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5 Commits
Author | SHA1 | Date | |
---|---|---|---|
267aa89469 | |||
c6cba01dcc | |||
3e7d64b514 | |||
ca5d19e800 | |||
e9bb9e9a9f |
Cargo.lock
engine/physics/src
integration-testing
lib
bsp_loader/src
common/src
deferred_loader
fixed_wide/src
rbx_loader/src
snf/src
strafe-client/src
3
Cargo.lock
generated
3
Cargo.lock
generated
@ -969,8 +969,11 @@ dependencies = [
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name = "integration-testing"
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version = "0.1.0"
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dependencies = [
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"rbx_dom_weak",
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"rbx_mesh",
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"strafesnet_common",
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"strafesnet_physics",
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"strafesnet_rbx_loader",
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"strafesnet_snf",
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]
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|
@ -1005,9 +1005,3 @@ fn test_is_empty_volume(){
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assert!(!is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3()].to_vec()));
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assert!(is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3(),vec3::NEG_X.fix_3()].to_vec()));
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}
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#[test]
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fn build_me_a_cube(){
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let mesh=PhysicsMesh::unit_cube();
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//println!("mesh={:?}",mesh);
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}
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@ -229,12 +229,6 @@ impl PhysicsModels{
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.map(|model|&model.transform),
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}
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}
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fn contact_model(&self,model_id:ContactModelId)->&ContactModel{
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&self.contact_models[&model_id]
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}
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fn intersect_model(&self,model_id:IntersectModelId)->&IntersectModel{
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&self.intersect_models[&model_id]
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}
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fn contact_attr(&self,model_id:ContactModelId)->&gameplay_attributes::ContactAttributes{
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&self.contact_attributes[&self.contact_models[&model_id].attr_id]
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}
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@ -269,7 +263,7 @@ impl PhysicsCamera{
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);
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self.clamped_mouse_pos=unclamped_mouse_pos;
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}
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pub fn simulate_move_angles(&self,mouse_delta:glam::IVec2)->glam::Vec2 {
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pub fn simulate_move_angles(&self,mouse_delta:glam::IVec2)->glam::Vec2{
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let a=-self.sensitivity.mul_int((self.clamped_mouse_pos+mouse_delta).as_i64vec2());
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let ax=Angle32::wrap_from_i64(a.x);
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let ay=Angle32::clamp_from_i64(a.y)
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@ -1873,7 +1867,6 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
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#[cfg(test)]
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mod test{
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use crate::body::VirtualBody;
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use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
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use super::*;
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fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
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@ -4,6 +4,9 @@ version = "0.1.0"
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edition = "2021"
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[dependencies]
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rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
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rbx_mesh = { version = "0.1.2", path = "../../rbx_mesh" }
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strafesnet_common = { version = "0.5.2", path = "../lib/common", registry = "strafesnet" }
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strafesnet_physics = { version = "0.1.0", path = "../engine/physics", registry = "strafesnet" }
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strafesnet_rbx_loader = { version = "0.5.2", path = "../lib/rbx_loader", registry = "strafesnet" }
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strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }
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@ -4,7 +4,7 @@ use std::{io::{Cursor,Read},path::Path};
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use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
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fn main(){
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test_determinism().unwrap();
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decode_all_unions().unwrap();
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}
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#[allow(unused)]
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@ -219,3 +219,125 @@ fn test_determinism()->Result<(),ReplayError>{
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Ok(())
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}
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#[allow(unused)]
