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51 Commits

Author SHA1 Message Date
f98ffe6e0b fix spin bug edge case 2025-01-15 00:48:03 -08:00
f9d4ca8370 remove single use function 2025-01-15 00:36:15 -08:00
fea5bf4398 low polling rate edge case 2025-01-15 00:29:45 -08:00
d393f9f187 change some function names 2025-01-15 00:26:40 -08:00
ada34237c9 fix timeout timestamp 2025-01-15 00:02:26 -08:00
292df72709 transpose next buffer state calculation 2025-01-14 23:49:31 -08:00
7476d7cdc7 the mouse spin bug 2025-01-14 23:49:31 -08:00
6138d70a6f unify timeout 😍 2025-01-14 23:49:31 -08:00
cac4d698c3 fix overall correctness 2025-01-14 23:23:50 -08:00
e0ea0d6119 remove holdover case 2025-01-14 23:00:46 -08:00
80a4431ee8 test mouse_interpolator 2025-01-14 23:00:46 -08:00
80424cf24c spawn on map change 2025-01-14 21:41:55 -08:00
c338826513 finish 2025-01-14 21:16:36 -08:00
a6a242175b rewrite enums again 2025-01-14 20:44:17 -08:00
08bd57ffe1 remove incorrect comment 2025-01-14 19:02:34 -08:00
0d9c6648e2 accumulate mouse_pos as float 2025-01-14 19:00:17 -08:00
405cba3549 discover ternary method on bool 2025-01-14 18:39:38 -08:00
38d8dc1302 InstructionCache 2025-01-14 18:26:59 -08:00
33ccefc411 pop_buffered_instruction can be accomplished with mem::replace 2025-01-14 03:44:23 -08:00
93277c042b make pain code smaller 2025-01-14 01:45:09 -08:00
90f6437817 wrong instruction 2025-01-14 01:36:50 -08:00
29f9d5298f work 2025-01-14 01:34:26 -08:00
b0489a3746 work work work 2025-01-13 23:59:16 -08:00
a8847d3632 ruin physics code 2025-01-13 23:55:42 -08:00
fb8c2a619a rename fields in MouseInstruction::ReplaceMouse 2025-01-13 23:51:13 -08:00
6898302fa5 move code to more relevant location 2025-01-13 23:23:58 -08:00
52bbaaddc7 don't mutate physics_timeline on the fly 2025-01-13 23:23:58 -08:00
a8581a2a4f don't reconstruct MouseState struct with noop 2025-01-13 23:23:58 -08:00
c6ff11dd3e use replace_with to replace the enum variant in-place without cloning 2025-01-13 23:11:43 -08:00
844c7a08e1 add replace_with dep 2025-01-13 22:46:16 -08:00
bd61d03c91 work 2025-01-13 22:32:26 -08:00
b58ebb2775 todos 2025-01-11 01:50:06 -08:00
9095215cad write pop_buffered_instruction 2025-01-11 01:38:45 -08:00
92c30c3b87 cool changes 2025-01-11 01:07:06 -08:00
1b35c96f6e cook a bit 2025-01-10 23:18:53 -08:00
47bf9f1af3 pain 2025-01-10 22:08:54 -08:00
719c702b95 actually need ReplaceMouse because of OS level issue
The operating system does not report the timestamp at which it checks that the mouse was not moving, so the mouse interpolation will necessarily be incorrect for up to 1 polling period.  The alternative is to guess / make up a timestamp, but I don't want to do this.
2025-01-10 22:01:02 -08:00
ceb2499ad2 delete ReplaceMouse instruction 2025-01-10 20:59:25 -08:00
fe43ce9df6 progress 2025-01-10 20:03:53 -08:00
1fcd18bc45 how does it work 2025-01-09 21:20:25 -08:00
e371f95a4b a 2025-01-09 21:14:17 -08:00
b02c1bc7b4 idk if dropinstruction is gonan work 2025-01-09 21:14:15 -08:00
89446a933a a 2025-01-09 20:48:11 -08:00
0a3d965bb6 work 2025-01-09 20:48:11 -08:00
b6206d52c8 work 2025-01-09 20:48:11 -08:00
498c628280 asd 2025-01-09 20:48:11 -08:00
273e915f67 no 2025-01-09 20:48:11 -08:00
5072e5d7a8 yeah 2025-01-09 20:48:11 -08:00
3f0e3e0d3c update mouse interpolator code 2025-01-09 20:48:11 -08:00
2e88ae0612 wip 2025-01-09 20:48:11 -08:00
4c216a5b28 wip 2025-01-09 20:48:11 -08:00
57 changed files with 891 additions and 2147 deletions

@ -1,2 +1,6 @@
[registries.strafesnet]
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold"]

451
Cargo.lock generated

File diff suppressed because it is too large Load Diff

@ -1,9 +1,5 @@
[workspace]
members = [
"engine/graphics",
"engine/physics",
"engine/session",
"engine/settings",
"lib/bsp_loader",
"lib/common",
"lib/deferred_loader",

@ -3,9 +3,6 @@
# Strafe Project
Monorepo for working on projects related to strafe client.
## Try it out
See [releases](https://git.itzana.me/StrafesNET/strafe-project/releases) for downloads.
## How to build and run
1. Have rust and git installed
2. `git clone https://git.itzana.me/StrafesNET/strafe-project`

@ -1,14 +0,0 @@
[package]
name = "strafesnet_graphics"
version = "0.1.0"
edition = "2021"
[dependencies]
bytemuck = { version = "1.13.1", features = ["derive"] }
ddsfile = "0.5.1"
glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_session = { path = "../session", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
wgpu = "24.0.0"

@ -1,8 +0,0 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -1,2 +0,0 @@
pub mod model;
pub mod graphics;

@ -1,10 +0,0 @@
[package]
name = "strafesnet_physics"
version = "0.1.0"
edition = "2021"
[dependencies]
arrayvec = "0.7.6"
glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

@ -1,8 +0,0 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -1,6 +0,0 @@
mod body;
mod push_solve;
mod face_crawler;
mod model;
pub mod physics;

@ -1,12 +0,0 @@
[package]
name = "strafesnet_session"
version = "0.1.0"
edition = "2021"
[dependencies]
glam = "0.29.0"
replace_with = "0.1.7"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../physics", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" }

@ -1,8 +0,0 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -1,2 +0,0 @@
mod mouse_interpolator;
pub mod session;

@ -1,433 +0,0 @@
use std::collections::HashMap;
use strafesnet_common::gameplay_modes::{ModeId,StageId};
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
// session represents the non-hardware state of the client.
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
use strafesnet_common::physics::{
ModeInstruction,MiscInstruction,
Instruction as PhysicsInputInstruction,
TimeInner as PhysicsTimeInner,
Time as PhysicsTime
};
use strafesnet_common::timer::{Scaled,Timer};
use strafesnet_common::session::{TimeInner as SessionTimeInner,Time as SessionTime};
use crate::mouse_interpolator::{MouseInterpolator,StepInstruction,Instruction as MouseInterpolatorInstruction};
use strafesnet_physics::physics::{self,PhysicsContext,PhysicsData};
use strafesnet_settings::settings::UserSettings;
pub enum Instruction<'a>{
Input(SessionInputInstruction),
Control(SessionControlInstruction),
Playback(SessionPlaybackInstruction),
ChangeMap(&'a strafesnet_common::map::CompleteMap),
LoadReplay(strafesnet_snf::bot::Segment),
Idle,
}
pub enum SessionInputInstruction{
Mouse(glam::IVec2),
SetControl(strafesnet_common::physics::SetControlInstruction),
Mode(ImplicitModeInstruction),
Misc(strafesnet_common::physics::MiscInstruction),
}
/// Implicit mode instruction are fed separately to session.
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
#[derive(Clone,Debug)]
pub enum ImplicitModeInstruction{
ResetAndRestart,
ResetAndSpawn(ModeId,StageId),
}
pub enum SessionControlInstruction{
SetPaused(bool),
// copy the current session simulation recording into a replay and view it
CopyRecordingIntoReplayAndSpectate,
StopSpectate,
SaveReplay,
LoadIntoReplayState,
}
pub enum SessionPlaybackInstruction{
SkipForward,
SkipBack,
TogglePaused,
DecreaseTimescale,
IncreaseTimescale,
}
pub struct FrameState{
pub body:physics::Body,
pub camera:physics::PhysicsCamera,
pub time:PhysicsTime,
}
pub struct Simulation{
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:physics::PhysicsState,
}
impl Simulation{
pub const fn new(
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:physics::PhysicsState,
)->Self{
Self{
timer,
physics,
}
}
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
}
}
#[derive(Default)]
pub struct Recording{
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
}
impl Recording{
pub fn new(
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
)->Self{
Self{instructions}
}
fn clear(&mut self){
self.instructions.clear();
}
}
pub struct Replay{
next_instruction_id:usize,
recording:Recording,
simulation:Simulation,
}
impl Replay{
pub const fn new(
recording:Recording,
simulation:Simulation,
)->Self{
Self{
next_instruction_id:0,
recording,
simulation,
}
}
pub fn advance(&mut self,physics_data:&PhysicsData,time_limit:SessionTime){
let mut time=self.simulation.timer.time(time_limit);
loop{
if let Some(ins)=self.recording.instructions.get(self.next_instruction_id){
if ins.time<time{
PhysicsContext::run_input_instruction(&mut self.simulation.physics,physics_data,ins.clone());
self.next_instruction_id+=1;
}else{
break;
}
}else{
// loop playback
self.next_instruction_id=0;
// No need to reset physics because the very first instruction is 'Reset'
let new_time=self.recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
self.simulation.timer.set_time(time_limit,new_time);
time=new_time;
}
}
}
}
#[derive(Clone,Copy,Hash,PartialEq,Eq)]
struct BotId(u32);
//#[derive(Clone,Copy,Hash,PartialEq,Eq)]
//struct PlayerId(u32);
enum ViewState{
Play,
//Spectate(PlayerId),
Replay(BotId),
}
pub struct Session{
user_settings:UserSettings,
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
view_state:ViewState,
//gui:GuiState
geometry_shared:physics::PhysicsData,
simulation:Simulation,
// below fields not included in lite session
recording:Recording,
//players:HashMap<PlayerId,Simulation>,
replays:HashMap<BotId,Replay>,
}
impl Session{
pub fn new(
user_settings:UserSettings,
simulation:Simulation,
)->Self{
Self{
user_settings,
mouse_interpolator:MouseInterpolator::new(),
geometry_shared:Default::default(),
simulation,
view_state:ViewState::Play,
recording:Default::default(),
replays:HashMap::new(),
}
}
fn clear_recording(&mut self){
self.recording.clear();
}
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
self.simulation.physics.clear();
self.geometry_shared.generate_models(map);
}
pub fn get_frame_state(&self,time:SessionTime)->Option<FrameState>{
match &self.view_state{
ViewState::Play=>Some(self.simulation.get_frame_state(time)),
ViewState::Replay(bot_id)=>self.replays.get(bot_id).map(|replay|
replay.simulation.get_frame_state(time)
),
}
}
pub fn user_settings(&self)->&UserSettings{
&self.user_settings
}
}
// mouseinterpolator consumes RawInputInstruction
// mouseinterpolator emits PhysicsInputInstruction
// mouseinterpolator consumes DoStep to move on to the next emitted instruction
// Session comsumes SessionInstruction -> forwards RawInputInstruction to mouseinterpolator
// Session consumes DoStep -> forwards DoStep to mouseinterpolator
// Session emits DoStep
impl InstructionConsumer<Instruction<'_>> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::TimeInner>){
// repetitive procedure macro
macro_rules! run_mouse_interpolator_instruction{
($instruction:expr)=>{
self.mouse_interpolator.process_instruction(TimedInstruction{
time:ins.time,
instruction:TimedInstruction{
time:self.simulation.timer.time(ins.time),
instruction:$instruction,
},
});
};
}
// process any timeouts that occured since the last instruction
self.process_exhaustive(ins.time);
match ins.instruction{
// send it down to MouseInterpolator with two timestamps, SessionTime and PhysicsTime
Instruction::Input(SessionInputInstruction::Mouse(pos))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::MoveMouse(pos));
},
Instruction::Input(SessionInputInstruction::SetControl(set_control_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::SetControl(set_control_instruction));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndRestart))=>{
self.clear_recording();
let mode_id=self.simulation.physics.mode();
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
self.clear_recording();
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id)));
},
Instruction::Input(SessionInputInstruction::Misc(misc_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(misc_instruction));
},
Instruction::Control(SessionControlInstruction::SetPaused(paused))=>{
// don't flush the buffered instructions in the mouse interpolator
// until the mouse is confirmed to be not moving at a later time
// what if they pause for 5ms lmao
_=self.simulation.timer.set_paused(ins.time,paused);
},
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
// Bind: B
// pause simulation
_=self.simulation.timer.set_paused(ins.time,true);
// create recording
let mut recording=Recording::default();
recording.instructions.extend(self.recording.instructions.iter().cloned());
// create timer starting at first instruction (or zero if the list is empty)
let new_time=recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
let timer=Timer::unpaused(ins.time,new_time);
// create default physics state
let simulation=Simulation::new(timer,Default::default());
// invent a new bot id and insert the replay
let bot_id=BotId(self.replays.len() as u32);
self.replays.insert(bot_id,Replay::new(
recording,
simulation,
));
// begin spectate
self.view_state=ViewState::Replay(bot_id);
},
Instruction::Control(SessionControlInstruction::StopSpectate)=>{
let view_state=core::mem::replace(&mut self.view_state,ViewState::Play);
// delete the bot, otherwise it's inaccessible and wastes CPU
match view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>{
self.replays.remove(&bot_id);
},
}
_=self.simulation.timer.set_paused(ins.time,false);
},
Instruction::Control(SessionControlInstruction::SaveReplay)=>{
// Bind: N
let view_state=core::mem::replace(&mut self.view_state,ViewState::Play);
match view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.remove(&bot_id){
let file_name=format!("replays/{}.snfb",ins.time);
std::thread::spawn(move ||{
std::fs::create_dir_all("replays").unwrap();
let file=std::fs::File::create(file_name).unwrap();
strafesnet_snf::bot::write_bot(std::io::BufWriter::new(file),physics::VERSION.get(),replay.recording.instructions).unwrap();
println!("Finished writing bot file!");
});
},
}
_=self.simulation.timer.set_paused(ins.time,false);
},
Instruction::Control(SessionControlInstruction::LoadIntoReplayState)=>{
// Bind: J
let view_state=core::mem::replace(&mut self.view_state,ViewState::Play);
match view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.remove(&bot_id){
self.recording.instructions=replay.recording.instructions.into_iter().take(replay.next_instruction_id).collect();
self.simulation=replay.simulation;
},
}
// don't unpause -- use the replay timer state whether it is pasued or unpaused
},
Instruction::Playback(SessionPlaybackInstruction::IncreaseTimescale)=>{
match &self.view_state{
ViewState::Play=>{
// allow simulation timescale for fun
let scale=self.simulation.timer.get_scale();
self.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*5,scale.den()*4).unwrap());
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let scale=replay.simulation.timer.get_scale();
replay.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*5,scale.den()*4).unwrap());
},
}
},
Instruction::Playback(SessionPlaybackInstruction::DecreaseTimescale)=>{
match &self.view_state{
ViewState::Play=>{
// allow simulation timescale for fun
let scale=self.simulation.timer.get_scale();
self.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*4,scale.den()*5).unwrap());
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let scale=replay.simulation.timer.get_scale();
replay.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*4,scale.den()*5).unwrap());
},
}
},
Instruction::Playback(SessionPlaybackInstruction::SkipForward)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let time=replay.simulation.timer.time(ins.time+SessionTime::from_secs(5));
replay.simulation.timer.set_time(ins.time,time);
},
}
},
Instruction::Playback(SessionPlaybackInstruction::SkipBack)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let time=replay.simulation.timer.time(ins.time+SessionTime::from_secs(5));
replay.simulation.timer.set_time(ins.time,time);
// resimulate the entire playback lol
replay.next_instruction_id=0;
},
}
},
Instruction::Playback(SessionPlaybackInstruction::TogglePaused)=>{
match &self.view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
_=replay.simulation.timer.set_paused(ins.time,!replay.simulation.timer.is_paused());
},
}
}
Instruction::ChangeMap(complete_map)=>{
self.clear_recording();
self.change_map(complete_map);
},
Instruction::LoadReplay(bot)=>{
// pause simulation
_=self.simulation.timer.set_paused(ins.time,true);
// create recording
let recording=Recording::new(bot.instructions);
// create timer starting at first instruction (or zero if the list is empty)
let new_time=recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
let timer=Timer::unpaused(ins.time,new_time);
// create default physics state
let simulation=Simulation::new(timer,Default::default());
// invent a new bot id and insert the replay
let bot_id=BotId(self.replays.len() as u32);
self.replays.insert(bot_id,Replay::new(
recording,
simulation,
));
// begin spectate
self.view_state=ViewState::Replay(bot_id);
},
Instruction::Idle=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Idle);
// this just refreshes the replays
for replay in self.replays.values_mut(){
// TODO: filter idles from recording, inject new idles in real time
replay.advance(&self.geometry_shared,ins.time);
}
}
};
// process all emitted output instructions
self.process_exhaustive(ins.time);
}
}
impl InstructionConsumer<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::TimeInner>){
let time=self.simulation.timer.time(ins.time);
if let Some(instruction)=self.mouse_interpolator.pop_buffered_instruction(ins.set_time(time)){
//record
self.recording.instructions.push(instruction.clone());
PhysicsContext::run_input_instruction(&mut self.simulation.physics,&self.geometry_shared,instruction);
}
}
}
impl InstructionEmitter<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
self.mouse_interpolator.next_instruction(time_limit)
}
}

