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c504a4678c
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parse color from freaky rendercolor
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2025-02-18 15:04:19 -08:00 |
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861ce57e63
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write a bunch of entities
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2025-02-18 11:57:00 -08:00 |
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8daff7bde3
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print model that failed to load
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2025-02-18 11:54:28 -08:00 |
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75e12c612e
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update vbsp fork
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2025-02-18 09:34:58 -08:00 |
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8547bb9849
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recognize InfoPlayerTerrorist spawns
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2025-02-14 15:20:00 -08:00 |
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6786706e69
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parse css entities only
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2025-02-14 15:09:08 -08:00 |
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4d17e50883
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spawn model intersect attribute
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2025-02-14 11:52:08 -08:00 |
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1024d7564f
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you spawn at the start of the map (using vbsp fork)
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2025-02-14 11:52:08 -08:00 |
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10ca30db2e
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bsp_loader: split brush functions so I can be lazy
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2025-02-14 11:41:33 -08:00 |
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eec6a1fa72
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infinite loop detect
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2025-02-14 11:41:33 -08:00 |
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d384744d2d
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refactor world_models generation
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2025-02-14 11:41:33 -08:00 |
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24c01962bf
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only create physics for SOLID brushes
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2025-02-14 11:41:33 -08:00 |
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dd4f81a73c
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transform normals
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2025-02-14 11:41:33 -08:00 |
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f46a7ba458
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test degenerate face
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2025-02-14 11:41:33 -08:00 |
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97ddf94df4
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remaining faces not needed, it was just wrong (prev commit)
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2025-02-14 11:41:33 -08:00 |
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d654f79748
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I fix the algorithm
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2025-02-14 11:41:33 -08:00 |
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091e8a4453
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don't split ratio
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2025-02-14 11:41:33 -08:00 |
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b7a86467d8
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a bug
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2025-02-14 11:41:33 -08:00 |
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c9c6ddbf74
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fix stupid
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2025-02-14 11:41:33 -08:00 |
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96af3fd1a1
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generate it
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2025-02-14 11:41:33 -08:00 |
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b6c40c3470
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clarify and comment
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2025-02-14 11:41:33 -08:00 |
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0418b83eaf
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no revisit
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2025-02-14 11:41:33 -08:00 |
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d138be2acd
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unused
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2025-02-14 11:41:33 -08:00 |
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42caa785ce
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there could be problem
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2025-02-14 11:41:33 -08:00 |
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5b5c347c7a
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we are doing exact calculations and don't need an epsilon
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2025-02-14 11:41:33 -08:00 |
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a8853cb1a7
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don't valve transform normals
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2025-02-14 11:41:33 -08:00 |
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2c4ec76c96
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PlanesToFacesError
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2025-02-14 11:41:33 -08:00 |
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af3f9cf1fe
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deduplicate ahead of time
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2025-02-14 11:41:33 -08:00 |
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067b5eee3c
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THE ALGORITHM
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2025-02-14 11:41:33 -08:00 |
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0b63e06ad2
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we interutiosn ptow neffinrmenbs
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2025-02-14 11:41:33 -08:00 |
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6c40a51cd2
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outline
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2025-02-14 11:41:33 -08:00 |
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80f28e8bf7
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more how
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2025-02-14 11:41:33 -08:00 |
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d6d1c5365b
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this is how to do
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2025-02-14 11:41:33 -08:00 |
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0542fad5dd
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gotta generate mesh from planes
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2025-02-14 11:41:33 -08:00 |
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c7901d58d8
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vert pos
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2025-02-14 11:41:33 -08:00 |
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4506add978
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generate physics from brushes
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2025-02-14 11:41:33 -08:00 |
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5cf2272849
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rename TEMP_TOUCH_ME_ATTRIBUTE
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2025-02-14 11:41:33 -08:00 |
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8e91fbb08e
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bsp_loader: case folding
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2025-02-04 12:57:28 -08:00 |
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dbca48f051
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bsp_loader: Bsp named field
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2025-02-04 12:01:39 -08:00 |
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c6f31a3eb5
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bsp_loader: deduplicate graphics groups by render id
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2025-02-04 10:07:41 -08:00 |
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6c81fc43bb
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bsp_loader: unused remnant
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2025-02-04 10:00:08 -08:00 |
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5317cd0609
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bsp_loader: models are baked for graphics, physics comes from brushes
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2025-02-04 09:53:39 -08:00 |
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9d9695f363
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specify explicit versions
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2025-02-04 09:19:05 -08:00 |
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1ba7b0591b
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refactor loading and implement unions
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2025-02-04 09:19:05 -08:00 |
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eb0365217d
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move conversion code into loader libs
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2025-01-29 16:26:38 -08:00 |
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c128046d88
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bump library versions
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2025-01-29 14:41:59 -08:00 |
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85480cb13e
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impl deferred_loader::Loader for bsp_loader
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2025-01-29 14:41:59 -08:00 |
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be9eb30a5c
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minimize lints
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2025-01-24 05:20:22 -08:00 |
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eb30566a82
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fix urls
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2025-01-03 06:44:59 -08:00 |
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5fb440584b
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set up cargo workspace
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2025-01-03 06:44:58 -08:00 |
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