rewrite mouse_interpolator, introduce session
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7
Cargo.lock
generated
7
Cargo.lock
generated
@ -2019,6 +2019,12 @@ version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "19b30a45b0cd0bcca8037f3d0dc3421eaf95327a17cad11964fb8179b4fc4832"
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[[package]]
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name = "replace_with"
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version = "0.1.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e3a8614ee435691de62bcffcf4a66d91b3594bf1428a5722e79103249a095690"
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[[package]]
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name = "rmp"
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version = "0.8.14"
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@ -2236,6 +2242,7 @@ dependencies = [
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"id",
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"parking_lot",
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"pollster",
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"replace_with",
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"strafesnet_bsp_loader",
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"strafesnet_common",
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"strafesnet_deferred_loader",
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@ -1,11 +1,34 @@
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use crate::mouse::MouseState;
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#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
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pub enum TimeInner{}
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pub type Time=crate::integer::Time<TimeInner>;
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#[derive(Clone,Debug)]
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pub enum Instruction{
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ReplaceMouse(crate::mouse::MouseState<TimeInner>,crate::mouse::MouseState<TimeInner>),
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SetNextMouse(crate::mouse::MouseState<TimeInner>),
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Mouse(MouseInstruction),
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Other(OtherInstruction),
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}
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impl Instruction{
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pub const IDLE:Self=Self::Other(OtherInstruction::Other(OtherOtherInstruction::Idle));
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}
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#[derive(Clone,Debug)]
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pub enum OtherInstruction{
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SetControl(SetControlInstruction),
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Mode(ModeInstruction),
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Other(OtherOtherInstruction),
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}
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#[derive(Clone,Debug)]
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pub enum MouseInstruction{
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/// Replace the entire interpolation state to avoid dividing by zero when replacing twice
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ReplaceMouse{
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m0:MouseState<TimeInner>,
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m1:MouseState<TimeInner>,
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},
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SetNextMouse(MouseState<TimeInner>),
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}
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#[derive(Clone,Debug)]
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pub enum SetControlInstruction{
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SetMoveRight(bool),
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SetMoveUp(bool),
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SetMoveBack(bool),
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@ -14,6 +37,9 @@ pub enum Instruction{
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SetMoveForward(bool),
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SetJump(bool),
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SetZoom(bool),
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}
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#[derive(Clone,Debug)]
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pub enum ModeInstruction{
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/// Reset: fully replace the physics state.
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/// This forgets all inputs and settings which need to be reapplied.
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Reset,
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@ -22,10 +48,11 @@ pub enum Instruction{
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/// Spawn: Teleport to a specific mode's spawn
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/// Sets current mode & spawn
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Spawn(crate::gameplay_modes::ModeId,crate::gameplay_modes::StageId),
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}
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#[derive(Clone,Debug)]
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pub enum OtherOtherInstruction{
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/// Idle: there were no input events, but the simulation is safe to advance to this timestep
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Idle,
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//Idle: there were no input events, but the simulation is safe to advance to this timestep
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//for interpolation / networking / playback reasons, most playback heads will always want
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//to be 1 instruction ahead to generate the next state for interpolation.
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PracticeFly,
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SetSensitivity(crate::integer::Ratio64Vec2),
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}
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@ -23,6 +23,7 @@ glam = "0.29.0"
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id = { version = "0.1.0", registry = "strafesnet" }
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parking_lot = "0.12.1"
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pollster = "0.4.0"
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replace_with = "0.1.7"
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strafesnet_bsp_loader = { path = "../lib/bsp_loader", registry = "strafesnet", optional = true }
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strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
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strafesnet_deferred_loader = { path = "../lib/deferred_loader", features = ["legacy"], registry = "strafesnet", optional = true }
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@ -1,7 +1,6 @@
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use std::borrow::Cow;
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use std::collections::{HashSet,HashMap};
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use strafesnet_common::map;
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use strafesnet_common::integer;
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use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
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use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
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use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
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@ -876,7 +875,7 @@ impl GraphicsState{
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view:&wgpu::TextureView,
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device:&wgpu::Device,
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queue:&wgpu::Queue,
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frame_state:crate::physics_worker::FrameState,
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frame_state:crate::session::FrameState,
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){
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//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
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@ -1,5 +1,5 @@
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pub enum Instruction{
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Render(crate::physics_worker::FrameState),
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Render(crate::session::FrameState),
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//UpdateModel(crate::graphics::GraphicsModelUpdate),
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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ChangeMap(strafesnet_common::map::CompleteMap),
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@ -14,13 +14,13 @@ WorkerDescription{
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*/
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//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
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pub fn new<'a>(
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pub fn new(
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mut graphics:crate::graphics::GraphicsState,
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mut config:wgpu::SurfaceConfiguration,
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surface:wgpu::Surface<'a>,
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surface:wgpu::Surface,
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device:wgpu::Device,
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queue:wgpu::Queue,
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)->crate::compat_worker::INWorker<'a,Instruction>{
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)->crate::compat_worker::INWorker<'_,Instruction>{
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crate::compat_worker::INWorker::new(move |ins:Instruction|{
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match ins{
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Instruction::ChangeMap(map)=>{
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@ -4,6 +4,7 @@ mod setup;
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mod window;
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mod worker;
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mod physics;
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mod session;
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mod graphics;
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mod settings;
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mod push_solve;
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@ -13,6 +14,7 @@ mod model_physics;
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mod model_graphics;
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mod physics_worker;
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mod graphics_worker;
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mod mouse_interpolator;
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const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));
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245
strafe-client/src/mouse_interpolator.rs
Normal file
245
strafe-client/src/mouse_interpolator.rs
Normal file
@ -0,0 +1,245 @@
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use strafesnet_common::mouse::MouseState;
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use strafesnet_common::physics::{
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Instruction as PhysicsInputInstruction,
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TimeInner as PhysicsTimeInner,
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Time as PhysicsTime,
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MouseInstruction,
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OtherInstruction,
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};
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use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
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use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,TimedInstruction};
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type TimedPhysicsInstruction=TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>;
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type TimedUnbufferedInstruction=TimedInstruction<Instruction,PhysicsTimeInner>;
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type DoubleTimedUnbufferedInstruction=TimedInstruction<TimedUnbufferedInstruction,SessionTimeInner>;
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const MOUSE_TIMEOUT:SessionTime=SessionTime::from_millis(10);
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/// To be fed into MouseInterpolator
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#[derive(Clone,Debug)]
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pub enum Instruction{
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MoveMouse(glam::IVec2),
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Other(OtherInstruction),
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}
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pub enum StepInstruction{
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Pop,
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Timeout,
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}
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#[derive(Clone,Debug)]
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enum BufferState{
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Unbuffered,
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Initializing(SessionTime,MouseState<PhysicsTimeInner>),
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Buffered(SessionTime,MouseState<PhysicsTimeInner>),
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}
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pub struct MouseInterpolator{
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buffer_state:BufferState,
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// double timestamped timeline?