@ -1,9 +0,0 @@
[package]
name = "strafesnet_settings"
version = "0.1.0"
edition = "2021"
[dependencies]
configparser = "3.0.2"
glam = "0.29.0"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

@ -1,8 +0,0 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -1 +0,0 @@
pub mod settings;

@ -1,19 +1,10 @@
use crate::integer::Time;
#[derive(Clone,Debug)]
#[derive(Debug)]
pub struct TimedInstruction<I,T>{
pub time:Time<T>,
pub instruction:I,
}
impl<I,T> TimedInstruction<I,T>{
#[inline]
pub fn set_time<TimeInner>(self,new_time:Time<TimeInner>)->TimedInstruction<I,TimeInner>{
TimedInstruction{
time:new_time,
instruction:self.instruction,
}
}
}
/// Ensure all emitted instructions are processed before consuming external instructions
pub trait InstructionEmitter<I>{
@ -30,7 +21,6 @@ pub trait InstructionFeedback<I,T>:InstructionEmitter<I,TimeInner=T>+Instruction
where
Time<T>:Copy,
{
#[inline]
fn process_exhaustive(&mut self,time_limit:Time<T>){
while let Some(instruction)=self.next_instruction(time_limit){
self.process_instruction(instruction);
@ -43,6 +33,42 @@ impl<I,T,X> InstructionFeedback<I,T> for X
X:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>,
{}
pub struct InstructionCache<S,I,T>{
instruction_machine:S,
cached_instruction:Option<TimedInstruction<I,T>>,
time_limit:Time<T>,
}
impl<S,I,T> InstructionCache<S,I,T>
where
Time<T>:Copy+Ord,
Option<TimedInstruction<I,T>>:Clone,
S:InstructionEmitter<I,TimeInner=T>+InstructionConsumer<I,TimeInner=T>
{
pub fn new(
instruction_machine:S,
)->Self{
Self{
instruction_machine,
cached_instruction:None,
time_limit:Time::MIN,
}
}
pub fn next_instruction_cached(&mut self,time_limit:Time<T>)->Option<TimedInstruction<I,T>>{
if time_limit<self.time_limit{
return self.cached_instruction.clone();
}
let next_instruction=self.instruction_machine.next_instruction(time_limit);
self.cached_instruction=next_instruction.clone();
self.time_limit=time_limit;
next_instruction
}
pub fn process_instruction(&mut self,instruction:TimedInstruction<I,T>){
// invalidate cache
self.time_limit=Time::MIN;
self.instruction_machine.process_instruction(instruction);
}
}
//PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I,T>{
time:Time<T>,
@ -51,7 +77,6 @@ pub struct InstructionCollector<I,T>{
impl<I,T> InstructionCollector<I,T>
where Time<T>:Copy+PartialOrd,
{
#[inline]
pub const fn new(time:Time<T>)->Self{
Self{
time,
@ -62,21 +87,25 @@ impl<I,T> InstructionCollector<I,T>
pub const fn time(&self)->Time<T>{
self.time
}
#[inline]
pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
if let Some(ins)=instruction{
if ins.time<self.time{
self.time=ins.time;
self.instruction=Some(ins.instruction);
}
match instruction{
Some(unwrap_instruction)=>{
if unwrap_instruction.time<self.time {
self.time=unwrap_instruction.time;
self.instruction=Some(unwrap_instruction.instruction);
}
},
None=>(),
}
}
#[inline]
pub fn take(self)->Option<TimedInstruction<I,T>>{
pub fn instruction(self)->Option<TimedInstruction<I,T>>{
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
self.instruction.map(|instruction|TimedInstruction{
time:self.time,
instruction
})
match self.instruction{
Some(instruction)=>Some(TimedInstruction{
time:self.time,
instruction
}),
None=>None,
}
}
}

@ -14,7 +14,6 @@ impl<T> Time<T>{
pub const MIN:Self=Self::raw(i64::MIN);
pub const MAX:Self=Self::raw(i64::MAX);
pub const ZERO:Self=Self::raw(0);
pub const EPSILON:Self=Self::raw(1);
pub const ONE_SECOND:Self=Self::raw(1_000_000_000);
pub const ONE_MILLISECOND:Self=Self::raw(1_000_000);
pub const ONE_MICROSECOND:Self=Self::raw(1_000);

@ -1,5 +1,4 @@
use crate::mouse::MouseState;
use crate::gameplay_modes::{ModeId,StageId};
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum TimeInner{}
@ -8,14 +7,16 @@ pub type Time=crate::integer::Time<TimeInner>;
#[derive(Clone,Debug)]
pub enum Instruction{
Mouse(MouseInstruction),
SetControl(SetControlInstruction),
Mode(ModeInstruction),
Misc(MiscInstruction),
/// Idle: there were no input events, but the simulation is safe to advance to this timestep
Idle,
Other(OtherInstruction),
}
impl Instruction{
pub const IDLE:Self=Self::Idle;
pub const IDLE:Self=Self::Other(OtherInstruction::Other(OtherOtherInstruction::Idle));
}
#[derive(Clone,Debug)]
pub enum OtherInstruction{
SetControl(SetControlInstruction),
Mode(ModeInstruction),
Other(OtherOtherInstruction),
}
#[derive(Clone,Debug)]
pub enum MouseInstruction{
@ -43,14 +44,15 @@ pub enum ModeInstruction{
/// This forgets all inputs and settings which need to be reapplied.
Reset,
/// Restart: Teleport to the start zone.
/// This runs when you press R or teleport to a bonus
Restart(ModeId),
Restart,
/// Spawn: Teleport to a specific mode's spawn
/// This runs when the map loads to put you at the map lobby
Spawn(ModeId,StageId),
/// Sets current mode & spawn
Spawn(crate::gameplay_modes::ModeId,crate::gameplay_modes::StageId),
}
#[derive(Clone,Debug)]
pub enum MiscInstruction{
pub enum OtherOtherInstruction{
/// Idle: there were no input events, but the simulation is safe to advance to this timestep
Idle,
PracticeFly,
SetSensitivity(crate::integer::Ratio64Vec2),
}

@ -76,7 +76,7 @@ impl Run{
match &self.state{
RunState::Created=>Time::ZERO,
RunState::Started{timer}=>timer.time(time),
RunState::Finished{timer}=>timer.time(),
RunState::Finished{timer}=>timer.time(time),
}
}
pub fn start(&mut self,time:PhysicsTime)->Result<(),Error>{
@ -110,10 +110,4 @@ impl Run{
self.flagged=Some(flag_reason);
}
}
pub fn get_finish_time(&self)->Option<Time>{
match &self.state{
RunState::Finished{timer}=>Some(timer.time()),
_=>None,
}
}
}

@ -157,7 +157,7 @@ impl<T:TimerState> TimerFixed<T,Paused>
where Time<T::In>:Copy,
{
pub fn into_unpaused(self,time:Time<T::In>)->TimerFixed<T,Unpaused>{
let new_time=self.time();
let new_time=self.time(time);
let mut timer=TimerFixed{
state:self.state,
_paused:Unpaused,
@ -165,9 +165,6 @@ impl<T:TimerState> TimerFixed<T,Paused>
timer.set_time(time,new_time);
timer
}
pub fn time(&self)->Time<T::Out>{
self.state.get_offset().coerce()
}
}
impl<T:TimerState> TimerFixed<T,Unpaused>
where Time<T::In>:Copy,
@ -181,9 +178,6 @@ impl<T:TimerState> TimerFixed<T,Unpaused>
timer.set_time(time,new_time);
timer
}
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
self.state.get_time(time)
}
}
//the new constructor and time queries are generic across both
@ -205,6 +199,12 @@ impl<T:TimerState,P:PauseState> TimerFixed<T,P>{
pub fn into_state(self)->T{
self.state
}
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
match P::IS_PAUSED{
true=>self.state.get_offset().coerce(),
false=>self.state.get_time(time),
}
}
pub fn set_time(&mut self,time:Time<T::In>,new_time:Time<T::Out>){
match P::IS_PAUSED{
true=>self.state.set_offset(new_time.coerce()),
@ -256,7 +256,7 @@ impl<T:TimerState> Timer<T>
}
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
match self{
Self::Paused(timer)=>timer.time(),
Self::Paused(timer)=>timer.time(time),
Self::Unpaused(timer)=>timer.time(time),
}
}
@ -329,7 +329,7 @@ mod test{
//create a paused timer that reads 0s
let timer=TimerFixed::<Scaled<Parent,Calculated>,Paused>::from_state(Scaled::new(0.5f32.try_into().unwrap(),sec!(0)));
//the paused timer at 1 second should read 0s
assert_eq!(timer.time(),sec!(0));
assert_eq!(timer.time(sec!(1)),sec!(0));
//unpause it after one second
let timer=timer.into_unpaused(sec!(1));
@ -339,7 +339,7 @@ mod test{
//pause the timer after 11 seconds
let timer=timer.into_paused(sec!(11));
//the paused timer at 20 seconds should read 5s
assert_eq!(timer.time(),sec!(5));
assert_eq!(timer.time(sec!(20)),sec!(5));
}
#[test]
fn test_timer()->Result<(),Error>{

@ -1,6 +1,6 @@
use bnum::{BInt,cast::As};
#[derive(Clone,Copy,Debug,Default,Hash,PartialEq,Eq,PartialOrd,Ord)]
#[derive(Clone,Copy,Debug,Default,Hash,PartialEq,PartialOrd,Ord)]
/// A Fixed point number for which multiply operations widen the bits in the output. (when the wide-mul feature is enabled)
/// N is the number of u64s to use
/// F is the number of fractional bits (always N*32 lol)
@ -97,6 +97,7 @@ where
self.bits.eq(&other.into())
}
}
impl<const N:usize,const F:usize> Eq for Fixed<N,F>{}
impl<const N:usize,const F:usize,T> PartialOrd<T> for Fixed<N,F>
where

@ -1,22 +1,22 @@
macro_rules! type_from_lua_userdata{
($ty:ident)=>{
impl mlua::FromLua for $ty{
($asd:ident)=>{
impl mlua::FromLua for $asd{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::UserData(ud)=>Ok(*ud.borrow::<Self>()?),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($ty),other))),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($asd),other))),
}
}
}
};
}
macro_rules! type_from_lua_userdata_lua_lifetime{
($ty:ident)=>{
impl mlua::FromLua for $ty<'static>{
($asd:ident)=>{
impl mlua::FromLua for $asd<'static>{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::UserData(ud)=>Ok(*ud.borrow::<Self>()?),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($ty),other))),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($asd),other))),
}
}
}

@ -59,8 +59,8 @@ fn schedule_thread(lua:&mlua::Lua,dt:mlua::Value)->Result<(),mlua::Error>{
match delay.classify(){
std::num::FpCategory::Nan=>Err(mlua::Error::runtime("NaN"))?,
// cases where the number is too large to schedule
std::num::FpCategory::Infinite
|std::num::FpCategory::Normal if (u64::MAX as f64)<delay=>{
std::num::FpCategory::Infinite=>return Ok(()),
std::num::FpCategory::Normal=>if (u64::MAX as f64)<delay{
return Ok(());
},
_=>(),

