Compare commits
276 Commits
integer-un
...
face-crawl
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1398
Cargo.lock
generated
1398
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -1,19 +1,16 @@
|
||||
[package]
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||||
name = "strafe-client"
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version = "0.8.0"
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version = "0.9.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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async-executor = "1.5.1"
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bytemuck = { version = "1.13.1", features = ["derive"] }
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configparser = "3.0.2"
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ddsfile = "0.5.1"
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env_logger = "0.10.0"
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glam = "0.24.1"
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lazy-regex = "3.0.2"
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log = "0.4.20"
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obj = "0.10.2"
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parking_lot = "0.12.1"
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pollster = "0.3.0"
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@ -21,8 +18,8 @@ rbx_binary = "0.7.1"
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rbx_dom_weak = "2.5.0"
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rbx_reflection_database = "0.2.7"
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rbx_xml = "0.13.1"
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wgpu = "0.17.0"
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winit = "0.28.6"
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wgpu = "0.18.0"
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winit = { version = "0.29.2", features = ["rwh_05"] }
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#[profile.release]
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#lto = true
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|
53
src/aabb.rs
53
src/aabb.rs
@ -1,18 +1,9 @@
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use crate::integer::Planar64Vec3;
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#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
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pub enum AabbFace{
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Right,//+X
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Top,
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Back,
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Left,
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Bottom,
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Front,
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}
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#[derive(Clone)]
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pub struct Aabb{
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pub min:Planar64Vec3,
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pub max:Planar64Vec3,
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min:Planar64Vec3,
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max:Planar64Vec3,
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}
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impl Default for Aabb {
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@ -22,17 +13,6 @@ impl Default for Aabb {
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}
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impl Aabb{
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const VERTEX_DATA:[Planar64Vec3;8]=[
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Planar64Vec3::int( 1,-1,-1),
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Planar64Vec3::int( 1, 1,-1),
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Planar64Vec3::int( 1, 1, 1),
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Planar64Vec3::int( 1,-1, 1),
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Planar64Vec3::int(-1,-1, 1),
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Planar64Vec3::int(-1, 1, 1),
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Planar64Vec3::int(-1, 1,-1),
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Planar64Vec3::int(-1,-1,-1),
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];
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pub fn grow(&mut self,point:Planar64Vec3){
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self.min=self.min.min(point);
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self.max=self.max.max(point);
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@ -48,34 +28,11 @@ impl Aabb{
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pub fn intersects(&self,aabb:&Aabb)->bool{
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(self.min.cmplt(aabb.max)&aabb.min.cmplt(self.max)).all()
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}
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pub fn normal(face:AabbFace)->Planar64Vec3{
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match face {
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AabbFace::Right=>Planar64Vec3::int(1,0,0),
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AabbFace::Top=>Planar64Vec3::int(0,1,0),
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AabbFace::Back=>Planar64Vec3::int(0,0,1),
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AabbFace::Left=>Planar64Vec3::int(-1,0,0),
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AabbFace::Bottom=>Planar64Vec3::int(0,-1,0),
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AabbFace::Front=>Planar64Vec3::int(0,0,-1),
|
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}
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pub fn size(&self)->Planar64Vec3{
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self.max-self.min
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}
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pub fn unit_vertices()->[Planar64Vec3;8] {
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return Self::VERTEX_DATA;
|
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}
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// pub fn face(&self,face:AabbFace)->Aabb {
|
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// let mut aabb=self.clone();
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// //in this implementation face = worldspace aabb face
|
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// match face {
|
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// AabbFace::Right => aabb.min.x=aabb.max.x,
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// AabbFace::Top => aabb.min.y=aabb.max.y,
|
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// AabbFace::Back => aabb.min.z=aabb.max.z,
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// AabbFace::Left => aabb.max.x=aabb.min.x,
|
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// AabbFace::Bottom => aabb.max.y=aabb.min.y,
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// AabbFace::Front => aabb.max.z=aabb.min.z,
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// }
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// return aabb;
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// }
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pub fn center(&self)->Planar64Vec3{
|
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return self.min.midpoint(self.max)
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self.min.midpoint(self.max)
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}
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//probably use floats for area & volume because we don't care about precision
|
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// pub fn area_weight(&self)->f32{
|
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|
46
src/bvh.rs
46
src/bvh.rs
@ -9,22 +9,34 @@ use crate::aabb::Aabb;
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//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
|
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//sort the centerpoints on each axis (3 lists)
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//bv is put into octant based on whether it is upper or lower in each list
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enum BvhNodeContent{
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Branch(Vec<BvhNode>),
|
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Leaf(usize),
|
||||
}
|
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impl Default for BvhNodeContent{
|
||||
fn default()->Self{
|
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Self::Branch(Vec::new())
|
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}
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}
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#[derive(Default)]
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pub struct BvhNode{
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children:Vec<Self>,
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models:Vec<u32>,
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content:BvhNodeContent,
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aabb:Aabb,
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}
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impl BvhNode{
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pub fn the_tester<F:FnMut(u32)>(&self,aabb:&Aabb,f:&mut F){
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for &model in &self.models{
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f(model);
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}
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for child in &self.children{
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if aabb.intersects(&child.aabb){
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child.the_tester(aabb,f);
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}
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pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
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match &self.content{
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&BvhNodeContent::Leaf(model)=>f(model),
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BvhNodeContent::Branch(children)=>for child in children{
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//this test could be moved outside the match statement
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//but that would test the root node aabb
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//you're probably not going to spend a lot of time outside the map,
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//so the test is extra work for nothing
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if aabb.intersects(&child.aabb){
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child.the_tester(aabb,f);
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}
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},
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}
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}
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}
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@ -37,10 +49,15 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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let n=boxen.len();
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if n<20{
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let mut aabb=Aabb::default();
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let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0 as u32}).collect();
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let nodes=boxen.into_iter().map(|b|{
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aabb.join(&b.1);
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BvhNode{
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content:BvhNodeContent::Leaf(b.0),
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aabb:b.1,
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}
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}).collect();
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BvhNode{
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children:Vec::new(),
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models,
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content:BvhNodeContent::Branch(nodes),
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aabb,
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}
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}else{
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@ -99,8 +116,7 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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node
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}).collect();
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BvhNode{
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children,
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models:Vec::new(),
|
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content:BvhNodeContent::Branch(children),
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aabb,
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}
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}
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21
src/compat_worker.rs
Normal file
21
src/compat_worker.rs
Normal file
@ -0,0 +1,21 @@
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pub type QNWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub struct CompatNWorker<'a,Task>{
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data:std::marker::PhantomData<Task>,
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f:Box<dyn FnMut(Task)+Send+'a>,
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}
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impl<'a,Task> CompatNWorker<'a,Task>{
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pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
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Self{
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data:std::marker::PhantomData,
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f:Box::new(f),
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}
|
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}
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pub fn send(&mut self,task:Task)->Result<(),()>{
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(self.f)(task);
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Ok(())
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}
|
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}
|
121
src/face_crawler.rs
Normal file
121
src/face_crawler.rs
Normal file
@ -0,0 +1,121 @@
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use crate::physics::Body;
|
||||
use crate::model_physics::{FEV,MeshQuery,DirectedEdge};
|
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use crate::integer::{Time,Planar64};
|
||||
use crate::zeroes::zeroes2;
|
||||
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||||
enum Transition<F,E:DirectedEdge,V>{
|
||||
Miss,
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Next(FEV<F,E,V>,Time),
|
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Hit(F,Time),
|
||||
}
|
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fn next_transition<F:Copy,E:Copy+DirectedEdge,V:Copy>(fev:&FEV<F,E,V>,time:Time,mesh:&impl MeshQuery<F,E,V>,body:&Body,time_limit:Time)->Transition<F,E,V>{
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//conflicting derivative means it crosses in the wrong direction.
|
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//if the transition time is equal to an already tested transition, do not replace the current best.
|
||||
let mut best_time=time_limit;
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let mut best_transtition=Transition::Miss;
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match fev{
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&FEV::<F,E,V>::Face(face_id)=>{
|
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//test own face collision time, ignoring roots with zero or conflicting derivative
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//n=face.normal d=face.dot
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//n.a t^2+n.v t+n.p-d==0
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let (n,d)=mesh.face_nd(face_id);
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for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
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let t=body.time+Time::from(t);
|
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if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
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best_time=t;
|
||||
best_transtition=Transition::Hit(face_id,t);
|
||||
break;
|
||||
}
|
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}
|
||||
//test each edge collision time, ignoring roots with zero or conflicting derivative
|
||||
for &directed_edge_id in mesh.face_edges(face_id).iter(){
|
||||
let edge_n=mesh.directed_edge_n(directed_edge_id);
|
||||
let n=n.cross(edge_n);
|
||||
let verts=mesh.edge_verts(directed_edge_id.as_undirected());
|
||||
let d=n.dot(mesh.vert(verts[0])+mesh.vert(verts[1]));
|
||||
//WARNING: d is moved out of the *2 block because of adding two vertices!
|
||||
for t in zeroes2(n.dot(body.position)*2-d,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
&FEV::<F,E,V>::Edge(edge_id)=>{
|
||||
//test each face collision time, ignoring roots with zero or conflicting derivative
|
||||
let edge_n=mesh.edge_n(edge_id);
|
||||
let edge_verts=mesh.edge_verts(edge_id);
|
||||
let vert_sum=mesh.vert(edge_verts[0])+mesh.vert(edge_verts[1]);
|
||||
for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){
|
||||
let face_n=mesh.face_nd(edge_face_id).0;
|
||||
//edge_n gets parity from the order of edge_faces
|
||||
let n=face_n.cross(edge_n)*((i as i64)*2-1);
|
||||
let d=n.dot(vert_sum);
|
||||
//WARNING yada yada d *2
|
||||
for t in zeroes2((n.dot(body.position))*2-d,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Face(edge_face_id),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//test each vertex collision time, ignoring roots with zero or conflicting derivative
|
||||
for (i,&vert_id) in edge_verts.iter().enumerate(){
|
||||
//vertex normal gets parity from vert index
|
||||
let n=edge_n*(1-2*(i as i64));
|
||||
let d=n.dot(mesh.vert(vert_id));
|
||||
for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Vert(vert_id),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
&FEV::<F,E,V>::Vert(vert_id)=>{
|
||||
//test each edge collision time, ignoring roots with zero or conflicting derivative
|
||||
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
|
||||
//edge is directed away from vertex, but we want the dot product to turn out negative
|
||||
let n=-mesh.directed_edge_n(directed_edge_id);
|
||||
let d=n.dot(mesh.vert(vert_id));
|
||||
for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||
let t=body.time+Time::from(t);
|
||||
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if none:
|
||||
},
|
||||
}
|
||||
best_transtition
|
||||
}
|
||||
pub enum CrawlResult<F,E:DirectedEdge,V>{
|
||||
Miss(FEV<F,E,V>),
|
||||
Hit(F,Time),
|
||||
}
|
||||
pub fn crawl_fev<F:Copy,E:Copy+DirectedEdge,V:Copy>(mut fev:FEV<F,E,V>,mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<F,E,V>{
|
||||
let mut time=start_time;
|
||||
for _ in 0..20{
|
||||
match next_transition(&fev,time,mesh,relative_body,time_limit){
|
||||
Transition::Miss=>return CrawlResult::Miss(fev),
|
||||
Transition::Next(next_fev,next_time)=>(fev,time)=(next_fev,next_time),
|
||||
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||
}
|
||||
}
|
||||
//TODO: fix all bugs
|
||||
println!("Too many iterations! Using default behaviour instead of crashing...");
|
||||
CrawlResult::Miss(fev)
|
||||
}
|
516
src/framework.rs
516
src/framework.rs
@ -1,516 +0,0 @@
|
||||
use std::future::Future;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use std::str::FromStr;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
||||
use winit::{
|
||||
event::{self, WindowEvent, DeviceEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
};
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
|
||||
use std::{mem::size_of, slice::from_raw_parts};
|
||||
|
||||
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub enum ShaderStage {
|
||||
Vertex,
|
||||
Fragment,
|
||||
Compute,
|
||||
}
|
||||
|
||||
pub trait Example: 'static + Sized {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::empty()
|
||||
}
|
||||
fn required_features() -> wgpu::Features {
|
||||
wgpu::Features::empty()
|
||||
}
|
||||
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
||||
wgpu::DownlevelCapabilities {
|
||||
flags: wgpu::DownlevelFlags::empty(),
|
||||
shader_model: wgpu::ShaderModel::Sm5,
|
||||
..wgpu::DownlevelCapabilities::default()
|
||||
}
|
||||
}
|
||||
fn required_limits() -> wgpu::Limits {
|
||||
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
||||
}
|
||||
fn init(
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
adapter: &wgpu::Adapter,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) -> Self;
|
||||
fn resize(
|
||||
&mut self,
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
);
|
||||
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
|
||||
fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
|
||||
fn load_file(&mut self, path:std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue);
|
||||
fn render(
|
||||
&mut self,
|
||||
view: &wgpu::TextureView,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
spawner: &Spawner,
|
||||
);
|
||||
}
|
||||
|
||||
struct Setup {
|
||||
window: winit::window::Window,
|
||||
event_loop: EventLoop<()>,
|
||||
instance: wgpu::Instance,
|
||||
size: winit::dpi::PhysicalSize<u32>,
|
||||
surface: wgpu::Surface,
|
||||
adapter: wgpu::Adapter,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
offscreen_canvas_setup: Option<OffscreenCanvasSetup>,
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
struct OffscreenCanvasSetup {
|
||||
offscreen_canvas: OffscreenCanvas,
|
||||
bitmap_renderer: ImageBitmapRenderingContext,
|
||||
}
|
||||
|
||||
async fn setup<E: Example>(title: &str) -> Setup {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
env_logger::init();
|
||||
};
|
||||
|
||||
let event_loop = EventLoop::new();
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
let window = builder.build(&event_loop).unwrap();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
||||
let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
|
||||
.and_then(|x| x.parse().ok())
|
||||
.unwrap_or(log::Level::Error);
|
||||
console_log::init_with_level(level).expect("could not initialize logger");
|
||||
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
||||
// On wasm, append the canvas to the document body
|
||||
web_sys::window()
|
||||
.and_then(|win| win.document())
|
||||
.and_then(|doc| doc.body())
|
||||
.and_then(|body| {
|
||||
body.append_child(&web_sys::Element::from(window.canvas()))
|
||||
.ok()
|
||||
})
|
||||
.expect("couldn't append canvas to document body");
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let mut offscreen_canvas_setup: Option<OffscreenCanvasSetup> = None;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use wasm_bindgen::JsCast;
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
|
||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
||||
if let Some(offscreen_canvas_param) =
|
||||
parse_url_query_string(&query_string, "offscreen_canvas")
|
||||
{
|
||||
if FromStr::from_str(offscreen_canvas_param) == Ok(true) {
|
||||
log::info!("Creating OffscreenCanvasSetup");
|
||||
|
||||
let offscreen_canvas =
|
||||
OffscreenCanvas::new(1024, 768).expect("couldn't create OffscreenCanvas");
|
||||
|
||||
let bitmap_renderer = window
|
||||
.canvas()
|
||||
.get_context("bitmaprenderer")
|
||||
.expect("couldn't create ImageBitmapRenderingContext (Result)")
|
||||
.expect("couldn't create ImageBitmapRenderingContext (Option)")
|
||||
.dyn_into::<ImageBitmapRenderingContext>()
|
||||
.expect("couldn't convert into ImageBitmapRenderingContext");
|
||||
|
||||
offscreen_canvas_setup = Some(OffscreenCanvasSetup {
|
||||
offscreen_canvas,
|
||||
bitmap_renderer,
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
log::info!("Initializing the surface...");
|
||||
|
||||
let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends,
|
||||
dx12_shader_compiler,
|
||||
});
|
||||
let (size, surface) = unsafe {
|
||||
let size = window.inner_size();
|
||||
|
||||
#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
|
||||
let surface = instance.create_surface(&window).unwrap();
|
||||
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
|
||||
let surface = {
|
||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||
log::info!("Creating surface from OffscreenCanvas");
|
||||
instance.create_surface_from_offscreen_canvas(
|
||||
offscreen_canvas_setup.offscreen_canvas.clone(),
|
||||
)
|
||||
} else {
|
||||
instance.create_surface(&window)
|
||||
}
|
||||
}
|
||||
.unwrap();
|
||||
|
||||
(size, surface)
|
||||
};
|
||||
|
||||
let adapter;
|
||||
|
||||
let optional_features = E::optional_features();
|
||||
let required_features = E::required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
let adapters = instance.enumerate_adapters(backends);
|
||||
|
||||
let mut chosen_adapter = None;
|
||||
let mut chosen_adapter_score=0;
|
||||
for adapter in adapters {
|
||||
if !adapter.is_surface_supported(&surface) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let score=match adapter.get_info().device_type{
|
||||
wgpu::DeviceType::IntegratedGpu=>3,
|
||||
wgpu::DeviceType::DiscreteGpu=>4,
|
||||
wgpu::DeviceType::VirtualGpu=>2,
|
||||
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||
};
|
||||
|
||||
let adapter_features = adapter.features();
|
||||
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||
chosen_adapter_score=score;
|
||||
chosen_adapter=Some(adapter);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(maybe_chosen_adapter) = chosen_adapter{
|
||||
adapter=maybe_chosen_adapter;
|
||||
}else{
|
||||
panic!("No suitable GPU adapters found on the system!");
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
let adapter_info = adapter.get_info();
|
||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||
}
|
||||
|
||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
||||
assert!(
|
||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||
required_downlevel_capabilities.shader_model
|
||||
);
|
||||
assert!(
|
||||
downlevel_capabilities
|
||||
.flags
|
||||
.contains(required_downlevel_capabilities.flags),
|
||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||
);
|
||||
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||
let needed_limits = E::required_limits().using_resolution(adapter.limits());
|
||||
|
||||
let trace_dir = std::env::var("WGPU_TRACE");
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: (optional_features & adapter.features()) | required_features,
|
||||
limits: needed_limits,
|
||||
},
|
||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||
)
|
||||
.await
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
Setup {
|
||||
window,
|
||||
event_loop,
|
||||
instance,
|
||||
size,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
offscreen_canvas_setup,
|
||||
}
|
||||
}
|
||||
|
||||
fn start<E: Example>(
|
||||
#[cfg(not(target_arch = "wasm32"))] Setup {
|
||||
window,
|
||||
event_loop,
|
||||
instance,
|
||||
size,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
}: Setup,
|
||||
#[cfg(target_arch = "wasm32")] Setup {
|
||||
window,
|
||||
event_loop,
|
||||
instance,
|
||||
size,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
offscreen_canvas_setup,
|
||||
}: Setup,
|
||||
) {
|
||||
let spawner = Spawner::new();
|
||||
let mut config = surface
|
||||
.get_default_config(&adapter, size.width, size.height)
|
||||
.expect("Surface isn't supported by the adapter.");
|
||||
let surface_view_format = config.format.add_srgb_suffix();
|
||||
config.view_formats.push(surface_view_format);
|
||||
surface.configure(&device, &config);
|
||||
|
||||
log::info!("Initializing the example...");
|
||||
let mut example = E::init(&config, &adapter, &device, &queue);
|
||||
|
||||
log::info!("Entering render loop...");
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let _ = (&instance, &adapter); // force ownership by the closure
|
||||
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
||||
ControlFlow::Exit
|
||||
} else {
|
||||
ControlFlow::Poll
|
||||
};
|
||||
match event {
|
||||
event::Event::RedrawEventsCleared => {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
spawner.run_until_stalled();
|
||||
|
||||
window.request_redraw();
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::Resized(size)
|
||||
| WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size: &mut size,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
// Once winit is fixed, the detection conditions here can be removed.
