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99f16706c6
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@ -28,6 +28,7 @@ pub enum InternalInstruction{
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CollisionStart(Collision,model_physics::GigaTime),
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CollisionEnd(Collision,model_physics::GigaTime),
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StrafeTick,
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// TODO: add GigaTime to ReachWalkTargetVelocity
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ReachWalkTargetVelocity,
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// Water,
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}
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@ -1675,17 +1676,14 @@ fn collision_end_intersect(
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}
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fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<InternalInstruction,Time>){
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state.time=ins.time;
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let (should_advance_body,goober_time)=match ins.instruction{
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match ins.instruction{
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// collisions advance the body precisely
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InternalInstruction::CollisionStart(_,dt)
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|InternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
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InternalInstruction::StrafeTick
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|InternalInstruction::ReachWalkTargetVelocity=>(true,None),
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};
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if should_advance_body{
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match goober_time{
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Some(dt)=>state.body.advance_time_ratio_dt(dt),
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None=>state.body.advance_time(state.time),
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}
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|InternalInstruction::CollisionEnd(_,dt)=>state.body.advance_time_ratio_dt(dt),
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// this advances imprecisely
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InternalInstruction::ReachWalkTargetVelocity=>state.body.advance_time(state.time),
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// strafe tick decides for itself whether to advance the body.
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InternalInstruction::StrafeTick=>(),
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}
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match ins.instruction{
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InternalInstruction::CollisionStart(collision,_)=>{
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@ -1732,6 +1730,8 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
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let masked_controls=strafe_settings.mask(controls);
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let control_dir=state.style.get_control_dir(masked_controls);
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if control_dir!=vec3::ZERO{
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// manually advance time
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state.body.advance_time(state.time);
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let camera_mat=state.camera.simulate_move_rotation_y(state.input_state.lerp_delta(state.time).x);
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if let Some(ticked_velocity)=strafe_settings.tick_velocity(state.body.velocity,(camera_mat*control_dir).with_length(Planar64::ONE).divide().wrap_1()){
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//this is wrong but will work ig
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