@ -1,347 +1,98 @@
use binrw::{binrw,BinReaderExt,BinWrite,BinWriterExt};
use crate::newtypes;
use crate::file::BlockId;
use strafesnet_common::physics::Time;
const VERSION:u32=0;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::TimeInner>;
use binrw::{BinReaderExt, binrw};
#[derive(Debug)]
pub enum Error{
InvalidHeader(binrw::Error),
InvalidHeader,
InvalidSegment(binrw::Error),
SegmentConvert(newtypes::integer::RatioError),
InstructionConvert(newtypes::physics::InstructionConvert),
InstructionWrite(binrw::Error),
InvalidSegmentId(SegmentId),
InvalidData(binrw::Error),
IO(std::io::Error),
File(crate::file::Error),
}
// Bot files are simply the sequence of instructions that the physics received during the run.
// The instructions are partitioned into timestamped blocks for ease of streaming.
//
// Keyframe information required for efficient seeking
// is part of a different file, and is generated from this file.
/* block types
BLOCK_BOT_HEADER:
// Segments are laid out in chronological order,
// but block_id is not necessarily in ascending order.
//
// This is to place the final segment close to the start of the file,
// which allows the duration of the bot to be conveniently calculated
// from the first and last instruction timestamps.
//
// Use exact physics version for replay playback
// Use highest compatible physics version for verification
u32 physics_version
u32 num_segments
u128 map_resource_uuid //which map is this bot running
//don't include style info in bot header because it's in the simulation state
//blocks are laid out in chronological order, but indices may jump around.
u64 num_segments
for _ in 0..num_segments{
i64 time
u32 instruction_count
u32 block_id
i64 time //simulation_state timestamp
u64 block_id
}
BLOCK_BOT_SEGMENT:
// segments can potentially be losslessly compressed!
for _ in 0..instruction_count{
// TODO: delta encode as much as possible (time,mousepos)
i64 time
physics::Instruction instruction
//format version indicates what version of these structures to use
SimulationState simulation_state //SimulationState is just under ClientState which includes Play/Pause events that the simulation doesn't know about.
//to read, greedily decode instructions until eof
loop{
//delta encode as much as possible (time,mousepos)
//strafe ticks are implied
//physics can be implied in an input-only bot file
TimedInstruction<SimulationInstruction> instruction
}
*/
#[binrw]
#[brw(little)]
struct SegmentHeader{
time:i64,
instruction_count:u32,
block_id:BlockId,
}
#[binrw]
#[brw(little)]
struct Header{
physics_version:u32,
num_segments:u32,
#[br(count=num_segments)]
segments:Vec<SegmentHeader>,
//error hiding mock code
mod simulation{
#[super::binrw]
#[brw(little)]
pub struct State{}
#[super::binrw]
#[brw(little)]
pub struct Instruction{}
}
// mod instruction{
// #[super::binrw]
// #[brw(little)]
// pub struct TimedInstruction<Instruction:binrw::BinRead+binrw::BinWrite>{
// time:u64,
// instruction:Instruction
// }
// }
// mod timeline{
// #[super::binrw]
// #[brw(little)]
// pub struct Timeline<Instruction:binrw::BinRead+binrw::BinWrite>{
// #[bw(try_calc(u32::try_from(instructions.len())))]
// instruction_count:u32,
// #[br(count=instruction_count)]
// instructions:Vec<super::instruction::TimedInstruction<Instruction>>
// }
// }
//serious code
#[binrw]
#[brw(little)]
#[derive(Clone,Copy,Debug,id::Id)]
pub struct SegmentId(u32);
#[binrw]
#[brw(little)]
pub struct Segment{
pub instructions:Vec<TimedPhysicsInstruction>
}
state:simulation::State,
//#[bw(try_calc(u32::try_from(instructions.len())))]
//instruction_count:u32,
//#[br(count=instruction_count)]
//instructions:Vec<instruction::TimedInstruction<simulation::Instruction>>
#[derive(Clone,Copy,Debug)]
pub struct SegmentInfo{
/// time of the first instruction in this segment.
time:Time,
instruction_count:u32,
/// How many total instructions in segments up to and including this segment
/// Alternatively, the id of the first instruction be in the _next_ segment
instructions_subtotal:u64,
block_id:BlockId,
//please remember that strafe ticks are implicit! 33% smaller bot files
}
pub struct StreamableBot<R:BinReaderExt>{
file:crate::file::File<R>,
segment_map:Vec<SegmentInfo>,
//timeline:timeline::Timeline<SegmentId>,
segment_id_to_block_id:Vec<crate::file::BlockId>,
}
impl<R:BinReaderExt> StreamableBot<R>{
pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{
//assume the file seek is in the right place to start reading header
let header:Header=file.data_mut().read_le().map_err(Error::InvalidHeader)?;
let mut instructions_subtotal=0;
let segment_map=header.segments.into_iter().map(|SegmentHeader{time,instruction_count,block_id}|{
instructions_subtotal+=instruction_count as u64;
SegmentInfo{
time:Time::raw(time),
instruction_count,
instructions_subtotal,
block_id,
}
}).collect();
Ok(Self{
file,
segment_map,
})
pub(crate) fn new(file:crate::file::File<R>)->Result<Self,Error>{
Err(Error::InvalidHeader)
}
fn get_segment_info(&self,segment_id:SegmentId)->Result<SegmentInfo,Error>{
Ok(*self.segment_map.get(segment_id.get() as usize).ok_or(Error::InvalidSegmentId(segment_id))?)
}
pub fn find_segments_instruction_range(&self,start_instruction:u64,end_instruction:u64)->&[SegmentInfo]{
let start=self.segment_map.partition_point(|segment_info|segment_info.instructions_subtotal<start_instruction);
let end=self.segment_map.partition_point(|segment_info|segment_info.instructions_subtotal<end_instruction);
&self.segment_map[start..=end]
}
// pub fn find_segments_time_range(&self,start_time:Time,end_time:Time)->&[SegmentInfo]{
// // TODO: This is off by one, both should be one less
// let start=self.segment_map.partition_point(|segment_info|segment_info.time<start_time);
// let end=self.segment_map.partition_point(|segment_info|segment_info.time<end_time);
// &self.segment_map[start..=end]
// }
fn append_to_segment(&mut self,segment_info:SegmentInfo,segment:&mut Segment)->Result<(),Error>{
let mut block=self.file.block_reader(segment_info.block_id).map_err(Error::File)?;
for _ in 0..segment_info.instruction_count{
let instruction:newtypes::physics::TimedInstruction=block.read_le().map_err(Error::InvalidSegment)?;
segment.instructions.push(instruction.try_into().map_err(Error::SegmentConvert)?);
}
Ok(())
}
pub fn load_segment(&mut self,segment_info:SegmentInfo)->Result<Segment,Error>{
let mut segment=Segment{
instructions:Vec::with_capacity(segment_info.instruction_count as usize),
};
self.append_to_segment(segment_info,&mut segment)?;
Ok(segment)
}
pub fn read_all(&mut self)->Result<Segment,Error>{
let mut segment=Segment{
instructions:Vec::new(),
};
for i in 0..self.segment_map.len(){
let segment_info=self.segment_map[i];
self.append_to_segment(segment_info,&mut segment)?;
}
pub fn load_segment(&mut self,segment_id:SegmentId)->Result<Segment,Error>{
let block_id=*self.segment_id_to_block_id.get(segment_id.get() as usize).ok_or(Error::InvalidSegmentId(segment_id))?;
let mut block=self.file.block_reader(block_id).map_err(Error::File)?;
let segment=block.read_le().map_err(Error::InvalidSegment)?;
Ok(segment)
}
}
const MAX_BLOCK_SIZE:usize=64*1024;//64 kB
pub fn write_bot<W:BinWriterExt>(mut writer:W,physics_version:u32,instructions:impl IntoIterator<Item=TimedPhysicsInstruction>)->Result<(),Error>{
// decide which instructions to put in which segment
// write segment 1 to block 1
// write segment N to block 2
// write rest of segments
// 1 2 3 4 5
// becomes
// [1 5] 2 3 4
struct SegmentHeaderInfo{
time:Time,
instruction_count:u32,
range:core::ops::Range<usize>
}
let mut segment_header_infos=Vec::new();
let mut raw_segments=std::io::Cursor::new(Vec::new());
// block info
let mut start_time=Time::ZERO;
let mut start_position=raw_segments.position() as usize;
let mut instruction_count=0;
let mut last_position=start_position;
let mut iter=instructions.into_iter();
macro_rules! collect_instruction{
($instruction:expr)=>{
let time=$instruction.time;
let instruction_writable:newtypes::physics::TimedInstruction=$instruction.try_into().map_err(Error::InstructionConvert)?;
instruction_writable.write_le(&mut raw_segments).map_err(Error::InstructionWrite)?;
instruction_count+=1;
let position=raw_segments.position() as usize;
// exceeds max block size
if MAX_BLOCK_SIZE<position-last_position{
segment_header_infos.push(SegmentHeaderInfo{
time:start_time,
instruction_count,
range:start_position..last_position,
});
start_position=last_position;
instruction_count=0;
start_time=time;
}
last_position=position;
}
}
// unroll one loop iteration to grab the starting time
if let Some(instruction)=iter.next(){
start_time=instruction.time;
collect_instruction!(instruction);
}
for instruction in iter{
collect_instruction!(instruction);
}
//last block, whatever size it happens to be
{
let final_position=raw_segments.position() as usize;
segment_header_infos.push(SegmentHeaderInfo{
time:start_time,
instruction_count,
range:start_position..final_position,
});
}
// drop cursor
let raw_segments=raw_segments.into_inner();
let num_segments=segment_header_infos.len();
// segments list is in chronological order
let make_segment_header=|block_id,&SegmentHeaderInfo{time,instruction_count,range:ref _range}|SegmentHeader{
time:time.get(),
instruction_count,
block_id,
};
let segments=if 2<num_segments{
let mut segments=Vec::with_capacity(num_segments);
// segment 1 is second block
if let Some(seg)=segment_header_infos.first(){
segments.push(make_segment_header(BlockId::new(1),seg));
}
// rest of segments start at fourth block
for (i,seg) in segment_header_infos[1..num_segments-1].iter().enumerate(){
make_segment_header(BlockId::new(3+i as u32),seg);
}
// last segment is third block
if let Some(seg)=segment_header_infos.last(){
segments.push(make_segment_header(BlockId::new(2),seg));
}
segments
}else{
// all segments in order
segment_header_infos.iter().enumerate().map(|(i,seg)|
make_segment_header(BlockId::new(1+i as u32),seg)
).collect()
};
let header=Header{
physics_version,
num_segments:num_segments as u32,
segments,
};
// map header is +1
let block_count=1+num_segments as u32;
let mut offset=crate::file::Header::calculate_size(block_count) as u64;
// block_location is one longer than block_count
let mut block_location=Vec::with_capacity(1+block_count as usize);
//probe header length
let mut bot_header_data=Vec::new();
binrw::BinWrite::write_le(&header,&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
// the first block location is the map header
block_location.push(offset);
offset+=bot_header_data.len() as u64;
block_location.push(offset);
// priming includes file header + first 3 blocks [bot header, first segment, last segment]
let priming=if 2<num_segments{
// segment 1 is block 2
if let Some(seg)=segment_header_infos.first(){
offset+=seg.range.len() as u64;
block_location.push(offset);
}
// last segment is block 3
if let Some(seg)=segment_header_infos.last(){
offset+=seg.range.len() as u64;
block_location.push(offset);
}
let priming=offset;
// rest of segments
for seg in &segment_header_infos[1..num_segments-1]{
offset+=seg.range.len() as u64;
block_location.push(offset);
}
priming
}else{
// all segments in order
for seg in &segment_header_infos{
offset+=seg.range.len() as u64;
block_location.push(offset);
}
offset
};
let file_header=crate::file::Header{
fourcc:crate::file::FourCC::Bot,
version:VERSION,
priming,
resource:0,
block_count,
block_location,
};
// write file header
writer.write_le(&file_header).map_err(Error::InvalidData)?;
// write bot header
writer.write(&bot_header_data).map_err(Error::IO)?;
// write blocks
if 2<num_segments{
// segment 1 is block 2
if let Some(seg)=segment_header_infos.first(){
writer.write(&raw_segments[seg.range.clone()]).map_err(Error::IO)?;
}
// last segment is block 3
if let Some(seg)=segment_header_infos.last(){
writer.write(&raw_segments[seg.range.clone()]).map_err(Error::IO)?;
}
// rest of segments
for seg in &segment_header_infos[1..num_segments-1]{
writer.write(&raw_segments[seg.range.clone()]).map_err(Error::IO)?;
}
}else{
// all segments in order
for seg in segment_header_infos{
writer.write(&raw_segments[seg.range]).map_err(Error::IO)?;
}
}
Ok(())
}

@ -73,16 +73,6 @@ pub struct Header{
#[br(count=block_count+1)]
pub block_location:Vec<u64>,
}
impl Header{
pub const fn calculate_size(block_count:u32)->usize{
4 // fourcc
+4 // version
+8 // priming
+16 // resource
+4 // block_count
+(block_count as usize+1)*8 // block_location
}
}
#[binrw]
#[brw(little)]

@ -86,7 +86,6 @@ for model_id in 0..num_models{
//if you hash the resource itself and set the first 8 bits to this, that's the resource uuid
#[binrw]
#[brw(little,repr=u8)]
#[repr(u8)]
enum ResourceType{
Mesh,
Texture,
@ -412,26 +411,28 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
attributes:map.attributes.into_iter().map(Into::into).collect(),
render_configs:map.render_configs.into_iter().map(Into::into).collect(),
};
//probe header length
let mut map_header_data=Vec::new();
binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
// calculate final file header
let mut offset=crate::file::Header::calculate_size(block_count) as u64;
offset+=map_header_data.len() as u64;
// priming includes map header
let priming=offset;
for position in &mut block_location{
*position+=offset;
}
let file_header=crate::file::Header{
let mut file_header=crate::file::Header{
fourcc:crate::file::FourCC::Map,
version:0,
priming,
priming:0,
resource:0,
block_count,
block_location,
};
//probe header length
let mut file_header_data=Vec::new();
binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?;
let mut map_header_data=Vec::new();
binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
//update file header according to probe data
let mut offset=file_header_data.len() as u64;
file_header.priming=offset;
file_header.block_location[0]=offset;
offset+=map_header_data.len() as u64;
for position in &mut file_header.block_location[1..]{
*position+=offset;
}
//write (updated) file header
writer.write_le(&file_header).map_err(Error::InvalidData)?;

@ -1,9 +1,7 @@
mod common;
pub mod aabb;
pub mod model;
pub mod mouse;
pub mod integer;
pub mod physics;
pub mod gameplay_modes;
pub mod gameplay_style;
pub mod gameplay_attributes;

@ -1,9 +1,3 @@
pub const fn flag(b:bool,mask:u8)->u8{
(-(b as i8) as u8)&mask
}
pub fn bool_from_u8(value:u8)->bool{
value!=0
}
pub fn bool_into_u8(value:&bool)->u8{
*value as u8
}

@ -38,23 +38,6 @@ pub struct Ratio64Vec2{
pub x:Ratio64,
pub y:Ratio64,
}
impl TryInto<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
type Error=RatioError;
fn try_into(self)->Result<strafesnet_common::integer::Ratio64Vec2,Self::Error>{
Ok(strafesnet_common::integer::Ratio64Vec2{
x:self.x.try_into()?,
y:self.y.try_into()?,
})
}
}
impl From<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
fn from(value:strafesnet_common::integer::Ratio64Vec2)->Self{
Self{
x:value.x.into(),
y:value.y.into(),
}
}
}
pub type Angle32=i32;
pub type Planar64=i64;

@ -1,25 +0,0 @@
use super::integer::Time;
#[binrw::binrw]
#[brw(little)]
pub struct MouseState{
pub pos:[i32;2],
pub time:Time,
}
impl<T> Into<strafesnet_common::mouse::MouseState<T>> for MouseState{
fn into(self)->strafesnet_common::mouse::MouseState<T>{
strafesnet_common::mouse::MouseState{
pos:self.pos.into(),
time:strafesnet_common::integer::Time::raw(self.time),
}
}
}
impl<T> From<strafesnet_common::mouse::MouseState<T>> for MouseState{
fn from(value:strafesnet_common::mouse::MouseState<T>)->Self{
Self{
pos:value.pos.to_array(),
time:value.time.get(),
}
}
}

