElementError{
InvalidBehaviour,
}
impl std::fmt::Display for StageElementError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StageElementError{}
impl TryInto<strafesnet_common::gameplay_modes::StageElement> for StageElement{
type Error=StageElementError;
fn try_into(self)->Result<strafesnet_common::gameplay_modes::StageElement,Self::Error>{
Ok(strafesnet_common::gameplay_modes::StageElement::new(
strafesnet_common::gameplay_modes::StageId::new(self.stage_id),
self.force(),
self.behaviour().ok_or(StageElementError::InvalidBehaviour)?,
self.jump_limit,
))
}
}
impl From<strafesnet_common::gameplay_modes::StageElement> for StageElement{
fn from(value:strafesnet_common::gameplay_modes::StageElement)->Self{
let behaviour=match value.behaviour(){
strafesnet_common::gameplay_modes::StageElementBehaviour::SpawnAt=>0,
strafesnet_common::gameplay_modes::StageElementBehaviour::Trigger=>1,
strafesnet_common::gameplay_modes::StageElementBehaviour::Teleport=>2,
strafesnet_common::gameplay_modes::StageElementBehaviour::Platform=>3,
strafesnet_common::gameplay_modes::StageElementBehaviour::Check=>4,
strafesnet_common::gameplay_modes::StageElementBehaviour::Checkpoint=>5,
};
let header=
behaviour
|flag(value.jump_limit().is_some(),StageElement::JUMP_LIMIT)
|flag(value.force(),StageElement::FORCE);
Self{
header,
stage_id:value.stage_id().get(),
jump_limit:value.jump_limit(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Stage{
pub spawn:u32,
//open world support lol
pub ordered_checkpoints_count:u32,
pub unordered_checkpoints_count:u32,
//currently loaded checkpoint models
#[br(count=ordered_checkpoints_count)]
pub ordered_checkpoints:Vec<(u32,u32)>,
#[br(count=unordered_checkpoints_count)]
pub unordered_checkpoints:Vec<u32>,
}
impl Into<strafesnet_common::gameplay_modes::Stage> for Stage{
fn into(self)->strafesnet_common::gameplay_modes::Stage{
strafesnet_common::gameplay_modes::Stage::new(
strafesnet_common::model::ModelId::new(self.spawn),
self.ordered_checkpoints_count,
self.unordered_checkpoints_count,
self.ordered_checkpoints.into_iter().map(|(checkpoint_id,model_id)|(
strafesnet_common::gameplay_modes::CheckpointId::new(checkpoint_id),
strafesnet_common::model::ModelId::new(model_id),
)).collect(),
self.unordered_checkpoints.into_iter()
.map(strafesnet_common::model::ModelId::new)
.collect(),
)
}
}
impl From<strafesnet_common::gameplay_modes::Stage> for Stage{
fn from(value:strafesnet_common::gameplay_modes::Stage)->Self{
let spawn=value.spawn().get();
let ordered_checkpoints_count=value.ordered_checkpoints_count();
let unordered_checkpoints_count=value.unordered_checkpoints_count();
let (ordered_checkpoints,unordered_checkpoints)=value.into_inner();
Self{
spawn,
ordered_checkpoints_count,
unordered_checkpoints_count,
ordered_checkpoints:ordered_checkpoints.into_iter()
.map(|(checkpoint_id,model_id)|(checkpoint_id.get(),model_id.get()))
.collect(),
unordered_checkpoints:unordered_checkpoints.into_iter()
.map(|model_id|model_id.get())
.collect(),
}
}
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum Zone{
Start,
Finish,
Anticheat,
}
impl Into<strafesnet_common::gameplay_modes::Zone> for Zone{
fn into(self)->strafesnet_common::gameplay_modes::Zone{
match self{
Zone::Start=>strafesnet_common::gameplay_modes::Zone::Start,
Zone::Finish=>strafesnet_common::gameplay_modes::Zone::Finish,
Zone::Anticheat=>strafesnet_common::gameplay_modes::Zone::Anticheat,
}
}
}
impl From<strafesnet_common::gameplay_modes::Zone> for Zone{
fn from(value:strafesnet_common::gameplay_modes::Zone)->Self{
match value{
strafesnet_common::gameplay_modes::Zone::Start=>Zone::Start,
strafesnet_common::gameplay_modes::Zone::Finish=>Zone::Finish,
