unify timeout 😍

This commit is contained in:
Quaternions 2025-01-14 23:23:41 -08:00
parent cac4d698c3
commit 6138d70a6f

View File

@ -75,6 +75,37 @@ impl MouseInterpolator{
self.output.append(&mut self.buffer);
}
}
fn get_timedout_at(&self,time_limit:SessionTime)->Option<SessionTime>{
match &self.buffer_state{
BufferState::Unbuffered=>None,
BufferState::Initializing(time,_mouse_state)
|BufferState::Buffered(time,_mouse_state)=>{
let timeout=*time+MOUSE_TIMEOUT;
(timeout<time_limit).then_some(timeout)
}
}
}
fn timeout(&mut self){
let buffer_state=core::mem::replace(&mut self.buffer_state,BufferState::Unbuffered);
match buffer_state{
BufferState::Unbuffered=>(),
BufferState::Initializing(_time,mouse_state)
|BufferState::Buffered(_time,mouse_state)=>{
// convert to BufferState::Unbuffered
// use the first instruction which should be a mouse instruction
// to push a ReplaceMouse instruction
// duplicate the current mouse
self.push_mouse(TimedInstruction{
// This should be simulation_timer.time(timeout)
// but the timer is not accessible from this scope
// and it's just here to say that the mouse isn't moving anyways.
// I think this is a divide by zero bug, two identical mouse_states will occupy the interpolation state
time:mouse_state.time,
instruction:MouseInstruction::SetNextMouse(mouse_state),
});
},
}
}
pub fn push_unbuffered_input(&mut self,ins:DoubleTimedUnbufferedInstruction){
// new input
// if there is zero instruction buffered, it means the mouse is not moving
@ -86,6 +117,11 @@ impl MouseInterpolator{
// a mouse event is buffered, and exists within the last 10ms
// case 3: stop
// a mouse event is buffered, but no mouse events have transpired within 10ms
// push buffered mouse instruction and flush buffer to output
if self.get_timedout_at(ins.time).is_some(){
self.timeout();
}
// replace_with allows the enum variant to safely be replaced from behind a mutable reference
let (ins_mouse,ins_other)=replace_with::replace_with_or_abort_and_return(&mut self.buffer_state,|buffer_state|{
let next_state=match buffer_state{
@ -96,18 +132,6 @@ impl MouseInterpolator{
BufferState::Unbuffered
},
BufferState::Initializing(time,mouse_state)=>{
let timeout=time+MOUSE_TIMEOUT;
if timeout<ins.time{
// duplicate the current mouse
let ins_mouse=TimedInstruction{
// This should be simulation_timer.time(time)
// but the timer is not accessible from this scope
// and it's just here to say that the mouse isn't moving anyways.
time:ins.instruction.time,
instruction:MouseInstruction::SetNextMouse(MouseState{pos:mouse_state.pos,time:ins.instruction.time}),
};
return ((Some(ins_mouse),None),BufferState::Unbuffered);
}
if let Instruction::MoveMouse(pos)=ins.instruction.instruction{
let next_mouse_state=MouseState{pos,time:ins.instruction.time};
let ins_mouse=TimedInstruction{
@ -122,19 +146,6 @@ impl MouseInterpolator{
BufferState::Initializing(time,mouse_state)
},
BufferState::Buffered(time,mouse_state)=>{
// TODO: deduplicate code with above case
let timeout=time+MOUSE_TIMEOUT;
if timeout<ins.time{
// duplicate the current mouse
let ins_mouse=TimedInstruction{
// This should be simulation_timer.time(timeout)
// but the timer is not accessible from this scope
// and it's just here to say that the mouse isn't moving anyways.
time:ins.instruction.time,
instruction:MouseInstruction::SetNextMouse(MouseState{pos:mouse_state.pos,time:ins.instruction.time}),
};
return ((Some(ins_mouse),None),BufferState::Unbuffered);
}
if let Instruction::MoveMouse(pos)=ins.instruction.instruction{
let next_mouse_state=MouseState{pos,time:ins.instruction.time};
let ins_mouse=TimedInstruction{
@ -174,60 +185,23 @@ impl MouseInterpolator{
self.output.len()!=0
}
pub fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
match &self.buffer_state{
BufferState::Unbuffered=>self.has_output().then_some(TimedInstruction{
match self.get_timedout_at(time_limit){
Some(timeout)=>Some(TimedInstruction{
time:timeout,
instruction:StepInstruction::Timeout,
}),
None=>self.has_output().then_some(TimedInstruction{
// this timestamp should not matter
time:time_limit,
instruction:StepInstruction::Pop,
}),
BufferState::Initializing(time,_mouse_state)
|BufferState::Buffered(time,_mouse_state)=>{
let timeout=*time+MOUSE_TIMEOUT;
if timeout<time_limit{
// if the mouse has stopped moving for over 10ms, emit DoStepReplaceMouse at that exact timestamp
Some(TimedInstruction{
time:timeout,
instruction:StepInstruction::Timeout,
})
}else if self.has_output(){
// emit Step
Some(TimedInstruction{
// this timestamp should not matter
// verify this and potentially emit a different type using the enum only
time:time_limit,
instruction:StepInstruction::Pop,
})
}else{
None
}
},
}
}
// include timestamp and implement InstructionConsumer?
pub fn pop_buffered_instruction(&mut self,ins:StepInstruction)->Option<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>{
match ins{
// could check if self.is_first_ready()
StepInstruction::Pop=>(),
StepInstruction::Timeout=>{
let buffer_state=core::mem::replace(&mut self.buffer_state,BufferState::Unbuffered);
match buffer_state{
BufferState::Unbuffered=>(),
BufferState::Initializing(_time,mouse_state)
|BufferState::Buffered(_time,mouse_state)=>{
// convert to BufferState::Unbuffered
// use the first instruction which should be a mouse instruction
// to push a ReplaceMouse instruction
// duplicate the current mouse
self.push_mouse(TimedInstruction{
// This should be simulation_timer.time(timeout)
// but the timer is not accessible from this scope
// and it's just here to say that the mouse isn't moving anyways.
// I think this is a divide by zero bug, two identical mouse_states will occupy the interpolation state
time:mouse_state.time,
instruction:MouseInstruction::SetNextMouse(mouse_state),
});
},
}
},
StepInstruction::Timeout=>self.timeout(),
}
self.output.pop_front()
}