unify timeout 😍
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cac4d698c3
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6138d70a6f
@ -75,6 +75,37 @@ impl MouseInterpolator{
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self.output.append(&mut self.buffer);
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}
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}
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fn get_timedout_at(&self,time_limit:SessionTime)->Option<SessionTime>{
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match &self.buffer_state{
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BufferState::Unbuffered=>None,
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BufferState::Initializing(time,_mouse_state)
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|BufferState::Buffered(time,_mouse_state)=>{
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let timeout=*time+MOUSE_TIMEOUT;
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(timeout<time_limit).then_some(timeout)
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}
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}
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}
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fn timeout(&mut self){
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let buffer_state=core::mem::replace(&mut self.buffer_state,BufferState::Unbuffered);
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match buffer_state{
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BufferState::Unbuffered=>(),
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BufferState::Initializing(_time,mouse_state)
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|BufferState::Buffered(_time,mouse_state)=>{
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// convert to BufferState::Unbuffered
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// use the first instruction which should be a mouse instruction
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// to push a ReplaceMouse instruction
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// duplicate the current mouse
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self.push_mouse(TimedInstruction{
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// This should be simulation_timer.time(timeout)
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// but the timer is not accessible from this scope
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// and it's just here to say that the mouse isn't moving anyways.
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// I think this is a divide by zero bug, two identical mouse_states will occupy the interpolation state
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time:mouse_state.time,
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instruction:MouseInstruction::SetNextMouse(mouse_state),
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});
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},
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}
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}
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pub fn push_unbuffered_input(&mut self,ins:DoubleTimedUnbufferedInstruction){
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// new input
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// if there is zero instruction buffered, it means the mouse is not moving
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@ -86,6 +117,11 @@ impl MouseInterpolator{
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// a mouse event is buffered, and exists within the last 10ms
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// case 3: stop
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// a mouse event is buffered, but no mouse events have transpired within 10ms
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// push buffered mouse instruction and flush buffer to output
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if self.get_timedout_at(ins.time).is_some(){
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self.timeout();
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}
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// replace_with allows the enum variant to safely be replaced from behind a mutable reference
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let (ins_mouse,ins_other)=replace_with::replace_with_or_abort_and_return(&mut self.buffer_state,|buffer_state|{
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let next_state=match buffer_state{
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@ -96,18 +132,6 @@ impl MouseInterpolator{
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BufferState::Unbuffered
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},
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BufferState::Initializing(time,mouse_state)=>{
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let timeout=time+MOUSE_TIMEOUT;
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if timeout<ins.time{
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// duplicate the current mouse
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let ins_mouse=TimedInstruction{
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// This should be simulation_timer.time(time)
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// but the timer is not accessible from this scope
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// and it's just here to say that the mouse isn't moving anyways.
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time:ins.instruction.time,
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instruction:MouseInstruction::SetNextMouse(MouseState{pos:mouse_state.pos,time:ins.instruction.time}),
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};
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return ((Some(ins_mouse),None),BufferState::Unbuffered);
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}
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if let Instruction::MoveMouse(pos)=ins.instruction.instruction{
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let next_mouse_state=MouseState{pos,time:ins.instruction.time};
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let ins_mouse=TimedInstruction{
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@ -122,19 +146,6 @@ impl MouseInterpolator{
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BufferState::Initializing(time,mouse_state)
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},
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BufferState::Buffered(time,mouse_state)=>{
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// TODO: deduplicate code with above case
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let timeout=time+MOUSE_TIMEOUT;
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if timeout<ins.time{
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// duplicate the current mouse
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let ins_mouse=TimedInstruction{
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// This should be simulation_timer.time(timeout)
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// but the timer is not accessible from this scope
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// and it's just here to say that the mouse isn't moving anyways.
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time:ins.instruction.time,
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instruction:MouseInstruction::SetNextMouse(MouseState{pos:mouse_state.pos,time:ins.instruction.time}),
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};
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return ((Some(ins_mouse),None),BufferState::Unbuffered);
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}
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if let Instruction::MoveMouse(pos)=ins.instruction.instruction{
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let next_mouse_state=MouseState{pos,time:ins.instruction.time};
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let ins_mouse=TimedInstruction{
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@ -174,60 +185,23 @@ impl MouseInterpolator{
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self.output.len()!=0
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}
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pub fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
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match &self.buffer_state{
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BufferState::Unbuffered=>self.has_output().then_some(TimedInstruction{
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match self.get_timedout_at(time_limit){
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Some(timeout)=>Some(TimedInstruction{
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time:timeout,
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instruction:StepInstruction::Timeout,
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}),
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None=>self.has_output().then_some(TimedInstruction{
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// this timestamp should not matter
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time:time_limit,
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instruction:StepInstruction::Pop,
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}),
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BufferState::Initializing(time,_mouse_state)
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|BufferState::Buffered(time,_mouse_state)=>{
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let timeout=*time+MOUSE_TIMEOUT;
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if timeout<time_limit{
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// if the mouse has stopped moving for over 10ms, emit DoStepReplaceMouse at that exact timestamp
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Some(TimedInstruction{
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time:timeout,
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instruction:StepInstruction::Timeout,
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})
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}else if self.has_output(){
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// emit Step
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Some(TimedInstruction{
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// this timestamp should not matter
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// verify this and potentially emit a different type using the enum only
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time:time_limit,
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instruction:StepInstruction::Pop,
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})
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}else{
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None
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}
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},
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}
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}
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// include timestamp and implement InstructionConsumer?
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pub fn pop_buffered_instruction(&mut self,ins:StepInstruction)->Option<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>{
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match ins{
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// could check if self.is_first_ready()
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StepInstruction::Pop=>(),
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StepInstruction::Timeout=>{
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let buffer_state=core::mem::replace(&mut self.buffer_state,BufferState::Unbuffered);
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match buffer_state{
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BufferState::Unbuffered=>(),
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BufferState::Initializing(_time,mouse_state)
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|BufferState::Buffered(_time,mouse_state)=>{
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// convert to BufferState::Unbuffered
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// use the first instruction which should be a mouse instruction
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// to push a ReplaceMouse instruction
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// duplicate the current mouse
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self.push_mouse(TimedInstruction{
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// This should be simulation_timer.time(timeout)
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// but the timer is not accessible from this scope
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// and it's just here to say that the mouse isn't moving anyways.
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// I think this is a divide by zero bug, two identical mouse_states will occupy the interpolation state
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time:mouse_state.time,
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instruction:MouseInstruction::SetNextMouse(mouse_state),
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});
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},
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}
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},
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StepInstruction::Timeout=>self.timeout(),
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}
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self.output.pop_front()
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}
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