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#[derive(Debug)]
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enum UnionError{
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IO(std::io::Error),
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Read(strafesnet_rbx_loader::ReadError),
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Union(rbx_mesh::physics_data::Error),
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}
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impl From<std::io::Error> for UnionError{
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fn from(value:std::io::Error)->Self{
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Self::IO(value)
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}
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}
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impl From<strafesnet_rbx_loader::ReadError> for UnionError{
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fn from(value:strafesnet_rbx_loader::ReadError)->Self{
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Self::Read(value)
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}
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}
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impl From<rbx_mesh::physics_data::Error> for UnionError{
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fn from(value:rbx_mesh::physics_data::Error)->Self{
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Self::Union(value)
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}
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}
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fn test_unions_in_map(path:impl AsRef<Path>)->Result<u32,UnionError>{
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let mut count=0;
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let file=read_entire_file(path)?;
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let model=strafesnet_rbx_loader::read(file)?;
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let dom=model.as_ref();
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for instance in dom.descendants(){
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if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get("PhysicsData"){
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count+=1;
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let physics_data:&[u8]=data.as_ref();
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if let b""=physics_data{
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continue;
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}else{
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let mut cursor=std::io::Cursor::new(physics_data);
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let physics_data:rbx_mesh::physics_data::PhysicsData=rbx_mesh::read_physics_data(&mut cursor)?;
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assert_eq!(cursor.position(),cursor.into_inner().len() as u64);
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match physics_data.collision_data{
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rbx_mesh::physics_data::CollisionData::Block=>(),
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rbx_mesh::physics_data::CollisionData::Meshes(_)=>(),
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rbx_mesh::physics_data::CollisionData::PhysicsInfoMesh(_)=>{
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println!("pim!");
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},
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}
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}
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}
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}
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Ok(count)
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}
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#[derive(Debug)]
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struct UnionResult{
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path:std::path::PathBuf,
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result:Result<u32,UnionError>,
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}
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fn do_union_thread(path:std::path::PathBuf,send:std::sync::mpsc::Sender<UnionResult>){
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std::thread::spawn(move ||{
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let result=test_unions_in_map(path.as_path());
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send.send(UnionResult{
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path,
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result,
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}).unwrap();
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});
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}
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fn decode_all_unions()->Result<(),std::io::Error>{
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let thread_limit=std::thread::available_parallelism()?.get();
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let (send,recv)=std::sync::mpsc::channel();
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let mut read_dir=std::fs::read_dir("/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all")?;
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let mut union_count=0;
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let mut success_count=0;
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let mut fail_count=0;
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let mut f=|thing:UnionResult|{
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println!("file={:?} result={:?}",thing.path.file_stem(),thing.result);
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match thing.result{
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Ok(count)=>{
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union_count+=count;
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success_count+=1;
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},
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Err(_)=>fail_count+=1,
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}
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};
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// spawn threads