|
||||
// https://github.com/rust-windowing/winit/issues/2876
|
||||
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
||||
if size.width > max_dimension || size.height > max_dimension {
|
||||
log::warn!(
|
||||
"The resizing size {:?} exceeds the limit of {}.",
|
||||
size,
|
||||
max_dimension
|
||||
);
|
||||
} else {
|
||||
log::info!("Resizing to {:?}", size);
|
||||
config.width = size.width.max(1);
|
||||
config.height = size.height.max(1);
|
||||
example.resize(&config, &device, &queue);
|
||||
surface.configure(&device, &config);
|
||||
}
|
||||
}
|
||||
event::Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}
|
||||
| WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
println!("{:#?}", instance.generate_report());
|
||||
}
|
||||
_ => {
|
||||
example.update(&window,&device,&queue,event);
|
||||
}
|
||||
},
|
||||
event::Event::DeviceEvent {
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
example.device_event(&window,event);
|
||||
},
|
||||
event::Event::RedrawRequested(_) => {
|
||||
|
||||
let frame = match surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(_) => {
|
||||
surface.configure(&device, &config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
format: Some(surface_view_format),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
example.render(&view, &device, &queue, &spawner);
|
||||
|
||||
frame.present();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||
let image_bitmap = offscreen_canvas_setup
|
||||
.offscreen_canvas
|
||||
.transfer_to_image_bitmap()
|
||||
.expect("couldn't transfer offscreen canvas to image bitmap.");
|
||||
offscreen_canvas_setup
|
||||
.bitmap_renderer
|
||||
.transfer_from_image_bitmap(&image_bitmap);
|
||||
|
||||
log::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub struct Spawner<'a> {
|
||||
executor: async_executor::LocalExecutor<'a>,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl<'a> Spawner<'a> {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
executor: async_executor::LocalExecutor::new(),
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'a) {
|
||||
self.executor.spawn(future).detach();
|
||||
}
|
||||
|
||||
fn run_until_stalled(&self) {
|
||||
while self.executor.try_tick() {}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub struct Spawner {}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
impl Spawner {
|
||||
fn new() -> Self {
|
||||
Self {}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'static) {
|
||||
wasm_bindgen_futures::spawn_local(future);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn run<E: Example>(title: &str) {
|
||||
let setup = pollster::block_on(setup::<E>(title));
|
||||
start::<E>(setup);
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub fn run<E: Example>(title: &str) {
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
let title = title.to_owned();
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
let setup = setup::<E>(&title).await;
|
||||
let start_closure = Closure::once_into_js(move || start::<E>(setup));
|
||||
|
||||
// make sure to handle JS exceptions thrown inside start.
|
||||
// Otherwise wasm_bindgen_futures Queue would break and never handle any tasks again.
|
||||
// This is required, because winit uses JS exception for control flow to escape from `run`.
|
||||
if let Err(error) = call_catch(&start_closure) {
|
||||
let is_control_flow_exception = error.dyn_ref::<js_sys::Error>().map_or(false, |e| {
|
||||
e.message().includes("Using exceptions for control flow", 0)
|
||||
});
|
||||
|
||||
if !is_control_flow_exception {
|
||||
web_sys::console::error_1(&error);
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
#[wasm_bindgen(catch, js_namespace = Function, js_name = "prototype.call.call")]
|
||||
fn call_catch(this: &JsValue) -> Result<(), JsValue>;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
/// Parse the query string as returned by `web_sys::window()?.location().search()?` and get a
|
||||
/// specific key out of it.
|
||||
pub fn parse_url_query_string<'a>(query: &'a str, search_key: &str) -> Option<&'a str> {
|
||||
let query_string = query.strip_prefix('?')?;
|
||||
|
||||
for pair in query_string.split('&') {
|
||||
let mut pair = pair.split('=');
|
||||
let key = pair.next()?;
|
||||
let value = pair.next()?;
|
||||
|
||||
if key == search_key {
|
||||
return Some(value);
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
// This allows treating the framework as a standalone example,
|
||||
// thus avoiding listing the example names in `Cargo.toml`.
|
||||
#[allow(dead_code)]
|
||||
fn main() {}
|
1006
src/graphics.rs
Normal file
1006
src/graphics.rs
Normal file
File diff suppressed because it is too large
Load Diff
70
src/graphics_worker.rs
Normal file
70
src/graphics_worker.rs
Normal file
@ -0,0 +1,70 @@
|
||||
pub enum Instruction{
|
||||
Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
|
||||
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(crate::model::IndexedModelInstances),
|
||||
ClearModels,
|
||||
}
|
||||
|
||||
//Ideally the graphics thread worker description is:
|
||||
/*
|
||||
WorkerDescription{
|
||||
input:Immediate,
|
||||
output:Realtime(PoolOrdering::Ordered(3)),
|
||||
}
|
||||
*/
|
||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||
|
||||
pub fn new<'a>(
|
||||
mut graphics:crate::graphics::GraphicsState,
|
||||
mut config:wgpu::SurfaceConfiguration,
|
||||
surface:wgpu::Surface,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||
let mut resize=None;
|
||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||
match ins{
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
graphics.generate_models(&device,&queue,indexed_model_instances);
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
graphics.clear();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
resize=Some((size,user_settings));
|
||||
}
|
||||
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
|
||||
if let Some((size,user_settings))=&resize{
|
||||
println!("Resizing to {:?}",size);
|
||||
let t0=std::time::Instant::now();
|
||||
config.width=size.width.max(1);
|
||||
config.height=size.height.max(1);
|
||||
surface.configure(&device,&config);
|
||||
graphics.resize(&device,&config,user_settings);
|
||||
println!("Resize took {:?}",t0.elapsed());
|
||||
}
|
||||
//clear every time w/e
|
||||
resize=None;
|
||||
//this has to go deeper somehow
|
||||
let frame=match surface.get_current_texture(){
|
||||
Ok(frame)=>frame,
|
||||
Err(_)=>{
|
||||
surface.configure(&device,&config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
|
||||
format:Some(config.view_formats[0]),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
|
||||
|
||||
frame.present();
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
@ -25,7 +25,10 @@ impl<I> InstructionCollector<I>{
|
||||
instruction:None
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn time(&self)->Time{
|
||||
self.time
|
||||
}
|
||||
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
|
||||
match instruction{
|
||||
Some(unwrap_instruction)=>{
|
||||
|
173
src/integer.rs
173
src/integer.rs
@ -1,7 +1,9 @@
|
||||
//integer units
|
||||
#[derive(Clone,Copy,Hash,PartialEq,PartialOrd,Debug)]
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
pub struct Time(i64);
|
||||
impl Time{
|
||||
pub const MIN:Self=Self(i64::MIN);
|
||||
pub const MAX:Self=Self(i64::MAX);
|
||||
pub const ZERO:Self=Self(0);
|
||||
pub const ONE_SECOND:Self=Self(1_000_000_000);
|
||||
pub const ONE_MILLISECOND:Self=Self(1_000_000);
|
||||
@ -41,6 +43,11 @@ impl std::fmt::Display for Time{
|
||||
write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
|
||||
}
|
||||
}
|
||||
impl std::default::Default for Time{
|
||||
fn default()->Self{
|
||||
Self(0)
|
||||
}
|
||||
}
|
||||
impl std::ops::Neg for Time{
|
||||
type Output=Time;
|
||||
#[inline]
|
||||
@ -310,8 +317,8 @@ impl Angle32{
|
||||
pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{
|
||||
//((max-min as u32)/2 as i32)+min
|
||||
let midpoint=((
|
||||
u32::from_ne_bytes(theta_max.0.to_ne_bytes())
|
||||
.wrapping_sub(u32::from_ne_bytes(theta_min.0.to_ne_bytes()))
|
||||
(theta_max.0 as u32)
|
||||
.wrapping_sub(theta_min.0 as u32)
|
||||
/2
|
||||
) as i32)//(u32::MAX/2) as i32 ALWAYS works
|
||||
.wrapping_add(theta_min.0);
|
||||
@ -409,6 +416,8 @@ pub struct Planar64(i64);
|
||||
impl Planar64{
|
||||
pub const ZERO:Self=Self(0);
|
||||
pub const ONE:Self=Self(1<<32);
|
||||
pub const MAX:Self=Self(i64::MAX);
|
||||
pub const MIN:Self=Self(i64::MIN);
|
||||
#[inline]
|
||||
pub const fn int(num:i32)->Self{
|
||||
Self(Self::ONE.0*num as i64)
|
||||
@ -421,14 +430,22 @@ impl Planar64{
|
||||
pub const fn get(&self)->i64{
|
||||
self.0
|
||||
}
|
||||
#[inline]
|
||||
pub fn sqrt(&self)->Self{
|
||||
Planar64(unsafe{(((self.0 as i128)<<32) as f64).sqrt().to_int_unchecked()})
|
||||
}
|
||||
#[inline]
|
||||
pub const fn signum_i64(&self)->i64{
|
||||
((self.0&(1<<63)!=0) as i64)*2-1
|
||||
}
|
||||
}
|
||||
const PLANAR64_FLOAT32_ONE:f32=(1u64<<32) as f32;
|
||||
const PLANAR64_FLOAT32_MUL:f32=1.0/PLANAR64_FLOAT32_ONE;
|
||||
const PLANAR64_FLOAT64_ONE:f64=(1u64<<32) as f64;
|
||||
const PLANAR64_ONE_FLOAT32:f32=(1u64<<32) as f32;
|
||||
const PLANAR64_CONVERT_TO_FLOAT32:f32=1.0/PLANAR64_ONE_FLOAT32;
|
||||
const PLANAR64_ONE_FLOAT64:f64=(1u64<<32) as f64;
|
||||
impl Into<f32> for Planar64{
|
||||
#[inline]
|
||||
fn into(self)->f32{
|
||||
self.0 as f32*PLANAR64_FLOAT32_MUL
|
||||
self.0 as f32*PLANAR64_CONVERT_TO_FLOAT32
|
||||
}
|
||||
}
|
||||
impl From<Ratio64> for Planar64{
|
||||
@ -510,6 +527,12 @@ impl std::ops::Add<Planar64> for Planar64{
|
||||
Planar64(self.0+rhs.0)
|
||||
}
|
||||
}
|
||||
impl std::ops::AddAssign<Planar64> for Planar64{
|
||||
#[inline]
|
||||
fn add_assign(&mut self,rhs:Self){
|
||||
*self=*self+rhs;
|
||||
}
|
||||
}
|
||||
impl std::ops::Sub<Planar64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
@ -528,7 +551,14 @@ impl std::ops::Mul<Planar64> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn mul(self, rhs: Self) -> Self::Output {
|
||||
Planar64((((self.0 as i128)*(rhs.0 as i128))>>32) as i64)
|
||||
Planar64(((self.0 as i128*rhs.0 as i128)>>32) as i64)
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Time> for Planar64{
|
||||
type Output=Planar64;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Time)->Self::Output{
|
||||
Planar64(((self.0 as i128*rhs.0 as i128)/1_000_000_000) as i64)
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<i64> for Planar64{
|
||||
@ -567,10 +597,18 @@ impl Planar64Vec3{
|
||||
pub const MIN:Self=Planar64Vec3(glam::I64Vec3::MIN);
|
||||
pub const MAX:Self=Planar64Vec3(glam::I64Vec3::MAX);
|
||||
#[inline]
|
||||
pub const fn new(x:Planar64,y:Planar64,z:Planar64)->Self{
|
||||
Self(glam::i64vec3(x.0,y.0,z.0))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn int(x:i32,y:i32,z:i32)->Self{
|
||||
Self(glam::i64vec3((x as i64)<<32,(y as i64)<<32,(z as i64)<<32))
|
||||
}
|
||||
#[inline]
|
||||
pub const fn raw(x:i64,y:i64,z:i64)->Self{
|
||||
Self(glam::i64vec3(x,y,z))
|
||||
}
|
||||
#[inline]
|
||||
pub fn x(&self)->Planar64{
|
||||
Planar64(self.0.x)
|
||||
}
|
||||
@ -615,6 +653,26 @@ impl Planar64Vec3{
|
||||
)>>32) as i64)
|
||||
}
|
||||
#[inline]
|
||||
pub fn dot128(&self,rhs:Self)->i128{
|
||||
(self.0.x as i128)*(rhs.0.x as i128)+
|
||||
(self.0.y as i128)*(rhs.0.y as i128)+
|
||||
(self.0.z as i128)*(rhs.0.z as i128)
|
||||
}
|
||||
#[inline]
|
||||
pub fn cross(&self,rhs:Self)->Planar64Vec3{
|
||||
Planar64Vec3(glam::i64vec3(
|
||||
(((self.0.y as i128)*(rhs.0.z as i128)-(self.0.z as i128)*(rhs.0.y as i128))>>32) as i64,
|
||||
