refactor Loader trait to use generics
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parent
b4f1b017f7
commit
ae48542626
lib
@ -3,7 +3,7 @@ use std::{borrow::Cow, io::Read};
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use strafesnet_common::model::Mesh;
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use strafesnet_deferred_loader::{loader::Loader,texture::Texture};
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use crate::{mesh::ModelData, Bsp};
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use crate::Bsp;
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#[allow(dead_code)]
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#[derive(Debug)]
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@ -28,11 +28,10 @@ impl TextureLoader<'_>{
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Self(std::marker::PhantomData)
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}
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}
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impl<'a> Loader for TextureLoader<'a>{
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impl<'a> Loader<Texture> for TextureLoader<'a>{
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type Error=TextureError;
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type Index=Cow<'a,str>;
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type Resource=Texture;
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fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
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fn load(&mut self,index:Self::Index)->Result<Texture,Self::Error>{
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let file_name=format!("textures/{}.dds",index);
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let mut file=std::fs::File::open(file_name)?;
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let mut data=Vec::new();
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@ -88,11 +87,10 @@ impl MeshLoader<'_,'_>{
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}
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}
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}
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impl<'a> Loader for MeshLoader<'a,'_>{
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impl<'a> Loader<Mesh> for MeshLoader<'a,'_>{
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type Error=MeshError;
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type Index=&'a str;
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type Resource=Mesh;
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fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
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fn load(&mut self,index:Self::Index)->Result<Mesh,Self::Error>{
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let mdl_path_lower=index.to_lowercase();
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//.mdl, .vvd, .dx90.vtx
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let path=std::path::PathBuf::from(mdl_path_lower.as_str());
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@ -105,8 +103,12 @@ impl<'a> Loader for MeshLoader<'a,'_>{
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let mdl=bsp.pack.get(mdl_path_lower.as_str())?.ok_or(MeshError::MissingMdl)?;
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let vtx=bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVtx)?;
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let vvd=bsp.pack.get(vvd_path.as_os_str().to_str().unwrap())?.ok_or(MeshError::MissingVvd)?;
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let model=ModelData{mdl,vtx,vvd};
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let mesh=model.convert_mesh(&mut self.deferred_loader)?;
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let model=vmdl::Model::from_parts(
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vmdl::mdl::Mdl::read(mdl.as_ref())?,
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vmdl::vtx::Vtx::read(vtx.as_ref())?,
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vmdl::vvd::Vvd::read(vvd.as_ref())?,
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);
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let mesh=crate::mesh::convert_mesh(model,&mut self.deferred_loader);
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Ok(mesh)
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}
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}
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@ -5,85 +5,70 @@ use strafesnet_deferred_loader::deferred_loader::RenderConfigDeferredLoader;
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use crate::valve_transform;
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pub struct ModelData{
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pub mdl:Vec<u8>,
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pub vtx:Vec<u8>,
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pub vvd:Vec<u8>,
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}
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impl ModelData{
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fn read_model(&self)->Result<vmdl::Model,vmdl::ModelError>{
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Ok(vmdl::Model::from_parts(
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vmdl::mdl::Mdl::read(self.mdl.as_ref())?,
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vmdl::vtx::Vtx::read(self.vtx.as_ref())?,
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vmdl::vvd::Vvd::read(self.vvd.as_ref())?,
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pub fn convert_mesh<'a>(model:vmdl::Model,deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>)->model::Mesh{
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let texture_paths=model.texture_directories();
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if texture_paths.len()!=1{
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println!("WARNING: multiple texture paths");
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}
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let skin=model.skin_tables().nth(0).unwrap();
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let mut spam_pos=Vec::with_capacity(model.vertices().len());
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let mut spam_normal=Vec::with_capacity(model.vertices().len());
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let mut spam_tex=Vec::with_capacity(model.vertices().len());
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let mut spam_vertices=Vec::with_capacity(model.vertices().len());
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for (i,vertex) in model.vertices().iter().enumerate(){
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spam_pos.push(valve_transform(vertex.position.into()));
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spam_normal.push(valve_transform(vertex.normal.into()));
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spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
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spam_vertices.push(model::IndexedVertex{
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pos:model::PositionId::new(i as u32),
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tex:model::TextureCoordinateId::new(i as u32),
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normal:model::NormalId::new(i as u32),
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color:model::ColorId::new(0),