@ -1,156 +0,0 @@
use super::integer::Time;
use super::common::{bool_from_u8,bool_into_u8};
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::TimeInner>;
#[binrw::binrw]
#[brw(little)]
pub struct TimedInstruction{
pub time:Time,
pub instruction:Instruction,
}
impl TryInto<TimedPhysicsInstruction> for TimedInstruction{
type Error=super::integer::RatioError;
fn try_into(self)->Result<TimedPhysicsInstruction,Self::Error>{
Ok(strafesnet_common::instruction::TimedInstruction{
time:strafesnet_common::integer::Time::raw(self.time),
instruction:self.instruction.try_into()?,
})
}
}
impl TryFrom<TimedPhysicsInstruction> for TimedInstruction{
type Error=super::physics::InstructionConvert;
fn try_from(value:TimedPhysicsInstruction)->Result<Self,Self::Error>{
Ok(Self{
time:value.time.get(),
instruction:value.instruction.try_into()?,
})
}
}
#[binrw::binrw]
#[brw(little)]
pub enum Instruction{
#[brw(magic=0u8)]
ReplaceMouse{
m0:super::mouse::MouseState,
m1:super::mouse::MouseState
},
#[brw(magic=1u8)]
SetNextMouse(super::mouse::MouseState),
#[brw(magic=2u8)]
SetMoveRight(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=3u8)]
SetMoveUp(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=4u8)]
SetMoveBack(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=5u8)]
SetMoveLeft(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=6u8)]
SetMoveDown(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=7u8)]
SetMoveForward(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=8u8)]
SetJump(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=9u8)]
SetZoom(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=10u8)]
Reset,
#[brw(magic=11u8)]
Restart(super::gameplay_modes::ModeId),
#[brw(magic=12u8)]
Spawn(super::gameplay_modes::ModeId,super::gameplay_modes::StageId),
#[brw(magic=13u8)]
PracticeFly,
#[brw(magic=14u8)]
SetSensitivity(super::integer::Ratio64Vec2),
#[brw(magic=255u8)]
Idle,
}
#[derive(Debug)]
pub enum InstructionConvert{
/// This is an instruction that can be dropped when serializing
DropInstruction,
}
impl std::fmt::Display for InstructionConvert{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for InstructionConvert{}
impl TryInto<strafesnet_common::physics::Instruction> for Instruction{
type Error=super::integer::RatioError;
fn try_into(self)->Result<strafesnet_common::physics::Instruction,Self::Error>{
Ok(match self{
Instruction::ReplaceMouse{m0,m1}=>strafesnet_common::physics::Instruction::Mouse(strafesnet_common::physics::MouseInstruction::ReplaceMouse{m0:m0.into(),m1:m1.into()}),
Instruction::SetNextMouse(m)=>strafesnet_common::physics::Instruction::Mouse(strafesnet_common::physics::MouseInstruction::SetNextMouse(m.into())),
Instruction::SetMoveRight(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveRight(state.into())),
Instruction::SetMoveUp(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveUp(state.into())),
Instruction::SetMoveBack(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveBack(state.into())),
Instruction::SetMoveLeft(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveLeft(state.into())),
Instruction::SetMoveDown(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveDown(state.into())),
Instruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state.into())),
Instruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state.into())),
Instruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state.into())),
Instruction::Reset=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset),
Instruction::Restart(mode_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(strafesnet_common::gameplay_modes::ModeId::new(mode_id))),
Instruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(
strafesnet_common::gameplay_modes::ModeId::new(mode_id),
strafesnet_common::gameplay_modes::StageId::new(stage_id),
)),
Instruction::PracticeFly=>strafesnet_common::physics::Instruction::Misc(strafesnet_common::physics::MiscInstruction::PracticeFly),
Instruction::SetSensitivity(sensitivity)=>strafesnet_common::physics::Instruction::Misc(strafesnet_common::physics::MiscInstruction::SetSensitivity(sensitivity.try_into()?)),
Instruction::Idle=>strafesnet_common::physics::Instruction::Idle,
})
}
}
impl TryFrom<strafesnet_common::physics::Instruction> for Instruction{
type Error=InstructionConvert;
fn try_from(value:strafesnet_common::physics::Instruction)->Result<Self,Self::Error>{
match value{
strafesnet_common::physics::Instruction::Mouse(strafesnet_common::physics::MouseInstruction::ReplaceMouse{m0,m1})=>Ok(Instruction::ReplaceMouse{m0:m0.into(),m1:m1.into()}),
strafesnet_common::physics::Instruction::Mouse(strafesnet_common::physics::MouseInstruction::SetNextMouse(m))=>Ok(Instruction::SetNextMouse(m.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveRight(state))=>Ok(Instruction::SetMoveRight(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveUp(state))=>Ok(Instruction::SetMoveUp(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveBack(state))=>Ok(Instruction::SetMoveBack(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveLeft(state))=>Ok(Instruction::SetMoveLeft(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveDown(state))=>Ok(Instruction::SetMoveDown(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state))=>Ok(Instruction::SetMoveForward(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state))=>Ok(Instruction::SetJump(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state))=>Ok(Instruction::SetZoom(state.into())),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset)=>Ok(Instruction::Reset),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(mode_id))=>Ok(Instruction::Restart(mode_id.get())),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(mode_id,stage_id))=>Ok(Instruction::Spawn(
mode_id.get(),
stage_id.get(),
)),
strafesnet_common::physics::Instruction::Misc(strafesnet_common::physics::MiscInstruction::PracticeFly)=>Ok(Instruction::PracticeFly),
strafesnet_common::physics::Instruction::Misc(strafesnet_common::physics::MiscInstruction::SetSensitivity(sensitivity))=>Ok(Instruction::SetSensitivity(sensitivity.into())),
strafesnet_common::physics::Instruction::Idle=>Ok(Instruction::Idle),
}
}
}

@ -1,6 +1,6 @@
[package]
name = "strafe-client"
version = "0.11.0"
version = "0.10.5"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "Custom"
@ -15,17 +15,19 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies]
arrayvec = "0.7.6"
bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2"
ddsfile = "0.5.1"
glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" }
parking_lot = "0.12.1"
pollster = "0.4.0"
replace_with = "0.1.7"
strafesnet_bsp_loader = { path = "../lib/bsp_loader", registry = "strafesnet", optional = true }
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
strafesnet_deferred_loader = { path = "../lib/deferred_loader", features = ["legacy"], registry = "strafesnet", optional = true }
strafesnet_graphics = { path = "../engine/graphics", registry = "strafesnet" }
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", optional = true }
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
wgpu = "24.0.0"
wgpu = "23.0.1"
winit = "0.30.7"

@ -82,7 +82,7 @@ impl<T> Body<T>
// a*dt + v
self.acceleration.map(|elem|(dt*elem).divide().fix())+self.velocity
}
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
pub fn advance_time_ratio_dt(&mut self,dt:crate::model_physics::GigaTime){
self.position=self.extrapolated_position_ratio_dt(dt);
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
self.time+=dt.into();

@ -1,4 +1,4 @@
use crate::model::{GigaTime,FEV,MeshQuery,DirectedEdge};
use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge};
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
use crate::physics::{Time,Body};
@ -12,20 +12,6 @@ pub enum CrawlResult<M:MeshQuery>{
Miss(FEV<M>),
Hit(M::Face,GigaTime),
}
impl<M:MeshQuery> CrawlResult<M>{
pub fn hit(self)->Option<(M::Face,GigaTime)>{
match self{
CrawlResult::Miss(_)=>None,
CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn miss(self)->Option<FEV<M>>{
match self{
CrawlResult::Miss(fev)=>Some(fev),
CrawlResult::Hit(_,_)=>None,
}
}
}
impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
where

@ -10,8 +10,6 @@ pub enum ReadError{
StrafesNET(strafesnet_snf::Error),
#[cfg(feature="snf")]
StrafesNETMap(strafesnet_snf::map::Error),
#[cfg(feature="snf")]
StrafesNETBot(strafesnet_snf::bot::Error),
Io(std::io::Error),
UnknownFileFormat,
}
@ -22,39 +20,28 @@ impl std::fmt::Display for ReadError{
}
impl std::error::Error for ReadError{}
pub enum ReadFormat{
pub enum DataStructure{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::Model),
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::Bsp),
#[cfg(feature="snf")]
SNFM(strafesnet_common::map::CompleteMap),
#[cfg(feature="snf")]
SNFB(strafesnet_snf::bot::Segment),
StrafesNET(strafesnet_common::map::CompleteMap),
}
pub fn read<R:Read+std::io::Seek>(input:R)->Result<ReadFormat,ReadError>{
pub fn read<R:Read+std::io::Seek>(input:R)->Result<DataStructure,ReadError>{
let mut buf=std::io::BufReader::new(input);
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?[0..4].to_owned();
// reading the entire file is way faster than round tripping the disk constantly
let mut entire_file=Vec::new();
buf.read_to_end(&mut entire_file).map_err(ReadError::Io)?;
let cursor=std::io::Cursor::new(entire_file);
match peek.as_slice(){
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
match &peek[0..4]{
#[cfg(feature="roblox")]
b"<rob"=>Ok(ReadFormat::Roblox(strafesnet_rbx_loader::read(cursor).map_err(ReadError::Roblox)?)),
b"<rob"=>Ok(DataStructure::Roblox(strafesnet_rbx_loader::read(buf).map_err(ReadError::Roblox)?)),
#[cfg(feature="source")]
b"VBSP"=>Ok(ReadFormat::Source(strafesnet_bsp_loader::read(cursor).map_err(ReadError::Source)?)),
b"VBSP"=>Ok(DataStructure::Source(strafesnet_bsp_loader::read(buf).map_err(ReadError::Source)?)),
#[cfg(feature="snf")]
b"SNFM"=>Ok(ReadFormat::SNFM(
strafesnet_snf::read_map(cursor).map_err(ReadError::StrafesNET)?
b"SNFM"=>Ok(DataStructure::StrafesNET(
strafesnet_snf::read_map(buf).map_err(ReadError::StrafesNET)?
.into_complete_map().map_err(ReadError::StrafesNETMap)?
)),
#[cfg(feature="snf")]
b"SNFB"=>Ok(ReadFormat::SNFB(
strafesnet_snf::read_bot(cursor).map_err(ReadError::StrafesNET)?
.read_all().map_err(ReadError::StrafesNETBot)?
)),
_=>Err(ReadError::UnknownFileFormat),
}
}
@ -72,23 +59,14 @@ impl std::fmt::Display for LoadError{
}
impl std::error::Error for LoadError{}
pub enum LoadFormat{
#[cfg(feature="snf")]
Map(strafesnet_common::map::CompleteMap),
#[cfg(feature="snf")]
Bot(strafesnet_snf::bot::Segment),
}
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::CompleteMap,LoadError>{
//blocking because it's simpler...
let file=std::fs::File::open(path).map_err(LoadError::File)?;
match read(file).map_err(LoadError::ReadError)?{
#[cfg(feature="snf")]
ReadFormat::SNFB(bot)=>Ok(LoadFormat::Bot(bot)),
#[cfg(feature="snf")]
ReadFormat::SNFM(map)=>Ok(LoadFormat::Map(map)),
DataStructure::StrafesNET(map)=>Ok(map),
#[cfg(feature="roblox")]
ReadFormat::Roblox(model)=>{
DataStructure::Roblox(model)=>{
let mut place=model.into_place();
place.run_scripts();
@ -121,10 +99,10 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
)
);
Ok(LoadFormat::Map(map))
Ok(map)
},
#[cfg(feature="source")]
ReadFormat::Source(bsp)=>{
DataStructure::Source(bsp)=>{
let mut loader=strafesnet_deferred_loader::source_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
@ -160,7 +138,7 @@ pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
),
);
Ok(LoadFormat::Map(map))
Ok(map)
},
}
}

@ -1,15 +1,9 @@
use std::borrow::Cow;
use std::collections::{HashSet,HashMap};
use strafesnet_common::map;
use strafesnet_settings::settings;
use strafesnet_session::session;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
pub fn required_limits()->wgpu::Limits{
wgpu::Limits::default()
}
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
struct Indices{
count:u32,
@ -142,7 +136,7 @@ impl GraphicsState{
pub fn clear(&mut self){
self.models.clear();
}
pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
}
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
@ -454,7 +448,7 @@ impl GraphicsState{
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
let mut model_count=0;
let mut instance_count=0;
let uniform_buffer_binding_size=required_limits().max_uniform_buffer_binding_size as usize;
let uniform_buffer_binding_size=crate::setup::required_limits().max_uniform_buffer_binding_size as usize;
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
self.models.reserve(models.len());
for model in models.into_iter(){
@ -614,7 +608,7 @@ impl GraphicsState{
// Create the render pipeline
let shader=device.create_shader_module(wgpu::ShaderModuleDescriptor{
label:None,
source:wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("../../../strafe-client/src/shader.wgsl"))),
source:wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
//load textures
@ -642,10 +636,10 @@ impl GraphicsState{
wgpu::TextureFormat::Astc{
block:AstcBlock::B4x4,
channel:AstcChannel::UnormSrgb,
}=>&include_bytes!("../../../strafe-client/images/astc.dds")[..],
wgpu::TextureFormat::Etc2Rgb8UnormSrgb=>&include_bytes!("../../../strafe-client/images/etc2.dds")[..],
wgpu::TextureFormat::Bc1RgbaUnormSrgb=>&include_bytes!("../../../strafe-client/images/bc1.dds")[..],
wgpu::TextureFormat::Bgra8UnormSrgb=>&include_bytes!("../../../strafe-client/images/bgra.dds")[..],
}=>&include_bytes!("../images/astc.dds")[..],
wgpu::TextureFormat::Etc2Rgb8UnormSrgb=>&include_bytes!("../images/etc2.dds")[..],
wgpu::TextureFormat::Bc1RgbaUnormSrgb=>&include_bytes!("../images/bc1.dds")[..],
wgpu::TextureFormat::Bgra8UnormSrgb=>&include_bytes!("../images/bgra.dds")[..],
_=>unreachable!(),
};
@ -688,7 +682,7 @@ impl GraphicsState{
//squid
let squid_texture_view={
let bytes=include_bytes!("../../../strafe-client/images/squid.dds");
let bytes=include_bytes!("../images/squid.dds");
let image=ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
@ -870,7 +864,7 @@ impl GraphicsState{
&mut self,
device:&wgpu::Device,
config:&wgpu::SurfaceConfiguration,
user_settings:&settings::UserSettings,
user_settings:&crate::settings::UserSettings,
){
self.depth_view=Self::create_depth_texture(config,device);
self.camera.screen_size=glam::uvec2(config.width,config.height);
@ -881,7 +875,7 @@ impl GraphicsState{
view:&wgpu::TextureView,
device:&wgpu::Device,
queue:&wgpu::Queue,
frame_state:session::FrameState,
frame_state:crate::session::FrameState,
){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input

@ -1,11 +1,7 @@
use strafesnet_graphics::graphics;
use strafesnet_session::session;
use strafesnet_settings::settings;
pub enum Instruction{
Render(session::FrameState),
//UpdateModel(graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,settings::UserSettings),
Render(crate::session::FrameState),
//UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
ChangeMap(strafesnet_common::map::CompleteMap),
}
@ -19,7 +15,7 @@ WorkerDescription{
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
pub fn new(
mut graphics:graphics::GraphicsState,
mut graphics:crate::graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface,
device:wgpu::Device,

@ -1,10 +1,20 @@
mod body;
mod file;
mod setup;
mod window;
mod worker;
mod physics;
mod session;
mod graphics;
mod settings;
mod push_solve;
mod face_crawler;
mod compat_worker;
mod model_physics;
mod model_graphics;
mod physics_worker;
mod graphics_worker;
mod mouse_interpolator;
const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));