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println!("spawning up to {thread_limit} threads...");
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let mut active_thread_count=0;
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while active_thread_count<thread_limit{
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if let Some(dir_entry_result)=read_dir.next(){
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if let Some(file_path)=get_file_path(dir_entry_result?)?{
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active_thread_count+=1;
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do_union_thread(file_path,send.clone());
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}
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}else{
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break;
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}
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}
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// spawn another thread every time a message is received from the channel
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println!("riding parallelism wave...");
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while let Some(dir_entry_result)=read_dir.next(){
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if let Some(file_path)=get_file_path(dir_entry_result?)?{
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// wait for a thread to complete
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f(recv.recv().unwrap());
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do_union_thread(file_path,send.clone());
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}
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}
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// wait for remaining threads to complete
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println!("waiting for all threads to complete...");
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for _ in 0..active_thread_count{
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f(recv.recv().unwrap());
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}
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println!("===RESULTS===\nunion_count={union_count}\nsuccess={success_count}\nfail={fail_count}");
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Ok(())
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}
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@ -240,7 +240,7 @@ impl PartialMap2{
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.enumerate().map(|(new_texture_id,(old_texture_id,texture))|{
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(texture,(old_texture_id,model::TextureId::new(new_texture_id as u32)))
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}).unzip();
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let render_configs=render_configs.into_iter().map(|(render_config_id,mut render_config)|{
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let render_configs=render_configs.into_iter().map(|(_render_config_id,mut render_config)|{
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//this may generate duplicate no-texture render configs but idc
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render_config.texture=render_config.texture.and_then(|texture_id|
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texture_id_map.get(&texture_id).copied()
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@ -23,7 +23,7 @@ impl PauseState for Unpaused{
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}
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#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
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enum Inner{}
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pub enum Inner{}
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type InnerTime=Time<Inner>;
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#[derive(Clone,Copy,Debug)]
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@ -1,3 +1,5 @@
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// This whole thing should be a drive macro
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pub trait Updatable<Updater>{
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fn update(&mut self,update:Updater);
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}
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@ -53,4 +55,3 @@ impl Updatable<OuterUpdate> for Outer{
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}
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}
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}
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//*/
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@ -12,8 +12,8 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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[features]
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default = ["legacy"]
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legacy = ["dep:url","dep:vbsp"]
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#roblox = ["dep:lazy-regex"]
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#source = ["dep:vbsp"]
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roblox = []
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source = ["dep:vbsp"]
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[dependencies]
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strafesnet_common = { path = "../common", registry = "strafesnet" }
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@ -57,7 +57,7 @@ fn from_f32(){
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assert_eq!(b,Ok(a));
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//I32F32::MIN hits a special case since it's not representable as a positive signed integer
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//TODO: don't return an overflow because this is technically possible
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let a=I32F32::MIN;
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let _a=I32F32::MIN;
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let b:Result<I32F32,_>=Into::<f32>::into(I32F32::MIN).try_into();
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assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow));
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//16 is within the 24 bits of float precision
