Compare commits
12 Commits
Author | SHA1 | Date | |
---|---|---|---|
1fcd18bc45 | |||
e371f95a4b | |||
b02c1bc7b4 | |||
89446a933a | |||
0a3d965bb6 | |||
b6206d52c8 | |||
498c628280 | |||
273e915f67 | |||
5072e5d7a8 | |||
3f0e3e0d3c | |||
2e88ae0612 | |||
4c216a5b28 |
@ -4,6 +4,7 @@ mod setup;
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mod window;
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mod worker;
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mod physics;
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mod session;
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mod graphics;
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mod settings;
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mod push_solve;
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@ -13,6 +14,7 @@ mod model_physics;
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mod model_graphics;
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mod physics_worker;
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mod graphics_worker;
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mod mouse_interpolator;
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const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));
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77
strafe-client/src/mouse_interpolator.rs
Normal file
77
strafe-client/src/mouse_interpolator.rs
Normal file
@ -0,0 +1,77 @@
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use strafesnet_common::mouse::MouseState;
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use strafesnet_common::physics::{Instruction as PhysicsInputInstruction,Time as PhysicsTime,TimeInner as PhysicsTimeInner};
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use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
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use strafesnet_common::instruction::{self,InstructionConsumer,InstructionEmitter,TimedInstruction};
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type TimedPhysicsInstruction=TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>;
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type TimedInterpolatorInstruction=TimedInstruction<Instruction,SessionTimeInner>;
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pub struct DropInstruction<'a>{
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instruction:&'a TimedPhysicsInstruction,
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}
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#[derive(Debug)]
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pub enum InputInstruction{
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MoveMouse(glam::IVec2),
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MoveRight(bool),
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MoveUp(bool),
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MoveBack(bool),
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MoveLeft(bool),
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MoveDown(bool),
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MoveForward(bool),
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Jump(bool),
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Zoom(bool),
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ResetAndRestart,
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ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
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PracticeFly,
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Idle,
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}
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pub enum Instruction{
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Input(InputInstruction),
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//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
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SetPaused(bool),
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//Graphics(crate::graphics_worker::Instruction),
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}
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pub struct MouseInterpolator{
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session_timeline:std::collections::VecDeque<TimedInterpolatorInstruction>,
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physics_timeline:std::collections::VecDeque<TimedPhysicsInstruction>,
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}
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// Maybe MouseInterpolator manipulation is better expressed using impls
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// and called from Instruction trait impls in session
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impl InstructionConsumer<Instruction> for MouseInterpolator{
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type TimeInner=SessionTimeInner;
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fn process_instruction(&mut self,ins:TimedInterpolatorInstruction){
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self.push_input(ins)
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}
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}
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impl<'a> InstructionConsumer<DropInstruction<'a>> for MouseInterpolator{
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type TimeInner=SessionTimeInner;
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fn process_instruction(&mut self,ins:TimedInstruction<DropInstruction<'a>,SessionTimeInner>){
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self.drop_output(ins)
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}
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}
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impl<'a> InstructionEmitter<DropInstruction<'a>> for MouseInterpolator{
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type TimeInner=SessionTimeInner;
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fn next_instruction(&'a self,time_limit:SessionTime)->Option<TimedInstruction<DropInstruction<'a>,Self::TimeInner>>{
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self.next_output(time_limit)
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}
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}
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impl MouseInterpolator{
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pub fn new()->MouseInterpolator{
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MouseInterpolator{
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session_timeline:std::collections::VecDeque::new(),
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physics_timeline:std::collections::VecDeque::new(),
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}
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}
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pub fn push_input(&mut self,ins:TimedInterpolatorInstruction){
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// new input
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}
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pub fn drop_output<'a>(&mut self,ins:TimedInstruction<DropInstruction<'a>,SessionTimeInner>){
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// so the idea is that Session gets in the middle of MouseInterpolator instruction processing
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// and injects its own side effects, notably running physics
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}
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pub fn next_output(&self,time_limit:SessionTime)->Option<TimedInstruction<DropInstruction<'_>,SessionTimeInner>>{
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None
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}
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}
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@ -1,249 +1,39 @@
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use strafesnet_common::mouse::MouseState;
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use crate::graphics_worker::Instruction as GraphicsInstruction;
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use crate::session::{Instruction as SessionInstruction,Session, Simulation};
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use strafesnet_common::physics::Time as PhysicsTime;
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use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
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use strafesnet_common::physics::{Time as PhysicsTime,TimeInner as PhysicsTimeInner,Instruction as PhysicsInputInstruction};
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use strafesnet_common::instruction::TimedInstruction;
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use strafesnet_common::timer::{Scaled,Timer,TimerState};
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use mouse_interpolator::MouseInterpolator;
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use strafesnet_common::timer::Timer;
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pub struct FrameState{
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pub body:crate::physics::Body,
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pub camera:crate::physics::PhysicsCamera,
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pub time:PhysicsTime,
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}
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#[derive(Debug)]
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pub enum InputInstruction{
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MoveMouse(glam::IVec2),
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MoveRight(bool),
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MoveUp(bool),
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MoveBack(bool),
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MoveLeft(bool),
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MoveDown(bool),
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MoveForward(bool),
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Jump(bool),
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Zoom(bool),
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ResetAndRestart,
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ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
