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9 Commits
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data-struc
Author | SHA1 | Date | |
---|---|---|---|
fda5baf4b1 | |||
272ad40c44 | |||
c02e69f02c | |||
4678318b3b | |||
0fb96d2c19 | |||
ea55d4bcfb | |||
05f466727c | |||
91f11f20d0 | |||
957f62f9ea |
@ -1,2 +0,0 @@
|
||||
[registries.strafesnet]
|
||||
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
|
468
Cargo.lock
generated
468
Cargo.lock
generated
@ -4,9 +4,9 @@ version = 3
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|
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@ -15,15 +15,6 @@ dependencies = [
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||||
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@ -41,27 +32,21 @@ checksum = "3d62b7694a562cdf5a74227903507c56ab2cc8bdd1f781ed5cb4cf9c9f810bfc"
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@ -70,9 +55,9 @@ dependencies = [
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@ -83,15 +68,9 @@ dependencies = [
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@ -104,22 +83,22 @@ dependencies = [
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@ -152,9 +131,9 @@ dependencies = [
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||||
"tracing",
|
||||
@ -782,31 +530,31 @@ checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
||||
|
||||
[[package]]
|
||||
name = "winnow"
|
||||
version = "0.6.20"
|
||||
version = "0.5.35"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "36c1fec1a2bb5866f07c25f68c26e565c4c200aebb96d7e55710c19d3e8ac49b"
|
||||
checksum = "1931d78a9c73861da0134f453bb1f790ce49b2e30eba8410b4b79bac72b46a2d"
|
||||
dependencies = [
|
||||
"memchr",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.7.35"
|
||||
version = "0.7.32"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0"
|
||||
checksum = "74d4d3961e53fa4c9a25a8637fc2bfaf2595b3d3ae34875568a5cf64787716be"
|
||||
dependencies = [
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.7.35"
|
||||
version = "0.7.32"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fa4f8080344d4671fb4e831a13ad1e68092748387dfc4f55e356242fae12ce3e"
|
||||
checksum = "9ce1b18ccd8e73a9321186f97e46f9f04b778851177567b1975109d26a08d2a6"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.79",
|
||||
"syn 2.0.48",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
|
14
Cargo.toml
14
Cargo.toml
@ -1,16 +1,12 @@
|
||||
[package]
|
||||
name = "strafesnet_bsp_loader"
|
||||
version = "0.2.2"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
repository = "https://git.itzana.me/StrafesNET/bsp_loader"
|
||||
license = "MIT OR Apache-2.0"
|
||||
description = "Convert Valve BSP files to StrafesNET data structures."
|
||||
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
glam = "0.29.0"
|
||||
strafesnet_common = { version = "0.5.2", registry = "strafesnet" }
|
||||
vbsp = "0.6.0"
|
||||
vmdl = "0.2.0"
|
||||
glam = "0.25.0"
|
||||
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "47cdea0c8a5d10a2440ca6270a975d560aa3642d" }
|
||||
vbsp = "0.5.0"
|
||||
vmdl = "0.1.1"
|
||||
|
325
src/bsp.rs
325
src/bsp.rs
@ -1,53 +1,35 @@
|
||||
use strafesnet_common::{map,model,integer,gameplay_attributes};
|
||||
|
||||
const VALVE_SCALE:f32=1.0/16.0;
|
||||
fn valve_transform([x,y,z]:[f32;3])->integer::Planar64Vec3{
|
||||
integer::vec3::try_from_f32_array([x*VALVE_SCALE,z*VALVE_SCALE,-y*VALVE_SCALE]).unwrap()
|
||||
fn valve_transform(v:[f32;3])->integer::Planar64Vec3{
|
||||
integer::Planar64Vec3::try_from([v[0]*VALVE_SCALE,v[2]*VALVE_SCALE,-v[1]*VALVE_SCALE]).unwrap()
|
||||
}
|
||||
