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2d14e8ac8e
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cross product was wrong 💀x7
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2023-11-10 19:13:41 -08:00 |
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176aaa069c
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fix walk friction
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2023-11-10 19:13:41 -08:00 |
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a6dfa1d72b
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elasticity calc
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2023-11-10 19:13:41 -08:00 |
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516510faa8
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add set body functions + jump query functions
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2023-11-10 19:13:41 -08:00 |
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1d2de93b9e
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normalize normal
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2023-11-10 19:13:41 -08:00 |
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2988175436
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important
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2023-11-10 19:13:41 -08:00 |
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03b21aa27f
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work
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2023-11-10 19:13:41 -08:00 |
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910d520c2b
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wip TouchingState::get_move_state
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2023-11-10 19:13:41 -08:00 |
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c321814b9b
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normal_determinant is not real
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2023-11-10 19:13:41 -08:00 |
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ce1e9df334
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TouchingState::base_acceleration
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2023-11-10 19:13:41 -08:00 |
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e6e7366e66
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fix idiot
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2023-11-10 19:13:41 -08:00 |
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535ae1a5f0
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fix constrain
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2023-11-10 19:13:41 -08:00 |
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432a38718c
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fix slope divide by zero
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2023-11-10 19:13:41 -08:00 |
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9aa7656278
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mesh gen test
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2023-11-10 19:13:41 -08:00 |
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823a16e08d
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fix determinant
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2023-11-10 19:13:41 -08:00 |
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82d84ee07c
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fix mesh gen algorithm
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2023-11-10 19:13:41 -08:00 |
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ffc19020b9
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unused var
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2023-11-10 19:13:41 -08:00 |
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e0581390bd
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fix transformed face_nd
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2023-11-10 19:13:41 -08:00 |
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4b4ac0de19
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test stop taking so long
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2023-11-10 19:13:41 -08:00 |
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d94ad475eb
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debug message
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2023-11-10 19:13:41 -08:00 |
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60eadd3156
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ref faster no copy
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2023-11-10 19:13:41 -08:00 |
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ebca761dbc
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whoops
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2023-11-10 19:13:41 -08:00 |
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ab60fb2cf7
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idiot
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2023-11-10 19:13:41 -08:00 |
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ec9b720138
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make build
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2023-11-10 19:13:41 -08:00 |
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7ad0270d2f
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TransformedMesh::new to avoid pub
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2023-11-10 19:13:41 -08:00 |
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d8e605d203
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fix compiler nits
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2023-11-10 19:13:41 -08:00 |
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dc46cb3d45
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delete unused aabb face code
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2023-11-10 19:13:41 -08:00 |
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a53d90f74b
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tape up last stragglers
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2023-11-10 19:13:41 -08:00 |
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d9be4b8105
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checkpoints don't actually exist
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2023-11-10 19:13:41 -08:00 |
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58c35ce364
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water
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2023-11-10 19:13:41 -08:00 |
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2a033b87e0
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rethink ordered checkpoints - do not support non-teleporting (backtracking)
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2023-11-10 19:13:41 -08:00 |
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d374a3d4c6
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SpawnAt comment
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2023-11-10 19:13:41 -08:00 |
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c37b990389
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tweak water
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2023-11-10 19:13:41 -08:00 |
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7311b1ae88
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checkpoints are stage elements
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2023-11-10 19:13:41 -08:00 |
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af7fcdd5cb
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add GameMechanicAttributes::is_wrcp() function
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2023-11-10 19:13:41 -08:00 |
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bf51afcf1d
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fix normal code
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2023-11-10 19:13:41 -08:00 |
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fd9ca6cd3f
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Planar64Vec3::{inverse,transpose,determinant}
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2023-11-10 19:13:41 -08:00 |
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d71f143d68
|
point hitbox work
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2023-11-10 19:13:41 -08:00 |
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769f88eb9f
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real functions
|
2023-11-10 19:13:41 -08:00 |
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cf9063bffc
|
PhysicsModels idea
|
2023-11-10 19:13:41 -08:00 |
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fc3d72393f
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rename enum
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2023-11-10 19:13:41 -08:00 |
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a5ef0195e2
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tweak minkowski code + fix edge_verts
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2023-11-10 19:13:41 -08:00 |
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6fec6b9f59
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cling thing
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2023-11-10 19:13:41 -08:00 |
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895f9b82f8
|
tabs
|
2023-11-10 19:13:41 -08:00 |
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6aa0e790d8
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brute force t for plain mesh
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2023-11-10 19:13:41 -08:00 |
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b897d4a662
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I need to rethink Collision vs Attributes
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2023-11-10 19:13:41 -08:00 |
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49931a40fc
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make aabb_list with silly iterator to avoid pub-ing Vert
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2023-11-10 19:13:41 -08:00 |
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e92eaed2d3
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work on indexing meshes and attributes
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2023-11-10 19:13:41 -08:00 |
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1ec9412b49
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closest_fev for TransformedMesh
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2023-11-10 19:13:41 -08:00 |
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d9966a4eb0
|
write mesh closest_fev
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2023-11-10 19:13:41 -08:00 |
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cee6835af6
|
decide
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2023-11-10 19:13:41 -08:00 |
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f1e0514ecb
|
cross product!!!!
