forked from StrafesNET/strafe-client
ignore face
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@ -109,7 +109,7 @@ pub fn predict_collision<F:Copy,E:Copy,V:Copy>(mesh:&impl MeshQuery<F,E,V>,relat
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}
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}
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pub fn predict_collision_end<F:Copy,E:Copy,V:Copy>(mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,time_limit:Time,c:&crate::physics::ContactCollision)->Option<(F,Time)>{
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pub fn predict_collision_end<F:Copy,E:Copy,V:Copy>(mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,time_limit:Time,ignore_face_id:F)->Option<(F,Time)>{
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//imagine the mesh without the collision face
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//no algorithm needed, there is only one state and three cases (Face,Edge,None)
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//determine when it passes an edge ("sliding off" case) or if it leaves the surface directly
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