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..

112 Commits

Author SHA1 Message Date
38fd812f52 rbxassetid: add crate stuff and test 2025-02-04 09:11:20 -08:00
8680d28671 snf: 0.3.0 bot files 2025-02-04 09:11:20 -08:00
35af659aa8 specify explicit versions 2025-02-04 09:11:20 -08:00
2e1a28bd51 fixed_wide: 0.1.2 2025-02-04 08:35:28 -08:00
8eca99fd9c bsp_loader: rewrite world models to use mesh builder 2025-02-03 17:17:04 -08:00
d504b82441 into_indices 2025-02-03 15:28:54 -08:00
6aeb06a263 bsp_loader: elid lifetime on convert_mesh 2025-02-03 15:01:22 -08:00
4c081c3646 MeshLoader != ModelLoader 2025-02-03 15:00:59 -08:00
2b92e78476 introduce BspFinder and go crazy with lifetimes 2025-02-03 14:37:30 -08:00
b8aa93e70e bsp_loader: more powerful mesh locate ability 2025-02-03 12:07:49 -08:00
f3d7d9b49f split bsp model loader into 2 stages 2025-02-03 11:11:45 -08:00
6df5ee1af3 use MeshBuilder in bsp_loader 2025-02-03 11:08:16 -08:00
ae48542626 refactor Loader trait to use generics 2025-02-03 10:02:15 -08:00
b4f1b017f7 update rbx_mesh 2025-01-31 10:35:11 -08:00
99bcf6d661 use render config from face description 2025-01-31 09:13:14 -08:00
4acef656e5 use const 2025-01-31 09:12:51 -08:00
f6aacca82c use idiomatic Option::or() 2025-01-31 09:12:43 -08:00
c48beced05 plumb decal into union convert 2025-01-31 09:12:18 -08:00
4313ce036c tweak primitives 2025-01-31 08:26:49 -08:00
d80039b890 include union symbolic link 2025-01-30 16:10:24 -08:00
88d17cf51d divide physics_data by size instead of using sizeless transform 2025-01-30 11:32:17 -08:00
b42b29b994 hooray 2025-01-30 10:55:01 -08:00
1f95c608f0 implement union loading with unsafe 2025-01-30 10:09:58 -08:00
196a5f2461 fix file 2025-01-30 10:09:42 -08:00
0a6b2423e2 generate union graphics mesh 2025-01-30 09:12:58 -08:00
15b8a2c54e rbx_loader: use mesh builder 2025-01-30 08:19:10 -08:00
139c5cc3b8 common: invent mesh builder 2025-01-30 08:18:57 -08:00
7e3eeed23f load good 2025-01-30 07:32:23 -08:00
82d68311fd the errors went away but im not done 2025-01-30 07:32:23 -08:00
77b41e7ebf tweak get_texture_description 2025-01-30 07:32:23 -08:00
d24baa365b data thing 2025-01-30 07:32:23 -08:00
3f5505e2b5 noice Directories idea 2025-01-30 07:32:23 -08:00
cd9cbc2f7f wip: convert unions 2025-01-30 07:32:23 -08:00
7e12e1eb49 wip: actually unions not fake 2025-01-30 07:32:23 -08:00
1d17385b19 get_texture_description function 2025-01-30 07:32:23 -08:00
40fff6cb8e store typed id directly in hashmaps 2025-01-30 07:32:23 -08:00
a279698a53 rbx_loader: load unions 2025-01-30 07:32:23 -08:00
8ed087c4c6 rbx_loader: update rbx_mesh 2025-01-30 07:32:23 -08:00
6b4122c59c deferred_loader: view indices without operating a Loader 2025-01-30 07:31:02 -08:00
eb0365217d move conversion code into loader libs 2025-01-29 16:26:38 -08:00
c128046d88 bump library versions 2025-01-29 14:41:59 -08:00
ff57825232 restore symbolic links for loading textures and meshes 2025-01-29 14:41:59 -08:00
8e867449f0 implement new bsp_loader 2025-01-29 14:41:59 -08:00
f028dc6c85 implement new rbx_loader 2025-01-29 14:41:59 -08:00
85480cb13e impl deferred_loader::Loader for bsp_loader 2025-01-29 14:41:59 -08:00
a594f77453 impl deferred_loader::Loader for rbx_loader 2025-01-29 14:38:12 -08:00
c356a9d654 move rbxassetid into lib 2025-01-29 14:38:12 -08:00
23ee771c22 refactor deferred_loader 2025-01-29 14:38:12 -08:00
be9eb30a5c minimize lints 2025-01-24 05:20:22 -08:00
42310c5d2b convert to app 2025-01-23 06:07:46 -08:00
988750a3c6 physics: typo 2025-01-22 14:52:47 -08:00
2f26662dda it: drop strafe-client::file dependency 2025-01-22 09:37:16 -08:00
6f739dba8d add integration testing 2025-01-22 09:36:35 -08:00
2eaddd493d session: use replay directory 2025-01-22 08:57:15 -08:00
d5a6f8e1bc compute UserSettings from directories 2025-01-22 08:54:05 -08:00
95fb43b908 settings: implement directories 2025-01-22 08:52:27 -08:00
3e814cb41a settings: add directories dep 2025-01-22 07:47:41 -08:00
ea854a548f Update README.md 2025-01-22 07:10:04 -08:00
5f2cf8f32e physics: change body api 2025-01-22 07:00:42 -08:00
b6b090de78 physics: place version code into lib.rs 2025-01-22 06:45:56 -08:00
affbada62e move replay tests into test module 2025-01-22 05:48:08 -08:00
8d2ba28700 move engine components into modules 2025-01-22 05:48:08 -08:00
3eb4e76ab2 replace .map_or(None, with .and_then( 2025-01-22 05:47:32 -08:00
5d31419370 use Range to express time range 2025-01-22 05:47:32 -08:00
44a58044c7 readme: try it out 2025-01-22 05:47:32 -08:00
83ac776b78 Revert "bodge surfs"
This reverts commit 65b49d2726.
2025-01-22 05:47:32 -08:00
871aadb78a physics version 2025-01-21 09:43:29 -08:00
65b49d2726 bodge surfs 2025-01-21 09:42:07 -08:00
ed70b7c484 tests: fix thread limit 2025-01-21 09:00:12 -08:00
c7575f2e21 deref bool 2025-01-21 08:49:44 -08:00
c2f78eab48 CrawlResult impls 2025-01-21 08:30:11 -08:00
195014400f apply setvelocity before teleport and jump 2025-01-21 07:47:39 -08:00
ee9585a4c2 accept slice in push_solve 2025-01-21 07:20:58 -08:00
77012d6caa remove unnecessary reference 2025-01-21 07:20:34 -08:00
f9509353dd change constrain_{velocity|acceleration} function signature 2025-01-21 07:20:22 -08:00
5bce4a84cf tweak ReachWalkTargetVelocity 2025-01-21 06:05:47 -08:00
4bbccd68ed tweak version plan 2025-01-21 05:47:39 -08:00
8be3be4002 write comment about handling identical timestamps implicitly 2025-01-21 05:39:12 -08:00
76bafa4d0a fix divide by zero crashes when mouse has not moved 2025-01-21 05:34:45 -08:00
a612d1f864 quiet down physics 2025-01-21 05:18:30 -08:00
ad9ef141bf print when bot file finishes writing 2025-01-21 05:18:30 -08:00
4c11980989 headless replay test 2025-01-21 05:18:30 -08:00
091da88b5c roblox_emulator: name macro variable 2025-01-20 15:46:26 -08:00
045e540020 roblox_emulator: use match guard 2025-01-20 15:46:13 -08:00
c14f8975fc snf: bot: fix lint SegmentId 2025-01-20 10:37:21 -08:00
8e228033e0 snf: bot: version const 2025-01-20 10:37:21 -08:00
eaecbc5b73 physics versioning plan 2025-01-20 10:36:40 -08:00
91a1b3d65e read entire file 2025-01-20 09:14:01 -08:00
e1d51ff2da rename stupidly named file enums 2025-01-20 09:11:09 -08:00
c5f2395b3a tools: copy all bash args in map scripts 2025-01-20 07:57:56 -08:00
77aa83d6ac physics: explicit start_time 2025-01-20 07:51:39 -08:00
184b12a9cc tools: copy all bash args in run script 2025-01-20 05:56:26 -08:00
9ba3484e25 create replays folder + write replay using spawned thread :) 2025-01-20 05:40:11 -08:00
adcd7db4f1 common: timer: the time of a paused timer does not depend on the parent time 2025-01-20 05:25:13 -08:00
710670d78e don't use mold
It makes compilation slightly more difficult for non-experts.  It can still be enabled the same way in the system-wide config located at ~/.cargo/config.toml
2025-01-18 22:43:12 -08:00
70e1514ef9 v0.11.0 replays 2025-01-18 09:24:34 -08:00
45e9b3d0ce use existing replay timer 2025-01-18 09:24:34 -08:00
1eac734c35 don't make a new replay if you are spectating 2025-01-18 09:24:34 -08:00
25e1312fe4 document another bind 2025-01-18 09:24:34 -08:00
cc8f6b059d SessionControlInstruction::LoadIntoReplayState (J) 2025-01-18 09:24:34 -08:00
4cd287dbb8 unpause sim on bot file export 2025-01-18 09:24:34 -08:00
40ea0e6c7d rename last_instruction_id to next_instruction_id 2025-01-18 09:24:34 -08:00
b45b92c627 allow writing idle instructions 2025-01-18 09:24:34 -08:00
e90f53a111 integrate replay save/load 2025-01-18 09:24:34 -08:00
6beb6c5f9a implement bot file 2025-01-18 09:24:21 -08:00
a1507d4f26 implement newtypes for bot files 2025-01-18 09:24:05 -08:00
77db5a7a6b tweak instruction collector 2025-01-18 05:22:02 -08:00
75c8bc2bbb fix timescale 2025-01-17 21:47:02 -08:00
d49a6b2f0a file::Header::calculate_size 2025-01-17 21:29:04 -08:00
19778ac7aa update wgpu 2025-01-17 11:47:23 -08:00
5b62052222 snf: move newtypes.rs into newtypes/mod.rs 2025-01-16 21:29:46 -08:00
5a8bc141d3 tweak ModeInstruction and document meaning 2025-01-16 20:54:02 -08:00
99 changed files with 3644 additions and 1711 deletions

@ -1,6 +1,2 @@
[registries.strafesnet]
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
[target.x86_64-unknown-linux-gnu]
linker = "clang"
rustflags = ["-C", "link-arg=-fuse-ld=/usr/bin/mold"]

571
Cargo.lock generated

File diff suppressed because it is too large Load Diff

@ -1,5 +1,10 @@
[workspace]
members = [
"engine/graphics",
"engine/physics",
"engine/session",
"engine/settings",
"integration-testing",
"lib/bsp_loader",
"lib/common",
"lib/deferred_loader",
@ -7,6 +12,7 @@ members = [
"lib/linear_ops",
"lib/ratio_ops",
"lib/rbx_loader",
"lib/rbxassetid",
"lib/roblox_emulator",
"lib/snf",
"strafe-client",

@ -3,6 +3,9 @@
# Strafe Project
Monorepo for working on projects related to strafe client.
## Try it out
See [releases](https://git.itzana.me/StrafesNET/strafe-project/releases) for downloads.
## How to build and run
1. Have rust and git installed
2. `git clone https://git.itzana.me/StrafesNET/strafe-project`
@ -10,4 +13,4 @@ Monorepo for working on projects related to strafe client.
4. `cargo run --release --bin strafe-client`
## Licenses
Each project has its own license. Most crates are MIT/Apache but notably the Strafe Client has a sole proprietor license.
Each project has its own license. Most crates are MIT/Apache but notably the Strafe Client and engine crates have a sole proprietor license.

@ -0,0 +1,14 @@
[package]
name = "strafesnet_graphics"
version = "0.1.0"
edition = "2021"
[dependencies]
bytemuck = { version = "1.13.1", features = ["derive"] }
ddsfile = "0.5.1"
glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_session = { path = "../session", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
wgpu = "24.0.0"

8
engine/graphics/LICENSE Normal file

@ -0,0 +1,8 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -1,9 +1,15 @@
use std::borrow::Cow;
use std::collections::{HashSet,HashMap};
use strafesnet_common::map;
use strafesnet_settings::settings;
use strafesnet_session::session;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
use crate::model::{self as model_graphics,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
pub fn required_limits()->wgpu::Limits{
wgpu::Limits::default()
}
struct Indices{
count:u32,
@ -136,7 +142,7 @@ impl GraphicsState{
pub fn clear(&mut self){
self.models.clear();
}
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
}
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
@ -448,7 +454,7 @@ impl GraphicsState{
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
let mut model_count=0;
let mut instance_count=0;
let uniform_buffer_binding_size=crate::setup::required_limits().max_uniform_buffer_binding_size as usize;
let uniform_buffer_binding_size=required_limits().max_uniform_buffer_binding_size as usize;
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
self.models.reserve(models.len());
for model in models.into_iter(){
@ -608,7 +614,7 @@ impl GraphicsState{
// Create the render pipeline
let shader=device.create_shader_module(wgpu::ShaderModuleDescriptor{
label:None,
source:wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
source:wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("../../../strafe-client/src/shader.wgsl"))),
});
//load textures
@ -636,10 +642,10 @@ impl GraphicsState{
wgpu::TextureFormat::Astc{
block:AstcBlock::B4x4,
channel:AstcChannel::UnormSrgb,
}=>&include_bytes!("../images/astc.dds")[..],
wgpu::TextureFormat::Etc2Rgb8UnormSrgb=>&include_bytes!("../images/etc2.dds")[..],
wgpu::TextureFormat::Bc1RgbaUnormSrgb=>&include_bytes!("../images/bc1.dds")[..],
wgpu::TextureFormat::Bgra8UnormSrgb=>&include_bytes!("../images/bgra.dds")[..],
}=>&include_bytes!("../../../strafe-client/images/astc.dds")[..],
wgpu::TextureFormat::Etc2Rgb8UnormSrgb=>&include_bytes!("../../../strafe-client/images/etc2.dds")[..],
wgpu::TextureFormat::Bc1RgbaUnormSrgb=>&include_bytes!("../../../strafe-client/images/bc1.dds")[..],
wgpu::TextureFormat::Bgra8UnormSrgb=>&include_bytes!("../../../strafe-client/images/bgra.dds")[..],
_=>unreachable!(),
};
@ -682,7 +688,7 @@ impl GraphicsState{
//squid
let squid_texture_view={
let bytes=include_bytes!("../images/squid.dds");
let bytes=include_bytes!("../../../strafe-client/images/squid.dds");
let image=ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
@ -864,7 +870,7 @@ impl GraphicsState{
&mut self,
device:&wgpu::Device,
config:&wgpu::SurfaceConfiguration,
user_settings:&crate::settings::UserSettings,
user_settings:&settings::UserSettings,
){
self.depth_view=Self::create_depth_texture(config,device);
self.camera.screen_size=glam::uvec2(config.width,config.height);
@ -875,7 +881,7 @@ impl GraphicsState{
view:&wgpu::TextureView,
device:&wgpu::Device,
queue:&wgpu::Queue,
frame_state:crate::session::FrameState,
frame_state:session::FrameState,
){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input

@ -0,0 +1,2 @@
pub mod model;
pub mod graphics;

10
engine/physics/Cargo.toml Normal file

@ -0,0 +1,10 @@
[package]
name = "strafesnet_physics"
version = "0.1.0"
edition = "2021"
[dependencies]
arrayvec = "0.7.6"
glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

8
engine/physics/LICENSE Normal file

@ -0,0 +1,8 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -31,6 +31,14 @@ impl<T> Body<T>
time,
}
}
pub const fn relative_to<'a>(&'a self,body0:&'a Body<T>)->VirtualBody<'a,T>{
//(p0,v0,a0,t0)
//(p1,v1,a1,t1)
VirtualBody{
body0,
body1:self,
}
}
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
let dt=time-self.time;
self.position
@ -82,7 +90,7 @@ impl<T> Body<T>
// a*dt + v
self.acceleration.map(|elem|(dt*elem).divide().fix())+self.velocity
}
pub fn advance_time_ratio_dt(&mut self,dt:crate::model_physics::GigaTime){
pub fn advance_time_ratio_dt(&mut self,dt:crate::model::GigaTime){
self.position=self.extrapolated_position_ratio_dt(dt);
self.velocity=self.extrapolated_velocity_ratio_dt(dt);
self.time+=dt.into();
@ -137,14 +145,6 @@ pub struct VirtualBody<'a,T>{
impl<T> VirtualBody<'_,T>
where Time<T>:Copy,
{
pub const fn relative<'a>(body0:&'a Body<T>,body1:&'a Body<T>)->VirtualBody<'a,T>{
//(p0,v0,a0,t0)
//(p1,v1,a1,t1)
VirtualBody{
body0,
body1,
}
}
pub fn extrapolated_position(&self,time:Time<T>)->Planar64Vec3{
self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
}

@ -1,4 +1,4 @@
use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge};
use crate::model::{GigaTime,FEV,MeshQuery,DirectedEdge};
use strafesnet_common::integer::{Fixed,Ratio,vec3::Vector3};
use crate::physics::{Time,Body};
@ -12,6 +12,20 @@ pub enum CrawlResult<M:MeshQuery>{
Miss(FEV<M>),
Hit(M::Face,GigaTime),
}
impl<M:MeshQuery> CrawlResult<M>{
pub fn hit(self)->Option<(M::Face,GigaTime)>{
match self{
CrawlResult::Miss(_)=>None,
CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn miss(self)->Option<FEV<M>>{
match self{
CrawlResult::Miss(fev)=>Some(fev),
CrawlResult::Hit(_,_)=>None,
}
}
}
impl<F:Copy,M:MeshQuery<Normal=Vector3<F>,Offset=Fixed<4,128>>> FEV<M>
where

45
engine/physics/src/lib.rs Normal file

@ -0,0 +1,45 @@
mod body;
mod push_solve;
mod face_crawler;
mod model;
pub mod physics;
// Physics bug fixes can easily desync all bots.
//
// When replaying a bot, use the exact physics version which it was recorded with.
//
// When validating a new bot, ignore the version and use the latest version,
// and overwrite the version in the file.
//
// Compatible physics versions should be determined
// empirically at development time via leaderboard resimulation.
//
// Compatible physics versions should result in an identical leaderboard state,
// or the only bots which fail are ones exploiting a surgically patched bug.
#[derive(Clone,Copy,Hash,Debug,id::Id,Eq,PartialEq,Ord,PartialOrd)]
pub struct PhysicsVersion(u32);
pub const VERSION:PhysicsVersion=PhysicsVersion(0);
const LATEST_COMPATIBLE_VERSION:[u32;1+VERSION.0 as usize]=const{
let compat=[0];
let mut input_version=0;
while input_version<compat.len(){
// compatible version must be greater than or equal to the input version
assert!(input_version as u32<=compat[input_version]);
// compatible version must be a version that exists
assert!(compat[input_version]<=VERSION.0);
input_version+=1;
}
compat
};
pub enum PhysicsVersionError{
UnknownPhysicsVersion,
}
pub const fn get_latest_compatible_version(PhysicsVersion(version):PhysicsVersion)->Result<PhysicsVersion,PhysicsVersionError>{
if (version as usize)<LATEST_COMPATIBLE_VERSION.len(){
Ok(PhysicsVersion(LATEST_COMPATIBLE_VERSION[version as usize]))
}else{
Err(PhysicsVersionError::UnknownPhysicsVersion)
}
}

@ -1,5 +1,6 @@
use std::borrow::{Borrow,Cow};
use std::collections::{HashSet,HashMap};
use core::ops::Range;
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::model::{self,MeshId,PolygonIter};
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio};
@ -66,7 +67,6 @@ struct Face{
normal:Planar64Vec3,
dot:Planar64,
}
#[derive(Clone)]
struct Vert(Planar64Vec3);
pub trait MeshQuery{
type Face:Clone;
@ -91,39 +91,35 @@ pub trait MeshQuery{
fn vert_edges(&self,vert_id:Self::Vert)->Cow<[Self::Edge]>;
fn vert_faces(&self,vert_id:Self::Vert)->Cow<[Self::Face]>;
}
#[derive(Clone)]
struct FaceRefs{
edges:Cow<'static,[SubmeshDirectedEdgeId]>,
//verts:Cow<'static,[VertId]>,
edges:Vec<SubmeshDirectedEdgeId>,
//verts:Vec<VertId>,
}
#[derive(Clone)]
struct EdgeRefs{
faces:[SubmeshFaceId;2],//left, right
verts:[SubmeshVertId;2],//bottom, top
}
#[derive(Clone)]
struct VertRefs{
faces:Cow<'static,[SubmeshFaceId]>,
edges:Cow<'static,[SubmeshDirectedEdgeId]>,
faces:Vec<SubmeshFaceId>,
edges:Vec<SubmeshDirectedEdgeId>,
}
// I don't want to use cow in the mesh, I'd rather have another type and monomorphize using the MeshQuery trait
pub struct PhysicsMeshData{
//this contains all real and virtual faces used in both the complete mesh and convex submeshes
//faces are sorted such that all faces that belong to the complete mesh appear first, and then
//all remaining faces are virtual to operate internal logic of the face crawler
//and cannot be part of a physics collision
//virtual faces are only used in convex submeshes.
faces:Cow<'static,[Face]>,//MeshFaceId indexes this list
verts:Cow<'static,[Vert]>,//MeshVertId indexes this list
faces:Vec<Face>,//MeshFaceId indexes this list
verts:Vec<Vert>,//MeshVertId indexes this list
}
pub struct PhysicsMeshTopology{
//mapping of local ids to PhysicsMeshData ids
faces:Cow<'static,[MeshFaceId]>,//SubmeshFaceId indexes this list
verts:Cow<'static,[MeshVertId]>,//SubmeshVertId indexes this list
faces:Vec<MeshFaceId>,//SubmeshFaceId indexes this list
verts:Vec<MeshVertId>,//SubmeshVertId indexes this list
//all ids here are local to this object
face_topology:Cow<'static,[FaceRefs]>,
edge_topology:Cow<'static,[EdgeRefs]>,
vert_topology:Cow<'static,[VertRefs]>,
face_topology:Vec<FaceRefs>,
edge_topology:Vec<EdgeRefs>,
vert_topology:Vec<VertRefs>,
}
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct PhysicsMeshId(u32);
@ -149,41 +145,39 @@ pub struct PhysicsMesh{
}
impl PhysicsMesh{
pub fn unit_cube()->Self{
const MESH_DATA_FACES:[Face;6]=[
Face{normal:vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
];
const MESH_DATA_VERTS:[Vert;8]=[
Vert(vec3::raw_xyz( 4294967296,-4294967296,-4294967296)),
Vert(vec3::raw_xyz( 4294967296, 4294967296,-4294967296)),
Vert(vec3::raw_xyz( 4294967296, 4294967296, 4294967296)),
Vert(vec3::raw_xyz( 4294967296,-4294967296, 4294967296)),
Vert(vec3::raw_xyz(-4294967296, 4294967296,-4294967296)),
Vert(vec3::raw_xyz(-4294967296, 4294967296, 4294967296)),
Vert(vec3::raw_xyz(-4294967296,-4294967296, 4294967296)),
Vert(vec3::raw_xyz(-4294967296,-4294967296,-4294967296))
];
//go go gadget debug print mesh
let data=PhysicsMeshData{
faces:Cow::Borrowed(&MESH_DATA_FACES),
verts:Cow::Borrowed(&MESH_DATA_VERTS)
faces:vec![
Face{normal:vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
],
verts:vec![
Vert(vec3::raw_xyz( 4294967296,-4294967296,-4294967296)),
Vert(vec3::raw_xyz( 4294967296, 4294967296,-4294967296)),
Vert(vec3::raw_xyz( 4294967296, 4294967296, 4294967296)),
Vert(vec3::raw_xyz( 4294967296,-4294967296, 4294967296)),
Vert(vec3::raw_xyz(-4294967296, 4294967296,-4294967296)),
Vert(vec3::raw_xyz(-4294967296, 4294967296, 4294967296)),
Vert(vec3::raw_xyz(-4294967296,-4294967296, 4294967296)),
Vert(vec3::raw_xyz(-4294967296,-4294967296,-4294967296))
]
};
let mesh_topology=PhysicsMeshTopology{
faces:(0..data.faces.len() as u32).map(MeshFaceId::new).collect(),
verts:(0..data.verts.len() as u32).map(MeshVertId::new).collect(),
face_topology:Cow::Borrowed(&[
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(3)])},
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId(1)])},
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)])},
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(10)])},
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32)])},
FaceRefs{edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)])},
]),
edge_topology:Cow::Borrowed(&[
face_topology:vec![
FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(3)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId(1)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(10)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)]}
],
edge_topology:vec![
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
@ -196,17 +190,17 @@ impl PhysicsMesh{
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(5),SubmeshFaceId(4)],verts:[SubmeshVertId(0),SubmeshVertId(7)]}
]),
vert_topology:Cow::Borrowed(&[
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(0),SubmeshFaceId(4),SubmeshFaceId(5)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32)])},
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(0),SubmeshFaceId(5),SubmeshFaceId(1)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32)])},
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(1)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(1),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32)])},
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(4)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId(3),SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32)])},
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(3),SubmeshFaceId(5),SubmeshFaceId(1)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32)])},
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(1)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)])},
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(4)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32)])},
VertRefs{faces:Cow::Borrowed(&[SubmeshFaceId(4),SubmeshFaceId(3),SubmeshFaceId(5)]),edges:Cow::Borrowed(&[SubmeshDirectedEdgeId(10),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId(9)])},
])
],
vert_topology:vec![
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(4),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(1),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId(3),SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(3),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(4),SubmeshFaceId(3),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId(10),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId(9)]}
]
};
Self{
data,
@ -395,10 +389,10 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
}
}
PhysicsMeshTopology{
faces:submesh_faces.into(),
verts:submesh_verts.into(),
faces:submesh_faces,
verts:submesh_verts,
face_topology:face_ref_guys.into_iter().map(|face_ref_guy|{
FaceRefs{edges:face_ref_guy.0.into()}
FaceRefs{edges:face_ref_guy.0}
}).collect(),
edge_topology:edge_pool.edge_guys.into_iter().map(|(edge_ref_verts,edge_ref_faces)|
EdgeRefs{faces:edge_ref_faces.0,verts:edge_ref_verts.0}
@ -413,7 +407,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
}).collect();
Ok(Self{
data:PhysicsMeshData{
faces:faces.into(),
faces,
verts,
},
complete_mesh:mesh_topologies.pop().ok_or(PhysicsMeshError::NoPhysicsGroups)?,
@ -725,48 +719,40 @@ impl MinkowskiMesh<'_>{
//
// Most of the calculation time is just calculating the starting point
// for the "actual" crawling algorithm below (predict_collision_{in|out}).
fn closest_fev_not_inside(&self,mut infinity_body:Body)->Option<FEV<MinkowskiMesh>>{
infinity_body.infinity_dir().map_or(None,|dir|{
fn closest_fev_not_inside(&self,mut infinity_body:Body,start_time:Time)->Option<FEV<MinkowskiMesh>>{
infinity_body.infinity_dir().and_then(|dir|{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola
infinity_body.velocity=dir;
infinity_body.acceleration=vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev
// TODO: change crawl_fev args to delta time? Optional values?
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
}
infinity_fev.crawl(self,&infinity_body,Time::MIN/4,start_time).miss()
})
}
pub fn predict_collision_in(&self,relative_body:&Body,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
pub fn predict_collision_in(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>)->Option<(MinkowskiFace,GigaTime)>{
self.closest_fev_not_inside(relative_body.clone(),start_time).and_then(|fev|{
//continue forwards along the body parabola
match fev.crawl(self,relative_body,relative_body.time,time_limit){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
fev.crawl(self,relative_body,start_time,time_limit).hit()
})
}
pub fn predict_collision_out(&self,relative_body:&Body,time_limit:Time)->Option<(MinkowskiFace,GigaTime)>{
pub fn predict_collision_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>)->Option<(MinkowskiFace,GigaTime)>{
//create an extrapolated body at time_limit
let infinity_body=Body::new(
relative_body.extrapolated_position(time_limit),
-relative_body.extrapolated_velocity(time_limit),
relative_body.acceleration,
-time_limit,
);
self.closest_fev_not_inside(infinity_body).map_or(None,|fev|{
let infinity_body=-relative_body.clone();
self.closest_fev_not_inside(infinity_body,-time_limit).and_then(|fev|{
//continue backwards along the body parabola
match fev.crawl(self,&-relative_body.clone(),-time_limit,-relative_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,-time)),//no need to test -time<time_limit because of the first step
}
fev.crawl(self,&infinity_body,-time_limit,-start_time).hit()
//no need to test -time<time_limit because of the first step
.map(|(face,time)|(face,-time))
})
}
pub fn predict_collision_face_out(&self,relative_body:&Body,time_limit:Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
pub fn predict_collision_face_out(&self,relative_body:&Body,Range{start:start_time,end:time_limit}:Range<Time>,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{
//no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case)
let start_time={
let r=(start_time-relative_body.time).to_ratio();
Ratio::new(r.num,r.den)
};
let mut best_time={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
@ -782,7 +768,7 @@ impl MinkowskiMesh<'_>{
//WARNING! d outside of *2
//WARNING: truncated precision
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).fix_4(),n.dot(relative_body.velocity).fix_4()*2,n.dot(relative_body.acceleration).fix_4()){
if Ratio::new(Planar64::ZERO,Planar64::EPSILON).le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
if start_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
best_time=dt;
best_edge=Some(directed_edge_id);
break;
@ -793,10 +779,7 @@ impl MinkowskiMesh<'_>{
}
fn infinity_in(&self,infinity_body:Body)->Option<(MinkowskiFace,GigaTime)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
match infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
infinity_fev.crawl(self,&infinity_body,Time::MIN/4,infinity_body.time).hit()
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=Body::new(point,vec3::Y,vec3::ZERO,Time::ZERO);
@ -1002,7 +985,7 @@ fn is_empty_volume(normals:Vec<Vector3<Fixed<3,96>>>)->bool{
for k in 0..len{
if k!=i&&k!=j{
let d=n.dot(normals[k]).is_negative();
if let Some(comp)=&d_comp{
if let &Some(comp)=&d_comp{
// This is testing if d_comp*d < 0
if comp^d{
return true;
@ -1022,9 +1005,3 @@ fn test_is_empty_volume(){
assert!(!is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3()].to_vec()));
assert!(is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3(),vec3::NEG_X.fix_3()].to_vec()));
}
#[test]
fn build_me_a_cube(){
let mesh=PhysicsMesh::unit_cube();
//println!("mesh={:?}",mesh);
}