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@ -3,6 +3,7 @@ use rbx_dom_weak::WeakDom;
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mod rbx;
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mod mesh;
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mod union;
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mod primitives;
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pub mod data{
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@ -42,7 +43,7 @@ pub struct Place{
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services:roblox_emulator::context::Services,
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}
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impl Place{
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fn new(dom:WeakDom)->Option<Self>{
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pub fn new(dom:WeakDom)->Option<Self>{
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let context=roblox_emulator::context::Context::from_ref(&dom);
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Some(Self{
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services:context.find_services()?,
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|
@ -1,8 +1,9 @@
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use std::collections::HashMap;
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use rbx_mesh::mesh::{Vertex2, Vertex2Truncated};
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use strafesnet_common::{integer::vec3,model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonList, PositionId, TextureCoordinateId, VertexId}};
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use rbx_mesh::mesh::{Vertex2,Vertex2Truncated};
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use strafesnet_common::{integer::vec3,model::{self,ColorId,IndexedVertex,NormalId,PolygonGroup,PolygonList,PositionId,RenderConfigId,TextureCoordinateId,VertexId}};
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#[allow(dead_code)]
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#[derive(Debug)]
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pub enum Error{
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Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
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@ -204,7 +205,13 @@ pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<model::Me
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unique_vertices,
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polygon_groups,
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//these should probably be moved to the model...
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graphics_groups:Vec::new(),
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//but what if models want to use the same texture
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graphics_groups:vec![model::IndexedGraphicsGroup{
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render:RenderConfigId::new(0),
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//the lowest lod is highest quality
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groups:vec![model::PolygonGroupId::new(0)]
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}],
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//disable physics
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physics_groups:Vec::new(),
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})
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}
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|
@ -1,4 +1,4 @@
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use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
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use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
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use strafesnet_common::integer::{vec3,Planar64Vec3};
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#[derive(Debug)]
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@ -126,9 +126,6 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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vec3::int( 0,-1, 0),//CornerWedge::Bottom
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vec3::int( 0, 0,-1),//CornerWedge::Front
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];
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pub fn unit_sphere(render:RenderConfigId)->Mesh{
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unit_cube(render)
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}
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#[derive(Default)]
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pub struct CubeFaceDescription([Option<FaceDescription>;6]);
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impl CubeFaceDescription{
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@ -149,10 +146,6 @@ pub fn unit_cube(render:RenderConfigId)->Mesh{
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t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
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generate_partial_unit_cube(t)
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}
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pub fn unit_cylinder(render:RenderConfigId)->Mesh{
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//lmao
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unit_cube(render)
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}
|
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#[derive(Default)]
|
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pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
|
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impl WedgeFaceDescription{
|
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@ -163,15 +156,15 @@ impl WedgeFaceDescription{
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
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}
|
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}
|
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pub fn unit_wedge(render:RenderConfigId)->Mesh{
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let mut t=WedgeFaceDescription::default();
|
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t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
|
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t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
|
