rename uniform_buf to camera_buf
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parent
df43dc6f6e
commit
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22
src/main.rs
22
src/main.rs
@ -111,7 +111,7 @@ pub struct Skybox {
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entity_pipeline: wgpu::RenderPipeline,
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ground_pipeline: wgpu::RenderPipeline,
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bind_group: wgpu::BindGroup,
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uniform_buf: wgpu::Buffer,
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camera_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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@ -245,10 +245,10 @@ impl strafe_client::framework::Example for Skybox {
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grounded: true,
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walkspeed: 18.0,
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};
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let raw_uniforms = camera.to_uniform_data();
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let uniform_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Buffer"),
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contents: bytemuck::cast_slice(&raw_uniforms),
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let camera_uniforms = camera.to_uniform_data();
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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contents: bytemuck::cast_slice(&camera_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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@ -433,7 +433,7 @@ impl strafe_client::framework::Example for Skybox {
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: uniform_buf.as_entire_binding(),
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resource: camera_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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@ -455,7 +455,7 @@ impl strafe_client::framework::Example for Skybox {
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entity_pipeline,
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ground_pipeline,
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bind_group,
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uniform_buf,
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camera_buf,
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entities,
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depth_view,
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staging_belt: wgpu::util::StagingBelt::new(0x100),
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@ -573,16 +573,16 @@ impl strafe_client::framework::Example for Skybox {
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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// update rotation
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let raw_uniforms = self.camera.to_uniform_data();
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let camera_uniforms = self.camera.to_uniform_data();
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self.staging_belt
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.write_buffer(
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&mut encoder,
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&self.uniform_buf,
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&self.camera_buf,
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0,
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wgpu::BufferSize::new((raw_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&raw_uniforms));
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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self.staging_belt.finish();
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