@ -1,6 +1,5 @@
use std::borrow::{Borrow,Cow};
use std::collections::{HashSet,HashMap};
use core::ops::Range;
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::model::{self,MeshId,PolygonIter};
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
@ -85,11 +84,11 @@ pub trait MeshQuery{
}
fn vert(&self,vert_id:Self::Vert)->Planar64Vec3;
fn face_nd(&self,face_id:Self::Face)->(Self::Normal,Self::Offset);
fn face_edges(&self,face_id:Self::Face)->Cow<[Self::Edge]>;
fn face_edges(&self,face_id:Self::Face)->Cow<Vec<Self::Edge>>;
fn edge_faces(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Face;2]>;
fn edge_verts(&self,edge_id:<Self::Edge as DirectedEdge>::UndirectedEdge)->Cow<[Self::Vert;2]>;
fn vert_edges(&self,vert_id:Self::Vert)->Cow<[Self::Edge]>;
fn vert_faces(&self,vert_id:Self::Vert)->Cow<[Self::Face]>;
fn vert_edges(&self,vert_id:Self::Vert)->Cow<Vec<Self::Edge>>;
fn vert_faces(&self,vert_id:Self::Vert)->Cow<Vec<Self::Face>>;
}
struct FaceRefs{
edges:Vec<SubmeshDirectedEdgeId>,
@ -280,12 +279,15 @@ struct EdgePool{
}
impl EdgePool{
fn push(&mut self,edge_ref_verts:EdgeRefVerts)->(&mut EdgeRefFaces,SubmeshEdgeId){
let edge_id=*self.edge_id_from_guy.entry(edge_ref_verts.clone()).or_insert_with(||{
let edge_id=SubmeshEdgeId::new(self.edge_guys.len() as u32);
self.edge_guys.push((edge_ref_verts,EdgeRefFaces::new()));
let edge_id=if let Some(&edge_id)=self.edge_id_from_guy.get(&edge_ref_verts){
edge_id
});
(&mut self.edge_guys[edge_id.get() as usize].1,edge_id)
}else{
let edge_id=SubmeshEdgeId::new(self.edge_guys.len() as u32);
self.edge_guys.push((edge_ref_verts.clone(),EdgeRefFaces::new()));
self.edge_id_from_guy.insert(edge_ref_verts,edge_id);
edge_id
};
(&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id.get() as usize)}.1,edge_id)
}
}
@ -320,11 +322,16 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
let mut submesh_verts=Vec::new();
let mut submesh_vert_id_from_mesh_vert_id=HashMap::<MeshVertId,SubmeshVertId>::new();
//lazy closure
let mut get_submesh_vert_id=|vert_id:MeshVertId|*submesh_vert_id_from_mesh_vert_id.entry(vert_id).or_insert_with(||{
let submesh_vert_id=SubmeshVertId::new(submesh_verts.len() as u32);
submesh_verts.push(vert_id);
submesh_vert_id
});
let mut get_submesh_vert_id=|vert_id:MeshVertId|{
if let Some(&submesh_vert_id)=submesh_vert_id_from_mesh_vert_id.get(&vert_id){
submesh_vert_id
}else{
let submesh_vert_id=SubmeshVertId::new(submesh_verts.len() as u32);
submesh_verts.push(vert_id);
submesh_vert_id_from_mesh_vert_id.insert(vert_id,submesh_vert_id);
submesh_vert_id
}
};
let mut edge_pool=EdgePool::default();
let mut vert_ref_guys=vec![VertRefGuy::default();mesh.unique_pos.len()];
let mut face_ref_guys=Vec::new();
@ -357,10 +364,10 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
edge_ref_faces.push(!is_sorted as usize,submesh_face_id);
//index edges & face into vertices
{
let vert_ref_guy=&mut vert_ref_guys[submesh_vert0_id.get() as usize];
let vert_ref_guy=unsafe{vert_ref_guys.get_unchecked_mut(submesh_vert0_id.get() as usize)};
vert_ref_guy.edges.insert(edge_id.as_directed(is_sorted));
vert_ref_guy.faces.insert(submesh_face_id);
vert_ref_guys[submesh_vert1_id.get() as usize].edges.insert(edge_id.as_directed(!is_sorted));
unsafe{vert_ref_guys.get_unchecked_mut(submesh_vert1_id.get() as usize)}.edges.insert(edge_id.as_directed(!is_sorted));
}
//return directed_edge_id
edge_id.as_directed(is_sorted)
@ -435,7 +442,7 @@ impl MeshQuery for PhysicsMeshView<'_>{
let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
self.data.verts[vert_idx].0
}
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<[SubmeshDirectedEdgeId]>{
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{
Cow::Borrowed(&self.topology.face_topology[face_id.get() as usize].edges)
}
fn edge_faces(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshFaceId;2]>{
@ -444,10 +451,10 @@ impl MeshQuery for PhysicsMeshView<'_>{
fn edge_verts(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshVertId;2]>{
Cow::Borrowed(&self.topology.edge_topology[edge_id.get() as usize].verts)
}
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<[SubmeshDirectedEdgeId]>{
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshDirectedEdgeId>>{
Cow::Borrowed(&self.topology.vert_topology[vert_id.get() as usize].edges)
}
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<[SubmeshFaceId]>{
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshFaceId>>{
Cow::Borrowed(&self.topology.vert_topology[vert_id.get() as usize].faces)
}
}
@ -513,7 +520,7 @@ impl MeshQuery for TransformedMesh<'_>{
self.transform.vertex.transform_point3(self.view.vert(vert_id)).fix_1()
}
#[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<[SubmeshDirectedEdgeId]>{
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{
self.view.face_edges(face_id)
}
#[inline]
@ -525,11 +532,11 @@ impl MeshQuery for TransformedMesh<'_>{
self.view.edge_verts(edge_id)
}
#[inline]
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<[SubmeshDirectedEdgeId]>{
fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshDirectedEdgeId>>{
self.view.vert_edges(vert_id)
}
#[inline]
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<[SubmeshFaceId]>{
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshFaceId>>{
self.view.vert_faces(vert_id)
}
}
@ -705,54 +712,48 @@ impl MinkowskiMesh<'_>{
},
}
}
// TODO: fundamentally improve this algorithm.
// All it needs to do is find the closest point on the mesh
// and return the FEV which the point resides on.
//
// What it actually does is use the above functions to trace a ray in from infinity,
// crawling the closest point along the mesh surface until the ray reaches
// the starting point to discover the final FEV.
//
// The actual collision prediction probably does a single test
// and then immediately returns with 0 FEV transitions on average,
// because of the strict time_limit constraint.
//
// Most of the calculation time is just calculating the starting point
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Time)->Option<FEV<MinkowskiMesh>>{
infinity_body.infinity_dir().and_then(|dir|{
fn closest_fev_not_inside(&self,mut infinity_body:Body)->Option<FEV<MinkowskiMesh>>{
infinity_body.infinity_dir().map_or(None,|dir|{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola
infinity_body.velocity=dir;
infinity_body.acceleration=vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev
// TODO: change crawl_fev args to delta time? Optional values?
infinity_fev.crawl(self,&infinity_body,Time::MIN/4,start_time).miss()
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
}
})
}
pub fn predict_collision_in(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>)->Option<(MinkowskiFace,GigaTime)>{
self.closest_fev_not_inside(relative_body.clone(),start_time).and_then(|fev|{
pub fn predict_collision_in(&self,relative_body:&Body,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
//continue forwards along the body parabola
fev.crawl(self,relative_body,start_time,time_limit).hit()
match fev.crawl(self,relative_body,relative_body.time,time_limit){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
})
}
pub fn predict_collision_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>)->Option<(MinkowskiFace,GigaTime)>{
pub fn predict_collision_out(&self,relative_body:&Body,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
//create an extrapolated body at time_limit
let infinity_body=-relative_body.clone();
self.closest_fev_not_inside(infinity_body,-time_limit).and_then(|fev|{
let infinity_body=Body::new(
relative_body.extrapolated_position(time_limit),
-relative_body.extrapolated_velocity(time_limit),
relative_body.acceleration,
-time_limit,
);
self.closest_fev_not_inside(infinity_body).map_or(None,|fev|{
//continue backwards along the body parabola
fev.crawl(self,&infinity_body,-time_limit,-start_time).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
match fev.crawl(self,&-relative_body.clone(),-time_limit,-relative_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,-time)),//no need to test -time<time_limit because of the first step
}
})
}
pub fn predict_collision_face_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
pub fn predict_collision_face_out(&self,relative_body:&Body,time_limit:Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
//no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case)
let start_time={
let r=(start_time-relative_body.time).to_ratio();
Ratio::new(r.num,r.den)
};
let mut best_time={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
@ -768,7 +769,7 @@ impl MinkowskiMesh<'_>{
//WARNING! d outside of *2
//WARNING: truncated precision
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).fix_4(),n.dot(relative_body.velocity).fix_4()*2,n.dot(relative_body.acceleration).fix_4()){
if start_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
if Ratio::new(Planar64::ZERO,Planar64::EPSILON).le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_edge=Some(directed_edge_id);
break;
@ -779,7 +780,10 @@ impl MinkowskiMesh<'_>{
}
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time).hit()
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
@ -828,7 +832,7 @@ impl MeshQuery for MinkowskiMesh<'_>{
},
}
}
fn face_edges(&self,face_id:MinkowskiFace)->Cow<[MinkowskiDirectedEdge]>{
fn face_edges(&self,face_id:MinkowskiFace)->Cow<Vec<MinkowskiDirectedEdge>>{
match face_id{
MinkowskiFace::VertFace(v0,f1)=>{
Cow::Owned(self.mesh1.face_edges(f1).iter().map(|&edge_id1|{
@ -929,7 +933,7 @@ impl MeshQuery for MinkowskiMesh<'_>{
},
}
}
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<[MinkowskiDirectedEdge]>{
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<Vec<MinkowskiDirectedEdge>>{
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
let mut edges=Vec::new();
@ -971,7 +975,7 @@ impl MeshQuery for MinkowskiMesh<'_>{
},
}
}
fn vert_faces(&self,_vert_id:MinkowskiVert)->Cow<[MinkowskiFace]>{
fn vert_faces(&self,_vert_id:MinkowskiVert)->Cow<Vec<MinkowskiFace>>{
unimplemented!()
}
}
@ -985,7 +989,7 @@ fn is_empty_volume(normals:Vec<Vector3<Fixed<3,96>>>)->bool{
for k in 0..len{
if k!=i&&k!=j{
let d=n.dot(normals[k]).is_negative();
if let &Some(comp)=&d_comp{
if let Some(comp)=&d_comp{
// This is testing if d_comp*d < 0
if comp^d{
return true;

@ -1,74 +1,28 @@
use strafesnet_common::mouse::MouseState;
use strafesnet_common::physics::{
MouseInstruction,SetControlInstruction,ModeInstruction,MiscInstruction,
Instruction as PhysicsInstruction,
Instruction as PhysicsInputInstruction,
TimeInner as PhysicsTimeInner,
Time as PhysicsTime,
MouseInstruction,
OtherInstruction,
};
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,TimedInstruction};
type TimedSelfInstruction=TimedInstruction<Instruction,PhysicsTimeInner>;
type DoubleTimedSelfInstruction=TimedInstruction<TimedSelfInstruction,SessionTimeInner>;
type TimedPhysicsInstruction=TimedInstruction<PhysicsInstruction,PhysicsTimeInner>;
type TimedPhysicsInstruction=TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>;
type TimedUnbufferedInstruction=TimedInstruction<Instruction,PhysicsTimeInner>;
type DoubleTimedUnbufferedInstruction=TimedInstruction<TimedUnbufferedInstruction,SessionTimeInner>;
const MOUSE_TIMEOUT:SessionTime=SessionTime::from_millis(10);
/// To be fed into MouseInterpolator
#[derive(Clone,Debug)]
pub(crate) enum Instruction{
pub enum Instruction{
MoveMouse(glam::IVec2),
SetControl(SetControlInstruction),
Mode(ModeInstruction),
Misc(MiscInstruction),
Idle,
}
#[derive(Clone,Debug)]
enum UnbufferedInstruction{
MoveMouse(glam::IVec2),
NonMouse(NonMouseInstruction),
}
#[derive(Clone,Debug)]
enum BufferedInstruction{
Mouse(MouseInstruction),
NonMouse(NonMouseInstruction),
}
#[derive(Clone,Debug)]
pub(crate) enum NonMouseInstruction{
SetControl(SetControlInstruction),
Mode(ModeInstruction),
Misc(MiscInstruction),
Idle,
}
impl From<Instruction> for UnbufferedInstruction{
#[inline]
fn from(value:Instruction)->Self{
match value{
Instruction::MoveMouse(mouse_instruction)=>UnbufferedInstruction::MoveMouse(mouse_instruction),
Instruction::SetControl(set_control_instruction)=>UnbufferedInstruction::NonMouse(NonMouseInstruction::SetControl(set_control_instruction)),
Instruction::Mode(mode_instruction)=>UnbufferedInstruction::NonMouse(NonMouseInstruction::Mode(mode_instruction)),
Instruction::Misc(misc_instruction)=>UnbufferedInstruction::NonMouse(NonMouseInstruction::Misc(misc_instruction)),
Instruction::Idle=>UnbufferedInstruction::NonMouse(NonMouseInstruction::Idle),
}
}
}
impl From<BufferedInstruction> for PhysicsInstruction{
#[inline]
fn from(value:BufferedInstruction)->Self{
match value{
BufferedInstruction::Mouse(mouse_instruction)=>PhysicsInstruction::Mouse(mouse_instruction),
BufferedInstruction::NonMouse(non_mouse_instruction)=>match non_mouse_instruction{
NonMouseInstruction::SetControl(set_control_instruction)=>PhysicsInstruction::SetControl(set_control_instruction),
NonMouseInstruction::Mode(mode_instruction)=>PhysicsInstruction::Mode(mode_instruction),
NonMouseInstruction::Misc(misc_instruction)=>PhysicsInstruction::Misc(misc_instruction),
NonMouseInstruction::Idle=>PhysicsInstruction::Idle,
},
}
}
Other(OtherInstruction),
}
pub(crate) enum StepInstruction{
pub enum StepInstruction{
Pop,
Timeout,
}
@ -88,10 +42,10 @@ pub struct MouseInterpolator{
}
// Maybe MouseInterpolator manipulation is better expressed using impls
// and called from Instruction trait impls in session
impl InstructionConsumer<TimedSelfInstruction> for MouseInterpolator{
impl InstructionConsumer<TimedUnbufferedInstruction> for MouseInterpolator{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:DoubleTimedSelfInstruction){
self.push_unbuffered_input(ins.time,ins.instruction.time,ins.instruction.instruction.into())
fn process_instruction(&mut self,ins:DoubleTimedUnbufferedInstruction){
self.push_unbuffered_input(ins)
}
}
impl InstructionEmitter<StepInstruction> for MouseInterpolator{
@ -111,7 +65,7 @@ impl MouseInterpolator{
fn push_mouse_and_flush_buffer(&mut self,ins:TimedInstruction<MouseInstruction,PhysicsTimeInner>){
self.buffer.push_front(TimedInstruction{
time:ins.time,
instruction:BufferedInstruction::Mouse(ins.instruction).into(),
instruction:PhysicsInputInstruction::Mouse(ins.instruction),
});
// flush buffer to output
if self.output.len()==0{
@ -132,8 +86,7 @@ impl MouseInterpolator{
}
}
}
fn timeout_mouse(&mut self,timeout_time:PhysicsTime){
// the state always changes to unbuffered
fn timeout_mouse(&mut self,time:PhysicsTime){
let buffer_state=core::mem::replace(&mut self.buffer_state,BufferState::Unbuffered);
match buffer_state{
BufferState::Unbuffered=>(),
@ -142,21 +95,28 @@ impl MouseInterpolator{
self.push_mouse_and_flush_buffer(TimedInstruction{
time:mouse_state.time,
instruction:MouseInstruction::ReplaceMouse{
m1:MouseState{pos:mouse_state.pos,time:timeout_time},
m1:MouseState{pos:mouse_state.pos,time},
m0:mouse_state,
},
});
}
BufferState::Buffered(_time,mouse_state)=>{
// duplicate the currently buffered mouse state but at a later (future, from the physics perspective) time
// convert to BufferState::Unbuffered
// use the first instruction which should be a mouse instruction
// to push a ReplaceMouse instruction
// duplicate the current mouse
self.push_mouse_and_flush_buffer(TimedInstruction{
// This should be simulation_timer.time(timeout)
// but the timer is not accessible from this scope
// and it's just here to say that the mouse isn't moving anyways.
// I think this is a divide by zero bug, two identical mouse_states will occupy the interpolation state
time:mouse_state.time,
instruction:MouseInstruction::SetNextMouse(MouseState{pos:mouse_state.pos,time:timeout_time}),
instruction:MouseInstruction::SetNextMouse(MouseState{pos:mouse_state.pos,time}),
});
},
}
}
fn push_unbuffered_input(&mut self,session_time:SessionTime,physics_time:PhysicsTime,ins:UnbufferedInstruction){
pub fn push_unbuffered_input(&mut self,ins:DoubleTimedUnbufferedInstruction){
// new input
// if there is zero instruction buffered, it means the mouse is not moving
// case 1: unbuffered
@ -168,16 +128,18 @@ impl MouseInterpolator{
// case 3: stop
// a mouse event is buffered, but no mouse events have transpired within 10ms
// replace_with allows the enum variant to safely be replaced
// from behind a mutable reference, but a panic in the closure means that
// the entire program terminates rather than completing an unwind.
// push buffered mouse instruction and flush buffer to output
if self.get_mouse_timedout_at(ins.time).is_some(){
self.timeout_mouse(ins.instruction.time);
}
// replace_with allows the enum variant to safely be replaced from behind a mutable reference
let (ins_mouse,ins_other)=replace_with::replace_with_or_abort_and_return(&mut self.buffer_state,|buffer_state|{
match ins{
UnbufferedInstruction::MoveMouse(pos)=>{
let next_mouse_state=MouseState{pos,time:physics_time};
match ins.instruction.instruction{
Instruction::MoveMouse(pos)=>{
let next_mouse_state=MouseState{pos,time:ins.instruction.time};
match buffer_state{
BufferState::Unbuffered=>{
((None,None),BufferState::Initializing(session_time,next_mouse_state))
((None,None),BufferState::Initializing(ins.time,next_mouse_state))
},
BufferState::Initializing(_time,mouse_state)=>{
let ins_mouse=TimedInstruction{
@ -187,19 +149,19 @@ impl MouseInterpolator{
m1:next_mouse_state.clone(),
},
};
((Some(ins_mouse),None),BufferState::Buffered(session_time,next_mouse_state))
((Some(ins_mouse),None),BufferState::Buffered(ins.time,next_mouse_state))
},
BufferState::Buffered(_time,mouse_state)=>{
let ins_mouse=TimedInstruction{
time:mouse_state.time,
instruction:MouseInstruction::SetNextMouse(next_mouse_state.clone()),
};
((Some(ins_mouse),None),BufferState::Buffered(session_time,next_mouse_state))
((Some(ins_mouse),None),BufferState::Buffered(ins.time,next_mouse_state))
},
}
},
UnbufferedInstruction::NonMouse(other_instruction)=>((None,Some(TimedInstruction{
time:physics_time,
Instruction::Other(other_instruction)=>((None,Some(TimedInstruction{
time:ins.instruction.time,
instruction:other_instruction,
})),buffer_state),
}
@ -210,7 +172,7 @@ impl MouseInterpolator{
if let Some(ins)=ins_other{
let instruction=TimedInstruction{
time:ins.time,
instruction:BufferedInstruction::NonMouse(ins.instruction).into(),
instruction:PhysicsInputInstruction::Other(ins.instruction),
};
if matches!(self.buffer_state,BufferState::Unbuffered){
self.output.push_back(instruction);
@ -219,7 +181,7 @@ impl MouseInterpolator{
}
}
}
fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
pub fn buffered_instruction_with_timeout(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,SessionTimeInner>>{
match self.get_mouse_timedout_at(time_limit){
Some(timeout)=>Some(TimedInstruction{
time:timeout,
@ -232,7 +194,7 @@ impl MouseInterpolator{
}),
}
}
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTimeInner>)->Option<TimedPhysicsInstruction>{
pub fn pop_buffered_instruction(&mut self,ins:TimedInstruction<StepInstruction,PhysicsTimeInner>)->Option<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>{
match ins.instruction{
StepInstruction::Pop=>(),
StepInstruction::Timeout=>self.timeout_mouse(ins.time),
@ -253,11 +215,13 @@ mod test{
macro_rules! push{
($time:expr,$ins:expr)=>{
println!("in={:?}",$ins);
interpolator.push_unbuffered_input(
$time,
timer.time($time),
$ins,
);
interpolator.push_unbuffered_input(TimedInstruction{
time:$time,
instruction:TimedInstruction{
time:timer.time($time),
instruction:$ins,
}
});
while let Some(ins)=interpolator.buffered_instruction_with_timeout($time){
let ins_retimed=TimedInstruction{
time:timer.time(ins.time),
@ -271,11 +235,11 @@ mod test{
// test each buffer_state transition
let mut t=SessionTime::ZERO;
push!(t,UnbufferedInstruction::MoveMouse(glam::ivec2(0,0)));
push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
t+=SessionTime::from_millis(5);
push!(t,UnbufferedInstruction::MoveMouse(glam::ivec2(0,0)));
push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
t+=SessionTime::from_millis(5);
push!(t,UnbufferedInstruction::MoveMouse(glam::ivec2(0,0)));
push!(t,Instruction::MoveMouse(glam::ivec2(0,0)));
t+=SessionTime::from_millis(1);
}
}

