Compare commits

...

6 Commits

Author SHA1 Message Date
54e82ee1a6
print advance_time 2025-05-22 16:11:40 -07:00
dcda00f18d
do not strafe tick 2025-05-22 16:11:40 -07:00
5108d58847
print instruction query and execute 2025-05-22 16:11:40 -07:00
84111d752c
mark collision end and culling 2025-05-22 16:11:40 -07:00
e6284ae4dc
debug 2025-05-22 16:11:40 -07:00
99f16706c6
fix bug 3, break everything else 2025-05-22 16:11:36 -07:00
4 changed files with 44 additions and 18 deletions

@ -61,6 +61,7 @@ impl<T> Body<T>
self.velocity+(self.acceleration*dt).map(|elem|elem.divide().clamp_1())
}
pub fn advance_time(&mut self,time:Time<T>){
println!("advance_time");
self.position=self.extrapolated_position(time);
self.velocity=self.extrapolated_velocity(time);
self.time=time;
@ -102,6 +103,7 @@ impl<T> Body<T>
self.acceleration.map(|elem|(dt*elem).divide().clamp())+self.velocity
}
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
println!("advance_time_ratio_dt");
self.position=self.extrapolated_position_ratio_dt(dt);
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
self.time+=dt.into();

@ -4,6 +4,7 @@ use crate::physics::{Time,Body};
use core::ops::Bound;
#[derive(Debug)]
enum Transition<M:MeshQuery>{
Miss,
Next(FEV<M>,GigaTime),
@ -76,6 +77,8 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
M::Face:Copy,
M::Edge:Copy,
M::Vert:Copy,
M:std::fmt::Debug,
F:std::fmt::Display,
F:core::ops::Mul<Fixed<1,32>,Output=Fixed<4,128>>,
<F as core::ops::Mul<Fixed<1,32>>>::Output:core::iter::Sum,
M::Offset:core::ops::Sub<<F as std::ops::Mul<Fixed<1,32>>>::Output>,
@ -90,10 +93,15 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
//n=face.normal d=face.dot
//n.a t^2+n.v t+n.p-d==0
let (n,d)=mesh.face_nd(face_id);
println!("Face n={} d={}",n,d);
//TODO: use higher precision d value?
//use the mesh transform translation instead of baking it into the d value.
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
let low=low(&lower_bound,&dt);
let upp=upp(&dt,&upper_bound);
let into=n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative();
println!("dt={} low={low} upp={upp} into={into}",dt.divide());
if low&&upp&&into{
upper_bound=Bound::Included(dt);
best_transition=Transition::Hit(face_id,dt);
break;
@ -127,10 +135,16 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
let face_n=mesh.face_nd(edge_face_id).0;
//edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1);
let d=n.dot(delta_pos).wrap_4();
println!("Edge Face={:?} boundary_n={} boundary_d={}",edge_face_id,n,d>>1);
//WARNING yada yada d *2
//wrap for speed
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).wrap_4(),n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
if low(&lower_bound,&dt)&&upp(&dt,&upper_bound)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
for dt in Fixed::<4,128>::zeroes2(d,n.dot(body.velocity).wrap_4()*2,n.dot(body.acceleration).wrap_4()){
let low=low(&lower_bound,&dt);
let upp=upp(&dt,&upper_bound);
let into=n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative();
println!("dt={} low={low} upp={upp} into={into}",dt.divide());
if low&&upp&&into{
upper_bound=Bound::Included(dt);
best_transition=Transition::Next(FEV::Face(edge_face_id),dt);
break;
@ -174,8 +188,11 @@ impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
pub fn crawl(mut self,mesh:&M,relative_body:&Body,lower_bound:Bound<&Time>,upper_bound:Bound<&Time>)->CrawlResult<M>{
let mut lower_bound=lower_bound.map(|&t|into_giga_time(t,relative_body.time));
let upper_bound=upper_bound.map(|&t|into_giga_time(t,relative_body.time));
println!("crawl begin={self:?}");
for _ in 0..20{
match self.next_transition(mesh,relative_body,lower_bound,upper_bound){
let transition=self.next_transition(mesh,relative_body,lower_bound,upper_bound);
println!("transition={transition:?}");
match transition{
Transition::Miss=>return CrawlResult::Miss(self),
Transition::Next(next_fev,next_time)=>(self,lower_bound)=(next_fev,Bound::Included(next_time)),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),

