This commit is contained in:
Quaternions 2024-02-13 18:02:36 -08:00
parent 957f62f9ea
commit 91f11f20d0

View File

@ -1,10 +1,10 @@
use strafesnet_common::{model,integer};
use strafesnet_common::{model,integer,gameplay_attributes};
const VALVE_SCALE:f32=1.0/16.0;
fn valve_transform(v:[f32;3])->integer::Planar64Vec3{
integer::Planar64Vec3::try_from([v[0]*VALVE_SCALE,v[2]*VALVE_SCALE,-v[1]*VALVE_SCALE]).unwrap()
}
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<model::IndexedModelInstances,vbsp::BspError>{
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<model::MeshInstances,vbsp::BspError>{
let mut s=Vec::new();
match input.read_to_end(&mut s){
@ -32,7 +32,7 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
let mut spam_normal=Vec::new();
let mut spam_vertices=Vec::new();
let groups=world_model.faces()
.filter(|face| face.is_visible())//TODO: look at this
.filter(|face|face.is_visible())//TODO: look at this
.map(|face|{
let face_texture=face.texture();
let face_texture_data=face_texture.texture_data();
@ -54,10 +54,11 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
let normal=face.normal();
let normal_idx=spam_normal.len() as u32;
spam_normal.push(valve_transform(<[f32;3]>::from(normal)));
let mut vertices:Vec<u32>=face.vertex_indexes().map(|vertex_index|{
let pos=glam::Vec3A::from_array(vertices[vertex_index as usize]);
let mut indices:Vec<u32>=face.vertex_positions().map(|vertex_position|{
let vertex_xyz=<[f32;3]>::from(vertex_position);
let pos=glam::Vec3A::from_array(vertex_xyz);
let pos_idx=spam_pos.len();
spam_pos.push(valve_transform(vertices[vertex_index as usize]));
spam_pos.push(valve_transform(vertex_xyz));
//calculate texture coordinates
let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size;
@ -73,21 +74,19 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
});
i
}).collect();
vertices.reverse();
model::IndexedGroup{
indices.reverse();
texture:Some(texture_id),
polys:vec![model::IndexedPolygon{vertices}],
}
model::IndexedGroup::PolygonList(vec![model::IndexedPolygon{indices}])
}).collect();
model::IndexedModel{
model::Mesh{
unique_pos:spam_pos,
unique_tex:spam_tex,
unique_normal:spam_normal,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
groups,
instances:vec![model::ModelInstance{
attributes:model::CollisionAttributes::Decoration,
instances:vec![model::Model{
attributes:gameplay_attributes::CollisionAttributes::Decoration,
transform:integer::Planar64Affine3::new(
integer::Planar64Mat3::default(),
valve_transform(<[f32;3]>::from(world_model.origin))
@ -146,7 +145,7 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
let model_id=prop_models.len();
model_map.insert(model_name,model_id);
prop_models.push(model::IndexedModel{
prop_models.push(model::Mesh{
unique_pos:spam_pos,
unique_normal:spam_normal,
unique_tex:spam_tex,
@ -222,7 +221,7 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
//actually add the prop models
prop_models.append(&mut models);
Ok(model::IndexedModelInstances{
Ok(model::MeshInstances{
textures:name_from_texture_id,
models:prop_models,
spawn_point,