4f79d6c8bf
more wip
2024-09-12 12:17:18 -07:00
df12b9f126
wip wip
2024-09-11 15:58:13 -07:00
1372e12301
match the exact ordering of the source code
2024-08-22 19:42:29 -07:00
1841077e49
add test
2024-08-22 13:58:12 -07:00
e47b1ff6f9
fix algorithm
2024-08-22 13:58:05 -07:00
2c77a36083
tentative push solve implementation
2024-08-22 13:41:41 -07:00
e5e7ccaa3f
credit
2024-08-22 12:55:14 -07:00
78202beb53
factor out indices, use only direct references
2024-08-22 12:50:40 -07:00
1265926c98
unused function
2024-08-22 12:19:44 -07:00
a916068d16
move function into struct impls
2024-08-22 11:51:44 -07:00
f3314308ef
wrong
2024-08-22 11:20:19 -07:00
6f389e56ac
tweaks
2024-08-21 20:47:45 -07:00
ad8b2c3793
rename variable
2024-08-21 20:20:18 -07:00
94d8bcfcea
tentative algorithm completion
2024-08-21 20:20:18 -07:00
24a7fce2a9
naive solve and decompose
2024-08-21 20:20:18 -07:00
6ed5dd8028
named epsilon
2024-08-21 20:20:18 -07:00
1ef659e46a
relocate functions
2024-08-21 20:20:18 -07:00
4cc1a172bd
push solve!
2024-08-21 20:20:18 -07:00
412d9ada8f
data structure for contact with index
2024-08-21 20:20:18 -07:00
b4abe437f6
wip
2024-08-21 20:20:18 -07:00
1928c2fc40
wip
2024-08-21 16:54:02 -07:00
0468484788
make physics-graphics communication a bit less insane
2024-08-21 14:20:09 -07:00
b9dc97053f
graphics: spaces
2024-08-21 14:20:09 -07:00
40ed173b60
physics: unused field
2024-08-21 14:20:09 -07:00
fd5a813357
graphics: bundle FrameState into struct
2024-08-21 14:20:09 -07:00
50726199b9
todo
2024-08-21 14:20:09 -07:00
0676007430
graphics: drop model_buf after upload
2024-08-21 14:20:09 -07:00
97c49c9351
graphics: unused struct
2024-08-21 14:20:09 -07:00
10689784be
graphics_worker: untab
2024-08-21 14:20:09 -07:00
2eff5dda9e
graphics_worker: tweaks (rust master)
2024-08-21 14:20:09 -07:00
93b04f4f1f
physics: recalculate touching parts in set_position
2024-08-21 14:20:09 -07:00
c616e82c47
use const
2024-08-19 17:04:53 -07:00
d3f84c2dbd
physics: refactor models and attributes with type safety
...
make invalid states unrepresentable!!!
2024-08-09 14:47:04 -07:00
cfee6f119f
pull out collision handlers into functions
2024-08-08 15:54:23 -07:00
b9e34f53c3
do not set time on idle
2024-08-08 13:18:28 -07:00
05ec7ea5d8
physics: rework jumping and boosters
2024-08-07 18:48:57 -07:00
7996df532e
remove a source of non-determinism
2024-08-06 14:15:57 -07:00
b4b85b7da4
refactor physics_worker
2024-08-06 11:26:27 -07:00
3a98eaff7c
move physics instruction to common
2024-08-06 11:10:43 -07:00
8a13640c55
time travel warning
2024-08-02 10:42:10 -07:00
85ba12ff92
pause on focus
2024-08-02 10:42:10 -07:00
a8d54fdd7c
minor tweak to loading map from arg
2024-08-02 09:20:34 -07:00
34ac541260
ignore ReachWalkTargetVelocity
2024-08-02 08:03:16 -07:00
099788b746
this is wrong, even when velocity is zero
2024-08-02 08:03:16 -07:00
e47d152af2
make a distinction between restart and spawning
2024-08-02 08:03:16 -07:00
755adeaefd
refactor physics instruction processing
...
This is an important engine upgrade: idle events do not donate their timestamp to engine objects and pollute the timeline with unnecessary game ticks that can be represented as analytic continuations of previous game ticks. This means that all "render" tick updates can be dropped from bot timelines. In other words, progressing the physics simulation is invariant to differing subdivisions of an overall time advancement with no external input.
2024-08-02 08:03:16 -07:00
44031c8b83
simple run timer
2024-08-01 09:29:13 -07:00
d6470ee81b
denormalize zone data on load
2024-08-01 09:29:09 -07:00
a7c7088c1f
model is supposed to be guaranteed to exist
2024-07-31 12:08:57 -07:00
dd6acbfc2f
use mem::replace where it is needed
2024-07-31 12:08:57 -07:00