@ -1,5 +1,5 @@
use std::collections::{HashMap,HashSet};
use crate::model_physics::{self,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
use crate::model::{self as model_physics,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
use strafesnet_common::bvh;
use strafesnet_common::map;
use strafesnet_common::run;
@ -32,7 +32,7 @@ pub enum InternalInstruction{
// Water,
}
#[derive(Clone,Debug,Default)]
#[derive(Clone,Debug)]
pub struct InputState{
mouse:MouseState,
next_mouse:MouseState,
@ -40,10 +40,15 @@ pub struct InputState{
}
impl InputState{
fn set_next_mouse(&mut self,next_mouse:MouseState){
// would this be correct?
// if self.next_mouse.time==next_mouse.time{
// self.next_mouse=next_mouse;
// }else{
//I like your functions magic language
self.mouse=std::mem::replace(&mut self.next_mouse,next_mouse);
//equivalently:
//(self.next_mouse,self.mouse)=(next_mouse,self.next_mouse.clone());
// }
}
fn replace_mouse(&mut self,mouse:MouseState,next_mouse:MouseState){
(self.next_mouse,self.mouse)=(next_mouse,mouse);
@ -65,6 +70,15 @@ impl InputState{
((dm*t)/dt).as_ivec2()
}
}
impl Default for InputState{
fn default()->Self{
Self{
mouse:MouseState{pos:Default::default(),time:Time::ZERO-Time::EPSILON*2},
next_mouse:MouseState{pos:Default::default(),time:Time::ZERO-Time::EPSILON},
controls:Default::default(),
}
}
}
#[derive(Clone,Debug)]
enum JumpDirection{
Exactly(Planar64Vec3),
@ -147,17 +161,17 @@ fn ground_things(walk_settings:&gameplay_style::WalkSettings,contact:&ContactCol
let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls);
let mut target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
touching.constrain_velocity(models,hitbox_mesh,&mut target_velocity);
(gravity,target_velocity)
let target_velocity=walk_settings.get_walk_target_velocity(control_dir,normal);
let target_velocity_clipped=touching.constrain_velocity(models,hitbox_mesh,target_velocity);
(gravity,target_velocity_clipped)
}
fn ladder_things(ladder_settings:&gameplay_style::LadderSettings,contact:&ContactCollision,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState)->(Planar64Vec3,Planar64Vec3){
let normal=contact_normal(models,hitbox_mesh,contact);
let gravity=touching.base_acceleration(models,style,camera,input_state);
let control_dir=style.get_y_control_dir(camera,input_state.controls);
let mut target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
touching.constrain_velocity(models,hitbox_mesh,&mut target_velocity);
(gravity,target_velocity)
let target_velocity=ladder_settings.get_ladder_target_velocity(control_dir,normal);
let target_velocity_clipped=touching.constrain_velocity(models,hitbox_mesh,target_velocity);
(gravity,target_velocity_clipped)
}
#[derive(Default)]
@ -215,12 +229,6 @@ impl PhysicsModels{
.map(|model|&model.transform),
}
}
fn contact_model(&self,model_id:ContactModelId)->&ContactModel{
&self.contact_models[&model_id]
}
fn intersect_model(&self,model_id:IntersectModelId)->&IntersectModel{
&self.intersect_models[&model_id]
}
fn contact_attr(&self,model_id:ContactModelId)->&gameplay_attributes::ContactAttributes{
&self.contact_attributes[&self.contact_models[&model_id].attr_id]
}
@ -255,7 +263,7 @@ impl PhysicsCamera{
);
self.clamped_mouse_pos=unclamped_mouse_pos;
}
pub fn simulate_move_angles(&self,mouse_delta:glam::IVec2)->glam::Vec2 {
pub fn simulate_move_angles(&self,mouse_delta:glam::IVec2)->glam::Vec2{
let a=-self.sensitivity.mul_int((self.clamped_mouse_pos+mouse_delta).as_i64vec2());
let ax=Angle32::wrap_from_i64(a.x);
let ay=Angle32::clamp_from_i64(a.y)
@ -754,8 +762,8 @@ impl TouchingState{
//TODO: add water
a
}
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:&mut Planar64Vec3){
let contacts=self.contacts.iter().map(|contact|{
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{
position:vec3::ZERO,
@ -763,10 +771,10 @@ impl TouchingState{
normal:n,
}
}).collect();
*velocity=crate::push_solve::push_solve(&contacts,*velocity);
crate::push_solve::push_solve(&contacts,velocity)
}
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:&mut Planar64Vec3){
let contacts=self.contacts.iter().map(|contact|{
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:Planar64Vec3)->Planar64Vec3{
let contacts:Vec<_>=self.contacts.iter().map(|contact|{
let n=contact_normal(models,hitbox_mesh,contact);
crate::push_solve::Contact{
position:vec3::ZERO,
@ -774,15 +782,16 @@ impl TouchingState{
normal:n,
}
}).collect();
*acceleration=crate::push_solve::push_solve(&contacts,*acceleration);
crate::push_solve::push_solve(&contacts,acceleration)
}
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){
let relative_body=crate::body::VirtualBody::relative(&Body::ZERO,body).body(time);
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<InternalInstruction,TimeInner>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,start_time:Time){
// let relative_body=body.relative_to(&Body::ZERO);
let relative_body=body;
for contact in &self.contacts{
//detect face slide off
let model_mesh=models.contact_mesh(contact);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(_face,time)|{
collector.collect(minkowski.predict_collision_face_out(&relative_body,start_time..collector.time(),contact.face_id).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
@ -796,7 +805,7 @@ impl TouchingState{
//detect model collision in reverse
let model_mesh=models.intersect_mesh(intersect);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(_face,time)|{
collector.collect(minkowski.predict_collision_out(&relative_body,start_time..collector.time()).map(|(_face,time)|{
TimedInstruction{
time:relative_body.time+time.into(),
instruction:InternalInstruction::CollisionEnd(
@ -857,6 +866,12 @@ impl PhysicsState{
pub const fn camera(&self)->PhysicsCamera{
self.camera
}
pub const fn mode(&self)->gameplay_modes::ModeId{
self.mode_state.get_mode_id()
}
pub fn get_finish_time(&self)->Option<run::Time>{
self.run.get_finish_time()
}
pub fn clear(&mut self){
self.touching.clear();
}
@ -1108,7 +1123,7 @@ impl PhysicsData{
//this is the one who asks
fn next_instruction_internal(state:&PhysicsState,data:&PhysicsData,time_limit:Time)->Option<TimedInstruction<InternalInstruction,TimeInner>>{
//JUST POLLING!!! NO MUTATION
let mut collector = instruction::InstructionCollector::new(time_limit);
let mut collector=instruction::InstructionCollector::new(time_limit);
collector.collect(state.next_move_instruction());
@ -1119,15 +1134,15 @@ impl PhysicsData{
state.body.grow_aabb(&mut aabb,state.time,collector.time());
aabb.inflate(data.hitbox_mesh.halfsize);
//relative to moving platforms
//let relative_body=&VirtualBody::relative(&Body::default(),&state.body).body(state.time);
//let relative_body=state.body.relative_to(&Body::ZERO);
let relative_body=&state.body;
data.bvh.the_tester(&aabb,&mut |&convex_mesh_id|{
//no checks are needed because of the time limits.
let model_mesh=data.models.mesh(convex_mesh_id);
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
collector.collect(minkowski.predict_collision_in(relative_body,collector.time())
collector.collect(minkowski.predict_collision_in(relative_body,state.time..collector.time())
//temp (?) code to avoid collision loops
.map_or(None,|(face,dt)|{
.and_then(|(face,dt)|{
// this must be rounded to avoid the infinite loop when hitting the start zone
let time=relative_body.time+dt.into();
(state.time<time).then_some((time,face,dt))
@ -1142,7 +1157,7 @@ impl PhysicsData{
)
);
});
collector.instruction()
collector.take()
}
@ -1182,7 +1197,7 @@ fn recalculate_touching(
aabb.grow(body.position);
aabb.inflate(hitbox_mesh.halfsize);
//relative to moving platforms
//let relative_body=&VirtualBody::relative(&Body::default(),&state.body).body(state.time);
//let relative_body=state.body.relative_to(&Body::ZERO);
bvh.the_tester(&aabb,&mut |&convex_mesh_id|{
//no checks are needed because of the time limits.
let model_mesh=models.mesh(convex_mesh_id);
@ -1237,16 +1252,14 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
let r=n.dot(v).is_positive();
if r{
culled=true;
println!("set_velocity_cull contact={:?}",contact);
}
!r
});
set_velocity(body,touching,models,hitbox_mesh,v);
culled
}
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut v:Planar64Vec3){
touching.constrain_velocity(models,hitbox_mesh,&mut v);
body.velocity=v;
fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3){
body.velocity=touching.constrain_velocity(models,hitbox_mesh,v);;
}
fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3)->bool{
//This is not correct but is better than what I have
@ -1256,16 +1269,14 @@ fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&Phys
let r=n.dot(a).is_positive();
if r{
culled=true;
println!("set_acceleration_cull contact={:?}",contact);
}
!r
});
set_acceleration(body,touching,models,hitbox_mesh,a);
culled
}
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,mut a:Planar64Vec3){
touching.constrain_acceleration(models,hitbox_mesh,&mut a);
body.acceleration=a;
fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,a:Planar64Vec3){
body.acceleration=touching.constrain_acceleration(models,hitbox_mesh,a);
}
fn teleport(
@ -1474,7 +1485,7 @@ fn collision_start_contact(
let model_id=contact.model_id.into();
let mut allow_run_teleport_behaviour=not_spawn_at(mode,model_id);
match &attr.contacting.contact_behaviour{
Some(gameplay_attributes::ContactingBehaviour::Surf)=>println!("I'm surfing!"),
Some(gameplay_attributes::ContactingBehaviour::Surf)=>(),
Some(gameplay_attributes::ContactingBehaviour::Cling)=>println!("Unimplemented!"),
&Some(gameplay_attributes::ContactingBehaviour::Elastic(elasticity))=>{
let reflected_velocity=body.velocity+((body.velocity-incident_velocity)*Planar64::raw(elasticity as i64+1)).fix_1();
@ -1504,6 +1515,21 @@ fn collision_start_contact(
}
},
}
match &attr.general.trajectory{
Some(trajectory)=>{
match trajectory{
gameplay_attributes::SetTrajectory::AirTime(_)=>todo!(),
gameplay_attributes::SetTrajectory::Height(_)=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointTime{..}=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointSpeed{..}=>todo!(),
&gameplay_attributes::SetTrajectory::Velocity(velocity)=>{
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
},
gameplay_attributes::SetTrajectory::DotVelocity{..}=>todo!(),
}
},
None=>(),
}
//I love making functions with 10 arguments to dodge the borrow checker
if allow_run_teleport_behaviour{
run_teleport_behaviour(model_id,attr.general.wormhole.as_ref(),mode,move_state,body,touching,run,mode_state,models,hitbox_mesh,bvh,style,camera,input_state,time);
@ -1531,21 +1557,6 @@ fn collision_start_contact(
}
}
}
match &attr.general.trajectory{
Some(trajectory)=>{
match trajectory{
gameplay_attributes::SetTrajectory::AirTime(_)=>todo!(),
gameplay_attributes::SetTrajectory::Height(_)=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointTime { target_point: _, time: _ }=>todo!(),
gameplay_attributes::SetTrajectory::TargetPointSpeed { target_point: _, speed: _, trajectory_choice: _ }=>todo!(),
&gameplay_attributes::SetTrajectory::Velocity(velocity)=>{
move_state.cull_velocity(velocity,body,touching,models,hitbox_mesh,style,camera,input_state);
},
gameplay_attributes::SetTrajectory::DotVelocity { direction: _, dot: _ }=>todo!(),
}
},
None=>(),
}
//doing enum to set the acceleration when surfing
//doing input_and_body to refresh the walk state if you hit a wall while accelerating
move_state.apply_enum_and_input_and_body(body,touching,models,hitbox_mesh,style,camera,input_state);
@ -1716,19 +1727,19 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
|MoveState::Fly
=>println!("ReachWalkTargetVelocity fired for non-walking MoveState"),
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
match &walk_state.target{
//velocity is already handled by advance_time
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
let target=core::mem::replace(&mut walk_state.target,TransientAcceleration::Reached);
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
// check what the target was to see if it was invalid
match target{
//you are not supposed to reach a walk target which is already reached!
TransientAcceleration::Reached=>unreachable!(),
TransientAcceleration::Reachable{acceleration:_,time:_}=>{
//velocity is already handled by advance_time
//we know that the acceleration is precisely zero because the walk target is known to be reachable
//which means that gravity can be fully cancelled
//ignore moving platforms for now
set_acceleration(&mut state.body,&state.touching,&data.models,&data.hitbox_mesh,vec3::ZERO);
walk_state.target=TransientAcceleration::Reached;
},
TransientAcceleration::Reached=>println!("Invalid walk target: Reached"),
TransientAcceleration::Reachable{..}=>(),
//you are not supposed to reach an unreachable walk target!
TransientAcceleration::Unreachable{acceleration:_}=>unreachable!(),
TransientAcceleration::Unreachable{..}=>println!("Invalid walk target: Unreachable"),
}
}
}
@ -1787,7 +1798,7 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
let booster_option=data.models.contact_attr(walk_state.contact.model_id).general.booster.as_ref();
let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity,booster_option);
state.cull_velocity(&data,jumped_velocity);
state.cull_velocity(data,jumped_velocity);
}
}
b_refresh_walk_target=false;
@ -1801,9 +1812,9 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
state.reset_to_default();
b_refresh_walk_target=false;
},
Instruction::Mode(ModeInstruction::Restart)=>{
//teleport to start zone
let mode=data.modes.get_mode(state.mode_state.get_mode_id());
Instruction::Mode(ModeInstruction::Restart(mode_id))=>{
//teleport to mode start zone
let mode=data.modes.get_mode(mode_id);
let spawn_point=mode.and_then(|mode|
//TODO: spawn at the bottom of the start zone plus the hitbox size
//TODO: set camera andles to face the same way as the start zone
@ -1857,7 +1868,6 @@ fn atomic_input_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedI
#[cfg(test)]
mod test{
use strafesnet_common::integer::{vec3::{self,int as int3},mat3};
use crate::body::VirtualBody;
use super::*;
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),integer::Planar64Affine3::new(mat3::from_diagonal(int3(5,1,5)>>1),vec3::ZERO));
@ -1865,7 +1875,7 @@ mod test{
let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh();
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,Time::from_secs(10));
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
}
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
@ -1883,7 +1893,7 @@ mod test{
let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh();
let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
let collision=minkowski.predict_collision_in(&relative_body,Time::from_secs(10));
let collision=minkowski.predict_collision_in(&relative_body,Time::ZERO..Time::from_secs(10));
assert_eq!(collision.map(|tup|relative_body.time+tup.1.into()),expected_collision_time,"Incorrect time of collision");
}
fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
@ -1937,111 +1947,111 @@ mod test{
}
#[test]
fn test_collision_parabola_edge_east_from_west(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(3,3,0),
int3(100,-1,0),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_south_from_north(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(0,3,3),
int3(0,-1,100),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_west_from_east(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(-3,3,0),
int3(-100,-1,0),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_north_from_south(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(0,3,-3),
int3(0,-1,-100),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_north_from_ne(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(0,6,-7)>>1,
int3(-10,-1,1),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_north_from_nw(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(0,6,-7)>>1,
int3(10,-1,1),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_east_from_se(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(7,6,0)>>1,
int3(-1,-1,-10),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_east_from_ne(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(7,6,0)>>1,
int3(-1,-1,10),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_south_from_se(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(0,6,7)>>1,
int3(-10,-1,-1),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_south_from_sw(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(0,6,7)>>1,
int3(10,-1,-1),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_west_from_se(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(-7,6,0)>>1,
int3(1,-1,-10),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_parabola_edge_west_from_ne(){
test_collision(VirtualBody::relative(&Body::ZERO,&Body::new(
test_collision(Body::new(
int3(-7,6,0)>>1,
int3(1,-1,10),
int3(0,-1,0),
Time::ZERO
)).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
).relative_to(&Body::ZERO).body(Time::from_secs(-1)),Some(Time::from_secs(0)));
}
#[test]
fn test_collision_oblique(){

@ -289,7 +289,7 @@ fn get_best_push_ray_and_conts<'a>(
}
}
fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
fn get_first_touch<'a>(contacts:&'a [Contact],ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
contacts.iter()
.filter(|&contact|
!conts.iter().any(|&c|std::ptr::eq(c,contact))
@ -299,7 +299,7 @@ fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<
.min_by_key(|&(t,_)|t)
}
pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Planar64Vec3{
pub fn push_solve(contacts:&[Contact],point:Planar64Vec3)->Planar64Vec3{
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point);
loop{
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){

12
engine/session/Cargo.toml Normal file

@ -0,0 +1,12 @@
[package]
name = "strafesnet_session"
version = "0.1.0"
edition = "2021"
[dependencies]
glam = "0.29.0"
replace_with = "0.1.7"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../physics", registry = "strafesnet" }
strafesnet_settings = { path = "../settings", registry = "strafesnet" }
strafesnet_snf = { path = "../../lib/snf", registry = "strafesnet" }

8
engine/session/LICENSE Normal file

@ -0,0 +1,8 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -0,0 +1,2 @@
mod mouse_interpolator;
pub mod session;

@ -12,16 +12,18 @@ use strafesnet_common::physics::{
};
use strafesnet_common::timer::{Scaled,Timer};
use strafesnet_common::session::{TimeInner as SessionTimeInner,Time as SessionTime};
use strafesnet_settings::directories::Directories;
use crate::mouse_interpolator::{MouseInterpolator,StepInstruction,Instruction as MouseInterpolatorInstruction};
use crate::physics::{PhysicsContext,PhysicsData};
use crate::settings::UserSettings;
use strafesnet_physics::physics::{self,PhysicsContext,PhysicsData};
use strafesnet_settings::settings::UserSettings;
pub enum Instruction<'a>{
Input(SessionInputInstruction),
Control(SessionControlInstruction),
Playback(SessionPlaybackInstruction),
ChangeMap(&'a strafesnet_common::map::CompleteMap),
LoadReplay(strafesnet_snf::bot::Segment),
Idle,
}
@ -36,7 +38,7 @@ pub enum SessionInputInstruction{
#[derive(Clone,Debug)]
pub enum ImplicitModeInstruction{
ResetAndRestart,
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
ResetAndSpawn(ModeId,StageId),
}
pub enum SessionControlInstruction{
@ -44,6 +46,8 @@ pub enum SessionControlInstruction{
// copy the current session simulation recording into a replay and view it
CopyRecordingIntoReplayAndSpectate,
StopSpectate,
SaveReplay,
LoadIntoReplayState,
}
pub enum SessionPlaybackInstruction{
SkipForward,
@ -54,19 +58,19 @@ pub enum SessionPlaybackInstruction{
}
pub struct FrameState{
pub body:crate::physics::Body,
pub camera:crate::physics::PhysicsCamera,
pub body:physics::Body,
pub camera:physics::PhysicsCamera,
pub time:PhysicsTime,
}
pub struct Simulation{
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:crate::physics::PhysicsState,
physics:physics::PhysicsState,
}
impl Simulation{
pub const fn new(
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
physics:crate::physics::PhysicsState,
physics:physics::PhysicsState,
)->Self{
Self{
timer,
@ -87,12 +91,17 @@ pub struct Recording{
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
}
impl Recording{
pub fn new(
instructions:Vec<TimedInstruction<PhysicsInputInstruction,PhysicsTimeInner>>,
)->Self{
Self{instructions}
}
fn clear(&mut self){
self.instructions.clear();
}
}
pub struct Replay{
last_instruction_id:usize,
next_instruction_id:usize,
recording:Recording,
simulation:Simulation,
}
@ -102,7 +111,7 @@ impl Replay{
simulation:Simulation,
)->Self{
Self{
last_instruction_id:0,
next_instruction_id:0,
recording,
simulation,
}
@ -110,16 +119,16 @@ impl Replay{
pub fn advance(&mut self,physics_data:&PhysicsData,time_limit:SessionTime){
let mut time=self.simulation.timer.time(time_limit);
loop{
if let Some(ins)=self.recording.instructions.get(self.last_instruction_id){
if let Some(ins)=self.recording.instructions.get(self.next_instruction_id){
if ins.time<time{
PhysicsContext::run_input_instruction(&mut self.simulation.physics,physics_data,ins.clone());
self.last_instruction_id+=1;
self.next_instruction_id+=1;
}else{
break;
}
}else{
// loop playback
self.last_instruction_id=0;
self.next_instruction_id=0;
// No need to reset physics because the very first instruction is 'Reset'
let new_time=self.recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
self.simulation.timer.set_time(time_limit,new_time);
@ -141,11 +150,12 @@ enum ViewState{
}
pub struct Session{
directories:Directories,
user_settings:UserSettings,
mouse_interpolator:crate::mouse_interpolator::MouseInterpolator,
view_state:ViewState,
//gui:GuiState
geometry_shared:crate::physics::PhysicsData,
geometry_shared:physics::PhysicsData,
simulation:Simulation,
// below fields not included in lite session
recording:Recording,
@ -155,10 +165,12 @@ pub struct Session{
impl Session{
pub fn new(
user_settings:UserSettings,
directories:Directories,
simulation:Simulation,
)->Self{
Self{
user_settings,
directories,
mouse_interpolator:MouseInterpolator::new(),
geometry_shared:Default::default(),
simulation,
@ -223,9 +235,10 @@ impl InstructionConsumer<Instruction<'_>> for Session{
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndRestart))=>{
self.clear_recording();
let mode_id=self.simulation.physics.mode();
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Reset));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Misc(MiscInstruction::SetSensitivity(self.user_settings().calculate_sensitivity())));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart));
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Mode(ModeInstruction::Restart(mode_id)));
},
Instruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(mode_id,spawn_id)))=>{
self.clear_recording();
@ -242,7 +255,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
// what if they pause for 5ms lmao
_=self.simulation.timer.set_paused(ins.time,paused);
},
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=>{
Instruction::Control(SessionControlInstruction::CopyRecordingIntoReplayAndSpectate)=> if let ViewState::Play=self.view_state{
// Bind: B
// pause simulation
@ -280,16 +293,51 @@ impl InstructionConsumer<Instruction<'_>> for Session{
}
_=self.simulation.timer.set_paused(ins.time,false);
},
Instruction::Control(SessionControlInstruction::SaveReplay)=>{
// Bind: N
let view_state=core::mem::replace(&mut self.view_state,ViewState::Play);
match view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.remove(&bot_id){
let mut replays_path=self.directories.replays.clone();
let file_name=format!("{}.snfb",ins.time);
std::thread::spawn(move ||{
std::fs::create_dir_all(replays_path.as_path()).unwrap();
replays_path.push(file_name);
let file=std::fs::File::create(replays_path).unwrap();
strafesnet_snf::bot::write_bot(
std::io::BufWriter::new(file),
strafesnet_physics::VERSION.get(),
replay.recording.instructions
).unwrap();
println!("Finished writing bot file!");
});
},
}
_=self.simulation.timer.set_paused(ins.time,false);
},
Instruction::Control(SessionControlInstruction::LoadIntoReplayState)=>{
// Bind: J
let view_state=core::mem::replace(&mut self.view_state,ViewState::Play);
match view_state{
ViewState::Play=>(),
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.remove(&bot_id){
self.recording.instructions=replay.recording.instructions.into_iter().take(replay.next_instruction_id).collect();
self.simulation=replay.simulation;
},
}
// don't unpause -- use the replay timer state whether it is pasued or unpaused
},
Instruction::Playback(SessionPlaybackInstruction::IncreaseTimescale)=>{
match &self.view_state{
ViewState::Play=>{
// allow simulation timescale for fun
let scale=self.simulation.timer.get_scale();
self.simulation.timer.set_scale(ins.time,scale*5/4);
self.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*5,scale.den()*4).unwrap());
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let scale=replay.simulation.timer.get_scale();
replay.simulation.timer.set_scale(ins.time,scale*5/4);
replay.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*5,scale.den()*4).unwrap());
},
}
},
@ -298,11 +346,11 @@ impl InstructionConsumer<Instruction<'_>> for Session{
ViewState::Play=>{
// allow simulation timescale for fun
let scale=self.simulation.timer.get_scale();
self.simulation.timer.set_scale(ins.time,scale*4/5);
self.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*4,scale.den()*5).unwrap());
},
ViewState::Replay(bot_id)=>if let Some(replay)=self.replays.get_mut(bot_id){
let scale=replay.simulation.timer.get_scale();
replay.simulation.timer.set_scale(ins.time,scale*4/5);
replay.simulation.timer.set_scale(ins.time,strafesnet_common::integer::Ratio64::new(scale.num()*4,scale.den()*5).unwrap());
},
}
},
@ -322,7 +370,7 @@ impl InstructionConsumer<Instruction<'_>> for Session{
let time=replay.simulation.timer.time(ins.time+SessionTime::from_secs(5));
replay.simulation.timer.set_time(ins.time,time);
// resimulate the entire playback lol
replay.last_instruction_id=0;
replay.next_instruction_id=0;
},
}
},
@ -338,6 +386,30 @@ impl InstructionConsumer<Instruction<'_>> for Session{
self.clear_recording();
self.change_map(complete_map);
},
Instruction::LoadReplay(bot)=>{
// pause simulation
_=self.simulation.timer.set_paused(ins.time,true);
// create recording
let recording=Recording::new(bot.instructions);
// create timer starting at first instruction (or zero if the list is empty)
let new_time=recording.instructions.first().map_or(PhysicsTime::ZERO,|ins|ins.time);
let timer=Timer::unpaused(ins.time,new_time);
// create default physics state
let simulation=Simulation::new(timer,Default::default());
// invent a new bot id and insert the replay
let bot_id=BotId(self.replays.len() as u32);
self.replays.insert(bot_id,Replay::new(
recording,
simulation,
));
// begin spectate
self.view_state=ViewState::Replay(bot_id);
},
Instruction::Idle=>{
run_mouse_interpolator_instruction!(MouseInterpolatorInstruction::Idle);
// this just refreshes the replays

