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756648c2fb
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probably need a better fix for this
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2023-11-10 19:13:41 -08:00 |
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44540853dd
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use alternate quadratic equation in poor accuracy cases
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2023-11-10 19:13:41 -08:00 |
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43e62e8f1d
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implement dot128 for face_nd
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2023-11-10 19:13:41 -08:00 |
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4af4dc669b
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update move state if acceleration culls surface
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2023-11-10 19:13:41 -08:00 |
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24f6472e9f
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acceleration was not being refreshed in air move (the bug)
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2023-11-10 19:13:41 -08:00 |
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cff920ddcd
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tweak elasticity calc
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2023-11-10 19:13:41 -08:00 |
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053514fa4a
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exit strafe tick early if zero control dir
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2023-11-10 19:13:41 -08:00 |
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27a46093ae
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introduce dot128
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2023-11-10 19:13:41 -08:00 |
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6049aba716
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do not overshadow variable
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2023-11-10 19:13:41 -08:00 |
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b7998c7bd4
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break walking
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2023-11-10 19:13:41 -08:00 |
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63cfbbfa9c
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fix ladders
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2023-11-10 19:13:41 -08:00 |
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f7072be5b4
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separate culling type setters
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2023-11-10 19:13:41 -08:00 |
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4456ee29ec
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surf test was wrong
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2023-11-10 19:13:41 -08:00 |
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2d14e8ac8e
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cross product was wrong 💀x7
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2023-11-10 19:13:41 -08:00 |
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176aaa069c
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fix walk friction
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2023-11-10 19:13:41 -08:00 |
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a6dfa1d72b
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elasticity calc
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2023-11-10 19:13:41 -08:00 |
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516510faa8
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add set body functions + jump query functions
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2023-11-10 19:13:41 -08:00 |
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1d2de93b9e
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normalize normal
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2023-11-10 19:13:41 -08:00 |
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2988175436
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important
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2023-11-10 19:13:41 -08:00 |
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03b21aa27f
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work
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2023-11-10 19:13:41 -08:00 |
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910d520c2b
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wip TouchingState::get_move_state
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2023-11-10 19:13:41 -08:00 |
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c321814b9b
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normal_determinant is not real
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2023-11-10 19:13:41 -08:00 |
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ce1e9df334
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TouchingState::base_acceleration
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2023-11-10 19:13:41 -08:00 |
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e6e7366e66
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fix idiot
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2023-11-10 19:13:41 -08:00 |
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535ae1a5f0
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fix constrain
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2023-11-10 19:13:41 -08:00 |
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432a38718c
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fix slope divide by zero
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2023-11-10 19:13:41 -08:00 |
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9aa7656278
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mesh gen test
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2023-11-10 19:13:41 -08:00 |
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823a16e08d
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fix determinant
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2023-11-10 19:13:41 -08:00 |
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82d84ee07c
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fix mesh gen algorithm
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2023-11-10 19:13:41 -08:00 |
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ffc19020b9
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unused var
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2023-11-10 19:13:41 -08:00 |
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e0581390bd
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fix transformed face_nd
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2023-11-10 19:13:41 -08:00 |
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4b4ac0de19
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test stop taking so long
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2023-11-10 19:13:41 -08:00 |
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d94ad475eb
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debug message
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2023-11-10 19:13:41 -08:00 |
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60eadd3156
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ref faster no copy
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2023-11-10 19:13:41 -08:00 |
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ebca761dbc
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whoops
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2023-11-10 19:13:41 -08:00 |
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ab60fb2cf7
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idiot
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2023-11-10 19:13:41 -08:00 |
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ec9b720138
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make build
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2023-11-10 19:13:41 -08:00 |
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7ad0270d2f
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TransformedMesh::new to avoid pub
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2023-11-10 19:13:41 -08:00 |
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d8e605d203
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fix compiler nits
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2023-11-10 19:13:41 -08:00 |
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dc46cb3d45
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delete unused aabb face code
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2023-11-10 19:13:41 -08:00 |
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a53d90f74b
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tape up last stragglers
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2023-11-10 19:13:41 -08:00 |
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d9be4b8105
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checkpoints don't actually exist
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2023-11-10 19:13:41 -08:00 |
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58c35ce364
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water
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2023-11-10 19:13:41 -08:00 |
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2a033b87e0
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rethink ordered checkpoints - do not support non-teleporting (backtracking)
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2023-11-10 19:13:41 -08:00 |
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d374a3d4c6
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SpawnAt comment
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2023-11-10 19:13:41 -08:00 |
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c37b990389
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tweak water
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2023-11-10 19:13:41 -08:00 |
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7311b1ae88
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checkpoints are stage elements
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2023-11-10 19:13:41 -08:00 |
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af7fcdd5cb
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add GameMechanicAttributes::is_wrcp() function
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2023-11-10 19:13:41 -08:00 |
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bf51afcf1d
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fix normal code
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2023-11-10 19:13:41 -08:00 |
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fd9ca6cd3f
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Planar64Vec3::{inverse,transpose,determinant}
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2023-11-10 19:13:41 -08:00 |
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