|
2023-11-10 19:13:41 -08:00 |
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86d45252c7
|
use edge_n instead of ambiguous face
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2023-11-10 19:13:41 -08:00 |
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9f948744d4
|
add edge_n to MeshQuery
|
2023-11-10 19:13:41 -08:00 |
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5e28c02640
|
TODOs
|
2023-11-10 19:13:41 -08:00 |
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5f1b93d9c4
|
next_instruction face crawler implementation
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2023-11-10 19:13:41 -08:00 |
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d63a76269f
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ignore face
|
2023-11-10 19:13:41 -08:00 |
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354b96d98f
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collector.time()
|
2023-11-10 19:13:41 -08:00 |
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d155517587
|
delete aabb physics
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2023-11-10 19:13:41 -08:00 |
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3c443b6b6a
|
mesh generation
|
2023-11-10 19:13:41 -08:00 |
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|
f73b4a0c52
|
Planar64Vec3::new
|
2023-11-10 19:13:41 -08:00 |
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c37194daf6
|
AddAssign for Planar64
|
2023-11-10 19:13:41 -08:00 |
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5317a0fafe
|
rename VirtualMesh to TransformedMesh
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2023-11-10 19:13:41 -08:00 |
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941faf199d
|
vert and edge does not have an unambiguous face
|
2023-11-10 19:13:41 -08:00 |
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053bab9e24
|
wip: physics work
|
2023-11-10 19:13:41 -08:00 |
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89f7a2b9b9
|
wip: start brute force closest_fev
|
2023-11-10 19:13:41 -08:00 |
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|
dff2648cd3
|
add Planar64::MAX
|
2023-11-10 19:13:41 -08:00 |
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d2d5a62458
|
implement vert
|
2023-11-10 19:13:41 -08:00 |
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89ea7f45f9
|
wip
|
2023-11-10 19:13:41 -08:00 |
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|
01d74102e3
|
MinkowskiMesh::edge_verts
|
2023-11-10 19:13:41 -08:00 |
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|
ee4e6dbbaf
|
MinkowskiMesh::edge_faces
|
2023-11-10 19:13:41 -08:00 |
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19d4fed2a2
|
MinkowskiMesh::face_edges
|
2023-11-10 19:13:41 -08:00 |
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a9f6cc7c29
|
rename functions
|
2023-11-10 19:13:41 -08:00 |
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64657e718d
|
cow: utter brilliance
|
2023-11-10 19:13:41 -08:00 |
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|
3d5ac0cd61
|
Minkowski face_nd
|
2023-11-10 19:13:41 -08:00 |
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72ebe5c9c8
|
generic generic generic
|
2023-11-10 19:13:41 -08:00 |
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e1fde9b507
|
there is another
|
2023-11-10 19:13:41 -08:00 |
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|
0cb6236035
|
todo
|
2023-11-10 19:13:41 -08:00 |
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|
a8b1ced5cd
|
implement face crawler algorithm using functions that don't exist
|
2023-11-10 19:13:41 -08:00 |
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bb46801610
|
functions
|
2023-11-10 19:13:41 -08:00 |
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06eeac6043
|
data structures
|
2023-11-10 19:13:41 -08:00 |
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|
558febabc3
|
face_normal
|
2023-11-10 19:13:41 -08:00 |
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|
1b51e21ecd
|
implement PhysicsMesh
|
2023-11-10 19:13:41 -08:00 |
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|
7ce08b0bbe
|
move stuff to model_physics
|
2023-11-10 19:13:41 -08:00 |
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|
19c7a8924e
|
face crawler work
|
2023-11-10 19:13:41 -08:00 |
|
|
b215578c8d
|
virtual body
|
2023-11-10 19:13:41 -08:00 |
|
|
2bea7e210e
|
pub body
|
2023-11-10 19:13:41 -08:00 |
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|
f8a8cbf12a
|
replace Body::with_pva with Body::new
|
2023-11-10 19:13:41 -08:00 |
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|
9f76611c18
|
algorithm
|
2023-11-10 19:13:41 -08:00 |
|
|
4da3d78057
|
Face Crawler™
|
2023-11-10 19:13:41 -08:00 |
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|
19e602544a
|
anisotropic filtering
|
2023-11-10 19:08:33 -08:00 |
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|
444c3cbad9
|
remove cybertruck model from default map
|
2023-11-09 19:21:04 -08:00 |
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|
de7b7ba7be
|
defer resize to next frame render
|
2023-11-08 18:20:19 -08:00 |
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|
008c66e052
|
TrussPart
|
2023-11-07 20:54:49 -08:00 |
|
|
ba250277bd
|
textures for spheres and cylinders
|
2023-11-07 20:45:05 -08:00 |
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|
085d4e7912
|
use cubes instead of teapots and monkeys
|
2023-11-07 16:54:44 -08:00 |
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|
dd6b5bed24
|
implement primitive FaceDescriptions with fixed size arrays instead of hashmaps
|
2023-11-07 13:26:24 -08:00 |
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|
242b4ab470
|
style modifiers in mode
|
2023-11-01 16:06:48 -07:00 |
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|
9d726c5419
|
StrafeSettings
|
2023-10-31 14:32:54 -07:00 |
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|
9592f82c4e
|
move camera_offset to StyleModifiers & PhysicsOutputState
|
2023-10-30 22:29:01 -07:00 |
|