(((self.0.z as i128)*(rhs.0.x as i128)-(self.0.x as i128)*(rhs.0.z as i128))>>32) as i64,
|
||||
(((self.0.x as i128)*(rhs.0.y as i128)-(self.0.y as i128)*(rhs.0.x as i128))>>32) as i64,
|
||||
))
|
||||
}
|
||||
#[inline]
|
||||
pub fn walkable(&self,slope:Planar64,up:Self)->bool{
|
||||
let y=self.dot(up);
|
||||
let x=self.cross(up).length();
|
||||
x*slope<y
|
||||
}
|
||||
#[inline]
|
||||
pub fn length(&self)->Planar64{
|
||||
let radicand=(self.0.x as i128)*(self.0.x as i128)+(self.0.y as i128)*(self.0.y as i128)+(self.0.z as i128)*(self.0.z as i128);
|
||||
Planar64(unsafe{(radicand as f64).sqrt().to_int_unchecked()})
|
||||
@ -640,7 +698,7 @@ impl Into<glam::Vec3> for Planar64Vec3{
|
||||
self.0.x as f32,
|
||||
self.0.y as f32,
|
||||
self.0.z as f32,
|
||||
)*PLANAR64_FLOAT32_MUL
|
||||
)*PLANAR64_CONVERT_TO_FLOAT32
|
||||
}
|
||||
}
|
||||
impl TryFrom<[f32;3]> for Planar64Vec3{
|
||||
@ -762,7 +820,7 @@ impl std::ops::Div<i64> for Planar64Vec3{
|
||||
}
|
||||
|
||||
///[-1.0,1.0] = [-2^32,2^32]
|
||||
#[derive(Clone,Copy)]
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct Planar64Mat3{
|
||||
x_axis:Planar64Vec3,
|
||||
y_axis:Planar64Vec3,
|
||||
@ -778,16 +836,6 @@ impl Default for Planar64Mat3{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Planar64Vec3> for Planar64Mat3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Planar64Vec3) -> Self::Output {
|
||||
self.x_axis*rhs.x()
|
||||
+self.y_axis*rhs.y()
|
||||
+self.z_axis*rhs.z()
|
||||
}
|
||||
}
|
||||
|
||||
impl Planar64Mat3{
|
||||
#[inline]
|
||||
pub fn from_cols(x_axis:Planar64Vec3,y_axis:Planar64Vec3,z_axis:Planar64Vec3)->Self{
|
||||
@ -805,10 +853,35 @@ impl Planar64Mat3{
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub const fn from_diagonal(diagonal:Planar64Vec3)->Self{
|
||||
Self{
|
||||
x_axis:Planar64Vec3::raw(diagonal.0.x,0,0),
|
||||
y_axis:Planar64Vec3::raw(0,diagonal.0.y,0),
|
||||
z_axis:Planar64Vec3::raw(0,0,diagonal.0.z),
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub fn from_rotation_yx(yaw:Angle32,pitch:Angle32)->Self{
|
||||
let xtheta=yaw.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
|
||||
let (xs,xc)=xtheta.sin_cos();
|
||||
let (xc,xs)=(xc*PLANAR64_ONE_FLOAT64,xs*PLANAR64_ONE_FLOAT64);
|
||||
let ytheta=pitch.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
|
||||
let (ys,yc)=ytheta.sin_cos();
|
||||
let (yc,ys)=(yc*PLANAR64_ONE_FLOAT64,ys*PLANAR64_ONE_FLOAT64);
|
||||
//TODO: fix this rounding towards 0
|
||||
let (xc,xs):(i64,i64)=(unsafe{xc.to_int_unchecked()},unsafe{xs.to_int_unchecked()});
|
||||
let (yc,ys):(i64,i64)=(unsafe{yc.to_int_unchecked()},unsafe{ys.to_int_unchecked()});
|
||||
Self::from_cols(
|
||||
Planar64Vec3(glam::i64vec3(xc,0,-xs)),
|
||||
Planar64Vec3(glam::i64vec3(((xs as i128*ys as i128)>>32) as i64,yc,((xc as i128*ys as i128)>>32) as i64)),
|
||||
Planar64Vec3(glam::i64vec3(((xs as i128*yc as i128)>>32) as i64,-ys,((xc as i128*yc as i128)>>32) as i64)),
|
||||
)
|
||||
}
|
||||
#[inline]
|
||||
pub fn from_rotation_y(angle:Angle32)->Self{
|
||||
let theta=angle.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
|
||||
let (s,c)=theta.sin_cos();
|
||||
let (c,s)=(c*PLANAR64_FLOAT64_ONE,s*PLANAR64_FLOAT64_ONE);
|
||||
let (c,s)=(c*PLANAR64_ONE_FLOAT64,s*PLANAR64_ONE_FLOAT64);
|
||||
//TODO: fix this rounding towards 0
|
||||
let (c,s):(i64,i64)=(unsafe{c.to_int_unchecked()},unsafe{s.to_int_unchecked()});
|
||||
Self::from_cols(
|
||||
@ -817,6 +890,41 @@ impl Planar64Mat3{
|
||||
Planar64Vec3(glam::i64vec3(s,0,c)),
|
||||
)
|
||||
}
|
||||
#[inline]
|
||||
pub const fn inverse(&self)->Self{
|
||||
let det=(
|
||||
-self.x_axis.0.z as i128*self.y_axis.0.y as i128*self.z_axis.0.x as i128
|
||||
+self.x_axis.0.y as i128*self.y_axis.0.z as i128*self.z_axis.0.x as i128
|
||||
+self.x_axis.0.z as i128*self.y_axis.0.x as i128*self.z_axis.0.y as i128
|
||||
-self.x_axis.0.x as i128*self.y_axis.0.z as i128*self.z_axis.0.y as i128
|
||||
-self.x_axis.0.y as i128*self.y_axis.0.x as i128*self.z_axis.0.z as i128
|
||||
+self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128
|
||||
)>>32;
|
||||
Self{
|
||||
x_axis:Planar64Vec3::raw((((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
|
||||
y_axis:Planar64Vec3::raw((((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
|
||||
z_axis:Planar64Vec3::raw((((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)<<32)/det) as i64),
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub const fn transpose(&self)->Self{
|
||||
Self{
|
||||
x_axis:Planar64Vec3::raw(self.x_axis.0.x,self.y_axis.0.x,self.z_axis.0.x),
|
||||
y_axis:Planar64Vec3::raw(self.x_axis.0.y,self.y_axis.0.y,self.z_axis.0.y),
|
||||
z_axis:Planar64Vec3::raw(self.x_axis.0.z,self.y_axis.0.z,self.z_axis.0.z),
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
pub const fn determinant(&self)->Planar64{
|
||||
Planar64(((
|
||||
-self.x_axis.0.z as i128*self.y_axis.0.y as i128*self.z_axis.0.x as i128
|
||||
+self.x_axis.0.y as i128*self.y_axis.0.z as i128*self.z_axis.0.x as i128
|
||||
+self.x_axis.0.z as i128*self.y_axis.0.x as i128*self.z_axis.0.y as i128
|
||||
-self.x_axis.0.x as i128*self.y_axis.0.z as i128*self.z_axis.0.y as i128
|
||||
-self.x_axis.0.y as i128*self.y_axis.0.x as i128*self.z_axis.0.z as i128
|
||||
+self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128
|
||||
)>>64) as i64)
|
||||
}
|
||||
}
|
||||
impl Into<glam::Mat3> for Planar64Mat3{
|
||||
#[inline]
|
||||
@ -848,6 +956,15 @@ impl std::fmt::Display for Planar64Mat3{
|
||||
)
|
||||
}
|
||||
}
|
||||
impl std::ops::Mul<Planar64Vec3> for Planar64Mat3{
|
||||
type Output=Planar64Vec3;
|
||||
#[inline]
|
||||
fn mul(self,rhs:Planar64Vec3) -> Self::Output {
|
||||
self.x_axis*rhs.x()
|
||||
+self.y_axis*rhs.y()
|
||||
+self.z_axis*rhs.z()
|
||||
}
|
||||
}
|
||||
impl std::ops::Div<i64> for Planar64Mat3{
|
||||
type Output=Planar64Mat3;
|
||||
#[inline]
|
||||
@ -861,7 +978,7 @@ impl std::ops::Div<i64> for Planar64Mat3{
|
||||
}
|
||||
|
||||
///[-1.0,1.0] = [-2^32,2^32]
|
||||
#[derive(Clone,Copy,Default)]
|
||||
#[derive(Clone,Copy,Default,Hash,Eq,PartialEq)]
|
||||
pub struct Planar64Affine3{
|
||||
pub matrix3:Planar64Mat3,//includes scale above 1
|
||||
pub translation:Planar64Vec3,
|
||||
@ -889,8 +1006,8 @@ impl Into<glam::Mat4> for Planar64Affine3{
|
||||
self.matrix3.x_axis.0.x as f32,self.matrix3.x_axis.0.y as f32,self.matrix3.x_axis.0.z as f32,0.0,
|
||||
self.matrix3.y_axis.0.x as f32,self.matrix3.y_axis.0.y as f32,self.matrix3.y_axis.0.z as f32,0.0,
|
||||
self.matrix3.z_axis.0.x as f32,self.matrix3.z_axis.0.y as f32,self.matrix3.z_axis.0.z as f32,0.0,
|
||||
self.translation.0.x as f32,self.translation.0.y as f32,self.translation.0.z as f32,PLANAR64_FLOAT32_ONE
|
||||
])*PLANAR64_FLOAT32_MUL
|
||||
self.translation.0.x as f32,self.translation.0.y as f32,self.translation.0.z as f32,PLANAR64_ONE_FLOAT32
|
||||
])*PLANAR64_CONVERT_TO_FLOAT32
|
||||
}
|
||||
}
|
||||
impl TryFrom<glam::Affine3A> for Planar64Affine3{
|
||||
@ -911,4 +1028,12 @@ impl std::fmt::Display for Planar64Affine3{
|
||||
Into::<f32>::into(self.matrix3.z_axis.x()),Into::<f32>::into(self.matrix3.z_axis.y()),Into::<f32>::into(self.matrix3.z_axis.z()),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_sqrt(){
|
||||
let r=Planar64::int(400);
|
||||
assert_eq!(1717986918400,r.get());
|
||||
let s=r.sqrt();
|
||||
assert_eq!(85899345920,s.get());
|
||||
}
|
@ -23,14 +23,6 @@ fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types:
|
||||
}
|
||||
}
|
||||
}
|
||||
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
|
||||
let mut objects = std::vec::Vec::new();
|
||||
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
|
||||
//get ids
|
||||
//clear vec
|
||||
//next class
|
||||
objects
|
||||
}
|
||||
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
|
||||
Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols(
|
||||
@ -50,20 +42,35 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
||||
let mut contacting=crate::model::ContactingAttributes::default();
|
||||
let mut force_can_collide=can_collide;
|
||||
match name{
|
||||
//"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:1.0,drag:1.0}),
|
||||
"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
|
||||
"Water"=>{
|
||||
force_can_collide=false;
|
||||
//TODO: read stupid CustomPhysicalProperties
|
||||
intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
|
||||
},
|
||||
"Accelerator"=>{
|
||||
//although the new game supports collidable accelerators, this is a roblox compatability map loader
|
||||
force_can_collide=false;
|
||||
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
|
||||
},
|
||||
// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||
// mode_id:0,
|
||||
// stage_id:0,
|
||||
// force:false,
|
||||
// behaviour:crate::model::StageElementBehaviour::Unordered
|
||||
// })),
|
||||
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
|
||||
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
||||
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
||||
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||
"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:0,
|
||||
force:false,
|
||||
behaviour:crate::model::StageElementBehaviour::Platform,
|
||||
}),
|
||||
})),
|
||||
other=>{
|
||||
if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||
.captures(other){
|
||||
general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:captures[3].parse::<u32>().unwrap(),
|
||||
force:match captures.get(1){
|
||||
@ -72,12 +79,28 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
||||
},
|
||||
behaviour:match &captures[2]{
|
||||
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
||||
//cancollide false so you don't hit the side
|
||||
//NOT a decoration
|
||||
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
|
||||
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
|
||||
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
||||
_=>panic!("regex1[2] messed up bad"),
|
||||
}
|
||||
})
|
||||
}));
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
|
||||
.captures(other){
|
||||
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:0,
|
||||
force:match captures.get(1){
|
||||
Some(m)=>m.as_str()=="Force",
|
||||
None=>false,
|
||||
},
|
||||
behaviour:match &captures[2]{
|
||||
"Jump"=>crate::model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
|
||||
_=>panic!("regex4[1] messed up bad"),
|
||||
}
|
||||
}));
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||
.captures(other){
|
||||
force_can_collide=false;
|
||||
@ -86,35 +109,40 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
||||
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||
_=>panic!("regex2[1] messed up bad"),
|
||||
}
|
||||
}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
|
||||
.captures(other){
|
||||
force_can_collide=false;
|
||||
match &captures[1]{
|
||||
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
|
||||
_=>panic!("regex3[1] messed up bad"),
|
||||
}
|
||||
}
|
||||
// else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
|
||||
// .captures(other){
|
||||
// match &captures[1]{
|
||||
// "OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||
// _=>panic!("regex3[1] messed up bad"),
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if velocity!=Planar64Vec3::ZERO{
|
||||
general.booster=Some(crate::model::GameMechanicBooster{velocity});
|
||||
general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
|
||||
}
|
||||
match force_can_collide{
|
||||
true=>{
|
||||
match name{
|
||||
//"Bounce"=>(),
|
||||
"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
|
||||
"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
|
||||
other=>{
|
||||
//REGEX!!!!
