only create physics for SOLID brushes

This commit is contained in:
Quaternions 2025-02-05 14:54:01 -08:00
parent dd4f81a73c
commit 24c01962bf

@ -122,6 +122,9 @@ pub fn convert<'a>(
let brush_mesh_start_idx=world_meshes.len();
for brush in &bsp.brushes{
if !brush.flags.contains(vbsp::BrushFlags::SOLID){
continue;
}
let mesh_result=crate::brush::brush_to_mesh(bsp,brush);
match mesh_result{
Ok(mesh)=>world_meshes.push(mesh),