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@ -764,6 +764,7 @@ impl TouchingState{
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//check current move conditions and use heuristics to determine
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//which ladder to climb on, which ground to walk on, etc
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//collect move state affecting objects from contacts (accelerator,water,ladder,ground)
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let move_state=MoveState::Air;
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for contact in &self.contacts{
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//
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}
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