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buffer:std::collections::VecDeque<TimedPhysicsInstruction>,
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output:std::collections::VecDeque<TimedPhysicsInstruction>,
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}
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// Maybe MouseInterpolator manipulation is better expressed using impls
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// and called from Instruction trait impls in session
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impl InstructionConsumer<TimedUnbufferedInstruction> for MouseInterpolator{
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type TimeInner=SessionTimeInner;
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fn process_instruction(&mut self,ins:DoubleTimedUnbufferedInstruction){
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self.push_unbuffered_input(ins)
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}
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}
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impl InstructionEmitter<StepInstruction> for MouseInterpolator{
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type TimeInner=SessionTimeInner;
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fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
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self.buffered_instruction_with_timeout(time_limit)
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}
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}
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impl MouseInterpolator{
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pub fn new()->MouseInterpolator{
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MouseInterpolator{
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buffer_state:BufferState::Unbuffered,
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buffer:std::collections::VecDeque::new(),
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output:std::collections::VecDeque::new(),
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}
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}
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fn push_mouse_and_flush_buffer(&mut self,ins:TimedInstruction<MouseInstruction,PhysicsTimeInner>){
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self.buffer.push_front(TimedInstruction{
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time:ins.time,
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instruction:PhysicsInputInstruction::Mouse(ins.instruction),
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});
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// flush buffer to output
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if self.output.len()==0{
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// swap buffers
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core::mem::swap(&mut self.buffer,&mut self.output);
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}else{
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// append buffer contents to output
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self.output.append(&mut self.buffer);
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}
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}
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fn get_mouse_timedout_at(&self,time_limit:SessionTime)->Option<SessionTime>{
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match &self.buffer_state{
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BufferState::Unbuffered=>None,
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BufferState::Initializing(time,_mouse_state)
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|BufferState::Buffered(time,_mouse_state)=>{
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let timeout=*time+MOUSE_TIMEOUT;
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(timeout<time_limit).then_some(timeout)
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}
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}
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}
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fn timeout_mouse(&mut self,time:PhysicsTime){
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let buffer_state=core::mem::replace(&mut self.buffer_state,BufferState::Unbuffered);
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match buffer_state{
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BufferState::Unbuffered=>(),
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BufferState::Initializing(_time,mouse_state)=>{
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// only a single mouse move was sent in 10ms, this is very much an edge case!
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self.push_mouse_and_flush_buffer(TimedInstruction{
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time:mouse_state.time,
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instruction:MouseInstruction::ReplaceMouse{
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m1:MouseState{pos:mouse_state.pos,time},
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m0:mouse_state,
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},
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});
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}
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BufferState::Buffered(_time,mouse_state)=>{
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// convert to BufferState::Unbuffered
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// use the first instruction which should be a mouse instruction
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// to push a ReplaceMouse instruction
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// duplicate the current mouse
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self.push_mouse_and_flush_buffer(TimedInstruction{
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// This should be simulation_timer.time(timeout)
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// but the timer is not accessible from this scope
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// and it's just here to say that the mouse isn't moving anyways.
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// I think this is a divide by zero bug, two identical mouse_states will occupy the interpolation state
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time:mouse_state.time,
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instruction:MouseInstruction::SetNextMouse(MouseState{pos:mouse_state.pos,time}),
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});
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},
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}
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}
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pub fn push_unbuffered_input(&mut self,ins:DoubleTimedUnbufferedInstruction){
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// new input
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// if there is zero instruction buffered, it means the mouse is not moving
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// case 1: unbuffered
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// no mouse event is buffered
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// - ins is mouse event? change to buffered
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// - ins other -> write to timeline
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// case 2: buffered
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// a mouse event is buffered, and exists within the last 10ms
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// case 3: stop
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// a mouse event is buffered, but no mouse events have transpired within 10ms
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// push buffered mouse instruction and flush buffer to output
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if self.get_mouse_timedout_at(ins.time).is_some(){
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self.timeout_mouse(ins.instruction.time);
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}
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// replace_with allows the enum variant to safely be replaced from behind a mutable reference
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let (ins_mouse,ins_other)=replace_with::replace_with_or_abort_and_return(&mut self.buffer_state,|buffer_state|{
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match ins.instruction.instruction{
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Instruction::MoveMouse(pos)=>{
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let next_mouse_state=MouseState{pos,time:ins.instruction.time};
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match buffer_state{
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BufferState::Unbuffered=>{
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((None,None),BufferState::Initializing(ins.time,next_mouse_state))
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},
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BufferState::Initializing(_time,mouse_state)=>{
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let ins_mouse=TimedInstruction{
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time:mouse_state.time,
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instruction:MouseInstruction::ReplaceMouse{
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m0:mouse_state,
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m1:next_mouse_state.clone(),
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},
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};
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((Some(ins_mouse),None),BufferState::Buffered(ins.time,next_mouse_state))
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},
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BufferState::Buffered(_time,mouse_state)=>{
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let ins_mouse=TimedInstruction{
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time:mouse_state.time,
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instruction:MouseInstruction::SetNextMouse(next_mouse_state.clone()),
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};
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((Some(ins_mouse),None),BufferState::Buffered(ins.time,next_mouse_state))
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},
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}
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},
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Instruction::Other(other_instruction)=>((None,Some(TimedInstruction{