@ -1,5 +1,5 @@
use std::collections::{HashMap,HashSet};
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
use crate::model_physics::{self,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
use strafesnet_common::bvh;
use strafesnet_common::map;
use strafesnet_common::run;
@ -14,51 +14,12 @@ use strafesnet_common::integer::{self,vec3,mat3,Planar64,Planar64Vec3,Planar64Ma
pub use strafesnet_common::physics::{Time,TimeInner};
use gameplay::ModeState;
// Physics bug fixes can easily desync all bots.
//
// When replaying a bot, use the exact physics version which it was recorded with.
//
// When validating a new bot, ignore the version and use the latest version,
// and overwrite the version in the file.
//
// Compatible physics versions should be determined
// empirically at development time via leaderboard resimulation.
//
// Compatible physics versions should result in an identical leaderboard state,
// or the only bots which fail are ones exploiting a surgically patched bug.
#[derive(Clone,Copy,Hash,Debug,id::Id,Eq,PartialEq,Ord,PartialOrd)]
pub struct PhysicsVersion(u32);
pub const VERSION:PhysicsVersion=PhysicsVersion(2);
const LATEST_COMPATIBLE_VERSION:[u32;1+VERSION.0 as usize]=const{
let compat=[0,1,2];
let mut input_version=0;
while input_version<compat.len(){
// compatible version must be greater that or equal to the input version
assert!(input_version as u32<=compat[input_version]);
// compatible version must be a version that exists
assert!(compat[input_version]<=VERSION.0);
input_version+=1;
}
compat
};
pub enum PhysicsVersionError{
UnknownPhysicsVersion,
}
pub const fn get_latest_compatible_version(PhysicsVersion(version):PhysicsVersion)->Result<PhysicsVersion,PhysicsVersionError>{
if (version as usize)<LATEST_COMPATIBLE_VERSION.len(){
Ok(PhysicsVersion(LATEST_COMPATIBLE_VERSION[version as usize]))
}else{
Err(PhysicsVersionError::UnknownPhysicsVersion)
}
}
pub type Body=crate::body::Body<TimeInner>;
type MouseState=strafesnet_common::mouse::MouseState<TimeInner>;
//external influence
//this is how you influence the physics from outside
use strafesnet_common::physics::{Instruction,MouseInstruction,ModeInstruction,MiscInstruction,SetControlInstruction};
use strafesnet_common::physics::{Instruction,OtherInstruction,MouseInstruction,ModeInstruction,OtherOtherInstruction,SetControlInstruction};
//internal influence
//when the physics asks itself what happens next, this is how it's represented
@ -71,23 +32,21 @@ pub enum InternalInstruction{
// Water,
}
#[derive(Clone,Debug)]
#[derive(Clone,Debug,Default)]
pub struct InputState{
mouse:MouseState,
next_mouse:MouseState,
controls:strafesnet_common::controls_bitflag::Controls,
}
impl InputState{
pub const fn get_next_mouse(&self)->&MouseState{
&self.next_mouse
}
fn set_next_mouse(&mut self,next_mouse:MouseState){
// would this be correct?
// if self.next_mouse.time==next_mouse.time{
// self.next_mouse=next_mouse;
// }else{
//I like your functions magic language
self.mouse=std::mem::replace(&mut self.next_mouse,next_mouse);
//equivalently:
//(self.next_mouse,self.mouse)=(next_mouse,self.next_mouse.clone());
// }
}
fn replace_mouse(&mut self,mouse:MouseState,next_mouse:MouseState){
(self.next_mouse,self.mouse)=(next_mouse,mouse);
@ -109,15 +68,6 @@ impl InputState{
((dm*t)/dt).as_ivec2()
}
}
impl Default for InputState{
fn default()->Self{
Self{
mouse:MouseState{pos:Default::default(),time:Time::ZERO-Time::EPSILON*2},
next_mouse:MouseState{pos:Default::default(),time:Time::ZERO-Time::EPSILON},
controls:Default::default(),
}
}
}
#[derive(Clone,Debug)]
enum JumpDirection{
Exactly(Planar64Vec3),
@ -200,17 +150,17 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls);
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
let target_velocity_clipped=touching.constrain_velocity(models,hitbox_mesh,target_velocity);
(gravity,target_velocity_clipped)
let mut target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
touching.constrain_velocity(models,hitbox_mesh,&mut target_velocity);
(gravity,target_velocity)
}
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls);
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
let target_velocity_clipped=touching.constrain_velocity(models,hitbox_mesh,target_velocity);
(gravity,target_velocity_clipped)
let mut target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
touching.constrain_velocity(models,hitbox_mesh,&mut target_velocity);
(gravity,target_velocity)
}
#[derive(Default)]
@ -743,18 +693,18 @@ struct IntersectModel{
}
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
pub struct ContactCollision{
struct ContactCollision{
face_id:model_physics::MinkowskiFace,
model_id:ContactModelId,
submesh_id:PhysicsSubmeshId,
}
#[derive(Debug,Clone,Copy,Eq,Hash,PartialEq)]
pub struct IntersectCollision{
struct IntersectCollision{
model_id:IntersectModelId,
submesh_id:PhysicsSubmeshId,
}
#[derive(Debug,Clone,Eq,Hash,PartialEq)]
pub enum Collision{
enum Collision{
Contact(ContactCollision),
Intersect(IntersectCollision),
}
@ -807,8 +757,8 @@ impl TouchingState{
//TODO: add water
a
}
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:&mut Planar64Vec3){
let contacts=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{
position:vec3::ZERO,
@ -816,10 +766,10 @@ impl TouchingState{
normal:n,
}
}).collect();
crate::push_solve::push_solve(&contacts,velocity)
*velocity=crate::push_solve::push_solve(&contacts,*velocity);
}
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:&mut Planar64Vec3){
let contacts=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{
position:vec3::ZERO,
@ -827,16 +777,15 @@ impl TouchingState{
normal:n,
}
}).collect();
crate::push_solve::push_solve(&contacts,acceleration)
*acceleration=crate::push_solve::push_solve(&contacts,*acceleration);
}
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
// let relative_body=crate::body::VirtualBody::relative(&Body::ZERO,body).body(time);
let relative_body=body;
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
let relative_body=crate::body::VirtualBody::relative(&Body::ZERO,body).body(time);
for contact in &self.contacts{
//detect face slide off
let model_mesh=models.contact_mesh(contact);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
@ -850,7 +799,7 @@ impl TouchingState{
//detect model collision in reverse
let model_mesh=models.intersect_mesh(intersect);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
@ -883,7 +832,17 @@ pub struct PhysicsState{
//a start zone. If you change mode, a new run is created.
run:run::Run,
}
//random collection of contextual data that doesn't belong in PhysicsState
pub struct PhysicsData{
//permanent map data
bvh:bvh::BvhNode<ConvexMeshId>,
//transient map/environment data (open world loads/unloads parts of this data)
models:PhysicsModels,
//semi-transient data
modes:gameplay_modes::Modes,
//cached calculations
hitbox_mesh:HitboxMesh,
}
impl Default for PhysicsState{
fn default()->Self{
Self{
@ -900,24 +859,19 @@ impl Default for PhysicsState{
}
}
}
impl PhysicsState{
pub fn camera_body(&self)->Body{
Body{
position:self.body.position+self.style.camera_offset,
..self.body
impl Default for PhysicsData{
fn default()->Self{
Self{
bvh:bvh::BvhNode::default(),
models:Default::default(),
modes:Default::default(),
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
}
}
pub const fn camera(&self)->PhysicsCamera{
self.camera
}
pub const fn mode(&self)->gameplay_modes::ModeId{
self.mode_state.get_mode_id()
}
pub fn get_finish_time(&self)->Option<run::Time>{
self.run.get_finish_time()
}
pub fn clear(&mut self){
}
impl PhysicsState{
fn clear(&mut self){
self.touching.clear();
}
fn reset_to_default(&mut self){
@ -966,67 +920,49 @@ impl PhysicsState{
// });
// }
}
// shared geometry for simulations
pub struct PhysicsData{
//permanent map data
bvh:bvh::BvhNode<ConvexMeshId>,
//transient map/environment data (open world loads/unloads parts of this data)
models:PhysicsModels,
//semi-transient data
modes:gameplay_modes::Modes,
//cached calculations
hitbox_mesh:HitboxMesh,
}
impl Default for PhysicsData{
fn default()->Self{
Self{
bvh:bvh::BvhNode::default(),
models:Default::default(),
modes:Default::default(),
hitbox_mesh:StyleModifiers::default().calculate_mesh(),
}
}
}
// the collection of information required to run physics
pub struct PhysicsContext<'a>{
state:&'a mut PhysicsState,//this captures the entire state of the physics.
data:&'a PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
#[derive(Default)]
pub struct PhysicsContext{
state:PhysicsState,//this captures the entire state of the physics.
data:PhysicsData,//data currently loaded into memory which is needded for physics to run, but is not part of the state.
}
// the physics consumes both Instruction and PhysicsInternalInstruction,
// but can only emit PhysicsInternalInstruction
impl InstructionConsumer<InternalInstruction> for PhysicsContext<'_>{
impl InstructionConsumer<InternalInstruction> for PhysicsContext{
type TimeInner=TimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<InternalInstruction,TimeInner>){
atomic_internal_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionConsumer<Instruction> for PhysicsContext<'_>{
impl InstructionConsumer<Instruction> for PhysicsContext{
type TimeInner=TimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,TimeInner>){
atomic_input_instruction(&mut self.state,&self.data,ins)
}
}
impl InstructionEmitter<InternalInstruction> for PhysicsContext<'_>{
impl InstructionEmitter<InternalInstruction> for PhysicsContext{
type TimeInner=TimeInner;
//this little next instruction function could cache its return value and invalidate the cached value by watching the State.
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
next_instruction_internal(&self.state,&self.data,time_limit)
}
}
impl PhysicsContext<'_>{
pub fn run_input_instruction(
state:&mut PhysicsState,
data:&PhysicsData,
instruction:TimedInstruction<Instruction,TimeInner>
){
let mut context=PhysicsContext{state,data};
context.process_exhaustive(instruction.time);
context.process_instruction(instruction);
impl PhysicsContext{
pub fn camera_body(&self)->Body{
Body{
position:self.state.body.position+self.state.style.camera_offset,
..self.state.body
}
}
pub const fn camera(&self)->PhysicsCamera{
self.state.camera
}
pub const fn get_next_mouse(&self)->&MouseState{
self.state.input_state.get_next_mouse()
}
}
impl PhysicsData{
/// use with caution, this is the only non-instruction way to mess with physics
pub fn generate_models(&mut self,map:&map::CompleteMap){
self.state.clear();
let mut modes=map.modes.clone();
for mode in &mut modes.modes{
mode.denormalize_data();
@ -1157,18 +1093,23 @@ impl PhysicsData{
(IntersectAttributesId::new(attr_id as u32),attr)
).collect(),
};
self.bvh=bvh;
self.models=models;
self.modes=modes;
self.data.bvh=bvh;
self.data.models=models;
self.data.modes=modes;
//hitbox_mesh is unchanged
println!("Physics Objects: {}",model_count);
}
pub fn run_input_instruction(&mut self,instruction:TimedInstruction<Instruction,TimeInner>){
self.process_exhaustive(instruction.time);
self.process_instruction(instruction);
}
}
//this is the one who asks
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
//JUST POLLING!!! NO MUTATION
let mut collector=instruction::InstructionCollector::new(time_limit);
let mut collector = instruction::InstructionCollector::new(time_limit);
collector.collect(state.next_move_instruction());
@ -1185,9 +1126,9 @@ impl PhysicsData{
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
collector.collect(minkowski.predict_collision_in(relative_body,collector.time())
//temp (?) code to avoid collision loops
.and_then(|(face,dt)|{
.map_or(None,|(face,dt)|{
// this must be rounded to avoid the infinite loop when hitting the start zone
let time=relative_body.time+dt.into();
(state.time<time).then_some((time,face,dt))
@ -1202,7 +1143,7 @@ impl PhysicsData{
)
);
});
collector.take()
collector.instruction()
}
@ -1297,14 +1238,16 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
let r=n.dot(v).is_positive();
if r{
culled=true;
println!("set_velocity_cull contact={:?}",contact);
}
!r
});
set_velocity(body,touching,models,hitbox_mesh,v);
culled
}
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);;
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut v:Planar64Vec3){
touching.constrain_velocity(models,hitbox_mesh,&mut v);
body.velocity=v;
}
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
//This is not correct but is better than what I have
@ -1314,14 +1257,16 @@ fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&Phys
let r=n.dot(a).is_positive();
if r{
culled=true;
println!("set_acceleration_cull contact={:?}",contact);
}
!r
});
set_acceleration(body,touching,models,hitbox_mesh,a);
culled
}
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut a:Planar64Vec3){
touching.constrain_acceleration(models,hitbox_mesh,&mut a);
body.acceleration=a;
}
fn teleport(
@ -1530,7 +1475,7 @@ fn collision_start_contact(
let model_id=contact.model_id.into();
let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
match &attr.contacting.contact_behaviour{
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
Some(gameplay_attributes::ContactingBehaviour::Surf)=>println!("I'm surfing!"),
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
&Some(gameplay_attributes::ContactingBehaviour::Elastic(elasticity))=>{
let reflected_velocity=body.velocity+((body.velocity-incident_velocity)*Planar64::raw(elasticity as i64+1)).fix_1();
@ -1560,21 +1505,6 @@ fn collision_start_contact(
}
},
}
match &attr.general.trajectory{
Some(trajectory)=>{
match trajectory{
gameplay_attributes::SetTrajectory::AirTime(_)=>todo!(),
gameplay_attributes::SetTrajectory::Height(_)=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointTime{..}=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointSpeed{..}=>todo!(),
&gameplay_attributes::SetTrajectory::Velocity(velocity)=>{
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
},
gameplay_attributes::SetTrajectory::DotVelocity{..}=>todo!(),
}
},
None=>(),
}
//I love making functions with 10 arguments to dodge the borrow checker
if allow_run_teleport_behaviour{
run_teleport_behaviour(model_id,attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
@ -1602,6 +1532,21 @@ fn collision_start_contact(
}
}
}
match &attr.general.trajectory{
Some(trajectory)=>{
match trajectory{
gameplay_attributes::SetTrajectory::AirTime(_)=>todo!(),
gameplay_attributes::SetTrajectory::Height(_)=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointTime { target_point: _, time: _ }=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointSpeed { target_point: _, speed: _, trajectory_choice: _ }=>todo!(),
&gameplay_attributes::SetTrajectory::Velocity(velocity)=>{
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
},
gameplay_attributes::SetTrajectory::DotVelocity { direction: _, dot: _ }=>todo!(),
}
},
None=>(),
}
//doing enum to set the acceleration when surfing
//doing input_and_body to refresh the walk state if you hit a wall while accelerating
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
@ -1772,19 +1717,19 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|MoveState::Fly
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
//velocity is already handled by advance_time
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
// check what the target was to see if it was invalid
match target{
match &walk_state.target{
//you are not supposed to reach a walk target which is already reached!
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
TransientAcceleration::Reachable{..}=>(),
TransientAcceleration::Reached=>unreachable!(),
TransientAcceleration::Reachable{acceleration:_,time:_}=>{
//velocity is already handled by advance_time
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
walk_state.target=TransientAcceleration::Reached;
},
//you are not supposed to reach an unreachable walk target!
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
TransientAcceleration::Unreachable{acceleration:_}=>unreachable!(),
}
}
}
@ -1797,13 +1742,13 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
let should_advance_body=match ins.instruction{
//the body may as well be a quantum wave function
//as far as these instruction are concerned (they don't care where it is)
Instruction::Misc(MiscInstruction::SetSensitivity(..))
|Instruction::Mode(_)
|Instruction::SetControl(SetControlInstruction::SetZoom(..))
|Instruction::Idle=>false,
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(..)))
|Instruction::Other(OtherInstruction::Mode(_))
|Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetZoom(..)))
|Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::Idle))=>false,
//these controls only update the body if you are on the ground
Instruction::Mouse(_)
|Instruction::SetControl(_)=>{
|Instruction::Other(OtherInstruction::SetControl(_))=>{
match &state.move_state{
MoveState::Fly
|MoveState::Water
@ -1813,7 +1758,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}
},
//the body must be updated unconditionally
Instruction::Misc(MiscInstruction::PracticeFly)=>true,
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::PracticeFly))=>true,
};
if should_advance_body{
state.body.advance_time(state.time);
@ -1829,37 +1774,37 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
state.camera.move_mouse(m0.pos-state.input_state.mouse.pos);
state.input_state.replace_mouse(m0,m1);
},
Instruction::Misc(MiscInstruction::SetSensitivity(sensitivity))=>state.camera.sensitivity=sensitivity,
Instruction::SetControl(SetControlInstruction::SetMoveForward(s))=>state.input_state.set_control(Controls::MoveForward,s),
Instruction::SetControl(SetControlInstruction::SetMoveLeft(s))=>state.input_state.set_control(Controls::MoveLeft,s),
Instruction::SetControl(SetControlInstruction::SetMoveBack(s))=>state.input_state.set_control(Controls::MoveBackward,s),
Instruction::SetControl(SetControlInstruction::SetMoveRight(s))=>state.input_state.set_control(Controls::MoveRight,s),
Instruction::SetControl(SetControlInstruction::SetMoveUp(s))=>state.input_state.set_control(Controls::MoveUp,s),
Instruction::SetControl(SetControlInstruction::SetMoveDown(s))=>state.input_state.set_control(Controls::MoveDown,s),
Instruction::SetControl(SetControlInstruction::SetJump(s))=>{
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(sensitivity)))=>state.camera.sensitivity=sensitivity,
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveForward(s)))=>state.input_state.set_control(Controls::MoveForward,s),
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveLeft(s)))=>state.input_state.set_control(Controls::MoveLeft,s),
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveBack(s)))=>state.input_state.set_control(Controls::MoveBackward,s),
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveRight(s)))=>state.input_state.set_control(Controls::MoveRight,s),
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveUp(s)))=>state.input_state.set_control(Controls::MoveUp,s),
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetMoveDown(s)))=>state.input_state.set_control(Controls::MoveDown,s),
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetJump(s)))=>{
state.input_state.set_control(Controls::Jump,s);
if let Some(walk_state)=state.move_state.get_walk_state(){
if let Some(jump_settings)=&state.style.jump{
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
state.cull_velocity(data,jumped_velocity);
state.cull_velocity(&data,jumped_velocity);
}
}
b_refresh_walk_target=false;
},
Instruction::SetControl(SetControlInstruction::SetZoom(s))=>{
Instruction::Other(OtherInstruction::SetControl(SetControlInstruction::SetZoom(s)))=>{
state.input_state.set_control(Controls::Zoom,s);
b_refresh_walk_target=false;
},
Instruction::Mode(ModeInstruction::Reset)=>{
Instruction::Other(OtherInstruction::Mode(ModeInstruction::Reset))=>{
//totally reset physics state
state.reset_to_default();
b_refresh_walk_target=false;
},
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
//teleport to mode start zone
let mode=data.modes.get_mode(mode_id);
Instruction::Other(OtherInstruction::Mode(ModeInstruction::Restart))=>{
//teleport to start zone
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
let spawn_point=mode.and_then(|mode|
//TODO: spawn at the bottom of the start zone plus the hitbox size
//TODO: set camera andles to face the same way as the start zone
@ -1873,7 +1818,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
b_refresh_walk_target=false;
}
// Spawn does not necessarily imply reset
Instruction::Mode(ModeInstruction::Spawn(mode_id,stage_id))=>{
Instruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(mode_id,stage_id)))=>{
//spawn at a particular stage
if let Some(mode)=data.modes.get_mode(mode_id){
if let Some(stage)=mode.get_stage(stage_id){
@ -1887,7 +1832,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}
b_refresh_walk_target=false;
},
Instruction::Misc(MiscInstruction::PracticeFly)=>{
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::PracticeFly))=>{
match &state.move_state{
MoveState::Fly=>{
state.set_move_state(data,MoveState::Air);
@ -1898,7 +1843,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
}
b_refresh_walk_target=false;
},
Instruction::Idle=>{
Instruction::Other(OtherInstruction::Other(OtherOtherInstruction::Idle))=>{
//literally idle!
b_refresh_walk_target=false;
},
@ -1912,9 +1857,8 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
#[cfg(test)]
mod test{
use crate::file;
use crate::body::VirtualBody;
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
use crate::body::VirtualBody;
use super::*;
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
@ -1922,7 +1866,7 @@ mod test{
let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh();
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
let collision=minkowski.predict_collision_in(&relative_body,Time::from_secs(10));
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
}
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
@ -1940,7 +1884,7 @@ mod test{
let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh();
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
let collision=minkowski.predict_collision_in(&relative_body,Time::from_secs(10));
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
}
fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
@ -2127,202 +2071,4 @@ mod test{
Time::ZERO
),None);
}
#[test]
fn run_replay(){
println!("loading map file..");
let map=file::load("../tools/bhop_maps/5692113331.snfm");
println!("loading bot file..");
let bot=file::load("../tools/replays/534s+997497968ns.snfb");
if let (Ok(file::LoadFormat::Map(map)),Ok(file::LoadFormat::Bot(bot)))=(map,bot){
// create recording
let mut physics_data=PhysicsData::default();
println!("generating models..");
physics_data.generate_models(&map);
println!("simulating...");
let mut physics=PhysicsState::default();
for ins in bot.instructions{
PhysicsContext::run_input_instruction(&mut physics,&physics_data,ins);
}
match physics.get_finish_time(){
Some(time)=>println!("finish time:{}",time),
None=>println!("simulation did not end in finished state"),
}
}else{
panic!("missing files");
}
}
enum DeterminismResult{
Deterministic,
NonDeterministic,
}
#[allow(unused)]
#[derive(Debug)]
enum ReplayError{
Load(file::LoadError),
IO(std::io::Error),
}
impl From<file::LoadError> for ReplayError{
fn from(value:file::LoadError)->Self{
Self::Load(value)
}
}
impl From<std::io::Error> for ReplayError{
fn from(value:std::io::Error)->Self{
Self::IO(value)
}
}
fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsData)->DeterminismResult{
// create default physics state
let mut physics_deterministic=PhysicsState::default();
// create a second physics state
let mut physics_filtered=PhysicsState::default();
// invent a new bot id and insert the replay
println!("simulating...");
let mut non_idle_count=0;
for (i,ins) in bot.instructions.into_iter().enumerate(){
let state_deterministic=physics_deterministic.clone();
let state_filtered=physics_filtered.clone();
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
match ins{
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
other=>{
non_idle_count+=1;
// run
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
// check if position matches
let b0=physics_deterministic.camera_body();
let b1=physics_filtered.camera_body();
if b0.position!=b1.position{
println!("desync at instruction #{}",i);
println!("non idle instructions completed={non_idle_count}");
println!("instruction #{i}={:?}",other);
println!("deterministic state0:\n{state_deterministic:?}");
println!("filtered state0:\n{state_filtered:?}");
println!("deterministic state1:\n{:?}",physics_deterministic);
println!("filtered state1:\n{:?}",physics_filtered);
return DeterminismResult::NonDeterministic;
}
},
}
}
match physics_deterministic.get_finish_time(){
Some(time)=>println!("[with idle] finish time:{}",time),
None=>println!("[with idle] simulation did not end in finished state"),
}
match physics_filtered.get_finish_time(){
Some(time)=>println!("[filtered] finish time:{}",time),
None=>println!("[filtered] simulation did not end in finished state"),
}
DeterminismResult::Deterministic
}
type ThreadResult=Result<Option<DeterminismResult>,file::LoadError>;
fn do_thread<'a>(s:&'a std::thread::Scope<'a,'_>,file_path:std::path::PathBuf,send:std::sync::mpsc::Sender<ThreadResult>,physics_data:&'a PhysicsData){
s.spawn(move ||{
let result=match file::load(file_path.as_path()){
Ok(file::LoadFormat::Bot(bot))=>{
println!("Running {:?}",file_path.file_stem());
Ok(Some(segment_determinism(bot,physics_data)))
},
Ok(_)=>{
println!("Provided bot file is not a bot file!");
Ok(None)
}
Err(e)=>{
println!("Load error");
Err(e)
},
};
// send when thread is complete
send.send(result).unwrap();
});
}
fn get_file_path(dir_entry:std::fs::DirEntry)->Result<Option<std::path::PathBuf>,std::io::Error>{
Ok(dir_entry.file_type()?.is_file().then_some(
dir_entry.path()
))
}
#[test]
fn test_determinism()->Result<(),ReplayError>{
let thread_limit=std::thread::available_parallelism()?.get();
println!("loading map file..");
let file::LoadFormat::Map(map)=file::load("../tools/bhop_maps/5692113331.snfm")? else{
panic!("Provided map file is not a map file!");
};
let mut physics_data=PhysicsData::default();
println!("generating models..");
physics_data.generate_models(&map);
let (send,recv)=std::sync::mpsc::channel();
let mut read_dir=std::fs::read_dir("../tools/replays")?;
// promise that &physics_data will outlive the spawned threads
let thread_results=std::thread::scope(|s|{
let mut thread_results=Vec::new();
// spawn threads
println!("spawning up to {thread_limit} threads...");
let mut active_thread_count=0;
while active_thread_count<thread_limit{
if let Some(dir_entry_result)=read_dir.next(){
if let Some(file_path)=get_file_path(dir_entry_result?)?{
active_thread_count+=1;
do_thread(s,file_path,send.clone(),&physics_data);
}
}else{
break;
}
}
// spawn another thread every time a message is received from the channel
println!("riding parallelism wave...");
while let Some(dir_entry_result)=read_dir.next(){
if let Some(file_path)=get_file_path(dir_entry_result?)?{
// wait for a thread to complete
thread_results.push(recv.recv().unwrap());
do_thread(s,file_path,send.clone(),&physics_data);
}
}
// wait for remaining threads to complete
println!("waiting for all threads to complete...");
for _ in 0..active_thread_count{
thread_results.push(recv.recv().unwrap());
}
println!("done.");
Ok::<_,ReplayError>(thread_results)
})?;
// tally results
#[derive(Default)]
struct Totals{
deterministic:u32,
nondeterministic:u32,
invalid:u32,
error:u32,
}
let Totals{deterministic,nondeterministic,invalid,error}=thread_results.into_iter().fold(Totals::default(),|mut totals,result|{
match result{
Ok(Some(DeterminismResult::Deterministic))=>totals.deterministic+=1,
Ok(Some(DeterminismResult::NonDeterministic))=>totals.nondeterministic+=1,
Ok(None)=>totals.invalid+=1,
Err(_)=>totals.error+=1,
}
totals
});
println!("deterministic={deterministic}");
println!("nondeterministic={nondeterministic}");
println!("invalid={invalid}");
println!("error={error}");
assert!(nondeterministic==0);
assert!(invalid==0);
assert!(error==0);
Ok(())
}
}