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});
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}
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let mut graphics_groups=Vec::new();
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let mut physics_groups=Vec::new();
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let polygon_groups=model.meshes().enumerate().map(|(polygon_group_id,mesh)|{
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let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
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let render_id=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
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let mut path=std::path::PathBuf::from(texture_path.as_str());
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path.push(texture_name);
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let index=path.as_os_str().to_str().map(|s|Cow::Owned(s.to_owned()));
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deferred_loader.acquire_render_config_id(index)
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}else{
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deferred_loader.acquire_render_config_id(None)
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};
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graphics_groups.push(model::IndexedGraphicsGroup{
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render:render_id,
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groups:vec![polygon_group_id],
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});
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physics_groups.push(model::IndexedPhysicsGroup{
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groups:vec![polygon_group_id],
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});
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model::PolygonGroup::PolygonList(model::PolygonList::new(
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//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
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mesh.vertex_strip_indices().flat_map(|mut strip|
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std::iter::from_fn(move||{
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match (strip.next(),strip.next(),strip.next()){
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(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3].map(|vertex_id|model::VertexId::new(vertex_id as u32)).to_vec()),
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//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
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_=>None,
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}
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})
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).collect()
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))
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}
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pub fn convert_mesh<'a>(self,deferred_loader:&mut RenderConfigDeferredLoader<Cow<'a,str>>)->Result<model::Mesh,vmdl::ModelError>{
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let model=self.read_model()?;
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let texture_paths=model.texture_directories();
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if texture_paths.len()!=1{
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println!("WARNING: multiple texture paths");
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}
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let skin=model.skin_tables().nth(0).unwrap();
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let mut spam_pos=Vec::with_capacity(model.vertices().len());
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let mut spam_normal=Vec::with_capacity(model.vertices().len());
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let mut spam_tex=Vec::with_capacity(model.vertices().len());
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let mut spam_vertices=Vec::with_capacity(model.vertices().len());
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for (i,vertex) in model.vertices().iter().enumerate(){
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spam_pos.push(valve_transform(vertex.position.into()));
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spam_normal.push(valve_transform(vertex.normal.into()));
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spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
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spam_vertices.push(model::IndexedVertex{
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pos:model::PositionId::new(i as u32),
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tex:model::TextureCoordinateId::new(i as u32),
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normal:model::NormalId::new(i as u32),
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color:model::ColorId::new(0),
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});
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}
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let mut graphics_groups=Vec::new();
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let mut physics_groups=Vec::new();
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let polygon_groups=model.meshes().enumerate().map(|(polygon_group_id,mesh)|{
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let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
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let render_id=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
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let mut path=std::path::PathBuf::from(texture_path.as_str());
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path.push(texture_name);
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let index=path.as_os_str().to_str().map(|s|Cow::Owned(s.to_owned()));
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deferred_loader.acquire_render_config_id(index)
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}else{
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deferred_loader.acquire_render_config_id(None)
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};
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graphics_groups.push(model::IndexedGraphicsGroup{
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render:render_id,
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groups:vec![polygon_group_id],
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});
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physics_groups.push(model::IndexedPhysicsGroup{
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groups:vec![polygon_group_id],
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});
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model::PolygonGroup::PolygonList(model::PolygonList::new(
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//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
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mesh.vertex_strip_indices().flat_map(|mut strip|
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std::iter::from_fn(move||{
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match (strip.next(),strip.next(),strip.next()){
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(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3].map(|vertex_id|model::VertexId::new(vertex_id as u32)).to_vec()),