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time:ins.instruction.time,
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instruction:other_instruction,
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})),buffer_state),
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}
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});
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if let Some(ins)=ins_mouse{
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self.push_mouse_and_flush_buffer(ins);
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}
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if let Some(ins)=ins_other{
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let instruction=TimedInstruction{
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time:ins.time,
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instruction:PhysicsInputInstruction::Other(ins.instruction),
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};
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if matches!(self.buffer_state,BufferState::Unbuffered){
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self.output.push_back(instruction);
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}else{
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self.buffer.push_back(instruction);
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}
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}
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}
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pub fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
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match self.get_mouse_timedout_at(time_limit){
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Some(timeout)=>Some(TimedInstruction{
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time:timeout,
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instruction:StepInstruction::Timeout,
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}),
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None=>(self.output.len()!=0).then_some(TimedInstruction{
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// this timestamp should not matter
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time:time_limit,
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instruction:StepInstruction::Pop,
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}),
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}
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}
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pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTimeInner>)->Option<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>{
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match ins.instruction{
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StepInstruction::Pop=>(),
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StepInstruction::Timeout=>self.timeout_mouse(ins.time),
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}
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self.output.pop_front()
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}
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}
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#[cfg(test)]
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mod test{
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use super::*;
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#[test]
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fn test(){
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let mut interpolator=MouseInterpolator::new();
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let timer=strafesnet_common::timer::Timer::<strafesnet_common::timer::Scaled<SessionTimeInner,PhysicsTimeInner>>::unpaused(SessionTime::ZERO,PhysicsTime::from_secs(1000));
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macro_rules! push{
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($time:expr,$ins:expr)=>{
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println!("in={:?}",$ins);
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interpolator.push_unbuffered_input(TimedInstruction{
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time:$time,
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instruction:TimedInstruction{
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time:timer.time($time),
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instruction:$ins,
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}
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});
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while let Some(ins)=interpolator.buffered_instruction_with_timeout($time){
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let ins_retimed=TimedInstruction{
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time:timer.time(ins.time),
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instruction:ins.instruction,
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};
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let out=interpolator.pop_buffered_instruction(ins_retimed);
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println!("out={out:?}");
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}
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};
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}
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// test each buffer_state transition
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let mut t=SessionTime::ZERO;
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push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
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t+=SessionTime::from_millis(5);
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push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
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t+=SessionTime::from_millis(5);
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push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
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t+=SessionTime::from_millis(1);
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}
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}
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@ -19,25 +19,18 @@ type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
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//external influence
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//this is how you influence the physics from outside
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use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
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use strafesnet_common::physics::{Instruction,OtherInstruction,MouseInstruction,ModeInstruction,OtherOtherInstruction,SetControlInstruction};
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//internal influence
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//when the physics asks itself what happens next, this is how it's represented
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#[derive(Debug)]
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pub enum PhysicsInternalInstruction{
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pub enum InternalInstruction{
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CollisionStart(Collision,model_physics::GigaTime),
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CollisionEnd(Collision,model_physics::GigaTime),
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StrafeTick,
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ReachWalkTargetVelocity,
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// Water,
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}
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#[derive(Debug)]
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pub enum PhysicsInstruction{
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Internal(PhysicsInternalInstruction),
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//InputInstructions conditionally activate RefreshWalkTarget
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//(by doing what SetWalkTargetVelocity used to do and then flagging it)
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Input(PhysicsInputInstruction),
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}
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#[derive(Clone,Debug,Default)]
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pub struct InputState{
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@ -558,13 +551,13 @@ impl MoveState{
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=>None,
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}
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}
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fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
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fn next_move_instruction(&self,strafe:&Option<gameplay_style::StrafeSettings>,time:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
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//check if you have a valid walk state and create an instruction
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match self{
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MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.target{
|
||||
&TransientAcceleration::Reachable{acceleration:_,time}=>Some(TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInternalInstruction::ReachWalkTargetVelocity
|
||||
instruction:InternalInstruction::ReachWalkTargetVelocity
|
||||
}),
|
||||
TransientAcceleration::Unreachable{acceleration:_}
|
||||
|TransientAcceleration::Reached
|
||||
@ -574,7 +567,7 @@ impl MoveState{
|
||||
TimedInstruction{
|
||||
time:strafe.next_tick(time),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInternalInstruction::StrafeTick
|
||||
instruction:InternalInstruction::StrafeTick
|
||||
}
|
||||
}),
|
||||
MoveState::Water=>None,//TODO
|
||||
@ -786,7 +779,7 @@ impl TouchingState{
|
||||
}).collect();
|
||||
*acceleration=crate::push_solve::push_solve(&contacts,*acceleration);
|
||||
}
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
|
||||
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
|
||||
let relative_body=crate::body::VirtualBody::relative(&Body::ZERO,body).body(time);
|
||||
for contact in &self.contacts{
|
||||
//detect face slide off
|
||||
@ -795,7 +788,7 @@ impl TouchingState{
|
||||
collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:PhysicsInternalInstruction::CollisionEnd(
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Contact(*contact),
|
||||
time
|
||||
),
|
||||
@ -809,7 +802,7 @@ impl TouchingState{
|
||||
collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(_face,time)|{
|
||||
TimedInstruction{
|
||||
time:relative_body.time+time.into(),
