gotta generate mesh from planes

This commit is contained in:
Quaternions 2025-02-04 14:14:34 -08:00
parent c7901d58d8
commit 0542fad5dd

@ -124,27 +124,21 @@ pub fn convert<'a>(
for brush in &bsp.brushes{
let brush_start_idx=brush.brush_side as usize;
if let Some(sides)=bsp.brush_sides.get(brush_start_idx..brush_start_idx+brush.num_brush_sides as usize){
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
let mut polygon_list=Vec::new();
for side in sides{
if let Some(displacement)=bsp.displacement(side.displacement_info as usize){
if let Some(face)=displacement.face(){
let normal=mb.acquire_normal_id(valve_transform(face.normal().into()));
polygon_list.push(face.vertex_positions().map(|vertex_pos|{
let pos=mb.acquire_pos_id(valve_transform(vertex_pos.into()));
mb.acquire_vertex_id(model::IndexedVertex{
pos,
tex,
normal,
color,
})
}).collect());
let maybe_plane_list:Option<Vec<_>>=sides.iter().map(|side|bsp.plane(side.plane as usize)).collect();
if let Some(plane_list)=maybe_plane_list{
let mut polygon_list=Vec::new();
let mut mb=model::MeshBuilder::new();
let color=mb.acquire_color_id(glam::Vec4::ONE);
let tex=mb.acquire_tex_id(glam::Vec2::ZERO);
for (i0,plane0) in plane_list.iter().enumerate().skip(2){
for (i1,plane1) in plane_list.iter().enumerate().take(i0){
for (i2,plane2) in plane_list.iter().enumerate().take(i1){
//TODO
}
}
}
}
if !polygon_list.is_empty(){
let polygon_groups=model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list));
let physics_groups=vec![model::IndexedPhysicsGroup{
groups:vec![model::PolygonGroupId::new(0)],