more how
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@ -126,12 +126,27 @@ pub fn convert<'a>(
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if let Some(sides)=bsp.brush_sides.get(brush_start_idx..brush_start_idx+brush.num_brush_sides as usize){
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let maybe_plane_list:Option<Vec<_>>=sides.iter().map(|side|bsp.plane(side.plane as usize)).collect();
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if let Some(plane_list)=maybe_plane_list{
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if plane_list.len()<4{
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println!("sussy planes!");
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continue;
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}
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let mut polygon_list=Vec::new();
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let mut mb=model::MeshBuilder::new();
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let color=mb.acquire_color_id(glam::Vec4::ONE);
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let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
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// for each face, determine one edge at a time until you complete the face
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for (face_id,face) in plane_list.iter().enumerate(){
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// 1. find first edge
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// 2. follow edges around face
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// === finding first edge ===
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// 1. pick any two additional planes to make a set of three
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// 2. check if any planes occlude the intersection
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// 3. use this test to replace left and right alternating until they are not occluded
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let mut plane1=&plane_list[(face_id+1).rem_euclid(plane_list.len())];
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let mut plane2=&plane_list[(face_id+2).rem_euclid(plane_list.len())];
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}
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let polygon_groups=model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list));
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let physics_groups=vec![model::IndexedPhysicsGroup{
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