@ -0,0 +1,10 @@
[package]
name = "strafesnet_settings"
version = "0.1.0"
edition = "2021"
[dependencies]
configparser = "3.0.2"
directories = "6.0.0"
glam = "0.29.0"
strafesnet_common = { path = "../../lib/common", registry = "strafesnet" }

8
engine/settings/LICENSE Normal file

@ -0,0 +1,8 @@
/*******************************************************
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
*
* This file is part of the StrafesNET bhop/surf client.
*
* StrafesNET can not be copied and/or distributed
* without the express permission of Rhys Lloyd
*******************************************************/

@ -0,0 +1,32 @@
use std::path::PathBuf;
use crate::settings::{UserSettings,load_user_settings};
pub struct Directories{
pub settings:PathBuf,
pub maps:PathBuf,
pub replays:PathBuf,
}
impl Directories{
pub fn settings(&self)->UserSettings{
load_user_settings(&self.settings)
}
pub fn user()->Option<Self>{
let dirs=directories::ProjectDirs::from("net.strafes","StrafesNET","Strafe Client")?;
Some(Self{
settings:dirs.config_dir().join("settings.conf"),
maps:dirs.cache_dir().join("maps"),
// separate directory for remote downloaded replays (cache)
// bots:dirs.cache_dir().join("bots"),
replays:dirs.data_local_dir().join("replays"),
})
}
pub fn portable()->Result<Self,std::io::Error>{
let current_dir=std::env::current_dir()?;
Ok(Self{
settings:current_dir.join("settings.conf"),
maps:current_dir.join("maps"),
replays:current_dir.join("replays"),
})
}
}

@ -0,0 +1,2 @@
pub mod settings;
pub mod directories;

@ -74,9 +74,9 @@ sensitivity_y_from_x_ratio=1
Sensitivity::DeriveY{x:0.0.001,y:DerivedSensitivity{ratio:1.0}}
*/
pub fn read_user_settings()->UserSettings{
pub fn load_user_settings(path:&std::path::Path)->UserSettings{
let mut cfg=configparser::ini::Ini::new();
if let Ok(_)=cfg.load("settings.conf"){
if let Ok(_)=cfg.load(path){
let (cfg_fov_x,cfg_fov_y)=(cfg.getfloat("camera","fov_x"),cfg.getfloat("camera","fov_y"));
let fov=match(cfg_fov_x,cfg_fov_y){
(Ok(Some(fov_x)),Ok(Some(fov_y)))=>Fov::Exactly {
@ -136,4 +136,4 @@ pub fn read_user_settings()->UserSettings{
}else{
UserSettings::default()
}
}
}

@ -0,0 +1,9 @@
[package]
name = "integration-testing"
version = "0.1.0"
edition = "2021"
[dependencies]
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet" }

@ -0,0 +1,221 @@
use std::{io::{Cursor,Read},path::Path};
use strafesnet_physics::physics::{PhysicsData,PhysicsState,PhysicsContext};
fn main(){
test_determinism().unwrap();
}
#[allow(unused)]
#[derive(Debug)]
enum ReplayError{
IO(std::io::Error),
SNF(strafesnet_snf::Error),
SNFM(strafesnet_snf::map::Error),
SNFB(strafesnet_snf::bot::Error),
}
impl From<std::io::Error> for ReplayError{
fn from(value:std::io::Error)->Self{
Self::IO(value)
}
}
impl From<strafesnet_snf::Error> for ReplayError{
fn from(value:strafesnet_snf::Error)->Self{
Self::SNF(value)
}
}
impl From<strafesnet_snf::map::Error> for ReplayError{
fn from(value:strafesnet_snf::map::Error)->Self{
Self::SNFM(value)
}
}
impl From<strafesnet_snf::bot::Error> for ReplayError{
fn from(value:strafesnet_snf::bot::Error)->Self{
Self::SNFB(value)
}
}
fn read_entire_file(path:impl AsRef<Path>)->Result<Cursor<Vec<u8>>,std::io::Error>{
let mut file=std::fs::File::open(path)?;
let mut data=Vec::new();
file.read_to_end(&mut data)?;
Ok(Cursor::new(data))
}
fn run_replay()->Result<(),ReplayError>{
println!("loading map file..");
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
println!("loading bot file..");
let data=read_entire_file("../tools/replays/535s+159764769ns.snfb")?;
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
// create recording
let mut physics_data=PhysicsData::default();
println!("generating models..");
physics_data.generate_models(&map);
println!("simulating...");
let mut physics=PhysicsState::default();
for ins in bot.instructions{
PhysicsContext::run_input_instruction(&mut physics,&physics_data,ins);
}
match physics.get_finish_time(){
Some(time)=>println!("finish time:{}",time),
None=>println!("simulation did not end in finished state"),
}
Ok(())
}
enum DeterminismResult{
Deterministic,
NonDeterministic,
}
fn segment_determinism(bot:strafesnet_snf::bot::Segment,physics_data:&PhysicsData)->DeterminismResult{
// create default physics state
let mut physics_deterministic=PhysicsState::default();
// create a second physics state
let mut physics_filtered=PhysicsState::default();
// invent a new bot id and insert the replay
println!("simulating...");
let mut non_idle_count=0;
for (i,ins) in bot.instructions.into_iter().enumerate(){
let state_deterministic=physics_deterministic.clone();
let state_filtered=physics_filtered.clone();
PhysicsContext::run_input_instruction(&mut physics_deterministic,&physics_data,ins.clone());
match ins{
strafesnet_common::instruction::TimedInstruction{instruction:strafesnet_common::physics::Instruction::Idle,..}=>(),
other=>{
non_idle_count+=1;
// run
PhysicsContext::run_input_instruction(&mut physics_filtered,&physics_data,other.clone());
// check if position matches
let b0=physics_deterministic.camera_body();
let b1=physics_filtered.camera_body();
if b0.position!=b1.position{
println!("desync at instruction #{}",i);
println!("non idle instructions completed={non_idle_count}");
println!("instruction #{i}={:?}",other);
println!("deterministic state0:\n{state_deterministic:?}");
println!("filtered state0:\n{state_filtered:?}");
println!("deterministic state1:\n{:?}",physics_deterministic);
println!("filtered state1:\n{:?}",physics_filtered);
return DeterminismResult::NonDeterministic;
}
},
}
}
match physics_deterministic.get_finish_time(){
Some(time)=>println!("[with idle] finish time:{}",time),
None=>println!("[with idle] simulation did not end in finished state"),
}
match physics_filtered.get_finish_time(){
Some(time)=>println!("[filtered] finish time:{}",time),
None=>println!("[filtered] simulation did not end in finished state"),
}
DeterminismResult::Deterministic
}
type ThreadResult=Result<Option<DeterminismResult>,ReplayError>;
fn read_and_run(file_path:std::path::PathBuf,physics_data:&PhysicsData)->ThreadResult{
let data=read_entire_file(file_path.as_path())?;
let bot=strafesnet_snf::read_bot(data)?.read_all()?;
println!("Running {:?}",file_path.file_stem());
Ok(Some(segment_determinism(bot,physics_data)))
}
fn do_thread<'a>(s:&'a std::thread::Scope<'a,'_>,file_path:std::path::PathBuf,send:std::sync::mpsc::Sender<ThreadResult>,physics_data:&'a PhysicsData){
s.spawn(move ||{
let result=read_and_run(file_path,physics_data);
// send when thread is complete
send.send(result).unwrap();
});
}
fn get_file_path(dir_entry:std::fs::DirEntry)->Result<Option<std::path::PathBuf>,std::io::Error>{
Ok(dir_entry.file_type()?.is_file().then_some(
dir_entry.path()
))
}
fn test_determinism()->Result<(),ReplayError>{
let thread_limit=std::thread::available_parallelism()?.get();
println!("loading map file..");
let data=read_entire_file("../tools/bhop_maps/5692113331.snfm")?;
let map=strafesnet_snf::read_map(data)?.into_complete_map()?;
let mut physics_data=PhysicsData::default();
println!("generating models..");
physics_data.generate_models(&map);
let (send,recv)=std::sync::mpsc::channel();
let mut read_dir=std::fs::read_dir("../tools/replays")?;
// promise that &physics_data will outlive the spawned threads
let thread_results=std::thread::scope(|s|{
let mut thread_results=Vec::new();
// spawn threads
println!("spawning up to {thread_limit} threads...");
let mut active_thread_count=0;
while active_thread_count<thread_limit{
if let Some(dir_entry_result)=read_dir.next(){
if let Some(file_path)=get_file_path(dir_entry_result?)?{
active_thread_count+=1;
do_thread(s,file_path,send.clone(),&physics_data);
}
}else{
break;
}
}
// spawn another thread every time a message is received from the channel
println!("riding parallelism wave...");
while let Some(dir_entry_result)=read_dir.next(){
if let Some(file_path)=get_file_path(dir_entry_result?)?{
// wait for a thread to complete
thread_results.push(recv.recv().unwrap());
do_thread(s,file_path,send.clone(),&physics_data);
}
}
// wait for remaining threads to complete
println!("waiting for all threads to complete...");
for _ in 0..active_thread_count{
thread_results.push(recv.recv().unwrap());
}
println!("done.");
Ok::<_,ReplayError>(thread_results)
})?;
// tally results
#[derive(Default)]
struct Totals{
deterministic:u32,
nondeterministic:u32,
invalid:u32,
error:u32,
}
let Totals{deterministic,nondeterministic,invalid,error}=thread_results.into_iter().fold(Totals::default(),|mut totals,result|{
match result{
Ok(Some(DeterminismResult::Deterministic))=>totals.deterministic+=1,
Ok(Some(DeterminismResult::NonDeterministic))=>totals.nondeterministic+=1,
Ok(None)=>totals.invalid+=1,
Err(_)=>totals.error+=1,
}
totals
});
println!("deterministic={deterministic}");
println!("nondeterministic={nondeterministic}");
println!("invalid={invalid}");
println!("error={error}");
assert!(nondeterministic==0);
assert!(invalid==0);
assert!(error==0);
Ok(())
}

@ -1,6 +1,6 @@
[package]
name = "strafesnet_bsp_loader"
version = "0.2.2"
version = "0.3.0"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@ -11,6 +11,8 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
glam = "0.29.0"
strafesnet_common = { path = "../common", registry = "strafesnet" }
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.0", path = "../deferred_loader", registry = "strafesnet" }
vbsp = "0.6.0"
vmdl = "0.2.0"
vpk = "0.2.0"

@ -1,18 +1,43 @@
use strafesnet_common::{map,model,integer,gameplay_attributes};
use std::borrow::Cow;
const VALVE_SCALE:f32=1.0/16.0;
fn valve_transform([x,y,z]:[f32;3])->integer::Planar64Vec3{
integer::vec3::try_from_f32_array([x*VALVE_SCALE,z*VALVE_SCALE,-y*VALVE_SCALE]).unwrap()
use strafesnet_common::{map,model,integer,gameplay_attributes};
use strafesnet_deferred_loader::deferred_loader::{MeshDeferredLoader,RenderConfigDeferredLoader};
use strafesnet_deferred_loader::mesh::Meshes;
use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
use crate::valve_transform;
fn ingest_vertex(
mb:&mut model::MeshBuilder,
world_position:vbsp::Vector,
texture_transform_u:glam::Vec4,
texture_transform_v:glam::Vec4,
normal:model::NormalId,
color:model::ColorId,
)->model::VertexId{
//world_model.origin seems to always be 0,0,0
let vertex_xyz=world_position.into();
let pos=mb.acquire_pos_id(valve_transform(vertex_xyz));
//calculate texture coordinates
let pos_4d=glam::Vec3::from_array(vertex_xyz).extend(1.0);
let tex=glam::vec2(texture_transform_u.dot(pos_4d),texture_transform_v.dot(pos_4d));
let tex=mb.acquire_tex_id(tex);
mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}
pub fn convert_bsp<AcquireRenderConfigId,AcquireMeshId>(
bsp:&vbsp::Bsp,
mut acquire_render_config_id:AcquireRenderConfigId,
mut acquire_mesh_id:AcquireMeshId
)->PartialMap1
where
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
AcquireMeshId:FnMut(&str)->model::MeshId,
{
pub fn convert<'a>(
bsp:&'a crate::Bsp,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>,
mesh_deferred_loader:&mut MeshDeferredLoader<&'a str>,
)->PartialMap1{
let bsp=bsp.as_ref();
//figure out real attributes later
let mut unique_attributes=Vec::new();
unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
@ -22,7 +47,7 @@ where
//declare all prop models to Loader
let prop_models=bsp.static_props().map(|prop|{
//get or create mesh_id
let mesh_id=acquire_mesh_id(prop.model());
let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model());
//not the most failsafe code but this is just for the map tool lmao
if prop_mesh_count==mesh_id.get(){
prop_mesh_count+=1;
@ -48,11 +73,9 @@ where
//the generated MeshIds in here will collide with the Loader Mesh Ids
//but I can't think of a good workaround other than just remapping one later.
let world_meshes:Vec<model::Mesh>=bsp.models().map(|world_model|{
//non-deduplicated
let mut spam_pos=Vec::new();
let mut spam_tex=Vec::new();
let mut spam_normal=Vec::new();
let mut spam_vertices=Vec::new();
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let mut graphics_groups=Vec::new();
let mut physics_group=model::IndexedPhysicsGroup::default();
let polygon_groups=world_model.faces().enumerate().map(|(polygon_group_id,face)|{
@ -65,39 +88,23 @@ where
//this automatically figures out what the texture is trying to do and creates
//a render config for it, and then returns the id to that render config
let render_id=acquire_render_config_id(Some(face_texture_data.name()));
let render_id=render_config_deferred_loader.acquire_render_config_id(Some(Cow::Borrowed(face_texture_data.name())));
//normal
let normal=face.normal();
let normal_idx=spam_normal.len() as u32;
spam_normal.push(valve_transform(normal.into()));
let mut polygon_iter=face.vertex_positions().map(|vertex_position|{
//world_model.origin seems to always be 0,0,0
let vertex_xyz=(world_model.origin+vertex_position).into();
let pos_idx=spam_pos.len();
spam_pos.push(valve_transform(vertex_xyz));
//calculate texture coordinates
let pos=glam::Vec3::from_array(vertex_xyz).extend(1.0);
let tex=glam::vec2(texture_transform_u.dot(pos),texture_transform_v.dot(pos));
let tex_idx=spam_tex.len() as u32;
spam_tex.push(tex);
let vertex_id=model::VertexId::new(spam_vertices.len() as u32);
spam_vertices.push(model::IndexedVertex{
pos:model::PositionId::new(pos_idx as u32),
tex:model::TextureCoordinateId::new(tex_idx as u32),
normal:model::NormalId::new(normal_idx),
color:model::ColorId::new(0),
});
vertex_id
});
let normal=mb.acquire_normal_id(valve_transform(face.normal().into()));
let mut polygon_iter=face.vertex_positions().map(|vertex_position|
world_model.origin+vertex_position
);
let polygon_list=std::iter::from_fn(move||{
match (polygon_iter.next(),polygon_iter.next(),polygon_iter.next()){
(Some(v1),Some(v2),Some(v3))=>Some(vec![v1,v2,v3]),
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3]),
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
_=>None,
}
}).map(|triplet|{
triplet.map(|world_position|
ingest_vertex(&mut mb,world_position,texture_transform_u,texture_transform_v,normal,color)
).to_vec()
}).collect();
if face.is_visible(){
//TODO: deduplicate graphics groups by render id
@ -109,16 +116,8 @@ where
physics_group.groups.push(polygon_group_id);
model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
}).collect();
model::Mesh{
unique_pos:spam_pos,
unique_tex:spam_tex,
unique_normal:spam_normal,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
polygon_groups,
graphics_groups,
physics_groups:vec![physics_group],
}
mb.build(polygon_groups,graphics_groups,vec![physics_group])
}).collect();
let world_models:Vec<model::Model>=
@ -176,26 +175,13 @@ pub struct PartialMap1{
modes:strafesnet_common::gameplay_modes::Modes,
}
impl PartialMap1{
pub fn add_prop_meshes<AcquireRenderConfigId>(
pub fn add_prop_meshes<'a>(
self,
prop_meshes:impl IntoIterator<Item=(model::MeshId,crate::data::ModelData)>,
mut acquire_render_config_id:AcquireRenderConfigId,
)->PartialMap2
where
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
{
prop_meshes:Meshes,
)->PartialMap2{
PartialMap2{
attributes:self.attributes,
prop_meshes:prop_meshes.into_iter().filter_map(|(mesh_id,model_data)|
//this will generate new render ids and texture ids
match convert_mesh(model_data,&mut acquire_render_config_id){
Ok(mesh)=>Some((mesh_id,mesh)),
Err(e)=>{
println!("error converting mesh: {e}");
None
}
}
).collect(),
prop_meshes:prop_meshes.consume().collect(),
prop_models:self.prop_models,
world_meshes:self.world_meshes,
world_models:self.world_models,
@ -214,8 +200,7 @@ pub struct PartialMap2{
impl PartialMap2{
pub fn add_render_configs_and_textures(
mut self,
render_configs:impl IntoIterator<Item=(model::RenderConfigId,model::RenderConfig)>,
textures:impl IntoIterator<Item=(model::TextureId,Vec<u8>)>,
render_configs:RenderConfigs,
)->map::CompleteMap{
//merge mesh and model lists, flatten and remap all ids
let mesh_id_offset=self.world_meshes.len();
@ -234,13 +219,14 @@ impl PartialMap2{
})
));
//let mut models=Vec::new();
let (textures,render_configs)=render_configs.consume();
let (textures,texture_id_map):(Vec<Vec<u8>>,std::collections::HashMap<model::TextureId,model::TextureId>)
=textures.into_iter()
//.filter_map(f) cull unused textures
.enumerate().map(|(new_texture_id,(old_texture_id,texture))|{
.enumerate().map(|(new_texture_id,(old_texture_id,Texture::ImageDDS(texture)))|{
(texture,(old_texture_id,model::TextureId::new(new_texture_id as u32)))
}).unzip();
let render_configs=render_configs.into_iter().map(|(render_config_id,mut render_config)|{
let render_configs=render_configs.into_iter().map(|(_render_config_id,mut render_config)|{
//this may generate duplicate no-texture render configs but idc
render_config.texture=render_config.texture.and_then(|texture_id|
texture_id_map.get(&texture_id).copied()
@ -257,77 +243,3 @@ impl PartialMap2{
}
}
}
fn convert_mesh<AcquireRenderConfigId>(
model_data:crate::data::ModelData,
acquire_render_config_id:&mut AcquireRenderConfigId,
)->Result<model::Mesh,vmdl::ModelError>
where
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
{
let model=model_data.read_model()?;
let texture_paths=model.texture_directories();
if texture_paths.len()!=1{
println!("WARNING: multiple texture paths");
}
let skin=model.skin_tables().nth(0).unwrap();
let mut spam_pos=Vec::with_capacity(model.vertices().len());
let mut spam_normal=Vec::with_capacity(model.vertices().len());
let mut spam_tex=Vec::with_capacity(model.vertices().len());
let mut spam_vertices=Vec::with_capacity(model.vertices().len());
for (i,vertex) in model.vertices().iter().enumerate(){
spam_pos.push(valve_transform(vertex.position.into()));
spam_normal.push(valve_transform(vertex.normal.into()));
spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
spam_vertices.push(model::IndexedVertex{
pos:model::PositionId::new(i as u32),
tex:model::TextureCoordinateId::new(i as u32),
normal:model::NormalId::new(i as u32),
color:model::ColorId::new(0),
});
}
let mut graphics_groups=Vec::new();
let mut physics_groups=Vec::new();
let polygon_groups=model.meshes().enumerate().map(|(polygon_group_id,mesh)|{
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
let render_id=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
let mut path=std::path::PathBuf::from(texture_path.as_str());
path.push(texture_name);
acquire_render_config_id(path.as_os_str().to_str())
}else{
acquire_render_config_id(None)
};
graphics_groups.push(model::IndexedGraphicsGroup{
render:render_id,
groups:vec![polygon_group_id],
});
physics_groups.push(model::IndexedPhysicsGroup{
groups:vec![polygon_group_id],
});
model::PolygonGroup::PolygonList(model::PolygonList::new(
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
mesh.vertex_strip_indices().flat_map(|mut strip|
std::iter::from_fn(move||{
match (strip.next(),strip.next(),strip.next()){
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3].map(|vertex_id|model::VertexId::new(vertex_id as u32)).to_vec()),
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
_=>None,
}
})
).collect()
))
}).collect();
Ok(model::Mesh{
unique_pos:spam_pos,
unique_normal:spam_normal,
unique_tex:spam_tex,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
polygon_groups,
graphics_groups,
physics_groups,
})
}

@ -1,60 +0,0 @@
pub struct Bsp(vbsp::Bsp);
impl Bsp{
pub const fn new(value:vbsp::Bsp)->Self{
Self(value)
}
}
impl AsRef<vbsp::Bsp> for Bsp{
fn as_ref(&self)->&vbsp::Bsp{
&self.0
}
}
pub struct MdlData(Vec<u8>);
impl MdlData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
}
impl AsRef<[u8]> for MdlData{
fn as_ref(&self)->&[u8]{
self.0.as_ref()
}
}
pub struct VtxData(Vec<u8>);
impl VtxData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
}
impl AsRef<[u8]> for VtxData{
fn as_ref(&self)->&[u8]{
self.0.as_ref()
}
}
pub struct VvdData(Vec<u8>);
impl VvdData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
}
impl AsRef<[u8]> for VvdData{
fn as_ref(&self)->&[u8]{
self.0.as_ref()
}
}
pub struct ModelData{
pub mdl:MdlData,
pub vtx:VtxData,
pub vvd:VvdData,
}
impl ModelData{
pub fn read_model(&self)->Result<vmdl::Model,vmdl::ModelError>{
Ok(vmdl::Model::from_parts(
vmdl::mdl::Mdl::read(self.mdl.as_ref())?,
vmdl::vtx::Vtx::read(self.vtx.as_ref())?,
vmdl::vvd::Vvd::read(self.vvd.as_ref())?,
))
}
}

@ -1,7 +1,13 @@
mod bsp;
pub mod data;
use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLoader,RenderConfigDeferredLoader};
pub use data::Bsp;
mod bsp;
mod mesh;
pub mod loader;
const VALVE_SCALE:f32=1.0/16.0;
pub(crate) fn valve_transform([x,y,z]:[f32;3])->strafesnet_common::integer::Planar64Vec3{
strafesnet_common::integer::vec3::try_from_f32_array([x*VALVE_SCALE,z*VALVE_SCALE,-y*VALVE_SCALE]).unwrap()
}
#[derive(Debug)]
pub enum ReadError{
@ -15,6 +21,35 @@ impl std::fmt::Display for ReadError{
}
impl std::error::Error for ReadError{}
#[derive(Debug)]
pub enum LoadError{
Texture(loader::TextureError),
Mesh(loader::MeshError),
}
impl std::fmt::Display for LoadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for LoadError{}
impl From<loader::TextureError> for LoadError{
fn from(value:loader::TextureError)->Self{
Self::Texture(value)
}
}
impl From<loader::MeshError> for LoadError{
fn from(value:loader::MeshError)->Self{
Self::Mesh(value)
}
}
pub struct Bsp(vbsp::Bsp);
impl AsRef<vbsp::Bsp> for Bsp{
fn as_ref(&self)->&vbsp::Bsp{
&self.0
}
}
pub fn read<R:std::io::Read>(mut input:R)->Result<Bsp,ReadError>{
let mut s=Vec::new();
@ -23,15 +58,30 @@ pub fn read<R:std::io::Read>(mut input:R)->Result<Bsp,ReadError>{
vbsp::Bsp::read(s.as_slice()).map(Bsp::new).map_err(ReadError::Bsp)
}
impl Bsp{
pub const fn new(value:vbsp::Bsp)->Self{
Self(value)
}
pub fn to_snf(&self,failure_mode:LoadFailureMode,vpk_list:&[vpk::VPK])->Result<strafesnet_common::map::CompleteMap,LoadError>{
let mut texture_deferred_loader=RenderConfigDeferredLoader::new();
let mut mesh_deferred_loader=MeshDeferredLoader::new();
pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
bsp:&Bsp,
acquire_render_config_id:AcquireRenderConfigId,
acquire_mesh_id:AcquireMeshId
)->bsp::PartialMap1
where
AcquireRenderConfigId:FnMut(Option<&str>)->strafesnet_common::model::RenderConfigId,
AcquireMeshId:FnMut(&str)->strafesnet_common::model::MeshId,
{
bsp::convert_bsp(bsp.as_ref(),acquire_render_config_id,acquire_mesh_id)
}
let map_step1=bsp::convert(
self,
&mut texture_deferred_loader,
&mut mesh_deferred_loader,
);
let mut mesh_loader=loader::MeshLoader::new(loader::BspFinder{bsp:self,vpks:vpk_list},&mut texture_deferred_loader);
let prop_meshes=mesh_deferred_loader.into_meshes(&mut mesh_loader,failure_mode).map_err(LoadError::Mesh)?;
let map_step2=map_step1.add_prop_meshes(prop_meshes);
let mut texture_loader=loader::TextureLoader::new();
let render_configs=texture_deferred_loader.into_render_configs(&mut texture_loader,failure_mode).map_err(LoadError::Texture)?;
let map=map_step2.add_render_configs_and_textures(render_configs);
Ok(map)
}
}

