Commit Graph

524 Commits

Author SHA1 Message Date
13dd90d5f6 opti 2023-11-20 18:55:42 -08:00
a5437c87df wrong 2023-11-20 18:55:42 -08:00
a4ea566c02 unused impl for private type 2023-11-17 18:41:30 -08:00
a6f9f144f4 preopti 2023-11-17 18:41:30 -08:00
e33adeadc8 thinking 2023-11-17 18:41:30 -08:00
563ade11f7 rewrite infinity crawl to use a straight line
for predict_collision_out use an extrapolated body that will exist outside of the mesh in the hit case we care about
2023-11-17 18:41:30 -08:00
1a250fe8d6 style 2023-11-17 16:23:54 -08:00
4be218defb wrong 2023-11-17 16:23:54 -08:00
dc5649f2b5 wrong 2023-11-17 16:23:54 -08:00
ef817389f3 hit_the_ground unit test 2023-11-17 16:23:54 -08:00
399c9505bf reduce test spam 2023-11-17 14:12:11 -08:00
e6c955a958 combine crawl into one loop 2023-11-17 13:48:29 -08:00
8839b8fbb3 fix not moving 2023-11-16 19:57:50 -08:00
d191538aa8 fix time inversion 2023-11-16 19:18:07 -08:00
46c6271286 compiler nits 2023-11-16 18:46:10 -08:00
bb2a5e2d35 workaround stupid monolith 2023-11-16 18:46:10 -08:00
4998f3803a fix lifetimes 2023-11-16 18:46:10 -08:00
fa0be33bf5 initialize variable + guarantees 2023-11-16 18:46:10 -08:00
0da6da24ac implement final algorithm with infinity tech 2023-11-16 18:27:05 -08:00
6a926608b7 fix normal dir 2023-11-16 18:26:56 -08:00
71d221581f DirectedEdge trait (huge) 2023-11-16 17:03:15 -08:00
6fcc6b2303 water goes here 2023-11-15 22:56:16 -08:00
312b0223b6 inline them bad boys 2023-11-15 22:56:16 -08:00
5a3013365e use style mesh + remove double reference in set_velocity & set_acceleration 2023-11-15 22:52:52 -08:00
5c2aad268f style.hitbox 2023-11-15 22:52:51 -08:00
ea9c2efc7f implement Planar64Mat3::from_diagonal 2023-11-15 22:45:49 -08:00
a41cbb79de move mat mul to above mat div 2023-11-15 22:24:56 -08:00
2370fbea54 todo 2023-11-15 21:21:00 -08:00
33972b0c2c physics work 2023-11-15 21:10:50 -08:00
f50670db57 use function that doesn't exist for MinkowskiMesh::closest_fev 2023-11-15 21:10:50 -08:00
559a38b607 implement MinkowskiMesh::farthest_vert 2023-11-15 21:10:50 -08:00
751ccf57ca comment 2023-11-15 21:10:50 -08:00
5bfd340d87 implement MinkowskiMesh::predict_collision{_end} 2023-11-15 21:10:50 -08:00
2d3efdc2e1 comments about potential parallel cases 2023-11-15 21:10:50 -08:00
d217966f77 unused use 2023-11-15 21:10:50 -08:00
328c38ca38 change the MeshQuery trait and delete the code I just wrote 2023-11-15 21:10:50 -08:00
4c05c01b6e fix big wrong 2023-11-15 19:48:13 -08:00
b20f573f1d missing semicolons 2023-11-15 19:45:38 -08:00
21e29aa63e implement MinkowskiMesh::face_edges MinkowskiFace::EdgeEdge case 2023-11-15 18:00:14 -08:00
48870b8a76 implement MinkowskiMesh::edge_faces 2023-11-15 17:59:47 -08:00
020c704968 fix edge faces ordering 2023-11-15 17:59:24 -08:00
8f63699d45 consistent ordering 2023-11-15 16:05:42 -08:00
6071e23be1 style 2023-11-11 21:32:59 -08:00
46d6c31957 avoid double rocket boost 2023-11-11 21:27:20 -08:00
5b26304e95 project walk 2023-11-10 19:13:41 -08:00
d3cf75e0d5 fix ladder crashes 2023-11-10 19:13:41 -08:00
2acf740898 MinkowskiMesh::edge_faces is wrong 2023-11-10 19:13:41 -08:00
816f786763 implement MinkowskiMesh::face_nd for MinkowskiFace::EdgeEdge case 2023-11-10 19:13:41 -08:00
