physics: unused field
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@ -922,7 +922,7 @@ impl VirtualBody<'_>{
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pub struct PhysicsState{
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time:Time,
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body:Body,
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world:WorldState,//currently there is only one state the world can be in
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_world:WorldState,//currently there is only one state the world can be in
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touching:TouchingState,
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//camera must exist in state because wormholes modify the camera, also camera punch
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camera:PhysicsCamera,
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@ -959,7 +959,7 @@ impl Default for PhysicsState{
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move_state:MoveState::Air,
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camera:PhysicsCamera::default(),
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input_state:InputState::default(),
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world:WorldState{},
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_world:WorldState{},
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mode_state:ModeState::default(),
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run:run::Run::new(),
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}
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