pub fn convert_bsp<AcquireRenderConfigId,AcquireMeshId>(
|
||||
pub fn convert<AcquireTextureId,AcquireMeshId>(
|
||||
bsp:&vbsp::Bsp,
|
||||
mut acquire_render_config_id:AcquireRenderConfigId,
|
||||
mut acquire_texture_id:AcquireTextureId,
|
||||
mut acquire_mesh_id:AcquireMeshId
|
||||
)->PartialMap1
|
||||
)->strafesnet_common::map::CompleteMap
|
||||
where
|
||||
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
|
||||
AcquireTextureId:FnMut(&str)->model::TextureId,
|
||||
AcquireMeshId:FnMut(&str)->model::MeshId,
|
||||
{
|
||||
//figure out real attributes later
|
||||
let mut unique_render_configs=Vec::new();
|
||||
|
||||
let mut unique_attributes=Vec::new();
|
||||
unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
|
||||
unique_attributes.push(gameplay_attributes::CollisionAttributes::contact_default());
|
||||
const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
|
||||
|
||||
let mut prop_mesh_count=0;
|
||||
//declare all prop models to Loader
|
||||
let prop_models=bsp.static_props().map(|prop|{
|
||||
//get or create mesh_id
|
||||
let mesh_id=acquire_mesh_id(prop.model());
|
||||
//not the most failsafe code but this is just for the map tool lmao
|
||||
if prop_mesh_count==mesh_id.get(){
|
||||
prop_mesh_count+=1;
|
||||
};
|
||||
let placement=prop.as_prop_placement();
|
||||
model::Model{
|
||||
mesh:mesh_id,
|
||||
attributes:TEMP_TOUCH_ME_ATTRIBUTE,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::mat3::try_from_f32_array_2d((
|
||||
glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
|
||||
//TODO: figure this out
|
||||
*glam::Mat3A::from_quat(glam::Quat::from_array(placement.rotation.into()))
|
||||
).to_cols_array_2d()).unwrap(),
|
||||
valve_transform(placement.origin.into()),
|
||||
),
|
||||
color:glam::Vec4::ONE,
|
||||
}
|
||||
}).collect();
|
||||
for prop in bsp.static_props(){
|
||||
acquire_mesh_id(prop.model());
|
||||
}
|
||||
|
||||
//TODO: make the main map one single mesh with a bunch of different physics groups and graphics groups
|
||||
|
||||
//the generated MeshIds in here will collide with the Loader Mesh Ids
|
||||
//but I can't think of a good workaround other than just remapping one later.
|
||||
let world_meshes:Vec<model::Mesh>=bsp.models().map(|world_model|{
|
||||
let (meshes,models):(Vec<model::Mesh>,Vec<model::Model>)=bsp.models().enumerate().map(|(mesh_id,world_model)|{
|
||||
let mesh_id=model::MeshId::new(mesh_id as u32);
|
||||
//non-deduplicated
|
||||
let mut spam_pos=Vec::new();
|
||||
let mut spam_tex=Vec::new();
|
||||
@ -59,27 +41,31 @@ where
|
||||
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
|
||||
let face_texture=face.texture();
|
||||
let face_texture_data=face_texture.texture_data();
|
||||
//this would be better as a 4x2 matrix
|
||||
let texture_transform_u=glam::Vec4::from_array(face_texture.texture_transforms_u)/(face_texture_data.width as f32);
|
||||
let texture_transform_v=glam::Vec4::from_array(face_texture.texture_transforms_v)/(face_texture_data.height as f32);
|
||||
let (texture_u,texture_v)=(glam::Vec3A::from_slice(&face_texture.texture_transforms_u[0..3]),glam::Vec3A::from_slice(&face_texture.texture_transforms_v[0..3]));
|
||||
let texture_offset=glam::vec2(face_texture.texture_transforms_u[3],face_texture.texture_transforms_v[3]);
|
||||
let texture_size=glam::vec2(face_texture_data.width as f32,face_texture_data.height as f32);
|
||||
|
||||
//this automatically figures out what the texture is trying to do and creates
|
||||
//a render config for it, and then returns the id to that render config
|
||||
let render_id=acquire_render_config_id(Some(face_texture_data.name()));
|
||||
