add entity CFrames
This commit is contained in:
parent
c9cb22be68
commit
8792b8e782
48
src/main.rs
48
src/main.rs
@ -12,6 +12,7 @@ struct Vertex {
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}
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struct Entity {
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transform: glam::Affine3A,
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vertex_count: u32,
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vertex_buf: wgpu::Buffer,
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}
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@ -34,6 +35,8 @@ struct Camera {
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walkspeed: f32,
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}
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const MAGIC_ENTITIES: usize = 7;
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const CONTROL_MOVEFORWARD:u32 = 0b00000001;
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const CONTROL_MOVEBACK:u32 = 0b00000010;
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const CONTROL_MOVERIGHT:u32 = 0b00000100;
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@ -112,6 +115,7 @@ pub struct Skybox {
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ground_pipeline: wgpu::RenderPipeline,
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bind_group: wgpu::BindGroup,
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camera_buf: wgpu::Buffer,
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entity_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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@ -143,6 +147,15 @@ impl Skybox {
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}
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}
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fn get_entity_uniform_data(entities:& Vec<Entity>) -> [f32; (9+3)*MAGIC_ENTITIES] {
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let mut raw = [0f32; (9+3)*MAGIC_ENTITIES];
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for (i,entity) in entities.iter().enumerate() {
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raw[i*12..(i+1)*12-3].copy_from_slice(&AsRef::<[f32; 9]>::as_ref(&glam::Mat3::from(entity.transform.matrix3))[..]);
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raw[i*12+9..(i+1)*12].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&glam::Vec3::from(entity.transform.translation)));
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}
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raw
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}
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fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
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let data = obj::ObjData::load_buf(&source[..]).unwrap();
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let mut vertices = Vec::new();
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@ -167,6 +180,7 @@ fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
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usage: wgpu::BufferUsages::VERTEX,
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});
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entities.push(Entity {
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transform: glam::Affine3A::default(),
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vertex_count: vertices.len() as u32,
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vertex_buf,
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});
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@ -190,6 +204,8 @@ impl strafe_client::framework::Example for Skybox {
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let mut entities = Vec::<Entity>::new();
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add_obj(device,& mut entities,include_bytes!("../models/teslacyberv3.0.obj"));
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add_obj(device,& mut entities,include_bytes!("../models/suzanne.obj"));
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println!("entities.len = {:?}", entities.len());
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entities[6].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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@ -220,6 +236,16 @@ impl strafe_client::framework::Example for Skybox {
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 3,
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visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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],
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});
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@ -252,6 +278,13 @@ impl strafe_client::framework::Example for Skybox {
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let entity_uniforms = get_entity_uniform_data(&entities);
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let entity_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("EntityData"),
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contents: bytemuck::cast_slice(&entity_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&bind_group_layout],
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@ -443,6 +476,10 @@ impl strafe_client::framework::Example for Skybox {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&sampler),
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},
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wgpu::BindGroupEntry {
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binding: 3,
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resource: entity_buf.as_entire_binding(),
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},
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],
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label: None,
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});
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@ -456,6 +493,7 @@ impl strafe_client::framework::Example for Skybox {
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ground_pipeline,
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bind_group,
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camera_buf,
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entity_buf,
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entities,
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depth_view,
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staging_belt: wgpu::util::StagingBelt::new(0x100),
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@ -583,6 +621,16 @@ impl strafe_client::framework::Example for Skybox {
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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let entity_uniforms = get_entity_uniform_data(&self.entities);
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self.staging_belt
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.write_buffer(
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&mut encoder,
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&self.entity_buf,//description of where data will be written when command is executed
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0,//offset in staging belt?
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wgpu::BufferSize::new((entity_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&entity_uniforms));
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self.staging_belt.finish();
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@ -67,15 +67,26 @@ struct EntityOutput {
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@location(3) view: vec3<f32>,
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};
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struct EntityTransform {
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matrix3: mat3x3<f32>,
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translation: vec3<f32>,
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};
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@group(0)
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@binding(3)
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var<uniform> r_EntityTransforms: array<EntityTransform, 7>;
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@vertex
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fn vs_entity(
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@builtin(instance_index) instance_index: u32,
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@location(0) pos: vec3<f32>,
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@location(1) normal: vec3<f32>,
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) -> EntityOutput {
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var position: vec3<f32> = r_EntityTransforms[instance_index].matrix3 * pos+r_EntityTransforms[instance_index].translation;
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var result: EntityOutput;
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result.normal = normal;
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result.view = pos - r_data.cam_pos.xyz;
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result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
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result.normal = r_EntityTransforms[instance_index].matrix3 * normal;
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result.view = position - r_data.cam_pos.xyz;
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result.position = r_data.proj * r_data.view * vec4<f32>(position, 1.0);
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return result;
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}
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