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PracticeFly,
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}
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pub enum Instruction{
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Input(InputInstruction),
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Render,
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Resize(winit::dpi::PhysicalSize<u32>),
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ChangeMap(strafesnet_common::map::CompleteMap),
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//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
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SetPaused(bool),
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//Graphics(crate::graphics_worker::Instruction),
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}
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mod mouse_interpolator{
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use super::*;
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//TODO: move this or tab
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pub struct MouseInterpolator{
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//"PlayerController"
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user_settings:crate::settings::UserSettings,
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//"MouseInterpolator"
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timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
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last_mouse_time:PhysicsTime,
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mouse_blocking:bool,
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//"Simulation"
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timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
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physics:crate::physics::PhysicsContext,
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}
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impl MouseInterpolator{
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pub fn new(
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physics:crate::physics::PhysicsContext,
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user_settings:crate::settings::UserSettings,
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)->MouseInterpolator{
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MouseInterpolator{
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mouse_blocking:true,
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last_mouse_time:physics.get_next_mouse().time,
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timeline:std::collections::VecDeque::new(),
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timer:Timer::from_state(Scaled::identity(),false),
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physics,
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user_settings,
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}
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}
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fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>,m:glam::IVec2){
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if self.mouse_blocking{
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//tell the game state which is living in the past about its future
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self.timeline.push_front(TimedInstruction{
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time:self.last_mouse_time,
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instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
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});
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}else{
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//mouse has just started moving again after being still for longer than 10ms.
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//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
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self.timeline.push_front(TimedInstruction{
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time:self.last_mouse_time,
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instruction:PhysicsInputInstruction::ReplaceMouse(
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MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
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MouseState{time:self.timer.time(ins.time),pos:m}
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),
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});
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//delay physics execution until we have an interpolation target
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self.mouse_blocking=true;
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}
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self.last_mouse_time=self.timer.time(ins.time);
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}
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fn push(&mut self,time:SessionTime,phys_input:PhysicsInputInstruction){
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//This is always a non-mouse event
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self.timeline.push_back(TimedInstruction{
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time:self.timer.time(time),
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instruction:phys_input,
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});
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}
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/// returns should_empty_queue
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/// may or may not mutate internal state XD!
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fn map_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>)->bool{
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let mut update_mouse_blocking=true;
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match &ins.instruction{
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Instruction::Input(input_instruction)=>match input_instruction{
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&InputInstruction::MoveMouse(m)=>{
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if !self.timer.is_paused(){
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self.push_mouse_instruction(ins,m);
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}
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update_mouse_blocking=false;
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},
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&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
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&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
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&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
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&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
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&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
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&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
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&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
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&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
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&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
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self.push(ins.time,PhysicsInputInstruction::Reset);
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self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
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self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
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},
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InputInstruction::ResetAndRestart=>{
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self.push(ins.time,PhysicsInputInstruction::Reset);
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self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
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self.push(ins.time,PhysicsInputInstruction::Restart);
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},
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InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
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},
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//do these really need to idle the physics?
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//sending None dumps the instruction queue
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Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
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Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
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Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
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&Instruction::SetPaused(paused)=>{
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if let Err(e)=self.timer.set_paused(ins.time,paused){
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println!("Cannot SetPaused: {e}");
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}
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self.push(ins.time,PhysicsInputInstruction::Idle);
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},
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}
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if update_mouse_blocking{
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//this returns the bool for us
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self.update_mouse_blocking(ins.time)
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}else{
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//do flush that queue
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true
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}
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}
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/// must check if self.mouse_blocking==true before calling!