@ -1,29 +1,25 @@
use crate::graphics_worker::Instruction as GraphicsInstruction;
use strafesnet_settings::settings;
use strafesnet_session::session::{
Session,Simulation,SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction,ImplicitModeInstruction,
Instruction as SessionInstruction,
};
use crate::session::{SessionInputInstruction,Instruction as SessionInstruction,Session,Simulation};
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
use strafesnet_common::physics::Time as PhysicsTime;
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::timer::Timer;
pub enum Instruction{
SessionInput(SessionInputInstruction),
SessionControl(SessionControlInstruction),
SessionPlayback(SessionPlaybackInstruction),
Input(SessionInputInstruction),
SetPaused(bool),
Render,
Resize(winit::dpi::PhysicalSize<u32>),
ChangeMap(strafesnet_common::map::CompleteMap),
LoadReplay(strafesnet_snf::bot::Segment),
}
const SESSION_INSTRUCTION_IDLE:SessionInstruction=SessionInstruction::Input(SessionInputInstruction::Other(strafesnet_common::physics::OtherOtherInstruction::Idle));
pub fn new<'a>(
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
user_settings:settings::UserSettings,
user_settings:crate::settings::UserSettings,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
let physics=strafesnet_physics::physics::PhysicsState::default();
let physics=crate::physics::PhysicsContext::default();
let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
let simulation=Simulation::new(timer,physics);
let mut session=Session::new(
@ -46,34 +42,26 @@ pub fn new<'a>(
};
}
match ins.instruction{
Instruction::SessionInput(unbuffered_instruction)=>{
Instruction::Input(unbuffered_instruction)=>{
run_session_instruction!(ins.time,SessionInstruction::Input(unbuffered_instruction));
},
Instruction::SessionControl(unbuffered_instruction)=>{
run_session_instruction!(ins.time,SessionInstruction::Control(unbuffered_instruction));
},
Instruction::SessionPlayback(unbuffered_instruction)=>{
run_session_instruction!(ins.time,SessionInstruction::Playback(unbuffered_instruction));
Instruction::SetPaused(paused)=>{
run_session_instruction!(ins.time,SessionInstruction::SetPaused(paused));
},
Instruction::Render=>{
run_session_instruction!(ins.time,SessionInstruction::Idle);
if let Some(frame_state)=session.get_frame_state(ins.time){
run_graphics_worker_instruction!(GraphicsInstruction::Render(frame_state));
}
run_session_instruction!(ins.time,SESSION_INSTRUCTION_IDLE);
let frame_state=session.get_frame_state(ins.time);
run_graphics_worker_instruction!(GraphicsInstruction::Render(frame_state));
},
Instruction::Resize(physical_size)=>{
run_session_instruction!(ins.time,SessionInstruction::Idle);
run_session_instruction!(ins.time,SESSION_INSTRUCTION_IDLE);
let user_settings=session.user_settings().clone();
run_graphics_worker_instruction!(GraphicsInstruction::Resize(physical_size,user_settings));
},
Instruction::ChangeMap(complete_map)=>{
run_session_instruction!(ins.time,SessionInstruction::ChangeMap(&complete_map));
run_session_instruction!(ins.time,SessionInstruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId::MAIN,strafesnet_common::gameplay_modes::StageId::FIRST))));
run_graphics_worker_instruction!(GraphicsInstruction::ChangeMap(complete_map));
},
Instruction::LoadReplay(bot)=>{
run_session_instruction!(ins.time,SessionInstruction::LoadReplay(bot));
}
}
})
}