//texture
|
||||
let texture_id=acquire_texture_id(face_texture_data.name()); //this is equivalent to a get_or_create pattern because there is a singular no-texture RenderId
|
||||
//so RenderId==TextureId
|
||||
//not the most failsafe code but this is just for the map tool lmao
|
||||
if unique_render_configs.len()==texture_id.get() as usize{
|
||||
unique_render_configs.push(model::RenderConfig::texture(texture_id));
|
||||
};
|
||||
let render_id=model::RenderConfigId::new(texture_id.get());
|
||||
|
||||
//normal
|
||||
let normal=face.normal();
|
||||
let normal_idx=spam_normal.len() as u32;
|
||||
spam_normal.push(valve_transform(normal.into()));
|
||||
let mut polygon_iter=face.vertex_positions().map(|vertex_position|{
|
||||
//world_model.origin seems to always be 0,0,0
|
||||
let vertex_xyz=(world_model.origin+vertex_position).into();
|
||||
spam_normal.push(valve_transform(<[f32;3]>::from(normal)));
|
||||
let mut indices:Vec<model::VertexId>=face.vertex_positions().map(|vertex_position|{
|
||||
let vertex_xyz=<[f32;3]>::from(vertex_position);
|
||||
let pos=glam::Vec3A::from_array(vertex_xyz);
|
||||
let pos_idx=spam_pos.len();
|
||||
spam_pos.push(valve_transform(vertex_xyz));
|
||||
|
||||
//calculate texture coordinates
|
||||
let pos=glam::Vec3::from_array(vertex_xyz).extend(1.0);
|
||||
let tex=glam::vec2(texture_transform_u.dot(pos),texture_transform_v.dot(pos));
|
||||
let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size;
|
||||
let tex_idx=spam_tex.len() as u32;
|
||||
spam_tex.push(tex);
|
||||
|
||||
@ -91,243 +77,44 @@ where
|
||||
color:model::ColorId::new(0),
|
||||
});
|
||||
vertex_id
|
||||
});
|
||||
let polygon_list=std::iter::from_fn(move||{
|
||||
match (polygon_iter.next(),polygon_iter.next(),polygon_iter.next()){
|
||||
(Some(v1),Some(v2),Some(v3))=>Some(vec![v1,v2,v3]),
|
||||
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
|
||||
_=>None,
|
||||
}
|
||||
}).collect();
|
||||
if face.is_visible(){
|
||||
//TODO: deduplicate graphics groups by render id
|
||||
graphics_groups.push(model::IndexedGraphicsGroup{
|
||||
render:render_id,
|
||||
groups:vec![polygon_group_id],
|
||||
})
|
||||
}
|
||||
physics_group.groups.push(polygon_group_id);
|
||||
model::PolygonGroup::PolygonList(model::PolygonList::new(polygon_list))
|
||||
model::PolygonGroup::PolygonList(model::PolygonList::new(vec![indices]))
|
||||
}).collect();
|
||||
model::Mesh{
|
||||
unique_pos:spam_pos,
|
||||
unique_tex:spam_tex,
|
||||
unique_normal:spam_normal,
|
||||
unique_color:vec![glam::Vec4::ONE],
|
||||
unique_vertices:spam_vertices,
|
||||
polygon_groups,
|
||||
graphics_groups,
|
||||
physics_groups:vec![physics_group],
|
||||
}
|
||||
}).collect();
|
||||
|
||||
let world_models:Vec<model::Model>=
|
||||
//one instance of the main world mesh
|
||||
std::iter::once((
|
||||
//world_model
|
||||
model::MeshId::new(0),
|
||||
//model_origin
|
||||
vbsp::Vector::from([0.0,0.0,0.0]),
|
||||
//model_color
|
||||
vbsp::Color{r:255,g:255,b:255},
|
||||
)).chain(
|
||||
//entities sprinkle instances of the other meshes around
|
||||
bsp.entities.iter()
|
||||
.flat_map(|ent|ent.parse())//ignore entity parsing errors
|
||||
.filter_map(|ent|match ent{
|
||||
vbsp::Entity::Brush(brush)=>Some(brush),
|
||||
vbsp::Entity::BrushIllusionary(brush)=>Some(brush),
|
||||
vbsp::Entity::BrushWall(brush)=>Some(brush),
|
||||
vbsp::Entity::BrushWallToggle(brush)=>Some(brush),
|
||||
_=>None,
|
||||
}).flat_map(|brush|
|
||||
//The first character of brush.model is '*'
|
||||
brush.model[1..].parse().map(|mesh_id|//ignore parse int errors
|
||||
(model::MeshId::new(mesh_id),brush.origin,brush.color)