@ -0,0 +1,175 @@
use std::{borrow::Cow, io::Read};
use strafesnet_common::model::Mesh;
use strafesnet_deferred_loader::{loader::Loader,texture::Texture};
use crate::Bsp;
#[allow(dead_code)]
#[derive(Debug)]
pub enum TextureError{
Io(std::io::Error),
}
impl std::fmt::Display for TextureError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for TextureError{}
impl From<std::io::Error> for TextureError{
fn from(value:std::io::Error)->Self{
Self::Io(value)
}
}
pub struct TextureLoader<'a>(std::marker::PhantomData<&'a ()>);
impl TextureLoader<'_>{
pub fn new()->Self{
Self(std::marker::PhantomData)
}
}
impl<'a> Loader for TextureLoader<'a>{
type Error=TextureError;
type Index=Cow<'a,str>;
type Resource=Texture;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let file_name=format!("textures/{}.dds",index);
let mut file=std::fs::File::open(file_name)?;
let mut data=Vec::new();
file.read_to_end(&mut data)?;
Ok(Texture::ImageDDS(data))
}
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum MeshError{
Io(std::io::Error),
VMDL(vmdl::ModelError),
VBSP(vbsp::BspError),
MissingMdl,
MissingVtx,
MissingVvd,
}
impl std::fmt::Display for MeshError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for MeshError{}
impl From<std::io::Error> for MeshError{
fn from(value:std::io::Error)->Self{
Self::Io(value)
}
}
impl From<vmdl::ModelError> for MeshError{
fn from(value:vmdl::ModelError)->Self{
Self::VMDL(value)
}
}
impl From<vbsp::BspError> for MeshError{
fn from(value:vbsp::BspError)->Self{
Self::VBSP(value)
}
}
#[derive(Clone,Copy)]
pub struct BspFinder<'bsp,'vpk>{
pub bsp:&'bsp Bsp,
pub vpks:&'vpk [vpk::VPK],
}
impl<'bsp,'vpk> BspFinder<'bsp,'vpk>{
pub fn find<'a>(&self,path:&str)->Result<Option<Cow<'a,[u8]>>,vbsp::BspError>
where
'bsp:'a,
'vpk:'a,
{
// search bsp
if let Some(data)=self.bsp.as_ref().pack.get(path)?{
return Ok(Some(Cow::Owned(data)));
}
//search each vpk
for vpk in self.vpks{
if let Some(vpk_entry)=vpk.tree.get(path){
return Ok(Some(vpk_entry.get()?));
}
}
Ok(None)
}
}
pub struct ModelLoader<'bsp,'vpk,'a>{
finder:BspFinder<'bsp,'vpk>,
life:core::marker::PhantomData<&'a ()>,
}
impl ModelLoader<'_,'_,'_>{
#[inline]
pub const fn new<'bsp,'vpk,'a>(
finder:BspFinder<'bsp,'vpk>,
)->ModelLoader<'bsp,'vpk,'a>{
ModelLoader{
finder,
life:core::marker::PhantomData,
}
}
}
impl<'bsp,'vpk,'a> Loader for ModelLoader<'bsp,'vpk,'a>
where
'bsp:'a,
'vpk:'a,
{
type Error=MeshError;
type Index=&'a str;
type Resource=vmdl::Model;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let mdl_path_lower=index.to_lowercase();
//.mdl, .vvd, .dx90.vtx
let path=std::path::PathBuf::from(mdl_path_lower.as_str());
let mut vvd_path=path.clone();
let mut vtx_path=path;
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
// TODO: search more packs, possibly using an index of multiple packs
let mdl=self.finder.find(mdl_path_lower.as_str())?.ok_or(MeshError::MissingMdl)?;
let vtx=self.finder.find(vtx_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVtx)?;
let vvd=self.finder.find(vvd_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVvd)?;
Ok(vmdl::Model::from_parts(
vmdl::mdl::Mdl::read(mdl.as_ref())?,
vmdl::vtx::Vtx::read(vtx.as_ref())?,
vmdl::vvd::Vvd::read(vvd.as_ref())?,
))
}
}
pub struct MeshLoader<'bsp,'vpk,'load,'a>{
finder:BspFinder<'bsp,'vpk>,
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'a,str>>,
}
impl MeshLoader<'_,'_,'_,'_>{
#[inline]
pub const fn new<'bsp,'vpk,'load,'a>(
finder:BspFinder<'bsp,'vpk>,
deferred_loader:&'load mut strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader<Cow<'a,str>>,
)->MeshLoader<'bsp,'vpk,'load,'a>{
MeshLoader{
finder,
deferred_loader
}
}
}
impl<'bsp,'vpk,'load,'a> Loader for MeshLoader<'bsp,'vpk,'load,'a>
where
'bsp:'a,
'vpk:'a,
{
type Error=MeshError;
type Index=&'a str;
type Resource=Mesh;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let model=ModelLoader::new(self.finder).load(index)?;
let mesh=crate::mesh::convert_mesh(model,&mut self.deferred_loader);
Ok(mesh)
}
}

@ -0,0 +1,78 @@
use std::borrow::Cow;
use strafesnet_common::model;
use strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader;
use crate::valve_transform;
fn ingest_vertex(mb:&mut model::MeshBuilder,vertex:&vmdl::vvd::Vertex,color:model::ColorId)->model::VertexId{
let pos=mb.acquire_pos_id(valve_transform(vertex.position.into()));
let normal=mb.acquire_normal_id(valve_transform(vertex.normal.into()));
let tex=mb.acquire_tex_id(glam::Vec2::from_array(vertex.texture_coordinates));
mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}
pub fn convert_mesh(model:vmdl::Model,deferred_loader:&mut RenderConfigDeferredLoader<Cow<str>>)->model::Mesh{
let texture_paths=model.texture_directories();
if texture_paths.len()!=1{
println!("WARNING: multiple texture paths");
}
let skin=model.skin_tables().nth(0).unwrap();
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let model_vertices=model.vertices();
let mut graphics_groups=Vec::new();
let mut physics_groups=Vec::new();
let polygon_groups=model.meshes().enumerate().map(|(polygon_group_id,mesh)|{
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
let render_id=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
let mut path=std::path::PathBuf::from(texture_path.as_str());
path.push(texture_name);
let index=path.as_os_str().to_str().map(|s|Cow::Owned(s.to_owned()));
deferred_loader.acquire_render_config_id(index)
}else{
deferred_loader.acquire_render_config_id(None)
};
graphics_groups.push(model::IndexedGraphicsGroup{
render:render_id,
groups:vec![polygon_group_id],
});
physics_groups.push(model::IndexedPhysicsGroup{
groups:vec![polygon_group_id],
});
model::PolygonGroup::PolygonList(model::PolygonList::new(
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
mesh.vertex_strip_indices().flat_map(|mut strip|{
std::iter::from_fn(move ||{
match (strip.next(),strip.next(),strip.next()){
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3]),
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
_=>None,
}
})
}).flat_map(|[v1,v2,v3]|{
// this should probably be a fatal error :D
let v1=model_vertices.get(v1)?;
let v2=model_vertices.get(v2)?;
let v3=model_vertices.get(v3)?;
Some(vec![
ingest_vertex(&mut mb,v1,color),
ingest_vertex(&mut mb,v2,color),
ingest_vertex(&mut mb,v3,color),
])
}).collect()
))
}).collect();
mb.build(polygon_groups,graphics_groups,physics_groups)
}

@ -1,6 +1,6 @@
[package]
name = "strafesnet_common"
version = "0.5.2"
version = "0.6.0"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@ -12,8 +12,8 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
arrayvec = "0.7.4"
bitflags = "2.6.0"
fixed_wide = { path = "../fixed_wide", registry = "strafesnet", features = ["deferred-division","zeroes","wide-mul"] }
linear_ops = { path = "../linear_ops", registry = "strafesnet", features = ["deferred-division","named-fields"] }
ratio_ops = { path = "../ratio_ops", registry = "strafesnet" }
fixed_wide = { version = "0.1.2", path = "../fixed_wide", registry = "strafesnet", features = ["deferred-division","zeroes","wide-mul"] }
linear_ops = { version = "0.1.0", path = "../linear_ops", registry = "strafesnet", features = ["deferred-division","named-fields"] }
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet" }
glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" }

@ -62,6 +62,7 @@ impl<I,T> InstructionCollector<I,T>
pub const fn time(&self)->Time<T>{
self.time
}
#[inline]
pub fn collect(&mut self,instruction:Option<TimedInstruction<I,T>>){
if let Some(ins)=instruction{
if ins.time<self.time{
@ -70,7 +71,8 @@ impl<I,T> InstructionCollector<I,T>
}
}
}
pub fn instruction(self)->Option<TimedInstruction<I,T>>{
#[inline]
pub fn take(self)->Option<TimedInstruction<I,T>>{
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
self.instruction.map(|instruction|TimedInstruction{
time:self.time,

@ -14,6 +14,7 @@ impl<T> Time<T>{
pub const MIN:Self=Self::raw(i64::MIN);
pub const MAX:Self=Self::raw(i64::MAX);
pub const ZERO:Self=Self::raw(0);
pub const EPSILON:Self=Self::raw(1);
pub const ONE_SECOND:Self=Self::raw(1_000_000_000);
pub const ONE_MILLISECOND:Self=Self::raw(1_000_000);
pub const ONE_MICROSECOND:Self=Self::raw(1_000);
@ -568,7 +569,7 @@ pub mod vec3{
Planar64Vec3::new(array.map(Planar64::raw))
}
#[inline]
pub const fn raw_xyz(x:i64,y:i64,z:i64)->Planar64Vec3{
pub fn raw_xyz(x:i64,y:i64,z:i64)->Planar64Vec3{
Planar64Vec3::new([Planar64::raw(x),Planar64::raw(y),Planar64::raw(z)])
}
#[inline]

@ -1,3 +1,5 @@
use std::collections::HashMap;
use crate::integer::{Planar64Vec3,Planar64Affine3};
use crate::gameplay_attributes;
@ -123,6 +125,87 @@ pub struct Mesh{
pub physics_groups:Vec<IndexedPhysicsGroup>,
}
#[derive(Default)]
pub struct MeshBuilder{
unique_pos:Vec<Planar64Vec3>,//Unit32Vec3
unique_normal:Vec<Planar64Vec3>,//Unit32Vec3
unique_tex:Vec<TextureCoordinate>,
unique_color:Vec<Color4>,
unique_vertices:Vec<IndexedVertex>,
pos_id_from:HashMap<Planar64Vec3,PositionId>,//Unit32Vec3
normal_id_from:HashMap<Planar64Vec3,NormalId>,//Unit32Vec3
tex_id_from:HashMap<[u32;2],TextureCoordinateId>,
color_id_from:HashMap<[u32;4],ColorId>,
vertex_id_from:HashMap<IndexedVertex,VertexId>,
}
impl MeshBuilder{
pub fn new()->Self{
Self::default()
}
pub fn build(
self,
polygon_groups:Vec<PolygonGroup>,
graphics_groups:Vec<IndexedGraphicsGroup>,
physics_groups:Vec<IndexedPhysicsGroup>,
)->Mesh{
let MeshBuilder{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
..
}=self;
Mesh{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
polygon_groups,
graphics_groups,
physics_groups,
}
}
pub fn acquire_pos_id(&mut self,pos:Planar64Vec3)->PositionId{
*self.pos_id_from.entry(pos).or_insert_with(||{
let pos_id=PositionId::new(self.unique_pos.len() as u32);
self.unique_pos.push(pos);
pos_id
})
}
pub fn acquire_normal_id(&mut self,normal:Planar64Vec3)->NormalId{
*self.normal_id_from.entry(normal).or_insert_with(||{
let normal_id=NormalId::new(self.unique_normal.len() as u32);
self.unique_normal.push(normal);
normal_id
})
}
pub fn acquire_tex_id(&mut self,tex:TextureCoordinate)->TextureCoordinateId{
let h=tex.to_array().map(f32::to_bits);
*self.tex_id_from.entry(h).or_insert_with(||{
let tex_id=TextureCoordinateId::new(self.unique_tex.len() as u32);
self.unique_tex.push(tex);
tex_id
})
}
pub fn acquire_color_id(&mut self,color:Color4)->ColorId{
let h=color.to_array().map(f32::to_bits);
*self.color_id_from.entry(h).or_insert_with(||{
let color_id=ColorId::new(self.unique_color.len() as u32);
self.unique_color.push(color);
color_id
})
}
pub fn acquire_vertex_id(&mut self,vertex:IndexedVertex)->VertexId{
*self.vertex_id_from.entry(vertex.clone()).or_insert_with(||{
let vertex_id=VertexId::new(self.unique_vertices.len() as u32);
self.unique_vertices.push(vertex);
vertex_id
})
}
}
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct ModelId(u32);
pub struct Model{

@ -1,4 +1,5 @@
use crate::mouse::MouseState;
use crate::gameplay_modes::{ModeId,StageId};
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
pub enum TimeInner{}
@ -42,10 +43,11 @@ pub enum ModeInstruction{
/// This forgets all inputs and settings which need to be reapplied.
Reset,
/// Restart: Teleport to the start zone.
Restart,
/// This runs when you press R or teleport to a bonus
Restart(ModeId),
/// Spawn: Teleport to a specific mode's spawn
/// Sets current mode & spawn
Spawn(crate::gameplay_modes::ModeId,crate::gameplay_modes::StageId),
/// This runs when the map loads to put you at the map lobby
Spawn(ModeId,StageId),
}
#[derive(Clone,Debug)]
pub enum MiscInstruction{

@ -76,7 +76,7 @@ impl Run{
match &self.state{
RunState::Created=>Time::ZERO,
RunState::Started{timer}=>timer.time(time),
RunState::Finished{timer}=>timer.time(time),
RunState::Finished{timer}=>timer.time(),
}
}
pub fn start(&mut self,time:PhysicsTime)->Result<(),Error>{
@ -110,4 +110,10 @@ impl Run{
self.flagged=Some(flag_reason);
}
}
pub fn get_finish_time(&self)->Option<Time>{
match &self.state{
RunState::Finished{timer}=>Some(timer.time()),
_=>None,
}
}
}

@ -23,7 +23,7 @@ impl PauseState for Unpaused{
}
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
enum Inner{}
pub enum Inner{}
type InnerTime=Time<Inner>;
#[derive(Clone,Copy,Debug)]
@ -157,7 +157,7 @@ impl<T:TimerState> TimerFixed<T,Paused>
where Time<T::In>:Copy,
{
pub fn into_unpaused(self,time:Time<T::In>)->TimerFixed<T,Unpaused>{
let new_time=self.time(time);
let new_time=self.time();
let mut timer=TimerFixed{
state:self.state,
_paused:Unpaused,
@ -165,6 +165,9 @@ impl<T:TimerState> TimerFixed<T,Paused>
timer.set_time(time,new_time);
timer
}
pub fn time(&self)->Time<T::Out>{
self.state.get_offset().coerce()
}
}
impl<T:TimerState> TimerFixed<T,Unpaused>
where Time<T::In>:Copy,
@ -178,6 +181,9 @@ impl<T:TimerState> TimerFixed<T,Unpaused>
timer.set_time(time,new_time);
timer
}
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
self.state.get_time(time)
}
}
//the new constructor and time queries are generic across both
@ -199,12 +205,6 @@ impl<T:TimerState,P:PauseState> TimerFixed<T,P>{
pub fn into_state(self)->T{
self.state
}
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
match P::IS_PAUSED{
true=>self.state.get_offset().coerce(),
false=>self.state.get_time(time),
}
}
pub fn set_time(&mut self,time:Time<T::In>,new_time:Time<T::Out>){
match P::IS_PAUSED{
true=>self.state.set_offset(new_time.coerce()),
@ -256,7 +256,7 @@ impl<T:TimerState> Timer<T>
}
pub fn time(&self,time:Time<T::In>)->Time<T::Out>{
match self{
Self::Paused(timer)=>timer.time(time),
Self::Paused(timer)=>timer.time(),
Self::Unpaused(timer)=>timer.time(time),
}
}
@ -329,7 +329,7 @@ mod test{
//create a paused timer that reads 0s
let timer=TimerFixed::<Scaled<Parent,Calculated>,Paused>::from_state(Scaled::new(0.5f32.try_into().unwrap(),sec!(0)));
//the paused timer at 1 second should read 0s
assert_eq!(timer.time(sec!(1)),sec!(0));
assert_eq!(timer.time(),sec!(0));
//unpause it after one second
let timer=timer.into_unpaused(sec!(1));
@ -339,7 +339,7 @@ mod test{
//pause the timer after 11 seconds
let timer=timer.into_paused(sec!(11));
//the paused timer at 20 seconds should read 5s
assert_eq!(timer.time(sec!(20)),sec!(5));
assert_eq!(timer.time(),sec!(5));
}
#[test]
fn test_timer()->Result<(),Error>{

@ -1,3 +1,5 @@
// This whole thing should be a drive macro
pub trait Updatable<Updater>{
fn update(&mut self,update:Updater);
}
@ -53,4 +55,3 @@ impl Updatable<OuterUpdate> for Outer{
}
}
}
//*/

@ -1,6 +1,6 @@
[package]
name = "strafesnet_deferred_loader"
version = "0.4.1"
version = "0.5.0"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@ -9,13 +9,5 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features]
default = ["legacy"]
legacy = ["dep:url","dep:vbsp"]
#roblox = ["dep:lazy-regex"]
#source = ["dep:vbsp"]
[dependencies]
strafesnet_common = { path = "../common", registry = "strafesnet" }
url = { version = "2.5.2", optional = true }
vbsp = { version = "0.6.0", optional = true }
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }

@ -0,0 +1,116 @@
use std::collections::HashMap;
use crate::loader::Loader;
use crate::mesh::Meshes;
use crate::texture::{RenderConfigs,Texture};
use strafesnet_common::model::{Mesh,MeshId,RenderConfig,RenderConfigId,TextureId};
#[derive(Clone,Copy,Debug)]
pub enum LoadFailureMode{
DefaultToNone,
Fatal,
}
pub struct RenderConfigDeferredLoader<H>{
texture_count:u32,
render_configs:Vec<RenderConfig>,
render_config_id_from_asset_id:HashMap<Option<H>,RenderConfigId>,
}
impl<H> RenderConfigDeferredLoader<H>{
pub fn new()->Self{
Self{
texture_count:0,
render_configs:Vec::new(),
render_config_id_from_asset_id:HashMap::new(),
}
}
}
impl<H:core::hash::Hash+Eq> RenderConfigDeferredLoader<H>{
pub fn acquire_render_config_id(&mut self,index:Option<H>)->RenderConfigId{
let some_texture=index.is_some();
*self.render_config_id_from_asset_id.entry(index).or_insert_with(||{
//create the render config.
let render_config=if some_texture{
let render_config=RenderConfig::texture(TextureId::new(self.texture_count));
self.texture_count+=1;
render_config
}else{
RenderConfig::default()
};
let render_id=RenderConfigId::new(self.render_configs.len() as u32);
self.render_configs.push(render_config);
render_id
})
}
pub fn into_indices(self)->impl Iterator<Item=H>{
self.render_config_id_from_asset_id.into_keys().flatten()
}
pub fn into_render_configs<L:Loader<Resource=Texture,Index=H>>(mut self,loader:&mut L,failure_mode:LoadFailureMode)->Result<RenderConfigs,L::Error>{
let mut sorted_textures=vec![None;self.texture_count as usize];
for (index_option,render_config_id) in self.render_config_id_from_asset_id{
let render_config=&mut self.render_configs[render_config_id.get() as usize];
if let (Some(index),Some(texture_id))=(index_option,render_config.texture){
let resource_result=loader.load(index);
let texture=match failure_mode{
// if texture fails to load, use no texture
LoadFailureMode::DefaultToNone=>match resource_result{
Ok(texture)=>Some(texture),
Err(e)=>{
render_config.texture=None;
println!("Error loading texture: {e}");
None
},
},
// loading failure is fatal
LoadFailureMode::Fatal=>Some(resource_result?)
};
sorted_textures[texture_id.get() as usize]=texture;
}
}
Ok(RenderConfigs::new(
sorted_textures,
self.render_configs,
))
}
}
pub struct MeshDeferredLoader<H>{
mesh_id_from_asset_id:HashMap<H,MeshId>,
}
impl<H> MeshDeferredLoader<H>{
pub fn new()->Self{
Self{
mesh_id_from_asset_id:HashMap::new(),
}
}
}
impl<H:core::hash::Hash+Eq> MeshDeferredLoader<H>{
pub fn acquire_mesh_id(&mut self,index:H)->MeshId{
let mesh_id=MeshId::new(self.mesh_id_from_asset_id.len() as u32);
*self.mesh_id_from_asset_id.entry(index).or_insert(mesh_id)
}
pub fn into_indices(self)->impl Iterator<Item=H>{
self.mesh_id_from_asset_id.into_keys()
}
pub fn into_meshes<L:Loader<Resource=Mesh,Index=H>>(self,loader:&mut L,failure_mode:LoadFailureMode)->Result<Meshes,L::Error>{
let mut mesh_list=vec![None;self.mesh_id_from_asset_id.len()];
for (index,mesh_id) in self.mesh_id_from_asset_id{
let resource_result=loader.load(index);
let mesh=match failure_mode{
// if mesh fails to load, use no mesh
LoadFailureMode::DefaultToNone=>match resource_result{
Ok(mesh)=>Some(mesh),
Err(e)=>{
println!("Error loading mesh: {e}");
None
},
},
// loading failure is fatal
LoadFailureMode::Fatal=>Some(resource_result?)
};
mesh_list[mesh_id.get() as usize]=mesh;
}
Ok(Meshes::new(mesh_list))
}
}

@ -1,34 +1,5 @@
#[cfg(feature="legacy")]
mod roblox_legacy;
#[cfg(feature="legacy")]
mod source_legacy;
#[cfg(feature="roblox")]
mod roblox;
#[cfg(feature="source")]
mod source;
#[cfg(any(feature="roblox",feature="legacy"))]
pub mod rbxassetid;
pub mod mesh;
pub mod loader;
pub mod texture;
#[cfg(any(feature="source",feature="legacy"))]
pub mod valve_mesh;
#[cfg(any(feature="roblox",feature="legacy"))]
pub mod roblox_mesh;
#[cfg(feature="legacy")]
pub fn roblox_legacy()->roblox_legacy::Loader{
roblox_legacy::Loader::new()
}
#[cfg(feature="legacy")]
pub fn source_legacy()->source_legacy::Loader{
source_legacy::Loader::new()
}
#[cfg(feature="roblox")]
pub fn roblox()->roblox::Loader{
roblox::Loader::new()
}
#[cfg(feature="source")]
pub fn source()->source::Loader{
source::Loader::new()
}
pub mod deferred_loader;

@ -0,0 +1,8 @@
use std::error::Error;
pub trait Loader{
type Error:Error;
type Index;
type Resource;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>;
}

@ -0,0 +1,17 @@
use strafesnet_common::model::{Mesh,MeshId};
pub struct Meshes{
meshes:Vec<Option<Mesh>>,
}
impl Meshes{
pub(crate) const fn new(meshes:Vec<Option<Mesh>>)->Self{
Self{
meshes,
}
}
pub fn consume(self)->impl Iterator<Item=(MeshId,Mesh)>{
self.meshes.into_iter().enumerate().filter_map(|(mesh_id,maybe_mesh)|
maybe_mesh.map(|mesh|(MeshId::new(mesh_id as u32),mesh))
)
}
}

@ -1,48 +0,0 @@
#[derive(Hash,Eq,PartialEq)]
pub struct RobloxAssetId(pub u64);
#[derive(Debug)]
#[allow(dead_code)]
pub struct StringWithError{
string:String,
error:RobloxAssetIdParseErr,
}
impl std::fmt::Display for StringWithError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for StringWithError{}
impl StringWithError{
const fn new(
string:String,
error:RobloxAssetIdParseErr,
)->Self{
Self{string,error}
}
}
#[derive(Debug)]
pub enum RobloxAssetIdParseErr{
Url(url::ParseError),
UnknownScheme,
ParseInt(std::num::ParseIntError),
MissingAssetId,
}
impl std::str::FromStr for RobloxAssetId{
type Err=StringWithError;
fn from_str(s:&str)->Result<Self,Self::Err>{
let url=url::Url::parse(s).map_err(|e|StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::Url(e)))?;
let parsed_asset_id=match url.scheme(){
"rbxassetid"=>url.domain().ok_or_else(||StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::MissingAssetId))?.parse(),
"http"|"https"=>{
let (_,asset_id)=url.query_pairs()
.find(|(id,_)|match id.as_ref(){
"ID"|"id"|"Id"|"iD"=>true,
_=>false,
}).ok_or_else(||StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::MissingAssetId))?;
asset_id.parse()
},
_=>Err(StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::UnknownScheme))?,
};
Ok(Self(parsed_asset_id.map_err(|e|StringWithError::new(s.to_owned(),RobloxAssetIdParseErr::ParseInt(e)))?))
}
}

@ -1,112 +0,0 @@
use std::io::Read;
use std::collections::HashMap;
use crate::roblox_mesh;
use crate::texture::{RenderConfigs,Texture};
use strafesnet_common::model::{MeshId,RenderConfig,RenderConfigId,TextureId};
use crate::rbxassetid::RobloxAssetId;
#[derive(Default)]
pub struct RenderConfigLoader{
texture_count:u32,
render_configs:Vec<RenderConfig>,
render_config_id_from_asset_id:HashMap<Option<RobloxAssetId>,RenderConfigId>,
}
impl RenderConfigLoader{
pub fn acquire_render_config_id(&mut self,name:Option<&str>)->RenderConfigId{
let render_id=RenderConfigId::new(self.render_config_id_from_asset_id.len() as u32);
let index=name.and_then(|name|{
match name.parse::<RobloxAssetId>(){
Ok(asset_id)=>Some(asset_id),
Err(e)=>{
println!("Failed to parse AssetId: {e}");
None
},
}
});
*self.render_config_id_from_asset_id.entry(index).or_insert_with(||{
//create the render config.
let render_config=if name.is_some(){
let render_config=RenderConfig::texture(TextureId::new(self.texture_count));
self.texture_count+=1;
render_config
}else{
RenderConfig::default()
};
self.render_configs.push(render_config);
render_id
})
}
}
#[derive(Default)]
pub struct MeshLoader{
mesh_id_from_asset_id:HashMap<Option<RobloxAssetId>,MeshId>,
}
impl MeshLoader{
pub fn acquire_mesh_id(&mut self,name:&str)->MeshId{
let mesh_id=MeshId::new(self.mesh_id_from_asset_id.len() as u32);
let index=match name.parse::<RobloxAssetId>(){
Ok(asset_id)=>Some(asset_id),
Err(e)=>{
println!("Failed to parse AssetId: {e}");
None
},
};
*self.mesh_id_from_asset_id.entry(index).or_insert(mesh_id)
}
pub fn load_meshes(&mut self)->Result<roblox_mesh::Meshes,std::io::Error>{
let mut mesh_data=vec![None;self.mesh_id_from_asset_id.len()];
for (asset_id_option,mesh_id) in &self.mesh_id_from_asset_id{
if let Some(asset_id)=asset_id_option{
if let Ok(mut file)=std::fs::File::open(format!("meshes/{}",asset_id.0)){
//TODO: parallel
let mut data=Vec::<u8>::new();
file.read_to_end(&mut data)?;
mesh_data[mesh_id.get() as usize]=Some(roblox_mesh::RobloxMeshData::new(data));
}else{
println!("[roblox_legacy] no mesh name={}",asset_id.0);
}
}
}
Ok(roblox_mesh::Meshes::new(mesh_data))
}
}
pub struct Loader{
render_config_loader:RenderConfigLoader,
mesh_loader:MeshLoader,
}
impl Loader{
pub fn new()->Self{
Self{
render_config_loader:RenderConfigLoader::default(),
mesh_loader:MeshLoader::default(),
}
}
pub fn get_inner_mut(&mut self)->(&mut RenderConfigLoader,&mut MeshLoader){
(&mut self.render_config_loader,&mut self.mesh_loader)
}
pub fn into_render_configs(mut self)->Result<RenderConfigs,std::io::Error>{
let mut sorted_textures=vec![None;self.render_config_loader.texture_count as usize];
for (asset_id_option,render_config_id) in self.render_config_loader.render_config_id_from_asset_id{
let render_config=self.render_config_loader.render_configs.get_mut(render_config_id.get() as usize).unwrap();
if let (Some(asset_id),Some(texture_id))=(asset_id_option,render_config.texture){
if let Ok(mut file)=std::fs::File::open(format!("textures/{}.dds",asset_id.0)){
//TODO: parallel
let mut data=Vec::<u8>::new();
file.read_to_end(&mut data)?;
sorted_textures[texture_id.get() as usize]=Some(Texture::ImageDDS(data));
}else{
//texture failed to load
render_config.texture=None;
}
}
}
Ok(RenderConfigs::new(
sorted_textures,
self.render_config_loader.render_configs,
))
}
}