@ -289,7 +289,7 @@ fn get_best_push_ray_and_conts<'a>(
}
}
fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
contacts.iter()
.filter(|&contact|
!conts.iter().any(|&c|std::ptr::eq(c,contact))
@ -299,7 +299,7 @@ fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ra
.min_by_key(|&(t,_)|t)
}
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Planar64Vec3{
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
loop{
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){

@ -0,0 +1,193 @@
use strafesnet_common::gameplay_modes::{ModeId,StageId};
use strafesnet_common::instruction::{InstructionConsumer,InstructionEmitter,InstructionFeedback,TimedInstruction};
// session represents the non-hardware state of the client.
// Ideally it is a deterministic state which is atomically updated by instructions, same as the simulation state.
use strafesnet_common::physics::{
ModeInstruction,OtherInstruction,OtherOtherInstruction,
Instruction as PhysicsInputInstruction,
TimeInner as PhysicsTimeInner,
Time as PhysicsTime
};
use strafesnet_common::timer::{Scaled,Timer};
use strafesnet_common::session::{TimeInner as SessionTimeInner,Time as SessionTime};
use crate::mouse_interpolator::{MouseInterpolator,StepInstruction,Instruction as MouseInterpolatorInstruction};
use crate::settings::UserSettings;
pub enum Instruction<'a>{
Input(SessionInputInstruction),
SetPaused(bool),
ChangeMap(&'a strafesnet_common::map::CompleteMap),
//Graphics(crate::graphics_worker::Instruction),
}
pub enum SessionInputInstruction{
Mouse(glam::IVec2),
SetControl(strafesnet_common::physics::SetControlInstruction),
Mode(ImplicitModeInstruction),
Other(strafesnet_common::physics::OtherOtherInstruction),
}
/// Implicit mode instruction are fed separately to session.
/// Session generates the explicit mode instructions interlaced with a SetSensitivity instruction
#[derive(Clone,Debug)]
pub enum ImplicitModeInstruction{
ResetAndRestart,
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
}
pub struct FrameState{
pub body:crate::physics::Body,
pub camera:crate::physics::PhysicsCamera,
pub time:PhysicsTime,
}
pub struct Simulation{
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:crate::physics::PhysicsContext,
}
impl Simulation{
pub const fn new(
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:crate::physics::PhysicsContext,
)->Self{
Self{
timer,
physics,
}
}
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
}
}
pub struct Replay{
last_instruction_id:usize,
instructions:Vec<PhysicsInputInstruction>,
simulation:Simulation,
}
impl Replay{
pub const fn new(
instructions:Vec<PhysicsInputInstruction>,
simulation:Simulation,
)->Self{
Self{
last_instruction_id:0,
instructions,
simulation,
}
}
}
pub struct Session{
user_settings:UserSettings,
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
//gui:GuiState
simulation:Simulation,
replays:Vec<Replay>,
}
impl Session{
pub fn new(
user_settings:UserSettings,
simulation:Simulation,
)->Self{
Self{
user_settings,
mouse_interpolator:MouseInterpolator::new(),
simulation,
replays:Vec::new(),
}
}
fn change_map(&mut self,map:&strafesnet_common::map::CompleteMap){
self.simulation.physics.generate_models(map);
}
pub fn get_frame_state(&self,time:SessionTime)->FrameState{
self.simulation.get_frame_state(time)
}
pub fn user_settings(&self)->&UserSettings{
&self.user_settings
}
}
// mouseinterpolator consumes RawInputInstruction
// mouseinterpolator emits PhysicsInputInstruction
// mouseinterpolator consumes DoStep to move on to the next emitted instruction
// Session comsumes SessionInstruction -> forwards RawInputInstruction to mouseinterpolator
// Session consumes DoStep -> forwards DoStep to mouseinterpolator
// Session emits DoStep
impl InstructionConsumer<Instruction<'_>> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<Instruction,Self::TimeInner>){
macro_rules! run_mouse_interpolator_instruction{
($instruction:expr)=>{
self.mouse_interpolator.process_instruction(TimedInstruction{
time:ins.time,
instruction:TimedInstruction{
time:self.simulation.timer.time(ins.time),
instruction:$instruction,
},
});
};
}
match ins.instruction{
// send it down to MouseInterpolator with two timestamps, SessionTime and PhysicsTime
Instruction::Input(SessionInputInstruction::Mouse(pos))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::MoveMouse(pos));
},
Instruction::Input(SessionInputInstruction::SetControl(set_control_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::SetControl(set_control_instruction)));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndRestart))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Restart)));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(mode_id,spawn_id))));
},
Instruction::Input(SessionInputInstruction::Other(other_other_instruction))=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(other_other_instruction)));
},
Instruction::SetPaused(paused)=>{
// don't flush the buffered instructions in the mouse interpolator
// until the mouse is confirmed to be not moving at a later time
// what if they pause for 5ms lmao
_=self.simulation.timer.set_paused(ins.time,paused);
}
Instruction::ChangeMap(complete_map)=>{
self.change_map(complete_map);
// ResetAndSpawn
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Reset)));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Other(OtherOtherInstruction::SetSensitivity(self.user_settings().calculate_sensitivity()))));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Other(OtherInstruction::Mode(ModeInstruction::Spawn(ModeId::MAIN,StageId::FIRST))));
},
};
// run all buffered instruction produced
self.process_exhaustive(ins.time);
}
}
impl InstructionConsumer<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn process_instruction(&mut self,ins:TimedInstruction<StepInstruction,Self::TimeInner>){
// ins.time ignored???
let ins_retimed=TimedInstruction{
time:self.simulation.timer.time(ins.time),
instruction:ins.instruction,
};
if let Some(instruction)=self.mouse_interpolator.pop_buffered_instruction(ins_retimed){
self.simulation.physics.run_input_instruction(instruction);
}
}
}
impl InstructionEmitter<StepInstruction> for Session{
type TimeInner=SessionTimeInner;
fn next_instruction(&self,time_limit:SessionTime)->Option<TimedInstruction<StepInstruction,Self::TimeInner>>{
self.mouse_interpolator.next_instruction(time_limit)
}
}

@ -17,6 +17,9 @@ fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
..wgpu::DownlevelCapabilities::default()
}
}
pub fn required_limits()->wgpu::Limits{
wgpu::Limits::default()
}
struct SetupContextPartial1{
backends:wgpu::Backends,
@ -33,10 +36,15 @@ fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Resul
event_loop.create_window(attr)
}
fn create_instance()->SetupContextPartial1{
let backends=wgpu::Backends::from_env().unwrap_or_default();
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
SetupContextPartial1{
backends,
instance:Default::default(),
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
backends,
dx12_shader_compiler,
..Default::default()
}),
}
}
impl SetupContextPartial1{
@ -127,7 +135,7 @@ impl<'a> SetupContextPartial3<'a>{
let required_features=required_features();
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
let needed_limits=strafesnet_graphics::graphics::required_limits().using_resolution(self.adapter.limits());
let needed_limits=required_limits().using_resolution(self.adapter.limits());
let trace_dir=std::env::var("WGPU_TRACE");
let (device, queue)=pollster::block_on(self.adapter
@ -212,7 +220,7 @@ pub fn setup_and_start(title:&str){
setup_context,
);
for arg in std::env::args().skip(1){
if let Some(arg)=std::env::args().nth(1){
let path=std::path::PathBuf::from(arg);
window_thread.send(TimedInstruction{
time:integer::Time::ZERO,

@ -1,10 +1,8 @@
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::physics::{MiscInstruction,SetControlInstruction};
use crate::file::LoadFormat;
use strafesnet_common::physics::{OtherInstruction,OtherOtherInstruction,SetControlInstruction};
use crate::physics_worker::Instruction as PhysicsWorkerInstruction;
use strafesnet_session::session::{self,SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction};
use strafesnet_settings::settings;
use crate::session::SessionInputInstruction;
pub enum Instruction{
Resize(winit::dpi::PhysicalSize<u32>),
@ -31,16 +29,15 @@ impl WindowContext<'_>{
match event{
winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){
Ok(LoadFormat::Map(map))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}).unwrap(),
Ok(LoadFormat::Bot(bot))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::LoadReplay(bot)}).unwrap(),
Err(e)=>println!("Failed to load file: {e}"),
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}).unwrap(),
Err(e)=>println!("Failed to load map: {e}"),
}
},
winit::event::WindowEvent::Focused(state)=>{
//pause unpause
self.physics_thread.send(TimedInstruction{
time,
instruction:PhysicsWorkerInstruction::SessionControl(SessionControlInstruction::SetPaused(!state)),
instruction:PhysicsWorkerInstruction::SetPaused(!state),
}).unwrap();
//recalculate pressed keys on focus
},
@ -95,76 +92,29 @@ impl WindowContext<'_>{
},
(keycode,state)=>{
let s=state.is_pressed();
// internal variants for this scope
enum SessionInstructionSubset{
Input(SessionInputInstruction),
Control(SessionControlInstruction),
Playback(SessionPlaybackInstruction),
}
macro_rules! input_ctrl{
($variant:ident,$state:expr)=>{
Some(SessionInstructionSubset::Input(SessionInputInstruction::SetControl(SetControlInstruction::$variant($state))))
};
}
macro_rules! input_misc{
($variant:ident,$state:expr)=>{
s.then_some(SessionInstructionSubset::Input(SessionInputInstruction::Misc(MiscInstruction::$variant)))
};
}
macro_rules! session_ctrl{
($variant:ident,$state:expr)=>{
s.then_some(SessionInstructionSubset::Control(SessionControlInstruction::$variant))
};
}
macro_rules! session_playback{
($variant:ident,$state:expr)=>{
s.then_some(SessionInstructionSubset::Playback(SessionPlaybackInstruction::$variant))
};
}
impl From<SessionInstructionSubset> for PhysicsWorkerInstruction{
fn from(value:SessionInstructionSubset)->Self{
match value{
SessionInstructionSubset::Input(session_input_instruction)=>PhysicsWorkerInstruction::SessionInput(session_input_instruction),
SessionInstructionSubset::Control(session_control_instruction)=>PhysicsWorkerInstruction::SessionControl(session_control_instruction),
SessionInstructionSubset::Playback(session_playback_instruction)=>PhysicsWorkerInstruction::SessionPlayback(session_playback_instruction),
}
}
}
if let Some(session_instruction)=match keycode{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>input_ctrl!(SetJump,s),
// TODO: bind system so playback pausing can use spacebar
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Enter)=>session_playback!(TogglePaused,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowUp)=>session_playback!(IncreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowDown)=>session_playback!(DecreaseTimescale,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowLeft)=>session_playback!(SkipBack,s),
winit::keyboard::Key::Named(winit::keyboard::NamedKey::ArrowRight)=>session_playback!(SkipForward,s),
if let Some(session_input_instruction)=match keycode{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetJump(s))),
winit::keyboard::Key::Character(key)=>match key.as_str(){
"W"|"w"=>input_ctrl!(SetMoveForward,s),
"A"|"a"=>input_ctrl!(SetMoveLeft,s),
"S"|"s"=>input_ctrl!(SetMoveBack,s),
"D"|"d"=>input_ctrl!(SetMoveRight,s),
"E"|"e"=>input_ctrl!(SetMoveUp,s),
"Q"|"q"=>input_ctrl!(SetMoveDown,s),
"Z"|"z"=>input_ctrl!(SetZoom,s),
"W"|"w"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveForward(s))),
"A"|"a"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveLeft(s))),
"S"|"s"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveBack(s))),
"D"|"d"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveRight(s))),
"E"|"e"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveUp(s))),
"Q"|"q"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetMoveDown(s))),
"Z"|"z"=>Some(SessionInputInstruction::SetControl(SetControlInstruction::SetZoom(s))),
"R"|"r"=>s.then(||{
//mouse needs to be reset since the position is absolute
self.mouse_pos=glam::DVec2::ZERO;
SessionInstructionSubset::Input(SessionInputInstruction::Mode(session::ImplicitModeInstruction::ResetAndRestart))
SessionInputInstruction::Mode(crate::session::ImplicitModeInstruction::ResetAndRestart)
}),
"F"|"f"=>input_misc!(PracticeFly,s),
"B"|"b"=>session_ctrl!(CopyRecordingIntoReplayAndSpectate,s),
"X"|"x"=>session_ctrl!(StopSpectate,s),
"N"|"n"=>session_ctrl!(SaveReplay,s),
"J"|"j"=>session_ctrl!(LoadIntoReplayState,s),
"F"|"f"=>s.then_some(SessionInputInstruction::Other(OtherOtherInstruction::PracticeFly)),
_=>None,
},
_=>None,
}{
self.physics_thread.send(TimedInstruction{
time,
instruction:session_instruction.into(),
instruction:PhysicsWorkerInstruction::Input(session_input_instruction),
}).unwrap();
}
},
@ -188,7 +138,7 @@ impl WindowContext<'_>{
self.mouse_pos+=glam::dvec2(delta.0,delta.1);
self.physics_thread.send(TimedInstruction{
time,
instruction:PhysicsWorkerInstruction::SessionInput(SessionInputInstruction::Mouse(self.mouse_pos.as_ivec2())),
instruction:PhysicsWorkerInstruction::Input(SessionInputInstruction::Mouse(self.mouse_pos.as_ivec2())),
}).unwrap();
},
winit::event::DeviceEvent::MouseWheel {
@ -198,7 +148,7 @@ impl WindowContext<'_>{
if false{//self.physics.style.use_scroll{
self.physics_thread.send(TimedInstruction{
time,
instruction:PhysicsWorkerInstruction::SessionInput(SessionInputInstruction::SetControl(SetControlInstruction::SetJump(true))),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
instruction:PhysicsWorkerInstruction::Input(SessionInputInstruction::SetControl(SetControlInstruction::SetJump(true))),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
}).unwrap();
}
},
@ -211,9 +161,9 @@ pub fn worker<'a>(
setup_context:crate::setup::SetupContext<'a>,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
// WindowContextSetup::new
let user_settings=settings::read_user_settings();
let user_settings=crate::settings::read_user_settings();
let mut graphics=strafesnet_graphics::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
graphics.load_user_settings(&user_settings);
//WindowContextSetup::into_context

@ -176,7 +176,7 @@ impl<'a,Task:Send+'a> INWorker<'a,Task>{
#[cfg(test)]
mod test{
use super::{thread,QRWorker};
type Body=strafesnet_physics::physics::Body;
type Body=crate::physics::Body;
use strafesnet_common::{integer,instruction};
#[test]//How to run this test with printing: cargo test --release -- --nocapture
fn test_worker() {

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm "$@"
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm "$@"
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm

@ -1 +0,0 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/replays

@ -1 +1 @@
mangohud ../target/release/strafe-client "$@"
mangohud ../target/release/strafe-client "$1"

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm "$@"
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm

@ -1 +1 @@
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm "$@"
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm