rename physics instructions
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6fa0f1c83e
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814e573d91
@ -7,16 +7,16 @@ pub type Time=crate::integer::Time<TimeInner>;
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#[derive(Clone,Debug)]
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pub enum Instruction{
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Mouse(MouseInstruction),
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Other(OtherInstruction),
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NonMouse(NonMouseInstruction),
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}
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impl Instruction{
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pub const IDLE:Self=Self::Other(OtherInstruction::Other(OtherOtherInstruction::Idle));
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pub const IDLE:Self=Self::NonMouse(NonMouseInstruction::Misc(MiscInstruction::Idle));
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}
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#[derive(Clone,Debug)]
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pub enum OtherInstruction{
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pub enum NonMouseInstruction{
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SetControl(SetControlInstruction),
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Mode(ModeInstruction),
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Other(OtherOtherInstruction),
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Misc(MiscInstruction),
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}
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#[derive(Clone,Debug)]
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pub enum MouseInstruction{
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@ -50,7 +50,7 @@ pub enum ModeInstruction{
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Spawn(crate::gameplay_modes::ModeId,crate::gameplay_modes::StageId),
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}
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#[derive(Clone,Debug)]
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pub enum OtherOtherInstruction{
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pub enum MiscInstruction{
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/// Idle: there were no input events, but the simulation is safe to advance to this timestep
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Idle,
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PracticeFly,
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@ -4,7 +4,7 @@ use strafesnet_common::physics::{
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TimeInner as PhysicsTimeInner,
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Time as PhysicsTime,
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MouseInstruction,
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OtherInstruction,
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NonMouseInstruction,
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};
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use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
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use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,TimedInstruction};
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@ -19,7 +19,7 @@ const MOUSE_TIMEOUT:SessionTime=SessionTime::from_millis(10);
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#[derive(Clone,Debug)]
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pub enum Instruction{
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MoveMouse(glam::IVec2),
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Other(OtherInstruction),
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Other(NonMouseInstruction),
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}
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pub enum StepInstruction{
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@ -164,7 +164,7 @@ impl MouseInterpolator{
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if let Some(ins)=ins_other{
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let instruction=TimedInstruction{
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time:ins.time,
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instruction:PhysicsInputInstruction::Other(ins.instruction),
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instruction:PhysicsInputInstruction::NonMouse(ins.instruction),
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};
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if matches!(self.buffer_state,BufferState::Unbuffered){
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self.output.push_back(instruction);
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@ -19,7 +19,7 @@ type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
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//external influence
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//this is how you influence the physics from outside
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use strafesnet_common::physics::{Instruction,OtherInstruction,MouseInstruction,ModeInstruction,OtherOtherInstruction,SetControlInstruction};
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use strafesnet_common::physics::{Instruction,NonMouseInstruction,MouseInstruction,ModeInstruction,MiscInstruction,SetControlInstruction};
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//internal influence
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//when the physics asks itself what happens next, this is how it's represented
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@ -1736,13 +1736,13 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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let should_advance_body=match ins.instruction{
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//the body may as well be a quantum wave function
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//as far as these instruction are concerned (they don't care where it is)
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Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(..)))
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|Instruction::Other(OtherInstruction::Mode(_))
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|Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetZoom(..)))
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|Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::Idle))=>false,
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Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(..)))
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|Instruction::NonMouse(NonMouseInstruction::Mode(_))
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|Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetZoom(..)))
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|Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::Idle))=>false,
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//these controls only update the body if you are on the ground
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Instruction::Mouse(_)
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|Instruction::Other(OtherInstruction::SetControl(_))=>{
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|Instruction::NonMouse(NonMouseInstruction::SetControl(_))=>{
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match &state.move_state{
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MoveState::Fly
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|MoveState::Water
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@ -1752,7 +1752,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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}
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},
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//the body must be updated unconditionally
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Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::PracticeFly))=>true,
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Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::PracticeFly))=>true,
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};
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if should_advance_body{
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state.body.advance_time(state.time);
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@ -1768,14 +1768,14 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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state.camera.move_mouse(m0.pos-state.input_state.mouse.pos);
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state.input_state.replace_mouse(m0,m1);
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},
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Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(sensitivity)))=>state.camera.sensitivity=sensitivity,
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Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveForward(s)))=>state.input_state.set_control(Controls::MoveForward,s),
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Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveLeft(s)))=>state.input_state.set_control(Controls::MoveLeft,s),
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Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveBack(s)))=>state.input_state.set_control(Controls::MoveBackward,s),
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Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveRight(s)))=>state.input_state.set_control(Controls::MoveRight,s),
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Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveUp(s)))=>state.input_state.set_control(Controls::MoveUp,s),
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Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveDown(s)))=>state.input_state.set_control(Controls::MoveDown,s),
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Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetJump(s)))=>{
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Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(sensitivity)))=>state.camera.sensitivity=sensitivity,
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Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveForward(s)))=>state.input_state.set_control(Controls::MoveForward,s),
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Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveLeft(s)))=>state.input_state.set_control(Controls::MoveLeft,s),
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Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveBack(s)))=>state.input_state.set_control(Controls::MoveBackward,s),
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Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveRight(s)))=>state.input_state.set_control(Controls::MoveRight,s),
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Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveUp(s)))=>state.input_state.set_control(Controls::MoveUp,s),
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Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetMoveDown(s)))=>state.input_state.set_control(Controls::MoveDown,s),
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Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetJump(s)))=>{
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state.input_state.set_control(Controls::Jump,s);