|
||||
//Jump#
|
||||
//WormholeIn#
|
||||
}
|
||||
"Bounce"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Elastic(u32::MAX)),
|
||||
"Surf"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Surf),
|
||||
"Ladder"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Ladder(crate::model::ContactingLadder{sticky:true})),
|
||||
_=>(),
|
||||
}
|
||||
crate::model::CollisionAttributes::Contact{contacting,general}
|
||||
},
|
||||
false=>if force_intersecting
|
||||
||general.jump_limit.is_some()
|
||||
||general.booster.is_some()
|
||||
||general.zone.is_some()
|
||||
||general.stage_element.is_some()
|
||||
||general.wormhole.is_some()
|
||||
||intersecting.water.is_some()
|
||||
||intersecting.accelerator.is_some()
|
||||
||general.any()
|
||||
||intersecting.any()
|
||||
{
|
||||
crate::model::CollisionAttributes::Intersect{intersecting,general}
|
||||
}else{
|
||||
@ -195,9 +223,9 @@ type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||
enum RobloxBasePartDescription{
|
||||
Sphere,
|
||||
Sphere(RobloxPartDescription),
|
||||
Part(RobloxPartDescription),
|
||||
Cylinder,
|
||||
Cylinder(RobloxPartDescription),
|
||||
Wedge(RobloxWedgeDescription),
|
||||
CornerWedge(RobloxCornerWedgeDescription),
|
||||
}
|
||||
@ -240,16 +268,15 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
if let Some(attr)=match &object.name[..]{
|
||||
"MapStart"=>{
|
||||
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
|
||||
Some(crate::model::TempIndexedAttributes::Start{mode_id:0})
|
||||
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
|
||||
},
|
||||
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint{mode_id:0}),
|
||||
other=>{
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint)(\d+)$");
|
||||
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
|
||||
if let Some(captures) = regman.captures(other) {
|
||||
match &captures[1]{
|
||||
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start{mode_id:captures[2].parse::<u32>().unwrap()}),
|
||||
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()}),
|
||||
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
|
||||
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
|
||||
_=>None,
|
||||
}
|
||||
}else{
|
||||
@ -277,6 +304,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
panic!("Part has no Shape!");
|
||||
}
|
||||
},
|
||||
"TrussPart"=>primitives::Primitives::Cube,
|
||||
"WedgePart"=>primitives::Primitives::Wedge,
|
||||
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||
_=>{
|
||||
@ -371,9 +399,9 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
f5,//Cube::Front
|
||||
]=part_texture_description;
|
||||
let basepart_texture_description=match shape{
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]),
|
||||
//use front face texture first and use top face texture as a fallback
|
||||
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
|
||||
f0,//Cube::Right->Wedge::Right
|
||||
@ -399,9 +427,10 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
let model_id=indexed_models.len();
|
||||
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||
indexed_models.push(match basepart_texture_description{
|
||||
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|
||||
RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let mut cube_face_description=primitives::CubeFaceDescription::new();
|
||||
RobloxBasePartDescription::Sphere(part_texture_description)
|
||||
|RobloxBasePartDescription::Cylinder(part_texture_description)
|
||||
|RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
let mut cube_face_description=primitives::CubeFaceDescription::default();
|
||||
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||
cube_face_description.insert(
|
||||
match face_id{
|
||||
@ -420,9 +449,8 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
}
|
||||
primitives::generate_partial_unit_cube(cube_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
|
||||
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
|
||||
let mut wedge_face_description=primitives::WedgeFaceDescription::default();
|
||||
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||
wedge_face_description.insert(
|
||||
match face_id{
|
||||
@ -441,7 +469,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||
},
|
||||
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
|
||||
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default();
|
||||
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||
cornerwedge_face_description.insert(
|
||||
match face_id{
|
||||
|
1246
src/main.rs
1246
src/main.rs
File diff suppressed because it is too large
Load Diff
238
src/model.rs
238
src/model.rs
@ -1,4 +1,4 @@
|
||||
use crate::integer::{Planar64,Planar64Vec3,Planar64Affine3};
|
||||
use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
|
||||
pub type TextureCoordinate=glam::Vec2;
|
||||
pub type Color4=glam::Vec4;
|
||||
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||
@ -50,132 +50,216 @@ pub struct IndexedModelInstances{
|
||||
}
|
||||
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||
pub struct ModeDescription{
|
||||
pub start:u32,//start=model_id
|
||||
pub spawns:Vec<u32>,//spawns[spawn_id]=model_id
|
||||
pub ordered_checkpoints:Vec<u32>,//ordered_checkpoints[checkpoint_id]=model_id
|
||||
pub unordered_checkpoints:Vec<u32>,//unordered_checkpoints[checkpoint_id]=model_id
|
||||
//TODO: put "default" style modifiers in mode
|
||||
//pub style:StyleModifiers,
|
||||
pub start:usize,//start=model_id
|
||||
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
|
||||
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
|
||||
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
|
||||
}
|
||||
impl ModeDescription{
|
||||
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&u32>{
|
||||
if let Some(&spawn)=self.spawn_from_stage_id.get(&stage_id){
|
||||
self.spawns.get(spawn)
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}
|
||||
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&u32>{
|
||||
if let Some(&checkpoint)=self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id){
|
||||
self.ordered_checkpoints.get(checkpoint)
|
||||
}else{
|
||||
None
|
||||
}
|
||||
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
|
||||
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
|
||||
}
|
||||
}
|
||||
//I don't want this code to exist!
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrStart{
|
||||
pub mode_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrSpawn{
|
||||
pub mode_id:u32,
|
||||
pub stage_id:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct TempAttrWormhole{
|
||||
pub wormhole_id:u32,
|
||||
}
|
||||
pub enum TempIndexedAttributes{
|
||||
Start{
|
||||
mode_id:u32,
|
||||
},
|
||||
Spawn{
|
||||
mode_id:u32,
|
||||
stage_id:u32,
|
||||
},
|
||||
OrderedCheckpoint{
|
||||
mode_id:u32,
|
||||
checkpoint_id:u32,
|
||||
},
|
||||
UnorderedCheckpoint{
|
||||
mode_id:u32,
|
||||
},
|
||||
Start(TempAttrStart),
|
||||
Spawn(TempAttrSpawn),
|
||||
Wormhole(TempAttrWormhole),
|
||||
}
|
||||
|
||||
//you have this effect while in contact
|
||||
#[derive(Clone)]
|
||||
pub struct ContactingSurf{}
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct ContactingLadder{
|
||||
pub sticky:bool
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum ContactingBehaviour{
|
||||
Surf,
|
||||
Cling,//usable as a zipline, or other weird and wonderful things
|
||||
Ladder(ContactingLadder),
|
||||
Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||
}
|
||||
//you have this effect while intersecting
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct IntersectingWater{
|
||||
pub viscosity:Planar64,
|
||||
pub density:Planar64,
|
||||
pub current:Planar64Vec3,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct IntersectingAccelerator{
|
||||
pub acceleration:Planar64Vec3
|
||||
}
|
||||
//All models can be given these attributes
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicJumpLimit{
|
||||
pub count:u32,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicBooster{
|
||||
pub velocity:Planar64Vec3,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
//All models can be given these attributes
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicAccelerator{
|
||||
pub acceleration:Planar64Vec3
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum GameMechanicBooster{
|
||||
Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
|
||||
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
|
||||
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum TrajectoryChoice{
|
||||
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
|
||||
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum GameMechanicSetTrajectory{
|
||||
//Speed-type SetTrajectory
|
||||
AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
|
||||
Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
|
||||
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
|
||||
//Velocity-type SetTrajectory
|
||||
TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
|
||||
target_point:Planar64Vec3,
|
||||
time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
|
||||
},
|
||||
TargetPointSpeed{//launch at a fixed speed and land at a target point
|
||||
target_point:Planar64Vec3,
|
||||
speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
|
||||
trajectory_choice:TrajectoryChoice,
|
||||
},
|
||||
Velocity(Planar64Vec3),//SetVelocity
|
||||
}
|
||||
impl GameMechanicSetTrajectory{
|
||||
fn is_velocity(&self)->bool{
|
||||
match self{
|
||||
GameMechanicSetTrajectory::AirTime(_)
|
||||
|GameMechanicSetTrajectory::Height(_)
|
||||
|GameMechanicSetTrajectory::DotVelocity{direction:_,dot:_}=>false,
|
||||
GameMechanicSetTrajectory::TargetPointTime{target_point:_,time:_}
|
||||
|GameMechanicSetTrajectory::TargetPointSpeed{target_point:_,speed:_,trajectory_choice:_}
|
||||
|GameMechanicSetTrajectory::Velocity(_)=>true,
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum ZoneBehaviour{
|
||||
//Start is indexed
|
||||
//Checkpoints are indexed
|
||||
Finish,
|
||||
Anitcheat,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicZone{
|
||||
pub mode_id:u32,
|
||||
pub behaviour:ZoneBehaviour,
|
||||
}
|
||||
// enum TrapCondition{
|
||||
// FasterThan(i64),
|
||||
// SlowerThan(i64),
|
||||
// InRange(i64,i64),
|
||||
// OutsideRange(i64,i64),
|
||||
// FasterThan(Planar64),
|
||||
// SlowerThan(Planar64),
|
||||
// InRange(Planar64,Planar64),
|
||||
// OutsideRange(Planar64,Planar64),
|
||||
// }
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum StageElementBehaviour{
|
||||
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
|
||||
SpawnAt,
|
||||
Trigger,
|
||||
Teleport,
|
||||
Platform,
|
||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
|
||||
SpawnAt,//must be standing on top to get effect. except cancollide false
|
||||
Trigger,
|
||||
Teleport,
|
||||
Platform,
|
||||
//Checkpoint acts like a trigger if you haven't hit all the checkpoints yet.
|
||||
//Note that all stage elements act like this for the next stage.
|
||||
Checkpoint,
|
||||
//OrderedCheckpoint. You must pass through all of these in ascending order.
|
||||
//If you hit them out of order it acts like a trigger.
|
||||
//Do not support backtracking at all for now.
|
||||
Ordered{
|
||||
checkpoint_id:u32,
|
||||
},
|
||||
//UnorderedCheckpoint. You must pass through all of these in any order.
|
||||
Unordered,
|
||||
//If you get reset by a jump limit
|
||||
JumpLimit(u32),
|
||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||
}
|
||||
#[derive(Clone)]
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicStageElement{
|
||||
pub mode_id:u32,
|
||||
pub stage_id:u32,//which spawn to send to
|
||||
pub force:bool,//allow setting to lower spawn id i.e. 7->3
|
||||
pub behaviour:StageElementBehaviour
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct GameMechanicWormhole{//(position,angles)*=origin.transform.inverse()*destination.transform
|
||||
pub model_id:u32,
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicWormhole{
|
||||
//destination does not need to be another wormhole
|
||||
//this defines a one way portal to a destination model transform
|
||||
//two of these can create a two way wormhole
|
||||
pub destination_model_id:u32,
|
||||
//(position,angles)*=origin.transform.inverse()*destination.transform
|
||||
}
|
||||
#[derive(Default,Clone)]
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum TeleportBehaviour{
|
||||
StageElement(GameMechanicStageElement),
|
||||
Wormhole(GameMechanicWormhole),
|
||||
}
|
||||
//attributes listed in order of handling
|
||||
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||
pub struct GameMechanicAttributes{
|
||||
pub jump_limit:Option<GameMechanicJumpLimit>,
|
||||
pub booster:Option<GameMechanicBooster>,
|
||||
pub zone:Option<GameMechanicZone>,
|
||||
pub stage_element:Option<GameMechanicStageElement>,
|
||||
pub wormhole:Option<GameMechanicWormhole>,//stage_element and wormhole are in conflict
|
||||
pub booster:Option<GameMechanicBooster>,
|
||||
pub trajectory:Option<GameMechanicSetTrajectory>,
|
||||
pub teleport_behaviour:Option<TeleportBehaviour>,
|
||||
pub accelerator:Option<GameMechanicAccelerator>,
|
||||
}
|
||||
#[derive(Default,Clone)]
|
||||
impl GameMechanicAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.zone.is_some()
|
||||
||self.booster.is_some()
|
||||
||self.trajectory.is_some()
|
||||
||self.teleport_behaviour.is_some()
|
||||
||self.accelerator.is_some()
|
||||
}
|
||||
pub fn is_wrcp(&self,current_mode_id:u32)->bool{
|
||||
self.trajectory.as_ref().map_or(false,|t|t.is_velocity())
|
||||
&&match &self.teleport_behaviour{
|
||||
Some(TeleportBehaviour::StageElement(
|
||||
GameMechanicStageElement{
|
||||
mode_id,
|
||||
stage_id:_,
|
||||
force:true,
|
||||
behaviour:StageElementBehaviour::Trigger|StageElementBehaviour::Teleport
|
||||
}
|
||||
))=>current_mode_id==*mode_id,
|
||||
_=>false,
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||
pub struct ContactingAttributes{
|
||||
pub elasticity:Option<u32>,//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||
//friction?
|
||||
pub surf:Option<ContactingSurf>,
|
||||
pub ladder:Option<ContactingLadder>,
|
||||
pub contact_behaviour:Option<ContactingBehaviour>,
|
||||
}
|
||||
#[derive(Default,Clone)]
|
||||
impl ContactingAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.contact_behaviour.is_some()
|
||||
}
|
||||
}
|
||||
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||
pub struct IntersectingAttributes{
|
||||
pub water:Option<IntersectingWater>,
|
||||
pub accelerator:Option<IntersectingAccelerator>,
|
||||
}
|
||||
impl IntersectingAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.water.is_some()
|
||||
}
|
||||
}
|
||||
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
|
||||
//TODO: deduplicate attributes
|
||||
pub enum CollisionAttributes{
|
||||
Decoration,//visual only
|
||||
Contact{//track whether you are contacting the object
|
||||
|
@ -11,7 +11,7 @@ pub struct GraphicsVertex {
|
||||
pub struct IndexedGroupFixedTexture{
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModelGraphicsSingleTexture{
|
||||
pub struct IndexedGraphicsModelSingleTexture{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
@ -19,17 +19,41 @@ pub struct IndexedModelGraphicsSingleTexture{
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||
pub instances:Vec<ModelGraphicsInstance>,
|
||||
pub instances:Vec<GraphicsModelInstance>,
|
||||
}
|
||||
pub struct ModelGraphicsSingleTexture{
|
||||
pub instances: Vec<ModelGraphicsInstance>,
|
||||
pub vertices: Vec<GraphicsVertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
pub enum Entities{
|
||||
U32(Vec<Vec<u32>>),
|
||||
U16(Vec<Vec<u16>>),
|
||||
}
|
||||
pub struct GraphicsModelSingleTexture{
|
||||
pub instances:Vec<GraphicsModelInstance>,
|
||||
pub vertices:Vec<GraphicsVertex>,
|
||||
pub entities:Entities,
|
||||
pub texture:Option<u32>,
|
||||
}
|
||||
#[derive(Clone,PartialEq)]
|
||||
pub struct GraphicsModelColor4(glam::Vec4);
|
||||
impl GraphicsModelColor4{
|
||||
pub const fn get(&self)->glam::Vec4{
|
||||
self.0
|
||||
}
|
||||
}
|
||||
impl From<glam::Vec4> for GraphicsModelColor4{
|
||||
fn from(value:glam::Vec4)->Self{
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
impl std::hash::Hash for GraphicsModelColor4{
|
||||
fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
|
||||
for &f in self.0.as_ref(){
|
||||
bytemuck::cast::<f32,u32>(f).hash(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Eq for GraphicsModelColor4{}
|
||||
#[derive(Clone)]
|
||||
pub struct ModelGraphicsInstance{
|
||||
pub struct GraphicsModelInstance{
|
||||
pub transform:glam::Mat4,
|
||||
pub normal_transform:glam::Mat3,
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
pub color:GraphicsModelColor4,
|
||||
}
|
||||
|
@ -1 +1,737 @@
|
||||
//
|
||||
use crate::integer::{Planar64,Planar64Vec3};
|
||||
use std::borrow::{Borrow,Cow};
|
||||
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct VertId(usize);
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct EdgeId(usize);
|
||||
pub trait UndirectedEdge{
|
||||
type DirectedEdge:Copy+DirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
|
||||
}
|
||||
impl UndirectedEdge for EdgeId{
|
||||
type DirectedEdge=DirectedEdgeId;
|
||||
fn as_directed(&self,parity:bool)->DirectedEdgeId{
|
||||
DirectedEdgeId(self.0|((parity as usize)<<(usize::BITS-1)))
|
||||
}
|
||||
}
|
||||
pub trait DirectedEdge{
|
||||
type UndirectedEdge:Copy+UndirectedEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge;
|
||||
fn parity(&self)->bool;
|
||||
//this is stupid but may work fine
|
||||
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||
self.as_undirected().as_directed(!self.parity())
|
||||
}
|
||||
}
|
||||
/// DirectedEdgeId refers to an EdgeId when undirected.