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t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
|
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t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
|
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t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
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generate_partial_unit_wedge(t)
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}
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// pub fn unit_wedge(render:RenderConfigId)->Mesh{
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// let mut t=WedgeFaceDescription::default();
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// t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
|
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// t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
|
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// t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
|
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// t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
|
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// t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
|
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// generate_partial_unit_wedge(t)
|
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// }
|
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#[derive(Default)]
|
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pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
|
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impl CornerWedgeFaceDescription{
|
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@ -182,15 +175,15 @@ impl CornerWedgeFaceDescription{
|
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
|
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let mut t=CornerWedgeFaceDescription::default();
|
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t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
|
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t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
|
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t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
|
||||
t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
|
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t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
|
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generate_partial_unit_cornerwedge(t)
|
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}
|
||||
// pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
|
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// let mut t=CornerWedgeFaceDescription::default();
|
||||
// t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
|
||||
// t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
|
||||
// t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
|
||||
// t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
|
||||
// t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
|
||||
// generate_partial_unit_cornerwedge(t)
|
||||
// }
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct FaceDescription{
|
||||
|
@ -130,9 +130,9 @@ impl ModesBuilder{
|
||||
fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){
|
||||
self.mode_updates.push((mode_id,mode_update));
|
||||
}
|
||||
fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
|
||||
self.stage_updates.push((mode_id,stage_id,stage_update));
|
||||
}
|
||||
// fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
|
||||
// self.stage_updates.push((mode_id,stage_id,stage_update));
|
||||
// }
|
||||
}
|
||||
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
|
||||
let mut general=attr::GeneralAttributes::default();
|
||||
@ -406,6 +406,7 @@ enum RobloxBasePartDescription{
|
||||
enum Shape{
|
||||
Primitive(primitives::Primitives),
|
||||
MeshPart,
|
||||
PhysicsData,
|
||||
}
|
||||
enum MeshAvailability{
|
||||
Immediate,
|
||||
@ -446,6 +447,7 @@ where
|
||||
let mut primitive_models_deferred_attributes=Vec::new();
|
||||
let mut primitive_meshes=Vec::new();
|
||||
let mut mesh_id_from_description=HashMap::new();
|
||||
let mut mesh_id_from_physics_data=HashMap::<&[u8],_>::new();
|
||||
|
||||
//just going to leave it like this for now instead of reworking the data structures for this whole thing
|
||||
let textureless_render_group=acquire_render_config_id(None);
|
||||
@ -471,7 +473,7 @@ where
|
||||
object.properties.get("CanCollide"),
|
||||
)
|
||||
{
|
||||
let model_transform=planar64_affine3_from_roblox(cf,size);
|
||||
let mut model_transform=planar64_affine3_from_roblox(cf,size);
|
||||
|
||||
if model_transform.matrix3.det().is_zero(){
|
||||
let mut parent_ref=object.parent();
|
||||
@ -485,9 +487,6 @@ where
|
||||
continue;
|
||||
}
|
||||
|
||||
//at this point a new model is going to be generated for sure.
|
||||
let model_id=model::ModelId::new(primitive_models_deferred_attributes.len() as u32);
|
||||
|
||||
//TODO: also detect "CylinderMesh" etc here
|
||||
let shape=match object.class.as_str(){
|
||||
"Part"=>if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||
@ -506,6 +505,7 @@ where
|
||||
"WedgePart"=>Shape::Primitive(primitives::Primitives::Wedge),
|
||||
"CornerWedgePart"=>Shape::Primitive(primitives::Primitives::CornerWedge),
|
||||
"MeshPart"=>Shape::MeshPart,
|
||||
"UnionOperation"=>Shape::PhysicsData,
|
||||
_=>{
|
||||
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
|
||||
Shape::Primitive(primitives::Primitives::Cube)
|
||||
@ -700,6 +700,38 @@ where
|
||||
}else{
|
||||
panic!("Mesh has no Mesh or Texture");
|
||||
},
|
||||
Shape::PhysicsData=>{
|
||||
//The union mesh is sized already
|
||||
model_transform=planar64_affine3_from_roblox(cf,&rbx_dom_weak::types::Vector3{x:2.0,y:2.0,z:2.0});
|
||||
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=object.properties.get("PhysicsData"){
|
||||
let physics_data=data.as_ref();
|
||||
let mesh_id=if let Some(&mesh_id)=mesh_id_from_physics_data.get(physics_data){
|
||||
mesh_id
|
||||
}else{
|
||||
match crate::union::convert(physics_data){
|
||||
Ok(mesh)=>{
|
||||
let mesh_id=model::MeshId::new(primitive_meshes.len() as u32);
|
||||
primitive_meshes.push(mesh);
|
||||
mesh_id_from_physics_data.insert(physics_data,mesh_id);
|
||||
mesh_id
|
||||
},
|
||||
Err(e)=>{
|
||||
println!("Union mesh decode error {e:?}");
|
||||
*mesh_id_from_description.entry(RobloxBasePartDescription::Part(RobloxPartDescription::default()))