@ -76,9 +76,9 @@ struct Face{
#[derive(Debug)]
struct Vert(Planar64Vec3);
pub trait MeshQuery{
type Face:Copy;
type Edge:Copy+DirectedEdge;
type Vert:Copy;
type Face:Copy+std::fmt::Debug;
type Edge:Copy+DirectedEdge+std::fmt::Debug;
type Vert:Copy+std::fmt::Debug;
// Vertex must be Planar64Vec3 because it represents an actual position
type Normal;
type Offset;
@ -759,7 +759,9 @@ impl MinkowskiMesh<'_>{
})
}
pub fn predict_collision_in(&self,relative_body:&Body,range:impl RangeBounds<Time>)->Option<(MinkowskiFace,GigaTime)>{
println!("@@@BEGIN SETUP@@@");
self.closest_fev_not_inside(*relative_body,range.start_bound()).and_then(|fev|{
println!("@@@BEGIN REAL CRAWL@@@");
//continue forwards along the body parabola
fev.crawl(self,relative_body,range.start_bound(),range.end_bound()).hit()
})

@ -28,6 +28,7 @@ pub enum InternalInstruction{
CollisionStart(Collision,model_physics::GigaTime),
CollisionEnd(Collision,model_physics::GigaTime),
StrafeTick,
// TODO: add GigaTime to ReachWalkTargetVelocity
ReachWalkTargetVelocity,
// Water,
}
@ -1130,10 +1131,11 @@ impl PhysicsData{
//this is the one who asks
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,Time>>{
println!("==== next_instruction_internal ====");
//JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit);
collector.collect(state.next_move_instruction());
// collector.collect(state.next_move_instruction());
//check for collision ends
state.touching.predict_collision_end(&mut collector,&data.models,&data.hitbox_mesh,&state.body,state.time);
@ -1145,6 +1147,7 @@ impl PhysicsData{
//let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body;
data.bvh.sample_aabb(&aabb,&mut |&convex_mesh_id|{
println!("Sampling object id={:?}",convex_mesh_id.model_id);
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
@ -1260,6 +1263,7 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
let n=contact_normal(models,hitbox_mesh,contact);
let r=n.dot(v).is_positive();
if r{
println!("culled {:?}",contact.model_id);
culled=true;
}
!r
@ -1627,6 +1631,7 @@ fn collision_end_contact(
_attr:&gameplay_attributes::ContactAttributes,
contact:ContactCollision,
){
println!("collision_end {:?}",contact.model_id);
touching.remove(&Collision::Contact(contact));//remove contact before calling contact_constrain_acceleration
//check ground
//TODO do better
@ -1674,18 +1679,16 @@ fn collision_end_intersect(
}
}
fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
println!("\n==== atomic_internal_instruction ====");
state.time=ins.time;
let (should_advance_body,goober_time)=match ins.instruction{
match ins.instruction{
// collisions advance the body precisely
InternalInstruction::CollisionStart(_,dt)
|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
InternalInstruction::StrafeTick
|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
};
if should_advance_body{
match goober_time{
Some(dt)=>state.body.advance_time_ratio_dt(dt),
None=>state.body.advance_time(state.time),
}
|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
// this advances imprecisely
InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
// strafe tick decides for itself whether to advance the body.
InternalInstruction::StrafeTick=>(),
}
match ins.instruction{
InternalInstruction::CollisionStart(collision,_)=>{
@ -1732,6 +1735,8 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
let masked_controls=strafe_settings.mask(controls);
let control_dir=state.style.get_control_dir(masked_controls);
if control_dir!=vec3::ZERO{
// manually advance time
state.body.advance_time(state.time);
let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
//this is wrong but will work ig