move function into struct impls
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@ -34,6 +34,10 @@ impl Contact{
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fn relative_dot(&self,direction:Planar64Vec3)->Planar64{
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(direction-self.velocity).dot(self.normal)
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}
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/// Calculate the time of intersection. (previously get_touch_time)
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fn solve(&self,ray:&Ray)->Planar64{
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(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
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}
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}
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//A reference to a Contact and its respective index, paired together
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@ -288,9 +292,6 @@ fn get_best_push_ray_and_indices(
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}
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}
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fn get_touch_time(ray:&Ray,c:&Contact)->Planar64{
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(ray.origin-c.position).dot(c.normal)/(c.velocity-ray.direction).dot(c.normal)
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}
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fn get_first_touch(conts:&Vec<Contact>,ray:&Ray,indices:&Indices)->Option<(Planar64,usize)>{
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conts.iter()
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.enumerate()
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@ -298,7 +299,7 @@ fn get_first_touch(conts:&Vec<Contact>,ray:&Ray,indices:&Indices)->Option<(Plana
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!indices.contains(&i)
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&&contact.relative_dot(ray.direction)< -EPSILON
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)
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.map(|(i,contact)|(get_touch_time(ray,contact),i))
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.map(|(i,contact)|(contact.solve(ray),i))
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.min_by_key(|&(t,_)|t)
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}
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