|
||||
.or_insert_with(||{
|
||||
let mesh_id=model::MeshId::new(primitive_meshes.len() as u32);
|
||||
let mesh=primitives::unit_cube(textureless_render_group);
|
||||
primitive_meshes.push(mesh);
|
||||
mesh_id
|
||||
})
|
||||
},
|
||||
}
|
||||
};
|
||||
(MeshAvailability::Immediate,mesh_id)
|
||||
}else{
|
||||
panic!("Mesh has no Mesh or Texture");
|
||||
}
|
||||
},
|
||||
};
|
||||
let model_deferred_attributes=ModelDeferredAttributes{
|
||||
mesh:mesh_id,
|
||||
@ -779,12 +811,10 @@ impl PartialMap1{
|
||||
.entry(render).or_insert_with(||{
|
||||
let mesh_id=model::MeshId::new(self.primitive_meshes.len() as u32);
|
||||
let mut mesh_clone=mesh_with_aabb.mesh.clone();
|
||||
//add a render group lool
|
||||
mesh_clone.graphics_groups.push(model::IndexedGraphicsGroup{
|
||||
render,
|
||||
//the lowest lod is highest quality
|
||||
groups:vec![model::PolygonGroupId::new(0)]
|
||||
});
|
||||
//set the render group lool
|
||||
if let Some(graphics_group)=mesh_clone.graphics_groups.first_mut(){
|
||||
graphics_group.render=render;
|
||||
}
|
||||
self.primitive_meshes.push(mesh_clone);
|
||||
mesh_id
|
||||
}),
|
||||
@ -889,8 +919,14 @@ impl PartialMap2{
|
||||
=textures.into_iter().enumerate().map(|(new_texture_id,(old_texture_id,texture))|{
|
||||
(texture,(old_texture_id,model::TextureId::new(new_texture_id as u32)))
|
||||
}).unzip();
|
||||
let render_configs=render_configs.into_iter().map(|(render_config_id,mut render_config)|{
|
||||
//this may generate duplicate no-texture render configs but idc
|
||||
let render_configs=render_configs.into_iter().map(|(_render_config_id,mut render_config)|{
|
||||
// This may generate duplicate no-texture render configs but idc
|
||||
//
|
||||
// This is because some textures may not exist, so the render config
|
||||
// that it points to is unique but is texture.
|
||||
//
|
||||
// I don't think this needs to be fixed because missing textures
|
||||
// should be a conversion error anyways.
|
||||
render_config.texture=render_config.texture.and_then(|texture_id|
|
||||
texture_id_map.get(&texture_id).copied()
|
||||
);
|
||||
|
118
lib/rbx_loader/src/union.rs
Normal file
118
lib/rbx_loader/src/union.rs
Normal file
@ -0,0 +1,118 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use strafesnet_common::model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonGroupId, PolygonList, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
|
||||
use strafesnet_common::integer::vec3;
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Debug)]
|
||||
pub enum Error{
|
||||
Block,
|
||||
MissingVertexId(u32),
|
||||
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
|
||||
RobloxPhysicsData(rbx_mesh::physics_data::Error),
|
||||
}
|
||||
impl std::fmt::Display for Error{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"{self:?}")
|
||||
}
|
||||
}
|
||||
|
||||
impl std::error::Error for Error{}
|
||||
pub fn convert(roblox_physics_data:&[u8])->Result<model::Mesh,Error>{
|
||||
let mut cursor=std::io::Cursor::new(roblox_physics_data);
|
||||
let physics_data:rbx_mesh::physics_data::PhysicsData=rbx_mesh::read_physics_data(&mut cursor).map_err(Error::RobloxPhysicsData)?;
|
||||
assert_eq!(cursor.position(),cursor.into_inner().len() as u64);
|
||||
let meshes=match physics_data.collision_data{
|
||||
rbx_mesh::physics_data::CollisionData::Block=>return Err(Error::Block),
|
||||
rbx_mesh::physics_data::CollisionData::Meshes(meshes)=>meshes.meshes,
|
||||
rbx_mesh::physics_data::CollisionData::PhysicsInfoMesh(pim)=>vec![pim.mesh],
|
||||
};
|
||||
let mut unique_pos=Vec::new();
|
||||
let mut pos_id_from=HashMap::new();
|
||||
let mut unique_tex=Vec::new();
|
||||
let mut tex_id_from=HashMap::new();
|
||||
let mut unique_normal=Vec::new();
|
||||
let mut normal_id_from=HashMap::new();
|
||||
let mut unique_color=Vec::new();
|
||||
let mut color_id_from=HashMap::new();
|
||||
let mut unique_vertices=Vec::new();
|
||||
let mut vertex_id_from=HashMap::new();
|
||||
let mut acquire_pos_id=|pos|{
|
||||
let p=vec3::try_from_f32_array(pos).map_err(Error::Planar64Vec3)?;
|
||||
Ok(PositionId::new(*pos_id_from.entry(p).or_insert_with(||{
|
||||
let pos_id=unique_pos.len();
|
||||
unique_pos.push(p);
|
||||
pos_id
|
||||
}) as u32))
|
||||
};
|
||||
let mut acquire_tex_id=|tex|{
|
||||
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
|
||||
TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{
|
||||
let tex_id=unique_tex.len();
|
||||
unique_tex.push(glam::Vec2::from_array(tex));
|
||||
tex_id
|
||||
}) as u32)
|
||||
};
|
||||
let mut acquire_normal_id=|normal|{
|
||||
let n=vec3::try_from_f32_array(normal).map_err(Error::Planar64Vec3)?;
|
||||
Ok(NormalId::new(*normal_id_from.entry(n).or_insert_with(||{
|
||||
let normal_id=unique_normal.len();
|
||||
unique_normal.push(n);
|
||||
normal_id
|
||||
}) as u32))
|
||||
};
|
||||
let mut acquire_color_id=|color|{
|
||||
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
|
||||
ColorId::new(*color_id_from.entry(h).or_insert_with(||{
|
||||
let color_id=unique_color.len();
|
||||
unique_color.push(glam::Vec4::from_array(color));
|
||||
color_id
|
||||
}) as u32)
|
||||
};
|
||||
let mut acquire_vertex_id=|vertex:IndexedVertex|{
|
||||
VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
|
||||
let vertex_id=unique_vertices.len();
|
||||
unique_vertices.push(vertex);
|
||||
vertex_id
|
||||
}) as u32)
|
||||
};
|
||||
let color=acquire_color_id([1.0f32;4]);
|
||||
let tex=acquire_tex_id([0.0f32;2]);
|
||||
let polygon_groups:Vec<PolygonGroup>=meshes.into_iter().map(|mesh|{
|
||||
Ok(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|[vertex_id0,vertex_id1,vertex_id2]|{
|
||||
let v0=mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?;
|
||||
let v1=mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?;
|
||||
let v2=mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?;
|
||||
let vertex_norm=(glam::Vec3::from_slice(v1)-glam::Vec3::from_slice(v0))
|
||||
.cross(glam::Vec3::from_slice(v2)-glam::Vec3::from_slice(v0)).to_array();
|
||||
let mut ingest_vertex_id=|&vertex_pos:&[f32;3]|Ok(acquire_vertex_id(IndexedVertex{
|
||||
pos:acquire_pos_id(vertex_pos)?,
|
||||
tex,
|
||||
normal:acquire_normal_id(vertex_norm)?,
|
||||
color,
|
||||
}));
|
||||
Ok(vec![
|
||||
ingest_vertex_id(v0)?,
|
||||
ingest_vertex_id(v1)?,
|
||||
ingest_vertex_id(v2)?,
|
||||
])
|
||||
}).collect::<Result<_,_>>()?)))