|
||||
)
|
||||
(
|
||||
model::Mesh{
|
||||
unique_pos:spam_pos,
|
||||
unique_tex:spam_tex,
|
||||
unique_normal:spam_normal,
|
||||
unique_color:vec![glam::Vec4::ONE],
|
||||
unique_vertices:spam_vertices,
|
||||
polygon_groups,
|
||||
graphics_groups,
|
||||
physics_groups:vec![physics_group],
|
||||
},
|
||||
model::Model{
|
||||
mesh:mesh_id,
|
||||
attributes:TEMP_TOUCH_ME_ATTRIBUTE,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::Planar64Mat3::default(),
|
||||
valve_transform(<[f32;3]>::from(world_model.origin))
|
||||
),
|
||||
color:glam::Vec4::ONE,
|
||||
},
|
||||
)
|
||||
).map(|(mesh_id,model_origin,vbsp::Color{r,g,b})|{
|
||||
model::Model{
|
||||
mesh:mesh_id,
|
||||
attributes:TEMP_TOUCH_ME_ATTRIBUTE,
|
||||
transform:integer::Planar64Affine3::new(
|
||||
integer::mat3::identity(),
|
||||
valve_transform(model_origin.into())
|
||||
),
|
||||
color:(glam::Vec3::from_array([r as f32,g as f32,b as f32])/255.0).extend(1.0),
|
||||
}
|
||||
}).collect();
|
||||
}).unzip();
|
||||
|
||||
PartialMap1{
|
||||
map::CompleteMap{
|
||||
attributes:unique_attributes,
|
||||
world_meshes,
|
||||
prop_models,
|
||||
world_models,
|
||||
meshes,
|
||||
render_configs:unique_render_configs,
|
||||
models,
|
||||
modes:strafesnet_common::gameplay_modes::Modes::new(Vec::new()),
|
||||
}
|
||||
}
|
||||
|
||||
//partially constructed map types
|
||||
pub struct PartialMap1{
|
||||
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
|
||||
prop_models:Vec<model::Model>,
|
||||
world_meshes:Vec<model::Mesh>,
|
||||
world_models:Vec<model::Model>,
|
||||
modes:strafesnet_common::gameplay_modes::Modes,
|
||||
}
|
||||
impl PartialMap1{
|
||||
pub fn add_prop_meshes<AcquireRenderConfigId>(
|
||||
self,
|
||||
prop_meshes:impl IntoIterator<Item=(model::MeshId,crate::data::ModelData)>,
|
||||
mut acquire_render_config_id:AcquireRenderConfigId,
|
||||
)->PartialMap2
|
||||
where
|
||||
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
|
||||
{
|
||||
PartialMap2{
|
||||
attributes:self.attributes,
|
||||
prop_meshes:prop_meshes.into_iter().filter_map(|(mesh_id,model_data)|
|
||||
//this will generate new render ids and texture ids
|
||||
match convert_mesh(model_data,&mut acquire_render_config_id){
|
||||
Ok(mesh)=>Some((mesh_id,mesh)),
|
||||
Err(e)=>{
|
||||
println!("error converting mesh: {e}");
|
||||
None
|
||||
}
|
||||
}
|
||||
).collect(),
|
||||
prop_models:self.prop_models,
|
||||
world_meshes:self.world_meshes,
|
||||
world_models:self.world_models,
|
||||
modes:self.modes,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub struct PartialMap2{
|
||||
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
|
||||
prop_meshes:Vec<(model::MeshId,model::Mesh)>,
|
||||
prop_models:Vec<model::Model>,
|
||||
world_meshes:Vec<model::Mesh>,
|
||||
world_models:Vec<model::Model>,
|
||||
modes:strafesnet_common::gameplay_modes::Modes,
|
||||
}
|
||||
impl PartialMap2{
|
||||
pub fn add_render_configs_and_textures(
|
||||
mut self,
|
||||
render_configs:impl IntoIterator<Item=(model::RenderConfigId,model::RenderConfig)>,
|
||||
textures:impl IntoIterator<Item=(model::TextureId,Vec<u8>)>,
|
||||
)->map::CompleteMap{
|
||||
//merge mesh and model lists, flatten and remap all ids
|
||||
let mesh_id_offset=self.world_meshes.len();
|
||||
println!("prop_meshes.len()={}",self.prop_meshes.len());
|
||||
let (mut prop_meshes,prop_mesh_id_map):(Vec<model::Mesh>,std::collections::HashMap<model::MeshId,model::MeshId>)
|
||||
=self.prop_meshes.into_iter().enumerate().map(|(new_mesh_id,(old_mesh_id,mesh))|{
|
||||
(mesh,(old_mesh_id,model::MeshId::new((mesh_id_offset+new_mesh_id) as u32)))