|
||||
instruction:PhysicsInternalInstruction::CollisionEnd(
|
||||
instruction:InternalInstruction::CollisionEnd(
|
||||
Collision::Intersect(*intersect),
|
||||
time
|
||||
),
|
||||
@ -882,11 +875,9 @@ impl PhysicsState{
|
||||
self.touching.clear();
|
||||
}
|
||||
fn reset_to_default(&mut self){
|
||||
let mut new_state=Self::default();
|
||||
new_state.camera.sensitivity=self.camera.sensitivity;
|
||||
*self=new_state;
|
||||
*self=Self::default();
|
||||
}
|
||||
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_move_instruction(&self)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
|
||||
self.move_state.next_move_instruction(&self.style.strafe,self.time)
|
||||
}
|
||||
fn cull_velocity(&mut self,data:&PhysicsData,velocity:Planar64Vec3){
|
||||
@ -935,24 +926,24 @@ pub struct PhysicsContext{
|
||||
state:PhysicsState,//this captures the entire state of the physics.
|
||||
data:PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
|
||||
}
|
||||
// the physics consumes both PhysicsInputInstruction and PhysicsInternalInstruction,
|
||||
// the physics consumes both Instruction and PhysicsInternalInstruction,
|
||||
// but can only emit PhysicsInternalInstruction
|
||||
impl InstructionConsumer<PhysicsInternalInstruction> for PhysicsContext{
|
||||
impl InstructionConsumer<InternalInstruction> for PhysicsContext{
|
||||
type TimeInner=TimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<PhysicsInternalInstruction,TimeInner>){
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,TimeInner>){
|
||||
atomic_internal_instruction(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionConsumer<PhysicsInputInstruction> for PhysicsContext{
|
||||
impl InstructionConsumer<Instruction> for PhysicsContext{
|
||||
type TimeInner=TimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<PhysicsInputInstruction,TimeInner>){
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,TimeInner>){
|
||||
atomic_input_instruction(&mut self.state,&self.data,ins)
|
||||
}
|
||||
}
|
||||
impl InstructionEmitter<PhysicsInternalInstruction> for PhysicsContext{
|
||||
impl InstructionEmitter<InternalInstruction> for PhysicsContext{
|
||||
type TimeInner=TimeInner;
|
||||
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
|
||||
next_instruction_internal(&self.state,&self.data,time_limit)
|
||||
}
|
||||
}
|
||||
@ -1109,14 +1100,14 @@ impl PhysicsContext{
|
||||
println!("Physics Objects: {}",model_count);
|
||||
}
|
||||
|
||||
pub fn run_input_instruction(&mut self,instruction:TimedInstruction<PhysicsInputInstruction,TimeInner>){
|
||||
pub fn run_input_instruction(&mut self,instruction:TimedInstruction<Instruction,TimeInner>){
|
||||
self.process_exhaustive(instruction.time);
|
||||
self.process_instruction(instruction);
|
||||
}
|
||||
}
|
||||
|
||||
//this is the one who asks
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<PhysicsInternalInstruction,TimeInner>>{
|
||||
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector = instruction::InstructionCollector::new(time_limit);
|
||||
|
||||
@ -1140,11 +1131,11 @@ impl PhysicsContext{
|
||||
.map_or(None,|(face,dt)|{
|
||||
// this must be rounded to avoid the infinite loop when hitting the start zone
|
||||
let time=relative_body.time+dt.into();
|
||||
if time<=state.time{None}else{Some((time,face,dt))}})
|
||||
.map(|(time,face,dt)|
|
||||
(state.time<time).then_some((time,face,dt))
|
||||
}).map(|(time,face,dt)|
|
||||
TimedInstruction{
|
||||
time,
|
||||
instruction:PhysicsInternalInstruction::CollisionStart(
|
||||
instruction:InternalInstruction::CollisionStart(
|
||||
Collision::new(convex_mesh_id,face),
|
||||
dt
|
||||
)
|
||||
@ -1650,13 +1641,13 @@ fn collision_end_intersect(
|
||||
}
|
||||
}
|
||||
}
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInternalInstruction,TimeInner>){
|
||||
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,TimeInner>){
|
||||
state.time=ins.time;
|
||||
let (should_advance_body,goober_time)=match ins.instruction{
|
||||
PhysicsInternalInstruction::CollisionStart(_,dt)
|
||||
|PhysicsInternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
|
||||
PhysicsInternalInstruction::StrafeTick
|
||||
|PhysicsInternalInstruction::ReachWalkTargetVelocity=>(true,None),
|
||||
InternalInstruction::CollisionStart(_,dt)
|
||||
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
|
||||
InternalInstruction::StrafeTick
|
||||
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
|
||||
};
|
||||
if should_advance_body{
|
||||
match goober_time{
|
||||
@ -1665,7 +1656,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
PhysicsInternalInstruction::CollisionStart(collision,_)=>{
|
||||
InternalInstruction::CollisionStart(collision,_)=>{
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
match collision{
|
||||
Collision::Contact(contact)=>collision_start_contact(
|
||||
@ -1686,7 +1677,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
),
|
||||
}
|
||||
},
|
||||
PhysicsInternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
InternalInstruction::CollisionEnd(collision,_)=>match collision{
|
||||
Collision::Contact(contact)=>collision_end_contact(
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
|
||||
data.models.contact_attr(contact.model_id),
|
||||
@ -1701,7 +1692,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
state.time
|
||||
),
|
||||
},
|
||||
PhysicsInternalInstruction::StrafeTick=>{
|
||||
InternalInstruction::StrafeTick=>{
|
||||
//TODO make this less huge
|
||||
if let Some(strafe_settings)=&state.style.strafe{
|
||||
let controls=state.input_state.controls;
|
||||
@ -1719,7 +1710,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
}
|
||||
}
|
||||
}
|
||||
PhysicsInternalInstruction::ReachWalkTargetVelocity=>{
|
||||
InternalInstruction::ReachWalkTargetVelocity=>{
|
||||
match &mut state.move_state{
|
||||
MoveState::Air
|
||||
|MoveState::Water
|
||||
@ -1746,27 +1737,18 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|
||||
}
|
||||
}
|
||||
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInputInstruction,TimeInner>){
|
||||
fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<Instruction,TimeInner>){
|
||||
state.time=ins.time;
|
||||
let should_advance_body=match ins.instruction{
|
||||
//the body may as well be a quantum wave function
|
||||
//as far as these instruction are concerned (they don't care where it is)
|
||||
PhysicsInputInstruction::SetSensitivity(..)
|
||||
|PhysicsInputInstruction::Reset
|
||||
|PhysicsInputInstruction::Restart
|
||||
|PhysicsInputInstruction::Spawn(..)
|
||||
|PhysicsInputInstruction::SetZoom(..)
|
||||
|PhysicsInputInstruction::Idle=>false,
|
||||
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(..)))
|
||||
|Instruction::Other(OtherInstruction::Mode(_))
|
||||
|Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetZoom(..)))
|
||||
|Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::Idle))=>false,
|
||||
//these controls only update the body if you are on the ground
|
||||
PhysicsInputInstruction::SetNextMouse(..)
|
||||
|PhysicsInputInstruction::ReplaceMouse(..)
|
||||
|PhysicsInputInstruction::SetMoveForward(..)
|
||||
|PhysicsInputInstruction::SetMoveLeft(..)
|
||||
|PhysicsInputInstruction::SetMoveBack(..)
|
||||
|PhysicsInputInstruction::SetMoveRight(..)
|
||||
|PhysicsInputInstruction::SetMoveUp(..)
|
||||
|PhysicsInputInstruction::SetMoveDown(..)
|
||||
|PhysicsInputInstruction::SetJump(..)=>{
|
||||
Instruction::Mouse(_)
|
||||
|Instruction::Other(OtherInstruction::SetControl(_))=>{
|
||||
match &state.move_state{
|
||||
MoveState::Fly
|
||||
|MoveState::Water
|
||||
@ -1776,100 +1758,101 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
|
||||
}
|
||||
},
|
||||
//the body must be updated unconditionally
|
||||
PhysicsInputInstruction::PracticeFly=>true,
|
||||
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::PracticeFly))=>true,
|
||||
};
|
||||
if should_advance_body{
|
||||
state.body.advance_time(state.time);
|
||||
}
|
||||
//TODO: UNTAB
|
||||
let mut b_refresh_walk_target=true;
|
||||
match ins.instruction{
|
||||
PhysicsInputInstruction::SetSensitivity(sensitivity)=>state.camera.sensitivity=sensitivity,
|
||||
PhysicsInputInstruction::SetNextMouse(m)=>{
|
||||
state.camera.move_mouse(state.input_state.mouse_delta());
|
||||
state.input_state.set_next_mouse(m);
|
||||
},
|
||||
PhysicsInputInstruction::ReplaceMouse(m0,m1)=>{
|
||||
state.camera.move_mouse(m0.pos-state.input_state.mouse.pos);
|
||||
state.input_state.replace_mouse(m0,m1);
|
||||
},
|
||||
PhysicsInputInstruction::SetMoveForward(s)=>state.input_state.set_control(Controls::MoveForward,s),
|
||||
PhysicsInputInstruction::SetMoveLeft(s)=>state.input_state.set_control(Controls::MoveLeft,s),
|
||||
PhysicsInputInstruction::SetMoveBack(s)=>state.input_state.set_control(Controls::MoveBackward,s),
|
||||
PhysicsInputInstruction::SetMoveRight(s)=>state.input_state.set_control(Controls::MoveRight,s),
|
||||
PhysicsInputInstruction::SetMoveUp(s)=>state.input_state.set_control(Controls::MoveUp,s),
|
||||
PhysicsInputInstruction::SetMoveDown(s)=>state.input_state.set_control(Controls::MoveDown,s),
|
||||
PhysicsInputInstruction::SetJump(s)=>{
|
||||
state.input_state.set_control(Controls::Jump,s);
|
||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||
if let Some(jump_settings)=&state.style.jump{
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||
state.cull_velocity(&data,jumped_velocity);
|
||||
}
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::SetZoom(s)=>{
|
||||
state.input_state.set_control(Controls::Zoom,s);
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Reset=>{
|
||||
//totally reset physics state
|
||||
state.reset_to_default();
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Restart=>{
|
||||
//teleport to start zone
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
let spawn_point=mode.and_then(|mode|
|
||||
//TODO: spawn at the bottom of the start zone plus the hitbox size
|
||||
//TODO: set camera andles to face the same way as the start zone
|
||||
data.models.get_model_transform(mode.get_start().into()).map(|transform|
|
||||
transform.vertex.translation
|
||||
)
|
||||
).unwrap_or(vec3::ZERO);
|
||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
PhysicsInputInstruction::Spawn(mode_id,stage_id)=>{
|
||||
//spawn at a particular stage
|
||||
if let Some(mode)=data.modes.get_mode(mode_id){
|
||||
if let Some(stage)=mode.get_stage(stage_id){
|
||||
let _=teleport_to_spawn(
|
||||
stage.spawn(),
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time
|
||||
);
|
||||
}
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::PracticeFly=>{
|
||||
match &state.move_state{
|
||||
MoveState::Fly=>{
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
},
|
||||
_=>{
|
||||
state.set_move_state(data,MoveState::Fly);
|
||||
},
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Idle=>{
|
||||
//literally idle!