strafesnet_common::gameplay_modes::Zone::Anticheat=>Zone::Anticheat,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct ModeHeader{
pub zones:u32,
pub stages:u32,
pub elements:u32,
}
#[binrw::binrw]
#[brw(little)]
pub struct Mode{
pub header:ModeHeader,
pub style:super::gameplay_style::StyleModifiers,
pub start:u32,
#[br(count=header.zones)]
pub zones:Vec<(u32,Zone)>,
#[br(count=header.stages)]
pub stages:Vec<Stage>,
#[br(count=header.elements)]
pub elements:Vec<(u32,StageElement)>,
}
#[derive(Debug)]
pub enum ModeError{
StyleModifier(super::gameplay_style::StyleModifierError),
StageElement(StageElementError),
}
impl std::fmt::Display for ModeError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ModeError{}
impl TryInto<strafesnet_common::gameplay_modes::Mode> for Mode{
type Error=ModeError;
fn try_into(self)->Result<strafesnet_common::gameplay_modes::Mode,Self::Error>{
Ok(strafesnet_common::gameplay_modes::Mode::new(
self.style.try_into().map_err(ModeError::StyleModifier)?,
strafesnet_common::model::ModelId::new(self.start),
self.zones.into_iter().map(|(model_id,zone)|
(strafesnet_common::model::ModelId::new(model_id),zone.into())
).collect(),
self.stages.into_iter().map(Into::into).collect(),
self.elements.into_iter().map(|(model_id,stage_element)|
Ok((strafesnet_common::model::ModelId::new(model_id),stage_element.try_into()?))
).collect::<Result<_,_>>().map_err(ModeError::StageElement)?,
))
}
}
impl From<strafesnet_common::gameplay_modes::Mode> for Mode{
fn from(value:strafesnet_common::gameplay_modes::Mode)->Self{
let (style,start,zones,stages,elements)=value.into_inner();
Self{
header:ModeHeader{
zones:zones.len() as u32,
stages:stages.len() as u32,
elements:elements.len() as u32,
},
style:style.into(),
start:start.get(),
zones:zones.into_iter()
.map(|(model_id,zone)|(model_id.get(),zone.into()))
.collect(),
stages:stages.into_iter()
.map(Into::into)
.collect(),
elements:elements.into_iter()
.map(|(model_id,stage_element)|(model_id.get(),stage_element.into()))
.collect(),
}
}
}

View File

@ -0,0 +1,442 @@
use super::common::flag;
use super::integer::{Time,Ratio64,Planar64,Planar64Vec3};
pub type Controls=u32;
#[derive(Debug)]
pub enum ControlsError{
UnknownBits,
}
impl std::fmt::Display for ControlsError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ControlsError{}
#[binrw::binrw]
#[brw(little)]
pub struct StyleModifiers{
pub header:u8,
pub controls_mask:Controls,
pub controls_mask_state:Controls,
#[br(if(header&Self::STRAFE!=0))]
pub strafe:Option<StrafeSettings>,
#[br(if(header&Self::ROCKET!=0))]
pub rocket:Option<PropulsionSettings>,
#[br(if(header&Self::JUMP!=0))]
pub jump:Option<JumpSettings>,
#[br(if(header&Self::WALK!=0))]
pub walk:Option<WalkSettings>,
#[br(if(header&Self::LADDER!=0))]
pub ladder:Option<LadderSettings>,
#[br(if(header&Self::SWIM!=0))]
pub swim:Option<PropulsionSettings>,
pub gravity:Planar64Vec3,
pub hitbox:Hitbox,
pub camera_offset:Planar64Vec3,
pub mass:Planar64,
}
impl StyleModifiers{
const STRAFE:u8=1<<0;
const ROCKET:u8=1<<1;
const JUMP:u8=1<<2;
const WALK:u8=1<<3;
const LADDER:u8=1<<4;
const SWIM:u8=1<<5;
}
#[derive(Debug)]
pub enum StyleModifierError{
Controls(ControlsError),
JumpSettings(JumpSettingsError),
StrafeSettings(StrafeSettingsError),
}
impl std::fmt::Display for StyleModifierError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StyleModifierError{}
impl TryInto<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
type Error=StyleModifierError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::StyleModifiers,Self::Error>{
Ok(strafesnet_common::gameplay_style::StyleModifiers{
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).ok_or(StyleModifierError::Controls(ControlsError::UnknownBits))?,
controls_mask_state:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask_state).ok_or(StyleModifierError::Controls(ControlsError::UnknownBits))?,
strafe:self.strafe.map(TryInto::try_into).transpose().map_err(StyleModifierError::StrafeSettings)?,
rocket:self.rocket.map(Into::into),
jump:self.jump.map(TryInto::try_into).transpose().map_err(StyleModifierError::JumpSettings)?,
walk:self.walk.map(Into::into),
ladder:self.ladder.map(Into::into),
swim:self.swim.map(Into::into),
gravity:strafesnet_common::integer::vec3::raw_array(self.gravity),
hitbox:self.hitbox.into(),
camera_offset:strafesnet_common::integer::vec3::raw_array(self.camera_offset),
mass:strafesnet_common::integer::Planar64::raw(self.mass),
})
}
}
impl From<strafesnet_common::gameplay_style::StyleModifiers> for StyleModifiers{
fn from(value:strafesnet_common::gameplay_style::StyleModifiers)->Self{
let header=
flag(value.strafe.is_some(),StyleModifiers::STRAFE)
|flag(value.rocket.is_some(),StyleModifiers::ROCKET)
|flag(value.jump.is_some(),StyleModifiers::JUMP)
|flag(value.walk.is_some(),StyleModifiers::WALK)
|flag(value.ladder.is_some(),StyleModifiers::LADDER)
|flag(value.swim.is_some(),StyleModifiers::SWIM);
Self{
header,
controls_mask:value.controls_mask.bits(),
controls_mask_state:value.controls_mask_state.bits(),
strafe:value.strafe.map(Into::into),
rocket:value.rocket.map(Into::into),
jump:value.jump.map(Into::into),
walk:value.walk.map(Into::into),
ladder:value.ladder.map(Into::into),
swim:value.swim.map(Into::into),
gravity:value.gravity.map(|t|t.to_raw()).to_array(),
hitbox:value.hitbox.into(),
camera_offset:value.camera_offset.map(|t|t.to_raw()).to_array(),
mass:value.mass.to_raw(),
}
}
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum JumpCalculation{
Max,
BoostThenJump,
JumpThenBoost,
}
impl Into<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{
fn into(self)->strafesnet_common::gameplay_style::JumpCalculation{
match self{
JumpCalculation::Max=>strafesnet_common::gameplay_style::JumpCalculation::Max,
JumpCalculation::BoostThenJump=>strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump,
JumpCalculation::JumpThenBoost=>strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost,
}
}
}
impl From<strafesnet_common::gameplay_style::JumpCalculation> for JumpCalculation{
fn from(value:strafesnet_common::gameplay_style::JumpCalculation)->Self{
match value{
strafesnet_common::gameplay_style::JumpCalculation::Max=>JumpCalculation::Max,
strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump=>JumpCalculation::BoostThenJump,
strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost=>JumpCalculation::JumpThenBoost,
}
}
}
pub enum JumpImpulse{
Time(Time),
Height(Planar64),
Linear(Planar64),
Energy(Planar64),
}
impl Into<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{
fn into(self)->strafesnet_common::gameplay_style::JumpImpulse{
match self{
JumpImpulse::Time(time)=>strafesnet_common::gameplay_style::JumpImpulse::Time(strafesnet_common::integer::Time::raw(time)),
JumpImpulse::Height(height)=>strafesnet_common::gameplay_style::JumpImpulse::Height(strafesnet_common::integer::Planar64::raw(height)),
JumpImpulse::Linear(deltav)=>strafesnet_common::gameplay_style::JumpImpulse::Linear(strafesnet_common::integer::Planar64::raw(deltav)),
JumpImpulse::Energy(energy)=>strafesnet_common::gameplay_style::JumpImpulse::Energy(strafesnet_common::integer::Planar64::raw(energy)),
}
}
}
impl From<strafesnet_common::gameplay_style::JumpImpulse> for JumpImpulse{
fn from(value:strafesnet_common::gameplay_style::JumpImpulse)->Self{
match value{
strafesnet_common::gameplay_style::JumpImpulse::Time(time)=>JumpImpulse::Time(time.get()),
strafesnet_common::gameplay_style::JumpImpulse::Height(height)=>JumpImpulse::Height(height.to_raw()),
