common: invent mesh builder
This commit is contained in:
parent
7e3eeed23f
commit
139c5cc3b8
@ -1,3 +1,5 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use crate::integer::{Planar64Vec3,Planar64Affine3};
|
||||
use crate::gameplay_attributes;
|
||||
|
||||
@ -123,6 +125,87 @@ pub struct Mesh{
|
||||
pub physics_groups:Vec<IndexedPhysicsGroup>,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct MeshBuilder{
|
||||
unique_pos:Vec<Planar64Vec3>,//Unit32Vec3
|
||||
unique_normal:Vec<Planar64Vec3>,//Unit32Vec3
|
||||
unique_tex:Vec<TextureCoordinate>,
|
||||
unique_color:Vec<Color4>,
|
||||
unique_vertices:Vec<IndexedVertex>,
|
||||
pos_id_from:HashMap<Planar64Vec3,PositionId>,//Unit32Vec3
|
||||
normal_id_from:HashMap<Planar64Vec3,NormalId>,//Unit32Vec3
|
||||
tex_id_from:HashMap<[u32;2],TextureCoordinateId>,
|
||||
color_id_from:HashMap<[u32;4],ColorId>,
|
||||
vertex_id_from:HashMap<IndexedVertex,VertexId>,
|
||||
}
|
||||
impl MeshBuilder{
|
||||
pub fn new()->Self{
|
||||
Self::default()
|
||||
}
|
||||
pub fn build(
|
||||
self,
|
||||
polygon_groups:Vec<PolygonGroup>,
|
||||
graphics_groups:Vec<IndexedGraphicsGroup>,
|
||||
physics_groups:Vec<IndexedPhysicsGroup>,
|
||||
)->Mesh{
|
||||
let MeshBuilder{
|
||||
unique_pos,
|
||||
unique_normal,
|
||||
unique_tex,
|
||||
unique_color,
|
||||
unique_vertices,
|
||||
..
|
||||
}=self;
|
||||
Mesh{
|
||||
unique_pos,
|
||||
unique_normal,
|
||||
unique_tex,
|
||||
unique_color,
|
||||
unique_vertices,
|
||||
polygon_groups,
|
||||
graphics_groups,
|
||||
physics_groups,
|
||||
}
|
||||
}
|
||||
pub fn acquire_pos_id(&mut self,pos:Planar64Vec3)->PositionId{
|
||||
*self.pos_id_from.entry(pos).or_insert_with(||{
|
||||
let pos_id=PositionId::new(self.unique_pos.len() as u32);
|
||||
self.unique_pos.push(pos);
|
||||
pos_id
|
||||
})
|
||||
}
|
||||
pub fn acquire_normal_id(&mut self,normal:Planar64Vec3)->NormalId{
|
||||
*self.normal_id_from.entry(normal).or_insert_with(||{
|
||||
let normal_id=NormalId::new(self.unique_normal.len() as u32);
|
||||
self.unique_normal.push(normal);
|
||||
normal_id
|
||||
})
|
||||
}
|
||||
pub fn acquire_tex_id(&mut self,tex:TextureCoordinate)->TextureCoordinateId{
|
||||
let h=tex.to_array().map(f32::to_bits);
|
||||
*self.tex_id_from.entry(h).or_insert_with(||{
|
||||
let tex_id=TextureCoordinateId::new(self.unique_tex.len() as u32);
|
||||
self.unique_tex.push(tex);
|
||||
tex_id
|
||||
})
|
||||
}
|
||||
pub fn acquire_color_id(&mut self,color:Color4)->ColorId{
|
||||
let h=color.to_array().map(f32::to_bits);
|
||||
*self.color_id_from.entry(h).or_insert_with(||{
|
||||
let color_id=ColorId::new(self.unique_color.len() as u32);
|
||||
self.unique_color.push(color);
|
||||
color_id
|
||||
})
|
||||
}
|
||||
pub fn acquire_vertex_id(&mut self,vertex:IndexedVertex)->VertexId{
|
||||
*self.vertex_id_from.entry(vertex.clone()).or_insert_with(||{
|
||||
let vertex_id=VertexId::new(self.unique_vertices.len() as u32);
|
||||
self.unique_vertices.push(vertex);
|
||||
vertex_id
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
|
||||
pub struct ModelId(u32);
|
||||
pub struct Model{
|
||||
|
Loading…
x
Reference in New Issue
Block a user