f7c613dfa6 correct MinkowskiMesh::face_edges FaceVert + VertFace cases 2023-11-10 19:13:41 -08:00
4fc09806f6 minkowski vert_edges 2023-11-10 19:13:41 -08:00
3cbefbab03 introduce DirectedEdge 2023-11-10 19:13:41 -08:00
717cf2290d vert_faces 2023-11-10 19:13:41 -08:00
756648c2fb probably need a better fix for this 2023-11-10 19:13:41 -08:00
44540853dd use alternate quadratic equation in poor accuracy cases 2023-11-10 19:13:41 -08:00
43e62e8f1d implement dot128 for face_nd 2023-11-10 19:13:41 -08:00
4af4dc669b update move state if acceleration culls surface 2023-11-10 19:13:41 -08:00
24f6472e9f acceleration was not being refreshed in air move (the bug) 2023-11-10 19:13:41 -08:00
cff920ddcd tweak elasticity calc 2023-11-10 19:13:41 -08:00
053514fa4a exit strafe tick early if zero control dir 2023-11-10 19:13:41 -08:00
27a46093ae introduce dot128 2023-11-10 19:13:41 -08:00
6049aba716 do not overshadow variable 2023-11-10 19:13:41 -08:00
b7998c7bd4 break walking 2023-11-10 19:13:41 -08:00
63cfbbfa9c fix ladders 2023-11-10 19:13:41 -08:00
f7072be5b4 separate culling type setters 2023-11-10 19:13:41 -08:00
4456ee29ec surf test was wrong 2023-11-10 19:13:41 -08:00
2d14e8ac8e cross product was wrong 💀x7 2023-11-10 19:13:41 -08:00
176aaa069c fix walk friction 2023-11-10 19:13:41 -08:00
a6dfa1d72b elasticity calc 2023-11-10 19:13:41 -08:00
516510faa8 add set body functions + jump query functions 2023-11-10 19:13:41 -08:00
1d2de93b9e normalize normal 2023-11-10 19:13:41 -08:00
2988175436 important 2023-11-10 19:13:41 -08:00
03b21aa27f work 2023-11-10 19:13:41 -08:00
910d520c2b wip TouchingState::get_move_state 2023-11-10 19:13:41 -08:00
c321814b9b normal_determinant is not real 2023-11-10 19:13:41 -08:00
ce1e9df334 TouchingState::base_acceleration 2023-11-10 19:13:41 -08:00
e6e7366e66 fix idiot 2023-11-10 19:13:41 -08:00
535ae1a5f0 fix constrain 2023-11-10 19:13:41 -08:00
432a38718c fix slope divide by zero 2023-11-10 19:13:41 -08:00
9aa7656278 mesh gen test 2023-11-10 19:13:41 -08:00
823a16e08d fix determinant 2023-11-10 19:13:41 -08:00
82d84ee07c fix mesh gen algorithm 2023-11-10 19:13:41 -08:00
ffc19020b9 unused var 2023-11-10 19:13:41 -08:00
e0581390bd fix transformed face_nd 2023-11-10 19:13:41 -08:00
4b4ac0de19 test stop taking so long 2023-11-10 19:13:41 -08:00
d94ad475eb debug message 2023-11-10 19:13:41 -08:00
60eadd3156 ref faster no copy 2023-11-10 19:13:41 -08:00
ebca761dbc whoops 2023-11-10 19:13:41 -08:00
ab60fb2cf7 idiot 2023-11-10 19:13:41 -08:00
ec9b720138 make build 2023-11-10 19:13:41 -08:00
7ad0270d2f TransformedMesh::new to avoid pub 2023-11-10 19:13:41 -08:00
d8e605d203 fix compiler nits 2023-11-10 19:13:41 -08:00
dc46cb3d45 delete unused aabb face code 2023-11-10 19:13:41 -08:00
a53d90f74b tape up last stragglers 2023-11-10 19:13:41 -08:00
d9be4b8105 checkpoints don't actually exist 2023-11-10 19:13:41 -08:00
58c35ce364 water 2023-11-10 19:13:41 -08:00
2a033b87e0 rethink ordered checkpoints - do not support non-teleporting (backtracking) 2023-11-10 19:13:41 -08:00
d374a3d4c6 SpawnAt comment 2023-11-10 19:13:41 -08:00
c37b990389 tweak water 2023-11-10 19:13:41 -08:00
7311b1ae88 checkpoints are stage elements 2023-11-10 19:13:41 -08:00
af7fcdd5cb add GameMechanicAttributes::is_wrcp() function 2023-11-10 19:13:41 -08:00