strafesnet_common::gameplay_style::JumpImpulse::Linear(deltav)=>JumpImpulse::Linear(deltav.to_raw()),
strafesnet_common::gameplay_style::JumpImpulse::Energy(energy)=>JumpImpulse::Energy(energy.to_raw()),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct ControlsActivation{
controls_mask:Controls,
controls_intersects:Controls,
controls_contains:Controls,
}
impl TryInto<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
type Error=ControlsError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::ControlsActivation,Self::Error>{
Ok(strafesnet_common::gameplay_style::ControlsActivation{
controls_mask:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_mask).ok_or(ControlsError::UnknownBits)?,
controls_intersects:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_intersects).ok_or(ControlsError::UnknownBits)?,
controls_contains:strafesnet_common::controls_bitflag::Controls::from_bits(self.controls_contains).ok_or(ControlsError::UnknownBits)?,
})
}
}
impl From<strafesnet_common::gameplay_style::ControlsActivation> for ControlsActivation{
fn from(value:strafesnet_common::gameplay_style::ControlsActivation)->Self{
Self{
controls_mask:value.controls_mask.bits(),
controls_intersects:value.controls_intersects.bits(),
controls_contains:value.controls_contains.bits(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct StrafeSettings{
header:u8,
enable:ControlsActivation,
mv:Planar64,
#[br(if(header&Self::AIR_ACCEL_LIMIT!=0))]
air_accel_limit:Option<Planar64>,
tick_rate:Ratio64,
}
impl StrafeSettings{
const AIR_ACCEL_LIMIT:u8=1<<0;
}
#[derive(Debug)]
pub enum StrafeSettingsError{
Ratio(super::integer::RatioError),
Controls(ControlsError),
}
impl std::fmt::Display for StrafeSettingsError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StrafeSettingsError{}
impl TryInto<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
type Error=StrafeSettingsError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::StrafeSettings,Self::Error>{
Ok(strafesnet_common::gameplay_style::StrafeSettings{
enable:self.enable.try_into().map_err(StrafeSettingsError::Controls)?,
mv:strafesnet_common::integer::Planar64::raw(self.mv),
air_accel_limit:self.air_accel_limit.map(strafesnet_common::integer::Planar64::raw),
tick_rate:self.tick_rate.try_into().map_err(StrafeSettingsError::Ratio)?,
})
}
}
impl From<strafesnet_common::gameplay_style::StrafeSettings> for StrafeSettings{
fn from(value:strafesnet_common::gameplay_style::StrafeSettings)->Self{
let header=flag(value.air_accel_limit.is_some(),StrafeSettings::AIR_ACCEL_LIMIT);
Self{
header,
enable:value.enable.into(),
mv:value.mv.to_raw(),
air_accel_limit:value.air_accel_limit.map(|a|a.to_raw()),
tick_rate:value.tick_rate.into(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct PropulsionSettings{
magnitude:Planar64,
}
impl Into<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{
fn into(self)->strafesnet_common::gameplay_style::PropulsionSettings{
strafesnet_common::gameplay_style::PropulsionSettings{
magnitude:strafesnet_common::integer::Planar64::raw(self.magnitude)
}
}
}
impl From<strafesnet_common::gameplay_style::PropulsionSettings> for PropulsionSettings{
fn from(value:strafesnet_common::gameplay_style::PropulsionSettings)->Self{
Self{
magnitude:value.magnitude.to_raw(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct JumpSettings{
header:u8,
impulse:i64,
}
impl JumpSettings{
const IMPULSE:u8=0b00011;
const CALCULATION:u8=0b01100;
const LIMIT_MINIMUM:u8=0b10000;
const fn impulse(&self)->Option<strafesnet_common::gameplay_style::JumpImpulse>{
match self.header&Self::IMPULSE{
0=>Some(strafesnet_common::gameplay_style::JumpImpulse::Time(strafesnet_common::integer::Time::raw(self.impulse))),