@ -1,30 +0,0 @@
use strafesnet_common::model::MeshId;
#[derive(Clone)]
pub struct RobloxMeshData(Vec<u8>);
impl RobloxMeshData{
pub(crate) fn new(data:Vec<u8>)->Self{
Self(data)
}
pub fn get(self)->Vec<u8>{
self.0
}
}
pub struct Meshes{
meshes:Vec<Option<RobloxMeshData>>,
}
impl Meshes{
pub(crate) const fn new(meshes:Vec<Option<RobloxMeshData>>)->Self{
Self{
meshes,
}
}
pub fn get_texture(&self,texture_id:MeshId)->Option<&RobloxMeshData>{
self.meshes.get(texture_id.get() as usize)?.as_ref()
}
pub fn into_iter(self)->impl Iterator<Item=(MeshId,RobloxMeshData)>{
self.meshes.into_iter().enumerate().filter_map(|(mesh_id,maybe_mesh)|
maybe_mesh.map(|mesh|(MeshId::new(mesh_id as u32),mesh))
)
}
}

@ -1,102 +0,0 @@
use std::io::Read;
use std::collections::HashMap;
use crate::valve_mesh;
use crate::texture::{Texture,RenderConfigs};
use strafesnet_common::model::{MeshId,TextureId,RenderConfig,RenderConfigId};
pub struct RenderConfigLoader{
texture_count:u32,
render_configs:Vec<RenderConfig>,
texture_paths:HashMap<Option<Box<str>>,RenderConfigId>,
}
impl RenderConfigLoader{
pub fn acquire_render_config_id(&mut self,name:Option<&str>)->RenderConfigId{
let render_id=RenderConfigId::new(self.texture_paths.len() as u32);
*self.texture_paths.entry(name.map(Into::into)).or_insert_with(||{
//create the render config.
let render_config=if name.is_some(){
let render_config=RenderConfig::texture(TextureId::new(self.texture_count));
self.texture_count+=1;
render_config
}else{
RenderConfig::default()
};
self.render_configs.push(render_config);
render_id
})
}
}
pub struct MeshLoader{
mesh_paths:HashMap<Box<str>,MeshId>,
}
impl MeshLoader{
pub fn acquire_mesh_id(&mut self,name:&str)->MeshId{
let mesh_id=MeshId::new(self.mesh_paths.len() as u32);
*self.mesh_paths.entry(name.into()).or_insert(mesh_id)
}
//load_meshes should look like load_textures
pub fn load_meshes(&mut self,bsp:&vbsp::Bsp)->valve_mesh::Meshes{
let mut mesh_data=vec![None;self.mesh_paths.len()];
for (mesh_path,mesh_id) in &self.mesh_paths{
let mesh_path_lower=mesh_path.to_lowercase();
//.mdl, .vvd, .dx90.vtx
let path=std::path::PathBuf::from(mesh_path_lower.as_str());
let mut vvd_path=path.clone();
let mut vtx_path=path.clone();
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
match (bsp.pack.get(mesh_path_lower.as_str()),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
mesh_data[mesh_id.get() as usize]=Some(valve_mesh::ModelData{
mdl:valve_mesh::MdlData::new(mdl_file),
vtx:valve_mesh::VtxData::new(vtx_file),
vvd:valve_mesh::VvdData::new(vvd_file),
});
},
_=>println!("no model name={}",mesh_path),
}
}
valve_mesh::Meshes::new(mesh_data)
}
}
pub struct Loader{
render_config_loader:RenderConfigLoader,
mesh_loader:MeshLoader,
}
impl Loader{
pub fn new()->Self{
Self{
render_config_loader:RenderConfigLoader{
texture_count:0,
texture_paths:HashMap::new(),
render_configs:Vec::new(),
},
mesh_loader:MeshLoader{mesh_paths:HashMap::new()},
}
}
pub fn get_inner_mut(&mut self)->(&mut RenderConfigLoader,&mut MeshLoader){
(&mut self.render_config_loader,&mut self.mesh_loader)
}
pub fn into_render_configs(mut self)->Result<RenderConfigs,std::io::Error>{
let mut sorted_textures=vec![None;self.render_config_loader.texture_count as usize];
for (texture_path,render_config_id) in self.render_config_loader.texture_paths{
let render_config=self.render_config_loader.render_configs.get_mut(render_config_id.get() as usize).unwrap();
if let (Some(texture_path),Some(texture_id))=(texture_path,render_config.texture){
if let Ok(mut file)=std::fs::File::open(format!("textures/{}.dds",texture_path)){
//TODO: parallel
let mut data=Vec::<u8>::new();
file.read_to_end(&mut data)?;
sorted_textures[texture_id.get() as usize]=Some(Texture::ImageDDS(data));
}else{
//texture failed to load
render_config.texture=None;
}
}
}
Ok(RenderConfigs::new(
sorted_textures,
self.render_config_loader.render_configs,
))
}
}

@ -1,60 +0,0 @@
use strafesnet_common::model::MeshId;
//duplicate this code for now
#[derive(Clone)]
pub struct MdlData(Vec<u8>);
impl MdlData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
pub fn get(self)->Vec<u8>{
self.0
}
}
#[derive(Clone)]
pub struct VtxData(Vec<u8>);
impl VtxData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
pub fn get(self)->Vec<u8>{
self.0
}
}
#[derive(Clone)]
pub struct VvdData(Vec<u8>);
impl VvdData{
pub const fn new(value:Vec<u8>)->Self{
Self(value)
}
pub fn get(self)->Vec<u8>{
self.0
}
}
#[derive(Clone)]
pub struct ModelData{
pub mdl:MdlData,
pub vtx:VtxData,
pub vvd:VvdData,
}
//meshes is more prone to failure
pub struct Meshes{
meshes:Vec<Option<ModelData>>,
}
impl Meshes{
pub(crate) const fn new(meshes:Vec<Option<ModelData>>)->Self{
Self{
meshes,
}
}
pub fn get_texture(&self,texture_id:MeshId)->Option<&ModelData>{
self.meshes.get(texture_id.get() as usize)?.as_ref()
}
pub fn into_iter(self)->impl Iterator<Item=(MeshId,ModelData)>{
self.meshes.into_iter().enumerate().filter_map(|(mesh_id,maybe_mesh)|
maybe_mesh.map(|mesh|(MeshId::new(mesh_id as u32),mesh))
)
}
}

@ -1,6 +1,6 @@
[package]
name = "fixed_wide"
version = "0.1.1"
version = "0.1.2"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@ -17,4 +17,4 @@ zeroes=["dep:arrayvec"]
bnum = "0.12.0"
arrayvec = { version = "0.7.6", optional = true }
paste = "1.0.15"
ratio_ops = { path = "../ratio_ops", registry = "strafesnet", optional = true }
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }

@ -57,7 +57,7 @@ fn from_f32(){
assert_eq!(b,Ok(a));
//I32F32::MIN hits a special case since it's not representable as a positive signed integer
//TODO: don't return an overflow because this is technically possible
let a=I32F32::MIN;
let _a=I32F32::MIN;
let b:Result<I32F32,_>=Into::<f32>::into(I32F32::MIN).try_into();
assert_eq!(b,Err(crate::fixed::FixedFromFloatError::Overflow));
//16 is within the 24 bits of float precision

@ -14,8 +14,8 @@ fixed-wide=["dep:fixed_wide","dep:paste"]
deferred-division=["dep:ratio_ops"]
[dependencies]
ratio_ops = { path = "../ratio_ops", registry = "strafesnet", optional = true }
fixed_wide = { path = "../fixed_wide", registry = "strafesnet", optional = true }
ratio_ops = { version = "0.1.0", path = "../ratio_ops", registry = "strafesnet", optional = true }
fixed_wide = { version = "0.1.2", path = "../fixed_wide", registry = "strafesnet", optional = true }
paste = { version = "1.0.15", optional = true }
[dev-dependencies]

@ -1,6 +1,6 @@
[package]
name = "strafesnet_rbx_loader"
version = "0.5.2"
version = "0.6.0"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
@ -15,8 +15,10 @@ glam = "0.29.0"
lazy-regex = "3.1.0"
rbx_binary = { version = "0.7.4", registry = "strafesnet" }
rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
rbx_mesh = "0.1.2"
rbx_mesh = "0.3.1"
rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
rbx_xml = { version = "0.13.3", registry = "strafesnet" }
roblox_emulator = { path = "../roblox_emulator", registry = "strafesnet" }
strafesnet_common = { path = "../common", registry = "strafesnet" }
rbxassetid = { version = "0.1.0", path = "../rbxassetid", registry = "strafesnet" }
roblox_emulator = { version = "0.4.7", path = "../roblox_emulator", registry = "strafesnet" }
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }
strafesnet_deferred_loader = { version = "0.5.0", path = "../deferred_loader", registry = "strafesnet" }

@ -0,0 +1,6 @@
// TODO: make a directories structure like strafe client
struct Directories{
textures:PathBuf,
meshes:PathBuf,
unions:PathBuf,
}

@ -1,8 +1,11 @@
use std::io::Read;
use rbx_dom_weak::WeakDom;
use strafesnet_deferred_loader::deferred_loader::{LoadFailureMode,MeshDeferredLoader,RenderConfigDeferredLoader};
mod rbx;
mod mesh;
mod union;
pub mod loader;
mod primitives;
pub mod data{
@ -30,6 +33,9 @@ impl Model{
let services=context.convert_into_place();
Place{dom,services}
}
pub fn to_snf(&self,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
to_snf(self,failure_mode)
}
}
impl AsRef<WeakDom> for Model{
fn as_ref(&self)->&WeakDom{
@ -42,7 +48,7 @@ pub struct Place{
services:roblox_emulator::context::Services,
}
impl Place{
fn new(dom:WeakDom)->Option<Self>{
pub fn new(dom:WeakDom)->Option<Self>{
let context=roblox_emulator::context::Context::from_ref(&dom);
Some(Self{
services:context.find_services()?,
@ -61,6 +67,9 @@ impl Place{
}
}
}
pub fn to_snf(&self,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
to_snf(self,failure_mode)
}
}
impl AsRef<WeakDom> for Place{
fn as_ref(&self)->&WeakDom{
@ -92,16 +101,49 @@ pub fn read<R:Read>(input:R)->Result<Model,ReadError>{
}
}
//ConvertError
pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
dom:impl AsRef<WeakDom>,
acquire_render_config_id:AcquireRenderConfigId,
acquire_mesh_id:AcquireMeshId
)->rbx::PartialMap1
where
AcquireRenderConfigId:FnMut(Option<&str>)->strafesnet_common::model::RenderConfigId,
AcquireMeshId:FnMut(&str)->strafesnet_common::model::MeshId,
{
rbx::convert(&dom.as_ref(),acquire_render_config_id,acquire_mesh_id)
#[derive(Debug)]
pub enum LoadError{
Texture(loader::TextureError),
Mesh(loader::MeshError),
}
impl std::fmt::Display for LoadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for LoadError{}
impl From<loader::TextureError> for LoadError{
fn from(value:loader::TextureError)->Self{
Self::Texture(value)
}
}
impl From<loader::MeshError> for LoadError{
fn from(value:loader::MeshError)->Self{
Self::Mesh(value)
}
}
fn to_snf(dom:impl AsRef<WeakDom>,failure_mode:LoadFailureMode)->Result<strafesnet_common::map::CompleteMap,LoadError>{
let dom=dom.as_ref();
let mut texture_deferred_loader=RenderConfigDeferredLoader::new();
let mut mesh_deferred_loader=MeshDeferredLoader::new();
let map_step1=rbx::convert(
dom,
&mut texture_deferred_loader,
&mut mesh_deferred_loader,
);
let mut mesh_loader=loader::MeshLoader::new();
let meshpart_meshes=mesh_deferred_loader.into_meshes(&mut mesh_loader,failure_mode).map_err(LoadError::Mesh)?;
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(meshpart_meshes);
let mut texture_loader=loader::TextureLoader::new();
let render_configs=texture_deferred_loader.into_render_configs(&mut texture_loader,failure_mode).map_err(LoadError::Texture)?;
let map=map_step2.add_render_configs_and_textures(render_configs);
Ok(map)
}

@ -0,0 +1,191 @@
use std::io::Read;
use rbxassetid::{RobloxAssetId,RobloxAssetIdParseErr};
use strafesnet_common::model::Mesh;
use strafesnet_deferred_loader::{loader::Loader,texture::Texture};
use crate::data::RobloxMeshBytes;
use crate::rbx::RobloxFaceTextureDescription;
fn read_entire_file(path:impl AsRef<std::path::Path>)->Result<Vec<u8>,std::io::Error>{
let mut file=std::fs::File::open(path)?;
let mut data=Vec::new();
file.read_to_end(&mut data)?;
Ok(data)
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum TextureError{
Io(std::io::Error),
RobloxAssetIdParse(RobloxAssetIdParseErr),
}
impl std::fmt::Display for TextureError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for TextureError{}
impl From<std::io::Error> for TextureError{
fn from(value:std::io::Error)->Self{
Self::Io(value)
}
}
impl From<RobloxAssetIdParseErr> for TextureError{
fn from(value:RobloxAssetIdParseErr)->Self{
Self::RobloxAssetIdParse(value)
}
}
pub struct TextureLoader<'a>(std::marker::PhantomData<&'a ()>);
impl TextureLoader<'_>{
pub fn new()->Self{
Self(std::marker::PhantomData)
}
}
impl<'a> Loader for TextureLoader<'a>{
type Error=TextureError;
type Index=&'a str;
type Resource=Texture;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let RobloxAssetId(asset_id)=index.parse()?;
let file_name=format!("textures/{}.dds",asset_id);
let data=read_entire_file(file_name)?;
Ok(Texture::ImageDDS(data))
}
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum MeshError{
Io(std::io::Error),
RobloxAssetIdParse(RobloxAssetIdParseErr),
Mesh(crate::mesh::Error),
Union(crate::union::Error),
DecodeBinary(rbx_binary::DecodeError),
OneChildPolicy,
MissingInstance,
}
impl std::fmt::Display for MeshError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for MeshError{}
impl From<std::io::Error> for MeshError{
fn from(value:std::io::Error)->Self{
Self::Io(value)
}
}
impl From<RobloxAssetIdParseErr> for MeshError{
fn from(value:RobloxAssetIdParseErr)->Self{
Self::RobloxAssetIdParse(value)
}
}
impl From<crate::mesh::Error> for MeshError{
fn from(value:crate::mesh::Error)->Self{
Self::Mesh(value)
}
}
impl From<crate::union::Error> for MeshError{
fn from(value:crate::union::Error)->Self{
Self::Union(value)
}
}
impl From<rbx_binary::DecodeError> for MeshError{
fn from(value:rbx_binary::DecodeError)->Self{
Self::DecodeBinary(value)
}
}
#[derive(Hash,Eq,PartialEq)]
pub enum MeshType<'a>{
FileMesh,
Union{
mesh_data:&'a [u8],
physics_data:&'a [u8],
size_float_bits:[u32;3],
part_texture_description:[Option<RobloxFaceTextureDescription>;6],
},
}
#[derive(Hash,Eq,PartialEq)]
pub struct MeshIndex<'a>{
mesh_type:MeshType<'a>,
content:&'a str,
}
impl MeshIndex<'_>{
pub fn file_mesh(content:&str)->MeshIndex{
MeshIndex{
mesh_type:MeshType::FileMesh,
content,
}
}
pub fn union<'a>(
content:&'a str,
mesh_data:&'a [u8],
physics_data:&'a [u8],
size:&rbx_dom_weak::types::Vector3,
part_texture_description:crate::rbx::RobloxPartDescription,
)->MeshIndex<'a>{
MeshIndex{
mesh_type:MeshType::Union{
mesh_data,
physics_data,
size_float_bits:[size.x.to_bits(),size.y.to_bits(),size.z.to_bits()],
part_texture_description,
},
content,
}
}
}
pub struct MeshLoader<'a>(std::marker::PhantomData<&'a ()>);
impl MeshLoader<'_>{
pub fn new()->Self{
Self(std::marker::PhantomData)
}
}
impl<'a> Loader for MeshLoader<'a>{
type Error=MeshError;
type Index=MeshIndex<'a>;
type Resource=Mesh;
fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
let mesh=match index.mesh_type{
MeshType::FileMesh=>{
let RobloxAssetId(asset_id)=index.content.parse()?;
let file_name=format!("meshes/{}",asset_id);
let data=read_entire_file(file_name)?;
crate::mesh::convert(RobloxMeshBytes::new(data))?
},
MeshType::Union{mut physics_data,mut mesh_data,size_float_bits,part_texture_description}=>{
// decode asset
let size=glam::Vec3::from_array(size_float_bits.map(f32::from_bits));
if !index.content.is_empty()&&(physics_data.is_empty()||mesh_data.is_empty()){
let RobloxAssetId(asset_id)=index.content.parse()?;
let file_name=format!("unions/{}",asset_id);
let data=read_entire_file(file_name)?;
let dom=rbx_binary::from_reader(std::io::Cursor::new(data))?;
let &[referent]=dom.root().children()else{
return Err(MeshError::OneChildPolicy);
};
let Some(instance)=dom.get_by_ref(referent)else{
return Err(MeshError::MissingInstance);
};
if physics_data.is_empty(){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get("PhysicsData"){
physics_data=data.as_ref();
}
}
if mesh_data.is_empty(){
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=instance.properties.get("MeshData"){
mesh_data=data.as_ref();
}
}
crate::union::convert(physics_data,mesh_data,size,part_texture_description)?
}else{
crate::union::convert(physics_data,mesh_data,size,part_texture_description)?
}
},
};
Ok(mesh)
}
}

@ -1,8 +1,9 @@
use std::collections::HashMap;
use rbx_mesh::mesh::{Vertex2, Vertex2Truncated};
use strafesnet_common::{integer::vec3,model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonList, PositionId, TextureCoordinateId, VertexId}};
use rbx_mesh::mesh::{Vertex2,Vertex2Truncated};
use strafesnet_common::{integer::vec3,model::{self,ColorId,IndexedVertex,NormalId,PolygonGroup,PolygonList,PositionId,RenderConfigId,TextureCoordinateId,VertexId}};
#[allow(dead_code)]
#[derive(Debug)]
pub enum Error{
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
@ -204,7 +205,13 @@ pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<model::Me
unique_vertices,
polygon_groups,
//these should probably be moved to the model...
graphics_groups:Vec::new(),
//but what if models want to use the same texture
graphics_groups:vec![model::IndexedGraphicsGroup{
render:RenderConfigId::new(0),
//the lowest lod is highest quality
groups:vec![model::PolygonGroupId::new(0)]
}],
//disable physics
physics_groups:Vec::new(),
})
}

@ -1,4 +1,4 @@
use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
use strafesnet_common::integer::{vec3,Planar64Vec3};
#[derive(Debug)]
@ -42,50 +42,6 @@ const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
vec3::int( 0,-1, 0),//CubeFace::Bottom
vec3::int( 0, 0,-1),//CubeFace::Front
];
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
// right (1, 0, 0)
[
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[2,0,0],
[1,3,0],
],
// top (0, 1, 0)
[
[5,3,1],
[4,2,1],
[3,1,1],
[2,0,1],
],
// back (0, 0, 1)
[
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
[
[0,2,3],
[3,1,3],
[4,0,3],
[7,3,3],
],
// bottom (0,-1, 0)
[
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
// front (0, 0,-1)
[
[4,1,5],
[5,0,5],
[6,3,5],
[7,2,5],
],
];
#[derive(Hash,PartialEq,Eq)]
pub enum WedgeFace{
@ -126,17 +82,14 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
vec3::int( 0,-1, 0),//CornerWedge::Bottom
vec3::int( 0, 0,-1),//CornerWedge::Front
];
pub fn unit_sphere(render:RenderConfigId)->Mesh{
unit_cube(render)
}
#[derive(Default)]
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
impl CubeFaceDescription{
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
pub fn pairs(self)->impl Iterator<Item=(usize,FaceDescription)>{
self.0.into_iter().enumerate().filter_map(|(i,v)|v.map(|u|(i,u)))
}
}
pub fn unit_cube(render:RenderConfigId)->Mesh{
@ -149,10 +102,6 @@ pub fn unit_cube(render:RenderConfigId)->Mesh{
t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
generate_partial_unit_cube(t)
}
pub fn unit_cylinder(render:RenderConfigId)->Mesh{
//lmao
unit_cube(render)
}
#[derive(Default)]
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
impl WedgeFaceDescription{
@ -163,15 +112,15 @@ impl WedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_wedge(render:RenderConfigId)->Mesh{
let mut t=WedgeFaceDescription::default();
t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
generate_partial_unit_wedge(t)
}
// pub fn unit_wedge(render:RenderConfigId)->Mesh{
// let mut t=WedgeFaceDescription::default();
// t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
// t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
// generate_partial_unit_wedge(t)
// }
#[derive(Default)]
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
impl CornerWedgeFaceDescription{
@ -182,15 +131,15 @@ impl CornerWedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
let mut t=CornerWedgeFaceDescription::default();
t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
generate_partial_unit_cornerwedge(t)
}
// pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
// let mut t=CornerWedgeFaceDescription::default();
// t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
// t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
// generate_partial_unit_cornerwedge(t)
// }
#[derive(Clone)]
pub struct FaceDescription{
@ -208,6 +157,50 @@ impl FaceDescription{
}
}
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
// right (1, 0, 0)
[
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[2,0,0],
[1,3,0],
],
// top (0, 1, 0)
[
[5,3,1],
[4,2,1],
[3,1,1],
[2,0,1],
],
// back (0, 0, 1)
[
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
[
[0,2,3],
[3,1,3],
[4,0,3],
[7,3,3],
],
// bottom (0,-1, 0)
[
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
// front (0, 0,-1)
[
[4,1,5],
[5,0,5],
[6,3,5],
[7,2,5],
],
];
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
@ -286,35 +279,35 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
}
//don't think too hard about the copy paste because this is all going into the map tool eventually...
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
let wedge_default_polys=[
const WEDGE_DEFAULT_POLYS:[&[[u32;3]];5]=[
// right (1, 0, 0)
vec![
&[
[6,2,0],//[vertex,tex,norm]
[2,0,0],
[1,3,0],
],
// FrontTop (0, 1, -1)
vec![
&[
[3,1,1],
[2,0,1],
[6,3,1],
[7,2,1],
],
// back (0, 0, 1)
vec![
&[
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
vec![
&[
[0,2,3],
[3,1,3],
[7,3,3],
],
// bottom (0,-1, 0)
vec![
&[
[1,1,4],
[0,0,4],
[7,3,4],
@ -358,7 +351,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
wedge_default_polys[face_id].iter().map(|tup|{
WEDGE_DEFAULT_POLYS[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
@ -399,34 +392,34 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
}
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
let cornerwedge_default_polys=[
const CORNERWEDGE_DEFAULT_POLYS:[&[[u32;3]];5]=[
// right (1, 0, 0)
vec![
&[
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[1,3,0],
],
// BackTop (0, 1, 1)
vec![
&[
[5,3,1],
[0,1,1],
[1,0,1],
],
// LeftTop (-1, 1, 0)
vec![
&[
[5,3,2],
[7,2,2],
[0,1,2],
],
// bottom (0,-1, 0)
vec![
&[
[1,1,3],
[0,0,3],
[7,3,3],
[6,2,3],
],
// front (0, 0,-1)
vec![
&[
[5,0,4],
[6,3,4],
[7,2,4],
@ -469,7 +462,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
//push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
cornerwedge_default_polys[face_id].iter().map(|tup|{
CORNERWEDGE_DEFAULT_POLYS[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index

