1415 Commits

Author SHA1 Message Date
c504a4678c parse color from freaky rendercolor 2025-02-18 15:04:19 -08:00
861ce57e63 write a bunch of entities 2025-02-18 11:57:00 -08:00
8daff7bde3 print model that failed to load 2025-02-18 11:54:28 -08:00
75e12c612e update vbsp fork 2025-02-18 09:34:58 -08:00
8547bb9849 recognize InfoPlayerTerrorist spawns 2025-02-14 15:20:00 -08:00
6786706e69 parse css entities only 2025-02-14 15:09:08 -08:00
4d17e50883 spawn model intersect attribute 2025-02-14 11:52:08 -08:00
1024d7564f you spawn at the start of the map (using vbsp fork) 2025-02-14 11:52:08 -08:00
ddedb56a3b common: integer: Planar64Affine3::from_translation 2025-02-14 11:41:33 -08:00
10ca30db2e bsp_loader: split brush functions so I can be lazy 2025-02-14 11:41:33 -08:00
eec6a1fa72 infinite loop detect 2025-02-14 11:41:33 -08:00
d384744d2d refactor world_models generation 2025-02-14 11:41:33 -08:00
24c01962bf only create physics for SOLID brushes 2025-02-14 11:41:33 -08:00
dd4f81a73c transform normals 2025-02-14 11:41:33 -08:00
f46a7ba458 test degenerate face 2025-02-14 11:41:33 -08:00
97ddf94df4 remaining faces not needed, it was just wrong (prev commit) 2025-02-14 11:41:33 -08:00
d654f79748 I fix the algorithm 2025-02-14 11:41:33 -08:00
091e8a4453 don't split ratio 2025-02-14 11:41:33 -08:00
b7a86467d8 a bug 2025-02-14 11:41:33 -08:00
c9c6ddbf74 fix stupid 2025-02-14 11:41:33 -08:00
96af3fd1a1 generate it 2025-02-14 11:41:33 -08:00
b6c40c3470 clarify and comment 2025-02-14 11:41:33 -08:00
0418b83eaf no revisit 2025-02-14 11:41:33 -08:00
d138be2acd unused 2025-02-14 11:41:33 -08:00
42caa785ce there could be problem 2025-02-14 11:41:33 -08:00
5b5c347c7a we are doing exact calculations and don't need an epsilon 2025-02-14 11:41:33 -08:00
a8853cb1a7 don't valve transform normals 2025-02-14 11:41:33 -08:00
2c4ec76c96 PlanesToFacesError 2025-02-14 11:41:33 -08:00
af3f9cf1fe deduplicate ahead of time 2025-02-14 11:41:33 -08:00
067b5eee3c THE ALGORITHM 2025-02-14 11:41:33 -08:00
0b63e06ad2 we interutiosn ptow neffinrmenbs 2025-02-14 11:41:33 -08:00
6c40a51cd2 outline 2025-02-14 11:41:33 -08:00
80f28e8bf7 more how 2025-02-14 11:41:33 -08:00
d6d1c5365b this is how to do 2025-02-14 11:41:33 -08:00
0542fad5dd gotta generate mesh from planes 2025-02-14 11:41:33 -08:00
c7901d58d8 vert pos 2025-02-14 11:41:33 -08:00
4506add978 generate physics from brushes 2025-02-14 11:41:33 -08:00
5cf2272849 rename TEMP_TOUCH_ME_ATTRIBUTE 2025-02-14 11:41:33 -08:00
347b1176d2 update quat pc symbolic links 2025-02-13 09:50:42 -08:00
7c0ad5b601 common: integer: Time <-> Ratio 2025-02-06 13:35:43 -08:00
62851bbd60 common: instruction: relax InstructionCollector trait bounds 2025-02-06 12:39:38 -08:00
b3a6d08656 silence millions of lints in unused module 2025-02-06 12:26:56 -08:00
5409548348 common: don't use TimeInner as Instruction generics 2025-02-06 12:26:17 -08:00
57552c1a6a common: bvh: rename generics 2025-02-06 12:12:16 -08:00
aace3bb2a3 common: bvh: use sort_by_key 2025-02-06 11:20:35 -08:00
4899003766 common: bvh: rip the_tester 2025-02-06 10:37:22 -08:00
0c991715ab common: bvh: empty not Default 2025-02-06 10:27:00 -08:00
72e0caa84a common: evict cursed BvhWeightNode 2025-02-06 10:21:24 -08:00
4805d237e2 map-tool: lower case all the things 2025-02-04 13:12:28 -08:00
8e91fbb08e bsp_loader: case folding 2025-02-04 12:57:28 -08:00