1=>Some(strafesnet_common::gameplay_style::JumpImpulse::Height(strafesnet_common::integer::Planar64::raw(self.impulse))),
2=>Some(strafesnet_common::gameplay_style::JumpImpulse::Linear(strafesnet_common::integer::Planar64::raw(self.impulse))),
3=>Some(strafesnet_common::gameplay_style::JumpImpulse::Energy(strafesnet_common::integer::Planar64::raw(self.impulse))),
_=>None,
}
}
const fn calculation(&self)->Option<strafesnet_common::gameplay_style::JumpCalculation>{
match (self.header&Self::CALCULATION)>>2{
0=>Some(strafesnet_common::gameplay_style::JumpCalculation::Max),
1=>Some(strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost),
2=>Some(strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump),
_=>None,
}
}
const fn limit_minimum(&self)->bool{
self.header&Self::LIMIT_MINIMUM!=0
}
}
#[derive(Debug)]
pub enum JumpSettingsError{
InvalidImpulseDiscriminant,
InvalidCalculationDiscriminant,
}
impl TryInto<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
type Error=JumpSettingsError;
fn try_into(self)->Result<strafesnet_common::gameplay_style::JumpSettings,Self::Error>{
Ok(strafesnet_common::gameplay_style::JumpSettings{
impulse:self.impulse().ok_or(JumpSettingsError::InvalidImpulseDiscriminant)?,
calculation:self.calculation().ok_or(JumpSettingsError::InvalidCalculationDiscriminant)?,
limit_minimum:self.limit_minimum(),
})
}
}
impl From<strafesnet_common::gameplay_style::JumpSettings> for JumpSettings{
fn from(value:strafesnet_common::gameplay_style::JumpSettings)->Self{
let (impulse,impulse_header)=match value.impulse{
strafesnet_common::gameplay_style::JumpImpulse::Time(impulse)=>(impulse.get(),0),
strafesnet_common::gameplay_style::JumpImpulse::Height(impulse)=>(impulse.to_raw(),1),
strafesnet_common::gameplay_style::JumpImpulse::Linear(impulse)=>(impulse.to_raw(),2),
strafesnet_common::gameplay_style::JumpImpulse::Energy(impulse)=>(impulse.to_raw(),3),
};
let calculation_header=match value.calculation{
strafesnet_common::gameplay_style::JumpCalculation::Max=>0,
strafesnet_common::gameplay_style::JumpCalculation::JumpThenBoost=>1,
strafesnet_common::gameplay_style::JumpCalculation::BoostThenJump=>2,
};
let header=
impulse_header
|(calculation_header<<2)
|((value.limit_minimum as u8)<<4);
Self{
header,
impulse,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct AccelerateSettings{
accel:Planar64,
topspeed:Planar64,
}
impl Into<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{
fn into(self)->strafesnet_common::gameplay_style::AccelerateSettings{
strafesnet_common::gameplay_style::AccelerateSettings{
accel:strafesnet_common::integer::Planar64::raw(self.accel),
topspeed:strafesnet_common::integer::Planar64::raw(self.topspeed),
}
}
}
impl From<strafesnet_common::gameplay_style::AccelerateSettings> for AccelerateSettings{
fn from(value:strafesnet_common::gameplay_style::AccelerateSettings)->Self{
Self{
accel:value.accel.to_raw(),
topspeed:value.topspeed.to_raw(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct WalkSettings{
accelerate:AccelerateSettings,
static_friction:Planar64,
kinetic_friction:Planar64,
surf_dot:Planar64,
}
impl Into<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{
fn into(self)->strafesnet_common::gameplay_style::WalkSettings{
strafesnet_common::gameplay_style::WalkSettings{
accelerate:self.accelerate.into(),
static_friction:strafesnet_common::integer::Planar64::raw(self.static_friction),
kinetic_friction:strafesnet_common::integer::Planar64::raw(self.kinetic_friction),
surf_dot:strafesnet_common::integer::Planar64::raw(self.surf_dot),
}
}
}
impl From<strafesnet_common::gameplay_style::WalkSettings> for WalkSettings{
fn from(value:strafesnet_common::gameplay_style::WalkSettings)->Self{