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
|
||||
let mut b_refresh_walk_target=true;
|
||||
match ins.instruction{
|
||||
Instruction::Mouse(MouseInstruction::SetNextMouse(m))=>{
|
||||
state.camera.move_mouse(state.input_state.mouse_delta());
|
||||
state.input_state.set_next_mouse(m);
|
||||
},
|
||||
Instruction::Mouse(MouseInstruction::ReplaceMouse{m0,m1})=>{
|
||||
state.camera.move_mouse(m0.pos-state.input_state.mouse.pos);
|
||||
state.input_state.replace_mouse(m0,m1);
|
||||
},
|
||||
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(sensitivity)))=>state.camera.sensitivity=sensitivity,
|
||||
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveForward(s)))=>state.input_state.set_control(Controls::MoveForward,s),
|
||||
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveLeft(s)))=>state.input_state.set_control(Controls::MoveLeft,s),
|
||||
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveBack(s)))=>state.input_state.set_control(Controls::MoveBackward,s),
|
||||
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveRight(s)))=>state.input_state.set_control(Controls::MoveRight,s),
|
||||
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveUp(s)))=>state.input_state.set_control(Controls::MoveUp,s),
|
||||
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveDown(s)))=>state.input_state.set_control(Controls::MoveDown,s),
|
||||
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetJump(s)))=>{
|
||||
state.input_state.set_control(Controls::Jump,s);
|
||||
if let Some(walk_state)=state.move_state.get_walk_state(){
|
||||
if let Some(jump_settings)=&state.style.jump{
|
||||
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
|
||||
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
|
||||
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
|
||||
state.cull_velocity(&data,jumped_velocity);
|
||||
}
|
||||
if b_refresh_walk_target{
|
||||
state.apply_input_and_body(data);
|
||||
state.cull_velocity(data,state.body.velocity);
|
||||
//also check if accelerating away from surface
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetZoom(s)))=>{
|
||||
state.input_state.set_control(Controls::Zoom,s);
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::Other(OtherInstruction::Mode(ModeInstruction::Reset))=>{
|
||||
//totally reset physics state
|
||||
state.reset_to_default();
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::Other(OtherInstruction::Mode(ModeInstruction::Restart))=>{
|
||||
//teleport to start zone
|
||||
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
|
||||
let spawn_point=mode.and_then(|mode|
|
||||
//TODO: spawn at the bottom of the start zone plus the hitbox size
|
||||
//TODO: set camera andles to face the same way as the start zone
|
||||
data.models.get_model_transform(mode.get_start().into()).map(|transform|
|
||||
transform.vertex.translation
|
||||
)
|
||||
).unwrap_or(vec3::ZERO);
|
||||
set_position(spawn_point,&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,mode,&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time);
|
||||
set_velocity(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
b_refresh_walk_target=false;
|
||||
}
|
||||
// Spawn does not necessarily imply reset
|
||||
Instruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(mode_id,stage_id)))=>{
|
||||
//spawn at a particular stage
|
||||
if let Some(mode)=data.modes.get_mode(mode_id){
|
||||
if let Some(stage)=mode.get_stage(stage_id){
|
||||
let _=teleport_to_spawn(
|
||||
stage.spawn(),
|
||||
&mut state.move_state,&mut state.body,&mut state.touching,&mut state.run,&mut state.mode_state,
|
||||
mode,
|
||||
&data.models,&data.hitbox_mesh,&data.bvh,&state.style,&state.camera,&state.input_state,state.time
|
||||
);
|
||||
}
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::PracticeFly))=>{
|
||||
match &state.move_state{
|
||||
MoveState::Fly=>{
|
||||
state.set_move_state(data,MoveState::Air);
|
||||
},
|
||||
_=>{
|
||||
state.set_move_state(data,MoveState::Fly);
|
||||
},
|
||||
}
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::Idle))=>{
|
||||
//literally idle!
|
||||
b_refresh_walk_target=false;
|
||||
},
|
||||
}
|
||||
if b_refresh_walk_target{
|
||||
state.apply_input_and_body(data);
|
||||
state.cull_velocity(data,state.body.velocity);
|
||||
//also check if accelerating away from surface
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
@ -1,249 +1,67 @@
|
||||
use strafesnet_common::mouse::MouseState;
|
||||
use crate::graphics_worker::Instruction as GraphicsInstruction;
|
||||
use crate::session::{SessionInputInstruction,Instruction as SessionInstruction,Session,Simulation};
|
||||
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
|
||||
use strafesnet_common::physics::Time as PhysicsTime;
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
use strafesnet_common::physics::{Time as PhysicsTime,TimeInner as PhysicsTimeInner,Instruction as PhysicsInputInstruction};
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::timer::{Scaled,Timer,TimerState};
|
||||
use mouse_interpolator::MouseInterpolator;
|
||||
use strafesnet_common::timer::Timer;
|
||||
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:crate::physics::Body,
|
||||
pub camera:crate::physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction{
|
||||
MoveMouse(glam::IVec2),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveBack(bool),
|
||||
MoveLeft(bool),
|
||||
MoveDown(bool),
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
ResetAndRestart,
|
||||
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
|
||||
PracticeFly,
|
||||
}
|
||||
pub enum Instruction{
|
||||
Input(InputInstruction),
|
||||
Input(SessionInputInstruction),
|
||||
SetPaused(bool),
|
||||
Render,
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
ChangeMap(strafesnet_common::map::CompleteMap),
|
||||
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
|
||||
SetPaused(bool),
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
mod mouse_interpolator{
|
||||
use super::*;
|
||||
//TODO: move this or tab
|
||||
pub struct MouseInterpolator{
|
||||
//"PlayerController"
|
||||
user_settings:crate::settings::UserSettings,
|
||||
//"MouseInterpolator"
|
||||
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
|
||||
last_mouse_time:PhysicsTime,
|
||||
mouse_blocking:bool,
|
||||
//"Simulation"
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics:crate::physics::PhysicsContext,
|
||||
|
||||
}
|
||||
impl MouseInterpolator{
|
||||
pub fn new(
|
||||
physics:crate::physics::PhysicsContext,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
)->MouseInterpolator{
|
||||
MouseInterpolator{
|
||||
mouse_blocking:true,
|
||||
last_mouse_time:physics.get_next_mouse().time,
|
||||
timeline:std::collections::VecDeque::new(),
|
||||
timer:Timer::from_state(Scaled::identity(),false),
|
||||
physics,
|
||||
user_settings,
|
||||
}
|
||||
}
|
||||
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>,m:glam::IVec2){
|
||||
if self.mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
|
||||
MouseState{time:self.timer.time(ins.time),pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
self.mouse_blocking=true;
|
||||
}
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
}
|
||||
fn push(&mut self,time:SessionTime,phys_input:PhysicsInputInstruction){
|
||||
//This is always a non-mouse event
|
||||
self.timeline.push_back(TimedInstruction{
|
||||
time:self.timer.time(time),
|
||||
instruction:phys_input,
|
||||
});
|
||||
}
|
||||
/// returns should_empty_queue
|
||||
/// may or may not mutate internal state XD!
