virtual body
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2bea7e210e
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@ -767,6 +767,33 @@ impl std::fmt::Display for Body{
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}
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}
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struct VirtualBody<'a>{
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body0:&'a Body,
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body1:&'a Body,
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}
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impl VirtualBody<'_>{
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fn relative<'a>(body0:&'a Body,body1:&'a Body)->VirtualBody<'a>{
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//(p0,v0,a0,t0)
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//(p1,v1,a1,t1)
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VirtualBody{
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body0,
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body1,
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}
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}
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fn extrapolated_position(&self,time:Time)->Planar64Vec3{
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self.body1.extrapolated_position(time)-self.body0.extrapolated_position(time)
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}
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fn extrapolated_velocity(&self,time:Time)->Planar64Vec3{
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self.body1.extrapolated_velocity(time)-self.body0.extrapolated_velocity(time)
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}
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fn acceleration(&self)->Planar64Vec3{
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self.body1.acceleration-self.body0.acceleration
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}
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fn body(&self,time:Time)->Body{
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Body::new(self.extrapolated_position(time),self.extrapolated_velocity(time),self.acceleration(),time)
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}
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}
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impl Default for PhysicsState{
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fn default()->Self{
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Self{
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