Self{
accelerate:value.accelerate.into(),
static_friction:value.static_friction.to_raw(),
kinetic_friction:value.kinetic_friction.to_raw(),
surf_dot:value.surf_dot.to_raw(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct LadderSettings{
accelerate:AccelerateSettings,
dot:Planar64,
}
impl Into<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{
fn into(self)->strafesnet_common::gameplay_style::LadderSettings{
strafesnet_common::gameplay_style::LadderSettings{
accelerate:self.accelerate.into(),
dot:strafesnet_common::integer::Planar64::raw(self.dot),
}
}
}
impl From<strafesnet_common::gameplay_style::LadderSettings> for LadderSettings{
fn from(value:strafesnet_common::gameplay_style::LadderSettings)->Self{
Self{
accelerate:value.accelerate.into(),
dot:value.dot.to_raw(),
}
}
}
#[binrw::binrw]
#[brw(little,repr=u8)]
pub enum HitboxMesh{
Box,
Cylinder,
}
impl Into<strafesnet_common::gameplay_style::HitboxMesh> for HitboxMesh{
fn into(self)->strafesnet_common::gameplay_style::HitboxMesh{
match self{
HitboxMesh::Box=>strafesnet_common::gameplay_style::HitboxMesh::Box,
HitboxMesh::Cylinder=>strafesnet_common::gameplay_style::HitboxMesh::Cylinder,
}
}
}
impl From<strafesnet_common::gameplay_style::HitboxMesh> for HitboxMesh{
fn from(value:strafesnet_common::gameplay_style::HitboxMesh)->Self{
match value{
strafesnet_common::gameplay_style::HitboxMesh::Box=>HitboxMesh::Box,
strafesnet_common::gameplay_style::HitboxMesh::Cylinder=>HitboxMesh::Cylinder,
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Hitbox{
pub halfsize:Planar64Vec3,
pub mesh:HitboxMesh,
}
impl Into<strafesnet_common::gameplay_style::Hitbox> for Hitbox{
fn into(self)->strafesnet_common::gameplay_style::Hitbox{
strafesnet_common::gameplay_style::Hitbox{
halfsize:strafesnet_common::integer::vec3::raw_array(self.halfsize),
mesh:self.mesh.into(),
}
}
}
impl From<strafesnet_common::gameplay_style::Hitbox> for Hitbox{
fn from(value:strafesnet_common::gameplay_style::Hitbox)->Self{
Self{
halfsize:value.halfsize.map(|t|t.to_raw()).to_array(),
mesh:value.mesh.into(),
}
}
}

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@ -0,0 +1,46 @@
pub type Time=i64;
#[binrw::binrw]
#[brw(little)]
pub struct Ratio64{
num:i64,
den:u64,
}
#[derive(Debug)]
pub enum RatioError{
ZeroDenominator,
}
impl std::fmt::Display for RatioError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for RatioError{}
impl TryInto<strafesnet_common::integer::Ratio64> for Ratio64{
type Error=RatioError;
fn try_into(self)->Result<strafesnet_common::integer::Ratio64,Self::Error>{
strafesnet_common::integer::Ratio64::new(self.num,self.den)
.ok_or(RatioError::ZeroDenominator)
}
}
impl From<strafesnet_common::integer::Ratio64> for Ratio64{
fn from(value:strafesnet_common::integer::Ratio64)->Self{
Self{
num:value.num(),
den:value.den(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Ratio64Vec2{
pub x:Ratio64,
pub y:Ratio64,
}
pub type Angle32=i32;
pub type Planar64=i64;
pub type Planar64Vec3=[i64;3];
pub type Planar64Mat3=[i64;9];
pub type Planar64Affine3=[i64;12];

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@ -0,0 +1,276 @@
use super::common::flag;
use strafesnet_common::model::PolygonIter;
use super::integer::{Planar64Vec3,Planar64Affine3};
pub type TextureCoordinate=[f32;2];
pub type Color4=[f32;4];
#[binrw::binrw]
#[brw(little)]
pub struct IndexedVertex{
pub pos:u32,
pub tex:u32,
pub normal:u32,
pub color:u32,
}
impl From<strafesnet_common::model::IndexedVertex> for IndexedVertex{
fn from(value:strafesnet_common::model::IndexedVertex)->Self{
Self{
pos:value.pos.get(),
tex:value.tex.get(),
normal:value.normal.get(),
color:value.color.get(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Polygon{
