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map-read-s
Author | SHA1 | Date | |
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d2170a3f73 | |||
267c91d005 | |||
32b361b122 | |||
f5c3209c7c | |||
2eb74f2788 |
@ -3,6 +3,9 @@
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# Strafe Project
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Monorepo for working on projects related to strafe client.
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## Try it out
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See [releases](https://git.itzana.me/StrafesNET/strafe-project/releases) for downloads.
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## How to build and run
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1. Have rust and git installed
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2. `git clone https://git.itzana.me/StrafesNET/strafe-project`
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@ -34,11 +34,20 @@ pub enum ReadFormat{
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}
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pub fn read<R:Read+std::io::Seek>(input:R)->Result<ReadFormat,ReadError>{
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let t=std::time::Instant::now();
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println!("reading fourcc...");
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let mut buf=std::io::BufReader::new(input);
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let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?[0..4].to_owned();
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let dt=t.elapsed();
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println!("{:?} elapsed={:?}",core::str::from_utf8(&peek),dt);
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let t=std::time::Instant::now();
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println!("reading entire file...");
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// reading the entire file is way faster than round tripping the disk constantly
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let mut entire_file=Vec::new();
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buf.read_to_end(&mut entire_file).map_err(ReadError::Io)?;
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println!("elapsed={:?}",t.elapsed());
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let cursor=std::io::Cursor::new(entire_file);
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match peek.as_slice(){
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#[cfg(feature="roblox")]
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@ -46,10 +55,15 @@ pub fn read<R:Read+std::io::Seek>(input:R)->Result<ReadFormat,ReadError>{
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#[cfg(feature="source")]
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b"VBSP"=>Ok(ReadFormat::Source(strafesnet_bsp_loader::read(cursor).map_err(ReadError::Source)?)),
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#[cfg(feature="snf")]
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b"SNFM"=>Ok(ReadFormat::SNFM(
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strafesnet_snf::read_map(cursor).map_err(ReadError::StrafesNET)?
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.into_complete_map().map_err(ReadError::StrafesNETMap)?
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)),
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b"SNFM"=>{
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let t=std::time::Instant::now();
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println!("decoding map...");
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let map=
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strafesnet_snf::read_map(cursor).map_err(ReadError::StrafesNET)?
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.into_complete_map().map_err(ReadError::StrafesNETMap)?;
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println!("elapsed={:?}",t.elapsed());
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Ok(ReadFormat::SNFM(map))
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},
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#[cfg(feature="snf")]
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b"SNFB"=>Ok(ReadFormat::SNFB(
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strafesnet_snf::read_bot(cursor).map_err(ReadError::StrafesNET)?
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@ -1,5 +1,6 @@
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use std::borrow::{Borrow,Cow};
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use std::collections::{HashSet,HashMap};
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use core::ops::Range;
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use strafesnet_common::integer::vec3::Vector3;
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use strafesnet_common::model::{self,MeshId,PolygonIter};
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use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
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@ -718,8 +719,8 @@ impl MinkowskiMesh<'_>{
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//
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// Most of the calculation time is just calculating the starting point
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// for the "actual" crawling algorithm below (predict_collision_{in|out}).
