diff --git a/src/bsp.rs b/src/bsp.rs index 28e7280..b12ba71 100644 --- a/src/bsp.rs +++ b/src/bsp.rs @@ -24,6 +24,8 @@ where acquire_mesh_id(prop.model()); } + //TODO: make the main map one single mesh with a bunch of different physics groups and graphics groups + //the generated MeshIds in here will collide with the Loader Mesh Ids //but I can't think of a good workaround other than just remapping one later. let (meshes,models):(Vec,Vec)=bsp.models().enumerate().map(|(mesh_id,world_model)|{