pub count:u32,
#[br(count=count)]
pub vertices:Vec<u32>,
}
#[binrw::binrw]
#[brw(little)]
pub struct PolygonGroup{
pub count:u32,
#[br(count=count)]
pub polys:Vec<Polygon>,
}
impl From<strafesnet_common::model::PolygonGroup> for PolygonGroup{
fn from(value:strafesnet_common::model::PolygonGroup)->Self{
match value{
strafesnet_common::model::PolygonGroup::PolygonList(polygon_list)=>{
let polys:Vec<Polygon>=polygon_list.polys().map(|poly|{
let vertices:Vec<u32>=poly.iter().map(|vert|vert.get()).collect();
Polygon{
count:vertices.len() as u32,
vertices,
}
}).collect();
Self{
count:polys.len() as u32,
polys,
}
}
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct RenderConfig{
pub header:u8,
#[br(if(header&Self::TEXTURE!=0))]
pub texture:Option<u32>,
}
impl RenderConfig{
const TEXTURE:u8=1<<0;
}
impl Into<strafesnet_common::model::RenderConfig> for RenderConfig{
fn into(self)->strafesnet_common::model::RenderConfig{
strafesnet_common::model::RenderConfig{
texture:self.texture.map(strafesnet_common::model::TextureId::new),
}
}
}
impl From<strafesnet_common::model::RenderConfig> for RenderConfig{
fn from(value:strafesnet_common::model::RenderConfig)->Self{
let header=flag(value.texture.is_some(),RenderConfig::TEXTURE);
Self{
header,
texture:value.texture.map(|texture_id|texture_id.get()),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct IndexedGraphicsGroup{
pub count:u32,
pub render:u32,
#[br(count=count)]
pub groups:Vec<u32>,
}
impl From<strafesnet_common::model::IndexedGraphicsGroup> for IndexedGraphicsGroup{
fn from(value:strafesnet_common::model::IndexedGraphicsGroup)->Self{
Self{
count:value.groups.len() as u32,
render:value.render.get(),
groups:value.groups.into_iter().map(|group_id|group_id.get()).collect(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct IndexedPhysicsGroup{
pub count:u32,
#[br(count=count)]
pub groups:Vec<u32>,
}
impl From<strafesnet_common::model::IndexedPhysicsGroup> for IndexedPhysicsGroup{
fn from(value:strafesnet_common::model::IndexedPhysicsGroup)->Self{
Self{
count:value.groups.len() as u32,
groups:value.groups.into_iter().map(|group_id|group_id.get()).collect(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct MeshHeader{
pub unique_pos:u32,
pub unique_normal:u32,
pub unique_tex:u32,
pub unique_color:u32,
pub unique_vertices:u32,
pub polygon_groups:u32,
pub graphics_groups:u32,
pub physics_groups:u32,
}
#[binrw::binrw]
#[brw(little)]
pub struct Mesh{
pub header:MeshHeader,
#[br(count=header.unique_pos)]
pub unique_pos:Vec<Planar64Vec3>,
#[br(count=header.unique_normal)]
pub unique_normal:Vec<Planar64Vec3>,
#[br(count=header.unique_tex)]
pub unique_tex:Vec<TextureCoordinate>,
#[br(count=header.unique_color)]
pub unique_color:Vec<Color4>,
#[br(count=header.unique_vertices)]
pub unique_vertices:Vec<IndexedVertex>,
#[br(count=header.polygon_groups)]
pub polygon_groups:Vec<PolygonGroup>,
#[br(count=header.graphics_groups)]
pub graphics_groups:Vec<IndexedGraphicsGroup>,
#[br(count=header.physics_groups)]
pub physics_groups:Vec<IndexedPhysicsGroup>,
}
impl Into<strafesnet_common::model::Mesh> for Mesh{
fn into(self)->strafesnet_common::model::Mesh{
strafesnet_common::model::Mesh{
unique_pos:self.unique_pos.into_iter().map(strafesnet_common::integer::vec3::raw_array).collect(),
unique_normal:self.unique_normal.into_iter().map(strafesnet_common::integer::vec3::raw_array).collect(),
unique_tex:self.unique_tex.into_iter().map(strafesnet_common::model::TextureCoordinate::from_array).collect(),
unique_color:self.unique_color.into_iter().map(strafesnet_common::model::Color4::from_array).collect(),
unique_vertices:self.unique_vertices.into_iter().map(|vert|strafesnet_common::model::IndexedVertex{
