separate culling type setters

This commit is contained in:
Quaternions 2023-11-08 16:47:28 -08:00
parent 4456ee29ec
commit f7072be5b4

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@ -1200,22 +1200,28 @@ fn set_position(body:&mut Body,touching:&mut TouchingState,point:Planar64Vec3)->
//touching.recalculate(body);
point
}
fn set_velocity(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,mut v:Planar64Vec3)->Planar64Vec3{
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,v:Planar64Vec3)->Planar64Vec3{
//This is not correct but is better than what I have
touching.contacts.retain(|contact|{
let n=models.mesh(contact.model_id).face_nd(contact.face_id).0;
n.dot(v)<=Planar64::ZERO
});
set_velocity(body,touching,models,v)
}
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,mut v:Planar64Vec3)->Planar64Vec3{
touching.constrain_velocity(&models,&mut v);
body.velocity=v;
v
}
fn set_acceleration(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,mut a:Planar64Vec3)->Planar64Vec3{
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,a:Planar64Vec3)->Planar64Vec3{
//This is not correct but is better than what I have
touching.contacts.retain(|contact|{
let n=models.mesh(contact.model_id).face_nd(contact.face_id).0;
n.dot(a)<=Planar64::ZERO
});
set_acceleration(body,touching,models,a)
}
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,mut a:Planar64Vec3)->Planar64Vec3{
touching.constrain_acceleration(&models,&mut a);
body.acceleration=a;
a
@ -1341,7 +1347,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
self.touching.constrain_velocity(&self.models,&mut target_velocity);
let (walk_state,a)=WalkState::ladder(&self.body,&self.style,gravity,target_velocity,contact.clone(),&normal);
self.move_state=MoveState::Ladder(walk_state);
set_acceleration(&mut self.body,&mut self.touching,&self.models,a);
set_acceleration(&mut self.body,&self.touching,&self.models,a);
}
None=>if self.style.surf_slope.map_or(true,|s|self.models.mesh(model_id).face_nd(contact.face_id).0.walkable(s,Planar64Vec3::Y)){
//ground
@ -1350,7 +1356,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
self.touching.constrain_velocity(&self.models,&mut target_velocity);
let (walk_state,a)=WalkState::ground(&self.body,&self.style,gravity,target_velocity,contact.clone(),&normal);
self.move_state=MoveState::Walk(walk_state);
set_acceleration(&mut self.body,&mut self.touching,&self.models,a);
set_acceleration(&mut self.body,&self.touching,&self.models,a);
},
}
//check ground
@ -1373,7 +1379,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
let calc_move=if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
if let Some(walk_state)=get_walk_state(&self.move_state){
let n=jumped_velocity(&self.models,&self.style,walk_state,&mut v);
set_velocity(&mut self.body,&mut self.touching,&self.models,v);
set_velocity_cull(&mut self.body,&mut self.touching,&self.models,v);
Planar64::ZERO<n.dot(v)
}else{false}
}else{false};
@ -1390,13 +1396,13 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
},
None=>(),
}
set_velocity(&mut self.body,&mut self.touching,&self.models,v);
set_velocity(&mut self.body,&self.touching,&self.models,v);
//not sure if or is correct here
if calc_move||Planar64::ZERO<normal.dot(v){
(self.move_state,self.body.acceleration)=self.touching.get_move_state(&self.body,&self.models,&self.style,&self.camera,self.controls,&self.next_mouse,self.time);
}
if let Some(a)=self.refresh_walk_target(){
set_acceleration(&mut self.body,&mut self.touching,&self.models,a);
set_acceleration(&mut self.body,&self.touching,&self.models,a);
}
},
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
@ -1427,7 +1433,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
let v=self.body.velocity+control_dir*(self.style.mv-d);
//this is wrong but will work ig
//need to note which push planes activate in push solve and keep those
set_velocity(&mut self.body,&mut self.touching,&self.models,v);
set_velocity_cull(&mut self.body,&mut self.touching,&self.models,v);
}
}
PhysicsInstruction::ReachWalkTargetVelocity => {
@ -1439,9 +1445,9 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
WalkEnum::Transient(walk_target)=>{
//precisely set velocity
let a=self.style.gravity;
set_acceleration(&mut self.body,&mut self.touching,&self.models,a);
set_acceleration(&mut self.body,&self.touching,&self.models,a);
let v=walk_target.velocity;
set_velocity(&mut self.body,&mut self.touching,&self.models,v);
set_velocity(&mut self.body,&self.touching,&self.models,v);
walk_state.state=WalkEnum::Reached;
},
}
@ -1470,7 +1476,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
if let Some(walk_state)=get_walk_state(&self.move_state){
let mut v=self.body.velocity;
let n=jumped_velocity(&self.models,&self.style,walk_state,&mut v);
set_velocity(&mut self.body,&mut self.touching,&self.models,v);
set_velocity_cull(&mut self.body,&mut self.touching,&self.models,v);
if Planar64::ZERO<n.dot(v){
(self.move_state,self.body.acceleration)=self.touching.get_move_state(&self.body,&self.models,&self.style,&self.camera,self.controls,&self.next_mouse,self.time);
}
@ -1484,7 +1490,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsInputInstruction::Reset => {
//it matters which of these runs first, but I have not thought it through yet as it doesn't matter yet
set_position(&mut self.body,&mut self.touching,self.spawn_point);
set_velocity(&mut self.body,&mut self.touching,&self.models,Planar64Vec3::ZERO);
set_velocity(&mut self.body,&self.touching,&self.models,Planar64Vec3::ZERO);
(self.move_state,self.body.acceleration)=self.touching.get_move_state(&self.body,&self.models,&self.style,&self.camera,self.controls,&self.next_mouse,self.time);
refresh_walk_target=false;
},
@ -1492,11 +1498,11 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
}
if refresh_walk_target{
if let Some(a)=self.refresh_walk_target(){
set_acceleration(&mut self.body,&mut self.touching,&self.models,a);
set_acceleration_cull(&mut self.body,&mut self.touching,&self.models,a);
}else if let Some(rocket_force)=self.style.rocket_force{
let mut a=self.style.gravity;
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
set_acceleration(&mut self.body,&mut self.touching,&self.models,a);
set_acceleration_cull(&mut self.body,&mut self.touching,&self.models,a);
}
}
},