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct DirectedEdgeId(usize);
|
||||
impl DirectedEdge for DirectedEdgeId{
|
||||
type UndirectedEdge=EdgeId;
|
||||
fn as_undirected(&self)->EdgeId{
|
||||
EdgeId(self.0&!(1<<(usize::BITS-1)))
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
self.0&(1<<(usize::BITS-1))!=0
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct FaceId(usize);
|
||||
|
||||
//Vertex <-> Edge <-> Face -> Collide
|
||||
pub enum FEV<F,E:DirectedEdge,V>{
|
||||
Face(F),
|
||||
Edge(E::UndirectedEdge),
|
||||
Vert(V),
|
||||
}
|
||||
|
||||
//use Unit32 #[repr(C)] for map files
|
||||
struct Face{
|
||||
normal:Planar64Vec3,
|
||||
dot:Planar64,
|
||||
}
|
||||
struct Vert(Planar64Vec3);
|
||||
pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
|
||||
fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{
|
||||
let verts=self.edge_verts(edge_id);
|
||||
self.vert(verts[1].clone())-self.vert(verts[0].clone())
|
||||
}
|
||||
fn directed_edge_n(&self,directed_edge_id:EDGE)->Planar64Vec3{
|
||||
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
(self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1)
|
||||
}
|
||||
fn vert(&self,vert_id:VERT)->Planar64Vec3;
|
||||
fn face_nd(&self,face_id:FACE)->(Planar64Vec3,Planar64);
|
||||
fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>;
|
||||
fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>;
|
||||
fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>;
|
||||
fn vert_edges(&self,vert_id:VERT)->Cow<Vec<EDGE>>;
|
||||
fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>;
|
||||
}
|
||||
struct FaceRefs{
|
||||
edges:Vec<DirectedEdgeId>,
|
||||
//verts:Vec<VertId>,
|
||||
}
|
||||
struct EdgeRefs{
|
||||
faces:[FaceId;2],//left, right
|
||||
verts:[VertId;2],//bottom, top
|
||||
}
|
||||
struct VertRefs{
|
||||
faces:Vec<FaceId>,
|
||||
edges:Vec<DirectedEdgeId>,
|
||||
}
|
||||
pub struct PhysicsMesh{
|
||||
faces:Vec<Face>,
|
||||
verts:Vec<Vert>,
|
||||
face_topology:Vec<FaceRefs>,
|
||||
edge_topology:Vec<EdgeRefs>,
|
||||
vert_topology:Vec<VertRefs>,
|
||||
}
|
||||
|
||||
#[derive(Default,Clone)]
|
||||
struct VertRefGuy{
|
||||
edges:std::collections::HashSet<DirectedEdgeId>,
|
||||
faces:std::collections::HashSet<FaceId>,
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
struct EdgeRefVerts([VertId;2]);
|
||||
impl EdgeRefVerts{
|
||||
fn new(v0:VertId,v1:VertId)->(Self,bool){
|
||||
(if v0.0<v1.0{
|
||||
Self([v0,v1])
|
||||
}else{
|
||||
Self([v1,v0])
|
||||
},v0.0<v1.0)
|
||||
}
|
||||
}
|
||||
struct EdgeRefFaces([FaceId;2]);
|
||||
impl EdgeRefFaces{
|
||||
fn new()->Self{
|
||||
Self([FaceId(0);2])
|
||||
}
|
||||
fn push(&mut self,i:usize,face_id:FaceId){
|
||||
self.0[i]=face_id;
|
||||
}
|
||||
}
|
||||
struct FaceRefEdges(Vec<DirectedEdgeId>);
|
||||
#[derive(Default)]
|
||||
struct EdgePool{
|
||||
edge_guys:Vec<(EdgeRefVerts,EdgeRefFaces)>,
|
||||
edge_id_from_guy:std::collections::HashMap<EdgeRefVerts,usize>,
|
||||
}
|
||||
impl EdgePool{
|
||||
fn push(&mut self,edge_ref_verts:EdgeRefVerts)->(&mut EdgeRefFaces,EdgeId){
|
||||
let edge_id=if let Some(&edge_id)=self.edge_id_from_guy.get(&edge_ref_verts){
|
||||
edge_id
|
||||
}else{
|
||||
let edge_id=self.edge_guys.len();
|
||||
self.edge_guys.push((edge_ref_verts.clone(),EdgeRefFaces::new()));
|
||||
self.edge_id_from_guy.insert(edge_ref_verts,edge_id);
|
||||
edge_id
|
||||
};
|
||||
(&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id)}.1,EdgeId(edge_id))
|
||||
}
|
||||
}
|
||||
impl From<&crate::model::IndexedModel> for PhysicsMesh{
|
||||
fn from(indexed_model:&crate::model::IndexedModel)->Self{
|
||||
assert!(indexed_model.unique_pos.len()!=0,"Mesh cannot have 0 vertices");
|
||||
let verts=indexed_model.unique_pos.iter().map(|v|Vert(v.clone())).collect();
|
||||
let mut vert_ref_guys=vec![VertRefGuy::default();indexed_model.unique_pos.len()];
|
||||
let mut edge_pool=EdgePool::default();
|
||||
let mut face_i=0;
|
||||
let mut faces=Vec::new();
|
||||
let mut face_ref_guys=Vec::new();
|
||||
for group in indexed_model.groups.iter(){for poly in group.polys.iter(){
|
||||
let face_id=FaceId(face_i);
|
||||
//one face per poly
|
||||
let mut normal=Planar64Vec3::ZERO;
|
||||
let len=poly.vertices.len();
|
||||
let face_edges=poly.vertices.iter().enumerate().map(|(i,&vert_id)|{
|
||||
let vert0_id=indexed_model.unique_vertices[vert_id as usize].pos as usize;
|
||||
let vert1_id=indexed_model.unique_vertices[poly.vertices[(i+1)%len] as usize].pos as usize;
|
||||
//https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method)
|
||||
let v0=indexed_model.unique_pos[vert0_id];
|
||||
let v1=indexed_model.unique_pos[vert1_id];
|
||||
normal+=Planar64Vec3::new(
|
||||
(v0.y()-v1.y())*(v0.z()+v1.z()),
|
||||
(v0.z()-v1.z())*(v0.x()+v1.x()),
|
||||
(v0.x()-v1.x())*(v0.y()+v1.y()),
|
||||
);
|
||||
//get/create edge and push face into it
|
||||
let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(VertId(vert0_id),VertId(vert1_id));
|
||||
let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts);
|
||||
//polygon vertices as assumed to be listed clockwise
|
||||
//populate the edge face on the left or right depending on how the edge vertices got sorted
|
||||
edge_ref_faces.push(!is_sorted as usize,face_id);
|
||||
//index edges & face into vertices
|
||||
{
|
||||
let vert_ref_guy=unsafe{vert_ref_guys.get_unchecked_mut(vert0_id)};
|
||||
vert_ref_guy.edges.insert(edge_id.as_directed(is_sorted));
|
||||
vert_ref_guy.faces.insert(face_id);
|
||||
unsafe{vert_ref_guys.get_unchecked_mut(vert1_id)}.edges.insert(edge_id.as_directed(!is_sorted));
|
||||
}
|
||||
//return directed_edge_id
|
||||
edge_id.as_directed(is_sorted)
|
||||
}).collect();
|
||||
//choose precision loss randomly idk
|
||||
normal=normal/len as i64;
|
||||
let mut dot=Planar64::ZERO;
|
||||
for &v in poly.vertices.iter(){
|
||||
dot+=normal.dot(indexed_model.unique_pos[indexed_model.unique_vertices[v as usize].pos as usize]);
|
||||
}
|
||||
faces.push(Face{normal,dot:dot/len as i64});
|
||||
face_ref_guys.push(FaceRefEdges(face_edges));
|
||||
face_i+=1;
|
||||
}}
|
||||
//conceivably faces, edges, and vertices exist now
|
||||
Self{
|
||||
faces,
|
||||
verts,
|
||||
face_topology:face_ref_guys.into_iter().map(|face_ref_guy|{
|
||||
FaceRefs{edges:face_ref_guy.0}
|
||||
}).collect(),
|
||||
edge_topology:edge_pool.edge_guys.into_iter().map(|(edge_ref_verts,edge_ref_faces)|
|
||||
EdgeRefs{faces:edge_ref_faces.0,verts:edge_ref_verts.0}
|
||||
).collect(),
|
||||
vert_topology:vert_ref_guys.into_iter().map(|vert_ref_guy|
|
||||
VertRefs{
|
||||
edges:vert_ref_guy.edges.into_iter().collect(),
|
||||
faces:vert_ref_guy.faces.into_iter().collect(),
|
||||
}
|
||||
).collect(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PhysicsMesh{
|
||||
pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{
|
||||
self.verts.iter().map(|Vert(pos)|*pos)
|
||||
}
|
||||
}
|
||||
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for PhysicsMesh{
|
||||
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
|
||||
(self.faces[face_id.0].normal,self.faces[face_id.0].dot)
|
||||
}
|
||||
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||
fn vert(&self,vert_id:VertId)->Planar64Vec3{
|
||||
self.verts[vert_id.0].0
|
||||
}
|
||||
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{
|
||||
Cow::Borrowed(&self.face_topology[face_id.0].edges)
|
||||
}
|
||||
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
|
||||
Cow::Borrowed(&self.edge_topology[edge_id.0].faces)
|
||||
}
|
||||
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
|
||||
Cow::Borrowed(&self.edge_topology[edge_id.0].verts)
|
||||
}
|
||||
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{
|
||||
Cow::Borrowed(&self.vert_topology[vert_id.0].edges)
|
||||
}
|
||||
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{
|
||||
Cow::Borrowed(&self.vert_topology[vert_id.0].faces)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct TransformedMesh<'a>{
|
||||
mesh:&'a PhysicsMesh,
|
||||
transform:&'a crate::integer::Planar64Affine3,
|
||||
normal_transform:&'a crate::integer::Planar64Mat3,
|
||||
}
|
||||
impl TransformedMesh<'_>{
|
||||
pub fn new<'a>(
|
||||
mesh:&'a PhysicsMesh,
|
||||
transform:&'a crate::integer::Planar64Affine3,
|
||||
normal_transform:&'a crate::integer::Planar64Mat3,
|
||||
)->TransformedMesh<'a>{
|
||||
TransformedMesh{
|
||||
mesh,
|
||||
transform,
|
||||
normal_transform,
|
||||
}
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->VertId{
|
||||
let mut best_dot=Planar64::MIN;
|
||||
let mut best_vert=VertId(0);
|
||||
for (i,vert) in self.mesh.verts.iter().enumerate(){
|
||||
let p=self.transform.transform_point3(vert.0);
|
||||
let d=dir.dot(p);
|
||||
if best_dot<d{
|
||||
best_dot=d;
|
||||
best_vert=VertId(i);
|
||||
}
|
||||
}
|
||||
best_vert
|
||||
}
|
||||
}
|
||||
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for TransformedMesh<'_>{
|
||||
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
|
||||
let (n,d)=self.mesh.face_nd(face_id);
|
||||
let transformed_n=*self.normal_transform*n;
|
||||
let transformed_d=Planar64::raw(((transformed_n.dot128(self.transform.matrix3*(n*d))<<32)/n.dot128(n)) as i64)+transformed_n.dot(self.transform.translation);
|
||||
(transformed_n,transformed_d)
|
||||
}
|
||||
fn vert(&self,vert_id:VertId)->Planar64Vec3{
|
||||
self.transform.transform_point3(self.mesh.vert(vert_id))
|
||||
}
|
||||
#[inline]
|
||||
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{
|
||||
self.mesh.face_edges(face_id)
|
||||
}
|
||||
#[inline]
|
||||
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
|
||||
self.mesh.edge_faces(edge_id)
|
||||
}
|
||||
#[inline]
|
||||
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
|
||||
self.mesh.edge_verts(edge_id)
|
||||
}
|
||||
#[inline]
|
||||
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{
|
||||
self.mesh.vert_edges(vert_id)
|
||||
}
|
||||
#[inline]
|
||||
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{
|
||||
self.mesh.vert_faces(vert_id)
|
||||
}
|
||||
}
|
||||
|
||||
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
|
||||
//(face,vertex)
|
||||
//(edge,edge)
|
||||
//(vertex,face)
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum MinkowskiVert{
|
||||
VertVert(VertId,VertId),
|
||||
}
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum MinkowskiEdge{
|
||||
VertEdge(VertId,EdgeId),
|
||||
EdgeVert(EdgeId,VertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl UndirectedEdge for MinkowskiEdge{
|
||||
type DirectedEdge=MinkowskiDirectedEdge;
|
||||
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
|
||||
match self{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Copy)]
|
||||
pub enum MinkowskiDirectedEdge{
|
||||
VertEdge(VertId,DirectedEdgeId),
|
||||
EdgeVert(DirectedEdgeId,VertId),
|
||||
//EdgeEdge when edges are parallel
|
||||
}
|
||||
impl DirectedEdge for MinkowskiDirectedEdge{
|
||||
type UndirectedEdge=MinkowskiEdge;
|
||||
fn as_undirected(&self)->Self::UndirectedEdge{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
|
||||
}
|
||||
}
|
||||
fn parity(&self)->bool{
|
||||
match self{
|
||||
MinkowskiDirectedEdge::VertEdge(_,e)
|
||||
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
|
||||
}
|
||||
}
|
||||
}
|
||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub enum MinkowskiFace{
|
||||
VertFace(VertId,FaceId),
|
||||
EdgeEdge(EdgeId,EdgeId,bool),
|
||||
FaceVert(FaceId,VertId),
|
||||
//EdgeFace
|
||||
//FaceEdge
|
||||
//FaceFace
|
||||
}
|
||||
|
||||
pub struct MinkowskiMesh<'a>{
|
||||
mesh0:&'a TransformedMesh<'a>,
|
||||
mesh1:&'a TransformedMesh<'a>,
|
||||
}
|
||||
|
||||
//infinity fev algorithm state transition
|
||||
enum Transition{
|
||||
Done,//found closest vert, no edges are better
|
||||
Vert(MinkowskiVert),//transition to vert
|
||||
}
|
||||
enum EV{
|
||||
Vert(MinkowskiVert),
|
||||
Edge(MinkowskiEdge),
|
||||
}
|
||||
|
||||
impl MinkowskiMesh<'_>{
|
||||
pub fn minkowski_sum<'a>(mesh0:&'a TransformedMesh,mesh1:&'a TransformedMesh)->MinkowskiMesh<'a>{
|
||||
MinkowskiMesh{
|
||||
mesh0,
|
||||
mesh1,
|
||||
}
|
||||
}
|
||||
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||
}
|
||||
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
|
||||
let mut best_transition=Transition::Done;
|
||||
for &directed_edge_id in self.vert_edges(vert_id).iter(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
if infinity_dir.dot(edge_n)==Planar64::ZERO{
|
||||
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
//select opposite vertex
|
||||
let test_vert_id=edge_verts[directed_edge_id.parity() as usize];
|
||||
//test if it's closer
|
||||
let diff=point-self.vert(test_vert_id);
|
||||
let distance_squared=diff.dot(diff);
|
||||
if distance_squared<*best_distance_squared{
|
||||
best_transition=Transition::Vert(test_vert_id);
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_transition=EV::Vert(vert_id);
|
||||
let diff=point-self.vert(vert_id);
|
||||
for &directed_edge_id in self.vert_edges(vert_id).iter(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//is boundary uncrossable by a crawl from infinity
|
||||
if infinity_dir.dot(edge_n)==Planar64::ZERO{
|
||||
//test the edge
|
||||
let d=diff.dot(edge_n);
|
||||
let edge_nn=edge_n.dot(edge_n);
|
||||
if Planar64::ZERO<=d&&d<=edge_nn{
|
||||
let distance_squared={
|
||||
let c=diff.cross(edge_n);
|
||||
c.dot(c)/edge_nn
|
||||
};
|
||||
if distance_squared<=*best_distance_squared{
|
||||
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||
*best_distance_squared=distance_squared;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
best_transition
|
||||
}
|
||||
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||
let mut best_distance_squared={
|
||||
let diff=point-self.vert(vert_id);
|
||||
diff.dot(diff)
|
||||
};
|
||||
loop{
|
||||
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
|
||||
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
|
||||
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>{
|
||||
//start on any vertex
|
||||
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||
//cross edge-face boundary if it's uncrossable
|
||||
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
|
||||
//if a vert is returned, it is the closest point to the infinity point
|
||||
EV::Vert(vert_id)=>FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Vert(vert_id),
|
||||
EV::Edge(edge_id)=>{
|
||||
//cross to face if the boundary is not crossable and we are on the wrong side
|
||||
let edge_n=self.edge_n(edge_id);
|
||||
let vert_sum={
|
||||
let &[v0,v1]=self.edge_verts(edge_id).borrow();
|
||||
self.vert(v0)+self.vert(v1)
|
||||
};
|
||||
for (i,&face_id) in self.edge_faces(edge_id).iter().enumerate(){
|
||||
let face_n=self.face_nd(face_id).0;
|
||||
//edge-face boundary nd, n facing out of the face towards the edge
|
||||
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||
let boundary_d=boundary_n.dot(vert_sum);
|
||||
// point.dot(boundary_n) is multiplied by two because vert_sum sums two vertices.