pos:strafesnet_common::model::PositionId::new(vert.pos),
tex:strafesnet_common::model::TextureCoordinateId::new(vert.tex),
normal:strafesnet_common::model::NormalId::new(vert.normal),
color:strafesnet_common::model::ColorId::new(vert.color),
}).collect(),
polygon_groups:self.polygon_groups.into_iter().map(|group|
strafesnet_common::model::PolygonGroup::PolygonList(
strafesnet_common::model::PolygonList::new(
group.polys.into_iter().map(|vert|
vert.vertices.into_iter().map(strafesnet_common::model::VertexId::new).collect()
).collect()
)
)
).collect(),
graphics_groups:self.graphics_groups.into_iter().map(|group|
strafesnet_common::model::IndexedGraphicsGroup{
render:strafesnet_common::model::RenderConfigId::new(group.render),
groups:group.groups.into_iter().map(strafesnet_common::model::PolygonGroupId::new).collect(),
}
).collect(),
physics_groups:self.physics_groups.into_iter().map(|group|
strafesnet_common::model::IndexedPhysicsGroup{
groups:group.groups.into_iter().map(strafesnet_common::model::PolygonGroupId::new).collect(),
}
).collect(),
}
}
}
impl From<strafesnet_common::model::Mesh> for Mesh{
fn from(value:strafesnet_common::model::Mesh)->Self{
Self{
header:MeshHeader{
unique_pos:value.unique_pos.len() as u32,
unique_normal:value.unique_normal.len() as u32,
unique_tex:value.unique_tex.len() as u32,
unique_color:value.unique_color.len() as u32,
unique_vertices:value.unique_vertices.len() as u32,
polygon_groups:value.polygon_groups.len() as u32,
graphics_groups:value.graphics_groups.len() as u32,
physics_groups:value.physics_groups.len() as u32,
},
unique_pos:value.unique_pos.into_iter()
.map(|pos|pos.map(|t|t.to_raw()).to_array())
.collect(),
unique_normal:value.unique_normal.into_iter()
.map(|normal|normal.map(|t|t.to_raw()).to_array())
.collect(),
unique_tex:value.unique_tex.into_iter()
.map(|tex|tex.to_array())
.collect(),
unique_color:value.unique_color.into_iter()
.map(|color|color.to_array())
.collect(),
unique_vertices:value.unique_vertices.into_iter()
.map(Into::into)
.collect(),
polygon_groups:value.polygon_groups.into_iter()
.map(Into::into)
.collect(),
graphics_groups:value.graphics_groups.into_iter()
.map(Into::into)
.collect(),
physics_groups:value.physics_groups.into_iter()
.map(Into::into)
.collect(),
}
}
}
#[binrw::binrw]
#[brw(little)]
pub struct Model{
pub mesh:u32,
pub attributes:u32,
pub color:Color4,
pub transform:Planar64Affine3,
}
impl Into<strafesnet_common::model::Model> for Model{
fn into(self)->strafesnet_common::model::Model{
let [_0,_1,_2,_3,_4,_5,_6,_7,_8,_9,_a,_b]=self.transform;
strafesnet_common::model::Model{
mesh:strafesnet_common::model::MeshId::new(self.mesh),
attributes:strafesnet_common::gameplay_attributes::CollisionAttributesId::new(self.attributes),
color:strafesnet_common::model::Color4::from_array(self.color),
transform:strafesnet_common::integer::Planar64Affine3::new(
strafesnet_common::integer::Planar64Mat3::from_cols([
strafesnet_common::integer::vec3::raw_xyz(_0,_1,_2),
strafesnet_common::integer::vec3::raw_xyz(_3,_4,_5),
strafesnet_common::integer::vec3::raw_xyz(_6,_7,_8)
]),
strafesnet_common::integer::vec3::raw_xyz(_9,_a,_b)
),
}
}
}
impl From<strafesnet_common::model::Model> for Model{
fn from(value:strafesnet_common::model::Model)->Self{
let (
[_0,_1,_2],
[_3,_4,_5],
[_6,_7,_8],
[_9,_a,_b]
)=(
value.transform.matrix3.x_axis.map(|t|t.to_raw()).to_array(),
value.transform.matrix3.y_axis.map(|t|t.to_raw()).to_array(),
value.transform.matrix3.z_axis.map(|t|t.to_raw()).to_array(),
value.transform.translation.map(|t|t.to_raw()).to_array()
);
Self{
mesh:value.mesh.get(),
attributes:value.attributes.get(),
color:value.color.to_array(),
transform:[_0,_1,_2,_3,_4,_5,_6,_7,_8,_9,_a,_b],
}
}
}