|
||||
}).unzip();
|
||||
self.world_meshes.append(&mut prop_meshes);
|
||||
//there is no modes or runtime behaviour with references to the model ids currently
|
||||
//so just relentlessly cull them if the mesh is missing
|
||||
self.world_models.extend(self.prop_models.into_iter().filter_map(|mut model|
|
||||
prop_mesh_id_map.get(&model.mesh).map(|&new_mesh_id|{
|
||||
model.mesh=new_mesh_id;
|
||||
model
|
||||
})
|
||||
));
|
||||
//let mut models=Vec::new();
|
||||
let (textures,texture_id_map):(Vec<Vec<u8>>,std::collections::HashMap<model::TextureId,model::TextureId>)
|
||||
=textures.into_iter()
|
||||
//.filter_map(f) cull unused textures
|
||||
.enumerate().map(|(new_texture_id,(old_texture_id,texture))|{
|
||||
(texture,(old_texture_id,model::TextureId::new(new_texture_id as u32)))
|
||||
}).unzip();
|
||||
let render_configs=render_configs.into_iter().map(|(render_config_id,mut render_config)|{
|
||||
//this may generate duplicate no-texture render configs but idc
|
||||
render_config.texture=render_config.texture.and_then(|texture_id|
|
||||
texture_id_map.get(&texture_id).copied()
|
||||
);
|
||||
render_config
|
||||
}).collect();
|
||||
map::CompleteMap{
|
||||
modes:self.modes,
|
||||
attributes:self.attributes,
|
||||
meshes:self.world_meshes,
|
||||
models:self.world_models,
|
||||
textures,
|
||||
render_configs,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn convert_mesh<AcquireRenderConfigId>(
|
||||
model_data:crate::data::ModelData,
|
||||
acquire_render_config_id:&mut AcquireRenderConfigId,
|
||||
)->Result<model::Mesh,vmdl::ModelError>
|
||||
where
|
||||
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
|
||||
{
|
||||
let model=model_data.read_model()?;
|
||||
let texture_paths=model.texture_directories();
|
||||
if texture_paths.len()!=1{
|
||||
println!("WARNING: multiple texture paths");
|
||||
}
|
||||
let skin=model.skin_tables().nth(0).unwrap();
|
||||
|
||||
let mut spam_pos=Vec::with_capacity(model.vertices().len());
|
||||
let mut spam_normal=Vec::with_capacity(model.vertices().len());
|
||||
let mut spam_tex=Vec::with_capacity(model.vertices().len());
|
||||
let mut spam_vertices=Vec::with_capacity(model.vertices().len());
|
||||
for (i,vertex) in model.vertices().iter().enumerate(){
|
||||
spam_pos.push(valve_transform(vertex.position.into()));
|
||||
spam_normal.push(valve_transform(vertex.normal.into()));
|
||||
spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
|
||||
spam_vertices.push(model::IndexedVertex{
|
||||
pos:model::PositionId::new(i as u32),
|
||||
tex:model::TextureCoordinateId::new(i as u32),
|
||||
normal:model::NormalId::new(i as u32),
|
||||
color:model::ColorId::new(0),
|
||||
});
|
||||
}
|
||||
let mut graphics_groups=Vec::new();
|
||||
let mut physics_groups=Vec::new();
|
||||
let polygon_groups=model.meshes().enumerate().map(|(polygon_group_id,mesh)|{
|
||||
let polygon_group_id=model::PolygonGroupId::new(polygon_group_id as u32);
|
||||
|
||||
let render_id=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
|
||||
let mut path=std::path::PathBuf::from(texture_path.as_str());
|
||||
path.push(texture_name);
|
||||
acquire_render_config_id(path.as_os_str().to_str())
|
||||
}else{
|
||||
acquire_render_config_id(None)
|
||||
};
|
||||
|
||||
graphics_groups.push(model::IndexedGraphicsGroup{
|
||||
render:render_id,
|
||||
groups:vec![polygon_group_id],
|
||||
});
|
||||
physics_groups.push(model::IndexedPhysicsGroup{
|
||||
groups:vec![polygon_group_id],
|
||||
});
|
||||
model::PolygonGroup::PolygonList(model::PolygonList::new(
|
||||
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