|
||||
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>)->bool{
|
||||
let mut update_mouse_blocking=true;
|
||||
match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if !self.timer.is_paused(){
|
||||
self.push_mouse_instruction(ins,m);
|
||||
}
|
||||
update_mouse_blocking=false;
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
|
||||
&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
|
||||
self.push(ins.time,PhysicsInputInstruction::Reset);
|
||||
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
||||
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
|
||||
},
|
||||
InputInstruction::ResetAndRestart=>{
|
||||
self.push(ins.time,PhysicsInputInstruction::Reset);
|
||||
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
||||
self.push(ins.time,PhysicsInputInstruction::Restart);
|
||||
},
|
||||
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
|
||||
},
|
||||
//do these really need to idle the physics?
|
||||
//sending None dumps the instruction queue
|
||||
Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
||||
&Instruction::SetPaused(paused)=>{
|
||||
if let Err(e)=self.timer.set_paused(ins.time,paused){
|
||||
println!("Cannot SetPaused: {e}");
|
||||
}
|
||||
self.push(ins.time,PhysicsInputInstruction::Idle);
|
||||
},
|
||||
}
|
||||
if update_mouse_blocking{
|
||||
//this returns the bool for us
|
||||
self.update_mouse_blocking(ins.time)
|
||||
}else{
|
||||
//do flush that queue
|
||||
true
|
||||
}
|
||||
}
|
||||
/// must check if self.mouse_blocking==true before calling!
|
||||
fn unblock_mouse(&mut self,time:SessionTime){
|
||||
//push an event to extrapolate no movement from
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
|
||||
});
|
||||
self.last_mouse_time=self.timer.time(time);
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
self.mouse_blocking=false;
|
||||
}
|
||||
fn update_mouse_blocking(&mut self,time:SessionTime)->bool{
|
||||
if self.mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if PhysicsTime::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
|
||||
self.unblock_mouse(time);
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
self.last_mouse_time=self.timer.time(time);
|
||||
true
|
||||
}
|
||||
}
|
||||
fn empty_queue(&mut self){
|
||||
while let Some(instruction)=self.timeline.pop_front(){
|
||||
self.physics.run_input_instruction(instruction);
|
||||
}
|
||||
}
|
||||
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>){
|
||||
let should_empty_queue=self.map_instruction(ins);
|
||||
if should_empty_queue{
|
||||
self.empty_queue();
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
}
|
||||
}
|
||||
pub fn change_map(&mut self,time:SessionTime,map:&strafesnet_common::map::CompleteMap){
|
||||
//dump any pending interpolation state
|
||||
if self.mouse_blocking{
|
||||
self.unblock_mouse(time);
|
||||
}
|
||||
self.empty_queue();
|
||||
|
||||
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
|
||||
self.physics.generate_models(&map);
|
||||
|
||||
//use the standard input interface so the instructions are written out to bots
|
||||
self.handle_instruction(&TimedInstruction{
|
||||
time,
|
||||
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
|
||||
strafesnet_common::gameplay_modes::ModeId::MAIN,
|
||||
strafesnet_common::gameplay_modes::StageId::FIRST,
|
||||
)),
|
||||
});
|
||||
}
|
||||
pub const fn user_settings(&self)->&crate::settings::UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
}
|
||||
}
|
||||
const SESSION_INSTRUCTION_IDLE:SessionInstruction=SessionInstruction::Input(SessionInputInstruction::Other(strafesnet_common::physics::OtherOtherInstruction::Idle));
|
||||
|
||||
pub fn new<'a>(
|
||||
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
|
||||
let physics=crate::physics::PhysicsContext::default();
|
||||
let mut interpolator=MouseInterpolator::new(
|
||||
physics,
|
||||
user_settings
|
||||
let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
|
||||
let simulation=Simulation::new(timer,physics);
|
||||
let mut session=Session::new(
|
||||
user_settings,
|
||||
simulation,
|
||||
);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
|
||||
interpolator.handle_instruction(&ins);
|
||||
// excruciating pain
|
||||
macro_rules! run_session_instruction{
|
||||
($time:expr,$instruction:expr)=>{
|
||||
session.process_instruction(TimedInstruction{
|
||||
time:$time,
|
||||
instruction:$instruction,
|
||||
});
|
||||
};
|
||||
}
|
||||
macro_rules! run_graphics_worker_instruction{
|
||||
($instruction:expr)=>{
|
||||
graphics_worker.send($instruction).unwrap();
|
||||
};
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::Input(unbuffered_instruction)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::Input(unbuffered_instruction));
|
||||
},
|
||||
Instruction::SetPaused(paused)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::SetPaused(paused));
|
||||
},
|
||||
Instruction::Render=>{
|
||||
let frame_state=interpolator.get_frame_state(ins.time);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
|
||||
run_session_instruction!(ins.time,SESSION_INSTRUCTION_IDLE);
|
||||
let frame_state=session.get_frame_state(ins.time);
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Render(frame_state));
|
||||
},
|
||||
Instruction::Resize(size)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
|
||||
Instruction::Resize(physical_size)=>{
|
||||
run_session_instruction!(ins.time,SESSION_INSTRUCTION_IDLE);
|
||||
let user_settings=session.user_settings().clone();
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::Resize(physical_size,user_settings));
|
||||
},
|
||||
Instruction::ChangeMap(map)=>{
|
||||
interpolator.change_map(ins.time,&map);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
run_session_instruction!(ins.time,SessionInstruction::ChangeMap(&complete_map));
|
||||
run_graphics_worker_instruction!(GraphicsInstruction::ChangeMap(complete_map));
|
||||
},
|
||||
Instruction::Input(_)=>(),
|
||||
Instruction::SetPaused(_)=>(),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
193
strafe-client/src/session.rs
Normal file
193
strafe-client/src/session.rs
Normal file
@ -0,0 +1,193 @@
|
||||
use strafesnet_common::gameplay_modes::{ModeId,StageId};
|
||||
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
|
||||
// session represents the non-hardware state of the client.
|
||||
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
|
||||
use strafesnet_common::physics::{
|
||||
ModeInstruction,OtherInstruction,OtherOtherInstruction,
|
||||
Instruction as PhysicsInputInstruction,
|
||||
TimeInner as PhysicsTimeInner,
|
||||
Time as PhysicsTime
|
||||
};
|
||||
use strafesnet_common::timer::{Scaled,Timer};
|
||||
use strafesnet_common::session::{TimeInner as SessionTimeInner,Time as SessionTime};
|
||||
|
||||
use crate::mouse_interpolator::{MouseInterpolator,StepInstruction,Instruction as MouseInterpolatorInstruction};
|
||||
use crate::settings::UserSettings;
|
||||
|
||||
pub enum Instruction<'a>{
|
||||
Input(SessionInputInstruction),
|
||||
SetPaused(bool),
|
||||
ChangeMap(&'a strafesnet_common::map::CompleteMap),
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
|
||||
pub enum SessionInputInstruction{
|
||||
Mouse(glam::IVec2),
|
||||
SetControl(strafesnet_common::physics::SetControlInstruction),
|
||||
Mode(ImplicitModeInstruction),
|
||||
Other(strafesnet_common::physics::OtherOtherInstruction),
|
||||
}
|
||||
/// Implicit mode instruction are fed separately to session.