@ -1,5 +1,7 @@
use std::collections::HashMap;
use crate::loader::MeshIndex;
use crate::primitives;
use strafesnet_common::aabb::Aabb;
use strafesnet_common::map;
use strafesnet_common::model;
use strafesnet_common::gameplay_modes;
@ -8,6 +10,9 @@ use strafesnet_common::gameplay_attributes as attr;
use strafesnet_common::integer::{self,vec3,Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
use strafesnet_common::model::RenderConfigId;
use strafesnet_common::updatable::Updatable;
use strafesnet_deferred_loader::deferred_loader::{RenderConfigDeferredLoader,MeshDeferredLoader};
use strafesnet_deferred_loader::mesh::Meshes;
use strafesnet_deferred_loader::texture::{RenderConfigs,Texture};
fn class_is_a(class: &str, superclass: &str) -> bool {
if class==superclass {
@ -130,9 +135,9 @@ impl ModesBuilder{
fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){
self.mode_updates.push((mode_id,mode_update));
}
fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
self.stage_updates.push((mode_id,stage_id,stage_update));
}
// fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
// self.stage_updates.push((mode_id,stage_id,stage_update));
// }
}
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
let mut general=attr::GeneralAttributes::default();
@ -341,58 +346,103 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
}
}
#[derive(Clone,Copy,PartialEq)]
struct RobloxTextureTransform{
offset_u:f32,
offset_v:f32,
scale_u:f32,
scale_v:f32,
#[derive(Clone,Copy)]
pub struct RobloxTextureTransform{
offset_studs_u:f32,
offset_studs_v:f32,
studs_per_tile_u:f32,
studs_per_tile_v:f32,
size_u:f32,
size_v:f32,
}
impl std::cmp::Eq for RobloxTextureTransform{}//????
impl std::default::Default for RobloxTextureTransform{
fn default()->Self{
Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub struct RobloxTextureTransformBits{
offset_studs_u:u32,
offset_studs_v:u32,
studs_per_tile_u:u32,
studs_per_tile_v:u32,
size_u:u32,
size_v:u32,
}
impl std::hash::Hash for RobloxTextureTransform{
fn hash<H:std::hash::Hasher>(&self,state:&mut H) {
self.offset_u.to_ne_bytes().hash(state);
self.offset_v.to_ne_bytes().hash(state);
self.scale_u.to_ne_bytes().hash(state);
self.scale_v.to_ne_bytes().hash(state);
impl RobloxTextureTransform{
fn identity()->Self{
Self{
offset_studs_u:0.0,
offset_studs_v:0.0,
studs_per_tile_u:1.0,
studs_per_tile_v:1.0,
size_u:1.0,
size_v:1.0,
}
}
pub fn to_bits(self)->RobloxTextureTransformBits{
RobloxTextureTransformBits{
offset_studs_u:self.offset_studs_u.to_bits(),
offset_studs_v:self.offset_studs_v.to_bits(),
studs_per_tile_u:self.studs_per_tile_u.to_bits(),
studs_per_tile_v:self.studs_per_tile_v.to_bits(),
size_u:self.size_u.to_bits(),
size_v:self.size_v.to_bits(),
}
}
pub fn affine(&self)->glam::Affine2{
glam::Affine2::from_translation(
glam::vec2(self.offset_studs_u/self.studs_per_tile_u,self.offset_studs_v/self.studs_per_tile_v)
)
*glam::Affine2::from_scale(
glam::vec2(self.size_u/self.studs_per_tile_u,self.size_v/self.studs_per_tile_v)
)
}
pub fn set_size(&mut self,size_u:f32,size_v:f32){
self.size_u=size_u;
self.size_v=size_v;
}
}
#[derive(Clone,PartialEq)]
struct RobloxFaceTextureDescription{
render:RenderConfigId,
color:glam::Vec4,
transform:RobloxTextureTransform,
impl core::hash::Hash for RobloxTextureTransform{
fn hash<H:core::hash::Hasher>(&self,state:&mut H){
self.to_bits().hash(state);
}
}
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
impl std::hash::Hash for RobloxFaceTextureDescription{
fn hash<H:std::hash::Hasher>(&self,state:&mut H){
self.render.hash(state);
self.transform.hash(state);
for &el in self.color.as_ref().iter(){
el.to_ne_bytes().hash(state);
}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub struct RobloxFaceTextureDescriptionBits{
render:RenderConfigId,
color:[u32;4],
transform:RobloxTextureTransformBits,
}
#[derive(Clone,Copy)]
pub struct RobloxFaceTextureDescription{
pub render:RenderConfigId,
pub color:glam::Vec4,
pub transform:RobloxTextureTransform,
}
impl core::cmp::PartialEq for RobloxFaceTextureDescription{
fn eq(&self,other:&Self)->bool{
self.to_bits().eq(&other.to_bits())
}
}
impl core::cmp::Eq for RobloxFaceTextureDescription{}
impl core::hash::Hash for RobloxFaceTextureDescription{
fn hash<H:core::hash::Hasher>(&self,state:&mut H){
self.to_bits().hash(state);
}
}
impl RobloxFaceTextureDescription{
fn to_face_description(&self)->primitives::FaceDescription{
pub fn to_bits(self)->RobloxFaceTextureDescriptionBits{
RobloxFaceTextureDescriptionBits{
render:self.render,
color:self.color.to_array().map(f32::to_bits),
transform:self.transform.to_bits(),
}
}
pub fn to_face_description(&self)->primitives::FaceDescription{
primitives::FaceDescription{
render:self.render,
transform:glam::Affine2::from_translation(
glam::vec2(self.transform.offset_u,self.transform.offset_v)
)
*glam::Affine2::from_scale(
glam::vec2(self.transform.scale_u,self.transform.scale_v)
),
transform:self.transform.affine(),
color:self.color,
}
}
}
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
pub type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
#[derive(Clone,Eq,Hash,PartialEq)]
@ -403,52 +453,134 @@ enum RobloxBasePartDescription{
Wedge(RobloxWedgeDescription),
CornerWedge(RobloxCornerWedgeDescription),
}
fn get_texture_description<'a>(
temp_objects:&mut Vec<rbx_dom_weak::types::Ref>,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<&'a str>,
dom:&'a rbx_dom_weak::WeakDom,
object:&rbx_dom_weak::Instance,
size:&rbx_dom_weak::types::Vector3,
)->RobloxPartDescription{
//use the biggest one and cut it down later...
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
temp_objects.clear();
recursive_collect_superclass(temp_objects,&dom,object,"Decal");
for &mut decal_ref in temp_objects{
if let Some(decal)=dom.get_by_ref(decal_ref){
if let (
Some(rbx_dom_weak::types::Variant::Content(content)),
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
) = (
decal.properties.get("Texture"),
decal.properties.get("Face"),
decal.properties.get("Color3"),
decal.properties.get("Transparency"),
) {
let render_id=render_config_deferred_loader.acquire_render_config_id(Some(content.as_ref()));
let normal_id=normalid.to_u32();
if normal_id<6{
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
//generate tranform
if let (
Some(&rbx_dom_weak::types::Variant::Float32(offset_studs_u)),
Some(&rbx_dom_weak::types::Variant::Float32(offset_studs_v)),
Some(&rbx_dom_weak::types::Variant::Float32(studs_per_tile_u)),
Some(&rbx_dom_weak::types::Variant::Float32(studs_per_tile_v)),
) = (
decal.properties.get("OffsetStudsU"),
decal.properties.get("OffsetStudsV"),
decal.properties.get("StudsPerTileU"),
decal.properties.get("StudsPerTileV"),
)
{
let (size_u,size_v)=match normal_id{
0=>(size.z,size.y),//right
1=>(size.x,size.z),//top
2=>(size.x,size.y),//back
3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front
_=>unreachable!(),
};
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
RobloxTextureTransform{
offset_studs_u,
offset_studs_v,
studs_per_tile_u,
studs_per_tile_v,
size_u,
size_v,
}
)
}else{
(glam::Vec4::ONE,RobloxTextureTransform::identity())
}
}else{
(glam::Vec4::ONE,RobloxTextureTransform::identity())
};
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
render:render_id,
color:roblox_texture_color,
transform:roblox_texture_transform,
});
}else{
println!("NormalId={} is invalid",normal_id);
}
}
}
}
part_texture_description
}
enum Shape{
Primitive(primitives::Primitives),
MeshPart,
PhysicsData,
}
enum MeshAvailability{
Immediate,
Deferred(RenderConfigId),
DeferredMesh(RenderConfigId),
DeferredUnion(RobloxPartDescription),
}
struct DeferredModelDeferredAttributes{
struct DeferredModelDeferredAttributes<'a>{
render:RenderConfigId,
model:ModelDeferredAttributes,
model:ModelDeferredAttributes<'a>,
}
struct ModelDeferredAttributes{
struct ModelDeferredAttributes<'a>{
mesh:model::MeshId,
deferred_attributes:GetAttributesArgs,
deferred_attributes:GetAttributesArgs<'a>,
color:model::Color4,//transparency is in here
transform:Planar64Affine3,
}
struct DeferredUnionDeferredAttributes<'a>{
render:RobloxPartDescription,
model:ModelDeferredAttributes<'a>,
}
struct ModelOwnedAttributes{
mesh:model::MeshId,
attributes:attr::CollisionAttributes,
color:model::Color4,//transparency is in here
transform:Planar64Affine3,
}
struct GetAttributesArgs{
name:Box<str>,
struct GetAttributesArgs<'a>{
name:&'a str,
can_collide:bool,
velocity:Planar64Vec3,
}
pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
dom:&rbx_dom_weak::WeakDom,
mut acquire_render_config_id:AcquireRenderConfigId,
mut acquire_mesh_id:AcquireMeshId,
)->PartialMap1
where
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
AcquireMeshId:FnMut(&str)->model::MeshId,
{
pub fn convert<'a>(
dom:&'a rbx_dom_weak::WeakDom,
render_config_deferred_loader:&mut RenderConfigDeferredLoader<&'a str>,
mesh_deferred_loader:&mut MeshDeferredLoader<MeshIndex<'a>>,
)->PartialMap1<'a>{
let mut deferred_models_deferred_attributes=Vec::new();
let mut deferred_unions_deferred_attributes=Vec::new();
let mut primitive_models_deferred_attributes=Vec::new();
let mut primitive_meshes=Vec::new();
let mut mesh_id_from_description=HashMap::new();
//just going to leave it like this for now instead of reworking the data structures for this whole thing
let textureless_render_group=acquire_render_config_id(None);
let textureless_render_group=render_config_deferred_loader.acquire_render_config_id(None);
let mut object_refs=Vec::new();
let mut temp_objects=Vec::new();
@ -485,9 +617,6 @@ where
continue;
}
//at this point a new model is going to be generated for sure.
let model_id=model::ModelId::new(primitive_models_deferred_attributes.len() as u32);
//TODO: also detect "CylinderMesh" etc here
let shape=match object.class.as_str(){
"Part"=>if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
@ -506,6 +635,7 @@ where
"WedgePart"=>Shape::Primitive(primitives::Primitives::Wedge),
"CornerWedgePart"=>Shape::Primitive(primitives::Primitives::CornerWedge),
"MeshPart"=>Shape::MeshPart,
"UnionOperation"=>Shape::PhysicsData,
_=>{
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
Shape::Primitive(primitives::Primitives::Cube)
@ -514,74 +644,8 @@ where
let (availability,mesh_id)=match shape{
Shape::Primitive(primitive_shape)=>{
//TODO: TAB TAB
//use the biggest one and cut it down later...
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
temp_objects.clear();
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
for &decal_ref in &temp_objects{
if let Some(decal)=dom.get_by_ref(decal_ref){
if let (
Some(rbx_dom_weak::types::Variant::Content(content)),
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
) = (
decal.properties.get("Texture"),
decal.properties.get("Face"),
decal.properties.get("Color3"),
decal.properties.get("Transparency"),
) {
let render_id=acquire_render_config_id(Some(content.as_ref()));
let normal_id=normalid.to_u32();
if normal_id<6{
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
//generate tranform
if let (
Some(rbx_dom_weak::types::Variant::Float32(ox)),
Some(rbx_dom_weak::types::Variant::Float32(oy)),
Some(rbx_dom_weak::types::Variant::Float32(sx)),
Some(rbx_dom_weak::types::Variant::Float32(sy)),
) = (
decal.properties.get("OffsetStudsU"),
decal.properties.get("OffsetStudsV"),
decal.properties.get("StudsPerTileU"),
decal.properties.get("StudsPerTileV"),
)
{
let (size_u,size_v)=match normal_id{
0=>(size.z,size.y),//right
1=>(size.x,size.z),//top
2=>(size.x,size.y),//back
3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front
_=>unreachable!(),
};
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
}
)
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
}
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
};
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
render:render_id,
color:roblox_texture_color,
transform:roblox_texture_transform,
});
}else{
println!("NormalId={} unsupported for shape={:?}",normal_id,primitive_shape);
}
}
}
}
//TODO: TAB TAB
let part_texture_description=get_texture_description(&mut temp_objects,render_config_deferred_loader,dom,object,size);
//obscure rust syntax "slice pattern"
let [
f0,//Cube::Right
@ -598,7 +662,7 @@ where
//use front face texture first and use top face texture as a fallback
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
f0,//Cube::Right->Wedge::Right
if f5.is_some(){f5}else{f1},//Cube::Front|Cube::Top->Wedge::TopFront
f5.or(f1),//Cube::Front|Cube::Top->Wedge::TopFront
f2,//Cube::Back->Wedge::Back
f3,//Cube::Left->Wedge::Left
f4,//Cube::Bottom->Wedge::Bottom
@ -606,8 +670,8 @@ where
//TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
f0,//Cube::Right->CornerWedge::Right
if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack
if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft
f2.or(f1.clone()),//Cube::Back|Cube::Top->CornerWedge::TopBack
f3.or(f1),//Cube::Left|Cube::Top->CornerWedge::TopLeft
f4,//Cube::Bottom->CornerWedge::Bottom
f5,//Cube::Front->CornerWedge::Front
]),
@ -694,29 +758,51 @@ where
object.properties.get("TextureID"),
){
(
MeshAvailability::Deferred(acquire_render_config_id(Some(texture_asset_id.as_ref()))),
acquire_mesh_id(mesh_asset_id.as_ref()),
MeshAvailability::DeferredMesh(render_config_deferred_loader.acquire_render_config_id(Some(texture_asset_id.as_ref()))),
mesh_deferred_loader.acquire_mesh_id(MeshIndex::file_mesh(mesh_asset_id.as_ref())),
)
}else{
panic!("Mesh has no Mesh or Texture");
},
Shape::PhysicsData=>{
let mut content="";
let mut mesh_data:&[u8]=&[];
let mut physics_data:&[u8]=&[];
if let Some(rbx_dom_weak::types::Variant::Content(asset_id))=object.properties.get("AssetId"){
content=asset_id.as_ref();
}
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=object.properties.get("MeshData"){
mesh_data=data.as_ref();
}
if let Some(rbx_dom_weak::types::Variant::BinaryString(data))=object.properties.get("PhysicsData"){
physics_data=data.as_ref();
}
let part_texture_description=get_texture_description(&mut temp_objects,render_config_deferred_loader,dom,object,size);
let mesh_index=MeshIndex::union(content,mesh_data,physics_data,size,part_texture_description.clone());
let mesh_id=mesh_deferred_loader.acquire_mesh_id(mesh_index);
(MeshAvailability::DeferredUnion(part_texture_description),mesh_id)
},
};
let model_deferred_attributes=ModelDeferredAttributes{
mesh:mesh_id,
transform:model_transform,
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
deferred_attributes:GetAttributesArgs{
name:object.name.as_str().into(),
name:object.name.as_str(),
can_collide:*can_collide,
velocity:vec3::try_from_f32_array([velocity.x,velocity.y,velocity.z]).unwrap(),
},
};
match availability{
MeshAvailability::Immediate=>primitive_models_deferred_attributes.push(model_deferred_attributes),
MeshAvailability::Deferred(render)=>deferred_models_deferred_attributes.push(DeferredModelDeferredAttributes{
MeshAvailability::DeferredMesh(render)=>deferred_models_deferred_attributes.push(DeferredModelDeferredAttributes{
render,
model:model_deferred_attributes
}),
MeshAvailability::DeferredUnion(part_texture_description)=>deferred_unions_deferred_attributes.push(DeferredUnionDeferredAttributes{
render:part_texture_description,
model:model_deferred_attributes,
}),
}
}
}
@ -725,21 +811,71 @@ where
primitive_meshes,
primitive_models_deferred_attributes,
deferred_models_deferred_attributes,
deferred_unions_deferred_attributes,
}
}
struct MeshWithAabb{
mesh:model::Mesh,
aabb:strafesnet_common::aabb::Aabb,
aabb:Aabb,
}
pub struct PartialMap1{
fn acquire_mesh_id_from_render_config_id<'a>(
primitive_meshes:&mut Vec<model::Mesh>,
mesh_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RenderConfigId,model::MeshId>>,
loaded_meshes:&'a HashMap<model::MeshId,MeshWithAabb>,
old_mesh_id:model::MeshId,
render:RenderConfigId,
)->Option<(model::MeshId,&'a Aabb)>{
//ignore meshes that fail to load completely for now
loaded_meshes.get(&old_mesh_id).map(|mesh_with_aabb|(
*mesh_id_from_render_config_id.entry(old_mesh_id).or_insert_with(||HashMap::new())
.entry(render).or_insert_with(||{
let mesh_id=model::MeshId::new(primitive_meshes.len() as u32);
let mut mesh_clone=mesh_with_aabb.mesh.clone();
//set the render group lool
if let Some(graphics_group)=mesh_clone.graphics_groups.first_mut(){
graphics_group.render=render;
}
primitive_meshes.push(mesh_clone);
mesh_id
}),
&mesh_with_aabb.aabb,
))
}
fn acquire_union_id_from_render_config_id<'a>(
primitive_meshes:&mut Vec<model::Mesh>,
union_id_from_render_config_id:&mut HashMap<model::MeshId,HashMap<RobloxPartDescription,model::MeshId>>,
loaded_meshes:&'a HashMap<model::MeshId,MeshWithAabb>,
old_union_id:model::MeshId,
part_texture_description:RobloxPartDescription,
)->Option<(model::MeshId,&'a Aabb)>{
//ignore uniones that fail to load completely for now
loaded_meshes.get(&old_union_id).map(|union_with_aabb|(
*union_id_from_render_config_id.entry(old_union_id).or_insert_with(||HashMap::new())
.entry(part_texture_description.clone()).or_insert_with(||{
let union_id=model::MeshId::new(primitive_meshes.len() as u32);
let mut union_clone=union_with_aabb.mesh.clone();
//set the render groups
for (graphics_group,maybe_face_texture_description) in union_clone.graphics_groups.iter_mut().zip(part_texture_description){
if let Some(face_texture_description)=maybe_face_texture_description{
graphics_group.render=face_texture_description.render;
}
}
primitive_meshes.push(union_clone);
union_id
}),
&union_with_aabb.aabb,
))
}
pub struct PartialMap1<'a>{
primitive_meshes:Vec<model::Mesh>,
primitive_models_deferred_attributes:Vec<ModelDeferredAttributes>,
deferred_models_deferred_attributes:Vec<DeferredModelDeferredAttributes>,
primitive_models_deferred_attributes:Vec<ModelDeferredAttributes<'a>>,
deferred_models_deferred_attributes:Vec<DeferredModelDeferredAttributes<'a>>,
deferred_unions_deferred_attributes:Vec<DeferredUnionDeferredAttributes<'a>>,
}
impl PartialMap1{
impl PartialMap1<'_>{
pub fn add_meshpart_meshes_and_calculate_attributes(
mut self,
meshpart_meshes:impl IntoIterator<Item=(model::MeshId,crate::data::RobloxMeshBytes)>,
meshpart_meshes:Meshes,
)->PartialMap2{
//calculate attributes
let mut modes_builder=ModesBuilder::default();
@ -752,51 +888,32 @@ impl PartialMap1{
//decode roblox meshes
//generate mesh_id_map based on meshes that failed to load
let loaded_meshes:HashMap<model::MeshId,MeshWithAabb>=
meshpart_meshes.into_iter().flat_map(|(old_mesh_id,roblox_mesh_bytes)|
match crate::mesh::convert(roblox_mesh_bytes){
Ok(mesh)=>{
let mut aabb=strafesnet_common::aabb::Aabb::default();
for &pos in &mesh.unique_pos{
aabb.grow(pos);
}
Some((old_mesh_id,MeshWithAabb{
mesh,
aabb,
}))
},
Err(e)=>{
println!("Error converting mesh: {e:?}");
None
},
meshpart_meshes.consume().map(|(old_mesh_id,mesh)|{
let mut aabb=strafesnet_common::aabb::Aabb::default();
for &pos in &mesh.unique_pos{
aabb.grow(pos);
}
).collect();
(old_mesh_id,MeshWithAabb{
mesh,
aabb,
})
}).collect();
// SAFETY: I have no idea what I'm doing and this is definitely unsound in some subtle way
// I just want to chain iterators together man
let aint_no_way=core::cell::UnsafeCell::new(&mut self.primitive_meshes);
let mut mesh_id_from_render_config_id=HashMap::new();
//ignore meshes that fail to load completely for now
let mut acquire_mesh_id_from_render_config_id=|old_mesh_id,render|{
loaded_meshes.get(&old_mesh_id).map(|mesh_with_aabb|(
*mesh_id_from_render_config_id.entry(old_mesh_id).or_insert_with(||HashMap::new())
.entry(render).or_insert_with(||{
let mesh_id=model::MeshId::new(self.primitive_meshes.len() as u32);
let mut mesh_clone=mesh_with_aabb.mesh.clone();
//add a render group lool
mesh_clone.graphics_groups.push(model::IndexedGraphicsGroup{
render,
//the lowest lod is highest quality
groups:vec![model::PolygonGroupId::new(0)]
});
self.primitive_meshes.push(mesh_clone);
mesh_id
}),
&mesh_with_aabb.aabb,
))
};
let mut union_id_from_render_config_id=HashMap::new();
//now that the meshes are loaded, these models can be generated
let models_owned_attributes:Vec<ModelOwnedAttributes>=
self.deferred_models_deferred_attributes.into_iter().flat_map(|deferred_model_deferred_attributes|{
//meshes need to be cloned from loaded_meshes with a new id when they are used with a new render_id
//insert into primitive_meshes
let (mesh,aabb)=acquire_mesh_id_from_render_config_id(
unsafe{*aint_no_way.get()},
&mut mesh_id_from_render_config_id,
&loaded_meshes,
deferred_model_deferred_attributes.model.mesh,
deferred_model_deferred_attributes.render
)?;
@ -814,7 +931,32 @@ impl PartialMap1{
deferred_model_deferred_attributes.model.transform.translation
),
})
}).chain(self.primitive_models_deferred_attributes.into_iter())
}).chain(self.deferred_unions_deferred_attributes.into_iter().flat_map(|deferred_union_deferred_attributes|{
//meshes need to be cloned from loaded_meshes with a new id when they are used with a new render_id
//insert into primitive_meshes
let (mesh,aabb)=acquire_union_id_from_render_config_id(
unsafe{*aint_no_way.get()},
&mut union_id_from_render_config_id,
&loaded_meshes,
deferred_union_deferred_attributes.model.mesh,
deferred_union_deferred_attributes.render
)?;
let size=aabb.size();
Some(ModelDeferredAttributes{
mesh,
deferred_attributes:deferred_union_deferred_attributes.model.deferred_attributes,
color:deferred_union_deferred_attributes.model.color,
transform:Planar64Affine3::new(
Planar64Mat3::from_cols([
(deferred_union_deferred_attributes.model.transform.matrix3.x_axis*2/size.x).divide().fix_1(),
(deferred_union_deferred_attributes.model.transform.matrix3.y_axis*2/size.y).divide().fix_1(),
(deferred_union_deferred_attributes.model.transform.matrix3.z_axis*2/size.z).divide().fix_1()
]),
deferred_union_deferred_attributes.model.transform.translation
),
})
}))
.chain(self.primitive_models_deferred_attributes.into_iter())
.enumerate().map(|(model_id,model_deferred_attributes)|{
let model_id=model::ModelId::new(model_id as u32);
ModelOwnedAttributes{
@ -882,15 +1024,21 @@ pub struct PartialMap2{
impl PartialMap2{
pub fn add_render_configs_and_textures(
self,
render_configs:impl IntoIterator<Item=(model::RenderConfigId,model::RenderConfig)>,
textures:impl IntoIterator<Item=(model::TextureId,Vec<u8>)>,
render_configs:RenderConfigs,
)->map::CompleteMap{
let (textures,render_configs)=render_configs.consume();
let (textures,texture_id_map):(Vec<Vec<u8>>,HashMap<model::TextureId,model::TextureId>)
=textures.into_iter().enumerate().map(|(new_texture_id,(old_texture_id,texture))|{
=textures.into_iter().enumerate().map(|(new_texture_id,(old_texture_id,Texture::ImageDDS(texture)))|{
(texture,(old_texture_id,model::TextureId::new(new_texture_id as u32)))
}).unzip();
let render_configs=render_configs.into_iter().map(|(render_config_id,mut render_config)|{
//this may generate duplicate no-texture render configs but idc
let render_configs=render_configs.into_iter().map(|(_render_config_id,mut render_config)|{
// This may generate duplicate no-texture render configs but idc
//
// This is because some textures may not exist, so the render config
// that it points to is unique but is texture.
//
// I don't think this needs to be fixed because missing textures
// should be a conversion error anyways.
render_config.texture=render_config.texture.and_then(|texture_id|
texture_id_map.get(&texture_id).copied()
);

177
lib/rbx_loader/src/union.rs Normal file

@ -0,0 +1,177 @@
use rbx_mesh::mesh_data::NormalId2 as MeshDataNormalId2;
use strafesnet_common::model::{self,IndexedVertex,PolygonGroup,PolygonGroupId,PolygonList,RenderConfigId};
use strafesnet_common::integer::vec3;
#[allow(dead_code)]
#[derive(Debug)]
pub enum Error{
Block,
MissingVertexId(u32),
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
RobloxPhysicsData(rbx_mesh::physics_data::Error),
RobloxMeshData(rbx_mesh::mesh_data::Error),
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
// wacky state machine to make sure all vertices in a face agree upon what NormalId to use.
// Roblox duplicates this information per vertex when it should only exist per-face.
enum MeshDataNormalStatus{
Agree(MeshDataNormalId2),
Conflicting,
}
struct MeshDataNormalChecker{
status:Option<MeshDataNormalStatus>,
}
impl MeshDataNormalChecker{
fn new()->Self{
Self{status:None}
}
fn check(&mut self,normal:MeshDataNormalId2){
self.status=match self.status.take(){
None=>Some(MeshDataNormalStatus::Agree(normal)),
Some(MeshDataNormalStatus::Agree(old_normal))=>{
if old_normal==normal{
Some(MeshDataNormalStatus::Agree(old_normal))
}else{
Some(MeshDataNormalStatus::Conflicting)
}
},
Some(MeshDataNormalStatus::Conflicting)=>Some(MeshDataNormalStatus::Conflicting),
};
}
fn into_agreed_normal(self)->Option<MeshDataNormalId2>{
self.status.and_then(|status|match status{
MeshDataNormalStatus::Agree(normal)=>Some(normal),
MeshDataNormalStatus::Conflicting=>None,
})
}
}
impl std::error::Error for Error{}
pub fn convert(
roblox_physics_data:&[u8],
roblox_mesh_data:&[u8],
size:glam::Vec3,
part_texture_description:crate::rbx::RobloxPartDescription,
)->Result<model::Mesh,Error>{
const NORMAL_FACES:usize=6;
let mut polygon_groups_normal_id=vec![Vec::new();NORMAL_FACES];
// build graphics and physics meshes
let mut mb=strafesnet_common::model::MeshBuilder::new();
// graphics
let graphics_groups=if !roblox_mesh_data.is_empty(){
// create per-face texture coordinate affine transforms
let cube_face_description=part_texture_description.map(|opt|opt.map(|mut t|{
t.transform.set_size(1.0,1.0);
t.to_face_description()
}));
let mesh_data=rbx_mesh::read_mesh_data_versioned(
std::io::Cursor::new(roblox_mesh_data)
).map_err(Error::RobloxMeshData)?;
let graphics_mesh=match mesh_data{
rbx_mesh::mesh_data::MeshData::CSGK(_)=>return Err(Error::Block),
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::CSGMDL2(mesh_data2))=>mesh_data2.mesh,
rbx_mesh::mesh_data::MeshData::CSGMDL(rbx_mesh::mesh_data::CSGMDL::CSGMDL4(mesh_data4))=>mesh_data4.mesh,
};
for [vertex_id0,vertex_id1,vertex_id2] in graphics_mesh.faces{
let face=[
graphics_mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?,
graphics_mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?,
graphics_mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?,
];
let mut normal_agreement_checker=MeshDataNormalChecker::new();
let face=face.into_iter().map(|vertex|{
normal_agreement_checker.check(vertex.normal_id);
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex.pos)?);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex.norm)?);
let tex_coord=glam::Vec2::from_array(vertex.tex);
let maybe_face_description=&cube_face_description[vertex.normal_id as usize-1];
let (tex,color)=match maybe_face_description{
Some(face_description)=>{
// transform texture coordinates and set decal color
let tex=mb.acquire_tex_id(face_description.transform.transform_point2(tex_coord));
let color=mb.acquire_color_id(face_description.color);
(tex,color)
},
None=>{
// texture coordinates don't matter and pass through mesh vertex color
let tex=mb.acquire_tex_id(tex_coord);
let color=mb.acquire_color_id(glam::Vec4::from_array(vertex.color.map(|f|f as f32/255.0f32)));
(tex,color)
},
};
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect::<Result<Vec<_>,_>>().map_err(Error::Planar64Vec3)?;
if let Some(normal_id)=normal_agreement_checker.into_agreed_normal(){
polygon_groups_normal_id[normal_id as usize-1].push(face);
}else{
panic!("Empty face!");
}
}
(0..NORMAL_FACES).map(|polygon_group_id|{
model::IndexedGraphicsGroup{
render:cube_face_description[polygon_group_id].as_ref().map_or(RenderConfigId::new(0),|face_description|face_description.render),
groups:vec![PolygonGroupId::new(polygon_group_id as u32)]
}
}).collect()
}else{
Vec::new()
};
//physics
let physics_convex_meshes=if !roblox_physics_data.is_empty(){
let physics_data=rbx_mesh::read_physics_data_versioned(
std::io::Cursor::new(roblox_physics_data)
).map_err(Error::RobloxPhysicsData)?;
let physics_convex_meshes=match physics_data{
rbx_mesh::physics_data::PhysicsData::CSGK(_)
// have not seen this format in practice
|rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Block)
=>return Err(Error::Block),
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::Meshes(meshes))
=>meshes.meshes,
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::PhysicsInfoMesh(pim))
=>vec![pim.mesh],
};
physics_convex_meshes
}else{
Vec::new()
};
let polygon_groups:Vec<PolygonGroup>=polygon_groups_normal_id.into_iter().map(|faces|
// graphics polygon groups (to be rendered)
Ok(PolygonGroup::PolygonList(PolygonList::new(faces)))
).chain(physics_convex_meshes.into_iter().map(|mesh|{
// this can be factored out of the loop but I am lazy
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
// physics polygon groups (to do physics)
Ok(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|[vertex_id0,vertex_id1,vertex_id2]|{
let face=[
mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?,
mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?,
mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?,
].map(|v|glam::Vec3::from_slice(v)/size);
let vertex_norm=(face[1]-face[0])
.cross(face[2]-face[0]);
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex_norm.to_array()).map_err(Error::Planar64Vec3)?);
face.into_iter().map(|vertex_pos|{
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex_pos.to_array()).map_err(Error::Planar64Vec3)?);
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect()
}).collect::<Result<_,_>>()?)))
})).collect::<Result<_,_>>()?;
let physics_groups=(NORMAL_FACES..polygon_groups.len()).map(|id|model::IndexedPhysicsGroup{
groups:vec![PolygonGroupId::new(id as u32)]
}).collect();
Ok(mb.build(
polygon_groups,
graphics_groups,
physics_groups,
))
}