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fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Time,)->Option<FEV<MinkowskiMesh>>{
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infinity_body.infinity_dir().map_or(None,|dir|{
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fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Time)->Option<FEV<MinkowskiMesh>>{
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infinity_body.infinity_dir().and_then(|dir|{
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let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
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//a line is simpler to solve than a parabola
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infinity_body.velocity=dir;
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@ -729,23 +730,23 @@ impl MinkowskiMesh<'_>{
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infinity_fev.crawl(self,&infinity_body,Time::MIN/4,start_time).miss()
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})
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}
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pub fn predict_collision_in(&self,relative_body:&Body,start_time:Time,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
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self.closest_fev_not_inside(relative_body.clone(),start_time).map_or(None,|fev|{
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pub fn predict_collision_in(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>)->Option<(MinkowskiFace,GigaTime)>{
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self.closest_fev_not_inside(relative_body.clone(),start_time).and_then(|fev|{
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//continue forwards along the body parabola
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fev.crawl(self,relative_body,start_time,time_limit).hit()
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})
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}
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pub fn predict_collision_out(&self,relative_body:&Body,start_time:Time,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
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pub fn predict_collision_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>)->Option<(MinkowskiFace,GigaTime)>{
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//create an extrapolated body at time_limit
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let infinity_body=-relative_body.clone();
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self.closest_fev_not_inside(infinity_body,-time_limit).map_or(None,|fev|{
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self.closest_fev_not_inside(infinity_body,-time_limit).and_then(|fev|{
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//continue backwards along the body parabola
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fev.crawl(self,&infinity_body,-time_limit,-start_time).hit()
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//no need to test -time<time_limit because of the first step
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.map(|(face,time)|(face,-time))
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})
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}
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pub fn predict_collision_face_out(&self,relative_body:&Body,start_time:Time,time_limit:Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
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pub fn predict_collision_face_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
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//no algorithm needed, there is only one state and two cases (Edge,None)
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//determine when it passes an edge ("sliding off" case)
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let start_time={
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@ -28,9 +28,9 @@ use gameplay::ModeState;
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// or the only bots which fail are ones exploiting a surgically patched bug.
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#[derive(Clone,Copy,Hash,Debug,id::Id,Eq,PartialEq,Ord,PartialOrd)]
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pub struct PhysicsVersion(u32);
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pub const VERSION:PhysicsVersion=PhysicsVersion(1);
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pub const VERSION:PhysicsVersion=PhysicsVersion(2);
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const LATEST_COMPATIBLE_VERSION:[u32;1+VERSION.0 as usize]=const{
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let compat=[0,1];
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let compat=[0,1,2];
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let mut input_version=0;
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while input_version<compat.len(){
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@ -836,7 +836,7 @@ impl TouchingState{
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//detect face slide off
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let model_mesh=models.contact_mesh(contact);
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
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collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time,collector.time(),contact.face_id).map(|(_face,time)|{
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collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
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TimedInstruction{
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time:relative_body.time+time.into(),
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instruction:InternalInstruction::CollisionEnd(
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@ -850,7 +850,7 @@ impl TouchingState{
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//detect model collision in reverse
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let model_mesh=models.intersect_mesh(intersect);
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
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collector.collect(minkowski.predict_collision_out(&relative_body,start_time,collector.time()).map(|(_face,time)|{
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collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
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TimedInstruction{
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time:relative_body.time+time.into(),
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instruction:InternalInstruction::CollisionEnd(
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@ -1185,9 +1185,9 @@ impl PhysicsData{
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//no checks are needed because of the time limits.
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let model_mesh=data.models.mesh(convex_mesh_id);
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
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collector.collect(minkowski.predict_collision_in(relative_body,state.time,collector.time())
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collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
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//temp (?) code to avoid collision loops
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.map_or(None,|(face,dt)|{
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.and_then(|(face,dt)|{
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// this must be rounded to avoid the infinite loop when hitting the start zone
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let time=relative_body.time+dt.into();
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(state.time<time).then_some((time,face,dt))
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@ -1294,7 +1294,7 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
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let mut culled=false;
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touching.contacts.retain(|contact|{
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let n=contact_normal(models,hitbox_mesh,contact);
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let r=(n.dot(v)>>52).is_positive();
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let r=n.dot(v).is_positive();
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if r{
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culled=true;
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}
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@ -1922,7 +1922,7 @@ mod test{
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let hitbox_mesh=h1.transformed_mesh();
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let platform_mesh=h0.transformed_mesh();
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
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let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO,Time::from_secs(10));
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let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
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assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
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}
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fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
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@ -1940,7 +1940,7 @@ mod test{
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let hitbox_mesh=h1.transformed_mesh();
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let platform_mesh=h0.transformed_mesh();
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
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let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO,Time::from_secs(10));
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let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
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assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
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}
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fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
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