fix algorithm
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@ -292,7 +292,10 @@ fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<
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pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Option<Planar64Vec3>{
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let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point)?;
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loop{
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let (next_t,next_cont)=get_first_touch(contacts,&ray,&conts)?;
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let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
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Some((t,conts))=>(t,conts),
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None=>return Some(ray.origin),
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};
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if Planar64::ZERO<=next_t{
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return Some(ray.origin);
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