|
||||
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum ImplicitModeInstruction{
|
||||
ResetAndRestart,
|
||||
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
|
||||
}
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:crate::physics::Body,
|
||||
pub camera:crate::physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
}
|
||||
|
||||
pub struct Simulation{
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics:crate::physics::PhysicsContext,
|
||||
}
|
||||
impl Simulation{
|
||||
pub const fn new(
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics:crate::physics::PhysicsContext,
|
||||
)->Self{
|
||||
Self{
|
||||
timer,
|
||||
physics,
|
||||
}
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
FrameState{
|
||||
body:self.physics.camera_body(),
|
||||
camera:self.physics.camera(),
|
||||
time:self.timer.time(time),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Replay{
|
||||
last_instruction_id:usize,
|
||||
instructions:Vec<PhysicsInputInstruction>,
|
||||
simulation:Simulation,
|
||||
}
|
||||
impl Replay{
|
||||
pub const fn new(
|
||||
instructions:Vec<PhysicsInputInstruction>,
|
||||
simulation:Simulation,
|
||||
)->Self{
|
||||
Self{
|
||||
last_instruction_id:0,
|
||||
instructions,
|
||||
simulation,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Session{
|
||||
user_settings:UserSettings,
|
||||
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
|
||||
//gui:GuiState
|
||||
simulation:Simulation,
|
||||
replays:Vec<Replay>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
user_settings:UserSettings,
|
||||
simulation:Simulation,
|
||||
)->Self{
|
||||
Self{
|
||||
user_settings,
|
||||
mouse_interpolator:MouseInterpolator::new(),
|
||||
simulation,
|
||||
replays:Vec::new(),
|
||||
}
|
||||
}
|
||||
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
|
||||
self.simulation.physics.generate_models(map);
|
||||
}
|
||||
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
|
||||
self.simulation.get_frame_state(time)
|
||||
}
|
||||
pub fn user_settings(&self)->&UserSettings{
|
||||
&self.user_settings
|
||||
}
|
||||
}
|
||||
|
||||
// mouseinterpolator consumes RawInputInstruction
|
||||
// mouseinterpolator emits PhysicsInputInstruction
|
||||
// mouseinterpolator consumes DoStep to move on to the next emitted instruction
|
||||
// Session comsumes SessionInstruction -> forwards RawInputInstruction to mouseinterpolator
|
||||
// Session consumes DoStep -> forwards DoStep to mouseinterpolator
|
||||
// Session emits DoStep
|
||||
|
||||
impl InstructionConsumer<Instruction<'_>> for Session{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::TimeInner>){
|
||||
macro_rules! run_mouse_interpolator_instruction{
|
||||
($instruction:expr)=>{
|
||||
self.mouse_interpolator.process_instruction(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:TimedInstruction{
|
||||
time:self.simulation.timer.time(ins.time),
|
||||
instruction:$instruction,
|
||||
},
|
||||
});
|
||||
};
|
||||
}
|
||||
match ins.instruction{
|
||||
// send it down to MouseInterpolator with two timestamps, SessionTime and PhysicsTime
|
||||
Instruction::Input(SessionInputInstruction::Mouse(pos))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::MoveMouse(pos));
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::SetControl(set_control_instruction))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::SetControl(set_control_instruction)));
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndRestart))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Restart)));
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id))));
|
||||
},
|
||||
Instruction::Input(SessionInputInstruction::Other(other_other_instruction))=>{
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(other_other_instruction)));
|
||||
},
|
||||
Instruction::SetPaused(paused)=>{
|
||||
// don't flush the buffered instructions in the mouse interpolator
|
||||
// until the mouse is confirmed to be not moving at a later time
|
||||
// what if they pause for 5ms lmao
|
||||
_=self.simulation.timer.set_paused(ins.time,paused);
|
||||
}
|
||||
Instruction::ChangeMap(complete_map)=>{
|
||||
self.change_map(complete_map);
|
||||
// ResetAndSpawn
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
|
||||
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(ModeId::MAIN,StageId::FIRST))));
|
||||
},
|
||||
};
|
||||
// run all buffered instruction produced
|
||||
self.process_exhaustive(ins.time);
|
||||
}
|
||||
}
|
||||
impl InstructionConsumer<StepInstruction> for Session{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::TimeInner>){
|
||||
// ins.time ignored???
|
||||
let ins_retimed=TimedInstruction{
|
||||
time:self.simulation.timer.time(ins.time),
|
||||
instruction:ins.instruction,
|
||||
};
|
||||
if let Some(instruction)=self.mouse_interpolator.pop_buffered_instruction(ins_retimed){
|
||||
self.simulation.physics.run_input_instruction(instruction);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl InstructionEmitter<StepInstruction> for Session{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
|
||||
self.mouse_interpolator.next_instruction(time_limit)
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
use crate::window::WindowInstruction;
|
||||
use crate::window::Instruction;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::session::TimeInner as SessionTimeInner;
|
||||
@ -224,7 +224,7 @@ pub fn setup_and_start(title:&str){
|
||||
let path=std::path::PathBuf::from(arg);
|
||||
window_thread.send(TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
||||
instruction:Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
||||
}).unwrap();
|
||||
};
|
||||
|
||||
@ -235,7 +235,7 @@ pub fn setup_and_start(title:&str){
|
||||
|
||||
fn run_event_loop(
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction,SessionTimeInner>>,
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<Instruction,SessionTimeInner>>,
|
||||
root_time:std::time::Instant
|
||||
)->Result<(),winit::error::EventLoopError>{
|
||||
event_loop.run(move |event,elwt|{
|
||||
@ -247,7 +247,7 @@ fn run_event_loop(
|
||||
// };
|
||||
match event{
|
||||
winit::event::Event::AboutToWait=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::RequestRedraw}).unwrap();
|
||||
}
|
||||
winit::event::Event::WindowEvent {
|
||||
event:
|
||||
@ -259,7 +259,7 @@ fn run_event_loop(
|
||||
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
||||
window_id:_,
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::Resize(size)}).unwrap();
|
||||
}
|
||||
winit::event::Event::WindowEvent{event,..}=>match event{
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
@ -275,17 +275,17 @@ fn run_event_loop(
|
||||
elwt.exit();
|
||||
}
|
||||
winit::event::WindowEvent::RedrawRequested=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::Render}).unwrap();
|
||||
}
|
||||
_=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::WindowEvent(event)}).unwrap();
|
||||
}
|
||||
},
|
||||
winit::event::Event::DeviceEvent{
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
|
||||
window_thread.send(TimedInstruction{time,instruction:Instruction::DeviceEvent(event)}).unwrap();
|
||||
},
|
||||
_=>{}
|
||||
}
|
||||
|
@ -1,9 +1,10 @@
|
||||
use crate::physics_worker::InputInstruction;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
use strafesnet_common::physics::{OtherInstruction,OtherOtherInstruction,SetControlInstruction};
|
||||
use crate::physics_worker::Instruction as PhysicsWorkerInstruction;
|
||||