11
lib/rbxassetid/Cargo.toml Normal file

@ -0,0 +1,11 @@
[package]
name = "rbxassetid"
version = "0.1.0"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "MIT OR Apache-2.0"
description = "Parse Roblox asset id from 'Content' urls."
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
[dependencies]
url = "2.5.4"

@ -0,0 +1,176 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
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outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
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END OF TERMS AND CONDITIONS

@ -0,0 +1,23 @@
Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without
limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

26
lib/rbxassetid/README.md Normal file

@ -0,0 +1,26 @@
Roblox Asset Id
===============
## Example
```rust
use rbxassetid::RobloxAssetId;
let content="rbxassetid://255299419";
let RobloxAssetId(asset_id)=content.parse()?;
```
#### License
<sup>
Licensed under either of <a href="LICENSE-APACHE">Apache License, Version
2.0</a> or <a href="LICENSE-MIT">MIT license</a> at your option.
</sup>
<br>
<sub>
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in this crate by you, as defined in the Apache-2.0 license, shall
be dual licensed as above, without any additional terms or conditions.
</sub>

41
lib/rbxassetid/src/lib.rs Normal file

@ -0,0 +1,41 @@
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
pub struct RobloxAssetId(pub u64);
#[derive(Debug)]
pub enum RobloxAssetIdParseErr{
Url(url::ParseError),
UnknownScheme,
ParseInt(std::num::ParseIntError),
MissingAssetId,
MissingIDQueryParam,
}
impl std::fmt::Display for RobloxAssetIdParseErr{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for RobloxAssetIdParseErr{}
impl std::str::FromStr for RobloxAssetId{
type Err=RobloxAssetIdParseErr;
fn from_str(s:&str)->Result<Self,Self::Err>{
let url=url::Url::parse(s).map_err(RobloxAssetIdParseErr::Url)?;
let parsed_asset_id=match url.scheme(){
"rbxassetid"=>url.domain().ok_or(RobloxAssetIdParseErr::MissingAssetId)?.parse(),
"http"|"https"=>{
let (_,asset_id)=url.query_pairs()
.find(|(id,_)|match id.as_ref(){
"ID"|"id"|"Id"|"iD"=>true,
_=>false,
}).ok_or(RobloxAssetIdParseErr::MissingIDQueryParam)?;
asset_id.parse()
},
_=>Err(RobloxAssetIdParseErr::UnknownScheme)?,
};
Ok(Self(parsed_asset_id.map_err(RobloxAssetIdParseErr::ParseInt)?))
}
}
#[test]
fn test_rbxassetid(){
let content="rbxassetid://255299419";
let RobloxAssetId(_asset_id)=content.parse().unwrap();
}

@ -1,22 +1,22 @@
macro_rules! type_from_lua_userdata{
($asd:ident)=>{
impl mlua::FromLua for $asd{
($ty:ident)=>{
impl mlua::FromLua for $ty{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::UserData(ud)=>Ok(*ud.borrow::<Self>()?),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($asd),other))),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($ty),other))),
}
}
}
};
}
macro_rules! type_from_lua_userdata_lua_lifetime{
($asd:ident)=>{
impl mlua::FromLua for $asd<'static>{
($ty:ident)=>{
impl mlua::FromLua for $ty<'static>{
fn from_lua(value:mlua::Value,_lua:&mlua::Lua)->Result<Self,mlua::Error>{
match value{
mlua::Value::UserData(ud)=>Ok(*ud.borrow::<Self>()?),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($asd),other))),
other=>Err(mlua::Error::runtime(format!("Expected {} got {:?}",stringify!($ty),other))),
}
}
}

@ -59,8 +59,8 @@ fn schedule_thread(lua:&mlua::Lua,dt:mlua::Value)->Result<(),mlua::Error>{
match delay.classify(){
std::num::FpCategory::Nan=>Err(mlua::Error::runtime("NaN"))?,
// cases where the number is too large to schedule
std::num::FpCategory::Infinite=>return Ok(()),
std::num::FpCategory::Normal=>if (u64::MAX as f64)<delay{
std::num::FpCategory::Infinite
|std::num::FpCategory::Normal if (u64::MAX as f64)<delay=>{
return Ok(());
},
_=>(),

@ -1,6 +1,6 @@
[package]
name = "strafesnet_snf"
version = "0.2.0"
version = "0.3.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -8,4 +8,4 @@ edition = "2021"
[dependencies]
binrw = "0.14.0"
id = { version = "0.1.0", registry = "strafesnet" }
strafesnet_common = { path = "../common", registry = "strafesnet" }
strafesnet_common = { version = "0.6.0", path = "../common", registry = "strafesnet" }

@ -1,98 +1,347 @@
use binrw::{BinReaderExt, binrw};
use binrw::{binrw,BinReaderExt,BinWrite,BinWriterExt};
use crate::newtypes;
use crate::file::BlockId;
use strafesnet_common::physics::Time;
const VERSION:u32=0;
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::TimeInner>;
#[derive(Debug)]
pub enum Error{
InvalidHeader,
InvalidHeader(binrw::Error),
InvalidSegment(binrw::Error),
SegmentConvert(newtypes::integer::RatioError),
InstructionConvert(newtypes::physics::InstructionConvert),
InstructionWrite(binrw::Error),
InvalidSegmentId(SegmentId),
InvalidData(binrw::Error),
IO(std::io::Error),
File(crate::file::Error),
}
// Bot files are simply the sequence of instructions that the physics received during the run.
// The instructions are partitioned into timestamped blocks for ease of streaming.
//
// Keyframe information required for efficient seeking
// is part of a different file, and is generated from this file.
/* block types
BLOCK_BOT_HEADER:
u128 map_resource_uuid //which map is this bot running
//don't include style info in bot header because it's in the simulation state
//blocks are laid out in chronological order, but indices may jump around.
u64 num_segments
// Segments are laid out in chronological order,
// but block_id is not necessarily in ascending order.
//
// This is to place the final segment close to the start of the file,
// which allows the duration of the bot to be conveniently calculated
// from the first and last instruction timestamps.
//
// Use exact physics version for replay playback
// Use highest compatible physics version for verification
u32 physics_version
u32 num_segments
for _ in 0..num_segments{
i64 time //simulation_state timestamp
u64 block_id
i64 time
u32 instruction_count
u32 block_id
}
BLOCK_BOT_SEGMENT:
//format version indicates what version of these structures to use
SimulationState simulation_state //SimulationState is just under ClientState which includes Play/Pause events that the simulation doesn't know about.
//to read, greedily decode instructions until eof
loop{
//delta encode as much as possible (time,mousepos)
//strafe ticks are implied
//physics can be implied in an input-only bot file
TimedInstruction<SimulationInstruction> instruction
// segments can potentially be losslessly compressed!
for _ in 0..instruction_count{
// TODO: delta encode as much as possible (time,mousepos)
i64 time
physics::Instruction instruction
}
*/
//error hiding mock code
mod simulation{
#[super::binrw]
#[brw(little)]
pub struct State{}
#[super::binrw]
#[brw(little)]
pub struct Instruction{}
#[binrw]
#[brw(little)]
struct SegmentHeader{
time:i64,
instruction_count:u32,
block_id:BlockId,
}
#[binrw]
#[brw(little)]
struct Header{
physics_version:u32,
num_segments:u32,
#[br(count=num_segments)]
segments:Vec<SegmentHeader>,
}
// mod instruction{
// #[super::binrw]
// #[brw(little)]
// pub struct TimedInstruction<Instruction:binrw::BinRead+binrw::BinWrite>{
// time:u64,
// instruction:Instruction
// }
// }
// mod timeline{
// #[super::binrw]
// #[brw(little)]
// pub struct Timeline<Instruction:binrw::BinRead+binrw::BinWrite>{
// #[bw(try_calc(u32::try_from(instructions.len())))]
// instruction_count:u32,
// #[br(count=instruction_count)]
// instructions:Vec<super::instruction::TimedInstruction<Instruction>>
// }
// }
//serious code
#[binrw]
#[brw(little)]
#[derive(Clone,Copy,Debug,id::Id)]
pub struct SegmentId(u32);
#[binrw]
#[brw(little)]
pub struct Segment{
state:simulation::State,
//#[bw(try_calc(u32::try_from(instructions.len())))]
//instruction_count:u32,
//#[br(count=instruction_count)]
//instructions:Vec<instruction::TimedInstruction<simulation::Instruction>>
pub instructions:Vec<TimedPhysicsInstruction>
}
//please remember that strafe ticks are implicit! 33% smaller bot files
#[derive(Clone,Copy,Debug)]
pub struct SegmentInfo{
/// time of the first instruction in this segment.
time:Time,
instruction_count:u32,
/// How many total instructions in segments up to and including this segment
/// Alternatively, the id of the first instruction be in the _next_ segment
instructions_subtotal:u64,
block_id:BlockId,
}
pub struct StreamableBot<R:BinReaderExt>{
file:crate::file::File<R>,
//timeline:timeline::Timeline<SegmentId>,
segment_id_to_block_id:Vec<crate::file::BlockId>,
segment_map:Vec<SegmentInfo>,
}
impl<R:BinReaderExt> StreamableBot<R>{
pub(crate) fn new(file:crate::file::File<R>)->Result<Self,Error>{
Err(Error::InvalidHeader)
pub(crate) fn new(mut file:crate::file::File<R>)->Result<Self,Error>{
//assume the file seek is in the right place to start reading header
let header:Header=file.data_mut().read_le().map_err(Error::InvalidHeader)?;
let mut instructions_subtotal=0;
let segment_map=header.segments.into_iter().map(|SegmentHeader{time,instruction_count,block_id}|{
instructions_subtotal+=instruction_count as u64;
SegmentInfo{
time:Time::raw(time),
instruction_count,
instructions_subtotal,
block_id,
}
}).collect();
Ok(Self{
file,
segment_map,
})
}
pub fn load_segment(&mut self,segment_id:SegmentId)->Result<Segment,Error>{
let block_id=*self.segment_id_to_block_id.get(segment_id.get() as usize).ok_or(Error::InvalidSegmentId(segment_id))?;
let mut block=self.file.block_reader(block_id).map_err(Error::File)?;
let segment=block.read_le().map_err(Error::InvalidSegment)?;
fn get_segment_info(&self,segment_id:SegmentId)->Result<SegmentInfo,Error>{
Ok(*self.segment_map.get(segment_id.get() as usize).ok_or(Error::InvalidSegmentId(segment_id))?)
}
pub fn find_segments_instruction_range(&self,start_instruction:u64,end_instruction:u64)->&[SegmentInfo]{
let start=self.segment_map.partition_point(|segment_info|segment_info.instructions_subtotal<start_instruction);
let end=self.segment_map.partition_point(|segment_info|segment_info.instructions_subtotal<end_instruction);
&self.segment_map[start..=end]
}
// pub fn find_segments_time_range(&self,start_time:Time,end_time:Time)->&[SegmentInfo]{
// // TODO: This is off by one, both should be one less
// let start=self.segment_map.partition_point(|segment_info|segment_info.time<start_time);
// let end=self.segment_map.partition_point(|segment_info|segment_info.time<end_time);
// &self.segment_map[start..=end]
// }
fn append_to_segment(&mut self,segment_info:SegmentInfo,segment:&mut Segment)->Result<(),Error>{
let mut block=self.file.block_reader(segment_info.block_id).map_err(Error::File)?;
for _ in 0..segment_info.instruction_count{
let instruction:newtypes::physics::TimedInstruction=block.read_le().map_err(Error::InvalidSegment)?;
segment.instructions.push(instruction.try_into().map_err(Error::SegmentConvert)?);
}
Ok(())
}
pub fn load_segment(&mut self,segment_info:SegmentInfo)->Result<Segment,Error>{
let mut segment=Segment{
instructions:Vec::with_capacity(segment_info.instruction_count as usize),
};
self.append_to_segment(segment_info,&mut segment)?;
Ok(segment)
}
pub fn read_all(&mut self)->Result<Segment,Error>{
let mut segment=Segment{
instructions:Vec::new(),
};
for i in 0..self.segment_map.len(){
let segment_info=self.segment_map[i];
self.append_to_segment(segment_info,&mut segment)?;
}
Ok(segment)
}
}
const MAX_BLOCK_SIZE:usize=64*1024;//64 kB
pub fn write_bot<W:BinWriterExt>(mut writer:W,physics_version:u32,instructions:impl IntoIterator<Item=TimedPhysicsInstruction>)->Result<(),Error>{
// decide which instructions to put in which segment
// write segment 1 to block 1
// write segment N to block 2
// write rest of segments
// 1 2 3 4 5
// becomes
// [1 5] 2 3 4
struct SegmentHeaderInfo{
time:Time,
instruction_count:u32,
range:core::ops::Range<usize>
}
let mut segment_header_infos=Vec::new();
let mut raw_segments=std::io::Cursor::new(Vec::new());
// block info
let mut start_time=Time::ZERO;
let mut start_position=raw_segments.position() as usize;
let mut instruction_count=0;
let mut last_position=start_position;
let mut iter=instructions.into_iter();
macro_rules! collect_instruction{
($instruction:expr)=>{
let time=$instruction.time;
let instruction_writable:newtypes::physics::TimedInstruction=$instruction.try_into().map_err(Error::InstructionConvert)?;
instruction_writable.write_le(&mut raw_segments).map_err(Error::InstructionWrite)?;
instruction_count+=1;
let position=raw_segments.position() as usize;
// exceeds max block size
if MAX_BLOCK_SIZE<position-last_position{
segment_header_infos.push(SegmentHeaderInfo{
time:start_time,
instruction_count,
range:start_position..last_position,
});
start_position=last_position;
instruction_count=0;
start_time=time;
}
last_position=position;
}
}
// unroll one loop iteration to grab the starting time
if let Some(instruction)=iter.next(){
start_time=instruction.time;
collect_instruction!(instruction);
}
for instruction in iter{
collect_instruction!(instruction);
}
//last block, whatever size it happens to be
{
let final_position=raw_segments.position() as usize;
segment_header_infos.push(SegmentHeaderInfo{
time:start_time,
instruction_count,
range:start_position..final_position,
});
}
// drop cursor
let raw_segments=raw_segments.into_inner();
let num_segments=segment_header_infos.len();
// segments list is in chronological order
let make_segment_header=|block_id,&SegmentHeaderInfo{time,instruction_count,range:ref _range}|SegmentHeader{
time:time.get(),
instruction_count,
block_id,
};
let segments=if 2<num_segments{
let mut segments=Vec::with_capacity(num_segments);
// segment 1 is second block
if let Some(seg)=segment_header_infos.first(){
segments.push(make_segment_header(BlockId::new(1),seg));
}
// rest of segments start at fourth block
for (i,seg) in segment_header_infos[1..num_segments-1].iter().enumerate(){
make_segment_header(BlockId::new(3+i as u32),seg);
}
// last segment is third block
if let Some(seg)=segment_header_infos.last(){
segments.push(make_segment_header(BlockId::new(2),seg));
}
segments
}else{
// all segments in order
segment_header_infos.iter().enumerate().map(|(i,seg)|
make_segment_header(BlockId::new(1+i as u32),seg)
).collect()
};
let header=Header{
physics_version,
num_segments:num_segments as u32,
segments,
};
// map header is +1
let block_count=1+num_segments as u32;
let mut offset=crate::file::Header::calculate_size(block_count) as u64;
// block_location is one longer than block_count
let mut block_location=Vec::with_capacity(1+block_count as usize);
//probe header length
let mut bot_header_data=Vec::new();
binrw::BinWrite::write_le(&header,&mut std::io::Cursor::new(&mut bot_header_data)).map_err(Error::InvalidData)?;
// the first block location is the map header
block_location.push(offset);
offset+=bot_header_data.len() as u64;
block_location.push(offset);
// priming includes file header + first 3 blocks [bot header, first segment, last segment]
let priming=if 2<num_segments{
// segment 1 is block 2
if let Some(seg)=segment_header_infos.first(){
offset+=seg.range.len() as u64;
block_location.push(offset);
}
// last segment is block 3
if let Some(seg)=segment_header_infos.last(){
offset+=seg.range.len() as u64;
block_location.push(offset);
}
let priming=offset;
// rest of segments
for seg in &segment_header_infos[1..num_segments-1]{
offset+=seg.range.len() as u64;
block_location.push(offset);
}
priming
}else{
// all segments in order
for seg in &segment_header_infos{
offset+=seg.range.len() as u64;
block_location.push(offset);
}
offset
};
let file_header=crate::file::Header{
fourcc:crate::file::FourCC::Bot,
version:VERSION,
priming,
resource:0,
block_count,
block_location,
};
// write file header
writer.write_le(&file_header).map_err(Error::InvalidData)?;
// write bot header
writer.write(&bot_header_data).map_err(Error::IO)?;
// write blocks
if 2<num_segments{
// segment 1 is block 2
if let Some(seg)=segment_header_infos.first(){
writer.write(&raw_segments[seg.range.clone()]).map_err(Error::IO)?;
}
// last segment is block 3
if let Some(seg)=segment_header_infos.last(){
writer.write(&raw_segments[seg.range.clone()]).map_err(Error::IO)?;
}
// rest of segments
for seg in &segment_header_infos[1..num_segments-1]{
writer.write(&raw_segments[seg.range.clone()]).map_err(Error::IO)?;
}
}else{
// all segments in order
for seg in segment_header_infos{
writer.write(&raw_segments[seg.range]).map_err(Error::IO)?;
}
}
Ok(())
}

@ -73,6 +73,16 @@ pub struct Header{
#[br(count=block_count+1)]
pub block_location:Vec<u64>,
}
impl Header{
pub const fn calculate_size(block_count:u32)->usize{
4 // fourcc
+4 // version
+8 // priming
+16 // resource
+4 // block_count
+(block_count as usize+1)*8 // block_location
}
}
#[binrw]
#[brw(little)]

@ -95,21 +95,6 @@ enum ResourceType{
//Video,
//Animation,
}
const RESOURCE_TYPE_VARIANT_COUNT:u8=2;
#[binrw]
#[brw(little)]
struct ResourceId(u128);
impl ResourceId{
fn resource_type(&self)->Option<ResourceType>{
let discriminant=self.0 as u8;
//TODO: use this when it is stabilized https://github.com/rust-lang/rust/issues/73662
//if (discriminant as usize)<std::mem::variant_count::<ResourceType>(){
match discriminant<RESOURCE_TYPE_VARIANT_COUNT{
true=>Some(unsafe{std::mem::transmute::<u8,ResourceType>(discriminant)}),
false=>None,
}
}
}
struct ResourceMap<T>{
meshes:HashMap<strafesnet_common::model::MeshId,T>,
@ -136,11 +121,6 @@ struct ResourceBlockHeader{
resource:ResourceType,
id:BlockId,
}
#[binrw]
#[brw(little)]
struct ResourceExternalHeader{
resource_uuid:ResourceId,
}
#[binrw]
#[brw(little)]
@ -412,28 +392,26 @@ pub fn write_map<W:BinWriterExt>(mut writer:W,map:strafesnet_common::map::Comple
attributes:map.attributes.into_iter().map(Into::into).collect(),
render_configs:map.render_configs.into_iter().map(Into::into).collect(),
};
let mut file_header=crate::file::Header{
//probe header length
let mut map_header_data=Vec::new();
binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
// calculate final file header
let mut offset=crate::file::Header::calculate_size(block_count) as u64;
offset+=map_header_data.len() as u64;
// priming includes map header
let priming=offset;
for position in &mut block_location{
*position+=offset;
}
let file_header=crate::file::Header{
fourcc:crate::file::FourCC::Map,
version:0,
priming:0,
priming,
resource:0,
block_count,
block_location,
};
//probe header length
let mut file_header_data=Vec::new();
binrw::BinWrite::write_le(&file_header,&mut std::io::Cursor::new(&mut file_header_data)).map_err(Error::InvalidData)?;
let mut map_header_data=Vec::new();
binrw::BinWrite::write_le(&map_header,&mut std::io::Cursor::new(&mut map_header_data)).map_err(Error::InvalidData)?;
//update file header according to probe data
let mut offset=file_header_data.len() as u64;
file_header.priming=offset;
file_header.block_location[0]=offset;
offset+=map_header_data.len() as u64;
for position in &mut file_header.block_location[1..]{
*position+=offset;
}
//write (updated) file header
writer.write_le(&file_header).map_err(Error::InvalidData)?;

@ -1,3 +1,9 @@
pub const fn flag(b:bool,mask:u8)->u8{
(-(b as i8) as u8)&mask
}
pub fn bool_from_u8(value:u8)->bool{
value!=0
}
pub fn bool_into_u8(value:&bool)->u8{
*value as u8
}

@ -38,6 +38,23 @@ pub struct Ratio64Vec2{
pub x:Ratio64,
pub y:Ratio64,
}
impl TryInto<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
type Error=RatioError;
fn try_into(self)->Result<strafesnet_common::integer::Ratio64Vec2,Self::Error>{
Ok(strafesnet_common::integer::Ratio64Vec2{
x:self.x.try_into()?,
y:self.y.try_into()?,
})
}
}
impl From<strafesnet_common::integer::Ratio64Vec2> for Ratio64Vec2{
fn from(value:strafesnet_common::integer::Ratio64Vec2)->Self{
Self{
x:value.x.into(),
y:value.y.into(),
}
}
}
pub type Angle32=i32;
pub type Planar64=i64;

@ -1,7 +1,9 @@
mod common;
pub mod aabb;
pub mod model;
pub mod mouse;
pub mod integer;
pub mod physics;
pub mod gameplay_modes;
pub mod gameplay_style;
pub mod gameplay_attributes;

@ -0,0 +1,25 @@
use super::integer::Time;
#[binrw::binrw]
#[brw(little)]
pub struct MouseState{
pub pos:[i32;2],
pub time:Time,
}
impl<T> Into<strafesnet_common::mouse::MouseState<T>> for MouseState{
fn into(self)->strafesnet_common::mouse::MouseState<T>{
strafesnet_common::mouse::MouseState{
pos:self.pos.into(),
time:strafesnet_common::integer::Time::raw(self.time),
}
}
}
impl<T> From<strafesnet_common::mouse::MouseState<T>> for MouseState{
fn from(value:strafesnet_common::mouse::MouseState<T>)->Self{
Self{
pos:value.pos.to_array(),
time:value.time.get(),
}
}
}