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//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
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_=>None,
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}
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})
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).collect()
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))
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}).collect();
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Ok(model::Mesh{
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unique_pos:spam_pos,
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unique_normal:spam_normal,
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unique_tex:spam_tex,
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unique_color:vec![glam::Vec4::ONE],
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unique_vertices:spam_vertices,
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polygon_groups,
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graphics_groups,
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physics_groups,
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})
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}).collect();
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model::Mesh{
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unique_pos:spam_pos,
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unique_normal:spam_normal,
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unique_tex:spam_tex,
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unique_color:vec![glam::Vec4::ONE],
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unique_vertices:spam_vertices,
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polygon_groups,
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graphics_groups,
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physics_groups,
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}
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}
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@ -45,7 +45,7 @@ impl<H:core::hash::Hash+Eq> RenderConfigDeferredLoader<H>{
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pub fn indices(&self)->impl Iterator<Item=&H>{
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self.render_config_id_from_asset_id.keys().flatten()
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}
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pub fn into_render_configs<L:Loader<Index=H,Resource=Texture>>(mut self,loader:&mut L,failure_mode:LoadFailureMode)->Result<RenderConfigs,L::Error>{
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pub fn into_render_configs<L:Loader<Texture,Index=H>>(mut self,loader:&mut L,failure_mode:LoadFailureMode)->Result<RenderConfigs,L::Error>{
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let mut sorted_textures=vec![None;self.texture_count as usize];
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for (index_option,render_config_id) in self.render_config_id_from_asset_id{
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let render_config=&mut self.render_configs[render_config_id.get() as usize];
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@ -93,7 +93,7 @@ impl<H:core::hash::Hash+Eq> MeshDeferredLoader<H>{
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pub fn indices(&self)->impl Iterator<Item=&H>{
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self.mesh_id_from_asset_id.keys()
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}
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pub fn into_meshes<L:Loader<Index=H,Resource=Mesh>>(self,loader:&mut L,failure_mode:LoadFailureMode)->Result<Meshes,L::Error>{
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pub fn into_meshes<L:Loader<Mesh,Index=H>>(self,loader:&mut L,failure_mode:LoadFailureMode)->Result<Meshes,L::Error>{
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let mut mesh_list=vec![None;self.mesh_id_from_asset_id.len()];
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for (index,mesh_id) in self.mesh_id_from_asset_id{
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let resource_result=loader.load(index);
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@ -1,8 +1,7 @@
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use std::error::Error;
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pub trait Loader{
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pub trait Loader<Resource>{
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type Error:Error;
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type Index;
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type Resource;
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fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>;
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fn load(&mut self,index:Self::Index)->Result<Resource,Self::Error>;
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}
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@ -42,11 +42,10 @@ impl TextureLoader<'_>{
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Self(std::marker::PhantomData)
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}
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}
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impl<'a> Loader for TextureLoader<'a>{
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impl<'a> Loader<Texture> for TextureLoader<'a>{
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type Error=TextureError;
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type Index=&'a str;
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type Resource=Texture;
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fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
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fn load(&mut self,index:Self::Index)->Result<Texture,Self::Error>{
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let RobloxAssetId(asset_id)=index.parse()?;
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let file_name=format!("textures/{}.dds",asset_id);
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let data=read_entire_file(file_name)?;
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@ -144,11 +143,10 @@ impl MeshLoader<'_>{
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Self(std::marker::PhantomData)
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}
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}
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impl<'a> Loader for MeshLoader<'a>{
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impl<'a> Loader<Mesh> for MeshLoader<'a>{
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type Error=MeshError;
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type Index=MeshIndex<'a>;
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type Resource=Mesh;
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fn load(&mut self,index:Self::Index)->Result<Self::Resource,Self::Error>{
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fn load(&mut self,index:Self::Index)->Result<Mesh,Self::Error>{
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let mesh=match index.mesh_type{
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MeshType::FileMesh=>{
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let RobloxAssetId(asset_id)=index.content.parse()?;
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