|
||||
}).collect::<Result<_,_>>()?;
|
||||
let graphics_groups=vec![model::IndexedGraphicsGroup{
|
||||
render:RenderConfigId::new(0),
|
||||
groups:(0..polygon_groups.len()).map(|id|PolygonGroupId::new(id as u32)).collect()
|
||||
}];
|
||||
let physics_groups=(0..polygon_groups.len()).map(|id|model::IndexedPhysicsGroup{
|
||||
groups:vec![PolygonGroupId::new(id as u32)]
|
||||
}).collect();
|
||||
Ok(model::Mesh{
|
||||
unique_pos,
|
||||
unique_normal,
|
||||
unique_tex,
|
||||
unique_color,
|
||||
unique_vertices,
|
||||
polygon_groups,
|
||||
graphics_groups,
|
||||
physics_groups,
|
||||
})
|
||||
}
|
@ -95,21 +95,6 @@ enum ResourceType{
|
||||
//Video,
|
||||
//Animation,
|
||||
}
|
||||
const RESOURCE_TYPE_VARIANT_COUNT:u8=2;
|
||||
#[binrw]
|
||||
#[brw(little)]
|
||||
struct ResourceId(u128);
|
||||
impl ResourceId{
|
||||
fn resource_type(&self)->Option<ResourceType>{
|
||||
let discriminant=self.0 as u8;
|
||||
//TODO: use this when it is stabilized https://github.com/rust-lang/rust/issues/73662
|
||||
//if (discriminant as usize)<std::mem::variant_count::<ResourceType>(){
|
||||
match discriminant<RESOURCE_TYPE_VARIANT_COUNT{
|
||||
true=>Some(unsafe{std::mem::transmute::<u8,ResourceType>(discriminant)}),
|
||||
false=>None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct ResourceMap<T>{
|
||||
meshes:HashMap<strafesnet_common::model::MeshId,T>,
|
||||
@ -136,11 +121,6 @@ struct ResourceBlockHeader{
|
||||
resource:ResourceType,
|
||||
id:BlockId,
|
||||
}
|
||||
#[binrw]
|
||||
#[brw(little)]
|
||||
struct ResourceExternalHeader{
|
||||
resource_uuid:ResourceId,
|
||||
}
|
||||
|
||||
#[binrw]
|
||||
#[brw(little)]
|
||||
|
@ -1,5 +1,6 @@
|
||||
use std::io::Read;
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Debug)]
|
||||
pub enum ReadError{
|
||||
#[cfg(feature="roblox")]
|
||||
@ -59,6 +60,7 @@ pub fn read<R:Read+std::io::Seek>(input:R)->Result<ReadFormat,ReadError>{
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Debug)]
|
||||
pub enum LoadError{
|
||||
ReadError(ReadError),
|
||||
|
@ -20,11 +20,6 @@ struct SetupContextPartial1{
|
||||
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut attr=winit::window::WindowAttributes::default();
|
||||
attr=attr.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder=builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
event_loop.create_window(attr)
|
||||
}
|
||||
fn create_instance()->SetupContextPartial1{
|
||||
@ -105,14 +100,12 @@ impl<'a> SetupContextPartial2<'a>{
|
||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||
);
|
||||
SetupContextPartial3{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
adapter,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial3<'a>{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface<'a>,
|
||||
adapter:wgpu::Adapter,
|
||||
}
|
||||
@ -138,7 +131,6 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
SetupContextPartial4{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
adapter:self.adapter,
|
||||
device,
|
||||
@ -147,7 +139,6 @@ impl<'a> SetupContextPartial3<'a>{
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial4<'a>{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface<'a>,
|
||||
adapter:wgpu::Adapter,
|
||||
device:wgpu::Device,
|
||||
@ -164,7 +155,6 @@ impl<'a> SetupContextPartial4<'a>{
|
||||
self.surface.configure(&self.device, &config);
|
||||
|
||||
SetupContext{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
device:self.device,
|
||||
queue:self.queue,
|
||||
@ -173,7 +163,6 @@ impl<'a> SetupContextPartial4<'a>{
|
||||
}
|
||||
}
|
||||
pub struct SetupContext<'a>{
|
||||
pub instance:wgpu::Instance,
|
||||
pub surface:wgpu::Surface<'a>,
|
||||
pub device:wgpu::Device,
|
||||
pub queue:wgpu::Queue,
|
||||
|
Loading…
x
Reference in New Issue
Block a user