rbx_loader: use mesh builder

This commit is contained in:
Quaternions 2025-01-30 08:19:10 -08:00
parent 139c5cc3b8
commit 15b8a2c54e

@ -52,75 +52,23 @@ pub fn convert(roblox_physics_data:&[u8],roblox_mesh_data:&[u8])->Result<model::
rbx_mesh::physics_data::PhysicsData::CSGPHS(rbx_mesh::physics_data::CSGPHS::PhysicsInfoMesh(pim))
=>vec![pim.mesh],
};
let mut unique_pos=Vec::new();
let mut pos_id_from=HashMap::new();
let mut unique_tex=Vec::new();
let mut tex_id_from=HashMap::new();
let mut unique_normal=Vec::new();
let mut normal_id_from=HashMap::new();
let mut unique_color=Vec::new();
let mut color_id_from=HashMap::new();
let mut unique_vertices=Vec::new();
let mut vertex_id_from=HashMap::new();
let mut acquire_pos_id=|pos|{
let p=vec3::try_from_f32_array(pos).map_err(Error::Planar64Vec3)?;
Ok(*pos_id_from.entry(p).or_insert_with(||{
let pos_id=PositionId::new(unique_pos.len() as u32);
unique_pos.push(p);
pos_id
}))
};
let mut acquire_tex_id=|tex|{
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
*tex_id_from.entry(h).or_insert_with(||{
let tex_id=TextureCoordinateId::new(unique_tex.len() as u32);
unique_tex.push(glam::Vec2::from_array(tex));
tex_id
})
};
let mut acquire_normal_id=|normal|{
let n=vec3::try_from_f32_array(normal).map_err(Error::Planar64Vec3)?;
Ok(*normal_id_from.entry(n).or_insert_with(||{
let normal_id=NormalId::new(unique_normal.len() as u32);
unique_normal.push(n);
normal_id
}))
};
let mut acquire_color_id=|color|{
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
*color_id_from.entry(h).or_insert_with(||{
let color_id=ColorId::new(unique_color.len() as u32);
unique_color.push(glam::Vec4::from_array(color));
color_id
})
};
let mut acquire_vertex_id=|vertex:IndexedVertex|{
*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
let vertex_id=VertexId::new(unique_vertices.len() as u32);
unique_vertices.push(vertex);
vertex_id
})
};
let color=acquire_color_id([1.0f32;4]);
let tex=acquire_tex_id([0.0f32;2]);
let mut mb=strafesnet_common::model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
let polygon_groups:Vec<PolygonGroup>=physics_convex_meshes.into_iter().map(|mesh|{
Ok(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|[vertex_id0,vertex_id1,vertex_id2]|{
let v0=mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?;
let v1=mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?;
let v2=mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?;
let vertex_norm=(glam::Vec3::from_slice(v1)-glam::Vec3::from_slice(v0))
.cross(glam::Vec3::from_slice(v2)-glam::Vec3::from_slice(v0)).to_array();
let mut ingest_vertex_id=|&vertex_pos:&[f32;3]|Ok(acquire_vertex_id(IndexedVertex{
pos:acquire_pos_id(vertex_pos)?,
tex,
normal:acquire_normal_id(vertex_norm)?,
color,
}));
Ok(vec![
ingest_vertex_id(v0)?,
ingest_vertex_id(v1)?,
ingest_vertex_id(v2)?,
])
let face=[
mesh.vertices.get(vertex_id0.0 as usize).ok_or(Error::MissingVertexId(vertex_id0.0))?,
mesh.vertices.get(vertex_id1.0 as usize).ok_or(Error::MissingVertexId(vertex_id1.0))?,
mesh.vertices.get(vertex_id2.0 as usize).ok_or(Error::MissingVertexId(vertex_id2.0))?,
];
let vertex_norm=(glam::Vec3::from_slice(face[1])-glam::Vec3::from_slice(face[0]))
.cross(glam::Vec3::from_slice(face[2])-glam::Vec3::from_slice(face[0])).to_array();
let normal=mb.acquire_normal_id(vec3::try_from_f32_array(vertex_norm).map_err(Error::Planar64Vec3)?);
face.into_iter().map(|&vertex_pos|{
let pos=mb.acquire_pos_id(vec3::try_from_f32_array(vertex_pos).map_err(Error::Planar64Vec3)?);
Ok(mb.acquire_vertex_id(IndexedVertex{pos,tex,normal,color}))
}).collect()
}).collect::<Result<_,_>>()?)))
}).collect::<Result<_,_>>()?;
let graphics_groups=vec![model::IndexedGraphicsGroup{
@ -130,14 +78,9 @@ pub fn convert(roblox_physics_data:&[u8],roblox_mesh_data:&[u8])->Result<model::
let physics_groups=(0..polygon_groups.len()).map(|id|model::IndexedPhysicsGroup{
groups:vec![PolygonGroupId::new(id as u32)]
}).collect();
Ok(model::Mesh{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
Ok(mb.build(
polygon_groups,
graphics_groups,
physics_groups,
})
))
}