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7f841427dd
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wip: tickless physics
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2023-09-09 16:13:01 -07:00 |
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4f5c9afed3
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comments on implementing game mechanics
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2023-09-08 20:18:31 -07:00 |
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53605746d4
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rename best to collector
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2023-09-08 20:18:31 -07:00 |
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cead05b08b
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rename event.rs to instruction.rs
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2023-09-08 20:18:31 -07:00 |
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949897a558
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rename EventStruct to TimedInstruction
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2023-09-08 20:18:31 -07:00 |
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a4ed50fc38
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EventConsumer
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2023-09-08 20:15:36 -07:00 |
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846f681648
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generic events
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2023-09-08 20:15:36 -07:00 |
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ff54a03487
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happy compiler happy programmer
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2023-09-08 20:15:36 -07:00 |
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8c2dda5205
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bad data normalization
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2023-09-08 16:06:17 -07:00 |
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addde65caa
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fix up next_event lsp errors
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2023-09-08 16:06:17 -07:00 |
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2c4e6f642b
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boilerplate
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2023-09-08 16:06:17 -07:00 |
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f11742ef3b
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RelativeCollision concept
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2023-09-08 16:06:17 -07:00 |
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e6862b5bad
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rename Model to ModelGRaphics + move model graphics gen code
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2023-09-08 16:06:17 -07:00 |
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e18e8a9a7d
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walk event
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2023-09-08 16:06:17 -07:00 |
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f600092f13
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LETS GET RUSTY
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2023-09-08 16:06:17 -07:00 |
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1f1ef5d3ad
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there is no model
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2023-09-08 12:28:16 -07:00 |
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54bf0358d6
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can't stand the idea of 10 nanoseconds less than 66 ticks per second
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2023-09-08 12:27:45 -07:00 |
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6caa273623
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jump implementation details
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2023-09-08 12:04:30 -07:00 |
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101f0f8d12
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localize EventStruct
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2023-09-08 12:03:32 -07:00 |
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fc751a9fe8
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stage sweep
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2023-09-08 11:38:47 -07:00 |
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5391b635fb
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reorder elements
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2023-09-08 11:38:47 -07:00 |
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230469496e
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brainstorm tickless events
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2023-09-08 11:38:47 -07:00 |
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ea3134de51
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move physics into its own module
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2023-09-08 11:35:40 -07:00 |
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05156d1741
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sens way too high
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2023-09-06 19:35:43 -07:00 |
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d72e3fcabd
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use syntactic sugar
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2023-09-06 19:08:23 -07:00 |
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99d4e51ee8
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use Mat4 in place of Affine3A
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2023-09-06 14:47:19 -07:00 |
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7effceff03
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convert spaces to tabs
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2023-09-06 14:39:44 -07:00 |
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355956e532
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change equation for bigger reflectionless area
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2023-09-06 14:30:30 -07:00 |
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8aad878d49
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texture coordinates + fake fresnel using dot
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2023-09-06 14:19:35 -07:00 |
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5fb9f8b1bc
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tweak matrices
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2023-09-06 14:19:35 -07:00 |
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a9977c0bd2
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fix cam_pos bug
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2023-09-06 14:18:44 -07:00 |
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fd34fbe367
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save 1 nanosecond
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2023-09-06 14:18:44 -07:00 |
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75695946a0
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indexed rendering
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2023-09-06 14:18:44 -07:00 |
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2dba9554ea
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draw teapot
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2023-09-06 13:02:48 -07:00 |
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b5880d484a
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use teapot with normals
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2023-09-06 13:01:15 -07:00 |
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0b230b7597
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add teapot
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2023-09-06 12:09:21 -07:00 |
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988f204358
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comment on updating uniforms
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2023-09-05 18:51:53 -07:00 |
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abd002e3bf
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optimize release builds a bit
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2023-09-05 15:39:04 -07:00 |
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1776dc4c39
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add comments about moving data
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2023-09-05 15:39:04 -07:00 |
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946687639a
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v0.2.0
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2023-09-05 15:39:04 -07:00 |
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69c7896011
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binding group per model
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2023-09-05 14:58:55 -07:00 |
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1a1509f315
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try one entity, convert to mat4x4
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2023-09-05 14:58:55 -07:00 |
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87f674238d
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add model_bind_group
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2023-09-05 14:58:55 -07:00 |
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cce9800045
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no fragment
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2023-09-05 14:58:55 -07:00 |
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8792b8e782
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add entity CFrames
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2023-09-05 14:58:55 -07:00 |
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c9cb22be68
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comment on value
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2023-09-05 14:58:55 -07:00 |
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d4172f5040
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rename uniform_buf to camera_buf
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2023-09-05 14:58:55 -07:00 |
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df43dc6f6e
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add suzanne
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2023-09-05 14:58:55 -07:00 |
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c3290e2ce6
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macro version into window title
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2023-09-05 12:23:26 -07:00 |
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e347d4fd51
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vertex index buffer is very cool
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2023-09-05 00:18:31 -07:00 |
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