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fn unblock_mouse(&mut self,time:SessionTime){
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//push an event to extrapolate no movement from
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self.timeline.push_front(TimedInstruction{
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time:self.last_mouse_time,
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instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
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});
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self.last_mouse_time=self.timer.time(time);
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//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
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self.mouse_blocking=false;
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}
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fn update_mouse_blocking(&mut self,time:SessionTime)->bool{
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if self.mouse_blocking{
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//assume the mouse has stopped moving after 10ms.
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//shitty mice are 125Hz which is 8ms so this should cover that.
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//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
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//so mouse events are probably not handled separately from drawing and fire right before it :(
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if PhysicsTime::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
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self.unblock_mouse(time);
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true
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}else{
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false
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}
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}else{
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//keep this up to date so that it can be used as a known-timestamp
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//that the mouse was not moving when the mouse starts moving again
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self.last_mouse_time=self.timer.time(time);
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true
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}
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}
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fn empty_queue(&mut self){
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while let Some(instruction)=self.timeline.pop_front(){
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self.physics.run_input_instruction(instruction);
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}
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}
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pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction,SessionTimeInner>){
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let should_empty_queue=self.map_instruction(ins);
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if should_empty_queue{
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self.empty_queue();
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}
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}
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pub fn get_frame_state(&self,time:SessionTime)->FrameState{
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FrameState{
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body:self.physics.camera_body(),
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camera:self.physics.camera(),
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time:self.timer.time(time),
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}
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}
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pub fn change_map(&mut self,time:SessionTime,map:&strafesnet_common::map::CompleteMap){
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//dump any pending interpolation state
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if self.mouse_blocking{
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self.unblock_mouse(time);
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}
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self.empty_queue();
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//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
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self.physics.generate_models(&map);
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//use the standard input interface so the instructions are written out to bots
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self.handle_instruction(&TimedInstruction{
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time,
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instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
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strafesnet_common::gameplay_modes::ModeId::MAIN,
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strafesnet_common::gameplay_modes::StageId::FIRST,
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)),
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});
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}
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pub const fn user_settings(&self)->&crate::settings::UserSettings{
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&self.user_settings
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}
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}
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}
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type TimedSessionInstruction=strafesnet_common::instruction::TimedInstruction<SessionInstruction,SessionTimeInner>;
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pub fn new<'a>(
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mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
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user_settings:crate::settings::UserSettings,
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)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
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)->crate::compat_worker::QNWorker<'a,TimedSessionInstruction>{
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let physics=crate::physics::PhysicsContext::default();
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let mut interpolator=MouseInterpolator::new(
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physics,
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user_settings
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let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
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let simulation=Simulation::new(timer,physics);
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let mouse_interpolator=crate::mouse_interpolator::MouseInterpolator::new();
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let mut session=Session::new(
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user_settings,
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simulation,
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);
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crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
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interpolator.handle_instruction(&ins);
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crate::compat_worker::QNWorker::new(move |ins:TimedSessionInstruction|{
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session.handle_instruction(&ins);
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match ins.instruction{
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Instruction::Render=>{
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let frame_state=interpolator.get_frame_state(ins.time);
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graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
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SessionInstruction::Render=>{
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let frame_state=session.get_frame_state(ins.time);
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graphics_worker.send(GraphicsInstruction::Render(frame_state)).unwrap();
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},
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Instruction::Resize(size)=>{
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graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
|
||||
SessionInstruction::Resize(size)=>{
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graphics_worker.send(GraphicsInstruction::Resize(size,session.user_settings().clone())).unwrap();
|
||||
},
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||||
Instruction::ChangeMap(map)=>{
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interpolator.change_map(ins.time,&map);
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graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
|
||||
SessionInstruction::ChangeMap(map)=>{
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session.change_map(ins.time,&map);
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graphics_worker.send(GraphicsInstruction::ChangeMap(map)).unwrap();
|
||||
},
|
||||
Instruction::Input(_)=>(),
|
||||
Instruction::SetPaused(_)=>(),
|
||||
SessionInstruction::Input(_)=>(),
|
||||
SessionInstruction::SetPaused(_)=>(),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
108
strafe-client/src/session.rs
Normal file
108
strafe-client/src/session.rs
Normal file
@ -0,0 +1,108 @@
|
||||
use strafesnet_common::instruction::{InstructionConsumer, InstructionEmitter};
|
||||
// session represents the non-hardware state of the client.
|
||||
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
|
||||
use strafesnet_common::physics::{Instruction as PhysicsInputInstruction,Time as PhysicsTime};
|
||||
use strafesnet_common::timer::{Scaled,Timer};
|
||||
use strafesnet_common::physics::TimeInner as PhysicsTimeInner;
|
||||
use strafesnet_common::session::TimeInner as SessionTimeInner;
|
||||
|
||||
use crate::mouse_interpolator::MouseInterpolator;
|
||||
|
||||
pub enum Instruction{
|
||||
Input(InputInstruction),
|
||||
Render,
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
ChangeMap(strafesnet_common::map::CompleteMap),
|
||||
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
|
||||
SetPaused(bool),
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
|
||||
pub struct FrameState{
|
||||
pub body:crate::physics::Body,
|
||||
pub camera:crate::physics::PhysicsCamera,
|
||||
pub time:PhysicsTime,
|
||||
}
|
||||
|
||||
pub struct Simulation{
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics:crate::physics::PhysicsContext,
|
||||
}
|
||||
impl Simulation{
|
||||
pub const fn new(
|
||||
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
|
||||
physics:crate::physics::PhysicsContext,
|
||||
)->Self{
|
||||
Self{
|
||||
timer,
|
||||
physics,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Replay{
|
||||
last_instruction_id:usize,
|
||||
instructions:Vec<PhysicsInputInstruction>,
|
||||
simulation:Simulation,
|
||||
}
|
||||
impl Replay{
|
||||
pub const fn new(
|
||||
instructions:Vec<PhysicsInputInstruction>,
|
||||
simulation:Simulation,
|
||||
)->Self{
|
||||
Self{
|
||||
last_instruction_id:0,
|
||||
instructions,
|
||||
simulation,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Session{
|
||||
user_settings:crate::settings::UserSettings,
|
||||
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
|
||||
//gui:GuiState
|
||||
simulation:Simulation,
|
||||
replays:Vec<Replay>,
|
||||
}
|
||||
impl Session{
|
||||
pub fn new(
|
||||
user_settings:crate::settings::UserSettings,
|
||||
simulation:Simulation,
|
||||
)->Self{
|
||||
Self{
|
||||
user_settings,
|
||||
mouse_interpolator:MouseInterpolator::new(),
|
||||
simulation,
|
||||
replays:Vec::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// mouseinterpolator consumes RawInputInstruction
|
||||
// mouseinterpolator emits PhysicsInputInstruction
|
||||
// mouseinterpolator consumes DropInstruction to move on to the next emitted instruction
|
||||
// Session comsumes SessionInstruction -> forwards RawInputInstruction to mouseinterpolator
|
||||
// Session consumes DropInstruction -> forwards DropInstruction to mouseinterpolator
|
||||
// Session emits DropInstruction
|
||||
|
||||
impl InstructionConsumer<Instruction> for Session{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn process_instruction(&mut self,instruction:strafesnet_common::instruction::TimedInstruction<Instruction,Self::TimeInner>){
|
||||
// send it down to MouseInterpolator
|
||||
self.mouse_interpolator.process_instruction(ins);
|
||||
}
|
||||
}
|
||||
impl<'a> InstructionConsumer<DropInstruction<'a>> for Session{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn process_instruction(&mut self,instruction:strafesnet_common::instruction::TimedInstruction<DropInstruction,Self::TimeInner>){
|
||||
// send it down to MouseInterpolator
|
||||
self.mouse_interpolator.process_instruction(ins);
|
||||
}
|
||||
}
|
||||
impl<'a> InstructionEmitter<DropInstruction<'a>> for Session{
|
||||
type TimeInner=SessionTimeInner;
|
||||
fn next_instruction(&self,time_limit:strafesnet_common::integer::Time<Self::TimeInner>)->Option<strafesnet_common::instruction::TimedInstruction<DropInstruction,Self::TimeInner>>{
|
||||
self.mouse_interpolator.next_instruction(time_limit)
|
||||
}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
use crate::physics_worker::InputInstruction;
|
||||
use strafesnet_common::integer;
|
||||
use strafesnet_common::instruction::TimedInstruction;
|
||||
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user