|
||||
mesh.vertex_strip_indices().flat_map(|mut strip|
|
||||
std::iter::from_fn(move||{
|
||||
match (strip.next(),strip.next(),strip.next()){
|
||||
(Some(v1),Some(v2),Some(v3))=>Some([v1,v2,v3].map(|vertex_id|model::VertexId::new(vertex_id as u32)).to_vec()),
|
||||
//ignore extra vertices, not sure what to do in this case, failing the whole conversion could be appropriate
|
||||
_=>None,
|
||||
}
|
||||
})
|
||||
).collect()
|
||||
))
|
||||
}).collect();
|
||||
Ok(model::Mesh{
|
||||
unique_pos:spam_pos,
|
||||
unique_normal:spam_normal,
|
||||
unique_tex:spam_tex,
|
||||
unique_color:vec![glam::Vec4::ONE],
|
||||
unique_vertices:spam_vertices,
|
||||
polygon_groups,
|
||||
graphics_groups,
|
||||
physics_groups,
|
||||
})
|
||||
}
|
||||
|
60
src/data.rs
60
src/data.rs
@ -1,60 +0,0 @@
|
||||
pub struct Bsp(vbsp::Bsp);
|
||||
impl Bsp{
|
||||
pub const fn new(value:vbsp::Bsp)->Self{
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
impl AsRef<vbsp::Bsp> for Bsp{
|
||||
fn as_ref(&self)->&vbsp::Bsp{
|
||||
&self.0
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MdlData(Vec<u8>);
|
||||
impl MdlData{
|
||||
pub const fn new(value:Vec<u8>)->Self{
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
impl AsRef<[u8]> for MdlData{
|
||||
fn as_ref(&self)->&[u8]{
|
||||
self.0.as_ref()
|
||||
}
|
||||
}
|
||||
pub struct VtxData(Vec<u8>);
|
||||
impl VtxData{
|
||||
pub const fn new(value:Vec<u8>)->Self{
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
impl AsRef<[u8]> for VtxData{
|
||||
fn as_ref(&self)->&[u8]{
|
||||
self.0.as_ref()
|
||||
}
|
||||
}
|
||||
pub struct VvdData(Vec<u8>);
|
||||
impl VvdData{
|
||||
pub const fn new(value:Vec<u8>)->Self{
|
||||
Self(value)
|
||||
}
|
||||
}
|
||||
impl AsRef<[u8]> for VvdData{
|
||||
fn as_ref(&self)->&[u8]{
|
||||
self.0.as_ref()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ModelData{
|
||||
pub mdl:MdlData,
|
||||
pub vtx:VtxData,
|
||||
pub vvd:VvdData,
|
||||
}
|
||||
impl ModelData{
|
||||
pub fn read_model(&self)->Result<vmdl::Model,vmdl::ModelError>{
|
||||
Ok(vmdl::Model::from_parts(
|
||||
vmdl::mdl::Mdl::read(self.mdl.as_ref())?,
|
||||
vmdl::vtx::Vtx::read(self.vtx.as_ref())?,
|
||||
vmdl::vvd::Vvd::read(self.vvd.as_ref())?,
|
||||
))
|
||||
}
|
||||
}
|
15
src/lib.rs
15
src/lib.rs
@ -1,7 +1,6 @@
|
||||
mod bsp;
|
||||
pub mod data;
|
||||
|
||||
pub use data::Bsp;
|
||||
pub struct Bsp(vbsp::Bsp);
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ReadError{
|
||||
@ -21,17 +20,17 @@ pub fn read<R:std::io::Read>(mut input:R)->Result<Bsp,ReadError>{
|
||||
//TODO: mmap
|
||||
input.read_to_end(&mut s).map_err(ReadError::Io)?;
|
||||
|
||||
vbsp::Bsp::read(s.as_slice()).map(Bsp::new).map_err(ReadError::Bsp)
|
||||
vbsp::Bsp::read(s.as_slice()).map(Bsp).map_err(ReadError::Bsp)
|
||||
}
|
||||
|
||||
pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
|
||||
pub fn convert<AcquireTextureId,AcquireMeshId>(
|
||||
bsp:&Bsp,
|
||||
acquire_render_config_id:AcquireRenderConfigId,
|
||||
acquire_texture_id:AcquireTextureId,
|
||||
acquire_mesh_id:AcquireMeshId
|
||||
)->bsp::PartialMap1
|
||||
)->strafesnet_common::map::CompleteMap
|
||||
where
|
||||
AcquireRenderConfigId:FnMut(Option<&str>)->strafesnet_common::model::RenderConfigId,
|
||||
AcquireTextureId:FnMut(&str)->strafesnet_common::model::TextureId,
|
||||
AcquireMeshId:FnMut(&str)->strafesnet_common::model::MeshId,
|
||||
{
|
||||
bsp::convert_bsp(bsp.as_ref(),acquire_render_config_id,acquire_mesh_id)
|
||||
bsp::convert(&bsp.0,acquire_texture_id,acquire_mesh_id)
|
||||
}
|
Loading…
Reference in New Issue
Block a user