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strafe-client/src
@ -1,17 +1,15 @@
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use strafesnet_common::mouse::MouseState;
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use strafesnet_common::physics::{Instruction as PhysicsInputInstruction,Time as PhysicsTime,TimeInner as PhysicsTimeInner};
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use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
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use strafesnet_common::instruction::{self,InstructionConsumer,InstructionEmitter,TimedInstruction};
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use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,TimedInstruction};
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use crate::session::StepInstruction as SessionInternalInstruction;
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type TimedPhysicsInstruction=TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>;
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type TimedInterpolatorInstruction=TimedInstruction<Instruction,SessionTimeInner>;
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pub struct DropInstruction<'a>{
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instruction:&'a TimedPhysicsInstruction,
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}
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type TimedInterpolatorInstruction=TimedInstruction<UnbufferedInputInstruction,SessionTimeInner>;
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#[derive(Debug)]
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pub enum InputInstruction{
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pub enum UnbufferedInputInstruction{
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MoveMouse(glam::IVec2),
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MoveRight(bool),
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MoveUp(bool),
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@ -26,52 +24,42 @@ pub enum InputInstruction{
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PracticeFly,
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Idle,
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}
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pub enum Instruction{
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Input(InputInstruction),
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//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
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SetPaused(bool),
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//Graphics(crate::graphics_worker::Instruction),
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}
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pub struct MouseInterpolator{
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session_timeline:std::collections::VecDeque<TimedInterpolatorInstruction>,
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physics_timeline:std::collections::VecDeque<TimedPhysicsInstruction>,
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}
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// Maybe MouseInterpolator manipulation is better expressed using impls
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// and called from Instruction trait impls in session
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impl InstructionConsumer<Instruction> for MouseInterpolator{
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impl InstructionConsumer<UnbufferedInputInstruction> for MouseInterpolator{
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type TimeInner=SessionTimeInner;
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fn process_instruction(&mut self,ins:TimedInterpolatorInstruction){
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self.push_input(ins)
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self.push_unbuffered_input(ins)
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}
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}
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impl<'a> InstructionConsumer<DropInstruction<'a>> for MouseInterpolator{
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impl InstructionEmitter<SessionInternalInstruction> for MouseInterpolator{
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type TimeInner=SessionTimeInner;
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fn process_instruction(&mut self,ins:TimedInstruction<DropInstruction<'a>,SessionTimeInner>){
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self.drop_output(ins)
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}
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}
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impl<'a> InstructionEmitter<DropInstruction<'a>> for MouseInterpolator{
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type TimeInner=SessionTimeInner;
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fn next_instruction(&'a self,time_limit:SessionTime)->Option<TimedInstruction<DropInstruction<'a>,Self::TimeInner>>{
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self.next_output(time_limit)
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fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<SessionInternalInstruction,Self::TimeInner>>{
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self.buffered_instruction_with_timeout(time_limit)
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}
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}
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impl MouseInterpolator{
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pub fn new()->MouseInterpolator{
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MouseInterpolator{
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session_timeline:std::collections::VecDeque::new(),
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physics_timeline:std::collections::VecDeque::new(),
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}
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}
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pub fn push_input(&mut self,ins:TimedInterpolatorInstruction){
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pub fn push_unbuffered_input(&mut self,ins:TimedInterpolatorInstruction){
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// new input
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}
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pub fn drop_output<'a>(&mut self,ins:TimedInstruction<DropInstruction<'a>,SessionTimeInner>){
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pub fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<SessionInternalInstruction,SessionTimeInner>>{
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// if the mouse has stopped moving for over 10ms, emit DoStepReplaceMouse
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// if there is a mouse interpolation target, emit DoStep
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// else emit None
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None
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}
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pub fn pop_buffered_instruction(&mut self)->Option<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>{
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// so the idea is that Session gets in the middle of MouseInterpolator instruction processing
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// and injects its own side effects, notably running physics
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}
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pub fn next_output(&self,time_limit:SessionTime)->Option<TimedInstruction<DropInstruction<'_>,SessionTimeInner>>{
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None
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}
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}
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@ -1,23 +1,25 @@
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use strafesnet_common::instruction::{InstructionConsumer, InstructionEmitter};
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use strafesnet_common::instruction::{InstructionConsumer, InstructionEmitter, InstructionFeedback, TimedInstruction};
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// session represents the non-hardware state of the client.