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if let Some(walk_state)=state.move_state.get_walk_state(){
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if let Some(jump_settings)=&state.style.jump{
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@ -1787,16 +1787,16 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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}
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b_refresh_walk_target=false;
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},
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Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetZoom(s)))=>{
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Instruction::NonMouse(NonMouseInstruction::SetControl(SetControlInstruction::SetZoom(s)))=>{
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state.input_state.set_control(Controls::Zoom,s);
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b_refresh_walk_target=false;
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},
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Instruction::Other(OtherInstruction::Mode(ModeInstruction::Reset))=>{
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Instruction::NonMouse(NonMouseInstruction::Mode(ModeInstruction::Reset))=>{
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//totally reset physics state
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state.reset_to_default();
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b_refresh_walk_target=false;
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},
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Instruction::Other(OtherInstruction::Mode(ModeInstruction::Restart))=>{
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Instruction::NonMouse(NonMouseInstruction::Mode(ModeInstruction::Restart))=>{
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//teleport to start zone
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let mode=data.modes.get_mode(state.mode_state.get_mode_id());
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let spawn_point=mode.and_then(|mode|
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@ -1812,7 +1812,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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b_refresh_walk_target=false;
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}
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// Spawn does not necessarily imply reset
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Instruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(mode_id,stage_id)))=>{
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Instruction::NonMouse(NonMouseInstruction::Mode(ModeInstruction::Spawn(mode_id,stage_id)))=>{
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//spawn at a particular stage
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if let Some(mode)=data.modes.get_mode(mode_id){
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if let Some(stage)=mode.get_stage(stage_id){
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@ -1826,7 +1826,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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}
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b_refresh_walk_target=false;
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},
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Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::PracticeFly))=>{
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Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::PracticeFly))=>{
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match &state.move_state{
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MoveState::Fly=>{
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state.set_move_state(data,MoveState::Air);
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@ -1837,7 +1837,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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}
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b_refresh_walk_target=false;
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},
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Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::Idle))=>{
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Instruction::NonMouse(NonMouseInstruction::Misc(MiscInstruction::Idle))=>{
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//literally idle!
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b_refresh_walk_target=false;
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},
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@ -13,7 +13,7 @@ pub enum Instruction{
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ChangeMap(strafesnet_common::map::CompleteMap),
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}
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const SESSION_INSTRUCTION_IDLE:SessionInstruction=SessionInstruction::Input(SessionInputInstruction::Other(strafesnet_common::physics::OtherOtherInstruction::Idle));
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const SESSION_INSTRUCTION_IDLE:SessionInstruction=SessionInstruction::Input(SessionInputInstruction::Misc(strafesnet_common::physics::MiscInstruction::Idle));
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pub fn new<'a>(
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mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
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@ -3,7 +3,7 @@ use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,Inst
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// session represents the non-hardware state of the client.
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// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
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use strafesnet_common::physics::{
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ModeInstruction,OtherInstruction,OtherOtherInstruction,
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ModeInstruction,NonMouseInstruction,MiscInstruction,
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Instruction as PhysicsInputInstruction,
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TimeInner as PhysicsTimeInner,
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Time as PhysicsTime
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@ -25,7 +25,7 @@ pub enum SessionInputInstruction{
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Mouse(glam::IVec2),
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SetControl(strafesnet_common::physics::SetControlInstruction),
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Mode(ImplicitModeInstruction),
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Other(strafesnet_common::physics::OtherOtherInstruction),
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Misc(strafesnet_common::physics::MiscInstruction),
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}
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/// Implicit mode instruction are fed separately to session.
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/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
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@ -144,20 +144,20 @@ impl InstructionConsumer<Instruction<'_>> for Session{
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::MoveMouse(pos));
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},
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Instruction::Input(SessionInputInstruction::SetControl(set_control_instruction))=>{
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::SetControl(set_control_instruction)));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::SetControl(set_control_instruction)));
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},
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Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndRestart))=>{
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Restart)));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Reset)));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Restart)));
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},
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Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id))));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Reset)));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id))));
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},
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Instruction::Input(SessionInputInstruction::Other(other_other_instruction))=>{
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(other_other_instruction)));
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Instruction::Input(SessionInputInstruction::Misc(other_other_instruction))=>{
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Misc(other_other_instruction)));
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},
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Instruction::SetPaused(paused)=>{
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// don't flush the buffered instructions in the mouse interpolator
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@ -168,9 +168,9 @@ impl InstructionConsumer<Instruction<'_>> for Session{
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Instruction::ChangeMap(complete_map)=>{
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self.change_map(complete_map);
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// ResetAndSpawn
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(ModeId::MAIN,StageId::FIRST))));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Reset)));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
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run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(NonMouseInstruction::Mode(ModeInstruction::Spawn(ModeId::MAIN,StageId::FIRST))));
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},
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};
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@ -1,6 +1,6 @@
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use strafesnet_common::instruction::TimedInstruction;
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use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
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use strafesnet_common::physics::{OtherInstruction,OtherOtherInstruction,SetControlInstruction};
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use strafesnet_common::physics::{MiscInstruction,SetControlInstruction};
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use crate::physics_worker::Instruction as PhysicsWorkerInstruction;
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use crate::session::SessionInputInstruction;
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@ -107,7 +107,7 @@ impl WindowContext<'_>{
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self.mouse_pos=glam::DVec2::ZERO;
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SessionInputInstruction::Mode(crate::session::ImplicitModeInstruction::ResetAndRestart)
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}),
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"F"|"f"=>s.then_some(SessionInputInstruction::Other(OtherOtherInstruction::PracticeFly)),
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"F"|"f"=>s.then_some(SessionInputInstruction::Misc(MiscInstruction::PracticeFly)),
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_=>None,
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},
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_=>None,
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