todo
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@ -24,6 +24,8 @@ where
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acquire_mesh_id(prop.model());
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}
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//TODO: make the main map one single mesh with a bunch of different physics groups and graphics groups
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//the generated MeshIds in here will collide with the Loader Mesh Ids
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//but I can't think of a good workaround other than just remapping one later.
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let (meshes,models):(Vec<model::Mesh>,Vec<model::Model>)=bsp.models().enumerate().map(|(mesh_id,world_model)|{
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