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// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
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use strafesnet_common::physics::{Instruction as PhysicsInputInstruction,Time as PhysicsTime};
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use strafesnet_common::physics::{Instruction as PhysicsInputInstruction,TimeInner as PhysicsTimeInner,Time as PhysicsTime};
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use strafesnet_common::timer::{Scaled,Timer};
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use strafesnet_common::physics::TimeInner as PhysicsTimeInner;
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use strafesnet_common::session::TimeInner as SessionTimeInner;
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use strafesnet_common::session::{TimeInner as SessionTimeInner,Time as SessionTime};
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use crate::mouse_interpolator::MouseInterpolator;
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use crate::mouse_interpolator::{MouseInterpolator,UnbufferedInputInstruction};
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pub enum Instruction{
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Input(InputInstruction),
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pub enum ExternalInstruction{
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ToBuffer(UnbufferedInputInstruction),
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SetPaused(bool),
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Render,
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Resize(winit::dpi::PhysicalSize<u32>),
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ChangeMap(strafesnet_common::map::CompleteMap),
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//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
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SetPaused(bool),
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//Graphics(crate::graphics_worker::Instruction),
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}
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pub enum StepInstruction{
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DoStep,
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}
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pub struct FrameState{
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pub body:crate::physics::Body,
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pub camera:crate::physics::PhysicsCamera,
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@ -81,28 +83,49 @@ impl Session{
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// mouseinterpolator consumes RawInputInstruction
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// mouseinterpolator emits PhysicsInputInstruction
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// mouseinterpolator consumes DropInstruction to move on to the next emitted instruction
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// mouseinterpolator consumes DoStep to move on to the next emitted instruction
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// Session comsumes SessionInstruction -> forwards RawInputInstruction to mouseinterpolator
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// Session consumes DropInstruction -> forwards DropInstruction to mouseinterpolator
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// Session emits DropInstruction
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// Session consumes DoStep -> forwards DoStep to mouseinterpolator
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// Session emits DoStep
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impl InstructionConsumer<Instruction> for Session{
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impl InstructionConsumer<ExternalInstruction> for Session{
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type TimeInner=SessionTimeInner;
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fn process_instruction(&mut self,instruction:strafesnet_common::instruction::TimedInstruction<Instruction,Self::TimeInner>){
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// send it down to MouseInterpolator
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self.mouse_interpolator.process_instruction(ins);
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fn process_instruction(&mut self,ins:TimedInstruction<ExternalInstruction,Self::TimeInner>){
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match ins.instruction{
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// send it down to MouseInterpolator
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ExternalInstruction::ToBuffer(instruction)=>self.mouse_interpolator.process_instruction(TimedInstruction{
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time:ins.time,
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instruction,
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}),
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ExternalInstruction::SetPaused(paused)=>{
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// don't flush the buffered instructions in the mouse interpolator
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// until the mouse is confirmed to be not moving at a later time
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// what if they pause for 5ms lmao
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_=self.simulation.timer.set_paused(ins.time,paused);
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}
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ExternalInstruction::Render=>(),
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ExternalInstruction::Resize(physical_size)=>(),
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ExternalInstruction::ChangeMap(complete_map)=>(),
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};
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// run all buffered instruction produced
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self.process_exhaustive(ins.time);
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}
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}
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impl<'a> InstructionConsumer<DropInstruction<'a>> for Session{
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impl InstructionConsumer<StepInstruction> for Session{
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type TimeInner=SessionTimeInner;
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fn process_instruction(&mut self,instruction:strafesnet_common::instruction::TimedInstruction<DropInstruction,Self::TimeInner>){
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// send it down to MouseInterpolator
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self.mouse_interpolator.process_instruction(ins);
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fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::TimeInner>){
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match ins.instruction{
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StepInstruction::DoStep=>{
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if let Some(instruction)=self.mouse_interpolator.pop_buffered_instruction(){
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self.simulation.physics.run_input_instruction(instruction);
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}
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}
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}
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}
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}
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impl<'a> InstructionEmitter<DropInstruction<'a>> for Session{
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impl InstructionEmitter<StepInstruction> for Session{
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type TimeInner=SessionTimeInner;
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fn next_instruction(&self,time_limit:strafesnet_common::integer::Time<Self::TimeInner>)->Option<strafesnet_common::instruction::TimedInstruction<DropInstruction,Self::TimeInner>>{
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fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
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self.mouse_interpolator.next_instruction(time_limit)
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}
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}
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