@ -0,0 +1,156 @@
use super::integer::Time;
use super::common::{bool_from_u8,bool_into_u8};
type TimedPhysicsInstruction=strafesnet_common::instruction::TimedInstruction<strafesnet_common::physics::Instruction,strafesnet_common::physics::TimeInner>;
#[binrw::binrw]
#[brw(little)]
pub struct TimedInstruction{
pub time:Time,
pub instruction:Instruction,
}
impl TryInto<TimedPhysicsInstruction> for TimedInstruction{
type Error=super::integer::RatioError;
fn try_into(self)->Result<TimedPhysicsInstruction,Self::Error>{
Ok(strafesnet_common::instruction::TimedInstruction{
time:strafesnet_common::integer::Time::raw(self.time),
instruction:self.instruction.try_into()?,
})
}
}
impl TryFrom<TimedPhysicsInstruction> for TimedInstruction{
type Error=super::physics::InstructionConvert;
fn try_from(value:TimedPhysicsInstruction)->Result<Self,Self::Error>{
Ok(Self{
time:value.time.get(),
instruction:value.instruction.try_into()?,
})
}
}
#[binrw::binrw]
#[brw(little)]
pub enum Instruction{
#[brw(magic=0u8)]
ReplaceMouse{
m0:super::mouse::MouseState,
m1:super::mouse::MouseState
},
#[brw(magic=1u8)]
SetNextMouse(super::mouse::MouseState),
#[brw(magic=2u8)]
SetMoveRight(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=3u8)]
SetMoveUp(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=4u8)]
SetMoveBack(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=5u8)]
SetMoveLeft(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=6u8)]
SetMoveDown(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=7u8)]
SetMoveForward(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=8u8)]
SetJump(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=9u8)]
SetZoom(
#[br(map=bool_from_u8)]
#[bw(map=bool_into_u8)]
bool),
#[brw(magic=10u8)]
Reset,
#[brw(magic=11u8)]
Restart(super::gameplay_modes::ModeId),
#[brw(magic=12u8)]
Spawn(super::gameplay_modes::ModeId,super::gameplay_modes::StageId),
#[brw(magic=13u8)]
PracticeFly,
#[brw(magic=14u8)]
SetSensitivity(super::integer::Ratio64Vec2),
#[brw(magic=255u8)]
Idle,
}
#[derive(Debug)]
pub enum InstructionConvert{
/// This is an instruction that can be dropped when serializing
DropInstruction,
}
impl std::fmt::Display for InstructionConvert{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for InstructionConvert{}
impl TryInto<strafesnet_common::physics::Instruction> for Instruction{
type Error=super::integer::RatioError;
fn try_into(self)->Result<strafesnet_common::physics::Instruction,Self::Error>{
Ok(match self{
Instruction::ReplaceMouse{m0,m1}=>strafesnet_common::physics::Instruction::Mouse(strafesnet_common::physics::MouseInstruction::ReplaceMouse{m0:m0.into(),m1:m1.into()}),
Instruction::SetNextMouse(m)=>strafesnet_common::physics::Instruction::Mouse(strafesnet_common::physics::MouseInstruction::SetNextMouse(m.into())),
Instruction::SetMoveRight(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveRight(state.into())),
Instruction::SetMoveUp(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveUp(state.into())),
Instruction::SetMoveBack(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveBack(state.into())),
Instruction::SetMoveLeft(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveLeft(state.into())),
Instruction::SetMoveDown(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveDown(state.into())),
Instruction::SetMoveForward(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state.into())),
Instruction::SetJump(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state.into())),
Instruction::SetZoom(state)=>strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state.into())),
Instruction::Reset=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset),
Instruction::Restart(mode_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(strafesnet_common::gameplay_modes::ModeId::new(mode_id))),
Instruction::Spawn(mode_id,stage_id)=>strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(
strafesnet_common::gameplay_modes::ModeId::new(mode_id),
strafesnet_common::gameplay_modes::StageId::new(stage_id),
)),
Instruction::PracticeFly=>strafesnet_common::physics::Instruction::Misc(strafesnet_common::physics::MiscInstruction::PracticeFly),
Instruction::SetSensitivity(sensitivity)=>strafesnet_common::physics::Instruction::Misc(strafesnet_common::physics::MiscInstruction::SetSensitivity(sensitivity.try_into()?)),
Instruction::Idle=>strafesnet_common::physics::Instruction::Idle,
})
}
}
impl TryFrom<strafesnet_common::physics::Instruction> for Instruction{
type Error=InstructionConvert;
fn try_from(value:strafesnet_common::physics::Instruction)->Result<Self,Self::Error>{
match value{
strafesnet_common::physics::Instruction::Mouse(strafesnet_common::physics::MouseInstruction::ReplaceMouse{m0,m1})=>Ok(Instruction::ReplaceMouse{m0:m0.into(),m1:m1.into()}),
strafesnet_common::physics::Instruction::Mouse(strafesnet_common::physics::MouseInstruction::SetNextMouse(m))=>Ok(Instruction::SetNextMouse(m.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveRight(state))=>Ok(Instruction::SetMoveRight(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveUp(state))=>Ok(Instruction::SetMoveUp(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveBack(state))=>Ok(Instruction::SetMoveBack(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveLeft(state))=>Ok(Instruction::SetMoveLeft(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveDown(state))=>Ok(Instruction::SetMoveDown(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetMoveForward(state))=>Ok(Instruction::SetMoveForward(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetJump(state))=>Ok(Instruction::SetJump(state.into())),
strafesnet_common::physics::Instruction::SetControl(strafesnet_common::physics::SetControlInstruction::SetZoom(state))=>Ok(Instruction::SetZoom(state.into())),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Reset)=>Ok(Instruction::Reset),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Restart(mode_id))=>Ok(Instruction::Restart(mode_id.get())),
strafesnet_common::physics::Instruction::Mode(strafesnet_common::physics::ModeInstruction::Spawn(mode_id,stage_id))=>Ok(Instruction::Spawn(
mode_id.get(),
stage_id.get(),
)),
strafesnet_common::physics::Instruction::Misc(strafesnet_common::physics::MiscInstruction::PracticeFly)=>Ok(Instruction::PracticeFly),
strafesnet_common::physics::Instruction::Misc(strafesnet_common::physics::MiscInstruction::SetSensitivity(sensitivity))=>Ok(Instruction::SetSensitivity(sensitivity.into())),
strafesnet_common::physics::Instruction::Idle=>Ok(Instruction::Idle),
}
}
}

@ -1,6 +1,6 @@
[package]
name = "strafe-client"
version = "0.10.5"
version = "0.11.0"
edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-project"
license = "Custom"
@ -9,25 +9,24 @@ authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features]
user-install=[] # as opposed to portable install
default = ["snf"]
snf = ["dep:strafesnet_snf"]
source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies]
arrayvec = "0.7.6"
bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2"
ddsfile = "0.5.1"
glam = "0.29.0"
id = { version = "0.1.0", registry = "strafesnet" }
parking_lot = "0.12.1"
pollster = "0.4.0"
replace_with = "0.1.7"
strafesnet_bsp_loader = { path = "../lib/bsp_loader", registry = "strafesnet", optional = true }
strafesnet_common = { path = "../lib/common", registry = "strafesnet" }
strafesnet_deferred_loader = { path = "../lib/deferred_loader", features = ["legacy"], registry = "strafesnet", optional = true }
strafesnet_deferred_loader = { path = "../lib/deferred_loader", registry = "strafesnet", optional = true }
strafesnet_graphics = { path = "../engine/graphics", registry = "strafesnet" }
strafesnet_physics = { path = "../engine/physics", registry = "strafesnet" }
strafesnet_rbx_loader = { path = "../lib/rbx_loader", registry = "strafesnet", optional = true }
strafesnet_session = { path = "../engine/session", registry = "strafesnet" }
strafesnet_settings = { path = "../engine/settings", registry = "strafesnet" }
strafesnet_snf = { path = "../lib/snf", registry = "strafesnet", optional = true }
wgpu = "23.0.1"
wgpu = "24.0.0"
winit = "0.30.7"

68
strafe-client/src/app.rs Normal file

@ -0,0 +1,68 @@
use crate::window::Instruction;
use strafesnet_common::integer;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::TimeInner as SessionTimeInner;
pub struct App<'a>{
root_time:std::time::Instant,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>,
}
impl<'a> App<'a>{
pub fn new(
root_time:std::time::Instant,
window_thread:crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>,
)->App<'a>{
Self{
root_time,
window_thread,
}
}
fn send_timed_instruction(&mut self,instruction:Instruction){
let time=integer::Time::from_nanos(self.root_time.elapsed().as_nanos() as i64);
self.window_thread.send(TimedInstruction{time,instruction}).unwrap();
}
}
impl winit::application::ApplicationHandler for App<'_>{
fn resumed(&mut self,_event_loop:&winit::event_loop::ActiveEventLoop){
//
}
fn window_event(
&mut self,
event_loop:&winit::event_loop::ActiveEventLoop,
_window_id:winit::window::WindowId,
event:winit::event::WindowEvent,
){
match event{
winit::event::WindowEvent::KeyboardInput{
event:winit::event::KeyEvent{
logical_key:winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
state:winit::event::ElementState::Pressed,
..
},
..
}
|winit::event::WindowEvent::CloseRequested=>{
event_loop.exit();
},
_=>(),
}
self.send_timed_instruction(Instruction::WindowEvent(event));
}
fn device_event(
&mut self,
_event_loop:&winit::event_loop::ActiveEventLoop,
_device_id:winit::event::DeviceId,
event:winit::event::DeviceEvent,
){
self.send_timed_instruction(Instruction::DeviceEvent(event));
}
fn about_to_wait(
&mut self,
_event_loop:&winit::event_loop::ActiveEventLoop
){
self.send_timed_instruction(Instruction::WindowEvent(winit::event::WindowEvent::RedrawRequested));
}
}

@ -1,5 +1,9 @@
use std::io::Read;
#[cfg(any(feature="roblox",feature="source"))]
use strafesnet_deferred_loader::deferred_loader::LoadFailureMode;
#[allow(dead_code)]
#[derive(Debug)]
pub enum ReadError{
#[cfg(feature="roblox")]
@ -10,6 +14,8 @@ pub enum ReadError{
StrafesNET(strafesnet_snf::Error),
#[cfg(feature="snf")]
StrafesNETMap(strafesnet_snf::map::Error),
#[cfg(feature="snf")]
StrafesNETBot(strafesnet_snf::bot::Error),
Io(std::io::Error),
UnknownFileFormat,
}
@ -20,37 +26,52 @@ impl std::fmt::Display for ReadError{
}
impl std::error::Error for ReadError{}
pub enum DataStructure{
pub enum ReadFormat{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::Model),
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::Bsp),
#[cfg(feature="snf")]
StrafesNET(strafesnet_common::map::CompleteMap),
SNFM(strafesnet_common::map::CompleteMap),
#[cfg(feature="snf")]
SNFB(strafesnet_snf::bot::Segment),
}
pub fn read<R:Read+std::io::Seek>(input:R)->Result<DataStructure,ReadError>{
pub fn read<R:Read+std::io::Seek>(input:R)->Result<ReadFormat,ReadError>{
let mut buf=std::io::BufReader::new(input);
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
match &peek[0..4]{
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?[0..4].to_owned();
// reading the entire file is way faster than round tripping the disk constantly
let mut entire_file=Vec::new();
buf.read_to_end(&mut entire_file).map_err(ReadError::Io)?;
let cursor=std::io::Cursor::new(entire_file);
match peek.as_slice(){
#[cfg(feature="roblox")]
b"<rob"=>Ok(DataStructure::Roblox(strafesnet_rbx_loader::read(buf).map_err(ReadError::Roblox)?)),
b"<rob"=>Ok(ReadFormat::Roblox(strafesnet_rbx_loader::read(cursor).map_err(ReadError::Roblox)?)),
#[cfg(feature="source")]
b"VBSP"=>Ok(DataStructure::Source(strafesnet_bsp_loader::read(buf).map_err(ReadError::Source)?)),
b"VBSP"=>Ok(ReadFormat::Source(strafesnet_bsp_loader::read(cursor).map_err(ReadError::Source)?)),
#[cfg(feature="snf")]
b"SNFM"=>Ok(DataStructure::StrafesNET(
strafesnet_snf::read_map(buf).map_err(ReadError::StrafesNET)?
b"SNFM"=>Ok(ReadFormat::SNFM(
strafesnet_snf::read_map(cursor).map_err(ReadError::StrafesNET)?
.into_complete_map().map_err(ReadError::StrafesNETMap)?
)),
#[cfg(feature="snf")]
b"SNFB"=>Ok(ReadFormat::SNFB(
strafesnet_snf::read_bot(cursor).map_err(ReadError::StrafesNET)?
.read_all().map_err(ReadError::StrafesNETBot)?
)),
_=>Err(ReadError::UnknownFileFormat),
}
}
#[allow(dead_code)]
#[derive(Debug)]
pub enum LoadError{
ReadError(ReadError),
File(std::io::Error),
Io(std::io::Error),
#[cfg(feature="roblox")]
LoadRoblox(strafesnet_rbx_loader::LoadError),
#[cfg(feature="source")]
LoadSource(strafesnet_bsp_loader::LoadError),
}
impl std::fmt::Display for LoadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
@ -59,86 +80,32 @@ impl std::fmt::Display for LoadError{
}
impl std::error::Error for LoadError{}
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::CompleteMap,LoadError>{
pub enum LoadFormat{
#[cfg(any(feature="snf",feature="roblox",feature="source"))]
Map(strafesnet_common::map::CompleteMap),
#[cfg(feature="snf")]
Bot(strafesnet_snf::bot::Segment),
}
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<LoadFormat,LoadError>{
//blocking because it's simpler...
let file=std::fs::File::open(path).map_err(LoadError::File)?;
match read(file).map_err(LoadError::ReadError)?{
#[cfg(feature="snf")]
DataStructure::StrafesNET(map)=>Ok(map),
ReadFormat::SNFB(bot)=>Ok(LoadFormat::Bot(bot)),
#[cfg(feature="snf")]
ReadFormat::SNFM(map)=>Ok(LoadFormat::Map(map)),
#[cfg(feature="roblox")]
DataStructure::Roblox(model)=>{
ReadFormat::Roblox(model)=>{
let mut place=model.into_place();
place.run_scripts();
let mut loader=strafesnet_deferred_loader::roblox_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_rbx_loader::convert(
&place,
|name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name),
);
let meshpart_meshes=mesh_loader.load_meshes().map_err(LoadError::Io)?;
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(
meshpart_meshes.into_iter().map(|(mesh_id,loader_model)|
(mesh_id,strafesnet_rbx_loader::data::RobloxMeshBytes::new(loader_model.get()))
)
);
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
let map=map_step2.add_render_configs_and_textures(
render_configs.into_iter(),
textures.into_iter().map(|(texture_id,texture)|
(texture_id,match texture{
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
})
)
);
Ok(map)
Ok(LoadFormat::Map(
place.to_snf(LoadFailureMode::DefaultToNone).map_err(LoadError::LoadRoblox)?
))
},
#[cfg(feature="source")]
DataStructure::Source(bsp)=>{
let mut loader=strafesnet_deferred_loader::source_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_bsp_loader::convert(
&bsp,
|name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name),
);
let prop_meshes=mesh_loader.load_meshes(bsp.as_ref());
let map_step2=map_step1.add_prop_meshes(
//the type conflagulator 9000
prop_meshes.into_iter().map(|(mesh_id,loader_model)|
(mesh_id,strafesnet_bsp_loader::data::ModelData{
mdl:strafesnet_bsp_loader::data::MdlData::new(loader_model.mdl.get()),
vtx:strafesnet_bsp_loader::data::VtxData::new(loader_model.vtx.get()),
vvd:strafesnet_bsp_loader::data::VvdData::new(loader_model.vvd.get()),
})
),
|name|texture_loader.acquire_render_config_id(name),
);
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
let map=map_step2.add_render_configs_and_textures(
render_configs.into_iter(),
textures.into_iter().map(|(texture_id,texture)|
(texture_id,match texture{
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
})
),
);
Ok(map)
},
ReadFormat::Source(bsp)=>Ok(LoadFormat::Map(
bsp.to_snf(LoadFailureMode::DefaultToNone,&[]).map_err(LoadError::LoadSource)?
)),
}
}

@ -1,7 +1,11 @@
use strafesnet_graphics::graphics;
use strafesnet_session::session;
use strafesnet_settings::settings;
pub enum Instruction{
Render(crate::session::FrameState),
//UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
Render(session::FrameState),
//UpdateModel(graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,settings::UserSettings),
ChangeMap(strafesnet_common::map::CompleteMap),
}
@ -15,7 +19,7 @@ WorkerDescription{
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
pub fn new(
mut graphics:crate::graphics::GraphicsState,
mut graphics:graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface,
device:wgpu::Device,

@ -1,20 +1,11 @@
mod body;
mod app;
mod file;
mod setup;
mod window;
mod worker;
mod physics;
mod session;
mod graphics;
mod settings;
mod push_solve;
mod face_crawler;
mod compat_worker;
mod model_physics;
mod model_graphics;
mod physics_worker;
mod graphics_worker;
mod mouse_interpolator;
const TITLE:&'static str=concat!("Strafe Client v",env!("CARGO_PKG_VERSION"));

@ -1,6 +1,7 @@
use crate::graphics_worker::Instruction as GraphicsInstruction;
use crate::session::{
Session,Simulation,SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction,
use strafesnet_settings::{directories::Directories,settings};
use strafesnet_session::session::{
Session,Simulation,SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction,ImplicitModeInstruction,
Instruction as SessionInstruction,
};
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
@ -15,17 +16,20 @@ pub enum Instruction{
Render,
Resize(winit::dpi::PhysicalSize<u32>),
ChangeMap(strafesnet_common::map::CompleteMap),
LoadReplay(strafesnet_snf::bot::Segment),
}
pub fn new<'a>(
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
user_settings:crate::settings::UserSettings,
directories:Directories,
user_settings:settings::UserSettings,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
let physics=crate::physics::PhysicsState::default();
let physics=strafesnet_physics::physics::PhysicsState::default();
let timer=Timer::unpaused(SessionTime::ZERO,PhysicsTime::ZERO);
let simulation=Simulation::new(timer,physics);
let mut session=Session::new(
user_settings,
directories,
simulation,
);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
@ -66,9 +70,12 @@ pub fn new<'a>(
},
Instruction::ChangeMap(complete_map)=>{
run_session_instruction!(ins.time,SessionInstruction::ChangeMap(&complete_map));
run_session_instruction!(ins.time,SessionInstruction::Input(SessionInputInstruction::Mode(crate::session::ImplicitModeInstruction::ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId::MAIN,strafesnet_common::gameplay_modes::StageId::FIRST))));
run_session_instruction!(ins.time,SessionInstruction::Input(SessionInputInstruction::Mode(ImplicitModeInstruction::ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId::MAIN,strafesnet_common::gameplay_modes::StageId::FIRST))));
run_graphics_worker_instruction!(GraphicsInstruction::ChangeMap(complete_map));
},
Instruction::LoadReplay(bot)=>{
run_session_instruction!(ins.time,SessionInstruction::LoadReplay(bot));
}
}
})
}

@ -1,8 +1,3 @@
use crate::window::Instruction;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::integer;
use strafesnet_common::session::TimeInner as SessionTimeInner;
fn optional_features()->wgpu::Features{
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
@ -17,9 +12,6 @@ fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
..wgpu::DownlevelCapabilities::default()
}
}
pub fn required_limits()->wgpu::Limits{
wgpu::Limits::default()
}
struct SetupContextPartial1{
backends:wgpu::Backends,
@ -28,23 +20,13 @@ struct SetupContextPartial1{
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
let mut attr=winit::window::WindowAttributes::default();
attr=attr.with_title(title);
#[cfg(windows_OFF)] // TODO
{
use winit::platform::windows::WindowBuilderExtWindows;
builder=builder.with_no_redirection_bitmap(true);
}
event_loop.create_window(attr)
}
fn create_instance()->SetupContextPartial1{
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
let backends=wgpu::Backends::from_env().unwrap_or_default();
SetupContextPartial1{
backends,
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
backends,
dx12_shader_compiler,
..Default::default()
}),
instance:Default::default(),
}
}
impl SetupContextPartial1{
@ -118,14 +100,12 @@ impl<'a> SetupContextPartial2<'a>{
required_downlevel_capabilities.flags - downlevel_capabilities.flags
);
SetupContextPartial3{
instance:self.instance,
surface:self.surface,
adapter,
}
}
}
struct SetupContextPartial3<'a>{
instance:wgpu::Instance,
surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter,
}
@ -135,7 +115,7 @@ impl<'a> SetupContextPartial3<'a>{
let required_features=required_features();
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
let needed_limits=required_limits().using_resolution(self.adapter.limits());
let needed_limits=strafesnet_graphics::graphics::required_limits().using_resolution(self.adapter.limits());
let trace_dir=std::env::var("WGPU_TRACE");
let (device, queue)=pollster::block_on(self.adapter
@ -151,7 +131,6 @@ impl<'a> SetupContextPartial3<'a>{
.expect("Unable to find a suitable GPU adapter!");
SetupContextPartial4{
instance:self.instance,
surface:self.surface,
adapter:self.adapter,
device,
@ -160,7 +139,6 @@ impl<'a> SetupContextPartial3<'a>{
}
}
struct SetupContextPartial4<'a>{
instance:wgpu::Instance,
surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter,
device:wgpu::Device,
@ -177,7 +155,6 @@ impl<'a> SetupContextPartial4<'a>{
self.surface.configure(&self.device, &config);
SetupContext{
instance:self.instance,
surface:self.surface,
device:self.device,
queue:self.queue,
@ -186,7 +163,6 @@ impl<'a> SetupContextPartial4<'a>{
}
}
pub struct SetupContext<'a>{
pub instance:wgpu::Instance,
pub surface:wgpu::Surface<'a>,
pub device:wgpu::Device,
pub queue:wgpu::Queue,
@ -220,74 +196,17 @@ pub fn setup_and_start(title:&str){
setup_context,
);
if let Some(arg)=std::env::args().nth(1){
let path=std::path::PathBuf::from(arg);
window_thread.send(TimedInstruction{
time:integer::Time::ZERO,
instruction:Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
for arg in std::env::args().skip(1){
window_thread.send(strafesnet_common::instruction::TimedInstruction{
time:strafesnet_common::integer::Time::ZERO,
instruction:crate::window::Instruction::WindowEvent(winit::event::WindowEvent::DroppedFile(arg.into())),
}).unwrap();
};
println!("Entering event loop...");
let root_time=std::time::Instant::now();
run_event_loop(event_loop,window_thread,root_time).unwrap();
}
fn run_event_loop(
event_loop:winit::event_loop::EventLoop<()>,
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<Instruction,SessionTimeInner>>,
root_time:std::time::Instant
)->Result<(),winit::error::EventLoopError>{
event_loop.run(move |event,elwt|{
let time=integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
// *control_flow=if cfg!(feature="metal-auto-capture"){
// winit::event_loop::ControlFlow::Exit
// }else{
// winit::event_loop::ControlFlow::Poll
// };
match event{
winit::event::Event::AboutToWait=>{
window_thread.send(TimedInstruction{time,instruction:Instruction::RequestRedraw}).unwrap();
}
winit::event::Event::WindowEvent {
event:
// WindowEvent::Resized(size)
// | WindowEvent::ScaleFactorChanged {
// new_inner_size: &mut size,
// ..
// },
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
window_id:_,
} => {
window_thread.send(TimedInstruction{time,instruction:Instruction::Resize(size)}).unwrap();
}
winit::event::Event::WindowEvent{event,..}=>match event{
winit::event::WindowEvent::KeyboardInput{
event:
winit::event::KeyEvent {
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
state: winit::event::ElementState::Pressed,
..
},
..
}
|winit::event::WindowEvent::CloseRequested=>{
elwt.exit();
}
winit::event::WindowEvent::RedrawRequested=>{
window_thread.send(TimedInstruction{time,instruction:Instruction::Render}).unwrap();
}
_=>{
window_thread.send(TimedInstruction{time,instruction:Instruction::WindowEvent(event)}).unwrap();
}
},
winit::event::Event::DeviceEvent{
event,
..
} => {
window_thread.send(TimedInstruction{time,instruction:Instruction::DeviceEvent(event)}).unwrap();
},
_=>{}
}
})
let mut app=crate::app::App::new(
std::time::Instant::now(),
window_thread
);
event_loop.run_app(&mut app).unwrap();
}

@ -1,15 +1,14 @@
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::physics::{MiscInstruction,SetControlInstruction};
use crate::file::LoadFormat;
use crate::physics_worker::Instruction as PhysicsWorkerInstruction;
use crate::session::{SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction};
use strafesnet_session::session::{self,SessionInputInstruction,SessionControlInstruction,SessionPlaybackInstruction};
use strafesnet_settings::directories::Directories;
pub enum Instruction{
Resize(winit::dpi::PhysicalSize<u32>),
WindowEvent(winit::event::WindowEvent),
DeviceEvent(winit::event::DeviceEvent),
RequestRedraw,
Render,
}
//holds thread handles to dispatch to
@ -29,8 +28,9 @@ impl WindowContext<'_>{
match event{
winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}).unwrap(),
Err(e)=>println!("Failed to load map: {e}"),
Ok(LoadFormat::Map(map))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::ChangeMap(map)}).unwrap(),
Ok(LoadFormat::Bot(bot))=>self.physics_thread.send(TimedInstruction{time,instruction:PhysicsWorkerInstruction::LoadReplay(bot)}).unwrap(),
Err(e)=>println!("Failed to load file: {e}"),
}
},
winit::event::WindowEvent::Focused(state)=>{
@ -148,11 +148,13 @@ impl WindowContext<'_>{
"R"|"r"=>s.then(||{
//mouse needs to be reset since the position is absolute
self.mouse_pos=glam::DVec2::ZERO;
SessionInstructionSubset::Input(SessionInputInstruction::Mode(crate::session::ImplicitModeInstruction::ResetAndRestart))
SessionInstructionSubset::Input(SessionInputInstruction::Mode(session::ImplicitModeInstruction::ResetAndRestart))
}),
"F"|"f"=>input_misc!(PracticeFly,s),
"B"|"b"=>session_ctrl!(CopyRecordingIntoReplayAndSpectate,s),
"X"|"x"=>session_ctrl!(StopSpectate,s),
"N"|"n"=>session_ctrl!(SaveReplay,s),
"J"|"j"=>session_ctrl!(LoadIntoReplayState,s),
_=>None,
},
_=>None,
@ -165,6 +167,23 @@ impl WindowContext<'_>{
},
}
},
winit::event::WindowEvent::Resized(size)=>{
self.physics_thread.send(
TimedInstruction{
time,
instruction:PhysicsWorkerInstruction::Resize(size)
}
).unwrap();
},
winit::event::WindowEvent::RedrawRequested=>{
self.window.request_redraw();
self.physics_thread.send(
TimedInstruction{
time,
instruction:PhysicsWorkerInstruction::Render
}
).unwrap();
},
_=>(),
}
}
@ -206,9 +225,14 @@ pub fn worker<'a>(
setup_context:crate::setup::SetupContext<'a>,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction,SessionTimeInner>>{
// WindowContextSetup::new
let user_settings=crate::settings::read_user_settings();
#[cfg(feature="user-install")]
let directories=Directories::user().unwrap();
#[cfg(not(feature="user-install"))]
let directories=Directories::portable().unwrap();
let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
let user_settings=directories.settings();
let mut graphics=strafesnet_graphics::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
graphics.load_user_settings(&user_settings);
//WindowContextSetup::into_context
@ -222,6 +246,7 @@ pub fn worker<'a>(
window,
physics_thread:crate::physics_worker::new(
graphics_thread,
directories,
user_settings,
),
};
@ -229,31 +254,12 @@ pub fn worker<'a>(
//WindowContextSetup::into_worker
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction,SessionTimeInner>|{
match ins.instruction{
Instruction::RequestRedraw=>{
window_context.window.request_redraw();
}
Instruction::WindowEvent(window_event)=>{
window_context.window_event(ins.time,window_event);
},
Instruction::DeviceEvent(device_event)=>{
window_context.device_event(ins.time,device_event);
},
Instruction::Resize(size)=>{
window_context.physics_thread.send(
TimedInstruction{
time:ins.time,
instruction:PhysicsWorkerInstruction::Resize(size)
}
).unwrap();
}
Instruction::Render=>{
window_context.physics_thread.send(
TimedInstruction{
time:ins.time,
instruction:PhysicsWorkerInstruction::Render
}
).unwrap();
}
}
})
}

@ -176,7 +176,7 @@ impl<'a,Task:Send+'a> INWorker<'a,Task>{
#[cfg(test)]
mod test{
use super::{thread,QRWorker};
type Body=crate::physics::Body;
type Body=strafesnet_physics::physics::Body;
use strafesnet_common::{integer,instruction};
#[test]//How to run this test with printing: cargo test --release -- --nocapture
fn test_worker() {

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm "$@"

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm "$@"

1
tools/meshes Symbolic link

@ -0,0 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/meshes

1
tools/replays Symbolic link

@ -0,0 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/replays

@ -1 +1 @@
mangohud ../target/release/strafe-client "$1"
mangohud ../target/release/strafe-client "$@"

1
tools/textures Symbolic link

@ -0,0 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/textures

@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm "$@"

1
tools/unions Symbolic link

@ -0,0 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/unions

@ -1 +1 @@
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm "$@"