|
||||
if infinity_dir.dot(boundary_n)==Planar64::ZERO&&point.dot(boundary_n)*2<=boundary_d{
|
||||
//both faces cannot pass this condition, return early if one does.
|
||||
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
|
||||
}
|
||||
}
|
||||
FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Edge(edge_id)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn closest_fev_not_inside(&self,mut infinity_body:crate::physics::Body)->Option<FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>>{
|
||||
infinity_body.infinity_dir().map_or(None,|dir|{
|
||||
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||
//a line is simpler to solve than a parabola
|
||||
infinity_body.velocity=dir;
|
||||
infinity_body.acceleration=Planar64Vec3::ZERO;
|
||||
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,crate::integer::Time::MIN,infinity_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
|
||||
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{
|
||||
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
|
||||
//continue forwards along the body parabola
|
||||
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
|
||||
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{
|
||||
//create an extrapolated body at time_limit
|
||||
let infinity_body=crate::physics::Body::new(
|
||||
relative_body.extrapolated_position(time_limit),
|
||||
-relative_body.extrapolated_velocity(time_limit),
|
||||
relative_body.acceleration,
|
||||
-time_limit,
|
||||
);
|
||||
self.closest_fev_not_inside(infinity_body).map_or(None,|fev|{
|
||||
//continue backwards along the body parabola
|
||||
match crate::face_crawler::crawl_fev(fev,self,&-relative_body.clone(),-time_limit,-relative_body.time){
|
||||
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,-time)),//no need to test -time<time_limit because of the first step
|
||||
}
|
||||
})
|
||||
}
|
||||
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,crate::integer::Time)>{
|
||||
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||
//determine when it passes an edge ("sliding off" case)
|
||||
let mut best_time=time_limit;
|
||||
let mut best_edge=None;
|
||||
let face_n=self.face_nd(contact_face_id).0;
|
||||
for &directed_edge_id in self.face_edges(contact_face_id).iter(){
|
||||
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||
//f x e points in
|
||||
let n=face_n.cross(edge_n);
|
||||
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||
let d=n.dot(self.vert(verts[0])+self.vert(verts[1]));
|
||||
//WARNING! d outside of *2
|
||||
for t in crate::zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){
|
||||
let t=relative_body.time+crate::integer::Time::from(t);
|
||||
if relative_body.time<t&&t<best_time&&n.dot(relative_body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||
best_time=t;
|
||||
best_edge=Some(directed_edge_id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map(|e|(e.as_undirected(),best_time))
|
||||
}
|
||||
}
|
||||
impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
|
||||
fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
let (n,d)=self.mesh1.face_nd(f1);
|
||||
(-n,d-n.dot(self.mesh0.vert(v0)))
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let edge0_n=self.mesh0.edge_n(e0);
|
||||
let edge1_n=self.mesh1.edge_n(e1);
|
||||
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).borrow();
|
||||
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).borrow();
|
||||
let n=edge0_n.cross(edge1_n);
|
||||
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
|
||||
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
|
||||
(n*(parity as i64*4-2),(e0d-e1d)*(parity as i64*2-1))
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
let (n,d)=self.mesh0.face_nd(f0);
|
||||
(n,d-n.dot(self.mesh1.vert(v1)))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
self.mesh0.vert(v0)-self.mesh1.vert(v1)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn face_edges(&self,face_id:MinkowskiFace)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||
match face_id{
|
||||
MinkowskiFace::VertFace(v0,f1)=>{
|
||||
Cow::Owned(self.mesh1.face_edges(f1).iter().map(|&edge_id1|{
|
||||
MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse())
|
||||
}).collect())
|
||||
},
|
||||
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||
let e0v=self.mesh0.edge_verts(e0);
|
||||
let e1v=self.mesh1.edge_verts(e1);
|
||||
//could sort this if ordered edges are needed
|
||||
//probably just need to reverse this list according to parity
|
||||
Cow::Owned(vec![
|
||||
MinkowskiDirectedEdge::VertEdge(e0v[0],e1.as_directed(parity)),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v[0]),
|
||||
MinkowskiDirectedEdge::VertEdge(e0v[1],e1.as_directed(!parity)),
|
||||
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v[1]),
|
||||
])
|
||||
},
|
||||
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||
Cow::Owned(self.mesh0.face_edges(f0).iter().map(|&edge_id0|{
|
||||
MinkowskiDirectedEdge::EdgeVert(edge_id0,v1)
|
||||
}).collect())
|
||||
},
|
||||
}
|
||||
}
|
||||
fn edge_faces(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiFace;2]>{
|
||||
match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||
//faces are listed backwards from the minkowski mesh
|
||||
let v0e=self.mesh0.vert_edges(v0);
|
||||
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).borrow();
|
||||
Cow::Owned([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d=Planar64::ZERO;
|
||||
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
|
||||
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
|
||||
for &directed_edge_id0 in v0e.iter(){
|
||||
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
|
||||
//must be behind other face.
|
||||
let d=edge_face1_n.dot(edge0_n);
|
||||
if d<Planar64::ZERO{
|
||||
let edge0_nn=edge0_n.dot(edge0_n);
|
||||
let dd=d*d/(edge_face1_nn*edge0_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id0);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::VertFace(v0,edge_face_id1),
|
||||
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||
//tracking index with an external variable because .enumerate() is not available
|
||||
let v1e=self.mesh1.vert_edges(v1);
|
||||
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).borrow();
|
||||
Cow::Owned([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
|
||||
let mut best_edge=None;
|
||||
let mut best_d=Planar64::ZERO;
|
||||
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
|
||||
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
|
||||
for &directed_edge_id1 in v1e.iter(){
|
||||
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
|
||||
let d=edge_face0_n.dot(edge1_n);
|
||||
if d<Planar64::ZERO{
|
||||
let edge1_nn=edge1_n.dot(edge1_n);
|
||||
let dd=d*d/(edge_face0_nn*edge1_nn);
|
||||
if best_d<dd{
|
||||
best_d=dd;
|
||||
best_edge=Some(directed_edge_id1);
|
||||
}
|
||||
}
|
||||
}
|
||||
best_edge.map_or(
|
||||
MinkowskiFace::FaceVert(edge_face_id0,v1),
|
||||
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
|
||||
)
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn edge_verts(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiVert;2]>{
|
||||
match edge_id{
|
||||
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||
Cow::Owned(self.mesh1.edge_verts(e1).map(|vert_id1|{
|
||||
MinkowskiVert::VertVert(v0,vert_id1)
|
||||
}))
|
||||
},
|
||||
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||
Cow::Owned(self.mesh0.edge_verts(e0).map(|vert_id0|{
|
||||
MinkowskiVert::VertVert(vert_id0,v1)
|
||||
}))
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||
match vert_id{
|
||||
MinkowskiVert::VertVert(v0,v1)=>{
|
||||
let mut edges=Vec::new();
|
||||
//detect shared volume when the other mesh is mirrored along a test edge dir
|
||||
let v0f=self.mesh0.vert_faces(v0);
|
||||
let v1f=self.mesh1.vert_faces(v1);
|
||||
let v0f_n:Vec<Planar64Vec3>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
|
||||
let v1f_n:Vec<Planar64Vec3>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
|
||||
let the_len=v0f.len()+v1f.len();
|
||||
for &directed_edge_id in self.mesh0.vert_edges(v0).iter(){
|
||||
let n=self.mesh0.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
//make a set of faces
|
||||
let mut face_normals=Vec::with_capacity(the_len);
|
||||
//add mesh0 faces as-is
|
||||
face_normals.clone_from(&v0f_n);
|
||||
for face_n in &v1f_n{
|
||||
//add reflected mesh1 faces
|
||||
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
|
||||
}
|
||||
if is_empty_volume(face_normals){
|
||||
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
|
||||
}
|
||||
}
|
||||
for &directed_edge_id in self.mesh1.vert_edges(v1).iter(){
|
||||
let n=self.mesh1.directed_edge_n(directed_edge_id);
|
||||
let nn=n.dot(n);
|
||||
let mut face_normals=Vec::with_capacity(the_len);
|
||||
face_normals.clone_from(&v1f_n);
|
||||
for face_n in &v0f_n{
|
||||
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
|
||||
}
|
||||
if is_empty_volume(face_normals){
|
||||
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
|
||||
}
|
||||
}
|
||||
Cow::Owned(edges)
|
||||
},
|
||||
}
|
||||
}
|
||||
fn vert_faces(&self,_vert_id:MinkowskiVert)->Cow<Vec<MinkowskiFace>>{
|
||||
unimplemented!()
|
||||
}
|
||||
}
|
||||
|
||||
fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{
|
||||
let len=normals.len();
|
||||
for i in 0..len-1{
|
||||
for j in i+1..len{
|
||||
let n=normals[i].cross(normals[j]);
|
||||
let mut d_comp=None;
|
||||
for k in 0..len{
|
||||
if k!=i&&k!=j{
|
||||
let d=n.dot(normals[k]);
|
||||
if let Some(comp)=&d_comp{
|
||||
if *comp*d<Planar64::ZERO{
|
||||
return true;
|
||||
}
|
||||
}else{
|
||||
d_comp=Some(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_is_empty_volume(){
|
||||
assert!(!is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z].to_vec()));
|
||||
assert!(is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z,Planar64Vec3::NEG_X].to_vec()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn build_me_a_cube(){
|
||||
let unit_cube=crate::primitives::unit_cube();
|
||||
let mesh=PhysicsMesh::from(&unit_cube);
|
||||
//println!("mesh={:?}",mesh);
|
||||
}
|
2307
src/physics.rs
2307
src/physics.rs
File diff suppressed because it is too large
Load Diff
133
src/physics_worker.rs
Normal file
133
src/physics_worker.rs
Normal file
@ -0,0 +1,133 @@
|
||||
use crate::integer::Time;
|
||||
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||
use crate::instruction::{TimedInstruction,InstructionConsumer};
|
||||
#[derive(Debug)]
|
||||
pub enum InputInstruction {
|
||||
MoveMouse(glam::IVec2),
|
||||
MoveRight(bool),
|
||||
MoveUp(bool),
|
||||
MoveBack(bool),
|
||||
MoveLeft(bool),
|
||||
MoveDown(bool),
|
||||
MoveForward(bool),
|
||||
Jump(bool),
|
||||
Zoom(bool),
|
||||
Reset,
|
||||
}
|
||||
pub enum Instruction{
|
||||
Input(InputInstruction),
|
||||
Render,
|
||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||
GenerateModels(crate::model::IndexedModelInstances),
|
||||
ClearModels,
|
||||
//Graphics(crate::graphics_worker::Instruction),
|
||||
}
|
||||
|
||||
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||
let mut mouse_blocking=true;
|
||||
let mut last_mouse_time=physics.next_mouse.time;
|
||||
let mut timeline=std::collections::VecDeque::new();
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||
if if let Some(phys_input)=match &ins.instruction{
|
||||
Instruction::Input(input_instruction)=>match input_instruction{
|
||||
&InputInstruction::MoveMouse(m)=>{
|
||||
if mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:last_mouse_time,pos:physics.next_mouse.pos},
|
||||
MouseState{time:ins.time,pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
mouse_blocking=true;
|
||||
}
|
||||
last_mouse_time=ins.time;
|
||||
None
|
||||
},
|
||||
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
||||
},
|
||||
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
|
||||
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
|
||||
}{
|
||||
//non-mouse event
|
||||
timeline.push_back(TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:phys_input,
|
||||
});
|
||||
|
||||
if mouse_blocking{
|
||||
//assume the mouse has stopped moving after 10ms.
|
||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||
if Time::from_millis(10)<ins.time-physics.next_mouse.time{
|
||||
//push an event to extrapolate no movement from
|
||||
timeline.push_front(TimedInstruction{
|
||||
time:last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.next_mouse.pos}),
|
||||
});
|
||||
last_mouse_time=ins.time;
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
mouse_blocking=false;
|
||||
true
|
||||
}else{
|
||||
false
|
||||
}
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was not moving when the mouse starts moving again
|
||||
last_mouse_time=ins.time;
|
||||
true
|
||||
}
|
||||
}else{
|
||||
//mouse event
|
||||
true
|
||||
}{
|
||||
//empty queue
|
||||
while let Some(instruction)=timeline.pop_front(){
|
||||
physics.run(instruction.time);
|
||||
physics.process_instruction(TimedInstruction{
|
||||
time:instruction.time,
|
||||
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
|
||||
});
|
||||
}
|
||||
}
|
||||
match ins.instruction{
|
||||
Instruction::Render=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.next_mouse.pos)).unwrap();
|
||||
},
|
||||
Instruction::Resize(size,user_settings)=>{
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||
},
|
||||
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(indexed_model_instances)).unwrap();
|
||||
},
|
||||
Instruction::ClearModels=>{
|
||||
physics.clear();
|
||||
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
})
|
||||
}
|
@ -126,17 +126,21 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
||||
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
|
||||
];
|
||||
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
*pos=*pos/2;
|
||||
}
|
||||
indexed_model
|
||||
unit_cube()
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
|
||||
impl CubeFaceDescription{
|
||||
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
|
||||
pub fn unit_cube()->crate::model::IndexedModel{
|
||||
let mut t=CubeFaceDescription::new();
|
||||
let mut t=CubeFaceDescription::default();
|
||||
t.insert(CubeFace::Right,FaceDescription::default());
|
||||
t.insert(CubeFace::Top,FaceDescription::default());
|
||||
t.insert(CubeFace::Back,FaceDescription::default());
|
||||
@ -145,17 +149,21 @@ pub fn unit_cube()->crate::model::IndexedModel{
|
||||
t.insert(CubeFace::Front,FaceDescription::default());
|
||||
generate_partial_unit_cube(t)
|
||||
}
|
||||
const TEAPOT_TRANSFORM:crate::integer::Planar64Mat3=crate::integer::Planar64Mat3::int_from_cols_array([0,1,0, -1,0,0, 0,0,1]);
|
||||
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),Color4::ONE).remove(0);
|
||||
for pos in indexed_model.unique_pos.iter_mut(){
|
||||
*pos=TEAPOT_TRANSFORM*(*pos)/10;
|
||||
}
|
||||
indexed_model
|
||||
unit_cube()
|
||||
}
|
||||
#[derive(Default)]
|
||||
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
|
||||
impl WedgeFaceDescription{
|
||||
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
|
||||
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||
let mut t=WedgeFaceDescription::new();
|
||||
let mut t=WedgeFaceDescription::default();
|
||||
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||
@ -163,9 +171,18 @@ pub fn unit_wedge()->crate::model::IndexedModel{
|
||||
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||
generate_partial_unit_wedge(t)
|
||||
}
|
||||
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
|
||||
#[derive(Default)]
|
||||
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
|
||||
impl CornerWedgeFaceDescription{
|
||||
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
|
||||
self.0[index as usize]=Some(value);
|
||||
}
|
||||
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||
}
|
||||
}
|
||||
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||
let mut t=CornerWedgeFaceDescription::new();
|
||||
let mut t=CornerWedgeFaceDescription::default();
|
||||
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
|
||||
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
|
||||
@ -174,7 +191,7 @@ pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||
generate_partial_unit_cornerwedge(t)
|
||||
}
|
||||
|
||||
#[derive(Copy,Clone)]
|
||||
#[derive(Clone)]
|
||||
pub struct FaceDescription{
|
||||
pub texture:Option<u32>,
|
||||
pub transform:glam::Affine2,
|
||||
@ -189,18 +206,6 @@ impl std::default::Default for FaceDescription{
|
||||
}
|
||||
}
|
||||
}
|
||||
impl FaceDescription{
|
||||
pub fn new(texture:u32,transform:glam::Affine2,color:Color4)->Self{
|
||||
Self{texture:Some(texture),transform,color}
|
||||
}
|
||||
pub fn from_texture(texture:u32)->Self{
|
||||
Self{
|
||||
texture:Some(texture),
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:Color4::ONE,
|
||||
}
|
||||
}
|
||||
}
|
||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||
@ -212,7 +217,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
@ -233,14 +238,6 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CubeFace::Right => 0,
|
||||
CubeFace::Top => 1,
|
||||
CubeFace::Back => 2,
|
||||
CubeFace::Left => 3,
|
||||
CubeFace::Bottom => 4,
|
||||
CubeFace::Front => 5,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||
@ -327,7 +324,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
@ -348,13 +345,6 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
WedgeFace::Right => 0,
|
||||
WedgeFace::TopFront => 1,
|
||||
WedgeFace::Back => 2,
|
||||
WedgeFace::Left => 3,
|
||||
WedgeFace::Bottom => 4,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||
@ -439,7 +429,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (face,face_description) in face_descriptions.into_iter(){
|
||||
for (face_id,face_description) in face_descriptions.pairs(){
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
@ -460,13 +450,6 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
|
||||
generated_color.push(face_description.color);
|
||||
color_index
|
||||
} as u32;
|
||||
let face_id=match face{
|
||||
CornerWedgeFace::Right => 0,
|
||||
CornerWedgeFace::TopBack => 1,
|
||||
CornerWedgeFace::TopLeft => 2,
|
||||
CornerWedgeFace::Bottom => 3,
|
||||
CornerWedgeFace::Front => 4,
|
||||
};
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||
|
@ -1,11 +1,14 @@
|
||||
use crate::integer::{Ratio64,Ratio64Vec2};
|
||||
#[derive(Clone)]
|
||||
struct Ratio{
|
||||
ratio:f64,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum DerivedFov{
|
||||
FromScreenAspect,
|
||||
FromAspect(Ratio),
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum Fov{
|
||||
Exactly{x:f64,y:f64},
|
||||
SpecifyXDeriveY{x:f64,y:DerivedFov},
|
||||
@ -16,9 +19,11 @@ impl Default for Fov{
|
||||
Fov::SpecifyYDeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
||||
}
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum DerivedSensitivity{
|
||||
FromRatio(Ratio64),
|
||||
}
|
||||
#[derive(Clone)]
|
||||
enum Sensitivity{
|
||||
Exactly{x:Ratio64,y:Ratio64},
|
||||
SpecifyXDeriveY{x:Ratio64,y:DerivedSensitivity},
|
||||
@ -30,7 +35,7 @@ impl Default for Sensitivity{
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
#[derive(Default,Clone)]
|
||||
pub struct UserSettings{
|
||||
fov:Fov,
|
||||
sensitivity:Sensitivity,
|
||||
|
303
src/setup.rs
Normal file
303
src/setup.rs
Normal file
@ -0,0 +1,303 @@
|
||||
use crate::instruction::TimedInstruction;
|
||||
use crate::window::WindowInstruction;
|
||||
|
||||
fn optional_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
}
|
||||
fn required_features()->wgpu::Features{
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
}
|
||||
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
|
||||
wgpu::DownlevelCapabilities{
|
||||
flags:wgpu::DownlevelFlags::empty(),
|
||||
shader_model:wgpu::ShaderModel::Sm5,
|
||||
..wgpu::DownlevelCapabilities::default()
|
||||
}
|
||||
}
|
||||
pub fn required_limits()->wgpu::Limits{
|
||||
wgpu::Limits::default()
|
||||
}
|
||||
|
||||
struct SetupContextPartial1{
|
||||
backends:wgpu::Backends,
|
||||
instance:wgpu::Instance,
|
||||
}
|
||||
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
builder.build(event_loop)
|
||||
}
|
||||
fn create_instance()->SetupContextPartial1{
|
||||
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||
SetupContextPartial1{
|
||||
backends,
|
||||
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
||||
backends,
|
||||
dx12_shader_compiler,
|
||||
..Default::default()
|
||||
}),
|
||||
}
|
||||
}
|
||||
impl SetupContextPartial1{
|
||||
fn create_surface(self,window:&winit::window::Window)->Result<SetupContextPartial2,wgpu::CreateSurfaceError>{
|
||||
Ok(SetupContextPartial2{
|
||||
backends:self.backends,
|
||||
surface:unsafe{self.instance.create_surface(window)}?,
|
||||
instance:self.instance,
|
||||
})
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial2{
|
||||
backends:wgpu::Backends,
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface,
|
||||
}
|
||||
impl SetupContextPartial2{
|
||||
fn pick_adapter(self)->SetupContextPartial3{
|
||||
let adapter;
|
||||
|
||||
//TODO: prefer adapter that implements optional features
|
||||
//let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
//no helper function smh gotta write it myself
|
||||
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||
|
||||
let mut chosen_adapter=None;
|
||||
let mut chosen_adapter_score=0;
|
||||
for adapter in adapters {
|
||||
if !adapter.is_surface_supported(&self.surface) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let score=match adapter.get_info().device_type{
|
||||
wgpu::DeviceType::IntegratedGpu=>3,
|
||||
wgpu::DeviceType::DiscreteGpu=>4,
|
||||
wgpu::DeviceType::VirtualGpu=>2,
|
||||
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||
};
|
||||
|
||||
let adapter_features=adapter.features();
|
||||
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||
chosen_adapter_score=score;
|
||||
chosen_adapter=Some(adapter);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(maybe_chosen_adapter)=chosen_adapter{
|
||||
adapter=maybe_chosen_adapter;
|
||||
}else{
|
||||
panic!("No suitable GPU adapters found on the system!");
|
||||
}
|
||||
|
||||
|
||||
let adapter_info=adapter.get_info();
|
||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||
|
||||
let required_downlevel_capabilities=required_downlevel_capabilities();
|
||||
let downlevel_capabilities=adapter.get_downlevel_capabilities();
|
||||
assert!(
|
||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||
required_downlevel_capabilities.shader_model
|
||||
);
|
||||
assert!(
|
||||
downlevel_capabilities
|
||||
.flags
|
||||
.contains(required_downlevel_capabilities.flags),
|
||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||
);
|
||||
SetupContextPartial3{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
adapter,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial3{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface,
|
||||
adapter:wgpu::Adapter,
|
||||
}
|
||||
impl SetupContextPartial3{
|
||||
fn request_device(self)->SetupContextPartial4{
|
||||
let optional_features=optional_features();
|
||||
let required_features=required_features();
|
||||
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||
let needed_limits=required_limits().using_resolution(self.adapter.limits());
|
||||
|
||||
let trace_dir=std::env::var("WGPU_TRACE");
|
||||
let (device, queue)=pollster::block_on(self.adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: (optional_features & self.adapter.features()) | required_features,
|
||||
limits: needed_limits,
|
||||
},
|
||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||
))
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
SetupContextPartial4{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
adapter:self.adapter,
|
||||
device,
|
||||
queue,
|
||||
}
|
||||
}
|
||||
}
|
||||
struct SetupContextPartial4{
|
||||
instance:wgpu::Instance,
|
||||
surface:wgpu::Surface,
|
||||
adapter:wgpu::Adapter,
|
||||
device:wgpu::Device,
|
||||
queue:wgpu::Queue,
|
||||
}
|
||||
impl SetupContextPartial4{
|
||||
fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->SetupContext{
|
||||
let mut config=self.surface
|
||||
.get_default_config(&self.adapter, size.width, size.height)
|
||||
.expect("Surface isn't supported by the adapter.");
|
||||
let surface_view_format=config.format.add_srgb_suffix();
|
||||
config.view_formats.push(surface_view_format);
|
||||
config.present_mode=wgpu::PresentMode::AutoNoVsync;
|
||||
self.surface.configure(&self.device, &config);
|
||||
|
||||
SetupContext{
|
||||
instance:self.instance,
|
||||
surface:self.surface,
|
||||
device:self.device,
|
||||
queue:self.queue,
|
||||
config,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub struct SetupContext{
|
||||
pub instance:wgpu::Instance,
|
||||
pub surface:wgpu::Surface,
|
||||
pub device:wgpu::Device,
|
||||
pub queue:wgpu::Queue,
|
||||
pub config:wgpu::SurfaceConfiguration,
|
||||
}
|
||||
|
||||
pub fn setup(title:&str)->SetupContextSetup{
|
||||
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
||||
|
||||
let window=create_window(title,&event_loop).unwrap();
|
||||
|
||||
println!("Initializing the surface...");
|
||||
|
||||
let partial_1=create_instance();
|
||||
|
||||
let partial_2=partial_1.create_surface(&window).unwrap();
|
||||
|
||||
let partial_3=partial_2.pick_adapter();
|
||||
|
||||
let partial_4=partial_3.request_device();
|
||||
|
||||
SetupContextSetup{
|
||||
window,
|
||||
event_loop,
|
||||
partial_context:partial_4,
|
||||
}
|
||||
}
|
||||
|
||||
pub struct SetupContextSetup{
|
||||
window:winit::window::Window,
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
partial_context:SetupContextPartial4,
|
||||
}
|
||||
|
||||
impl SetupContextSetup{
|
||||
fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,SetupContext){
|
||||
let size=self.window.inner_size();
|
||||
//Steal values and drop self
|
||||
(
|
||||
self.window,
|
||||
self.event_loop,
|
||||
self.partial_context.configure_surface(&size),
|
||||
)
|
||||
}
|
||||
pub fn start(self){
|
||||
let (window,event_loop,setup_context)=self.into_split();
|
||||
|
||||
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
||||
|
||||
let window=crate::window::WindowContextSetup::new(&setup_context,window);
|
||||
//the thread that spawns the physics thread
|
||||
let window_thread=window.into_worker(setup_context);
|
||||
|
||||
println!("Entering event loop...");
|
||||
let root_time=std::time::Instant::now();
|
||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
fn run_event_loop(
|
||||
event_loop:winit::event_loop::EventLoop<()>,
|
||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
||||
root_time:std::time::Instant
|
||||
)->Result<(),winit::error::EventLoopError>{
|
||||
event_loop.run(move |event,elwt|{
|
||||
let time=crate::integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
|
||||
// *control_flow=if cfg!(feature="metal-auto-capture"){
|
||||
// winit::event_loop::ControlFlow::Exit
|
||||
// }else{
|
||||
// winit::event_loop::ControlFlow::Poll
|
||||
// };
|
||||
match event{
|
||||
winit::event::Event::AboutToWait=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
||||
}
|
||||
winit::event::Event::WindowEvent {
|
||||
event:
|
||||
// WindowEvent::Resized(size)
|
||||
// | WindowEvent::ScaleFactorChanged {
|
||||
// new_inner_size: &mut size,
|
||||
// ..
|
||||
// },
|
||||
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
||||
window_id:_,
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
|
||||
}
|
||||
winit::event::Event::WindowEvent{event,..}=>match event{
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
event:
|
||||
winit::event::KeyEvent {
|
||||
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
|
||||
state: winit::event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}
|
||||
|winit::event::WindowEvent::CloseRequested=>{
|
||||
elwt.exit();
|
||||
}
|
||||
winit::event::WindowEvent::RedrawRequested=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
|
||||
}
|
||||
_=>{
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
|
||||
}
|
||||
},
|
||||
winit::event::Event::DeviceEvent{
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
|
||||
},
|
||||
_=>{}
|
||||
}
|
||||
})
|
||||
}
|
@ -1,8 +0,0 @@
|
||||
|
||||
//something that implements body + hitbox + transform can predict collision
|
||||
impl crate::sweep::PredictCollision for Model {
|
||||
fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
|
||||
//math!
|
||||
None
|
||||
}
|
||||
}
|
243
src/window.rs
Normal file
243
src/window.rs
Normal file
@ -0,0 +1,243 @@
|
||||
use crate::instruction::TimedInstruction;
|
||||
use crate::physics_worker::InputInstruction;
|
||||
|
||||
pub enum WindowInstruction{
|
||||
Resize(winit::dpi::PhysicalSize<u32>),
|
||||
WindowEvent(winit::event::WindowEvent),
|
||||
DeviceEvent(winit::event::DeviceEvent),
|
||||
RequestRedraw,
|
||||
Render,
|
||||
}
|
||||
|
||||
//holds thread handles to dispatch to
|
||||
struct WindowContext<'a>{
|
||||
manual_mouse_lock:bool,
|
||||
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||
screen_size:glam::UVec2,
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:winit::window::Window,
|
||||
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
||||
}
|
||||
|
||||
impl WindowContext<'_>{
|
||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
||||
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
|
||||
}
|
||||
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||
//blocking because it's simpler...
|
||||
if let Some(indexed_model_instances)=crate::load_file(path){
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
|
||||
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
|
||||
}
|
||||
},
|
||||
winit::event::WindowEvent::Focused(_state)=>{
|
||||
//pause unpause
|
||||
//recalculate pressed keys on focus
|
||||
},
|
||||
winit::event::WindowEvent::KeyboardInput{
|
||||
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
|
||||
..
|
||||
}=>{
|
||||
let s=match state{
|
||||
winit::event::ElementState::Pressed=>true,
|
||||
winit::event::ElementState::Released=>false,
|
||||
};
|
||||
match logical_key{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
}else{
|
||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||
//let pos=window.get_cursor_pos();
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||
Ok(())=>(),
|
||||
Err(_)=>{
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||
Ok(())=>(),
|
||||
Err(e)=>{
|
||||
self.manual_mouse_lock=true;
|
||||
println!("Could not confine cursor: {:?}",e)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
self.window.set_cursor_visible(s);
|
||||
},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
|
||||
if s{
|
||||
if self.window.fullscreen().is_some(){
|
||||
self.window.set_fullscreen(None);
|
||||
}else{
|
||||
self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
||||
}
|
||||
}
|
||||
},
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||
}
|
||||
self.window.set_cursor_visible(true);
|
||||
}
|
||||
},
|
||||
keycode=>{
|
||||
if let Some(input_instruction)=match keycode{
|
||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
||||
winit::keyboard::Key::Character(key)=>match key.as_str(){
|
||||
"w"=>Some(InputInstruction::MoveForward(s)),
|
||||
"a"=>Some(InputInstruction::MoveLeft(s)),
|
||||
"s"=>Some(InputInstruction::MoveBack(s)),
|
||||
"d"=>Some(InputInstruction::MoveRight(s)),
|
||||
"e"=>Some(InputInstruction::MoveUp(s)),
|
||||
"q"=>Some(InputInstruction::MoveDown(s)),
|
||||
"z"=>Some(InputInstruction::Zoom(s)),
|
||||
"r"=>if s{Some(InputInstruction::Reset)}else{None},
|
||||
_=>None,
|
||||
},
|
||||
_=>None,
|
||||
}{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(input_instruction),
|
||||
}).unwrap();
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(&mut self,time:crate::integer::Time,event: winit::event::DeviceEvent) {
|
||||
match event {
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
if self.manual_mouse_lock{
|
||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
}
|
||||
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||
//essentially the previous input will be overwritten until a true step runs
|
||||
//which is fine because they run all the time.
|
||||
let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
|
||||
self.mouse.pos+=delta;
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
|
||||
}).unwrap();
|
||||
},
|
||||
winit::event::DeviceEvent::MouseWheel {
|
||||
delta,
|
||||
} => {
|
||||
println!("mousewheel {:?}",delta);
|
||||
if false{//self.physics.style.use_scroll{
|
||||
self.physics_thread.send(TimedInstruction{
|
||||
time,
|
||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||
}).unwrap();
|
||||
}
|
||||
}
|
||||
_=>(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WindowContextSetup{
|
||||
user_settings:crate::settings::UserSettings,
|
||||
window:winit::window::Window,
|
||||
physics:crate::physics::PhysicsState,
|
||||
graphics:crate::graphics::GraphicsState,
|
||||
}
|
||||
|
||||
impl WindowContextSetup{
|
||||
pub fn new(context:&crate::setup::SetupContext,window:winit::window::Window)->Self{
|
||||
//wee
|
||||
let user_settings=crate::settings::read_user_settings();
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
let indexed_model_instances=if args.len()==2{
|
||||
crate::load_file(std::path::PathBuf::from(&args[1]))
|
||||
}else{
|
||||
None
|
||||
}.unwrap_or(crate::default_models());
|
||||
|
||||
let mut physics=crate::physics::PhysicsState::default();
|
||||
physics.load_user_settings(&user_settings);
|
||||
physics.generate_models(&indexed_model_instances);
|
||||
physics.spawn(indexed_model_instances.spawn_point);
|
||||
|
||||
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
|
||||
graphics.load_user_settings(&user_settings);
|
||||
graphics.generate_models(&context.device,&context.queue,indexed_model_instances);
|
||||
|
||||
Self{
|
||||
user_settings,
|
||||
window,
|
||||
graphics,
|
||||
physics,
|
||||
}
|
||||
}
|
||||
|
||||
fn into_context<'a>(self,setup_context:crate::setup::SetupContext)->WindowContext<'a>{
|
||||
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||
WindowContext{
|
||||
manual_mouse_lock:false,
|
||||
mouse:crate::physics::MouseState::default(),
|
||||
//make sure to update this!!!!!
|
||||
screen_size,
|
||||
user_settings:self.user_settings,
|
||||
window:self.window,
|
||||
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn into_worker<'a>(self,setup_context:crate::setup::SetupContext)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||
let mut window_context=self.into_context(setup_context);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||
match ins.instruction{
|
||||
WindowInstruction::RequestRedraw=>{
|
||||
window_context.window.request_redraw();
|
||||
}
|
||||
WindowInstruction::WindowEvent(window_event)=>{
|
||||
window_context.window_event(ins.time,window_event);
|
||||
},
|
||||
WindowInstruction::DeviceEvent(device_event)=>{
|
||||
window_context.device_event(ins.time,device_event);
|
||||
},
|
||||
WindowInstruction::Resize(size)=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
WindowInstruction::Render=>{
|
||||
window_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Render
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
151
src/worker.rs
151
src/worker.rs
@ -2,16 +2,68 @@ use std::thread;
|
||||
use std::sync::{mpsc,Arc};
|
||||
use parking_lot::Mutex;
|
||||
|
||||
//WorkerPool
|
||||
struct Pool(u32);
|
||||
enum PoolOrdering{
|
||||
Single,//single thread cannot get out of order
|
||||
Ordered(u32),//order matters and should be buffered/dropped according to ControlFlow
|
||||
Unordered(u32),//order does not matter
|
||||
}
|
||||
//WorkerInput
|
||||
enum Input{
|
||||
//no input, workers have everything needed at creation
|
||||
None,
|
||||
//Immediate input to any available worker, dropped if they are overflowing (all workers are busy)
|
||||
Immediate,
|
||||
//Queued input is ordered, but serial jobs that mutate state (such as running physics) can only be done with a single worker
|
||||
Queued,//"Fifo"
|
||||
//Query a function to get next input when a thread becomes available
|
||||
//worker stops querying when Query function returns None and dies after all threads complete
|
||||
//lifetimes sound crazy on this one
|
||||
Query,
|
||||
//Queue of length one, the input is replaced if it is submitted twice before the current work finishes
|
||||
Mailbox,
|
||||
}
|
||||
//WorkerOutput
|
||||
enum Output{
|
||||
None(Pool),
|
||||
Realtime(PoolOrdering),//outputs are dropped if they are out of order and order is demanded
|
||||
Buffered(PoolOrdering),//outputs are held back internally if they are out of order and order is demanded
|
||||
}
|
||||
|
||||
//It would be possible to implement all variants
|
||||
//with a query input function and callback output function but I'm not sure if that's worth it.
|
||||
//Immediate = Condvar
|
||||
//Queued = receiver.recv()
|
||||
//a callback function would need to use an async runtime!
|
||||
|
||||
//realtime output is an arc mutex of the output value that is assigned every time a worker completes a job
|
||||
//buffered output produces a receiver object that can be passed to the creation of another worker
|
||||
//when ordering is requested, output is ordered by the order each thread is run
|
||||
//which is the same as the order that the input data is processed except for Input::None which has no input data
|
||||
//WorkerDescription
|
||||
struct Description{
|
||||
input:Input,
|
||||
output:Output,
|
||||
}
|
||||
|
||||
//The goal here is to have a worker thread that parks itself when it runs out of work.
|
||||
//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
|
||||
//Previous values do not matter as soon as a new value is produced, which is why it's called "Realtime"
|
||||
//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
|
||||
|
||||
pub struct Worker<Task:Send,Value:Clone> {
|
||||
/*
|
||||
QR = WorkerDescription{
|
||||
input:Queued,
|
||||
output:Realtime(Single),
|
||||
}
|
||||
*/
|
||||
pub struct QRWorker<Task:Send,Value:Clone>{
|
||||
sender: mpsc::Sender<Task>,
|
||||
value:Arc<Mutex<Value>>,
|
||||
}
|
||||
|
||||
impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
|
||||
impl<Task:Send+'static,Value:Clone+Send+'static> QRWorker<Task,Value>{
|
||||
pub fn new<F:FnMut(Task)->Value+Send+'static>(value:Value,mut f:F) -> Self {
|
||||
let (sender, receiver) = mpsc::channel::<Task>();
|
||||
let ret=Self {
|
||||
@ -45,37 +97,88 @@ impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CompatWorker<Task,Value:Clone,F>{
|
||||
data:std::marker::PhantomData<Task>,
|
||||
f:F,
|
||||
value:Value,
|
||||
/*
|
||||
QN = WorkerDescription{
|
||||
input:Queued,
|
||||
output:None(Single),
|
||||
}
|
||||
*/
|
||||
//None Output Worker does all its work internally from the perspective of the work submitter
|
||||
pub struct QNWorker<'a,Task:Send>{
|
||||
sender: mpsc::Sender<Task>,
|
||||
handle:thread::ScopedJoinHandle<'a,()>,
|
||||
}
|
||||
|
||||
impl<Task,Value:Clone,F:FnMut(Task)->Value> CompatWorker<Task,Value,F> {
|
||||
pub fn new(value:Value,f:F) -> Self {
|
||||
Self {
|
||||
f,
|
||||
value,
|
||||
data:std::marker::PhantomData,
|
||||
impl<'a,Task:Send+'a> QNWorker<'a,Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->QNWorker<'a,Task>{
|
||||
let (sender,receiver)=mpsc::channel::<Task>();
|
||||
let handle=scope.spawn(move ||{
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task)=>f(task),
|
||||
Err(_)=>{
|
||||
println!("Worker stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Self{
|
||||
sender,
|
||||
handle,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn send(&mut self,task:Task)->Result<(),()>{
|
||||
self.value=(self.f)(task);
|
||||
Ok(())
|
||||
pub fn send(&self,task:Task)->Result<(),mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn grab_clone(&self)->Value{
|
||||
self.value.clone()
|
||||
/*
|
||||
IN = WorkerDescription{
|
||||
input:Immediate,
|
||||
output:None(Single),
|
||||
}
|
||||
*/
|
||||
//Inputs are dropped if the worker is busy
|
||||
pub struct INWorker<'a,Task:Send>{
|
||||
sender: mpsc::SyncSender<Task>,
|
||||
handle:thread::ScopedJoinHandle<'a,()>,
|
||||
}
|
||||
|
||||
impl<'a,Task:Send+'a> INWorker<'a,Task>{
|
||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->INWorker<'a,Task>{
|
||||
let (sender,receiver)=mpsc::sync_channel::<Task>(1);
|
||||
let handle=scope.spawn(move ||{
|
||||
loop {
|
||||
match receiver.recv() {
|
||||
Ok(task)=>f(task),
|
||||
Err(_)=>{
|
||||
println!("Worker stopping.",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Self{
|
||||
sender,
|
||||
handle,
|
||||
}
|
||||
}
|
||||
//blocking!
|
||||
pub fn blocking_send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||
self.sender.send(task)
|
||||
}
|
||||
pub fn send(&self,task:Task)->Result<(), mpsc::TrySendError<Task>>{
|
||||
self.sender.try_send(task)
|
||||
}
|
||||
}
|
||||
|
||||
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
||||
fn test_worker() {
|
||||
println!("hiiiii");
|
||||
// Create the worker thread
|
||||
let worker = Worker::new(crate::physics::Body::with_pva(crate::integer::Planar64Vec3::ZERO,crate::integer::Planar64Vec3::ZERO,crate::integer::Planar64Vec3::ZERO),
|
||||
|_|crate::physics::Body::with_pva(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE)
|
||||
let test_body=crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO);
|
||||
let worker=QRWorker::new(crate::physics::Body::default(),
|
||||
|_|crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO)
|
||||
);
|
||||
|
||||
// Send tasks to the worker
|
||||
@ -91,7 +194,7 @@ fn test_worker() {
|
||||
// sender.send("STOP".to_string()).unwrap();
|
||||
|
||||
// Sleep to allow the worker thread to finish processing
|
||||
thread::sleep(std::time::Duration::from_secs(2));
|
||||
thread::sleep(std::time::Duration::from_millis(10));
|
||||
|
||||
// Send a new task
|
||||
let task = crate::instruction::TimedInstruction{
|
||||
@ -100,8 +203,8 @@ fn test_worker() {
|
||||
};
|
||||
worker.send(task).unwrap();
|
||||
|
||||
println!("value={:?}",worker.grab_clone());
|
||||
//assert_eq!(test_body,worker.grab_clone());
|
||||
|
||||
// wait long enough to see print from final task
|
||||
thread::sleep(std::time::Duration::from_secs(1));
|
||||
thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
|
@ -6,15 +6,17 @@ pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64) -> Vec<Planar64>{
|
||||
if a2==Planar64::ZERO{
|
||||
return zeroes1(a0, a1);
|
||||
}
|
||||
let mut radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
|
||||
let radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
|
||||
if 0<radicand {
|
||||
//start with f64 sqrt
|
||||
let planar_radicand=Planar64::raw(unsafe{(radicand as f64).sqrt().to_int_unchecked()});
|
||||
//TODO: one or two newtons
|
||||
if Planar64::ZERO<a2 {
|
||||
return vec![(-a1-planar_radicand)/(a2*2),(-a1+planar_radicand)/(a2*2)];
|
||||
} else {
|
||||
return vec![(-a1+planar_radicand)/(a2*2),(-a1-planar_radicand)/(a2*2)];
|
||||
//sort roots ascending and avoid taking the difference of large numbers
|
||||
match (Planar64::ZERO<a2,Planar64::ZERO<a1){
|
||||
(true, true )=>vec![(-a1-planar_radicand)/(a2*2),(a0*2)/(-a1-planar_radicand)],
|
||||
(true, false)=>vec![(a0*2)/(-a1+planar_radicand),(-a1+planar_radicand)/(a2*2)],
|
||||
(false,true )=>vec![(a0*2)/(-a1-planar_radicand),(-a1-planar_radicand)/(a2*2)],
|
||||
(false,false)=>vec![(-a1+planar_radicand)/(a2*2),(a0*2)/(-a1+planar_radicand)],
|
||||
}
|
||||
} else if radicand==0 {
|
||||
return vec![a1/(a2*-2)];
|
||||
|
1
tools/arcane
Executable file
1
tools/arcane
Executable file
@ -0,0 +1 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
|
1
tools/bhop_maps
Symbolic link
1
tools/bhop_maps
Symbolic link
@ -0,0 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
|
1
tools/cross-compile.sh
Executable file
1
tools/cross-compile.sh
Executable file
@ -0,0 +1 @@
|
||||
cargo build --release --target x86_64-pc-windows-gnu
|
4
tools/make-demo.sh
Executable file
4
tools/make-demo.sh
Executable file
@ -0,0 +1,4 @@
|
||||
mkdir -p ../target/demo
|
||||
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
|
||||
rm ../target/demo.7z
|
||||
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo
|
1
tools/run
Executable file
1
tools/run
Executable file
@ -0,0 +1 @@
|
||||
mangohud ../target/release/strafe-client "$1"
|
4
tools/settings.conf
Normal file
4
tools/settings.conf
Normal file
@ -0,0 +1,4 @@
|
||||
[camera]
|
||||
sensitivity_x=98384
|
||||
fov_y=1.0
|
||||
#fov_x_from_y_ratio=1.33333333333333333333333333333333
|
1
tools/surf_maps
Symbolic link
1
tools/surf_maps
Symbolic link
@ -0,0 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/
|
1
tools/textures
Symbolic link
1
tools/textures
Symbolic link
@ -0,0 +1 @@
|
||||
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/
|
1
tools/toc
Executable file
1
tools/toc
Executable file
@ -0,0 +1 @@
|
||||
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
|
1
tools/utopia
Executable file
1
tools/utopia
Executable file
@ -0,0 +1 @@
|
||||
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm
|
Reference in New Issue
Block a user