use crate::session::SessionInputInstruction;
|
||||
|
||||
pub enum WindowInstruction{
|
||||
pub enum Instruction{
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
WindowEvent(winit::event::WindowEvent),
|
||||
DeviceEvent(winit::event::DeviceEvent),
|
||||
@ -14,10 +15,10 @@ pub enum WindowInstruction{
|
||||
//holds thread handles to dispatch to
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse:strafesnet_common::mouse::MouseState<SessionTimeInner>,//std::sync::Arc<std::sync::Mutex<>>
|
||||
mouse_pos:glam::DVec2,
|
||||
screen_size:glam::UVec2,
|
||||
window:&'a winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<crate::physics_worker::Instruction,SessionTimeInner>>,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<PhysicsWorkerInstruction,SessionTimeInner>>,
|
||||
}
|
||||
|
||||
impl WindowContext<'_>{
|
||||
@ -28,7 +29,7 @@ impl WindowContext<'_>{
|
||||
match event{
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
match crate::file::load(path.as_path()){
|
||||
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
|
||||
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}).unwrap(),
|
||||
Err(e)=>println!("Failed to load map: {e}"),
|
||||
}
|
||||
},
|
||||
@ -36,7 +37,7 @@ impl WindowContext<'_>{
|
||||
//pause unpause
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::SetPaused(!state),
|
||||
instruction:PhysicsWorkerInstruction::SetPaused(!state),
|
||||
}).unwrap();
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
@ -91,29 +92,29 @@ impl WindowContext<'_>{
|
||||
},
|
||||
(keycode,state)=>{
|
||||
let s=state.is_pressed();
|
||||
if let Some(input_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
||||
if let Some(session_input_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetJump(s))),
|
||||
winit::keyboard::Key::Character(key)=>match key.as_str(){
|
||||
"W"|"w"=>Some(InputInstruction::MoveForward(s)),
|
||||
"A"|"a"=>Some(InputInstruction::MoveLeft(s)),
|
||||
"S"|"s"=>Some(InputInstruction::MoveBack(s)),
|
||||
"D"|"d"=>Some(InputInstruction::MoveRight(s)),
|
||||
"E"|"e"=>Some(InputInstruction::MoveUp(s)),
|
||||
"Q"|"q"=>Some(InputInstruction::MoveDown(s)),
|
||||
"Z"|"z"=>Some(InputInstruction::Zoom(s)),
|
||||
"R"|"r"=>if s{
|
||||
"W"|"w"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveForward(s))),
|
||||
"A"|"a"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveLeft(s))),
|
||||
"S"|"s"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveBack(s))),
|
||||
"D"|"d"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveRight(s))),
|
||||
"E"|"e"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveUp(s))),
|
||||
"Q"|"q"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveDown(s))),
|
||||
"Z"|"z"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetZoom(s))),
|
||||
"R"|"r"=>s.then(||{
|
||||
//mouse needs to be reset since the position is absolute
|
||||
self.mouse=strafesnet_common::mouse::MouseState::default();
|
||||
Some(InputInstruction::ResetAndRestart)
|
||||
}else{None},
|
||||
"F"|"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
|
||||
self.mouse_pos=glam::DVec2::ZERO;
|
||||
SessionInputInstruction::Mode(crate::session::ImplicitModeInstruction::ResetAndRestart)
|
||||
}),
|
||||
"F"|"f"=>s.then_some(SessionInputInstruction::Other(OtherOtherInstruction::PracticeFly)),
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
}{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(input_instruction),
|
||||
instruction:PhysicsWorkerInstruction::Input(session_input_instruction),
|
||||
}).unwrap();
|
||||
}
|
||||
},
|
||||
@ -126,7 +127,7 @@ impl WindowContext<'_>{
|
||||
fn device_event(&mut self,time:SessionTime,event: winit::event::DeviceEvent){
|
||||
match event{
|
||||
winit::event::DeviceEvent::MouseMotion{
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
delta,
|
||||
}=>{
|
||||
if self.manual_mouse_lock{
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
@ -134,14 +135,10 @@ impl WindowContext<'_>{
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
}
|
||||
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||
//essentially the previous input will be overwritten until a true step runs
|
||||
//which is fine because they run all the time.
|
||||
let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
|
||||
self.mouse.pos+=delta;
|
||||
self.mouse_pos+=glam::dvec2(delta.0,delta.1);
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
|
||||
instruction:PhysicsWorkerInstruction::Input(SessionInputInstruction::Mouse(self.mouse_pos.as_ivec2())),
|
||||
}).unwrap();
|
||||
},
|
||||
winit::event::DeviceEvent::MouseWheel {
|
||||
@ -151,7 +148,7 @@ impl WindowContext<'_>{
|
||||
if false{//self.physics.style.use_scroll{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
instruction:PhysicsWorkerInstruction::Input(SessionInputInstruction::SetControl(SetControlInstruction::SetJump(true))),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
}).unwrap();
|
||||
}
|
||||
},
|
||||
@ -162,7 +159,7 @@ impl WindowContext<'_>{
|
||||
pub fn worker<'a>(
|
||||
window:&'a winit::window::Window,
|
||||
setup_context:crate::setup::SetupContext<'a>,
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction,SessionTimeInner>>{
|
||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
|
||||
// WindowContextSetup::new
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
@ -174,7 +171,7 @@ pub fn worker<'a>(
|
||||
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
let mut window_context=WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse:strafesnet_common::mouse::MouseState::default(),
|
||||
mouse_pos:glam::DVec2::ZERO,
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
window,
|
||||
@ -185,30 +182,30 @@ pub fn worker<'a>(
|
||||
};
|
||||
|
||||
//WindowContextSetup::into_worker
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction,SessionTimeInner>|{
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
|
||||
match ins.instruction{
|
||||
WindowInstruction::RequestRedraw=>{
|
||||
Instruction::RequestRedraw=>{
|
||||
window_context.window.request_redraw();
|
||||
}
|
||||
WindowInstruction::WindowEvent(window_event)=>{
|
||||
Instruction::WindowEvent(window_event)=>{
|
||||
window_context.window_event(ins.time,window_event);
|
||||
},
|
||||
WindowInstruction::DeviceEvent(device_event)=>{
|
||||
Instruction::DeviceEvent(device_event)=>{
|
||||
window_context.device_event(ins.time,device_event);
|
||||
},
|
||||
WindowInstruction::Resize(size)=>{
|
||||
Instruction::Resize(size)=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Resize(size)
|
||||
instruction:PhysicsWorkerInstruction::Resize(size)
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
WindowInstruction::Render=>{
|
||||
Instruction::Render=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Render
|
||||
instruction:PhysicsWorkerInstruction::Render
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
|
@ -190,7 +190,7 @@ mod test{
|
||||
for _ in 0..5 {
|
||||
let task = instruction::TimedInstruction{
|
||||
time:strafesnet_common::physics::Time::ZERO,
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
instruction:strafesnet_common::physics::Instruction::IDLE,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
}
|
||||
@ -204,7 +204,7 @@ mod test{
|
||||
// Send a new task
|
||||
let task = instruction::TimedInstruction{
|
||||
time:integer::Time::ZERO,
|
||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
||||
instruction:strafesnet_common::physics::Instruction::IDLE,
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user